The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Ricepigeon on January 30, 2011, 09:14:19 pm

Title: [WIP] Diary - Feb 6
Post by: Ricepigeon on January 30, 2011, 09:14:19 pm
Placeholder first post
Title: Re: Mima
Post by: MAO11 on January 30, 2011, 09:24:12 pm
yahoo mima time to spam TWILIGHT SPARK!!
Title: Re: Mima
Post by: ghousi45 on January 31, 2011, 01:19:20 am
I hate this character {the actual touhou character not the mugen character} but the portrait is cute for some reason and I hope this is good. Plus ill work on edits of the touhou characters that lost in that poll.
Title: Re: Mima
Post by: Orochi Gill on January 31, 2011, 01:49:28 am
What was the point of that
Title: Re: Mima
Post by: MAO11 on January 31, 2011, 05:43:41 am
dunno. maybe he/she doesn't like the original touhou gameplay.
Title: Re: Mima
Post by: Ricepigeon on January 31, 2011, 08:42:53 pm
dunno. maybe he/she doesn't like the original touhou gameplay.

Sounded more like an anti-Mima rant to me.

yahoo mima time to spam TWILIGHT SPARK!!

not quite
Title: Re: Mima
Post by: Nanashi_1337 on January 31, 2011, 09:21:17 pm
Don't try to make sense of what he said. I personally don't understand how he's going to edit said characters.
Title: Re: Mima
Post by: Ricepigeon on January 31, 2011, 11:31:30 pm
Don't try to make sense of what he said. I personally don't understand how he's going to edit said characters.

As long as he doesnt go Twilight Spark crazy... speaking of sparks...

(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/ElementSpark.png)

Points to whoever gets the reference
Title: Re: Mima
Post by: MAO11 on February 01, 2011, 03:10:54 am
sakuya,mokou and cirno spark?
Title: Re: Mima
Post by: Jdplayer on February 01, 2011, 03:21:28 am
Don't try to make sense of what he said. I personally don't understand how he's going to edit said characters.

As long as he doesnt go Twilight Spark crazy... speaking of sparks...

(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/ElementSpark.png)

Points to whoever gets the reference
Mima used Tri-Attack! It's Super Effective! (Don't think that's the right order though... :-\)
Title: Re: Mima
Post by: Ricepigeon on February 01, 2011, 03:41:58 am
iku,mokou and cirno spark?

fixed.

Mima used Tri-Attack! It's Super Effective! (Don't think that's the right order though... :-\)

Close, but its actually three different attacks.
Title: Re: Mima
Post by: Jdplayer on February 01, 2011, 03:43:45 am
Thundershock, Flamethrower, and Ice Beam?
Title: Re: Mima
Post by: Navana on February 01, 2011, 08:22:28 am
Looking good in my opinion. From the video you have added above, she seems formidable against most opponents, and not too overpowered. Keep up the good work.
Title: Re: Mima
Post by: Ricepigeon on February 07, 2011, 08:17:06 pm
http://www.youtube.com/watch?v=0d6SelJES2c
http://www.youtube.com/watch?v=qYb3KlFtFLI

More progress (and no, Im not spoiling Twilight Spark yet)
Title: Re: Mima
Post by: Nanashi_1337 on February 07, 2011, 08:43:57 pm
http://www.youtube.com/watch?v=0d6SelJES2c
http://www.youtube.com/watch?v=qYb3KlFtFLI

More progress (and no, Im not spoiling Twilight Spark yet)

LOL, you trolled us again with the second video. Nice Twilight Spark there. Btw, the other attacks are really good. That Grand Cross is from the final boss of FFIX, right? You even added the last boss music to that attack. I loved that animation, though having to suffer a lot of status effects because of that attack (the worst were the ones you couldn't add defense for them) was not a good thing.
Title: Re: Mima
Post by: Ricepigeon on February 07, 2011, 08:49:05 pm
That Grand Cross is from the final boss of FFIX, right? I loved that animation.

http://touhou.wikia.com/wiki/Fairy_Wars:_Extra_Spell_Cards#Spell_Card_247

Spoiler, click to toggle visibilty
Title: Re: Mima
Post by: Nanashi_1337 on February 07, 2011, 08:51:19 pm
That Grand Cross is from the final boss of FFIX, right? I loved that animation.

http://touhou.wikia.com/wiki/Fairy_Wars:_Extra_Spell_Cards

Spoiler, click to toggle visibilty

Well, well, I didn't know that spellcard had this name. Even though I fought against her (too bad I still have to defeat her :-\)
Title: Re: Mima
Post by: Ricepigeon on February 07, 2011, 08:53:08 pm
That Grand Cross is from the final boss of FFIX, right? I loved that animation.

http://touhou.wikia.com/wiki/Fairy_Wars:_Extra_Spell_Cards

Spoiler, click to toggle visibilty

Well, well, I didn't know that spellcard had this name. Even though I fought against her (too bad I still have to defeat her :-\)

Oh come on, its not like this is the first time ZUN ripped off Final Fantasy *coughutsuhocough*
Title: Re: Mima
Post by: Nanashi_1337 on February 07, 2011, 10:42:45 pm
Oh come on, its not like this is the first time ZUN ripped off Final Fantasy *coughutsuhocough*

Utsuho was ripped off from Hokuto no Ken, or at least one of her moves :P I don't remember spotting anything from Final Fantasy in her. The one that is too obvious is Sakuya, of course.
Title: Re: Mima
Post by: Ricepigeon on February 07, 2011, 10:49:11 pm
Utsuho was ripped off from Hokuto no Ken, or at least one of her moves :P I don't remember spotting anything from Final Fantasy in her.

Allow me to refresh your memory then:

http://www.youtube.com/watch?v=nQaZI6g4gAc
http://www.youtube.com/watch?v=sysuCAIEp3E
Title: Re: Mima
Post by: Anthem on February 07, 2011, 11:19:06 pm
And to add a bit more, she also has some Mega Man X in her.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on March 31, 2011, 07:49:47 pm
(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/mugen036.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/mugen038.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/mugen039.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/mugen042.png)

Dont kill me please :(
Title: Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
Post by: Ricepigeon on April 20, 2011, 09:04:11 pm
http://www.sendspace.com/file/ehjlal

Gonna leave this up for about 2 or 3 days
Title: Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
Post by: Nanashi_1337 on April 20, 2011, 09:34:44 pm
- You really can reduce the cooldown of the rock you grab with "D,z". It's not that hard to dodge or block, so I see no reason not letting you grab one while the opponent is on the ground after being hit with that rock.

- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.

- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.

- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?

- For "360º,z", I know it's a grab and a level 3 super, but 627 damage is way too much IMO.

Can't really spot problems here. It's a good character.
Title: Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
Post by: Do not even ask on April 20, 2011, 10:27:14 pm
You got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.
Title: Re: Ricepigeon's WIP Thread - Yuugi BETA released 04/20/11
Post by: Ricepigeon on April 20, 2011, 11:06:06 pm
- "F,DF,D,DB,B,x" version is "y", and "F,DF,D,DB,B,y" version is "x". The same with "D,F,D,F,y" and "D,B,D,B,y", but in this case is the directions of the input.

Fixed in both cases.

Quote
- Also, you should say that the "Knockout in Three Steps" attack makes her gain superarmor after the first hit, not the third one.

Nice catch. Fixed

Quote
- I can grab any opponent with the "360º,x" super after hitting them with "y" normal attack, as this attack makes them fly a little. Was this intentional?

That it was.

You got a couple of errors in your readme. The two Nanashi already mentioned and Lariats are performed by x+y, x+z, etc in stead of DP motions. For some reason, you've commented out the DP lariats in the cmd.

Those were leftover from when I first started on Yuugi.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on May 03, 2012, 05:03:20 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/mugen051.png)

Lets give this another shot shall we?
Title: Re: Ricepigeon's WIP Thread
Post by: Orochi Gill on May 03, 2012, 05:06:41 am
Come again?
Title: Re: Ricepigeon's WIP Thread
Post by: Dreams In Stardust on May 03, 2012, 05:12:48 am
Looks like we're getting a couple of thighs with a side of Rice.

I'm intrigued, actually.
Title: Re: Ricepigeon's WIP Thread
Post by: Big Dick on May 03, 2012, 05:47:26 am
Hmmm... a character that isn't touhou-related? Let's see.
Title: Re: Ricepigeon's WIP Thread
Post by: Orochi Gill on May 03, 2012, 05:50:43 am
Someone doesn't remember his Inuyasha works
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on May 03, 2012, 07:25:18 pm
Someone doesn't remember his Metal Kikyo

even I forgot about that. Maybe it was for the better.
Title: Re: Ricepigeon's WIP Thread
Post by: GOH on May 03, 2012, 10:16:28 pm
If you give her the aerial SBK you're already better than Jmorphman.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on September 22, 2012, 09:26:31 am
Someone doesn't remember his Inuyasha works

(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen058_zpscbb80d78.png)

Decided to put Chun-li on hold for a bit, because she needs an update/revamp. Still experimenting with her soul collectors because, honestly, ripping and separating the soul collectors from her attacking sprites is a pain in the ass, not to mention it screws up the palette. I figured I'd try using a helper explod for the soul collectors this time around using a method I experimented with in Komachi to give her projectiles a wisp trail. Other than that, it would also give me some more freedom when using this for some of her normals.

That aside, I'm gearing her more towards a 4 button character instead of the usual 3 button layout I did with Kagura and the Touhous (ingame, her basics use two variations, even if her soul collector normals just have different range and only differ when used in an autocombo).
Title: Re: Ricepigeon's WIP Thread
Post by: TrinitroRoy on September 22, 2012, 10:06:51 pm
Damn, nice to hear, that you're still active MUGEN-wise.
On a sidenote, I'm also working on something, that will be a tribute to your older MUGEN days.
Title: Re: Ricepigeon's WIP Thread
Post by: thenwhat? on September 23, 2012, 03:52:57 pm
hope to see more of your work in the future ricepigeon.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on January 18, 2013, 03:44:32 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/MUGENN_zps23e408df.png)

Little side project stemming from my older Pokemon bosses. Font is placeholder.
Title: Re: Ricepigeon's WIP Thread
Post by: Sinnesloschen on January 18, 2013, 03:46:28 am
Wow, that actually looks pretty interesting. He's going to be a boss, isn't he?
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on January 18, 2013, 03:54:40 am
Wow, that actually looks pretty interesting. He's going to be a boss, isn't he?

Pretty much same vein as what I did with Dialga & Palkia and Giratina, except with a system revamp. No more alternating between forms between every attack, and a full fledged 6 Pokemon team based on his final team from Black & White 1. The palettes will dictate whether or not he uses Reshiram or Zekrom.
Title: Re: Ricepigeon's WIP Thread
Post by: Sinnesloschen on January 18, 2013, 03:55:46 am
I don't really know what you did with the three DPP dragons, but I'm hoping N's team isn't too OP. My main concern is how much health they'll have in comparison to how much damage they'll do.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on January 18, 2013, 04:07:00 am
The DPP legendaries had 2000 health shared between them. Here, each one will have its own separate lifebar, with health for Each Pokemon scaled to proportion of their maximum possible HP value at level 100:

Reshiram/Zekrom: 404
Carracosta: 352
Vanniluxe: 346
Archeops: 354
Klinklag: 324
Zoroark: 324

Total: 2104

Im debating if I should scale each HP value by 1.5 and have it so that you only need to win 1 round against N, with health carrying over between rounds.
Title: Re: Ricepigeon's WIP Thread
Post by: Sinnesloschen on January 18, 2013, 04:09:15 am
That sounds good, but how would you make it so only one round is needed to beat N?
Title: Re: Ricepigeon's WIP Thread
Post by: thenwhat? on January 18, 2013, 11:17:41 pm
this is a nice idea. keep it up rice'
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on February 14, 2013, 05:22:29 pm
Alright so anyone who's seen Darkflare's topic about his edit of Lie Meiling should know that I'm back to working on her for personal reasons. Right now my primary focus is on balancing out one of her signature attacks from her game of origin (one that DF removed): Her Seven-Star Sword (incorrectly named Dichromatic Aura Sphere in her first release).

What this attack originally did was fire 6 tracking projectiles at the opponent. All three versions were identical and caused knockdown.

Since then, The move has been altered several times. Its hard to find a move to base this attack on as a reference. The last "official" release's readme documented the following changes:

Quote
- Seven-Star Sword: Renamed from Dichromatic Aura Sphere. Differences are as follows:
    QCF/236 + X: Stationary
    QCF/236 + Y: Half Screen + No Heat Seeking
    QCF/236 + Z: Full Screen + Heat Seeking
- Seven-Star Sword: All versions no longer cause knockdown
- Seven-Star Sword: Overall damage decrease
- Seven-Star Sword: Removed Projectile and Aerial invincibility during Y and Z versions

Since this update was released, I've made the decision to completely remove the projectile's tracking abilities altogether on all three versions. Additionally, the properties for the X (light) and Z (hard) versions were reversed, so the Hard version is now stationary while the light version now travels the full screen distance, with each version dealing its own damage values proportional to After going back and forth with Darkflare on Skype, a couple of suggestions were brought up to balance the move out a bit including, just to name a few:

- Reduce the number of projectiles fired
- Have each version fire at different angles

I was hoping to get some feedback on some proposed changes to the move that I had in mind, but can be grouped into two possible approaches I can take:

Option 1: Distance vs Power

Light Version: Slowest startup time, low damage, fires 4 projectiles, projectiles travel the entire screen in a straight line. Does not cause knockdown.
Medium Version: Medium startup, medium damage, fires 5 projectiles, projectiles travel 1/2 screen length. Does not cause knockdown.
Hard Version: Fastest startup, highest damage, fires 6 projectiles, projectiles only cover immediate area in front of ane behind Lie, Causes knockdown.

Option 2: Angles

All versions: Identical startup, Identical damage, Number of projectiles reduced to 4/5. Ground only.
Light Version: 0 degree angle, projectiles travel the entire screen in a straight line.
Medium Version: 45 degree upward angle.
Hard Version: 70~90 degree upward angle.


Alternatively for option 2, I was thinking of basing it on Ammy's Cold Star in MvC3 and have the Hard version put her in an aerial state and fire downward at the ground.
Title: Re: Ricepigeon's WIP Thread
Post by: TrinitroRoy on February 14, 2013, 06:03:54 pm
Great stuff there, like always.
On a less related note, can I have that template for Spellcard names, please?
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on February 14, 2013, 07:04:17 pm
Great stuff there, like always.
On a less related note, can I have that template for Spellcard names, please?

- I was actually asking for a public opinion on which of the two options I should take.
- I knew I was forgetting something. Let me get to work on that as soon as I get the chance.
Title: Re: Ricepigeon's WIP Thread
Post by: TrinitroRoy on February 14, 2013, 07:08:39 pm
-Hmm, hard to decide...but I go with option 1.
-Oh don't worry, I have much things to do as well, like actually finishing her last two hypers and the Y and Z variations of her last special, plus some additional visual things.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on March 14, 2013, 06:59:13 pm
Alright, so I opted to go with a hybrid of the options.

Right now just tweaking her hitvels and reworking some of her other specials, primarily her spin and axe kick specials.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on March 18, 2013, 07:29:37 pm
http://www.youtube.com/watch?v=oqU2kmLxW28

Some tweaking is in order, just to iron out as many issues as possible before a public release.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on April 09, 2013, 07:11:22 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/ColSepMeiling_zps12410331.png)

Leaving this here just in case. Totally not related to Lie either
Title: Re: Ricepigeon's WIP Thread
Post by: TrinitroRoy on April 09, 2013, 09:52:55 pm
(http://i722.photobucket.com/albums/ww223/Ricepigeon/ColSepMeiling_zps12410331.png)

Leaving this here just in case. Totally not related to Lie either
Not related to Lie? So you want to imply that you're working on Hong Meiling again? That would be a nice surprise, since EotD was one of the first Touhou games I played.
Title: Re: Ricepigeon's WIP Thread
Post by: Ricepigeon on April 29, 2013, 03:04:37 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen124_zps82f2075a.png)

Rather than updating some of my older stuff, decided to fool around and test to see if this one idea had would work. Turned out well in my opinion, and what was originally just me fooling around eventually turned into Reimu_RP.

So what to expect?


Still deciding on an english voice though...
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: Ricepigeon on April 29, 2013, 04:51:01 pm
Ran into a bit of a snag with her Dimension Rift special. In both IaMP, SWR, and Hisoutensoku, she only has two versions of the move, each one doing a different follow up attack to the teleport (either an aerial divekick that must be blocked high or a sliding kick that must be blocked low). Considering the mixup potential of this move, I'm wondering how I can implement a third version. Was thinking possibly a back teleport that hits mid.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: Ricepigeon on May 04, 2013, 03:25:54 am


Still early alpha at this point.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: Ricepigeon on May 06, 2013, 12:16:43 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen125_zps1cbb745a.png)
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen126_zps11341548.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen127_zps63763b59.png)

Just some progress on the supers. Still have to iron out a few bugs and things to make sure they work properly
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: Ricepigeon on May 11, 2013, 10:52:14 am


Breaking the silence
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: TrinitroRoy on May 11, 2013, 04:57:28 pm
Oh god, Reimu's english voice sounds so horrible, it made me laugh.
Aside from that, your work looks impressive, like always.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu)
Post by: Ricepigeon on May 13, 2013, 09:12:34 pm


A gravitational field is a model used to explain the influence that a massive body extends into the space around itself, producing a force on another massive body. Thus, a gravitational field is used to explain gravitational phenomena, and is measured in newtons per kilogram (N/kg). In a field model, rather than two particles attracting each other, the particles distort spacetime via their mass, and this distortion is what is perceived and measured as a "force". In such a model one states that matter moves in certain ways in response to the curvature of spacetime. Every planetary body (including the Earth) is surrounded by its own gravitational field, which exerts an attractive force on all objects. Assuming a spherically symmetrical planet, the strength of this field at any given point is proportional to the planetary body's mass and inversely proportional to the square of the distance from the center of the body. An object in motion will stay in motion unless something pushes or pulls on it. This statement is called Newton's first law of motion. Without gravity, an Earth-orbiting satellite would go off into space along a straight line. With gravity, it is pulled back toward Earth. A constant tug-of-war takes place between the satellite's tendency to move in a straight line, or momentum, and the tug of gravity pulling the satellite back.


TL;DR version: I dun goofed
Title: Re: Ricepigeon's WIP Thread (Reimu Hakurei public beta released)
Post by: Ricepigeon on May 17, 2013, 04:47:42 pm
Reimu public beta released. Check first post.
Title: Re: Reimu Hakurei public beta released (Ricepigeon's WIP Thread)
Post by: Ricepigeon on May 19, 2013, 07:44:22 am


As I wait for feedback on Reimu...
Title: Re: Reimu Hakurei public beta released (Ricepigeon's WIP Thread)
Post by: Sima Shi on May 19, 2013, 11:57:49 am
nice you making progress on alice
Title: Re: Reimu Hakurei public beta released (Ricepigeon's WIP Thread)
Post by: Ricepigeon on May 20, 2013, 04:58:55 am


First Spellcard/Super. Was originally going to make 3 variations of high, low, and antiair with Hourai but decided against it. Antiair will be taken care of by her other level 1 super.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on May 22, 2013, 04:46:38 am


Another progress vid
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on May 25, 2013, 05:04:15 am


More progress
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: TrinitroRoy on May 25, 2013, 08:01:33 am
I wish, I could make such fast progress like you...
Eitherway, looks good.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on May 27, 2013, 12:07:27 am


Most likely last one aside from necessary tweaks

     Posted: May 27, 2013, 05:17:49 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen134_zps4aea8e45.png)

Portrait since I never showcased it
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: TrinitroRoy on May 27, 2013, 05:09:44 pm
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen134_zps4aea8e45.png)

Portrait since I never showcased it
Nice, where do you got that from?
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on May 29, 2013, 06:55:11 am


I like how this came out.

Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on June 01, 2013, 06:31:15 am


Havent done anything like this in a while.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Darkflare on June 01, 2013, 06:46:12 am
Can't wait to show off some MINDGAMES.

Alice's AI should really aim those supers better though....
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on June 02, 2013, 02:15:35 am
already revised some of the AI code. Issue fixed for now.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on June 04, 2013, 05:45:14 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice_zps3cedd34f.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice2_zpsbb799574.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice3_zps518dcf77.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice4_zpsf2097dd7.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice5_zpsa815e411.png)

Palette time
(LTR: Alice, Marisa, Patchouli, PC98, Hina)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: TrinitroRoy on June 04, 2013, 08:54:19 pm
Hey Rice, how does it come that you release characters in such a fast time period? I still have problems finishing up my Marisa, and from time to time, new problems come to the surface. Eitherway, good luck!
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Ricepigeon on June 04, 2013, 09:09:33 pm
I havent even finished Reimu yet really. She's more or less in the testing phases, tweaking and rebalancing as I go along. Waiting for the feedback in that time allowed me to work on Alice, whos now up to the same phase. More than likely both will be released simultaneously.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: TrinitroRoy on June 04, 2013, 09:16:05 pm
I havent even finished Reimu yet really. She's more or less in the testing phases, tweaking and rebalancing as I go along. Waiting for the feedback in that time allowed me to work on Alice, whos now up to the same phase. More than likely both will be released simultaneously.
Ah, good to know.
I'm also near beta phase with my Marisa. There are just a few last things that need to be finished.
After that, I would be grateful if you could be willing to beta test her.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Darkflare on June 05, 2013, 12:03:13 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice_zps3cedd34f.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice2_zpsbb799574.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice3_zps518dcf77.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice4_zpsf2097dd7.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/PAL-Alice5_zpsa815e411.png)

Palette time
(LTR: Alice, Marisa, Patchouli, PC98, Hina)

Why not? I'll reveal the palletes I already sent to Rice. I already spoiled 2 of them in my vids
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/Alice1_zps30b5180b.png)(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/Alice2_zps8951453d.png)(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/Alice3_zpsd7ad7fbe.png)(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/Alice4_zpsbea38d00.png)(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/Alice5_zps3a7fcabc.png)
(LTR: Alice, Alice, Alice !, Alice, Relius)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Alice Margatroid, Reimu Hakurei)
Post by: Anthem on June 09, 2013, 04:00:15 pm
Are you going to update your older characters? (If this question has been asked before, tell me.)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 17, 2013, 05:51:10 am
In time..

