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Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13 (Read 6795298 times)

Started by Garuda, September 22, 2009, 09:16:00 am
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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#641  September 28, 2009, 09:12:05 pm
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Ya know.... I am so glad that I got REALLY lazy and have not really worked on my full game since last year. Maybe this might get be back into a productive mode.....

sigh, I just gotta get through the tedius "get-hit" animations and coding for all the characters.

Thankfully I won't be losing any important coding (since I have yet to code any moves beyong basic movements into any of the characters yet).
Bailan en la playa!
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#642  September 28, 2009, 09:45:20 pm
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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#643  September 28, 2009, 10:19:21 pm
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  • ITS MORPHING TIME!!!
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    • http://www.mediafire.com/?qt39a5kvdd0a5,sf1v19c639n01,e3ctsei5sid20,5i0jjcjri7zvl,g2led8bz1uj54,47gwixx3kw399,ytydyqlxfd7b4
Okay this new Mugen doesn't work for me at all, its just crashes at start up and i downloaded that mini updated and its still a no go. ??? :(
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#644  September 28, 2009, 10:26:12 pm
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simple test.

modify the .cfg file so it runs at 640x480
double click mugen.
open the task manager (ctrl alt del)
double click mugen
now you should have two mugen.exe processes in task manager, kill the one that is using more memory.
keep on trying those combinations.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#645  September 28, 2009, 10:45:01 pm
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  • ITS MORPHING TIME!!!
    • Trinidad and Tobago
    • http://www.mediafire.com/?qt39a5kvdd0a5,sf1v19c639n01,e3ctsei5sid20,5i0jjcjri7zvl,g2led8bz1uj54,47gwixx3kw399,ytydyqlxfd7b4
simple test.

modify the .cfg file so it runs at 640x480
double click mugen.
open the task manager (ctrl alt del)
double click mugen
now you should have two mugen.exe processes in task manager, kill the one that is using more memory.
keep on trying those combinations.


Okay thanks I'll try that.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#646  September 28, 2009, 10:47:55 pm
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Also, right-click on the exe and set it to "Compatible with Windows 98" Mode, and try again.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#647  September 29, 2009, 12:53:09 am
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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#648  September 29, 2009, 07:49:59 am
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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#649  September 29, 2009, 07:51:02 am
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Hires =1 supported.

YES!  8)

And a ton bugfixes. Whew, wonderful. :)
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#650  September 29, 2009, 07:51:48 am
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  • I feel used, abused, and I'm not amused.
But not recommended...  :P

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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#651  September 29, 2009, 07:53:26 am
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Beep beep!  ;D
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#652  September 29, 2009, 07:53:49 am
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control configuration still hasnt been fixed i see.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#653  September 29, 2009, 10:03:34 am
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Wow, they're working fast. When they're back, they're BACK. Go Elecbyte.

Download Last Bout now!

SNT

Re: Elecbyte is back? New version of M.U.G.E.N. released...
#654  September 29, 2009, 10:08:20 am
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Quote
If a character or stage or motif doesn't work right...

...then it's a bug in MUGEN.  Our intent is for 1.0 to be backwards compatible with content made for 2002.04.14 without any changes needed on your part.
At the risk of coming off whiny, this should extend as far as the old palette system.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#655  September 29, 2009, 10:12:36 am
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Well, they fixed some compatibility problems with palettes in the RC2 release :
Quote
* Added hardcoded pal change for SFFv1 sprites. This addresses the palette problem for old characters that override state 5900.
If you're still having problems, I guess you can go whining in their forum and explain your problem. ;P
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#656  September 29, 2009, 12:26:41 pm
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Awesome, they fixed the biggest char code nuisance the previous version added, the interaction between characters of different resolutions.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#657  September 29, 2009, 12:44:05 pm
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These news are just...


This is really inspiring.
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#658  September 29, 2009, 12:53:24 pm
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So what's to update with characters now? Palettes work fine, etc... Nothing really. We should all release one last version of older stuff, then begin making them break in the older version by using the new state controllers and trigger. :ninja:
Re: Elecbyte is back? New version of M.U.G.E.N. released...
#659  September 29, 2009, 03:08:08 pm
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Re: Elecbyte is back? New version of M.U.G.E.N. released...
#660  September 29, 2009, 03:17:19 pm
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If the opponent was coded with localcoord=640,480 or whatever, different from the standard 320x240, every time you checked the enemy's position or vels they'd be doubled/tripled compared to your character, which caused problems all over the place.  To fix it you'd have to recode every instance of enemy,vel x etc with the new Const***p triggers, but now it seems to convert the values automatically.

As a simple example, try some moves that place explods on P2 against KFM 720 in the previous version, then in the new version.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.