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Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13 (Read 6661345 times)

Started by Garuda, September 22, 2009, 09:16:00 am
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1221  January 20, 2011, 05:32:13 pm
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Just upgraded from RC8, and was hoping that the stage tile issue would be fixed.  :-\
At least that snd thing is somewhat fixed.


Which leads me back to my original question: does this mean we have to wait until 1.1 before shit like the Long Name KO glitch is fixed?

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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1222  January 20, 2011, 06:24:27 pm
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1223  January 20, 2011, 08:29:54 pm
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No one has yet coded a tool that batch adds a "tilespace=0,0" line to each stage that has tiled stuff and not declared tilespace? :P
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1224  January 20, 2011, 11:51:05 pm
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it should default to 0,0
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1225  January 21, 2011, 12:31:04 am
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what's the long name KO thingy anyway?
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1226  January 21, 2011, 01:50:41 am
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what's the long name KO thingy anyway?

1.) open up for character's DEF file in any text editor
2.) under name, change it to ""
3.) save
4.) run MUGEN 1.0 RC8 or higher
5.) select your character in any match
6.) ...
7.) profit?

Edit: "Shin_Orochi_LvX_God_Nuke_Omnipsych" has the same effect
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1227  January 21, 2011, 07:03:47 am
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I'm not getting it. What's the effect supposed to do? I used that name for one of my characters, ran mugen 1.0 and nothing really happened. Did they fix it for mugen 1.0?

Are the characters with the long names instantly die or something? The only thing I noticed is that the name just went off screen if the character won a battle, so you couldn't see the 'wins' sign.

Other than the fact I notice the ""'s being displayed with the name. :-/

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Last Edit: January 21, 2011, 07:08:06 am by N-Mario
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1228  January 21, 2011, 02:02:37 pm
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I'm not getting it. What's the effect supposed to do? I used that name for one of my characters, ran mugen 1.0 and nothing really happened. Did they fix it for mugen 1.0?

Are the characters with the long names instantly die or something? The only thing I noticed is that the name just went off screen if the character won a battle, so you couldn't see the 'wins' sign.

Other than the fact I notice the ""'s being displayed with the name. :-/

When I did it the lifebar was pretty much empty. I would have died in one hit.

Very odd problem. Never knew about it before.
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1229  January 21, 2011, 10:36:45 pm
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Hmm thats odd... hay, I got a an idea how to fix it!..... Don't use such stupid, long names!  :sugoi:
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1230  January 22, 2011, 06:45:42 pm
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GOH

Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1231  January 23, 2011, 01:02:32 pm
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Anyone having issues with the sound?

I tried putting an mp3 in a blank copy of 1.0 Final, and for some reason the sound doesn't play in the title and select screen.

I didn't install screenpacks, chars, etc, etc.

The path is correct and the filename is title.mp3. The volume is good too.
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1232  January 23, 2011, 02:48:01 pm
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January 19th, My birthday!

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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1233  January 27, 2011, 05:51:45 am
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Okay, so....came across a pretty pesky bug on my end.

For some very odd reason the latest Mugen 1.0 crashed on me 3 times last night with the same type of log.


Error message: Can't load C.Falcon2.sff2
Error loading chars/C.Falcon/C.Falcon.def
Error loading p2

Library error message: Need at least one [VictoryBG] type bg


This happened with recent Mugen 1.0 versions of Kamekaze's characters and also Eli's Blair Dame...All which are 1.0 standard chars. Also, it would happen out of the blue...at any given moment, during any random match in versus mode with either P1 or P2...Don't get me wrong, the characters appear to be working fine...this is a build specific bug.

Anybody else had this problem?
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Last Edit: January 27, 2011, 05:55:10 am by MaxBeta
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1234  January 28, 2011, 12:41:52 am
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could it be because the file format is called sff2? maybe if it's changed to .sff then it wont crash.

I didnt get the crash once, and I did lots of tests for my projectile reflection system in my fullgame. however the sff on my game it's not v2 but I played with v2 conversions for 30 minutes and didnt get crashes.
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1235  January 28, 2011, 12:47:38 am
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Navi, not to question your intelligence or sound like a dick or anything, cuz you been around a lot more than I have...but what the hell bro? .sff2 files are the new mugen 1.0 standard for compressed sprites and palettes all-in-one. If it has to do with something, it certainly isn't that...or yes, you may be right in saying that oh well...they are the new standard but somehow not fully stable?

I really wanna know what this part of the crash log is all about:
Library error message: Need at least one [VictoryBG] type bg

Now, I played around some more today without changing anything and it certainly did not happen at all in the 3 hours that I played so again, I am clueless as to why this happened in the first place.
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Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1236  January 31, 2011, 03:22:30 pm
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I'm not getting it.
What I don't get is what happened... I thought you didn't care about this anymore...
so, please just tell me what you didn't like with my works. or...
How did you like Vent Aile and Omega? did you try them? or... did I offend you in any way so are you angry?

... I wish Elecbyte already fixed freqmul and modifyexplod, without them some things just don't work well.
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1237  February 01, 2011, 01:59:02 am
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God, sorry for the retarded answer, I read it wrong due to cellphone, that crash says something about missing victory quotes, maybe the latest version requires atleast one winquote in 1.0 chars? i dont think so, my chars dont have the winquote section at all but maybe yours have it empty. it could also be a mistake in the screenpack (but its a clean copy so...). regarding the sff2, i never created one using elecbyte tools nor really read too much about it so tgat explains why i didnt know about the change name IN the file. oh well... waiting for the 1.1, i really need zoom + speed boost.
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1238  February 14, 2011, 09:46:15 am
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anyone having the same problems I had with characters not even showing up on the select screen with the new release? In the old RCA09 release for example, people's updated 1.0 characters would work, now I don't even see them popping up on screen, just a handfull of them do, and the ones that do are a handfull of pots characters. Strange.
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1239  February 25, 2011, 06:35:33 am
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OHOHO I'm amused now (Forum still works).
Re: New version of M.U.G.E.N. released... LATEST RELEASE 1.0 on January 19
#1240  February 25, 2011, 07:06:15 am
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