In the meantime...



(http://i722.photobucket.com/albums/ww223/Ricepigeon/Patchy-Pal2_zpsc4ca38aa.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/Patchy-Pal3_zpsff8bb088.png)

LtR: Marisa, Mima

And in case anyone wants to make any palettes:

(http://i722.photobucket.com/albums/ww223/Ricepigeon/Patchy-PaletteTEMP_zpsd160bf20.png)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Darkflare on June 18, 2013, 07:43:41 am
Let's try this again

"I can feel my excitement for the match rising"
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/ElizabethPatchy_zps78144682.png)

"DDDDDDDDDDDDDDDDDDDD"
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/NuPatchy_zps53b3da7c.png)

"DDDDDDDDDDDDDDDDDDDD" ver. CS
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/LambdaPatchy_zps0e0ac965.png)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: jaede_ on June 18, 2013, 08:24:18 am
Decided to make one myself because why not?

Attempt at Reverse Noise Koakuma's scheme, w/the pervy book of the witch so forth etc. you get the idea:

(http://i1183.photobucket.com/albums/x477/Koakuma99/Patchy-RN_Koa-AttemptPalette.png) (http://s1183.photobucket.com/user/Koakuma99/media/Patchy-RN_Koa-AttemptPalette.png.html)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 19, 2013, 06:09:58 am


Finally got around to some of her normals.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 20, 2013, 04:38:00 am


Gonna tweak the animation timings of that new special if necessary once I start beta testing her more indepth.
Title: Malfunction, Need Input
Post by: Ricepigeon on June 20, 2013, 05:53:04 pm
Alright so now that Patchy's specials and normals are coming to a close, her supers are the next step and I think I hit a roadblock regarding her Philosopher's Stone super.

In source (both IaMP and SWR/Soku), the super creates 5 different colored elemental crystals that float around her, which explode and provide 8 aimed bullets every time she uses a special of the corresponding element to each of the crystals (her fire specials and bullets cause the red crystal to break, water causes blue to break, etc). The broken crystals then respawn a short time afterward. With this in mind I'm wondering how I should implement this super:

Option A: Keep the super exactly how it is in source, providing 8 extra projectiles every time she uses a special.

Option B: Keep the super how it is in source, but reduce the number of projectiles produced by the broken crystals. I'm thinking maybe reducing it to 3 or 4.

Option C: Scrap the extra projectile stuff and instead have the super alter the properties of her specials as long as each of the crystals are intact. I'm thinking something along the lines of this:

Any ideas for option C are welcome.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Seravy on June 20, 2013, 06:27:17 pm
Option C sounds more interesting. I have an extra projectile version, and it didn't work out all that well. It was one of those things that didn't feel useful enough when used but was overwhelming when it was used against me. Overall it felt uninteresting. It might work better if it is source accurate, which my version isn't, but I would recommend  something else and avoiding A and B.

For option C
Spring Wind could grant the pushback effect a longer duration, like 3-4 seconds.
Autumn Blade could create a projectile that goes through targets without disappearing, and/or it could bounce at the edge of the screen.
Summer Red projectile could move faster in addition to doing more damage and knockdown

Also

D. You can make it do the same thing my Grand Philosopher's Stone does, a one-shot attack
E. You could make the crystals fire beams instead like in Patchouli's IAMP Story Mode version. I think this didn't exist in the original game, but you can see it in Kurogane's Patchouli if you enable the story mode.
F. The crystals could blow up when being attacked or taking enough damage (or on a command if you prefer) and cause an effect related to the color/element.
Red : Fire, explosion that does some damage and stuns the opponent while they are burning, only affects the area around the crystal.
Green : Wood, healing Patchouli for 100
Blue : Water, release water bubbles that block projectiles and float around randomly for a while before disappearing
Yellow : Earth, Patchouli gains superarmor for 3 seconds
White : Metal, All normal attacks and sharp or metal projectiles do greatly increased blocked damage for 5 seconds
Title: Re: Malfunction, Need Input
Post by: Ricepigeon on June 20, 2013, 07:17:56 pm
For option C
Spring Wind could grant the pushback effect a longer duration, like 3-4 seconds.

3-4 seconds sounds way too long, even by source standards, but I'm not against the idea of increasing the force of the pushback for all 3 versions, or even decreasing the startup time so that the pushback effect occurs earlier. Still gonna go with the crystal projectile thing on this though

Quote
Summer Red projectile could move faster in addition to doing more damage and knockdown

Summer Red as I have it right now already has 3 varying speeds. The speed factor during Philosopher's stone wouldn't change.

Quote
E. You could make the crystals fire beams instead like in Patchouli's IAMP Story Mode version. I think this didn't exist in the original game, but you can see it in Kurogane's Patchouli if you enable the story mode.

Part of the way it worked in source was to keep the opponent in stun long enough for Patchouli to do whatever. A beam might be overkill.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Darkflare on June 20, 2013, 10:09:35 pm
It might be a good idea to reconsider whether allowing the crystals to respawn.
Alternatively, use Option C and make it be time limited instead.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 21, 2013, 04:19:57 am
The super was time limited (20 seconds in source I believe?). Guess I forgot to mention that.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 23, 2013, 02:03:45 am


First super
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 24, 2013, 06:03:30 am
Not nearly enough for a progress vid but these should suffice for now:

(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/Patch-Harvest_zps5b727664.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/Screenshots/Patch-Royal_zps97340648.png)
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 26, 2013, 03:22:44 am


Probably one more after this then I'll begin testing.
Title: Re: Ricepigeon's WIP Thread (Current WIP: Patchouli Knowledge)
Post by: Ricepigeon on June 28, 2013, 03:24:15 am


Filler
Title: Re: Ricepigeon's WIP Thread (Current WIP: Reimu Revisited, Patchouli [on hold])
Post by: Ricepigeon on June 28, 2013, 06:40:57 pm
Good news and Bad news

Good news is the only thing left to do on Patchouli is her second and final level 3 super.

Bad news is progress on Patchouli is being put on indefinite hold until I can iron out the issues in Reimu and possible Alice and the Meiling duo as well.
Title: Patchouli WIP (Beta Testers Needed)
Post by: Ricepigeon on July 09, 2013, 07:46:38 pm
Aside from winposes, most of Patchouli's stuff is in. I think she's ready for a few people to start testing her. Any takers?
Title: Re: Patchouli WIP (Beta testers needed)
Post by: BC on July 09, 2013, 08:14:22 pm
"Royal Flare" looks awesome.
Title: Re: Patchouli WIP (Beta testers needed)
Post by: jaede_ on July 09, 2013, 08:17:19 pm
Aside from winposes, most of Patchouli's stuff is in. I think she's ready for a few people to start testing her. Any takers?

I may be able to find one or two bad things and a few bugs. Don't expect me to be as good as other people though.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 12, 2013, 06:32:45 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen144_zps821d9110.png)

inb4 pads
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Orochi Gill on July 12, 2013, 06:34:07 am
I see we're in GOTTA GO FAST mode, arrrrrrrrrr ye?
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: TrinitroRoy on July 12, 2013, 07:50:42 am
 :gonkgoi:
While I do like your work, there's no way I can catch up with your speed.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: jaede_ on July 12, 2013, 07:59:08 am
While I do like your work, there's no way I can catch up with your speed.

Do not envy others's speed, sometimes speed is just bad. It's good to take your time and slowly assemble things together.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: TrinitroRoy on July 12, 2013, 08:46:40 am
While I do like your work, there's no way I can catch up with your speed.

Do not envy others's speed, sometimes speed is just bad. It's good to take your time and slowly assemble things together.
Well, you're true, but what if I do the same characters like RP? Does there exist a chance that some people could accuse me of ripping off his characters? :-\
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: jaede_ on July 12, 2013, 08:50:23 am
Well, you're true, but what if I do the same characters like RP? Does there exist a chance that some people could accuse me of ripping off his characters? :-\

There's always people who are gonna jump and call you ripoff, heck I got called a ripoff for doing something this other creator does when it comes to releasing characters, though the content was different in a number of ways.

Though I'd honestly reccomend you come up with your own style to doing things. Rather than using RP's system, for one thing, when you do it in your own way there won't be much need to be exact other than having the char have the same feeling as the original game.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Darkflare on July 12, 2013, 08:51:08 am
While I do like your work, there's no way I can catch up with your speed.

Do not envy others's speed, sometimes speed is just bad. It's good to take your time and slowly assemble things together.
Well, you're true, but what if I do the same characters like RP? Does there exist a chance that some people could accuse me of ripping off his characters? :-\

You labeled and based your Marisa on Rice. You're not in a position to be asking that right now.


Also, I'm pretty damn sure Rice uses a template of his own which seriously cuts the time needed to make another character.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: TrinitroRoy on July 12, 2013, 01:12:13 pm
While I do like your work, there's no way I can catch up with your speed.

Do not envy others's speed, sometimes speed is just bad. It's good to take your time and slowly assemble things together.
Well, you're true, but what if I do the same characters like RP? Does there exist a chance that some people could accuse me of ripping off his characters? :-\

You labeled and based your Marisa on Rice. You're not in a position to be asking that right now.


Also, I'm pretty damn sure Rice uses a template of his own which seriously cuts the time needed to make another character.
Uhm, I actually do that in Rice's old style (hance the spellcard selection), which is sligthly different from the style his new chars use.
I was worried like that, since this character originally started as Kohaku's Marisa in RP's old style, when RP left the MUGEN scene in terms of Touhou.
Now, of course, I have also added my own stuff as well thanks to the help of RP and Seravy, making my Marisa looks less and less like Kohaku's Marisa.
After Marisa's release, I will then use her as a template for characters in this style and they will be then made mostly from scratch.
But now, I'm going off-topic, so I better stop now.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 12, 2013, 03:31:34 pm
Getting the moves in is one thing. Testing and going back to make revisions to the moves takes just as long if not longer. Just because all of Patchouli's moves are in doesn't mean shes ready for release just yet. I like to slowly work on something else during this time.

And yes, DF is right about the template use.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 14, 2013, 07:35:38 am
(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen145_zps2e2c97ed.png)(http://i722.photobucket.com/albums/ww223/Ricepigeon/mugen146_zps908e534b.png)

6 hours.. I need to sleep.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 18, 2013, 05:42:45 am
Quick minor thing I've been working on:

(http://i.imgur.com/Es5aoJM.png)(http://i.imgur.com/PHTRsao.png)
Left: Old
Right: New

personally I think the new aura effects look a lot better. Opinions?
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: xaekin on July 18, 2013, 09:33:49 pm
Lie's aura always looked a little wonky. New one looks much better.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 22, 2013, 07:11:57 am


Because sometimes testing your Patchouli and waiting on private testers to give you feedback gets so boring that you feel like making something else in the meantime, even if its drastically incomplete.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 29, 2013, 05:59:37 am
(http://i.imgur.com/zXzOUO5.png) (http://i.imgur.com/uV4mVWU.png)

This was a pain to get right
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on July 30, 2013, 06:26:24 am
(http://i.imgur.com/c9Zg0se.png)

I could have sworn he was tweaking
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on August 02, 2013, 06:39:07 am


Obligatory progress vid
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Anthem on August 02, 2013, 07:04:39 pm
When are you gonna update Sanae!?  :gonk:
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on August 06, 2013, 04:42:06 am
Soon

anyway,

(http://i.imgur.com/INJYuOB.png)(http://i.imgur.com/Kb5NkJ9.png)

This move is gonna need extensive tweaking and I mean alot
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Ricepigeon on August 23, 2013, 09:09:04 pm
So as of now the only thing missing for both Patchouli and Sakuya are voices, of which I'm fresh out of ideas. Testing will still continue.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: TrinitroRoy on August 23, 2013, 09:19:16 pm
Nice to know.
Also, I would have had suggestion, if you would had used japanese voices, but considering english voices, the only idea I got is commisioning someone to do the voice...
By the way, I have sent you a PM.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: Anthem on August 23, 2013, 11:59:18 pm
Lets see...

-Well on terms of Patchouli, someone calm, cold and calculating would fit her the best. Preferably someone that uses magic.
-As for Sakuya, someone calm and collected would work.

Aside from that, I've got nothin'.
Title: Voice Test
Post by: Ricepigeon on September 22, 2013, 12:30:41 am


Voice Test... opinions?
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: TrinitroRoy on September 22, 2013, 08:50:01 am
Not bad for an english dub, though something is not right with her KO scream...it's sounds a bit...for the lack of a better term...metalic? Eitherway, its quality clashes with her rest of her voice samples.
Also, for Inscribed Red Soul, I actually had expected that she does not repeat one of her generic attack voice sample, but actually thought that you would go a similar way like Choiyer did in his voice patch for Aotsuki's Sakuya...
Other then that, it's really good.
Title: Re: Sakuya_RP (Patchouli and Yukari as well)
Post by: MightyKombat on September 22, 2013, 03:46:03 pm
The intro voice she has doesn't fit.
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on October 31, 2013, 04:31:07 am
(http://i.imgur.com/yOd0q2x.png)(http://i.imgur.com/HrioFds.png)
(http://i.imgur.com/2J0rhT0.png)(http://i.imgur.com/JFgzfVW.png)

Quote
If we conceive of a being whose faculties are so sharpened that she can follow every molecule in its course, such a being, whose attributes are as essentially finite as our own, would be able to do what is impossible to us. For we have seen that molecules in a vessel full of air at uniform temperature are moving with velocities by no means uniform, though the mean velocity of any great number of them, arbitrarily selected, is almost exactly uniform. Now let us suppose that such a vessel is divided into two portions, A and B, by a division in which there is a small hole, and that a being, who can see the individual molecules, opens and closes this hole, so as to allow only the swifter molecules to pass from A to B, and only the slower molecules to pass from B to A. She will thus, without expenditure of work, raise the temperature of B and lower that of A, in contradiction to the second law of thermodynamics.
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on November 16, 2013, 06:58:24 pm


small preview, nothing much
Title: Re: RicePigeon's stupid little WIP Thread
Post by: TrinitroRoy on November 16, 2013, 09:50:53 pm
o_O o_O o_O
Mother of God, I just cannot find words, which would describe the awesomeness of this special intro!
Also, sorry to go off-topic, but have you received my PM already?
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Anthem on November 17, 2013, 02:16:21 am
... One of your avatars...

I volunteer for beta testing when that point comes. <_<
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on November 17, 2013, 03:52:04 am
Didnt know you were into stupid ice fairies :smug:

anyways...



Now with more substance
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on November 27, 2013, 07:05:00 pm


Lost the original sprites I did color separation on, so had to redo them all. So far eyes and hat are complete, you can see her with her PCB eye color in the vid (it was previously shared with her hair colors)
Title: Re: RicePigeon's stupid little WIP Thread
Post by: TrinitroRoy on November 28, 2013, 09:25:50 pm
Looks good for the start.
Also, sorry to go off-topic, but did you actually have received my beta? I would like to know.
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on December 01, 2013, 11:40:09 am
Havent been able to spend as much time as I promised, sorry bout that.

anyways,



I suppose it could work, yes?
Title: Re: RicePigeon's stupid little WIP Thread
Post by: TrinitroRoy on December 01, 2013, 01:33:04 pm
Havent been able to spend as much time as I promised, sorry bout that.

anyways,

[youtube]http://youtu.be/wxzHtCajPQc[/youtube]

I suppose it could work, yes?
Ah, okay. Please just let me know, whenever you have time again.
In the meanwhile, I'll try to deal with the inactivity at Voice Acting Alliance... >_<
Anyway, about Yukari's VA:
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Macaulyn97 on December 01, 2013, 04:20:25 pm
It looks very good for me, fits her very well, I'm glad you're not using Karin again.
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on December 04, 2013, 02:55:20 am
Palette frenzy time (half of them were older palettes but with improved color separation now):

(http://i.imgur.com/8spVltF.png)(http://i.imgur.com/Mfe5yFs.png)(http://i.imgur.com/8SbHiK2.png)(http://i.imgur.com/O3xZxs9.png)(http://i.imgur.com/EkmEnyd.png)(http://i.imgur.com/oeR8VZD.png)
(http://i.imgur.com/hBwYFY5.png)(http://i.imgur.com/yUn8OHZ.png)(http://i.imgur.com/YiQaO87.png)(http://i.imgur.com/lErP6YO.png)(http://i.imgur.com/AyFgMId.png)(http://i.imgur.com/8Js6Rl8.png)





Title: Re: RicePigeon's stupid little WIP Thread
Post by: TrinitroRoy on December 04, 2013, 10:10:41 am
Oh shit, these pals all looks nice thanks to the CS.
Also, any plans to release it as a sprite patch for your previous Yukari as well?
Title: Re: RicePigeon's stupid little WIP Thread
Post by: Ricepigeon on December 09, 2013, 12:14:37 am


Had to redo the AI from scratch due to all the changes.
Title: Re: RicePigeon's stupid little WIP Thread (Byakuren)
Post by: Ricepigeon on January 05, 2014, 07:06:58 am
Aanndd some progress

(http://i.imgur.com/yScp2l0.gif)(http://i.imgur.com/n73Ys7a.gif)

(http://i.imgur.com/jgiOgMh.gif)(http://i.imgur.com/IyojowD.gif)

(http://i.imgur.com/IlkvOAX.gif)(http://i.imgur.com/d7olENn.gif)

Totally not taking influence from Hopless Masquerade at all.. nope...
Title: Re: RicePigeon's stupid little WIP Thread (Byakuren)
Post by: Orochi Gill on January 05, 2014, 07:12:59 am
.....wait, Hopeless Masquerade sprite ripping is a thing now?
Title: Re: RicePigeon's stupid little WIP Thread (Byakuren)
Post by: TrinitroRoy on January 05, 2014, 10:35:21 am
Looks good there.
Spoiler: Question only for RicePigeon (click to see content)
Title: Re: [WIP] Byakuren Hijiri
Post by: Ricepigeon on January 10, 2014, 06:33:53 am


This was such a pain to get the effects looking right.
Title: Re: [WIP] Byakuren Hijiri
Post by: Ricepigeon on January 12, 2014, 04:36:47 am
(http://i.imgur.com/Ba0UvlZ.gif)

The custom state gethit anims could use a little tweaking but otherwise the bulk of the work is done. Big thanks to The Answer for the divekick sprites.
Title: Re: [WIP] Byakuren Hijiri
Post by: Ricepigeon on January 27, 2014, 06:40:48 am
(http://i.imgur.com/IFvX4lr.png)(http://i.imgur.com/7xHUjrJ.png)(http://i.imgur.com/Cj7tBVS.png)(http://i.imgur.com/83QHf6F.png)(http://i.imgur.com/aQBDPr5.png)(http://i.imgur.com/F4ImyNE.png)

With the exception of that 4th palette, I think that covers just about every religious figure in Gensokyo... Ideas welcome, may upload a template.
Title: Re: [WIP] Byakuren Hijiri
Post by: Orochi Gill on January 27, 2014, 07:13:39 am
No Yamaxanadu? No Suwako? No Komachi? No Sariel? No Sanae? And you said EVERY religious figure? :V
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: Ricepigeon on February 06, 2014, 06:47:38 am
(http://i.imgur.com/hpzwJOH.png)

Preliminary palette template for anyone who wants to go crazy with it.
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: Erroratu on February 06, 2014, 08:04:01 pm
Newish colours
(http://i.imgur.com/cYD2YdN.png)

Taste the rainbow
(http://i.imgur.com/TythVHR.png)

State of decay
(http://i.imgur.com/zonpBLR.png)
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: jaede_ on February 06, 2014, 09:11:21 pm
Shoko from Y. Yuu on Byakuren:
(http://i1183.photobucket.com/albums/x477/Koakuma99/ByaShoko.png?t=1391717357)

<Had to change the first color... ;C I couldn't sadly keep it transparent but the colors stay where they should be>

     Posted: February 06, 2014, 09:40:55 pm
Based on you know who! ;)
(http://i1183.photobucket.com/albums/x477/Koakuma99/Flaffy.png?t=1391719183)
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: Erroratu on February 06, 2014, 10:25:40 pm
Updated the state of decay one real quick to get her hair coloured
(http://i.imgur.com/5zXfHJy.png)
And i made some more since you probably wouldnt like clickin this and seein a freakin pallete update
Who likes those!?

