[state 200, end]
type = changestate
triggerall = time >= 15
triggerall = enemynear, backedge <= 50
trigger1 = !ailevel && command = "b"
value = 33000
[State 200, End]
type = ChangeState
triggerall = time >= 15
triggerall = enemynear, backedge > 50
trigger1 = !ailevel && command = "b")
value = 311