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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: Rooftop Skyline(1.1 Only/AIGS) by Vegaz

 February 10, 2025, 05:57:11 pm View in topic context
 Posted by Vegaz_Parrelli  in Rooftop Skyline(1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli October 21, 2024, 06:12:38 pm
 Board: Your Releases, 1.0+

    

Street Fighter 2 Stages by Vegaz

 February 10, 2025, 05:39:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Fighter 2 Stages by Vegaz (Started by Vegaz_Parrelli February 10, 2025, 05:39:12 pm
 Board: Your Releases, 1.0+

[PREVIEW]

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

[DOWNLOAD]

Possibly the reason we are all here...

[COMMENT]

This has been a long time coming. Since I started creating, I knew one day I would tackle this project. I've dipped my toe in it a tiny bit over the years, but never fully took on converting ALL stages from Street Fighter 2. But I finally decided that it was time. I chose the SNES version because it's the one that defined my fighting game childhood. THE first TRUE fighting game I ever owned, I had every version that was ever officially released on the SNES. You've probably seen these for the past few weeks, but now it's time for the official release. I chose to convert my favorite version of each character's stage across all games. With a very select few having elements blended from multiple versions. My goal was to provide at least one stage for all the characters up to Super Street Fighter 2. Because I used the SNES sprites, they may seem a bit smaller if you usually use characters that employ the Arcade sprites. The 1.0 versions are a bit closer to the source with the added bonus of Super jump. The 1.1 versions add zoom, zoom delta, scale delta and sprites are scaled a bit longer on the x-axis. That's it. I hope you enjoy these.

This sounds like my farewell, but don't worry this isn't the end for me. Mugen is infinite after all, and I've got a lot left in the tank!
    

Re: Earth Quake from Samurai Showdown 2 released

 February 10, 2025, 04:53:38 pm View in topic context
 Posted by Vegaz_Parrelli  in Earth Quake from Samurai Showdown 2 released (Started by adamskie February 07, 2025, 07:49:56 am
 Board: Your Releases, 1.0+

    

Re: Building a Utopia

 February 10, 2025, 04:50:53 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

The "window" parameter is currently borked in all versions of Ikeman, including the nightly build. Any elements that use it either don't display correctly or at all (affects a few of my stages too).

That's sad, cuz Vogal is one of the few creators who uses that parameter at all, let alone as effectively as he/she does.
    

Re: Building a Utopia

 February 05, 2025, 01:21:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Building a Utopia (Started by Vogel February 05, 2025, 06:51:55 am
 Board: Your Releases, 1.0+

Absolutely stunning. This is how scaledelta and parallax are meant to be used.
    

Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz

 February 03, 2025, 06:08:10 pm View in topic context
 Posted by Vegaz_Parrelli  in Ayutthaya (1.1 Only/A.I.G.S.) by Vegaz (Started by Vegaz_Parrelli February 03, 2025, 06:08:10 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

I'm not sure how to pronounce it

[COMMENT]

Another image I made with A.I., chopped, coded and served. Inspired by Sagat and Adon, it has parallax, animations, zoom and looped bgm. I hope it suits your needs.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 03, 2025, 05:58:55 pm View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: Vaguely IK+ inspired stage or something

 February 03, 2025, 05:04:42 pm View in topic context
 Posted by Vegaz_Parrelli  in Vaguely IK+ inspired stage or something (Started by Toni January 01, 2025, 01:04:10 am
 Board: Your Releases, 1.0+

Less detail is a style in itself. I like it. Clean the black edges of the cliff and it's golden.
    

Re: The goodbye

 February 01, 2025, 08:37:06 pm View in topic context
 Posted by Vegaz_Parrelli  in The goodbye  (Started by NGeo February 01, 2025, 10:30:58 am
 Board: Your Releases, 1.0+

You've got a lot of sauce, homie. Love your Kof chars, but never had your Strider. Just edits of it I think. And your ClubSyn screenpack is a hood classic. Bout to snatch some of this up, bruh. Bez.
    

Re: Mai Shiranui(KOF 95 style) released & King updated

 February 01, 2025, 01:00:33 am View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+

    

Re: Mai Shiranui(KOF 95 style) released & King updated

 January 31, 2025, 03:01:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Mai Shiranui(KOF 95 style) released & King updated (Started by adamskie January 29, 2025, 05:56:29 am
 Board: Your Releases, 1.0+



Unfortunately, Robert is not among the candidates.
If I have a chance, I would like to make him in the AOF3 costume.

Yes please. Your AOF2 Ryo is top notch. Did an arcade run with him and he's a blast.
    

Re: Fighter's History Stages by Vegaz

 January 30, 2025, 02:32:09 am View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

I recognize some of those. If I ever find those sprites,  I'd definitely code them.
    