Red
(http://i.imgur.com/fokWgGX.png)

Mah Drills
(http://i.imgur.com/hMfagbw.png)
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: Darkflare on February 08, 2014, 08:40:06 am
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/P3HeroByakuren_zps091db328.png)

Burn my DREEEEEEEEEEAAAAAAAAAADDDDDDDDDD

(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/TokiByakuren_zps894c53a7.png)

"At least you can die without pain."

(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/P3FeMCByakuren_zpse30fd58f.png)

I'm not a princess (A lot of anger in it)
Not your cutie girlfriend, oh no
don't you know?
Title: Re: [WIP] Byakuren Hijiri (Palette Template now up)
Post by: Kirishima on February 09, 2014, 06:33:04 am
No themes here.

(http://i.imgur.com/ucsm1H9.png)
(http://i.imgur.com/D7E0YyS.png)
(http://i.imgur.com/X8WQrNo.png)

Well snap, similar to ^'s last pal.  Oh well.
Title: Re: [WIP] Byakuren Hijiri
Post by: Ricepigeon on March 03, 2014, 07:00:51 am
http://www.mediafire.com/download/qgtx0o1520y6quy/Byakuren_RP-2014-03-02-BETA5.zip

At this point some public feedback would be encouraged...
Title: Re: [WIP] Byakuren Hijiri
Post by: Navana on March 03, 2014, 07:09:28 am
http://www.mediafire.com/download/qgtx0o1520y6quy/Byakuren_RP-2014-03-02-BETA5.zip

At this point some public feedback would be encouraged...

I'll download it and give you as much feedback as I can describe to the best of my ability.

     Posted: March 03, 2014, 07:30:04 am
http://www.mediafire.com/download/qgtx0o1520y6quy/Byakuren_RP-2014-03-02-BETA5.zip

At this point some public feedback would be encouraged...

Alright so time for some feedback. I'm starting from the bottom, so I'll start with Level 3 Spellcards.

Code:
Angiras Knowledge
Really love the FX and the background you used for the colors when doing the lasers. The damage isn't too much, and it isn't too little, and I really like that.

Now the Level 1's

Code:
Heaven Sign "Brilliance of Mahavairocana"
Tested on several with projectiles and and some throw mechanics and what you said is perfectly well coded in and established, as it lives up to what I was hoping you put. I like the lighting of the attack, and the FX as well, which goes along well with the given name of the spellcard. Also once again, very nice balanced in damage.

Code:
Sky Spell "Master of Buddhist Cosmology"
This one was actually my favorite. I really like how it just goes right into what you wrote, instead of some characters that actually stand there and do something for like two minutes before actually doing their ideal attack. The FX, once again and the damage balance is great. Sorry for repeating myself, but I think it needs to be said about everything you've done with Byakuren.

Aside from the regular attacks which are also well-coded, this is the best Byakuren I've used, and I will keep. I really like the way it flows and the fact it isn't heavily over powered with devastating, eye-melting FX and damage that kills you in a single round. I really like this, and your past work. I hope you can continue to strive to do as good as I have seen and tested for proof, and hopefully you can make some others who have yet to be seen in the Mugenverse from Touhou.

Once again, excellent job.
This
Title: Re: [WIP] Byakuren Hijiri
Post by: Ricepigeon on March 11, 2014, 03:05:46 am
New beta up:
http://www.mediafire.com/download/6fcz8hovwdutfw7/Byakuren_RP-2014-03-10-BETA7.zip


Title: Re: [WIP] Eirin Yagokoro
Post by: Ricepigeon on July 03, 2014, 02:39:24 am
Only because I haven't posted any progress lately:



(http://i.imgur.com/b7fDMnb.png)(http://i.imgur.com/OKEraXY.png)(http://i.imgur.com/r2ABb5k.png)(http://i.imgur.com/ph2YE2Q.png)(http://i.imgur.com/DkCPbJM.png)(http://i.imgur.com/TEECGKp.png)

Spoiler, click to toggle visibilty

And for those who want it:

(http://i.imgur.com/Em9O4ih.png)
Title: Re: [WIP] RicePigeons' WIP Thread
Post by: Ricepigeon on September 17, 2014, 07:20:09 pm
(http://i.imgur.com/iU0HW5H.png)

Not exactly an update, but not exactly a new character either. Think of it as something different from what I've been doing so far.
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (Collab with Daniel9999999)
Post by: Ricepigeon on October 07, 2014, 09:57:23 pm
Alright, may as well release some more information about Sanae while I'm at it.


Moves:

System info:

More info soon

Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: Ricepigeon on November 07, 2014, 04:48:12 pm
(http://i.imgur.com/2TlsCPs.png)(http://i.imgur.com/NOhDXqH.png)(http://i.imgur.com/FIavRCf.png)
 
Demonstration of the ability to "Wind Cancel" that I mentioned earlier. It works similar to FADCs for those of you familiar with SFIV, except it can be done in any of 8 directions and also in the air.
 
Which reminds me, a change from those familiar with Sanae in Soku; she can now activate the wind while grounded.
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: jaede_ on November 07, 2014, 05:37:52 pm
(http://i.imgur.com/uZ3OxRV.png)
(http://i.imgur.com/ePGeM9v.png)

Wowie look she can dash fwds and bwds in air too so you dont have to rely in the wind dash for sole movement wowie!!

WOWIE You can also cancel attacks from these two dashes as well so you have pretty good mobility
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: Umezono on November 07, 2014, 05:51:55 pm
this looks insanely fun and those effects are sexy. if yall need a beta tester im down
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: jaede_ on November 07, 2014, 06:28:59 pm
this looks insanely fun and those effects are sexy. if yall need a beta tester im down

We'll allow you as soon as we complete the moveset and I test the char as much as I can to ensure it's at most glitch free for the most. ;)
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: Ricepigeon on November 07, 2014, 10:31:31 pm
So we decided to up the cost on the Wind cancels from 500 meter to 1 full stock.

this looks insanely fun and those effects are sexy. if yall need a beta tester im down

Sure, why not? We could use as much help as we can get.
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: jaede_ on November 28, 2014, 12:56:56 am
Hi guys, I'm here to report Sanae is close to done, but before releasing her to the wild grounds of MUGEN we need people who can test her thoroughly to see if we missed any problems, if any of you people want to volunteer to test her out It'd be superb, got it? Alrighty then! Just drop us a post or a PM or anything! :)
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: Ricepigeon on December 03, 2014, 10:19:01 pm
(http://i.imgur.com/1GC1mdT.png)

When you're working on new stuff and spend 3 months on a collab with someone, you tend to forget that you have other characters that haven't been updated since over 5 years ago.

So yeah, Yuyuko is next in line for an update.

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: jaede_ on December 04, 2014, 02:41:22 am
Spoiler, click to toggle visibilty

That and actually have some time where I can feel fully relaxed and take the whole time to draw artwork for the char as well as start the AI
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: jaede_ on December 19, 2014, 05:49:11 pm
Art progress in Sanae:
Spoiler: hueg (click to see content)
Title: Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
Post by: Ricepigeon on December 19, 2014, 06:38:36 pm
Which reminds me...


(http://i.imgur.com/Y0qWAgy.png)

Palette separation, have fun with it

EDIT:

(http://i.imgur.com/VRWT1ss.png)(http://i.imgur.com/Na3Crvg.png)(http://i.imgur.com/J4dB0RN.png)(http://i.imgur.com/4POmwrD.png)(http://i.imgur.com/e6cLiyz.png)(http://i.imgur.com/n5dLIQD.png)

1: Default
2: Yukari
3: Mima
4: Youmu
5: Lunasa
6: Human Yuyuko (Hisoutensoku pal 3)
Title: Re: [WIP] RicePigeons' WIP Thread: Yuyuko Saigyouji (palette template up)
Post by: Ricepigeon on December 23, 2014, 05:50:21 am
(http://i.imgur.com/W5BhLMj.png)
Yuyuko's first of two level 3 spellcards, since people long ago were bugging me to add Yuyuko's fan in one of her spellcards since she was last updated 5 years ago. The spellcard font and cut-in has been heavily revised and are much more accurate to source than what they were previously (aside from the spellcard text, which I tried to get as accurate to Soku's translation patch as I could and Im satisfied with the results).

Additionally, since I know people miss the old spellcard select system...

(http://i.imgur.com/iul6NPg.png)
...allow me to announce that the spellcard select system returns, albeit in a much more simplified and basic form. Basically, its more akin to the Ultra Select from Super Street Fighter IV now in that you'll only be able to select one of your two level 3 spellcards now, which means that in future updates, each character will have at two level 3 supers if they don't already. The system has also been merged with the palette selector.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuyuko + Reimu
Post by: Ricepigeon on January 03, 2015, 09:05:23 am
(http://i.imgur.com/FMra8px.png)(http://i.imgur.com/gMfBY8E.png)

Since I said all characters will be getting at least two level 3 supers with the reintroduction of the spellcard select, Reimu will be getting this treatment as well. This one being her Last Word from Imperishable Night, as performed in Scarlet Weather Rhapsody & Hisoutensoku. Speaking of Reimu, her spellcards are being rearranged a bit; Fantasy Seal is now a level 1 super instead of a level 3 (with a damage nerf to compensate for this change), so Reimu will be getting another level 3 to replace it. Cautionary Border has been removed for now.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuyuko + Reimu
Post by: Traweezie on January 03, 2015, 12:17:48 pm
Nice can't wait for the update! I really like your characters so far. I have one question though, why is the link to Eirin dead and will you reupload her? (I guess that's 2 questions)
Title: Re: [WIP] RicePigeons' WIP Thread: Yuyuko + Reimu
Post by: Ricepigeon on January 11, 2015, 06:18:11 am
fixed the Eirin link two days ago.

In the meantime:

(http://i.imgur.com/FnmoniT.png)(http://i.imgur.com/Dl565vU.png)(http://i.imgur.com/6bBuK3y.png)(http://i.imgur.com/jjwEGGg.png)(http://i.imgur.com/ndZeCOY.png)

If you've played Hopeless Masquerade you should be able to recognize this.
Title: Re: [WIP] RicePigeons' WIP Thread: Komachi revamp
Post by: Ricepigeon on April 20, 2015, 09:34:25 pm
(http://i.imgur.com/tFoDv89.png)

May or may not post a palette separation pic later
Title: Re: [WIP] RicePigeons' WIP Thread: Komachi Onozuka (Palette Template now available)
Post by: Ricepigeon on April 28, 2015, 05:29:45 am
(http://i.imgur.com/k5sZNF8.png)

For those aspiring palette makers out there
Title: Re: [WIP] RicePigeons' WIP Thread: Komachi Onozuka (Palette Template now available)
Post by: Ricepigeon on May 05, 2015, 06:59:05 pm
(http://i.imgur.com/TTwKnYP.png)(http://i.imgur.com/19fYVud.png)(http://i.imgur.com/0G6e4XA.png)(http://i.imgur.com/NdIwOXL.png)

1: Default
2: Eiki Shiki
3: Elly
4: Yuyuko Saigyouji

Same palettes as the previous version of the character, but now taking full advantage of the color separation
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: Ricepigeon on July 15, 2015, 02:41:34 am
(http://i.imgur.com/KbwmwaW.png)

Sometimes I wonder if I spoil you people way too damn much with these spoilers
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: SuliOfTheNerdVaid Suli on July 15, 2015, 03:12:12 am
YASSSS! MARISA!
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: Dumanios on July 15, 2015, 09:26:03 pm
Horray, it's Marise Krismas.
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: Ricepigeon on August 17, 2015, 03:31:01 am
(http://i.imgur.com/OTrwx8r.png)
Notice the three stars under Marisa's lifebar? Those whose mained Marisa in Hopeless Masquerade should be familiar with those. Those those who don't, maybe this next pic will illustrate;

(http://i.imgur.com/SpjDxNN.png)
Same attack, but done with 3 stars. Basically, Marisa's method of EX Moves involves her adding a charge each time she uses a special.

(http://i.imgur.com/lymTX8p.png)
Star Charges also carry over between specials, as seen here with EX Miasma Sweep, which normally only hits once.
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: Ricepigeon on August 28, 2015, 03:33:35 pm
(http://i.imgur.com/VCaibEI.png)
Considering the nature of the Star Charge system, I figured I'd get specials out of the way first. Witch Leyline is almost done. Thats killing two birds with one stone.
Title: Re: [WIP] RicePigeons' WIP Thread: Stupid Little Ordinary Magician Edition
Post by: Ricepigeon on September 04, 2015, 05:53:21 am
(http://i.imgur.com/cFsao6k.png)

Narrow Spark, the last of Marisa's specials. Getting the Star Charged version of this move to feel right was a bit of a pain, but at least I can take the time to complete her normals now that that system is practically out of the way.
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Ricepigeon on September 07, 2015, 07:42:28 am
(http://i.imgur.com/EJ4lFzF.png)

For the aspiring palette makers out there
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: TotalDramaXtremist on September 07, 2015, 11:40:13 am
Gotcha some palettes:

Xtremist:
(http://i.imgur.com/iZ4mFlU.png)
Cherry Lime:
(http://i.imgur.com/PCQAG8V.png)
Seven Tails (Fuu from Naruto):
(http://i.imgur.com/Nd2VfgC.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: RoySquadRocks on September 07, 2015, 01:23:53 pm
Me likey!
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Dumanios on September 08, 2015, 03:42:02 am
(http://i.imgur.com/F3cz9xb.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: The Magic Toaster on September 08, 2015, 07:59:34 am
(http://i.imgur.com/UdA7Lpe.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: smoke072 on September 08, 2015, 08:30:05 am
Here you go:
(http://i917.photobucket.com/albums/ad12/smoke072/Custom_1_zpsdnjemva5.png) (http://s917.photobucket.com/user/smoke072/media/Custom_1_zpsdnjemva5.png.html)
(http://i917.photobucket.com/albums/ad12/smoke072/Custom_2_zps9na3xmgk.png) (http://s917.photobucket.com/user/smoke072/media/Custom_2_zps9na3xmgk.png.html)
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Ricepigeon on September 09, 2015, 04:50:59 am
(http://i.imgur.com/WH9NAK2.png)

<Insert obligatory Nostalgia Critic reference here>

Also, goddamnit, stealing my ideas for Mima and PC98 palettes (jk, they look great)
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Ricepigeon on September 20, 2015, 10:03:25 pm
(http://i.imgur.com/rJApVWr.gif)

Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: RoySquadRocks on September 20, 2015, 10:10:57 pm
That hyper looks AWESOME!!!!!!!!!!
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: smoke072 on September 22, 2015, 03:33:09 am
That hyper move reminds me of one of her attacks in the Gensou Shoujo Taisen games.
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Ricepigeon on September 22, 2015, 06:02:19 pm
Its actually based on this:

Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: smoke072 on September 22, 2015, 07:56:03 pm
Oh okay then.
Title: Re: [WIP] RicePigeons' WIP Thread: Marisa Kirisame (Palette Template now up)
Post by: Ricepigeon on October 09, 2015, 05:36:28 am
(http://i.imgur.com/bZxYaN3.gif)

Looks like Sakuya's going to The Extreme (https://youtu.be/rJ9H-SidreY?t=5s)
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Ricepigeon on October 12, 2015, 05:34:08 am
(http://i.imgur.com/kctSQ1k.gif)

Guess whos next on the update chopping block?
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Dumanios on October 12, 2015, 08:31:34 pm
Yay Flan!

Hopefully she won't be as ridiculous as she was before.
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Ricepigeon on October 14, 2015, 06:17:56 am
(http://i.imgur.com/C3ZjGmg.gif)
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Ricepigeon on October 16, 2015, 04:43:21 am
(http://i.imgur.com/FrXazxm.gif)

Waiting on a friend to do some sprite edits so her holding the sword doesnt look so awkward.
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: JustNoPoint on October 16, 2015, 04:44:22 am
It's like she's hugging the sword as is <3
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Ricepigeon on October 17, 2015, 05:40:57 am
(http://i.imgur.com/hFqckgO.gif)
Title: Re: [WIP] RicePigeons' WIP Thread: Flandre Scarlet
Post by: Ricepigeon on October 21, 2015, 03:50:07 pm
(http://i.imgur.com/2ntBbwi.gif)
Probably the last Flandre related screenshot Ill be posting for a while
Title: Re: [WIP] RicePigeons' WIP Thread: The Calm Before the Storm
Post by: Ricepigeon on October 26, 2015, 04:00:05 pm
Flandre's released (http://mugenguild.com/forum/topics/flandre-scarlet-released-sakuya-komachi-updated-102415-170034.0.html)

now comes that period where I update some characters before working on something else. Currently looking at Byakuren to implement some of the changes made to her in ULiL.
Title: Re: [WIP] RicePigeons' WIP Thread
Post by: smoke072 on October 26, 2015, 04:28:26 pm
Any plans with a update for Kanako, Patchy & Mokou? I remember Mokou being ULiL though I haven't played that game much.
Title: Re: [WIP] RicePigeons' WIP Thread
Post by: Ricepigeon on October 26, 2015, 04:41:23 pm
Kanako is a big possibility.
Mokou will most likely be using Isu's sprites this time around (Minoo's are a pain to work with)
Patchy will probably be getting a quick update similar to what Sakuya got and what Byakuren will be getting.

As far as new characters go, I've been thinking about possibly Cirno or Yuuka... But those will probably come later.
Title: Re: [WIP] RicePigeons' WIP Thread
Post by: smoke072 on October 26, 2015, 04:45:26 pm
That good, especially Patchy since she screaming to be updated. (I don't know how long she been in that Beta state since you released her)
Title: Re: [WIP] RicePigeons' WIP Thread
Post by: Ricepigeon on October 27, 2015, 04:35:28 am
(http://i.imgur.com/L0gfELJ.png)

So here's the new UI for Byakuren's charge system. Basically, instead of using Hopeless Masquerade's charge system, where she had to declare all her specials, which would overwrite a previous declaration, she now uses Urban Legend in Limbo's system where all specials now share the same charges. As a result, the Skill Declare is now its own command, and holding the buttons will act as a power charge, allowing Byakuren to obtain up to 5 charges. Charges are now displayed as orbs surrounding her.
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Ricepigeon on October 30, 2015, 06:05:15 am
(http://i.imgur.com/SvESWcO.png)

Lets have some fun with this one. See if you can tell which of these two WIPs is the fake...
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: JudaiZX on October 30, 2015, 06:56:29 am
I'm not sure why, but I feel like Yuuka's the fake.
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: TotalDramaXtremist on October 30, 2015, 08:29:39 am
(http://i.imgur.com/SvESWcO.png)

Lets have some fun with this one. See if you can tell which of these two WIPs is the fake...

I'm gonna take a shot in the dark and say Kanako's the fluke.
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Zemilia on October 30, 2015, 09:17:51 am
I'll guess and say the one eating a spoonful of fists is the fake.
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Flowrellik on October 31, 2015, 12:26:20 am
Wow Kanako, I guess this is what it means when you break a leaf, Yuuka breaks your teeth.
Kanako: BUT ITS AT MY OWN SHRINE!! IT"S NOT EVEN A FLOWER!!
Wha?.... wait that would be wei....*sees Yuuka staring at me* *Gulps* I'm...just gonna back away now....
That aside, If this is really true that Yuuka Kazami is getting the RicePigeon Treatment I have one request about her: Give her the Master Spark..THE REAL MASTER SPARK (Dual Spark too plz). She has brawn yes but she has ALOT of power in that attack, even more so than her pupil Marisa *Yes she TAUGHT her the technique, Marisa never truly stole it. WIN Touhou Logic ftw".
Hell, I don't mind if there can be some easter eggs about her, like some of her PC98 attacks.



Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Ricepigeon on October 31, 2015, 04:35:26 pm
For those who guessed that Kanako was the real WIP:

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Flowrellik on October 31, 2015, 05:39:59 pm
YES! YES!!!! MY PRAYERS HAVE BEEN ANSWERED!!! THANK YOU!!
I've been dying to see a Yuuka Kazami with your touch for a LONG time and it's finally coming true!!
I wonder, what attacks will you try for her? I understand for combat, she can be skilled in melee, her parasol is her weapon of choice for deflecting danmaku, has different movesets from PC98 era and windows era, strength and tact make up for her speed, can make a double for herself for any attacks including the ever powerful Double Spark, etc. *Can you tell I'm a fan of her already?
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: smoke072 on October 31, 2015, 05:50:38 pm
Here some pals RP:
(http://i917.photobucket.com/albums/ad12/smoke072/PC98_zpslc2ff8ur.png) (http://s917.photobucket.com/user/smoke072/media/PC98_zpslc2ff8ur.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Shinki_zpssy4izjjt.png) (http://s917.photobucket.com/user/smoke072/media/Shinki_zpssy4izjjt.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Elly_zpsiqxtc9dx.png) (http://s917.photobucket.com/user/smoke072/media/Elly_zpsiqxtc9dx.png.html)
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Flowrellik on October 31, 2015, 06:13:14 pm
Here are some from me too.
From Top to Bottom: COSPLAY GALORE!
Kogasa, Rumia, Letty Whiterock, ELLY(PC-98 ftw), CIRNO THE STRONGEST, and EX-Marisa
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Kogasa_zpsu4quogeb.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Kogasa_zpsu4quogeb.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Rachel-Rumia_zpssudovcaz.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Rachel-Rumia_zpssudovcaz.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Letty_zpsqnr4mtoi.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Letty_zpsqnr4mtoi.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Elly_zpsoum5xzyj.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Elly_zpsoum5xzyj.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-THE%20TRUE%20STRONGEST_zps7sdjrdtd.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-THE%20TRUE%20STRONGEST_zps7sdjrdtd.png.html)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Marisa_zps3ajtq0ii.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Marisa_zps3ajtq0ii.png.html)
Have fun and make her badass :V
EDIT: 2 new defaults for you
PC-98
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Default%2098_zpsxejqsv7z.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Default%2098_zpsxejqsv7z.png.html)
Windows(Different from the main default u have but is more official so to speak)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Default%20Alt_zpszoj1r6yc.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Default%20Alt_zpszoj1r6yc.png.html)

Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Ricepigeon on October 31, 2015, 09:40:56 pm
I've been dying to see a Yuuka Kazami with your touch for a LONG time and it's finally coming true!!
I wonder, what attacks will you try for her? I understand for combat, she can be skilled in melee, her parasol is her weapon of choice for deflecting danmaku, has different movesets from PC98 era and windows era, strength and tact make up for her speed, can make a double for herself for any attacks including the ever powerful Double Spark, etc. *Can you tell I'm a fan of her already?

