Nice. Sagat's sprites are looking mighty fine.Thank you! I'd still like to see Chamat's set finished personally though.
Some random stuff I found while playing Arcade Mode:Okay, that one is a fairly easy fix. I'll get it now since it's game breaking.
This one happened after I won a match against Chun-Li.
These two happened after pressing left and right multiple times before the announcer says FIGHT!, for some reason it stayed like this. Granted, it didn't happen all the time, and I only found this with Shin Akum LVL.2 so I'm not even sure if this is in other characters, but I think you should look into it.Okay, that one is a bit new to me. Is there a certain mode this is occurring in?
I like how you guys captured the old MK feel with the combos and stuff, twas really fun playing as Sagat and Shin Akuma LVL.2. :yes:Glad to hear it!
Okay, that one is a bit new to me. Is there a certain mode this is occurring in?
Nope I'm just an idiot, sorry. LolOkay, that one is a bit new to me. Is there a certain mode this is occurring in?
As I mentioned before, I was playing on Arcade Mode. Unless by mode you mean difficulty, I was on Medium3 (because I suck at games, LOL).
Just downloaded this as it got me a bit intrigued. It's gonna take me a while to get used to the A.I. All I'll say now is that the way this project is going with the great animations and gameplay, its great. Edit the main menu a bit, and it might become biblical.Yeah, the AI is something I'm still working on. It does scale though, it's just set to level 8 by default. Gotta munch those quarters. As for the main menu, I believe Firelord is still looking to add more to it as time goes on.
Wow! I thought I will never get it. I thought waiting will be as long, as HL 3.:mcry: Sorry again! Thank you though!
It doesn't matter what there is only arcade. I'm very glad that I waited.
Thank you SOOOOOO MUCH!
Is this version gonna have some patches that will add movelist, story mode, etc.? Or we have to wait for 0.3?For this version there will only be bug fixes in any patches that come, but I guarantee that 0.3 will be coming much faster with many of those features returning.
How is it that, despite being a member of the development team (well, I wrote a whole bunch of story, at least), I completely forgot how the gameplay of this thing works? :POh hey there guy! Been a while. And to your credit, a few gameplay things are a tiny bit different. :mtongue:
Anyways, pretty awesome work so far? Could do with a movelist, because there's a few commands that I forgot about until I downloaded an older version of the character. And the stage zoom caused a bug with one of Chameleon's supers, where the ice froze the enemy but the super didn't activate - you may look into how the stage zoom affects things. And also there was that game-breaking bug with Kung Lao someone else mentioned. But other than that, can't wait for the next upate! :)
Oh hey there guy! Been a while. And to your credit, a few gameplay things are a tiny bit different. :mtongue:
As for the rest, I'll be spoilering a movelist into the first post and adding it into the game folder in just a moment. I would've done it earlier had my internet not dropped out last night. (Thanks Comcast.) Also, were there any other circumstances you can recall from when the bug occurred?
Thanks again, I'll be looking to upload any fixes I've managed soon!
Well, I merely booted up Kung Lao in training mode, and immediately got the error message and MUGEN would close. I'm pretty sure you guys need to double-check that code at some point, because I'm pretty sure a character isn't meant to do that :PYeah I already caught that one, I just misnumbered a CMD trigger. I haven't reuploaded just yet.
As for the Chameleon thing, it happens when Chameleon is as far away from the enemy as possible - at least, as far back as the stage zoom will allow. You might need to check the behaviour of that and related Supers in the future, because the stage zoom would definitely screw that over.Just fixed this one as well. With 1.1 the stage was expanding to such a length that the projectile was actually hitting after Chameleon had exited the state he needed to be in to continue the rest of the super. I'll definitely be looking for it though.
Hey! Why Scorpion can jump infinitely? And I noticed that timer in 0.2.7 works.Oops, that was something I did for stage testing purposes and forgot about. :wall: Will fix. And does it? I don't believe anything was changed in the config. I'll look into it.
Chameleon's QCFx2 super is cancellable into normals - I just button mashed while doing this super, and I cancelled it.I'll get that fixed up.
ScorpionI actually caught that as well and fixed it already. Will come with the patch.
"Flying Somersault Kick: Heavy Kick while running"
Why does the movelist say it when Scorpion doesn't have this move?
Oh, it's so cool! Reptile nice character c:Thank you! And the interactive stages will return in 0.3.
So, when we can see interactive stages? I'm waiting interactive "Street" so much! :з
Well. In 0.2.7 we have the following problem, which need to be fixed immediately:I've fixed all of these and except for the time issue and was waiting for Firelord's help with re-moleboxing everything, but I'll probably just handle it myself.
1. Kung Lao doesn't work at all.
2. Scorpion can jump infinitely.
3. The time limit works (In 0.1 and 0.2 it doesn't).
There is also some glitch - when Scorpion uses Hell Fire to absorb projectiles, the one who threw this projectile burns as well (tested against Ryu and Akuma).I'll get the movelist mistakes fixed. As for the Hell Fire thing, do you mean that it still can hit after destroying a projectile? If so, that's intentional.
