So I literally just learned how to make better pals today messing with Kensou. I'll try to make some more for the others as well at some point.
ReixSeiryu said, September 23, 2016, 08:09:49 amSo I literally just learned how to make better pals today messing with Kensou. I'll try to make some more for the others as well at some point.Cool I'd like to see what you come up with.
I'm trying to do the XI default, we just need to implement the finger-less gloves, at some point because damn that would be tight forreal My attempt at OG
Those are actually not half bad.lol Just kidding, looking really good there. You sure this is your first time, that answer that.lol
Tight, the main thing I really need to work on is skin tones. Probably the most difficult thing for me.It's actually not that hard after a while, just have to tweak the shadows & shades. I use ff though, instead of Photoshop.Spaz your pal is more like this first one & I tried to make a darker version which is what my avatar is. Here are some of his default stuffSpoiler, click to toggle visibiltyI really want to try to do some of these though. http://vignette1.wikia.nocookie.net/kof/images/e/ea/Kensou_colors_kof_xiii.gif/revision/latest?cb=20130522014929&path-prefix=esI was thinking about adding the headband, but I'm not sure.
walt said, September 19, 2016, 04:33:28 pmWhile the colors and tones are pretty, it feels like they need a bit more contrast. Everything looks dark and dullI'l try to redo them another time.Getting the hang of things. Some pals for Yun.Spoiler, click to toggle visibilty
I've been toying around with the separation for the past two days, the amount of slots per item is dreadful. But the possibilities that is offered pays off. The sprites have been ripped by Insanius:Spoiler: Template (click to see content)Spoiler: Palette Examples (click to see content)There is no sff release, as I can't find a converted character that offers an equal amount of sprites:
I am inexplicably happy that there's some Vega CS done. Might actually work on some palettes for him in a bit.
Froz said, September 25, 2016, 12:41:16 amI've been toying around with the separation for the past two days, the amount of slots per item is dreadful. But the possibilities that is offered pays off. The sprites have been ripped by Insanius:Spoiler: Template (click to see content)Spoiler: Palette Examples (click to see content)There is no sff release, as I can't find a converted character that offers an equal amount of sprites:I can make one & organize it, set it aside and upload it.
Yes! Hopefully someone puts that Vega CS to good use.Spoiler, click to toggle visibiltyIndigo ChildCommanderSpanish FlyBloody FingertipsJason IV
Froz said, September 25, 2016, 12:41:16 amThere is no sff release, as I can't find a converted character that offers an equal amount of sprites:This might actually be for the best, since it is now possible to capture animation data straight from CvS2 (the data uses the same indices as Insanius's rips). So anyone who wanted to make a Vega using these separated sprites could build their own sff very, very easily, since they wouldn't have to sort through and organize any of the sprites.I've always been meaning to release all the sprites I've separated in that format, but I've always been too lazy (instead, the ones I've released are ordered the way I organized my sff's). I probably can't use that excuse anymore!
Hi.Yet another WIP of mine I kind of wanted to keep under wraps, buuuuuut since I liked that Cobra Commander palette so much...Also what Jmorphman said is right. If any SFF doesn't exist, just use the same indices as Insanius's rips.
ReixSeiryu, It just came to my attention that some CVS sprites were made for Kensou. Dampir made some. Not sure if it is still something you are interested in but just wanted to let you know. Spoiler, click to toggle visibiltyhttp://justnopoint.com/mugen/rips/dampir/
As I mentioned in my CS thread, I'm working on POTS' Nakoruru atm. Although, I had to cut out the custom healing effect colors since the CS is a little extensive. Debating whether I should keep the healing effect colors on a separate palette alone (making it green by default) or for it to share with her special move effects that way the colors can still be changed.