(http://i.imgur.com/oaGW8TP.gif)

Maybe this will help answer your question?

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: smoke072 on November 01, 2015, 12:36:46 am
TBH, girls like Tenshi seems to enjoy that beating from Yuuka (Wriggle on the other hand though.....).
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: vgma2 on November 01, 2015, 03:42:38 am
First time trying out this sort of thing.
Did I do it right?
I tried to base it off of Umbrella from Skullgirls, but I'm not sure if it's good:
(http://i.imgur.com/aedUv6s.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 04, 2015, 06:35:25 pm


When you have a move idea in mind and then realized you overlooked something
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 06, 2015, 07:25:05 am
(http://i.imgur.com/MaI49jA.gif)

Now for something that isnt a command grab.

Btw those aren't two different versions, final hit can be cancelled into a followup.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 08, 2015, 05:09:47 am
(http://i.imgur.com/dUuDhPi.gif)

Those hoping for some kind of PC-98 influence, your wait is over.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Zemilia on November 08, 2015, 05:13:21 am
That's one big-ass Master Spark. Literally.

Please tell me it's not close enough for an insta-kill.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 08, 2015, 05:37:50 am
@Zemilia: Hopefully the new animation should answer that question
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Flowrellik on November 08, 2015, 06:06:55 am
That....is the most beautiful Master Spark Ive ever seen. Huge, Powerful, Nowhere near as wimpy small as Marisa's.. Just perfect. All Yuuka needs are her danmakus *PC-98 and WIN had some attacks for her because fists aren't always enough* and Double Spark and she's set!
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 13, 2015, 06:36:33 pm
So one of my testers decided to stream whats done in Yuuka so far;

http://www.twitch.tv/reagah/v/25517945
http://www.twitch.tv/reagah/v/25518493

Consider this a preview of sorts. she doesn't have that much left.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Ricepigeon on November 18, 2015, 08:07:38 am
(http://i.imgur.com/eZf4aMV.png)

So all of Yuuka's moves are more or less complete, and just finished the spellcard icon for her second level 3. All thats really left are intros and palette separating the rest of her sprites.

I feel that there's one other thing that I forgot to mention though, but I can't quite put my finger on it. Oh well, I'll probably remember it later... I'm feeling kinda burned out right now.
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Darkflare on November 18, 2015, 05:17:45 pm
Oh cool. I've been rather curious how Kusanagi would be done in your new style.

Oh and...
(http://i841.photobucket.com/albums/zz340/DarkflareEX/Mugen/HiImYuuka_zpsubal3jal.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
Post by: Flowrellik on November 19, 2015, 01:11:45 am
Oh yeah You're doing Yuuka perfectly! I can't wait to see future works from you Rice(Maybe Sendai Hakurei?)
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Ricepigeon on November 23, 2015, 04:02:42 am
(http://i.imgur.com/Dfxojzz.png)

It may be difficult to tell but Mokou is inflicting damage on herself, like in 14.5. Seeing as Mugen doesn't natively support displaying White Health, thats what the bar under her lifebar is for.

If you've played 14.5 you'll know what this is system for. If you haven't, then you'll see soon enough...
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Ricepigeon on November 26, 2015, 01:37:42 am
(http://i.imgur.com/tnqsCx5.gif)

Resurrection Pillar. If you've played Touhou 14.5 you should already know how this works. For those that haven't, this is how Mokou regains the health that she loses from her attacks.
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Ricepigeon on November 27, 2015, 03:39:32 am
(http://i.imgur.com/RjXDRYo.gif)

From the 14.5 wiki:
Quote
4c: Mokou flips backward and tosses out 5 explosives (causes wall slam). The opponent can only be hit once by this attack.

Obviously had to cut the number down from 5 to 1. Each version changes the angle of the packet.
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Anthem on November 27, 2015, 04:28:36 am
So then... whose after Mokou?
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Ricepigeon on November 29, 2015, 12:45:28 am
most likely Kanako

(http://i.imgur.com/uGuLx7O.gif)

Im satisfied with the way her Rekka turned out after I found those 14.5 sprite rips for the claw effects.
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
Post by: Ricepigeon on November 30, 2015, 05:32:47 am
(http://i.imgur.com/rAHsXAn.gif)

I thought I was going to regret redoing Mokou from scratch. Thanks to 14.5, I was wrong.
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: Ricepigeon on December 02, 2015, 06:23:01 am
Time for the palette makers to shine:

(http://i.imgur.com/ue7Qj8q.png)

And some starter palettes

(http://i.imgur.com/vihDZJS.png)(http://i.imgur.com/YV4yJbW.png)(http://i.imgur.com/qqbTwDe.png)(http://i.imgur.com/dZvHTR9.png)(http://i.imgur.com/BANpmVe.png)(http://i.imgur.com/ZmuqJKK.png)(http://i.imgur.com/wsESgYJ.png)(http://i.imgur.com/LcKHCz4.png)
1.) Default
2.) Player 2
3.) Inverse
4.) Kaguya Houraisan
5.) Keine Kamishirasawa
6.) EX Keine
7.) Phoenix/Jean Grey
8.) Phoenix/Jean Grey (Classic)


Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: smoke072 on December 02, 2015, 07:07:51 am
Here ya go:

(http://i917.photobucket.com/albums/ad12/smoke072/Eirin%20Mokou_zps07k3tsu3.png) (http://s917.photobucket.com/user/smoke072/media/Eirin%20Mokou_zps07k3tsu3.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Iori%20Mokou_zpsks4idrz6.png) (http://s917.photobucket.com/user/smoke072/media/Iori%20Mokou_zpsks4idrz6.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Kusanagi%20Mokou_zpszjljs0lv.png) (http://s917.photobucket.com/user/smoke072/media/Kusanagi%20Mokou_zpszjljs0lv.png.html)

1. Eirin
2. Iori
3. Kusanagi
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: Rann on December 02, 2015, 09:02:52 am
Here's a custom one. Don't really have a name for it. ^^"

(http://i.imgur.com/UwYm2aX.png)
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: Flowrellik on December 02, 2015, 02:23:45 pm
Figured I do a couple before work for Mokou since she's a personal favorite.
Ai Enma (Jigoku Shoujo)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-JigokuShoujo_zpsr1cq8qlf.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-JigokuShoujo_zpsr1cq8qlf.png.html)
Kiyohiko Akuma (Gouki)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-GoukiFuji_zpshbtzvcuo.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-GoukiFuji_zpshbtzvcuo.png.html)
Oni akuma (Shin Gouki)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-ShinMokou_zps7geqw8dq.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-ShinMokou_zps7geqw8dq.png.html)
Mugentan Himawari (Yuuka Kazami PC-98)
(http://i1012.photobucket.com/albums/af249/flowrellik/Flowrellik-Kazami_zpswprpadt7.png) (http://s1012.photobucket.com/user/flowrellik/media/Flowrellik-Kazami_zpswprpadt7.png.html)
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: PlasmoidThunder on December 04, 2015, 01:39:34 pm
The two shoot fire and wear braces/suspenders, so naturally...
(http://i.imgur.com/vxO1Ttx.png)

But then I thought...
(http://i.imgur.com/GlCpngT.png)

And then it so happened that...
(http://i.imgur.com/TAwAZoJ.png)

And that's all there was to it, right?
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
Post by: Ricepigeon on December 07, 2015, 02:56:50 am
(http://i.imgur.com/iZfyQuL.gif)

Considering what happens at the end of ULiL it wouldnt make sense for her to keep her Last Word from that game, but this one spellcard from Impossible Spellcard is the next closest thing to it.
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Ricepigeon on December 27, 2015, 09:25:40 am
(http://i.imgur.com/8goxYDH.png)
The updates continue.

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: Darkflare on December 27, 2015, 09:48:11 am
So finally decided to give her misogi.

....

Does this mean I have to pick between SGS and Misogi as the level 3 now?
Title: Re: [WIP] RicePigeons' WIP Thread: ?????
Post by: JudaiZX on December 27, 2015, 10:23:01 am
Spoiler, click to toggle visibilty
Yes...........yes..........YES!
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: Ricepigeon on December 30, 2015, 06:44:53 pm
Yukari update coming soon and an idea came to mind...

(http://i.imgur.com/oyTJj3k.png)
Since the traincars in Yukari's spellcard are supposedly abandoned, ever notice how neat and pristine they look for something that's supposedly abandoned? As if nobody had the gall to just grab a can of spraypaint and just start leaving their mark?

(http://i.imgur.com/lQvRXsm.png)

Now thats more like it. I'll be accepting submissions for the next few days. In the meantime, try to keep them touhou themed if possible.
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: PlasmoidThunder on December 30, 2015, 06:59:51 pm
Would kinda be nice to have a template that places the stuff like windows above the graffiti layer.
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: Ricepigeon on December 30, 2015, 07:07:01 pm
I'll try to whip up something in GIMP later today to separate the traincar into the necessary layers for ease of access.
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: Rann on December 30, 2015, 07:43:53 pm
Oh, I love stuff like this.

Heads up, there are two stray pixels on top of the train car there..
and if I can be really nitpicky, there's one red pixel on the bottom right of the 5th window from the right that sticks out.
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: Ricepigeon on December 30, 2015, 08:27:26 pm
Never noticed those before when I ripped the sprites. I'll be sure to address those.
Title: Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
Post by: Ricepigeon on December 31, 2015, 07:10:22 am
Speaking of Yukari updates...

(http://i.imgur.com/YpMUt37.gif)

EDIT: Like most cinematic supers, Yukari's new level 3 will have a Last Word theme playing during it over the stage music, except hers is a special case, since it wont be the Last Word theme from Hopeless Masquerade, but rather something a bit more personalized to her. I won't say if its Necrofantasia or Night Falls ~ Evening Star just yet, I'd rather leave that as a surprise.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Ricepigeon on January 03, 2016, 07:29:08 am
(http://i.imgur.com/r6Hq5iB.gif)

Something I've been wanting to try for a while now.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Masterhand128 on January 03, 2016, 03:43:53 pm
Hey Ricepigeon, if you are searching a voice for your Utsuho go to this page: https://www.youtube.com/playlist?list=PL874E74E1D62343F5
And search this: Utsuho voicepack for TF2, you can rip her voices using audacity or better a youtube sound converter.
I hope my information is very usefull ;)
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: JudaiZX on January 04, 2016, 01:36:25 am
Hey Ricepigeon, if you are searching a voice for your Utsuho go to this page: https://www.youtube.com/playlist?list=PL874E74E1D62343F5
And search this: Utsuho voicepack for TF2, you can rip her voices using audacity or better a youtube sound converter.
I hope my information is very usefull ;)
why do that when you can actually download said voicepack from their website http://touhoufortress2.web.fc2.com/dl_utsuho.html
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Masterhand128 on January 04, 2016, 10:01:34 am
Ops, I didn´t Know  :o
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Darkflare on January 04, 2016, 09:53:00 pm
I don't think that'll work so well considering that the voice was made with TF2 Soldier in mind and it'll be hard to pick lines that would fit well.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Ricepigeon on January 04, 2016, 10:35:22 pm
The voice seems to give off more of a Cirno vibe to be honest. Not really "Utsuho-ey" enough imo.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Ricepigeon on January 10, 2016, 05:20:13 am
(http://i.imgur.com/FxTGLGG.gif)

Rocket Dive Light, Medium, Heavy, Level 2, and Level 3 charges, respectively. Also armor shenanigans on the Level 3 charge.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Ricepigeon on January 14, 2016, 10:41:48 pm
Utsuho now has her own progress thread! (http://mugenguild.com/forum/topics/utsuho-reiuji-171676.0.html) I'll be regularly posting updates regarding her over there.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji
Post by: Ricepigeon on January 23, 2016, 07:02:22 am
(http://i.imgur.com/hi4SsaT.gif)
F,D,DF + P - Flare Up
Like all her other specials, this one is chargeable, though doesn't do much aside from extra damage. Doe have startup invincibility though.

(http://i.imgur.com/QkZExph.gif)
D,DF,F + P - Hell Geyser
Alt 236 from soku. Charged versions add more geysers, thus covering more area and adding more damage.

(http://i.imgur.com/jeRTUre.gif)
D,DB,B,D,DB,B + P - Creeping Sun
Charged versions increase damage per hit and hitbox size, but causes the projectile to slow down. All versions are aimed at the opponent's position when released.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: Ricepigeon on February 02, 2016, 06:03:08 am
(http://i.imgur.com/lCJk2jK.png)

Palette template is up
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: PlasmoidThunder on February 02, 2016, 06:20:38 pm
(http://i.imgur.com/ufB6fTS.png)
The colours highlighted with squares are shared.

Tad annoying that the wings and the black parts of the clothing are shared as well.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: Rann on February 02, 2016, 09:31:51 pm
Adding on to that^, do you think you could include a few more sprites in the template? Some of the colors (the two lightest shades of the shoes, the lightest shade of the cannon, and the two lightest shades of the socks) aren't actually showing in the one sprite included.

Nice progress btw. I'm liking the way she plays from what I'm seeing.
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: Ricepigeon on February 04, 2016, 05:25:42 am
Will fix the template soon.

In the meantime

(http://i.imgur.com/rLEJt0r.gif)

D,DF,F,D,DF,F + P - Explosion Sign "Mega Flare" / Explosion Sign "Giga Flare"
Level 1. Another chargeable super, providing Utsuho has extra power when used. Becomes Explosion Sign "Giga Flare" with 2000 power and a level 2 charge. With 3000 power and a level 3 charge...

(http://i.imgur.com/yojWWpq.gif)
Utsuho ZERO? (https://www.youtube.com/watch?v=zhmO9NOFHfo)

She'll always have this super regardless of which level 3 is chosen at the beginning of the match
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: Ricepigeon on February 13, 2016, 02:24:21 am
(http://i.imgur.com/49ktTUu.png)

Long overdue but heres a corrected color separation template. Wings now have their own color.

(http://i.imgur.com/42LnTXS.png)(http://i.imgur.com/NgONFRC.png)(http://i.imgur.com/b3dfzrc.png)(http://i.imgur.com/PHRgDzv.png)(http://i.imgur.com/WlwQ89n.png)(http://i.imgur.com/OAOdDNF.png)

Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: Kazagami on February 13, 2016, 05:55:24 am
(https://i.imgur.com/gMEqrwP.png)(https://i.imgur.com/1qmQIvX.png)

1. Standby, Loading, DESTROY
2. Dark n' Edgy
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: smoke072 on February 13, 2016, 08:28:18 am
(http://i917.photobucket.com/albums/ad12/smoke072/Smoke072s_Mystia-Okuu_zps4sdavtxo.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072s_Mystia-Okuu_zps4sdavtxo.png.html) (http://i917.photobucket.com/albums/ad12/smoke072/Smoke072s_Udonge-Okuu_zpsodo6scvp.png) (http://s917.photobucket.com/user/smoke072/media/Smoke072s_Udonge-Okuu_zpsodo6scvp.png.html)

1. Mystia
2. Udonge
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: PlasmoidThunder on February 13, 2016, 12:22:13 pm
(http://i.imgur.com/DBMSXng.png)(http://i.imgur.com/BNduxzD.png)

They're both Mega Man. Pick whichever looks the nicest because I couldn't decide :P
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: IkuTronHD on February 13, 2016, 06:41:04 pm
(http://i.imgur.com/vALlhQ0.png)(http://i.imgur.com/nGDvCkf.png)(http://i.imgur.com/ZzOcoq2.png)

1. Golden Utsuho
2. Iku
3. Goku (base Balthazar)
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: PlasmoidThunder on February 14, 2016, 01:46:20 am
Palette influx D:

Barret
(http://i.imgur.com/KyXvx7C.png)

Pidgeot
(http://i.imgur.com/ikQrJX0.png)

Mettaton NEO
(http://i.imgur.com/GuKYhpj.png)

DoomBowser did not wish to sign up just to send his palettes your way, so he asked me to do it instead...along with his cheesy names :s

Metroid Samus
(http://i.imgur.com/0Fr6mHI.png)

Gravity Suit acquired! Utsuho's movement in liquid environments is no longer hindered.
(http://i.imgur.com/EMpZXIR.png)

ARM Commander
(http://i.imgur.com/aa2YQak.png)

I AM UTSUHO! THE ULTIMATE E-SERIES RAVEN!
(http://i.imgur.com/F8pWnme.png)

Magmortar
(http://i.imgur.com/2TWJfiP.png)

Primantiss CHEEEEEEEEEEEEEEEEEEEEEEEEEEEN!
(http://i.imgur.com/2aHPj0C.png)

Then some other guy asked me to do the same thing. Didn't want to be credited for some reason.

Papi
(http://i.imgur.com/ZCL5xaf.png)
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: TotalDramaXtremist on February 15, 2016, 10:50:01 am
Here's some palettes for Utsuho.......

Xtremist
(http://i.imgur.com/MvjbZCh.png)
K9999
(http://i.imgur.com/nRyAJJp.png)
Kyo CvS2 3P
(http://i.imgur.com/OrfT5xs.png)
Iori CvS2 3K
(http://i.imgur.com/2imhjnf.png)
Title: Re: [WIP] RicePigeons' WIPs: Utsuho Reuiji [Palette Template available]
Post by: vgma2 on February 21, 2016, 03:02:34 am
Is it too late to send you these palettes? :P

Red and Blue (It was supposed to be Mario, but I don't think the colors represented Mario. :()
(http://imgur.com/n4WDrFg.png)
Ragna the Bloodedge
(http://imgur.com/uOpITDI.png)
Triggerheart Exelica
(http://imgur.com/tBl2Zzy.png)
Falco Lombardi
(http://imgur.com/BjIz3Ig.png)
Shadow/Dark/Palette 12 from BB or AH.
(http://imgur.com/aALxjUb.png)
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: Ricepigeon on March 21, 2016, 04:44:20 pm
Progress on this one might be delayed due to several factors, but heres a palette template for those interested in the next WIP:

(http://i.imgur.com/UEKlIc6.png)

(http://i.imgur.com/PEDw2Va.png)(http://i.imgur.com/O1xvfg0.png)(http://i.imgur.com/zjuw3cH.png)(http://i.imgur.com/SljXiyc.png)
1.) Default
2.) Satori Komeiji
3.) Utsuho Reiuji
4.) Michael Jackson Smooth Criminal
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: IkuTronHD on March 21, 2016, 07:05:04 pm
(http://i.imgur.com/7ePNO0l.png)(http://i.imgur.com/m0GqV0a.png)(http://i.imgur.com/MoQOMbf.png)(http://i.imgur.com/MaLeQlU.png)(http://i.imgur.com/6xlAba8.png)(http://i.imgur.com/6uN4JCA.png)(http://i.imgur.com/jo3NYh9.png)(http://i.imgur.com/iQFFAM9.png)
1.) Cirno
2.) Golden Koishi
3.) Hata No Kokoro
4.) Iku Nagae
5.) Original Color
6.) Tenshi Hinanawi
7.) Yuuka
8.) Mamizou Futatsuiwa
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: DoomBowser on March 23, 2016, 06:55:28 pm
So Rice, I signed up to MFG just to annoy you so I could give you palettes without having to rely on Plasmoid.

(http://i.imgur.com/mHhMvHZ.png)(http://i.imgur.com/SpqCwe3.png)(http://i.imgur.com/iYtcy7f.png)(http://i.imgur.com/YMdTlb0.png)(http://i.imgur.com/eenVXG7.png)(http://i.imgur.com/A3pSVy4.png)(http://i.imgur.com/lUEsE6z.png)(http://i.imgur.com/nT33Gsc.png)

1. Flandre Scarlet.
2. CHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*shot*
3. Another mindless youkai that always has her eyes closed.
4. Frog god.
5. Shiny mega Gardevoir.
6. Blockstun infinite The villain that's the main antagonist of Pokémon Tekken.
7. Bowser kidnapping magnet
8. Koishi is filled with DETERMINATION.
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: Ricepigeon on March 26, 2016, 01:13:08 am
The Flandre palette looks more like Elly if you ask me.

Anyways,

(http://i.imgur.com/qYAOGLm.png)
Finally got around to implementing for command storage system for Koishi, though I'm not too happy with the ring effects from ULiL. May end up switching to orbs from HM, it just looks neater in the corner if you ask me.
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: R565 on March 26, 2016, 01:21:35 am
You've really been on a roll as of late, Rice. The orb indication seems more clean but the ring effect does sound more cool... Eh, whatever you feel like doing.
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: DoomBowser on May 03, 2016, 06:47:44 pm
I understand that I am late to this party by about a year, but Komachi's palettes were criminally lacking, so, as discussed in the MD chat, I've made up a few palettes.

