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Skullgirls (Read 652550 times)

Started by Nanashi_1337, February 06, 2011, 08:48:26 pm
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Re: Skullgirls
#1061  March 26, 2013, 12:56:24 am
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maaaaaaaaan FUCK those
all about scythana

Spoiler: b(igg)est skittlegrittle (click to see content)
Re: Skullgirls
#1062  March 26, 2013, 01:07:16 am
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Aeon said:
Gameplay Inspiration
ZSNES, Braid, Snapshot, Dio Brando (Jojo’s Bizarre Adventure), Sakuya (Tohou series), Double (Skullgirls), Time-Space Beam glitch (Super Metroid), Omega Tom Hanks (MUGEN), Gameboy Pokemon Yellow TASes (TASVideos.org), Hounds of Tindalos (Lovecraft), Prince of Persia: The Sands of Time, Super Time Force

 :4|

anyway was waiting to see what Aeon playstyle might be, definitively ,and I like.
Re: Skullgirls
#1063  March 26, 2013, 01:17:45 am
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I like the innovation in the time travel thing but I dislike that she's so similar to Double, and is a mimic character. I think Venus has a vague description and Samson is...kind of up in the air.
Re: Skullgirls
#1064  March 26, 2013, 01:20:53 am
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Venus's design was shown off enough in previous sketches from a while ago, and it's pretty obvious from the inspirations that she will teleport and use her insides (see: Abaddon) as a weapon while doing incredibly lewd poses.
Re: Skullgirls
#1065  March 26, 2013, 01:28:24 am
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Like so
Re: Skullgirls
#1066  March 26, 2013, 01:30:23 am
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Ah. That's very interesting.

SNT

Re: Skullgirls
#1067  March 26, 2013, 02:00:36 am
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maaaaaaaaan FUCK those
all about scythana

Spoiler: b(igg)est skittlegrittle (click to see content)
My man.  Looking forward to seeing her.

At the end of the day, though, I'd be happy to see any one of these characters except Marie.  Even the description they gave Juju looked cool before they took it down.
Re: Skullgirls
#1068  March 26, 2013, 02:12:05 am
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What was her description?

SNT

Re: Skullgirls
#1069  March 26, 2013, 02:20:50 am
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Quote
The Black Egret sniper is so rarely seen or heard, any description of her is considered a wild rumor. The few who spot her doubt their eyes long enough to be caught in the scope of her “talking” gun, Gorgon 13. Will the current conflict bring her out in the open?

Playstyle Speculation
Take the shot!

Juju’s powerful sniper rifle is integrated in her play style for single, powerful, tricky shots. She can pull off complicated ricochet shots and would be able to load her gun with different kinds of ammo for special hits. It would be ideal to reward a sense of accuracy to these deadly attacks, perhaps similar to the Clean Hits in Guilty Gear. There could be some sort of targeting, trip-wire, and/or aiming mechanism involved in some of her moves.

Parasoul could return the favor here, offering literal cover fire in the form of napalm tears raining down from off screen. Juju could fire at these planted napalm tears, causing an intense, fiery chain reaction.

The size of her rifle would let it double as a staff for far-reaching melee attacks. She would also have the traditional arsenal of military weapons on hand for close range combat, such as grenades, a handgun, and a combat knife.

Gameplay Inspiration
Hol Horse (Jojo’s Bizarre Adventure), Sharon (Street Fighter EX), Saki (Tatsunoko vs. Capcom), Cable (Marvel vs. Capcom 2), Yoshi (Super Mario World 2: Yoshi’s Island), Ran Hibiki (Rival Schools: Project Justice), Naoto (Persona 4: Ultimate), Jagi (Hokuto no Ken), Mu-12 (BlazBlue), Nanase (Street Fighter EX series), Rolento (Street Fighter Alpha series), Sol Badguy (Guilty Gear Accent Core)
Re: Skullgirls
#1070  March 26, 2013, 02:29:48 am
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>Jagi

Along with that description, I think... fuck. I want Juju too.
Re: Skullgirls
#1071  March 26, 2013, 02:54:10 am
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Well, since this bad boy is rolling along nicely, I've decided that I'll donate as well. It'll be a well spent $10, if you ask me.
Re: Skullgirls
#1072  March 26, 2013, 07:57:50 pm
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Quote
Everyone knows about the Mane6 / Fighting Is Magic $725,000 stretch goal now, right? Right.

So what if we sweetened the deal?

If we raise $725,000, we’ll upgrade Robo-Fortune from a mere voice pack into a full-blown, playable character.

I guess they're really going to shoot for the moon now.
Re: Skullgirls
#1073  March 27, 2013, 03:04:51 am
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I kind of want that money to go to a voted character but it's whatever, I'm sure Robo Fortune has a big fanbase. It'll take a 65k in one day's time to make the Mane6 thing happen, IDK if they still can make it happen.
Re: Skullgirls
#1074  March 27, 2013, 03:16:03 am
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Well we're already at 663k, and they did say they could cut corners if it doesn't reach exactly 725k.

SNT

Re: Skullgirls
#1075  March 27, 2013, 08:14:04 am
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More stretchgoals were announced on the stream for the final day:

Anime Peacock at 650k - UNLOCKED
Mike Z Real Soviet Announcer at 700k
Robo Fortune Upgrade to Full Character at 725k
Re: Skullgirls
#1076  March 27, 2013, 09:41:43 pm
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BEEP BOOP MEOW MOTHERFUCKER
Re: Skullgirls
#1077  March 27, 2013, 09:57:57 pm
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As a pessimist at heart, I don't think they could get to 825K for the 2nd mystery character in 10 hours,yet I've been wrong so many times during this campaign...

DMK

Re: Skullgirls
#1078  March 27, 2013, 11:49:52 pm
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Nearly have her stage and storymode fulfilled too and of course Mane6 gets the engine.
Re: Skullgirls
#1079  March 27, 2013, 11:51:58 pm
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you guys have a link on where to get the current funding levels?
Re: Skullgirls
#1080  March 28, 2013, 12:04:44 am
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