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Ed FINAL release! (Read 32054 times)

Started by WlanmaniaX, June 12, 2019, 12:16:26 am
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Re: Ed FINAL release!
#21  November 18, 2020, 04:09:43 am
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Haven't posted much more posts, if there is only one I posted something new, was Ed has been recently updated!



Download him in V.1.3
Last Edit: November 21, 2020, 04:07:28 am by WlanmaniaX
Re: Ed FINAL release!
#22  November 19, 2020, 12:14:50 am
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nice updated
Re: Ed FINAL release!
#23  November 19, 2020, 11:20:06 am
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Feedback:
-The timing of the guard sound effect is off.
-The timing of the super jump sound effect is off.
-Standing LP has no guard spark when blocked.
-There is no point to make him use standing MP after standing HP when pressing Z twice as it flings the opponent in the air.
-The hit spark and guard spark on his standing LK is misaligned.
-Standing HK can do a 25% of the opponent's health if all 7 hits connect.
-Crouching MK pushes the opponent back a bit when they are standing still, making it impossible to connect.
-He doesn't slide a little bit after stopping on his forward running animation like his backwards one.
-The running sound effect doesn't continue while running and still plays after stopping.
-The first hit of Flying Sumo Attack doesn't have a hitspark and the guard spark when blocked is misaligned.
-The special effect when using Turkey Blaster in the air is still on the ground and there's no landing effect after touching the ground.
-The opponent can still take the same amount of damage after blocking Battering Ram, guarding it pointless.
-Baron O'Beefdip guard spark is misaligned and is the wrong command on the readme.
-There's no landing effect after touching the ground when using Baron O'Beefdip.
-Lothar the Barbarian uses 2000 power instead of 1000 and is unblockable.
-The first hit of Lothar the Barbarian can still hit even though Ed is the air and the opponent is on the ground.
-Robo Bounty Hunters uses 4000 power instead of 2000 and is unblockable after the 1st hit.
-Edzilla uses 5000 power instead of 3000.
-Edzilla's vomit effect still continues playing after blocking until the animation ends.
-Erupting Ed uses 5000 power instead of 4000.
-Thingamajig and Zappity Zap Zap commands don't work.
-Edd striker misses when the opponent is too close.
-Ed and Edd strikers commands are not the correct ones used in the readme.
-Ed and Edd strikers has a misaligned default hitspark when it hits.
-Nazz 2 striker can be spammed to trap the opponent to the wall, causing an infinite and also can be avoided just by moving close to Ed when he performs it.
-Sneeze Counter is the same command as Teleport and mostly only do the latter as the commands conflicts each other.

No offense, but this character is nowhere close to final and is very unpolished. A majority of the readme's commands are wrong or don't work at all. This is like the most amount of issues I've seen on just one character. They might be even more I haven't found yet, but I'm done for the time being.
I will still do detail and aesthetic feedback for the rest.
Re: Ed FINAL release!
#24  November 21, 2020, 04:07:16 am
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  • Go and download my improved creations!
  • I AM ZIM!
    • UK
    • https://sites.google.com/site/wlanmanslab/home
Updated him again, for a bit of fixing some difficulties:

-Added his Pallete Keymap from both 1.0/1.1-used def. files
-Super Jump sound effect has been added
-Added his Pallete state for his 1.0-used 'common1' cns. file
-Thanks to CodyRaccoon25, for reducing both Edd and Eddy felt pity for Ed knocked-down and added the 'Erupting Ed' text until K.O
-Fixed his grab command

http://www.mediafire.com/file/ru4xfb10egy66nc/WM_ed_v.1.3.rar/file
Last Edit: November 21, 2020, 03:56:56 pm by WlanmaniaX
Re: Ed FINAL release!
#25  December 08, 2020, 10:22:08 pm
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Taking a little long but i finally got to play with Ed. :v
Wlan, you did good bro.