(http://i.imgur.com/UBZ2bwV.png)(http://i.imgur.com/pI4mAWb.png)(http://i.imgur.com/QHKhlx0.png)(http://i.imgur.com/rBvthgA.png)(http://i.imgur.com/40AJTJw.png)(http://i.imgur.com/hV7HSOt.png)(http://i.imgur.com/ar7nzqJ.png)(http://i.imgur.com/LBO6Nov.png)

1. Koakuma, based on a comic where Aya peeks in on Koakuma changing into Komachi clothes.
2. Ran Yakumo, because shikigami instead of shinigami (bad pun, I know); that and it was to add a lighter coloured palette amongst all the grim ones.
3. Carries a scythe, has strong connections to death and is on a boat? It's either Komachi or a Reapling from LoZ: Phantom Hourglass.
4. The Enchantress granted Specter Knight new life...so that she may take yours!
5. Scyther.
6. Kabutops.
7. Giratina.
8. Shiny Giratina.

Edit: added three additional palettes to try and make up Komachi's twelve.
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: The Boss on May 03, 2016, 07:01:33 pm
Can't wait.
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: IkuTronHD on May 19, 2016, 07:14:32 pm
(http://i.imgur.com/nCFpRtW.png)(http://i.imgur.com/jVdlaY1.png)(http://i.imgur.com/jPwHPzv.png)(http://i.imgur.com/5BbKno9.png)(http://i.imgur.com/dGSvjDG.png)(http://i.imgur.com/7LvJsFM.png)(http://i.imgur.com/YsZIKna.png)(http://i.imgur.com/Xka0TdB.png)(http://i.imgur.com/EjoPbW4.png)(http://i.imgur.com/ptX7PBp.png)(http://i.imgur.com/lETUh05.png)

1.) Cirno
2.) Hata No Kokoro
3.) Iku Nagae
4.) Lyrica Prismriver
5.) Marie
6.) Reimu Hakurei
7.) Seiran
8.) Shin Akuma LV2
9.) Tenshi Hinanawi
10.) Tewi Inaba
11.) White
Title: Re: [WIP] RicePigeons' WIPs: Koishi Komeiji [Palette Template available]
Post by: DoomBowser on May 25, 2016, 10:23:23 pm
Protagonistic palettes.

(http://i.imgur.com/D4jHZEO.png) (http://i.imgur.com/mc5nOAj.png) (http://i.imgur.com/m0hLTfa.png)(http://i.imgur.com/BVppCWQ.png)(http://i.imgur.com/4HgUO9C.png)(http://i.imgur.com/Eiy2P2j.png)(http://i.imgur.com/nbWqOj1.png)(http://i.imgur.com/setv1Ou.png)

1. Eye am Reimu, and eye am the air conditioning.
2. Kasen.
3. Byakuren.
4-8. TaurmegaTyrant's submissions, all of which are custom

Ordinary palettes.

(http://i.imgur.com/Vb45aMU.png)(http://i.imgur.com/AcLAwMC.png)(http://i.imgur.com/ICwaZ0q.png)(http://i.imgur.com/obttie3.png)(http://i.imgur.com/DNCn79b.png)

1. Reimarisa.
2. Super Mari(o)sa.
3. MegaMari.
4. Gruntilda Winkybunion from Banjo Kazooie, the devs of that game are now working on a new game called Yuuka-Laylee.
5. The great and powerful Marisa.

Edit: TaurmegaTyrant's Marisa palette submissions

(http://i.imgur.com/WwnvtXU.png)(http://i.imgur.com/4HYWTrs.png)(http://i.imgur.com/pZcqDBX.png)(http://i.imgur.com/tQA7B37.png)(http://i.imgur.com/6YJnz07.png)(http://i.imgur.com/bD9y1EX.png)

1. Conehead Zombie from Plants vs. Zombies.
2. Fala/Azel/Alvis from Fire Emblem 4
3. Limstella from Fire Emblem 7.
4. Lute from Fire Emblem 8.
5. Lyon from Fire Emblem 8.
6. Custom palette.
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya
Post by: Ricepigeon on May 26, 2016, 09:32:46 pm
That Grunty palette is amazing and I'm surprised I didn't think of it before.
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya
Post by: Looney Tooney on May 30, 2016, 05:06:11 am
(http://i.imgur.com/cqLbmYe.png)

la la lala la la!

(http://i.imgur.com/i0k96Xf.png)
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya
Post by: Ricepigeon on June 16, 2016, 06:14:55 am
(http://i.imgur.com/KFU4FQl.gif)

Demonstration of Sanae's revised wind mechanic. Instead of wind being its own dash animation like it was in Soku, Sanae can now summon wind during any non-hit state by pressing X+Y+Direction. Summoning wind will cost 25% of the wind gauge, and will begin recharging after about a second. Sanae can summon wind as long as Sanae has at least 1/4 of her wind gauge. She can also change the direction of the wind after a short delay. Also note that Sanae's wind gauge will have a slower rate of regeneration the more her gauge is depleted.
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: Ricepigeon on June 18, 2016, 07:30:22 am
(http://i.imgur.com/rAfcpwK.png)

Time to go crazy
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: IkuTronHD on June 18, 2016, 05:07:04 pm
(http://i.imgur.com/04bZOAw.png)
(http://i.imgur.com/Iau4vIV.png)
(http://i.imgur.com/UMElw1u.png)
(http://i.imgur.com/qg7ySCV.png)
(http://i.imgur.com/eLgcdHl.png)
(http://i.imgur.com/XzDqCFW.png)
(http://i.imgur.com/IRuru19.png)
(http://i.imgur.com/dUWaVpW.png)
(http://i.imgur.com/gd5dLat.png)
(http://i.imgur.com/JRDeivK.png)
(http://i.imgur.com/P9xPGPG.png)
(http://i.imgur.com/FOPdx6C.png)
(http://i.imgur.com/M8o7Vfl.png)
(http://i.imgur.com/jAAoAeW.png)
(http://i.imgur.com/VWtXYle.png)
(http://i.imgur.com/Rr9PXrK.png)
(http://i.imgur.com/OhrvCfQ.png)
(http://i.imgur.com/WER0N9s.png)
(http://i.imgur.com/HT7uDOU.png)
(http://i.imgur.com/mn75A3d.png)

1.) Cirno 2.) Golden Sanae 3.) Hata no Kokoro 4.) Iku Nagae 5.) Lyrica Prismriver 6.) Reimu Hakurei 7.) Tewi Inaba 8.) Mima 9.) Shinki 10.) Spain 11.) Dante 12.) Dizzeh 13.) Kanako 14.) KyKiske 15.) Luigi 16.) Luigi2 17.) LuigiFire 18.) MidnightLady 19.) SanaeizHigh 20.) SanaeMinusSuck 21.) Suwako
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: Yagoshi300 on June 18, 2016, 05:42:51 pm
(http://i.imgur.com/RjghkTi.png)

Good thing ABAB Haven't done a Sanae with Orochi Chris's Powers
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: PlasmoidThunder on June 18, 2016, 09:45:13 pm
Aang
(http://i.imgur.com/ABUNhwN.png)

Air Man (might be a little too OP)
(http://i.imgur.com/DwQxVOO.png)

Wrastor
(http://i.imgur.com/u8WOP67.png)
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: DoomBowser on June 20, 2016, 07:37:29 pm
My apologies for being a little bit late to this party, but hey, I finally got some palettes done.

(http://i.imgur.com/HBVyNG8.png)(http://i.imgur.com/J9L19HK.png)(http://i.imgur.com/kxG0WP1.png)(http://i.imgur.com/c95F2sq.png)(http://i.imgur.com/tKYs1E9.png)(http://i.imgur.com/IKep0Ow.png)(http://i.imgur.com/ofSsvby.png)

1. When it comes to the wind, being worshipped as a god and running roughshod over entire metagames, Anything Goes.
2. Medli from LoZ: the Wind Waker.
3. I was actually going to do the other flying one, but I couldn't get the multicoloured hair to work, so I settled on the cute one.
4. Kanako's wanting to become the goddess of technology had her task the kappa with building a robotic version of Sanae...or technologically augmenting the original Sanae into Meta-Sanae, whichever amused Kanako more.
5. SanAya Shameimaru
6. SaNitori Kawashiro
7. You know Sanae, you weren't the only one who had godliness thrust upon them by a snek that goes under the guise of a goddess.

Edit: due to a combination of forgetting that Aya was in SWR and not thinking properly, the original colours for the Aya palette were wrong, so they've been corrected.
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: PlasmoidThunder on June 20, 2016, 07:55:50 pm
The Aya palette kinda looks like Rashid, which also works.
Title: Re: [WIP] RicePigeons' WIPs: Sanae Kochiya (Palette template available)
Post by: TotalDramaXtremist on June 21, 2016, 03:15:56 am
You know I'm one to contribute to these palettes.......

Xtremist
(http://i.imgur.com/Dnw4IlT.png)
Sublime Wine
(http://i.imgur.com/tFG3srD.png)
Sublime Blueberry
(http://i.imgur.com/FiOmkJY.png)
Black n' White
(http://i.imgur.com/OaYZaLr.png)
Citrus Blaze
(http://i.imgur.com/kKnWDdY.png)
Exotic Peacock Spider
(http://i.imgur.com/axlnHyk.png)
Kyo CvS2 3P
(http://i.imgur.com/UQ9eqbw.png)
Title: Re: [WIP] RicePigeons' WIPs: Cirno
Post by: Ricepigeon on July 05, 2016, 01:02:53 am
(http://i.imgur.com/kIFxg4o.gif)

Spoiler, click to toggle visibilty

67 days remain...

Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: Ricepigeon on July 26, 2016, 04:37:26 am
(http://i.imgur.com/eL67F8c.png)

Palette template up
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: DoomBowser on July 26, 2016, 05:52:04 am
There's an error in the template with some of the pixels on the dress sharing colours with the wings, you'll probably have to zoom in to see them, they're in the red circle.
Spoiler, click to toggle visibilty

Edit: There is another pixel error where something is sharing a colour with the dress rim/socks around the left arm
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: IkuTronHD on July 26, 2016, 11:19:46 am
(http://i.imgur.com/H0EK8T3.png)(http://i.imgur.com/uJ8hFqM.png)(http://i.imgur.com/fcvBV3i.png)(http://i.imgur.com/o27baOK.png)(http://i.imgur.com/K67T3M1.png)

1.) Golden Cirno
2.) Hata No Kokoro
3.) Iku Nagae
4.) Mima
5.) Nuclear Cirno
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: PlasmoidThunder on July 26, 2016, 08:49:24 pm
Sunny Milk
(http://i.imgur.com/l5OtfV8.png)

Luna Child
(http://i.imgur.com/FQzrxMx.png)

Star Platinum Sapphire
(http://i.imgur.com/Xxdc0Ik.png)

Clownpiece
(http://i.imgur.com/jTEyIds.png)(http://i.imgur.com/6izZIHk.png)

Achi Cirno
(http://i.imgur.com/xeDLZ9m.png)

Ikazu Cirno
(http://i.imgur.com/G9MkRHw.png)

EDIT:
Mercy
(http://i.imgur.com/r7ngNYn.png)
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: DoomBowser on July 26, 2016, 10:06:43 pm
Baka
(http://i.imgur.com/i3Kz9Q2.png)(http://i.imgur.com/ohUeuGP.png)(http://i.imgur.com/Sc67Uxn.png)(http://i.imgur.com/fSWqSga.png)(http://i.imgur.com/A38C6jz.png)(http://i.imgur.com/8OmprQJ.png)(http://i.imgur.com/VVxzEu0.png)(http://i.imgur.com/78hF8tW.png)(http://i.imgur.com/TxdbNcM.png)

9. Eye am the shrine maiden now.
9. Team 9 member! Daiyousei.
9. Team 9 member! Rumia.
9. Team 9 member! Wriggle Nightbug.
9. Team 9 member! Mystia Lorelei.
9. A certain Touhou kitty (fun fact: if you were to fight all the windows era bosses in order, Cheeeeeeeeeeeeeen would be the 9th boss).
9. Eye have spent all my life freezing others, what happens if eye freeze myself?
9. Gem waifu Mega Diancie.
⑨. Meta Crystal/Metal Cirno (fun fact: the Metal Mario fight in Smash 64's classic mode is the 9th stage).

Edit: TaurmegaTyrant's stuff
(http://i.imgur.com/iNy6h1o.png)(http://i.imgur.com/6itcGEu.png)(http://i.imgur.com/iKYXsKT.png)(http://i.imgur.com/MlHttCs.png)(http://i.imgur.com/LJ42s72.png)(http://i.imgur.com/AMKMnHL.png)(http://imgur.com/Pn9pxGF.png)

1. Chara.
2. Monoe from Yume Nikki.
3. Fae from Fire Emblem 6.
4, 5 and 6. Original palettes.
7. Hina Kagiyama, added because it was similar to palette 5.
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: Ricepigeon on August 06, 2016, 02:07:10 am
While the final touches are being added to Cirno and no news of when the hell the PS4 version of ULiL is getting released, work on Reisen has resumed.

(http://i.imgur.com/HEkhvs4.png)

As always, palette template.

(http://i.imgur.com/Pt5naYe.png)(http://i.imgur.com/WlyJFWV.png)(http://i.imgur.com/EGRdgFj.png)

All three of Reisen's default colors from Imperishable Night, Legacy of Lunatic Kingdom, and Scarlet Weather Rhapsody, respectively.
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: DoomBowser on August 06, 2016, 09:05:31 am
Rabbit season, but with the rabbits doing the shooting.

(http://i.imgur.com/461oze5.png)(http://i.imgur.com/zWlSBO5.png)(http://i.imgur.com/VdAOstq.png)(http://i.imgur.com/F4QQjqz.png)(http://i.imgur.com/HSxm4ti.png)(http://i.imgur.com/1sEbFdD.png)

1. Seiran.
2. Ringo Starr.
3. Zero Suit Samus wearing a bunny hood.
4. Expand Udonge to feature length :}
5. Kaguya HouReisen.
6. Fire Mario Mokou.
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: IkuTronHD on August 06, 2016, 09:40:29 am
(http://i.imgur.com/JuvsYyj.png)(http://i.imgur.com/GimprFn.png)(http://i.imgur.com/321Dq41.png)(http://i.imgur.com/5xI5noP.png)(http://i.imgur.com/2WkGqgv.png)(http://i.imgur.com/hDNCrsS.png)

1. Hata No Kokoro
2. Iku Nagae
3. Mima
4. Original 1
5. Tenshi Hinanai
6. Golden Reisen
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: Ricepigeon on August 06, 2016, 09:32:15 pm
(http://i.imgur.com/5xI5noP.png)

4. Original 1

That immediately gave me the impression it was supposed to be the "other" Reisen. (https://en.touhouwiki.net/wiki/Rei%27sen)
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: IkuTronHD on August 06, 2016, 09:37:31 pm
You caught me
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: smoke072 on August 07, 2016, 12:01:33 am
Been a while, so here some palettes from me:

(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kula_zpsh0qo7anp.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kula_zpsh0qo7anp.png.html)
(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kusanagi_zps1bavfzew.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kusanagi_zps1bavfzew.png.html)
(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kyouko_zpsow56kjtt.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kyouko_zpsow56kjtt.png.html)
(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Eirin_zpsgawll3lw.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Eirin_zpsgawll3lw.png.html)

1. Kula
2. Kusanagi
3. Kyouko
4. Eirin
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: Weiss Circal on August 07, 2016, 02:47:03 am
While the final touches are being added to Cirno and no news of when the hell the PS4 version of ULiL is getting released, work on Reisen has resumed.

(http://i.imgur.com/HEkhvs4.png)

As always, palette template.

(http://i.imgur.com/Pt5naYe.png)(http://i.imgur.com/WlyJFWV.png)(http://i.imgur.com/EGRdgFj.png)

All three of Reisen's default colors from Imperishable Night, Legacy of Lunatic Kingdom, and Scarlet Weather Rhapsody, respectively.


YEAH FOR REISEN! :D
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: ComboAssassin20 on August 26, 2016, 09:22:36 pm
I cannot wait for the usagi
Title: Re: [WIP] RicePigeons' WIPs: Cirno [Palette Template inside]
Post by: Ricepigeon on September 06, 2016, 04:46:32 am
(http://i.imgur.com/5PQ31Eu.gif)

Mind Explosion. Reisen's default 236 from SWR/Soku. Still safe on block, but not to the same level as in source. Unlike Soku, it can also be used in the air, similar to her C bullets in that game. Like Soku, it also curves slightly toward the opponent.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 08, 2016, 05:04:39 am
(http://i.imgur.com/dB6C9wk.gif)

Ultrared Field. Just like in Soku, Reisen becomes completely invisible if the opponent is inside the field, which also grants her projectile immunity. Unlike Soku, determining whether the field is initially placed at Reisen's location or her opponent's depends on how the move is executed, either by using ~F, D, DF, x or with ~B, D, DB, x, with the latter being smaller and not lasting as long. This change was necessary due to her simultaneously possessing Ultraviolet Field, which replaced Ultrared Field if selected in source. Only one field can be active at any time, which also goes for Ultraviolet Field.

Come to think of it, wouldn't it have been more accurate/correct to call this move Infrared Field instead?
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 13, 2016, 04:01:59 am
(http://i.imgur.com/IMa6MjN.gif)

Ultraviolet Field. Like Ultrared Field, the placement is dependent on wether 623 or 421 is executed. It differs drastically, however, as it produces an illusionary clone of Reisen that copies her movements, essentially allowing Reisen to greatly extend the range of her normals as long as the opponent is inside the field. The clone cannot be hit, and always stays at a fixed position in front of Reisen. There is, however, a small damage penalty that is applied, and the move does not affect Reisen's other specials.

(http://i.imgur.com/ipeGjEY.gif)

Undersense Break, the last of Reisen's 623/421 specials. Reisen's best anti-air, as it has quick startup and upper body invincibility, and covers the entire area around Reisen. Unlike Soku, this move is classed as a melee attack rather than a projectile, so don't expect to block it if you get caught inside it while in midair.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: PlasmoidThunder on September 13, 2016, 04:20:39 pm
Couldn't really think of any, so here's two:

Yorihime
(http://i.imgur.com/qSIIPxF.png)

Toyohime
(http://i.imgur.com/WEDYWHk.png)
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 17, 2016, 05:45:08 am
(http://i.imgur.com/6mvPkSx.gif)

Optic Blast Illusionary Blast. This one can only be used on the ground, and slower startup than Mind Explosion, but is safe on block. Can also beat out most other projectiles as well.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: ExL on September 17, 2016, 11:48:31 am
Cyclops would be proud of that (http://www.infinitymugenteam.com/Forum_345/Smileys/classic/cyc.gif)
I liked her ripple projectiles a lot, especially charging them in air, they aren't in your rendition are they?
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 22, 2016, 01:25:40 am
(http://i.imgur.com/W1U96t4.gif)

Spell-breaking Drug. Loosely based off of the system card of the same name from Hisoutensoku, except now it's a mid-ranged projectile instead of a melee attack. For those not familiar with the card's original effect, it would essentially deal low damage but destroys the top card of your opponent's hand on hit, but consumed the card in the process. This time around it depletes 1000 power on hit, but Reisen only carries a limited stock and can only use the drug as long as she has stock to spare. She'll start off each round with at least one drug, which carries over between rounds. She'll gain more when she reaches 55% and 10% of her maximum health, and can hold up to three at once. The power reduction can be avoided completely if the opponent blocks it, so use them sparingly
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Weiss Circal on September 22, 2016, 03:39:41 am
(http://i.imgur.com/W1U96t4.gif)

Spell-breaking Drug. Loosely based off of the system card of the same name from Hisoutensoku, except now it's a mid-ranged projectile instead of a melee attack. For those not familiar with the card's original effect, it would essentially deal low damage but destroys the top card of your opponent's hand on hit, but consumed the card in the process. This time around it depletes 1000 power on hit, but Reisen only carries a limited stock and can only use the drug as long as she has stock to spare. She'll start off each round with at least one drug, which carries over between rounds. She'll gain more when she reaches 55% and 10% of her maximum health, and can hold up to three at once. The power reduction can be avoided completely if the opponent blocks it, so use them sparingly


Interesting...
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 22, 2016, 05:39:15 am
(http://i.imgur.com/F8zsUuu.gif)

Shortsight "X-Wave". At first glance it seems to be a super version of Undersense Break. Though lacking in damage, it makes up for this in its utility, as not only does it possesses true startup invincibility instead of only on the upper body, but on hit or block it causes also Reisen to be surrounded by an illusory clone for 8 seconds, as if the opponent were inside her Ultraviolet Field.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 25, 2016, 11:47:01 pm
(http://i.imgur.com/u99VK40.gif)
Hyper Mystic Ray Red Eyes "Lunacy Ray". Loosely based off of her "Lunatic Blast" spellcard from Soku, except in a sweeping motion that hits OTG. Who knows, she might even be able to hit a certain extradimensional warlord tentacle monster with this...
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on September 28, 2016, 06:22:04 am
(http://i.imgur.com/xvfYIdB.gif)

"Lunatic Red Eyes", Reisen's signature move and the first of her two selectable Last Words. Although it may look like it, this move isn't truly a fullscreen attack. It's also Reisen's only air-usable spellcard.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on October 02, 2016, 04:58:50 am
(http://i.imgur.com/V7ijJkr.gif)
Tele-Mesmerism. Reisen's Last Word from Imperishable Night. Tracks the opponent's position. The strike can also be delayed by holding the button, causing the tracers to condense. Charging the super causes the final laser to deal additional hits, and can be charged up to one second after the tracers first appear. When fully charged, it allows Reisen to regain control before the laser disappears, so it's good for okizeme.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on October 04, 2016, 03:42:47 pm
So there's been an unexpected change in plans:

(http://vignette1.wikia.nocookie.net/mugen/images/5/5f/Reisen_RP-Idle.gif/revision/20161004040236) -> (http://vignette1.wikia.nocookie.net/mugen/images/5/5f/Reisen_RP-Idle.gif/revision/latest?cb=20161004040236)

Up until now, Reisen has been using her SWR sprites with color separation to allow for additional palettes such as her Imperishable Night colors. However, Reddosukato's edited sprites incorporates her IN blazer much more effectively than any color separation palette tricks can, so she'll be transitioning to those. These sprites also have the added bonus of already having most of the color separation done aside from her socks, so the current template should still be suitable. However, I will be uploading a new palette template later to fully accomodate for the new sprites.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: PlasmoidThunder on October 04, 2016, 04:00:55 pm
The lines on the skirt looks a little bit weird though.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: Ricepigeon on October 04, 2016, 04:16:57 pm
The lines on the skirt looks a little bit weird though.

