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Download MUGEN--- LATEST RELEASE 1.1 official release 8/6/13 (Read 6661401 times)

Started by Garuda, September 22, 2009, 09:16:00 am
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#801  October 16, 2009, 11:48:46 am
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The parsing system in the new mugen is much more strict on some things.
If you old chars don't work, it means the coding most probably has some critical bugs, and that they need to be updated (I'd say most of the buggy chars are probably shit, but I don't know which ones they are, and I wouldn't want to hurt your feelings :P).

Concerning the sound, if you're talking about the hitsounds and voices, yeah, many of us experience the same problem.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#802  October 16, 2009, 03:11:17 pm
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Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#803  October 16, 2009, 05:09:46 pm
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The parsing system in the new mugen is much more strict on some things.
If you old chars don't work, it means the coding most probably has some critical bugs, and that they need to be updated (I'd say most of the buggy chars are probably shit, but I don't know which ones they are, and I wouldn't want to hurt your feelings :P).

Concerning the sound, if you're talking about the hitsounds and voices, yeah, many of us experience the same problem.

ok thanks a lot for the info :) at least now I know that if a char doesnt run than it's probably not worth it :D
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#804  October 17, 2009, 08:56:35 am
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i cant believe i missed elecbyte comeback: that almost made my week!!
now time to read 40 pages worst of new material!!!!!!!!!!!!
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#805  October 17, 2009, 11:44:59 am
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You meant "worth", right ? :P

And join Elecbyte's forum too, you'll have mucho info there !
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#806  October 18, 2009, 01:01:55 am
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why selecting char with Start + button is abandoned?
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#807  October 18, 2009, 01:08:29 am
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It works now.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#808  October 18, 2009, 03:41:46 pm
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Alright so for those who don't know, I'm doing a fullgame.  I'd like to port over my game from the old winmugen to +1.0, but I ran into some problems.  I was waiting to test out R3 before posting.  Here's what I've got:

- Sound is all together worse.  ogg files, mp3s, and wavs don't seem to work as they used to.  oggs give me feedback, mp3's tempo is off, and waves volume doesn't seem to want to increase.  Is it potentially my soundcard, or new sound coding Elecbyte is using?  I remember that mp3s couldn't get their volume increased in the old mugen.  Is that still true now?

- All my characters pull their sparks from a fightfx.sff and air.  They use system animations.  0-2 (hits), 3-5 (cuts), 30-31 (grab), 40-42 (block), 80-85 (fire/elec), 90, 100,101,200,201,300 (super).  For some reason now, 1.0 won't recognize the most of these animations (no cuts or fire sparks display for example).  Did Elecbyte change the way system animations could be used/numbered?  Or is there a new way to code and access them.

- Hit override seems to take damage now (as opposed to before where it didn't).  Is that done on purpose?  Is there a way of preventing damage from being dealt via code?

These are the major issues I have with porting right now (why I can't).  Before throwing these up on Elecbyte's forum, I thought I'd check with guild members first to see if there were any fixes, new code, or workarounds to these issues.  Your insight is much appriciated. :) 
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#809  October 18, 2009, 06:32:43 pm
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not saying they should or anything
but it'd be nice if maybe some kind of Story/Adventure mode could be put in or made easier to code

Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#810  October 18, 2009, 07:07:49 pm
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*threatens to post his suggestion list YET AGAIN*
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA

SNT

Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#811  October 20, 2009, 03:28:18 pm
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Anyone else notice problems with helpers using the default palette?



Also, when making this picture, I noticed that the screengrab feature isn't working.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#812  October 20, 2009, 11:20:12 pm
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Checked out the elecbyte forum.  Found some of the issues I mentioned:

- MP3 files play at the wrong frequency if they are not 44kHz
- SndPlay volume parameter's effect caps at a maximum of 100. (I think.  Not sure exactly what this means.  Could be that 255 is not attainable by wavs?)
- Characters in HitOverride still receive damage outside of MoveType=H

So I guess the fightfx.sff and air issue's the only one I have left right now.  Does anyone else have this problem?
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#813  October 20, 2009, 11:44:53 pm
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I like the hyper wide screen option in this new mugen

Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#814  October 20, 2009, 11:52:52 pm
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KFM should lay off the desserts. ;P
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#815  October 21, 2009, 01:16:58 pm
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Hug the Pikachus!

Hug A Pikachu Today!
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#816  October 24, 2009, 12:19:07 pm
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[...]
Checked out the elecbyte forum.  Found some of the issues I mentioned:

- MP3 files play at the wrong frequency if they are not 44kHz
- SndPlay volume parameter's effect caps at a maximum of 100. (I think.  Not sure exactly what this means.  Could be that 255 is not attainable by wavs?)
[...]
Take a look at this new version, you'll be happy :
http://www.elecbyte.com/blog/one-word-beta
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#817  October 24, 2009, 02:44:34 pm
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Wow thanks zesensei.  That is one sexy release.  I'll test it later today.

Edit:  Tried it out.  My game is now running near beta quality.  The only issues I noticed that I posted on their forum is that there are some wave glitching issues and I still can't get oggs to work properly.

When I use the gamemakeanim trigger for ground sparks, it upgrades them to "hi-res" making them tiny.  Anybody know how to fix this or do I have to "giant size" these sprites to have them match the rest of the system sparks sizes?
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 24, 2009, 04:46:03 pm by swipergod
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#818  October 24, 2009, 04:52:55 pm
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change them to explods unless you have a good reason to keep using the gamemakeanim sctrl.
Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#819  October 25, 2009, 07:05:13 pm
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Using deprecated stuff is always a bad idea.
Current release: SF vs MK, fully interactive
https://www.youtube.com/watch?v=7bM9DpmVXOA

SNT

Re: New version of M.U.G.E.N. released... LATEST RELEASE RC3 on October 12
#820  October 26, 2009, 11:51:54 am
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