YesNoOk
avatar

STREET FIGHTER III 4th Assault - Future of Fighting (Read 1928208 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
Share this topic:
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#81  February 15, 2017, 12:26:07 am
  • ***
  • me
  • a guy who makes art
    • Brazil
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#82  February 16, 2017, 09:08:51 pm
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
I was curious about how the finished sprite would look like, or maybe I just wanted an excuse to actually finish a HD sprite for the first time so I decided to try it myself. Well, the lesson that I got from that was - stay away from HD sprites, but back to the topic, here's my attempt:


If I can advice you, I recommend you work on her breasts and facial expressions a little more.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#83  February 16, 2017, 11:33:00 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
I was curious about how the finished sprite would look like, or maybe I just wanted an excuse to actually finish a HD sprite for the first time so I decided to try it myself. Well, the lesson that I got from that was - stay away from HD sprites, but back to the topic, here's my attempt:


If I can advice you, I recommend you work on her breasts and facial expressions a little more.


i will change breasts alignment nothing more
about the expression i totally agree with you, but 5 or 6 pixels change it easy
i like your sprite, except the head and abs

studying blazblue and skullgirls process and style

i don't know whay, but deviantart just fuck the animation time. the first on air frame have only "1/100" seconds by when i put it on any site the time is changed
older new
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#84  February 17, 2017, 11:44:16 am
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
good stuff!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#85  February 18, 2017, 03:07:39 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
testing an old model
i know the animation need legs movement, but i'm testing only the shader
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#86  February 18, 2017, 05:02:59 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
studying smears




frames with smears suposed to have more information

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#87  February 18, 2017, 06:42:15 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Nice move!!
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#88  February 19, 2017, 03:41:23 pm
  • ****
  • Rurouni Fan
  • The dream is nothing yet drive us to the end.
    • www.youtube.com/playlist?list=PLaWlQGjKyJWoXxMR8nrea7P4R9C0JnA-_
Spoiler, click to toggle visibilty
I see, although I edited the head and abs to make them close to Blazblue standards.
Anyway, keep it up
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#89  February 20, 2017, 05:51:12 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#90  February 21, 2017, 05:53:52 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
shader tests
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#91  February 22, 2017, 02:17:27 am
  • ***
  • me
  • a guy who makes art
    • Brazil

studying the phanton effect (2 feets at the same time on the sprite) and the whip effect (when breasts or hair are moved at the limit and rapid go back to original pose)    full in blender... updating S³ (Supreme Sprite Shader) by me.
this move basically have 10 important frames, but is a 16 frames animation to shake breasts and hair
and yes, shake hair and breasts are pretty important

tomorrow i will start the studying about KOF XII and XIII
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#92  February 22, 2017, 06:44:28 am
  • ***
  • me
  • a guy who makes art
    • Brazil
cross punch :kugoi:
only the basic poses

and now with animations tricks
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#93  February 22, 2017, 09:31:08 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
more shader tests
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#94  February 24, 2017, 02:18:19 am
  • ***
  • me
  • a guy who makes art
    • Brazil

new move

i try to give her a new palete based on the brazilian flag and on the street fighter III new generation style
anyway i don't know how i preffer

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#95  February 24, 2017, 06:18:42 pm
  • ***
  • L.E.O.N here o/
    • Brazil
"EITAA!" That's pretty dope! Keep it up!  :thumbsup:

cross punch :kugoi:
only the basic poses

and now with animations tricks


Hmm...Did you thought about twisting her torso and leg a little bit? It's because when you make either a punch or a kick the whole body moves according to the movement. Something like these:
Spoiler, click to toggle visibilty

And I think her head is a little tilted down, It seems she is looking to the ground instead of her opponent.
Well, Unfortunately I'm not a spriter or animator for now, I don't know how hard might be to create this char, this is just my amateur vision maybe someone with professional vision could help you out better than me.


new move

i try to give her a new palete based on the brazilian flag and on the street fighter III new generation style
anyway i don't know how i preffer



Man I really like her in Brazilian pallete  :P 
Good use of the blue of our flag by the way, instead of just green and yellow like always it is made.
So hope that everythig goes right with your project!  ;D


Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#96  February 25, 2017, 01:55:59 am
  • ***
  • me
  • a guy who makes art
    • Brazil
"EITAA!" That's pretty dope! Keep it up!  :thumbsup:

Spoiler, click to toggle visibilty

Hmm...Did you thought about twisting her torso and leg a little bit? It's because when you make either a punch or a kick the whole body moves according to the movement. Something like these:
Spoiler, click to toggle visibilty

***agreed, added some new bone poses and sprites



And I think her head is a little tilted down, It seems she is looking to the ground instead of her opponent.
Well, Unfortunately I'm not a spriter or animator for now, I don't know how hard might be to create this char, this is just my amateur vision maybe someone with professional vision could help you out better than me.

*** about that i will keep it at this time... on MMA we keep the jaw so close as possible for torax, and look at the eyes of enemy just with the eyeballs

new move

i try to give her a new palete based on the brazilian flag and on the street fighter III new generation style
anyway i don't know how i preffer



Man I really like her in Brazilian pallete  :P 
Good use of the blue of our flag by the way, instead of just green and yellow like always it is made.
So hope that everythig goes right with your project!  ;D


***Thanks! all feedback is welcome and i analyse with care all of those i received

1080p test
720p test
Last Edit: February 25, 2017, 03:50:52 am by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#97  February 25, 2017, 10:06:05 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#98  February 26, 2017, 04:56:54 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Not bad, but IMO her torso and hips have to be more "twisted" during the run.
Get a look at kof or CVS run anims (mostly girls Chun li, Yuri...)
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#99  March 02, 2017, 07:16:06 pm
  • ***
  • me
  • a guy who makes art
    • Brazil
OLDNEW
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#100  March 02, 2017, 07:24:53 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Not bad!
I still prefer your main girl project! :D