(https://en.touhouwiki.net/images/thumb/1/11/IoMIoEVolume1ReisenU.jpg/274px-IoMIoEVolume1ReisenU.jpg)(https://en.touhouwiki.net/images/f/f4/11Udonge2.png)(https://en.touhouwiki.net/images/thumb/0/0c/Th15Reisen.png/200px-Th15Reisen.png)

Her original outfit had a pleated skirt, whereas her outfit in SWR and LoLK didn't, which is what I think the sprite artist was trying to go for
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: PlasmoidThunder on October 04, 2016, 04:19:07 pm
Well yeah, but it kinda just looks like her regular skirt with lines down it, rather than a pleated one.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template inside]
Post by: _Data_Drain_ on October 04, 2016, 04:35:28 pm
Well yeah, but it kinda just looks like her regular skirt with lines down it, rather than a pleated one.

I think I see what you mean. There should be more shading where those lines are. To give a better sense of depth.

Right now, it's just dark lines over the original skirt shading. But technically... the whole thing would need to be re-shaded to make it more natural looking.

Though that might end up being more trouble then it's worth....
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: Ricepigeon on October 06, 2016, 05:55:23 am
(http://i.imgur.com/P5ERj55.png)

Updated palette template to accommodate for Reisen's new sprites. Fortunately the palettes made for the old template can easily be ported over so there shouldn't be a need to redo them. Also includes Reisen's bunny tail which I wasn't aware was in her old sprites.

(http://i.imgur.com/WXDyWys.png)(http://i.imgur.com/U0PS9yv.png)(http://i.imgur.com/PJtPNkx.png)

The original three palettes for her Imperishable Night, Scarlet Weather Rhapsody, and Legacy of Lunatic Kingdom colors, respectively.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: IkuTronHD on October 06, 2016, 04:45:22 pm
(http://i.imgur.com/LHsTicM.png)(http://i.imgur.com/SkNV4W2.png)(http://i.imgur.com/fkvHtyF.png)(http://i.imgur.com/1f3TfjA.png)
(http://i.imgur.com/d4XzUUN.png)(http://i.imgur.com/g1adTnd.png)(http://i.imgur.com/Rd7AVYJ.png)(http://i.imgur.com/xIWu47E.png)
(http://i.imgur.com/h4cDUij.png)(http://i.imgur.com/N6rwC2j.png)

1.Valentine (Skullgirls)
2.Parasoul (Skullgirls)
3.Remilia Scarlet
4.Yuuka Kazami
5.Cirno
6.Lie Meiling
7.Patchouli Knowledge
8.Iku Nagae
9.Koishi Komeji
10.Original 01
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: _Data_Drain_ on October 06, 2016, 05:17:58 pm
So... I made a palette for her.

(http://i.imgur.com/Io5b1iz.png)

I based her on Kaguya from Okami. Also.... I know you might not be accepting palettes for these characters. But I figured I'd show them too while I was at it.

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: ComboAssassin20 on October 06, 2016, 05:39:55 pm
I cannot wait for reisen's release
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: PlasmoidThunder on October 06, 2016, 06:24:58 pm
Updates to my previous two submissions, Yori and Toyo:
(http://i.imgur.com/OD4gC88.png)
(http://i.imgur.com/YHrCHiw.png)

And D.Va:
(http://i.imgur.com/o2QVigE.png)
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: _Data_Drain_ on October 06, 2016, 07:21:18 pm
Okay, so I decided to make another palette....

(http://i.imgur.com/kXwEbRy.png)

I based this one off of the Nintendo Badge Arcade's mascot, the Arcade Badge Bunny.

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: PlasmoidThunder on October 06, 2016, 09:30:33 pm
And two more...

Dat bunny hat girl what pilots a mech in some fighting game
(http://i.imgur.com/s4P8VjH.png)

PoFV alt
(http://i.imgur.com/vKxDGVM.png)
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: DoomBowser on October 06, 2016, 10:53:44 pm
(http://i.imgur.com/G7pq6UD.png)(http://i.imgur.com/1xvBW5l.png)(http://i.imgur.com/YffStZ7.png)(http://i.imgur.com/G86mpRK.png)(http://i.imgur.com/lkG1Xss.png)(http://i.imgur.com/V92Cx9f.png)

Conversions of my original palette submissions, same as before: Seiran, Ringo, Zero Suit Samus with bunny hood and tanooki tail, Expand Udonge, Kaguya and Mokou.
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: smoke072 on October 07, 2016, 12:17:08 am
Palette updates to match the new one:

(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kula_Updated_zpsnpanvl0i.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kula_Updated_zpsnpanvl0i.png.html)

(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kusanagi_Updated_zpsnxbsexmw.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kusanagi_Updated_zpsnxbsexmw.png.html)

(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Kyouko_Updated_zpssf2prbwc.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Kyouko_Updated_zpssf2prbwc.png.html)

(http://i917.photobucket.com/albums/ad12/smoke072/Reisen_Eirin_Updated_zpsgo8bb2kl.png) (http://s917.photobucket.com/user/smoke072/media/Reisen_Eirin_Updated_zpsgo8bb2kl.png.html)

1. Kula
2. Kusanagi
3. Kyouko
4. Eirin
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: Ricepigeon on October 07, 2016, 04:01:10 pm
(http://i.imgur.com/fkvHtyF.png)

3.Remilia Scarlet

(https://de.touhouwiki.net/images/thumb/d/d3/Th09TewiInaba.png/217px-Th09TewiInaba.png)

Needs a little minor adjustments and it would fit perfectly
Title: Re: [WIP] RicePigeons' WIPs: Reisen U. Inaba [Palette Template v.2 inside]
Post by: IkuTronHD on October 07, 2016, 04:54:27 pm
ok
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet
Post by: Ricepigeon on October 16, 2016, 12:03:24 am
(http://i.imgur.com/pnqxoop.gif)

Demon Lord Walk. Not only does Remilia have projectile invincibility during the hops, but also allows her to easily carry an opponent into the corner. Each version gets progressively faster startup and more hops, but becomes more punishable on block.

(http://i.imgur.com/hmwBRPl.gif)

Demon Lord Cradle. Remilia's basic DP special. Each version has its own angle and own amount of startup invincibility.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet
Post by: Ricepigeon on October 17, 2016, 10:58:25 pm
(http://i.imgur.com/4mcbqw4.gif)

Vampire Kiss. Remilia's Command Grab. Heals her on a 1:1 basis. Has a long amount of startup, however.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet
Post by: Ricepigeon on October 21, 2016, 05:25:48 am
(http://i.imgur.com/CGuD5Um.gif)

Chain Gang. The light and medium versions spawn an aimed projectile that activates after a delay. The heavy version, however, pulls Remilia toward the opponent on hit. Blocking it, however, can be disadvantageous.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet
Post by: Ricepigeon on October 22, 2016, 11:56:25 pm
(http://i.imgur.com/6szu6Gs.gif)

Divine Spear "Spear the Gungnir". Remilia's trademark spellcard. Causes wallbounce on hit.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet
Post by: Ricepigeon on October 23, 2016, 11:06:40 pm
(http://i.imgur.com/MHTrWyS.gif)

Scarlet Devil. Remilia's namesake spellcard, now one of her last words. A reversal whose invincibility lasts throughout the entire duration of the active frames, but heavily punishable on block. It also hits OTG, so it has alot of potential setups.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: Ricepigeon on October 25, 2016, 03:55:31 am
(http://i.imgur.com/W5PLrgH.png)

Color separation template for the aspiring palette makers. Have fun.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: _Data_Drain_ on October 25, 2016, 04:27:33 am
(http://i.imgur.com/MrgTfjy.png)

"Who's the girl next door living in the haunted mansion?"

I originally did this for Flandre.... But I think Remilia works better for this palette. I might make more later. But for now.... I hope this will do.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: vgma2 on October 25, 2016, 04:38:33 am
Ok, I swear I will post some palettes before she gets released this time.
No way I'm missing it again.
Someone punch me if I do.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: _Data_Drain_ on October 25, 2016, 06:39:18 am
(http://i.imgur.com/qB5qBsz.png)

I made another palette. It's not really based off of anything besides some Halloweenish stuff. Like a pumpkin and whatnot.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: IkuTronHD on October 25, 2016, 04:21:28 pm
Remilia Colors:
(http://i.imgur.com/o15z8bs.png)(http://i.imgur.com/s18AwAd.png)(http://i.imgur.com/Y6yebW9.png)(http://i.imgur.com/2liKVz5.png)
(http://i.imgur.com/n8b2T9Z.png)(http://i.imgur.com/KKOXWUz.png)(http://i.imgur.com/B8ZPdEa.png)(http://i.imgur.com/8IVYrTN.png)
(http://i.imgur.com/eJdP8sD.png)(http://i.imgur.com/PfttDA4.png)

1)Cirno
2)Daniel
3)Flandre Scarlet
4)Ghost
5)Hata no Kokoro
6)Hong Meiling
7)Iku Nagae
8)Koakuma
7)Lie Meiling
8)Ronald McDonald
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: DoomBowser on October 26, 2016, 12:22:23 am
Bloodsuccing vampires.
(http://i.imgur.com/WTe2Do0.png)(http://i.imgur.com/BiKIYNJ.png)(http://i.imgur.com/4VGSOaL.png)(http://i.imgur.com/pbPZ6N4.png)(http://i.imgur.com/0YOeAGo.png)(http://i.imgur.com/fgpAzGh.png)

1. Perfect meido.
2. Patchy.
3. Corin Charite.
4. Mumumu Mikaboshi.
5. Rachel Alucard.
6. Lunala -- in reference to the upcoming release of Pokémon Sun and Moon.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: PlasmoidThunder on October 26, 2016, 01:36:45 am
Obligatory Flandre palette - the one on the left makes use of the yellow from her neckerchief thingamawhatsit, while the one on the right ignores it (yes, I know Iku has already posted one)
(http://i.imgur.com/avmBSpA.png)(http://i.imgur.com/ddJidas.png)

EoSD Remi
(http://i.imgur.com/fwjtXb5.png)

Kurumi
(http://i.imgur.com/C34pwlx.png)

Dracula
(http://i.imgur.com/Y2Ik5to.png)

Demitri Maximoff
(http://i.imgur.com/IN8VbPd.png)

Jedah Dohma
(http://i.imgur.com/Bd50kUL.png)

Moka Akashiya
(http://i.imgur.com/7U5qXbY.png)

The other Moka Akashiya
(http://i.imgur.com/64MMK6T.png)

Meta Knight
(http://i.imgur.com/fAVLMK6.png)
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: Taur on October 26, 2016, 02:49:08 am
Suddenly... Taur.

(http://i.imgur.com/n27qMXD.png)

Custom colours.

(http://i.imgur.com/eVhfAnb.png)

Pure Odio from Live-A-Live

(http://i.imgur.com/DvIxCLI.png)

Custom colours.

EDIT:
One moar, as a suggestion from a certain Duum Browser.

(http://i.imgur.com/zj0wJpF.png)

Vampire Flower from PvZ GW2, or as you like to call it, Post-Op Flowey. ;P
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: Dawn de Era on October 27, 2016, 04:30:45 pm
(http://i.imgur.com/5mmEdqZ.png)

Flower (BFDI/BFDIA/IDFB) palette.

(http://i.imgur.com/HPx9M4I.png)

Vampire Matt (Eddsworld) palette.
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: DoomBowser on October 27, 2016, 05:25:23 pm
Extra stage palette:
(http://i.imgur.com/CGNVUkX.png)

Pumpkin Remi.
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs: Remilia Scarlet (Palette Template Inside)
Post by: vgma2 on October 28, 2016, 09:19:31 am
(http://i.imgur.com/iLtaNvl.png)
Red & Black
(http://i.imgur.com/dO9Lmst.png)
Sakura Colours

EDIT: A few more:
(http://i.imgur.com/ugk51w8.png)
Autumn Leaves
(http://i.imgur.com/xJ8rq3M.png)
Mono Shift
(http://i.imgur.com/aMr7y6I.png)
Blue & Red
I hope I'm not too late with these last ones.
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: Ricepigeon on November 01, 2016, 02:35:54 am
Might as well give you guys a head start

(http://i.imgur.com/68a3Kyh.png)

May or may not be subject to change later on down the road but I doubt it
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: IkuTronHD on November 01, 2016, 02:23:14 pm
(http://i.imgur.com/pJIQIO3.png)(http://i.imgur.com/PQgOu6n.png)(http://i.imgur.com/mJvcSVe.png)

1.Parasoul
2.Ichigo
3.Ghost
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: vgma2 on November 02, 2016, 06:28:14 am
(http://i.imgur.com/nP68BaX.png) (http://i.imgur.com/HxqqA97.png)
White Void, Cold Steel Hakumen (+Alternate)
I just had to do this one.
Left is Youmu's blue eyes while right is Hakumen's red eyes.
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: smoke072 on November 02, 2016, 09:52:06 pm
(http://i917.photobucket.com/albums/ad12/smoke072/Youmu_Yuyuko_zpsjrr3q02m.png) (http://s917.photobucket.com/user/smoke072/media/Youmu_Yuyuko_zpsjrr3q02m.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Youmu_Tenshi_zpsw55gt0zm.png) (http://s917.photobucket.com/user/smoke072/media/Youmu_Tenshi_zpsw55gt0zm.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Metal_Youmu_zpsvndqrotz.png) (http://s917.photobucket.com/user/smoke072/media/Metal_Youmu_zpsvndqrotz.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Youmu_Rasetsu_zpssxsvoytw.png) (http://s917.photobucket.com/user/smoke072/media/Youmu_Rasetsu_zpssxsvoytw.png.html)(http://i917.photobucket.com/albums/ad12/smoke072/Youmu_Golden_zpsdxlqwxex.png) (http://s917.photobucket.com/user/smoke072/media/Youmu_Golden_zpsdxlqwxex.png.html)

1. Yuyuko
2. Tenshi
3. Metal Youmu
4. Rasetsumaru
5. Golden Youmu
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: PlasmoidThunder on November 03, 2016, 11:24:01 am
I have a few palette ideas, but I was wondering if any changes were going to be made to the colour separation before I made them. Specifically...
-The scabbard and the hilt share the same colour.
-The seeds of the flower share the same colour as the decoration on the hilt.
-The secondary colour of the petals (the blue) shares the same colour as the inner part of the ribbon on the scabbard (which is a bit hard to see due to your choice of sprite).
One of the palettes I was going to do is based on a character who wears a red cape, which is what the scabbard would represent, but the hilt of the character's sword is grey/black, not red.

But here's one anyway, based on Meira from Story of Eastern Wonderland:
(http://i.imgur.com/EYM1cHP.png)
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: Dumanios on November 03, 2016, 07:47:10 pm
(http://i.imgur.com/jQ9gUHO.png)

Some other silver-haired blade-wielding stage 5 boss.
Title: Re: [WIP] RicePigeons' WIPs: Youmu Konpaku (Palette Template Inside)
Post by: PlasmoidThunder on December 22, 2016, 01:14:13 pm
Slight update to the Meira palette
(http://i.imgur.com/oP6Fwlg.png)

And then...
Ike
(http://i.imgur.com/YiohS4T.png)

Vergil
(http://i.imgur.com/tYmBTkG.png)

Cloud
(http://i.imgur.com/7FWjR2d.png)

Sephiroth
(http://i.imgur.com/O8vXSR0.png)

Haohmaru
(http://i.imgur.com/21Ysr64.png)

Young Genji (with default Genji's sword because it looked more interesting)
(http://i.imgur.com/7VKvBB8.png)

Yoshimitsu (SCV)
(http://i.imgur.com/HLvXC8E.png)

EDIT:

Moonbitch #1
(http://i.imgur.com/h9wAIVL.png)
Title: Re: [WIP] RicePigeons' WIPs (Current: Ichirin Kumoi)
Post by: Ricepigeon on March 02, 2017, 09:39:39 pm
Spoiler: Image Heavy (click to see content)

Just realized I never posted anything in this thread regarding Ichirin
Title: Re: [WIP] RicePigeons' WIPs (Current: Ichirin Kumoi)
Post by: Ricepigeon on March 03, 2017, 03:37:44 am
(http://i.imgur.com/RdNLpBo.gif)
Deadly Wind of Penitence. The range and damage is offset only by its startup and recovery, but Ichirin does have a few tools to set up this spellcard.
Title: Re: [WIP] RicePigeons' WIPs (Current: Ichirin Kumoi) [Palette Template inside]
Post by: Ricepigeon on March 05, 2017, 12:58:29 am
(http://i.imgur.com/GA81HrO.png)

Its getting close
Title: Re: [WIP] RicePigeons' WIPs
Post by: Ricepigeon on May 04, 2017, 09:17:47 pm
(https://images.discordapp.net/.eJwNxkEOhCAMAMC_8AAKAQv4G4IETYQSWk_Gv-_OaV71rFvt6hSZvAMcFxdah2ahlVvVjajdNc-LdaEOWSSXs9chDDZ6g24LIVjvt_gvOJMCRocmpujRYkLoT6vDGKvnaOr7ASd3Ipg.UcLkIIV7SjOsiK9ZTuRd3E28Gww?width=400&height=300)

Its a meme, but we've come full circle, yes?
Title: Re: [WIP] RicePigeons' WIPs
Post by: RoySquadRocks on May 04, 2017, 09:26:48 pm
SUIKA!!!!! AAAAAAAAAAAHHHHHH!!!!!!!!!
Title: Re: [WIP] RicePigeons' WIPs
Post by: ,mem on May 04, 2017, 09:29:06 pm
Drunker waifu is here
Oh wait waifa
Title: Re: [WIP] RicePigeons' WIPs
Post by: Ricepigeon on May 04, 2017, 09:52:22 pm
Some more Suika stuff...

Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs
Post by: RoySquadRocks on May 04, 2017, 09:56:42 pm
(http://media.ign.com/games/image/article/738/738102/gaijin4koma_peersblog_1200684654.jpg)
Title: Re: [WIP] RicePigeons' WIPs
Post by: ,mem on May 04, 2017, 10:04:38 pm
.....Well you killed it see you guys later i'm going back to watch my demented Touhou series see ya. Also good luck with drunk waifa/not actually drunk waifa/ ghost waifu.
Title: Re: [WIP] RicePigeons' WIPs
Post by: Ricepigeon on May 04, 2017, 10:23:58 pm
(https://images.discordapp.net/.eJwNycENwyAMAMBdGAADicDJDn11AosgggQxAueTqru3972PukdVuzpF-twBjjIjj0NP4UE56cyca6Jepo7cgEQoni1dMsHi4q1DXBw6vxmzIixmC-i9xeBWDP6f8KJWHr7fVEX3K6vvD5dZJF0.ktOFhiz1MOsPvhkvYBP_VT7EGk8)
Title: Re: [WIP] RicePigeons' WIPs
Post by: gem a.k.a. MiltJr on May 10, 2017, 01:45:09 am
Better get those bottles ready the drunks are coming to play!!
(http://pancakesandwhiskey.com/wp-content/uploads/2015/03/sake_large2_752_501_90.jpg)
Patchouli Reactionhttps://drive.google.com/file/d/0BzOW8uxPvcVvdzJ3MnVaWk00TUU/view?usp=sharing (https://drive.google.com/file/d/0BzOW8uxPvcVvdzJ3MnVaWk00TUU/view?usp=sharing)
MeiLing Reactionhttps://drive.google.com/file/d/0BzOW8uxPvcVvUDhlcFZPQ05FNWs/view?usp=sharing (https://drive.google.com/file/d/0BzOW8uxPvcVvUDhlcFZPQ05FNWs/view?usp=sharing)
Title: Re: [WIP] RicePigeons' WIPs
Post by: R565 on May 10, 2017, 03:10:59 am
Oh hey guys what's going o....SUIKA!!!!!

