TAIMAT said, September 22, 2009, 09:13:29 pmwhat about stages with hires=1 ... is there a solutionall existing stages work with some minor code editingI'm getting inconsistent fps results tho
QuoteChange the compatibility in the properties to Windows 95 or 98/Windows ME.I tried thme out before still don't work but it's ok I don't care very much cuz I can use my laptop.
I gotta say...I'm very glad that they implemented localized sound. When a character makes a sound on the right of the screen the sound comes from the right.But one of my characters won't play....it says that it doesn't see the snd, but it's there and named properly.
I think itll be a while before this becomes more standard. I think its more a matter of creating new content with this engine in mind rather than converting everything thats old to work with the new one.Hopefully this means a revitalized mugen community and new creators emerging.
People are lazy. 100% compatibility will just fuel the laziness. Eventually, new creators will emerge, but that'll take a while.
Fuck that, new feature is inspiring. I'm actually thinking about making shit instead of just recoding the shit I don't like about everyones characters that I download.
Elecbyte is back? For REAL this time? That's news to me! Seriously, their site was gone for like, years. And now they show up like this? WOW! X_X
Quote100% compatibility will just fuel the lazinessBut it isn't the expected? Obviously a 100% compatibility is what everyone wants.
Of course. I am saying I don't believe that a boom of new creators will emerge because of this. The boom was when Youtube was made as an engine exhibition. The coming of a new age is over.
Holy fucking ass crackers! Talk about a bolt from the blue. I would have put money down that they were gone for good.
Whole lot of captain bringdowns here...Whether or not it'll usher in "a new age of mugen" as some of you put it, Just happy to see something new from that end.'sgonna be fun on a bun
DM said, September 22, 2009, 10:08:27 pmQuote100% compatibility will just fuel the lazinessBut it isn't the expected? Obviously a 100% compatibility is what everyone wants.not really, is cool when a new update breaks the old characters and only decent quality stuff gets updated.
Tsunamidusher said, September 22, 2009, 10:22:30 pmWhether or not it'll usher in "a new age of mugen" as some of you put it, Just happy to see something new from that end.'sgonna be fun on a bunIced said, September 22, 2009, 10:25:06 pmWhatever happens, fun sexy haps ahead are a given.I agree with these mans. Hell, I'm just happy to see Elecbyte give stages more flexibility and options, from what I'm gathering from reading teh docs and scouring the new def files.
MOTVN said, September 22, 2009, 09:52:41 pmTAIMAT said, September 22, 2009, 09:13:29 pmwhat about stages with hires=1 ... is there a solutionall existing stages work with some minor code editingI'm getting inconsistent fps results thowhat he said
Elecbyte is back!!!M.U.G.E.N 1.0 Release Candidate 1 By Elecbyte.com !!http://www.elecbyte.com/Update Imformation from http://www.elecbyte.com/mugendocs/history.htmlVersion 1.0 RC1Engine Changes * Added high-definition (HD) graphical support. o Any arbitrary resolution or aspect ratio can be set. For best compatibility, we recommend using 640x480, 1280x720 or 1920x1080. o 1280x720 set as the new default resolution. This can be changed with the GameWidth and GameHeight parameters in mugen.cfg. o Characters' target resolution can be set with the localcoord parameter in the character def file. An alternative, which affects sprites only, is to set smaller xscale and yscale parameters in the constants section of a character's CNS files. o Stages' target resolution can also be set with the localcoord parameter in the stage def file. o Characters, stages and motifs made for different resolutions can still interoperate with each other. * Added localization support. o Preferred language can be set in mugen.cfg * Added sound and text support to storyboards. * New sprite file format: SFF v2. o Multiple palette support. o Support for realtime compressed sprites to reduce memory usage. * New format for FNT. o Bitmap fonts now based on SFF v2. o Supports Truetype fonts. o UTF-8 text support (Truetype only). o Text can be quoted in order to use escape sequences, e.g. \n for a line break: "line1\nline2" * CNS: New triggers. o AILevel: returns the AI difficulty setting. * CNS: Added [Quotes] group to constants. * CNS: New controllers. o VictoryQuote: Selects a quote for the victory screen. * Stages: StageInfo: New parameters: o xscale, yscale: Specifies the drawing scale of the stage. o overdrawhigh, overdrawlow: Specifies the number of pixels of extra drawing beyond the top and bottom of the screen. o cuthigh, cutlow: Suggests the number of pixels that can be cut from the top and bottom of the screen when playing in a shorter game aspect than the stage was designed for. cutlow especially will be useful for making 4:3 stages look better when viewed in 16:9. * Motifs: Victory screen definition can be added to system.def. See [Victory Screen] and [VictoryBG] groups. o Characters may use sprite 9000,2 for the victory screen. * Motifs: system.def and fight.def font parameters standardized to take alignment and RGB color values. See font notes at end of fight.def. * Motifs: common1.cns can now be included with motifs. * Motifs: system.def: [VS Screen]: For consistency, changed pX.pos and pX.name.pos to pX.offset and pX.name.offset (.pos is deprecated but will still work). * Storyboards: Added sound playback and text display capability.Tools * New tool: sprmake2 - Generates sff v2 files; replaces sprmaker. o Enhanced sprite and palette manipulation options. * fntmaker tool deprecated; use fnt v2 def files instead.Bug Fixes * CNS: Fixed: HitDef P1 pausetimes expired 1 tick sooner than specified. When loading 2002.04.14 and older characters, this fix will be compensated for by subtracting 1 from the P1 pausetime after expression evaluation. * CNS: Fixed incorrect computation results using the ** operator. * Motifs: fight: Fixed issue where power bar anims get out of sync with each other.Sample Content * Added sample HD content: o mugen1 -- 720p motif. This is the new default motif. o stage0-720 -- 720p version of stage0. * Added sample truetype fontMisc * Base engine ported from Allegro to use SDL. There may be some minor differences, such as a change in audio volumes.Notes * See readme.txt for known issues. * To update a character from 2002.04.14 to 1.0, add 1 to the value of the P1 parameter of all HitDef pausetimes. Then set mugenversion = 1.0 in the player's def file