I found out the non-finished stages:Darn, I'll get it patched up.
This is what I was talking about.Oooooooooo gotcha. That's an easy fix, I'll handle it.
There is a graphical bug in stages 'Street' and 'M2 Surviving Part 1'.There's nothing that can really be done there. Since the stages are infinite they either have to hit an invisible wall or we have to remove the super.
https://www.youtube.com/watch?v=wHn5JoEzP_k
Also don't forget to fix Chameleon's Hell FireI've already done that as well.
I've already done that as well, but how/why do you know my name, and could you please edit it out of that post?Well, I've just been following this project for many years and tried to get as much info as possible (since this project is one of my favorite things in video gaming in general). Edited it out of my post.
1. Ice Clones of Chameleon don't need a powerbar. It's feature or not? (By the way, add Ice Clones in the movelist)I'm not sure on this one. My understanding was that they were supposed to require half a bar to initiate.
2. Spin of Kung Lao doesn't absorb projectiles. It's feature or not?It's not supposed to. Light version is a multi-hit launcher, medium is an anti-air, and heavy is a combo ender.
3. I think the input of 'Spear' of Scorpion and Chameleon (← → + P) is better than (← ← + P). It's more comfortable. Why did you change it?We're planning to make this configurable via a text file.
4. About taunts. All SF character have taunts, but Chun-Li have different input ('Start' instead of 'High Punch' + 'High Kick'). So is it necessaryStart is the button for movelists, though they have been temporarily removed.
I found some missing sprites of Sagat and Chun-Li. Same goes to Reptile.
I've found an infinite of Reptile: https://www.youtube.com/watch?v=P5PRX8tzEM0Good finds, thank you. I'll fix those in the coming days.
The LP version of Sliding Elbow can be linked to another LP version of this move infinite times. It's pretty hard to do, but it's possible.
https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.
https://www.youtube.com/watch?v=ZMhI3kH52BU
Even after Chameleon's Ice Clones disappear, Chameleon can still stand there, in the air.
si no me equiboco el usuario ErmacOwnedYou esta inactivo desde 2011 y seria una lastima que se desperdicen sus sprites, ya que mkvssf funciona con 6 botones encuentro una patada interesante, una nueva poses de mano en el fuego del aire y el gancho en llamas con una bicilcleta invertida seria un buen super, te dejo el link para que veas los sprites si te interesan
We will release another bugfix patch first. If there are significant bugs encountered on that release, we will release another patch, and so on. Hopefully this one patch will be enough, though.Yea that should be enough. Even if there will be some bugs left in the next bugfix patch, they can be mostly pulled off in the training mode, not in real battles. There is a few game-breaking bugs which we already mentioned and only one infinite (Reptile's one).
Do not download this beta, it contains a trojan!
If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.
I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.
There is another Chameleon's bug with the 'Forceball Trap' super: https://www.youtube.com/watch?v=co32cpw6mwA
Also, there is some strange effect when forceballs of Reptile and Chameleon collide. This is the same problem what SvSam357 was talking about in #20, 22 posts.
(https://pp.userapi.com/c837138/v837138429/37d73/tNVOcGuTGEY.jpg)
Chameleon is the most glitch character in the 0.2.7 version..
Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.Do not download this beta, it contains a trojan!
If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.
I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.
Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?
Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.Do not download this beta, it contains a trojan!
If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.
I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.
Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?
Definitely not a false positive. I actually saw the trojan in action. No other suspicious downloads that day. No other problems detected by Windows Defender. And I had no further issues after removing your files.Do not download this beta, it contains a trojan!
If you have downloaded this, I highly recommend you change your paypal password and monitor your activity.
I literally watched my computer wake itself up from sleep, open a browser tab, and attempt to log into paypal. I ran a Windows Defender scan and found a trojan within this download.
Maybe you got a false positive with our game. I remember avast giving me shit with one of the games executables in previous versions. The paypal thing has to be something else, though. Is there anything else you downloaded/installed the same day or something?
Lol.Spoiler, click to toggle visibilty
Has to be something else and it's serious, better format your PC.
Luck with that.
I don't see what that post adds
Yeah, well, please post things of content next time.
Well. That's nice you keep working on 0.2.7!
But unfortunately you didn't fix all the issues that we wrote above.
I decided to make a video about all the issues for you with the hope that you'll fix all (or almost all) the issues by the next patch.
So, go for it. And then you can relax a little bit.
https://www.youtube.com/watch?v=vjBiEN_NMZQ
what the pass to the archive
Hey guys, I've seen some models for Raiden and Ken MK vs SF style that ESFAndy made. What's wrong with them, are they gonna be in the game? Why aren't they yet?
se abandono liu kang para este proyecto?
English: Has Liu Kang been abandoned for this project?