Oh cool, best tanuki waifu going to be made in RP style.
Title: Re: [WIP] RicePigeons' WIPs
Post by: HexagoN on May 16, 2017, 02:48:38 am
I made some palettes for Ichirin!

(http://i.imgur.com/fEsybG3.png)(http://i.imgur.com/2KeL2wZ.png)(http://i.imgur.com/VHd3ROV.png)(http://i.imgur.com/90STCit.png)(http://i.imgur.com/tZnvB3L.png)(http://i.imgur.com/eLHF0Vq.png)

I don't know if you still accepting palettes though.  :thinking:
Title: Re: [WIP] RicePigeons' WIPs [Current: Mima]
Post by: Ricepigeon on July 16, 2017, 03:16:18 am
(http://i.imgur.com/DQWO4wb.png)

Its that time again
Title: Re: [WIP] RicePigeons' WIPs [Current: Mima]
Post by: Realra on July 17, 2017, 04:42:42 pm
I'm leaving these here.
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: Ricepigeon on August 09, 2017, 08:37:09 pm
So time to get a head start on the next two big WIPs planned.

(https://media.discordapp.net/attachments/312760370366251009/344909976550113281/Mamizou_RP-PalTemplate.png)

(https://media.discordapp.net/attachments/184063577714458635/344890858954555404/Suika_RP-PalTemplate.png)

And yes, feel free to take this as confirmation that Suika is planned right after Mamizou.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: RoySquadRocks on August 09, 2017, 08:48:42 pm
AAAAAAAHHHH!!!!!!! Thank you thank you thank you!!!! I'm SOOO making a special intro for my Retro Suika right NOW!!!!

Here are my palettes so far:
(http://i.imgur.com/PjNvmbC.png)
Valkyrie

(http://i.imgur.com/4jce3nm.png)
Earthworm Jim

(http://i.imgur.com/T4KUg6Y.png)
Gameboy

I'll be making more later. Good luck on your two projects, bud! Looking forward to try this Suika out!

EDIT: All palettes have been updated.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: The 14th Doctor on August 09, 2017, 09:27:57 pm
Decided to make an Amitie themed palette, well, I started working on it, and Tiniest Turtles finished it up. Oh, I also updated a bit

(http://imgur.com/ctcULtZ.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: DoomBowser on August 09, 2017, 09:46:31 pm
I might tweak this one down the line to fine tune shading contrasts and what have you, but...

(http://i.imgur.com/yCGJCeV.png) (http://i.imgur.com/mTg00QG.png)

It's good old bad king dad.

Edit: updated shading contrast.

Edit2: Added the character who is totally a hermit and not in any way an oni.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: Solarflared on August 09, 2017, 11:05:00 pm
Oh, boy, here we go, three palettes ripped straight from RoySquadRocks' Retro Suika, since he's taking his own character's gameboy palette and putting it here.

(http://i.imgur.com/KE3dSeb.png)
(http://i.imgur.com/aPvNLWa.png)
(http://i.imgur.com/2M86Trw.png)

More to come later.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: RoySquadRocks on August 09, 2017, 11:38:10 pm
^ THESE ARE SO COOL! I LOVE IT!!! :D :D :D :D

(http://i.imgur.com/165Eaci.png)
Tohru Kobayashi

(http://i.imgur.com/cCjSo6i.png)
Kanna Kamui

(http://i.imgur.com/uSinPAc.png)
Sully

(http://i.imgur.com/YFx5fVq.png)
Shrek

EDIT: All palettes have been updated.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: シム (Shim) on August 10, 2017, 12:32:23 am
I made my own palette, with some help from Tiniest Turtles, for Mamizou, Tanooki Mario!! :D

(https://cdn.discordapp.com/attachments/288104208782327820/344970626366177280/Mamizou_RP-PalTemplate.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: PlasmoidThunder on August 11, 2017, 01:37:08 am
[avatar]http://i.imgur.com/mbu9hK7.png[/avatar]Oni:
(http://i.imgur.com/G9yChGV.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: RoySquadRocks on August 11, 2017, 02:05:18 pm
New palettes from me! And previous palettes from my previous posts have been updated for lime green reasons.

(http://i.imgur.com/0TvSad3.png)
Draco Centauros

(http://i.imgur.com/b9UCOw2.png)
Satan (Puyo Puyo)

(http://i.imgur.com/YpWE6xN.png)
Kat

(http://i.imgur.com/z3DenM6.png)
Ana

(http://i.imgur.com/4m2DjXk.png)
D.Va

(http://i.imgur.com/cQaymix.png)
Susie
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: The 14th Doctor on August 11, 2017, 04:44:36 pm
Decided to make yet another Puyo Puyo themed palette for Suika, this time being Seriri. Updated it a bit so it is less bright in certain areas.

(http://imgur.com/Tw21078.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: EndercreeperMugen on August 14, 2017, 09:35:12 pm
Tried a hand at making a Kirino Kousaka palette for Suika:
(http://imgur.com/uSglquF.png)
Had to do some imaginative stretching with this palette, such as making the bottles based-off Ramune soda.
Might be back with a few more.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: PlasmoidThunder on August 15, 2017, 03:02:44 am
[avatar]http://i.imgur.com/mbu9hK7.png[/avatar]Bo' Rai Cho (Deadly Alliance):
(http://i.imgur.com/4RgWXw2.png)

Bo' Rai Cho (Armageddon):
(http://i.imgur.com/Xobd0h0.png)

Seija:
(http://i.imgur.com/6qPhnNW.png)

Yuugi:
(http://i.imgur.com/MLz78dl.png)

Konngara:
(http://i.imgur.com/zixHLPp.png)

RED Demoman:
(http://i.imgur.com/068At7p.png)

BLU Demoman:
(http://i.imgur.com/GbsNy8l.png)

I think I'll make this do.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: EndercreeperMugen on August 15, 2017, 03:40:53 am
Got another Suika palette. Once more based off of a character from Oreimo, it's Kuroneko;
(http://imgur.com/4tXLtyO.png)
Kept the Ramune bottle that I used for the Kirino palette, since I'm uncreative. This may or may not be my last palette submission, depends if I can think-up any other palettes.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: Ricepigeon on August 16, 2017, 05:21:45 am
(http://i.imgur.com/4id4Ykj.gif)

Youkai Tsurube Transformation. A delayed projectile. Like most of Mamizou's other Specials, it requires Mamizou to have at least one leaf. Those familiar with Persona 4 Arena should be familiar with this mechanic. Mamizou can throw out to apply pressure, but hitting the bucket causes her to lose one of her leaves. An alternate version of the Special will cause Mamizou to simply drop the bucket in place, much like the skill's alternate version in Hopeless Masquerade did.

Or, in other words:

(https://cdn.discordapp.com/attachments/312760370366251009/347216254337024001/Meme-MamizouBucket.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: HexagoN on August 27, 2017, 01:18:20 am
I'm leaving these here.
Spoiler, click to toggle visibilty

Damn! That's an awesome combination of Colors man! Good job!!


I made these ones for now.
Mima:
(http://i.imgur.com/ZCqzaO5.png)(http://i.imgur.com/HycFreY.png)(http://i.imgur.com/fSMB8pg.png)(http://i.imgur.com/IVSE4XW.png)

Mamizou:
(http://i.imgur.com/ApT7j2R.png)(http://i.imgur.com/KHU0Hwd.png)(http://i.imgur.com/PAf45WL.png)(http://i.imgur.com/biYjep5.png)

hope you like it!
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: PlasmoidThunder on September 09, 2017, 01:14:18 am
[avatar]http://i.imgur.com/6AvlYGW.png[/avatar]This'll probably do me for Mamizou.

Kosuzu:
(https://i.imgur.com/e9M3C6N.png)

Nue:
(https://i.imgur.com/sBlvZ5O.png)

Bee (yes, it's just a bee):
(https://i.imgur.com/CXqarMA.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: elementhedge on September 25, 2017, 05:25:42 am
This is the only one I could do at this time. Will probably make another one soon

(https://i.imgur.com/FrjpgU0.png)
Ibuki Mioda (Danganronpa) because of her horn hairstyle and her name being similar to Suika
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: _Data_Drain_ on October 23, 2017, 03:14:42 pm
I'll be honest. I'm feeling VERY sorry for Mamizou.... So, I made her some palettes. The first one is based on Tom Nook. The second and third palettes are based on Rocket Racoon. And the final two are just ones I made from picking random colors by pointing at the screen with my eyes closed. =V
(https://i.imgur.com/RTZFvtr.png)(https://i.imgur.com/UlqWEIt.png)(https://i.imgur.com/arKpkjI.png)(https://i.imgur.com/xH6Prt7.png)(https://i.imgur.com/VU6I47e.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: PlasmoidThunder on October 23, 2017, 03:31:03 pm
[avatar]http://i.imgur.com/6AvlYGW.png[/avatar]
This'll probably do me for Mamizou.
I lied.

Makoto Nanaya:
(https://i.imgur.com/SjhwtmV.png)

Now I'm done.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: Ricepigeon on October 26, 2017, 04:44:07 pm
(https://media.discordapp.net/attachments/184063577714458635/373116981869805569/RPMamizoupal1.png)(https://media.discordapp.net/attachments/312760370366251009/373117417007611914/RPMamizoupal7.png)
Fixed up Mamizou's default palette to more closely resemble her default colors in Hopeless Masquerade. Personally I like this one better. Right is the original colors for comparison.

(https://media.discordapp.net/attachments/312760370366251009/373118267184775168/RPMamizoupal6.png)(https://media.discordapp.net/attachments/312760370366251009/373118520696766465/RPMamizoupal3.png)(https://media.discordapp.net/attachments/312760370366251009/373118523419131906/RPMamizoupal2.png)
Byakuren and two custom palettes done with simple hue-shifting on the default.
Title: Re: [WIP] RicePigeons' WIPs [Current: Mamizou & Suika, palette templates inside]
Post by: PlasmoidThunder on November 13, 2017, 06:03:01 pm
[avatar]https://i.imgur.com/mbu9hK7.png[/avatar]The description you gave for one of Suika's grabs reminded me about REAL SOVIET DAMAGE!

(https://i.imgur.com/6sIETQp.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Ricepigeon on November 16, 2017, 05:00:59 am
(https://i.imgur.com/In9ujPd.gif)
Suika's command grab; Kidnapping Oni. Like in Soku, the LP and MP versions have a suction effect to extend its effective range at the expense of damage and recovery frames if the throw whiffs. The HP version has no suction, but deals the most damage and has the shortest animation duration if it whiffs.
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Ricepigeon on November 17, 2017, 04:17:34 am
(https://i.imgur.com/ZsKsDQL.gif)

Foot Bellows; a charge attack that must be blocked low and hits OTG. Perhaps best used for tacking on extra damage after a command grab, or even just popping opponents up to leave them at the mercy of her Spellcards, but that's a story for another time.
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Ricepigeon on November 19, 2017, 02:58:40 am
(https://i.imgur.com/ViN4Mui.gif)

Gather Sign "Throwing Mt Tokagushi". Like Reimu's "Fantasy Nature", the properties of this move changes depending on its spacing; if used up close, it becomes an unblockable command grab, while if used from a distance, it becomes a projectile attack. Like Kidnapping Oni, the grab version of this move can be followed up with Foot Bellows for some extra damage.
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: RoySquadRocks on November 19, 2017, 03:21:20 am
BRILLIANT! As always! Keep up a great work!
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: vgma2 on November 21, 2017, 06:50:01 am
Because Suika's command grab almost looks like Mexican Typhoon to me:
(https://i.imgur.com/jyY4wL4.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Ricepigeon on December 19, 2017, 02:16:02 am
(https://cdn.discordapp.com/attachments/344891115691966475/392485002497228811/Suika_RP-PalTemplate2.png)

Apologies to those who submitted palettes for Suika, but I had to redo the template.
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: RoySquadRocks on December 19, 2017, 03:27:03 am
Redone all of my palettes that you posted. :)
(https://i.imgur.com/U6ulNIi.png) (https://i.imgur.com/Kuij0xW.png) (https://i.imgur.com/oh9J96h.png)
 (https://i.imgur.com/1bw8OMV.png) (https://i.imgur.com/ElN5X40.png) (https://i.imgur.com/hH925CT.png)
(https://i.imgur.com/rKDW6sm.png) (https://i.imgur.com/eIzFcWQ.png) (https://i.imgur.com/r7y8a24.png[/img [img]https://i.imgur.com/I35Y236.png) (https://i.imgur.com/I35Y236.png)

From left to right:
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: elementhedge on December 19, 2017, 07:51:35 am
Here's probably the only one I'll do for Suika

(https://imgur.com/Hq4JtO4.png)
Ibuki Mioda (Danganronpa)
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Staubhold on December 19, 2017, 01:04:59 pm
Where is the Giant Suika hyper gif???
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: _Data_Drain_ on December 19, 2017, 01:06:39 pm
(https://i.imgur.com/Wvpphn6.png)
Well, here's a palette based on Shuten Doji from Warriors Orochi. I think this turned out pretty decent.
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: DoomBowser on December 19, 2017, 01:35:51 pm
Some conversions and a couple of new ones.
(https://i.imgur.com/Pcrorcr.png)(https://i.imgur.com/i49bPkM.png)(https://i.imgur.com/2xjNC9J.png)(https://i.imgur.com/ELoNF2K.png)

1. Good old bad king dad.
2. HERMIT!!!
3. :3
4. HYESZ!!!
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: IkuTronHD on December 19, 2017, 05:49:00 pm
My colours
Spoiler, click to toggle visibilty
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: The 14th Doctor on December 19, 2017, 05:52:00 pm
Welp, decided to redo my Puyo Puyo palettes for her

Amitie: (https://imgur.com/b3cW46B.png)

Seriri: (https://imgur.com/ElRugDX.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: RoySquadRocks on December 19, 2017, 08:54:19 pm
(https://i.imgur.com/RTc0YZN.png)
"You are a cutie... I am not sure If I should catch and release!"

(https://i.imgur.com/LMVFvx0.png)
"Stay away from center stage or succumb to a power of a starlet's rage!"

(https://i.imgur.com/zKtDKX7.png)
"You broke our deal... now it's my turn to break you!!!"
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: PlasmoidThunder on December 20, 2017, 01:13:09 am
[avatar]http://i.imgur.com/mbu9hK7.png[/avatar]Well then, update them I shall.

Oni:
(https://i.imgur.com/P8INeqC.png)

Bo' Rai Cho (Deadly Alliance):
(https://i.imgur.com/aHeDC2b.png)

Bo' Rai Cho (Armageddon):
(https://i.imgur.com/gaiKRjV.png)

Seija:
(https://i.imgur.com/aTe1Xaa.png)

Yuugi:
(https://i.imgur.com/6PX9yCN.png)

Konngara:
(https://i.imgur.com/FWiwGtz.png)

RED Demoman:
(https://i.imgur.com/oVp1w0q.png)

BLU Demoman:
(https://i.imgur.com/IsOr2hL.png)

REAL SOVIET DAMAGE:
(https://i.imgur.com/UrwpzWW.png)
Title: Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]
Post by: Ricepigeon on December 20, 2017, 01:53:22 am
(https://cdn.discordapp.com/attachments/344891115691966475/392841568685522947/Alex.png)
Touhou Gensokyo Reloaded 3: Third Strike
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on January 12, 2018, 05:59:15 pm
So with Gensokyo Reloaded nearing its final major update, those who have been lurking the game's subforum should know by now that I've been working on Meimu, the final boss of the game. Seeing as she pertains predominantly to that game, you can track her progress here (http://mugenguild.com/forum/topics/meimu-182428.0.html). That being said, I want to reveal the next character that I'll be working on:

(https://media.discordapp.net/attachments/397937333950873613/401416131614605313/RPYukari2idle.gif)
Yes, your eyes aren't deceiving you, I'm going to be working on Yukari again. No, this isn't an update or a revamp to the current Yukari, but an entirely new character with an entirely new gameplay system. This new system was something I've been brainstorming for the past year in this thread (http://mugenguild.com/forum/topics/touhou-incident-zero-idea-engineering-topic-final-roster-alpha-build-info-178454.0.html) and wanted to start working on for a while, but with Yukari having been included in Antinomy of Common Flowers as a returning playable character with a completely retooled moveset, I figured now was the best time to do this. If anything, this Yukari will serve more as a prototype for the system, with any feedback and changed made to her ultimately influencing the direction of my next fullgame project.

Q: Why aren't you using the new Yukari sprites from AoCF?
A: As much as I like the new style, with no crouching sprites available and inconsistency with other planned characters lacking sprites in Tasofro's new style, I'll be using Yukari's old sprites for this purpose.

Q: How much different will her gameplay be?
A: You can read about the new system here (http://mugenguild.com/forum/topics/touhou-incident-zero-idea-engineering-topic-final-roster-alpha-build-info-178454.0.html). As far as her moveset goes, she'll have more focus on her new moves from AoCF as opposed to her Soku moveset, with her older sprites adapted into new animations as needed.

Q: Will she have her urban legend/occult power from AoCF?
A: Implementing each character's occult powers from ULiL/AoCF was not something that was ever planned, especially for those not appearing in those games, so no, Yukari will not have her occult power. While this could be implemented as Yukari's Unique Skill for the new system, Yukari's Unique Skill was already planned in advance long before her reveal as playable in AoCF. Since Incident Zero will be more story focused than Gensokyo Reloaded, Yukari still having her urban legend power wouldn't make much sense from that perspective anyway. That doesn't eliminate the possibility of her occult power being referenced or reworked into her other moves, however...

Q: Will your other Yukari no longer be receiving updates?
A: Considering that the two characters are using different gameplay systems, I don't see this one as a replacement for the older Yukari, so there's no reason for me to stop updating the other Yukari for balance changes and bug fixes as needed.

Q: Why are you going for this new system?
A: This was something I wanted to do for a while now, not because I thought the old system is bad, but rather to broaden my horizons instead of getting stuck in one particular style.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on February 02, 2018, 05:55:06 pm
(https://cdn.discordapp.com/attachments/338900649594978304/407777366564405250/mugen183.png)

IZ Yukari's new s.HP, basically her old s.HP on crack, but slower and less meaty. Signpost graphics are only temporary and will most likely end up being replaced with the ones from AoCF, but the move more or less functions similar to Yukari's 6a in AoCF; knocks down with good range, but has a bit of a lengthy startup, yet just enough so that she can still chain from s.MP. Also leaves a pretty big gap (pun not intended) between Yukari and the opponent if blocked, but is pretty unsafe to compensate.

I don't usually cover Normals unless they have some kind of interesting effect or counterhit bonus, but they're usually the first thing I do and I figured it would be a good way to show what else is being changed about her.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on February 12, 2018, 02:57:12 am
(https://i.imgur.com/VHffF6v.gif)

Yukari's 6z command normal, inspired by her occult skill from AoCF, is a far range poke that knocks down and whiffs up close. Has a bit of startup to it and extends Yukari's hurtbox to where her upper body is, and unlike AoCF she has no armor nor throw invincibility.

Also shown is Bewitching Bait, Yukari's QCF Special, which is designed primarily as an okizeme tool.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on February 20, 2018, 09:45:33 pm
(https://i.imgur.com/52OqCmo.gif)

Illusion Manji Parasol, based on both the AoCF and Soku versions of the move. Can be used as a two-hit melee attack, or spawns a 2-hit projectile if the melee portion whiffs. All versions travel forward, while the button press only determines the projectile's angle. While the melee portion bears a resemblance to the horizontal version of Hidden Butterfly in Zen Temple and can be used for a similar purpose, it is not a reversal.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on February 28, 2018, 04:13:22 pm
(https://i.imgur.com/2AkAJdE.gif)
So finally got along to implementing the very core of not only Yukari, but also the new system she'll be using: The alignment system.

The alignment system is essentially a groove select, which effects how the character's Spirit Meter is used. Showcased here is Type-A's Bomb mechanic, which acts similar to a Burst; the player will start the match with a full Spirit Meter, and can use the bomb when in an idle state at the cost of their entire Spirit Meter. Bombs deal no damage, but will knock the opponent down. Bombs are invincible to melee attacks until near the end of recovery, but are still vulnerable to grabs. If the Bomb successfully hits, the user will immediately gain 1000 Power, and retain 25% of their Spirit Meter unless the Bomb is blocked or whiffs. In Type-A alignment, the Spirit Meter slowly increases over time, but can also be filled by dealing or taking damage. It takes a while to fully recharge the Spirit Meter in Type-A, so use it wisely.

Additionally, I want to briefly go over how Power gains will be handled. Unlike Gensokyo Reloaded, where every attack had a set Power gain value depending on the strength of the attack, Power gain values for attacks are now directly proportional to the amount of damage dealt using the following formula:

P1 Power gain (hit): Scaled damage x 1.6
P2 Power gain (hit): Scaled damage x 0.8
P1 Power gain (block): Base damage x 0.4
P2 Power gain (block): Base damage x 0.2

In short, all Power gain values on hit are now affected by proration, while Power gains on block use the base damage instead. Power gains on startup for Specials remain unaffected.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on March 06, 2018, 05:34:44 am
So two new Specials.

(https://i.imgur.com/s2j0Ha8.gif)

Full Moon Umbrella, one of Yukari's new Specials from Antinomy of Common Flowers that acts as her new reversal. It also acts as her Guard Cancel Counter during the Type-B Alignment, at the cost of 25% of her Spirit Bar, but more details about Type-B will be revealed in its own post.

