COMBO VARIATIONS WITH EFFECT PHRASES!!
I'm not a coder, it's just a thought about how i could imagine these codes, do you think it's impossible?
it's because i would like to find a way to automatize this kinda feature.
Maybe the code could have the name as COMBOPHRASE OR HITPHRASE....any other.
Example:
team1.combophrase.font = 8,0,0
team1.combophrase.text = "Amazing"
team1.combophrase.spr = 200,0 ; if you prefer a sprite for that.
team1.combophrase.anim = 199 ; if you prefer an animation for that.
team1.combophrase.offset = 600,320
team1.combophrase.upto = 1-5 ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)
Example : 1 upto 5 the word Amazing will display, and 6 upto 9 the word fantastic will display it.
team1.combophrase.snd = 5,0 ;( sound speaking Amazing )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1
;-------------------------------------------------------------------------
team1.combophrase.font = 8,0,0
team1.combophrase.text = "Fantastic!"
team1.combophrase.spr = 200,1 ; if you prefer a sprite for that.
team1.combophrase.anim = 299 ; if you prefer an animation for that.
team1.combophrase.offset = 600,320
team1.combophrase.snd = 5,1 ; ( sound speaking Fantastic )
team1.combophrase.layerno = 2
team1.combophrase.scale = 1,1
team1.combophrase.upto = 6-9 ; defines the numbers upto to combo phrase (Good, Great, Fantastic, Awesome, Marvelous...etc)
team1.combophrase.displaytime = 90
;-------------------------------------------------------------------------------------------------
if this is what i'm searching, how could i do that?
; Ikemen feature
[Action]
team1.pos = 30,277 ;Coords to show
team1.spacing = 0,9 ;Spacing
team1.start.x = -240 ;Starting x-coords
team1.bg.layerno = 2
team1.bg.offset = 75,0
team1.bg.anim = 400
team1.bg.scale = 1.0,1.0
team1.bg.spr =
team1.front.layerno = 2
team1.front.offset = 75,0
team1.front.scale = 1.0,1.0
team1.text.layerno = 2
team1.text.font = 1,0,1
team1.text.offset = 9,0 ;Offset of text
team1.text.scale = 1,1
team1.displaytime = 60 ;Time to show message
team1.showspeed = 2 ;Message showing up speed (1 = instant)
team1.hidespeed = 8 ;Message hiding speed (the larger value, the faster speed)
team2.pos = 1250,277 ;Coords to show
team2.spacing = 0,9 ;Spacing
team2.start.x = 1520 ;Starting x-coords
team2.bg.layerno = 2
team2.bg.offset = -75,0
team2.bg.anim = 400
team2.bg.scale = 1.0,1.0
team2.bg.spr =
team2.front.layerno = 2
team2.front.offset = -75,0
team2.front.scale = 1.0,1.0
team2.text.layerno = 2
team2.text.font = 1,0,-1
team2.text.offset = 9,0 ;Offset of text
team2.text.scale = 1,1
team2.displaytime = 60 ;Time to show message
team2.showspeed = 2 ;Message showing up speed (1 = instant)
team2.hidespeed = 8 ;Message hiding speed (the larger value, the faster speed)
[Begin Action 400]
400,0, 0,0, -1, ,AS80D128