Re: [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI)

 January 29, 2025, 01:51:47 am View in topic context
 Posted by Vegaz_Parrelli  in [MUGEN 1.1/IKEMEN GO]OG-Corridor: The Dark Night.(AI) (Started by Kamui_De_Los_Vientos January 28, 2025, 03:24:06 pm
 Board: Your Releases, 1.0+

Simple, but beautiful IA stage.  :beamgoi: Would surely be so better with some anims (glowing lights…) and parallax floor.... but as a simple stage editor, I can say it's some hard work.  :sweatdrop:

It would be quite a task to parallax a floor with reflection. I didn it once, and it was a low resolution stage. I can't imagine doing that to this floor. He'd have to separate the reflection. Fill in the spaces where the reflection was. Code that as parallax. Then, code the reflection as a transparent layer over the floor. Getting past the first step alone is enough to not even try.

Watches video after typing that

Wait...I think he may have done that...
    

Re: Fighter's History Stages by Vegaz

 January 28, 2025, 12:44:04 am View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

Awesome work with these ones ! And impressive precision with the parallax and all the deltas.  :thumbsup:

A word : one can see this on your images, but the size of all these is very small compared with chars.
I personally added "localcoord = 250,240" in order to get a good fit on my Ikemen in 16:9.  :wink2:

This said, keep up the good work, Vegaz ! Can't wait to discover the next game you're working on.  :laugh2:

Thanks! The stage size has been a common point made. I should've said this before,  but these are the SNES sprites. Ans I think every character from this game converts to mugen uses arcade sprites. So the characters look bigger by comparison. I did increase the scale of the sprites in the 1.1 versions. That's an interesting resolution.
    

Re: Fighter's History Stages by Vegaz

 January 25, 2025, 12:11:04 am View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+

Thanks for this! Awesome stages.
I hope you could find time and inspiration to go on with Fighter Story Dynamite

Thanks! That's actually all the stage for Fighter's History and Dynamite,  as far as I know.
    

Fighter's History Stages by Vegaz

 January 23, 2025, 04:12:11 pm View in topic context
 Posted by Vegaz_Parrelli  in Fighter's History Stages by Vegaz (Started by Vegaz_Parrelli January 23, 2025, 04:12:11 pm
 Board: Your Releases, 1.0+


[PREVIEW]

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty

[DOWNLOAD]

Capcom really thought they were gonna win that case, huh?

[COMMENT]

Some of you may have noticed that I've been dropping vids with links in the description. I wanted to try doing things a bit different. So I released all my stages on YouTube way before dropping them here. Now that all the vids have dropped, it's time to make the official release. So here they are. Every Fighter's History Stage I've completed. Some were dropped years ago. Others I just finished weeks ago. They all incorporate parallax, zoom, zoomdelta, animations and superjump. Looped bgm's of course. This game was a major part of my childhood. But there's one more that supersedes it. So stay tuned and enjoy...
    

Re: 2K25 Training Room Stage 1.1 & 1.0

 January 23, 2025, 03:28:14 pm View in topic context
 Posted by Vegaz_Parrelli  in 2K25 Training Room Stage 1.1 & 1.0  (Started by MatreroG January 17, 2025, 12:44:38 pm
 Board: Your Releases, 1.0+

    

Sea of Prosperity (1.1 Only) by Vegaz

 January 20, 2025, 05:38:56 pm View in topic context
 Posted by Vegaz_Parrelli  in Sea of Prosperity (1.1 Only) by Vegaz (Started by Vegaz_Parrelli January 20, 2025, 05:38:56 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

The water is fine....

[COMMNENT]

Aight, more Tohno LostWord! It's the beach...at night. And looks calm...unless you're FIGHTING! Zoom, animations, parallax, superjump and looped bgm. Go head and click it...
    

Re: 2K25 Training Room Stage 1.1 & 1.0

 January 17, 2025, 09:45:44 pm View in topic context
 Posted by Vegaz_Parrelli  in 2K25 Training Room Stage 1.1 & 1.0  (Started by MatreroG January 17, 2025, 12:44:38 pm
 Board: Your Releases, 1.0+

Saw this one a couple days ago. Well done.
    

Re: 4 new Rivals of Aether stages released!

 January 14, 2025, 07:10:18 pm View in topic context
 Posted by Vegaz_Parrelli  in 4 new Rivals of Aether stages released! (Started by Gêmeos dos Jogos January 14, 2025, 05:03:44 pm
 Board: Your Releases, 1.0+

These are some beautiful stages. I recently discovered them on your site. Never heard of this game, but the sprites look awesome. Your coding is solid, too.