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The CS Discussion Thread (Read 1881405 times)

Started by Froz, August 14, 2013, 06:40:53 am
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Re: The CS Discussion Thread
#841  September 23, 2016, 08:09:49 am
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So I literally just learned how to make better pals today messing with Kensou. I'll try to make some more for the others as well at some point.
Re: The CS Discussion Thread
#842  September 23, 2016, 02:47:02 pm
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Re: The CS Discussion Thread
#843  September 23, 2016, 02:50:59 pm
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My ass I still trying to give Kensou a thriller pal, I will get it right... somehow :D
Last Edit: September 23, 2016, 02:54:56 pm by PeXXeR
Re: The CS Discussion Thread
#844  September 24, 2016, 12:03:58 am
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I'm trying to do the XI default,  we just need to implement the finger-less gloves, at some point because damn that would be tight forreal





My attempt at OG
Re: The CS Discussion Thread
#845  September 24, 2016, 05:04:11 am
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Those are actually not half bad.lol Just kidding, looking really good there. You sure this is your first time, that answer that.lol
Re: The CS Discussion Thread
#846  September 24, 2016, 05:12:17 am
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Here's a somewhat CvS default palette
Re: The CS Discussion Thread
#847  September 24, 2016, 06:15:25 am
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Tight, the main thing I really need to work on is skin tones. Probably the most difficult thing for me.
It's actually not that hard after a while, just have to tweak the shadows & shades. I use ff though, instead of Photoshop.

Spaz your pal is more like this first one & I tried to make a darker version which is what my avatar is. Here are some of his default stuff
Spoiler, click to toggle visibilty

I really want to try to do some of these though.
http://vignette1.wikia.nocookie.net/kof/images/e/ea/Kensou_colors_kof_xiii.gif/revision/latest?cb=20130522014929&path-prefix=es

I was thinking about adding the headband, but I'm not sure.


Re: The CS Discussion Thread
#848  September 24, 2016, 09:12:25 am
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While the colors and tones are pretty, it feels like they need a bit more contrast. Everything looks dark and dull

I'l try to redo them another time.


Getting the hang of things. Some pals for Yun.
Spoiler, click to toggle visibilty

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Re: The CS Discussion Thread
#849  September 25, 2016, 12:41:16 am
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I've been toying around with the separation for the past two days, the amount of slots per item is dreadful. But the possibilities that is offered pays off. The sprites have been ripped by Insanius:

Spoiler: Template (click to see content)

Spoiler: Palette Examples (click to see content)

There is no sff release, as I can't find a converted character that offers an equal amount of sprites:
Re: The CS Discussion Thread
#850  September 25, 2016, 01:45:43 am
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Wow, they are really nice. Hope we can find a subtle sff, to work with. Sent you a pm my man.
Re: The CS Discussion Thread
#851  September 25, 2016, 03:42:55 am
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I am inexplicably happy that there's some Vega CS done. Might actually work on some palettes for him in a bit.
Re: The CS Discussion Thread
#852  September 25, 2016, 03:56:24 am
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I've been toying around with the separation for the past two days, the amount of slots per item is dreadful. But the possibilities that is offered pays off. The sprites have been ripped by Insanius:

Spoiler: Template (click to see content)

Spoiler: Palette Examples (click to see content)

There is no sff release, as I can't find a converted character that offers an equal amount of sprites:

I can make one & organize it, set it aside and upload it.
Re: The CS Discussion Thread
#853  September 25, 2016, 05:39:28 am
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That Vega CS is gorgeous. I can do the SF4 palettes if no one else minds.
Re: The CS Discussion Thread
#854  September 25, 2016, 08:56:53 pm
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Yes!  Hopefully someone puts that Vega CS to good use.
Spoiler, click to toggle visibilty
Re: The CS Discussion Thread
#855  September 25, 2016, 09:38:51 pm
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There is no sff release, as I can't find a converted character that offers an equal amount of sprites:
This might actually be for the best, since it is now possible to capture animation data straight from CvS2 (the data uses the same indices as Insanius's rips). So anyone who wanted to make a Vega using these separated sprites could build their own sff very, very easily, since they wouldn't have to sort through and organize any of the sprites.

I've always been meaning to release all the sprites I've separated in that format, but I've always been too lazy (instead, the ones I've released are ordered the way I organized my sff's). I probably can't use that excuse anymore!
Re: The CS Discussion Thread
#856  September 26, 2016, 03:32:13 am
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Hi.




Yet another WIP of mine I kind of wanted to keep under wraps, buuuuuut since I liked that Cobra Commander palette so much...


Also what Jmorphman said is right. If any SFF doesn't exist, just use the same indices as Insanius's rips.
Last Edit: September 26, 2016, 03:40:05 am by Jesuszilla
Re: The CS Discussion Thread
#857  September 28, 2016, 03:43:35 am
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ReixSeiryu, It just came to my attention that some CVS sprites were made for Kensou. Dampir made some. Not sure if it is still something you are interested in but just wanted to let you know.
Spoiler, click to toggle visibilty
Re: The CS Discussion Thread
#858  September 29, 2016, 03:10:05 am
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As I mentioned in my CS thread, I'm working on POTS' Nakoruru atm. Although, I had to cut out the custom healing effect colors since the CS is a little extensive. Debating whether I should keep the healing effect colors on a separate palette alone (making it green by default) or for it to share with her special move effects that way the colors can still be changed.

Re: The CS Discussion Thread
#859  September 29, 2016, 03:33:05 am
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Share it with the special moves please.
Re: The CS Discussion Thread
#860  October 02, 2016, 08:18:45 am
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Palettes for Hibiki. Getting better and faster.
Spoiler, click to toggle visibilty

Renegade Custom Portrait Thread: https://goo.gl/e8Z7Ts
Project Thread: https://goo.gl/4n8CEt
Last Edit: October 02, 2016, 08:55:45 am by Spectra