(https://i.imgur.com/WfuZprU.gif)

Illusionary Rift, which is a Special Yukari has had in Soku as well as AoCF, but now acts as a hybrid of the two; while she no longer has a tumbling animation, the Light, Medium, and Heavy versions still correspond to a cross-up wallbounce, low, and overhead, respectively.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on March 08, 2018, 04:10:49 pm
(https://i.imgur.com/iShsWqT.gif)

Finally getting around to the Spellcards, starting with "Unmanned Abandoned Railroad Car Bomb", one of her new spellcards from 15.5. Unlike 15.5, where it spanned the entire screen, this time it only lands in front of Yukari and, due to the size of the train compared to the screen, only one of the cars is visible. It's still a melee attack though, and she has some invincibility on startup as well.

Also something to make note of is the new aesthetic for the spellcards, which use not only a new background graphic for the text that fits the theme of the game, but also new super portrait cut-ins. There might also be some kind of minor variation on the latter in the case of Assist-type supers...
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on March 10, 2018, 07:47:20 am
(https://i.imgur.com/cHCciJl.gif)

While on the topic of Spellcards, now is probably to best time to go over another Alignment-exclusive mechanic; Spell Trance. Activated with a full 2000 Power while in Type-A, the Power gauge turns into a timer, during which Yukari can use any of her Spellcards for 1/4 of its usual cost, which essentially shortens the timer even further. Also briefly seen is Yukari's other Level 1 Spellcard; "Ran Yakumo & Chen". This is also the only time during Type-A that Yukari can use her Last Word, but that will be covered separately when the time is right.
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari)
Post by: Ricepigeon on March 12, 2018, 02:44:33 pm
(https://i.imgur.com/2qweQ7n.gif)

Continuing from the overview of Spell Trance are Last Words; in the Type-A alignment, Last Words can only be used during Spell Trance and only if the Spirit Meter is full, but immediately ends Spell Trance on use, so the best time to use these are toward the end of Spell Trance as a combo finisher. This time around, Last Words are affected by proration, but have a minimum scaling of 30% as opposed to 10%.

In Yukari's case, "Phantasm, Foam, and Shadow" (a nod to her Last Word from Imperishable Night) is a chargeable fast-moving projectile that deals more hits the longer that it's charged. Something additional may also happen if the move is fully charged...
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: Ricepigeon on March 19, 2018, 02:58:59 pm
(https://media.discordapp.net/attachments/397937333950873613/425291160467013632/Yukari_THIZ-PalTemplate.png)

Pretty much the same as GR Yukari, but with additional separation for gloves and stockings
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: シム (Shim) on March 19, 2018, 10:52:33 pm
I made two, probably gonna make more.

New Yukari Peach
(https://i.imgur.com/K6i16YE.png)

Yukari Kasumi
(https://i.imgur.com/NUKagkf.png)
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: シム (Shim) on March 19, 2018, 11:53:24 pm
Made another.

Yukari Ayane
(https://i.imgur.com/viU1dz9.png)
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: elementhedge on March 20, 2018, 04:28:14 am
Here's some palattes from characters that I like and are pitted against Yukari

One-Eyed Skeleton
(https://i.imgur.com/G5aCytv.png)

Yukari Unbound
(https://i.imgur.com/8lNXHbX.png)

Goldimesh
(https://i.imgur.com/N0x91RH.png)
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: elementhedge on March 22, 2018, 05:34:16 am
Sorry for the doublepost but I finished more palattes

(https://i.imgur.com/NKpjO8M.png)
I'M NOT WEAK!!!

(https://i.imgur.com/n7j9yqf.png)
Well, what do you think of this color? Is it not beautiful?

Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: Ricepigeon on March 22, 2018, 02:58:12 pm
Forgot to post these here, but because I actually bothered to color separate them this time...

(https://media.discordapp.net/attachments/411225146905329670/425833978381991937/Chen-PalTemplate.png)
(https://media.discordapp.net/attachments/411225146905329670/425833983545180170/Ran-PalTemplate.png)

The template for Chen is the same as the full character I released last year, so any palettes made for that will work here as well.

(https://media.discordapp.net/attachments/411225146905329670/426210715351777281/mugen227.png?width=320&height=240)
"So which one would you prefer to be? Teireida in charge of lifeforce, or Nishida in charge of spirit?"

(https://media.discordapp.net/attachments/411225146905329670/426214070098591754/mugen228.png?width=320&height=240)
AoCF did it first
Title: Re: [WIP] RicePigeons' WIPs (Current: Incident Zero Yukari) [Pal template inside]
Post by: elementhedge on March 24, 2018, 06:30:11 am
Sorry that it took a while but there was some difficulty in various area.

(https://i.imgur.com/ximaBvy.png)
(https://i.imgur.com/OyLr8qW.png)
(Frisk & Papyrus) for Sans

(https://i.imgur.com/B1Lkm0C.png)
(https://i.imgur.com/lbldZ51.png)
(DIalga & Palkia) for Hoopa

(https://i.imgur.com/VGMybNJ.png)
(https://i.imgur.com/MeBJftV.png)
(Shinji & Kotomine) for Gilgamesh
Title: Re: [WIP] RicePigeons' WIPs (Current: GR Meimu, IZ Marisa, IZ Tenshi)
Post by: Ricepigeon on June 15, 2018, 07:49:43 pm
While Meimu is actively being rebalanced from her boss version and color separation being added, I want to turn my focus more towards the Incident Zero project:

(https://media.discordapp.net/attachments/401185853637918720/457237431671062538/mugen014.png)

Why Tenshi? Considering Yukari was the first character done in the IZ style, it was only natural that Tenshi be added as well due to the grudge between the two of them, considering Tenshi also got an overhaul in AoCF much in the same vein Yukari did. Tenshi IZ will be moreso a combination of her aspects from both Soku and AoCF. The other reason was to provide some new characters for the IZ demo which weren't present in GR; Yukari's overhaul is nice, but not enough in my eyes.
Title: Re: [WIP] RicePigeons' WIPs (Current: GR Meimu, IZ Marisa, IZ Tenshi)
Post by: IkuTronHD on June 15, 2018, 07:57:23 pm
While Meimu is actively being rebalanced from her boss version and color separation being added, I want to turn my focus more towards the Incident Zero project:

(https://media.discordapp.net/attachments/401185853637918720/457237431671062538/mugen014.png)

Why Tenshi? Considering Yukari was the first character done in the IZ style, it was only natural that Tenshi be added as well due to the grudge between the two of them, considering Tenshi also got an overhaul in AoCF much in the same vein Yukari did. Tenshi IZ will be moreso a combination of her aspects from both Soku and AoCF. The other reason was to provide some new characters for the IZ demo which weren't present in GR; Yukari's overhaul is nice, but not enough in my eyes.

Nice :D

Although, I must have my Tenshi updated already but I did not finish it.

:C
Title: Re: [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on August 13, 2018, 10:27:26 pm
Putting Tenshi on hold for now as I figured now that with Marisa and Yukari out that I have a firm enough of a skeleton to work on Reimu, which will be quicker than having to do a new character from scratch. I won't bore with any of the stuff that's more or less in her current GR version, so I'll only be covering the new stuff here. For anyone wondering, yes, Reimu is still a charge character.

(https://media.discordapp.net/attachments/367051629511311361/478326771918307329/Reimu_THIZ-623p.gif)

Floating Wall Jump from HM/ULiL/AoCF, which replaces Rain Dance from GR. Hits twice and is also air usable, with each version having a differing amount of startup and projectile invincibility duration. The H version does the most damage, but lacks any form of projectile invincibility. Greatly increases Reimu's mobility, and gives her enough time to buffer a charge as well.
Title: Re: [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on August 24, 2018, 05:56:23 am
(https://cdn.discordapp.com/attachments/367051629511311361/482336359915454464/Reimu_THIZ-5a.gif)

The first part of Diffusion Border, Reimu's Unique Skill. The barrier remains inactive until Reimu interacts with it, and the velocity is dependent on what melee attack Reimu uses. It will also bounce off walls if its moving fast enough. Once it slows down to a halt, it will become inactive again. There is another behavior if Reimu uses a certain projectile to interact with the barrier, but that's for another time.
Title: Re: [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on August 28, 2018, 06:18:48 am
(https://cdn.discordapp.com/attachments/367051629511311361/483851981782384650/Reimu_IZ-5a46p.gif)

The second part of Reimu's Diffusion Border. If any of Reimu's Hakurei Amulet projectiles pass through, they will gain homing properties and begin tracking the opponent. Alternatively, pushing the barrier into an active Hakurei Amulet will have the same effect.
Title: Re: [WIP] RicePigeons' WIPs (Current: IZ Reimu, IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on September 02, 2018, 05:58:58 am
(https://cdn.discordapp.com/attachments/367051629511311361/485658529332592640/Reimu_THIZ-4646p.gif)

Ying-Yang Asuka'i from HM/ULiL/AoCF, but behaves a bit differently. It's a melee attack this time around, but has the ability to cancel out enemy projectiles.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on September 13, 2018, 10:44:54 pm
Welp IZ Reimu is out, so IZ Sakuya is next...

(https://media.discordapp.net/attachments/485153213037936642/489633478447726613/Sakuya_IZ-PalSep.png)
For the aspiring palette makers out there.

(https://media.discordapp.net/attachments/485153213037936642/489644422879772685/SakuyaIZ-DDLCY2.png)
"I love you so much that I even touch myself with the pen I stole from you"
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: シム (Shim) on September 14, 2018, 01:41:30 am
(https://cdn.discordapp.com/attachments/319049781798240256/489646655306596352/Sakuya_IZ-PalSep.png)

"Patrona yo solo soy la sirvienta!"

If some of you are from latinamerica or, specially, mexico, you will get this reference.

I really hope this gets added because I find this so funny :)

Edit: A palette based on a character from a mexican sitcom, who's a lazy argentinian maid who does nothing but... nothing, if no one got the reference
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on September 14, 2018, 05:03:31 pm
(https://media.discordapp.net/attachments/184063577714458635/490175192971214859/RPSakuya2pal11.png)(https://media.discordapp.net/attachments/184063577714458635/490175190748102658/RPSakuya2pal12.png)
"Its useless, Jojo!"

Since Sakuya will have the obligatory Dio palette, I figured I'd add a version based on Dio's Phantom Blood appearance as well. needless to say, I like how it came out.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: Ricepigeon on September 21, 2018, 04:57:51 pm
(https://media.discordapp.net/attachments/367051694040678400/491451843285614592/Sakuya_IZ-5a.gif)

First progress update of Sakuya and its her Unique Skill: Maid's Pocketwatch. Executing either 5A, 2A, or j5A allows Sakuya to perform a unique melee attack which have 1 hit of armor during the first few frames of the attack's startup. If Sakuya is hit during this time, pressing X, Y, or Z will cause her to teleport before finishing the rest of the attack, with the teleport distance dependent on button press. If A is pressed instead, Sakuya will teleport above her current position and throw a knife projectile; Sakuya is considered to be in an attacking state until she lands, so she's vulnerable to counterhits. Each of these Maid's Pocketwatch attacks can be cancelled into from any level Normal and can be cancelled into her Specials with the exception of the 5A teleport.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: inktrebuchet on September 23, 2018, 04:05:22 am
(https://i.imgur.com/MW7MqTH.png)(https://i.imgur.com/MdlPFjK.png)
Title: Re: [WIP] RicePigeons' WIPs (IZ Sakuya, IZ Tenshi)
Post by: GarfieldfanMUGEN on October 03, 2018, 04:12:10 pm
(https://media.discordapp.net/attachments/485153213037936642/489644422879772685/SakuyaIZ-DDLCY2.png)
"I love you so much that I even touch myself with the pen I stole from you"

It hasn't occurred to me that I haven't said this for the sake of memes here:
HOW ABOUT NO

Back on topic, I'll be doing my own palette soon so be on a lookout for that.

EDIT:
(http://www.mediafire.com/convkey/f7d9/ui354wnuqjud1ddzg.jpg)

"Simpson, eh?"

Yes, a pretty crappy palette based on Mr. Burns. I think it came out alright, but I've done better.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 06, 2018, 07:50:16 am
(https://i.imgur.com/2DVaYjJ.png)

Starting work on the bratty masochist celestial. Go nuts.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 18, 2018, 03:59:08 pm
Those of you in the Discord server have probably seen these already, but time to show some progress on Tenshi here as well.

(https://media.discordapp.net/attachments/456888342030712852/500813303640096778/Tenshi_THIZ-236p.gif)

Heaven & Earth Press from both Soku and AoCF. Causes a wallbounce on hit and, like in Soku, can be delayed by holding the button, though this won't affect the distance the keystones travel. Also, unlike the source games, only the collision has a hitbox, so it can't be used to block incoming projectiles unless accurately timed.

(https://media.discordapp.net/attachments/456888342030712852/501932897972781076/Tenshi_THIZ-ppppp.gif)

Sword of Scarlet Perception from Soku. Unlike the source game, it's a piano input this time, which I figured was fitting for the move, seeing as like similar moves such as those belonging to Chunners and Honda, the number of hits can be extended by continuing to mash the inputs. No upward finisher like in Soku, though, but useful for her combos and pressure.

Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 22, 2018, 07:23:40 pm
(https://i.imgur.com/YY44dXf.gif)

Tenshi's Unique Skill: Awakening of Earth Spirits. Originally one of her alt skills from Hisoutensoku, it works in more or less the same way: the more times the keystone pulses, the more powerful an earthquake is released when Tenshi strikes it with a melee attack. The keystone can also be activated manually regardless of distance by pressing A again, but this has a set animation duration that may not be optimal in certain circumstances. All strengths must be blocked low, and will either cause no knockdown, a techable knockdown, or an untechable knockdown depending on how powered up the keystone is.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 24, 2018, 04:34:34 pm
(https://media.discordapp.net/attachments/456888342030712852/504446150460571648/Tenshi_THIZ-j214p.gif)

Flight of the Celestial, an air-only special that is also one of Tenshi's new moves from AoCF. Works in pretty much the same way, except the button press determines which way Tenshi leaps. Tenshi can act after the leap, but she'll only be able to perform the move once until she touches the ground again. Can also be used to set up some crossup opportunities.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 26, 2018, 03:30:04 pm
(https://media.discordapp.net/attachments/456888342030712852/504488798923522090/Tenshi_THIZ-214214p.gif)
Earth Sign "Qian & Kun Earthquake Strike", taken from AoCF, but with its functionality revised a bit. The keystone Tenshi rides on no longer has a hitbox, only the resulting pillars. In addition, the move is classed as a melee attack rather than a projectile. The landing portion of this move can also interact with Awakening of the Earth Spirits to effectively create a mixup, stunning the opponent in place at higher levels until the pillars can hit. Can deal a significant amount of damage if spaced properly.

(https://media.discordapp.net/attachments/456888342030712852/505215374778695711/Tenshi_THIZ-236236p.gif)
Keystone "Kaname Funnel", based on its AoCF version. Unlike the source game, the keystones only track on the initial frames rather than constantly. Not as powerful damage-wise as her other spellcard, but more consistent as long as the opponent doesn't outrun the keystones. Should also be noted that the hitboxes don't extend to cover the entire lasers, only the center area where they converge.

Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Weiss Circal on October 27, 2018, 11:30:13 pm
https://imgur.com/Mo1criV

Here's a palette for Tenshi. Based on the Sealed Vessel from Hollow Knight.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Ricepigeon on October 29, 2018, 04:28:29 pm
(https://media.discordapp.net/attachments/456888342030712852/506216003261431832/Tenshi_THIZ-LW.gif)

Tenshi's Last Word, "Heavenly Keystone of Kashima". My thought process here was to make something functionally identical to her Last Word in AoCF, but with a different cinematic since the whole urban legend plot device isn't a thing in this game. Since I was originally going to aim to include her World Creation Press spellcard, I figured I'd include it here, even if was only a subtle reference. Since Tenshi's motif involves keystones, I figured I'd do something referencing the folktale of the Namazu, hence the name. Also doesn't help that I was thinking of the Pokemon Z-move Tectonic Rage at the time.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Mr. Giang on October 29, 2018, 04:57:17 pm
I still think that final strike underwhelming. The build up is great though. Maybe give it a quick red flash during the last hit?
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi)
Post by: Nep Heart on October 29, 2018, 09:34:03 pm
 Rice could go the extra mile and create a volcanic eruption effect that sends the opponent flying out of the burrow on the last hit similar to Tectonic Rage to give it that devastating impact, but that's really up to him.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Ricepigeon on November 01, 2018, 07:32:44 pm
(https://media.discordapp.net/attachments/504034401001275404/507392425774546944/Reisen-AoCFj6a-Mockup.png)

Tried to do a mockup of one of Reisen's AoCF sprites, but not exactly comfortable with how it turned out:

(https://media.discordapp.net/attachments/504034401001275404/507392536810356746/aocf-gunpose.png)

This is pretty big seeing as she has new moves and all, the real challenge is going to be doing the entire animation where she shoots during the initial spin.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: ComboAssassin20 on November 04, 2018, 08:15:48 pm
(https://media.discordapp.net/attachments/504034401001275404/507392425774546944/Reisen-AoCFj6a-Mockup.png)

Tried to do a mockup of one of Reisen's AoCF sprites, but not exactly comfortable with how it turned out:

(https://media.discordapp.net/attachments/504034401001275404/507392536810356746/aocf-gunpose.png)

This is pretty big seeing as she has new moves and all, the real challenge is going to be doing the entire animation where she shoots during the initial spin.

it may look ridiculously difficult, but I'm putting my hope on you, you are wished luck by me!
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Ricepigeon on November 06, 2018, 04:48:15 pm
So some progress on Reisen:

(https://media.discordapp.net/attachments/504034401001275404/509169824270909484/Reisen_THIZ-236p.gif)

Lunatic Shotgun, based on her unnamed attack from ULiL & AoCF, with a similar premise. Each version trades range for power, with the LP version having maximum range, but low damage, while the HP version has the most damage, but the shortest range. You may also notice another sprite edit to make the sprites more consistent with her actual pose from AoCF.

(https://media.discordapp.net/attachments/504034401001275404/508746144810270730/Reisen_THIZ-421p.gif)

Disorder Eye, originally one of her alt skills from SWR and Soku, and later returning in ULiL and AoCF, albeit with drastically different functionality. The LP and MP versions are based on its AoCF incarnation, which act as a non-damaging teleport, while the HP version is based on the SWR/Soku version where it becomes a melee attack. The HP version also serves as her Guard Cancel.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Ricepigeon on November 09, 2018, 03:44:55 pm
Though the sprite ended up being unused, I did manage to get some use out of it as a palette template.

(https://media.discordapp.net/attachments/485153213037936642/507631985431281675/Reisen_THIZ-PalTemp.png)

And with that, we need the obligatory:

(https://media.discordapp.net/attachments/319049781798240256/510464009288548379/RPReisen2pal-HH.png)
"Better to be #2 than #1"
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Weiss Circal on November 10, 2018, 12:54:50 am
https://imgur.com/a/TZsbf0o

Here are some palettes for Reisen. Made with basic color adjustment tools from Photoshop.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: PlasmoidThunder on November 10, 2018, 01:15:25 am
You saved them as .jpg, which isn't a usable format.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Weiss Circal on November 10, 2018, 01:29:49 am
You saved them as .jpg, which isn't a usable format.

What am I suppose to save them as?
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: PlasmoidThunder on November 10, 2018, 01:31:22 am
Indexed .png, the same as the palette template itself.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Weiss Circal on November 10, 2018, 01:40:39 am
Indexed .png, the same as the palette template itself.

Okay. How do I revert them back to index thou?
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: PlasmoidThunder on November 10, 2018, 01:44:20 am
You're supposed to edit the template indexed, either by modifying the colour table in Photoshop or via the Palette Editor in FF3.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Weiss Circal on November 10, 2018, 01:56:37 am
You're supposed to edit the template indexed, either by modifying the colour table in Photoshop or via the Palette Editor in FF3.

Well, time for some longer color editing.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Weiss Circal on November 10, 2018, 02:52:49 am
https://imgur.com/a/06yFyAB

Done.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Ricepigeon on November 10, 2018, 11:17:42 pm
(https://cdn.discordapp.com/attachments/266349595640987651/510940562505859094/Reisen_THIZ-214p.gif)

Disbelief Aspect, loosely based on its AoCF incarnation. The bullets are short range and don't deal that much damage but, like in the Gensokyo Reloaded version of Reisen that I previously released, she can dash cancel out of the recovery animation of the attack.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Nep Heart on November 10, 2018, 11:19:00 pm
 Definitely a move people will have to respect in Incident Zero, that's a scary pressure option.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: Ricepigeon on November 12, 2018, 04:01:12 pm
(https://media.discordapp.net/attachments/504034401001275404/511366748159606815/Reisen_THIZ-236236p.gif)

"Lunatic Double" from AoCF. Decided to go with the full name of Reisen's spellcards this time around instead of the simplified names. You can probably easily tell what sprites these were edited from, and I'm a bit relieved since I didn't think this would turn out as good as I wanted it to.
Title: Re: [WIP] RicePigeons' WIPs (IZ Tenshi, IZ Reisen)
Post by: smoke072 on November 14, 2018, 06:08:04 pm
Made one as well, might adjust it in the future:
https://imgur.com/FCHqCAy
Title: Re: [WIP] RicePigeons' WIPs (IZ Meiling, Incident Zero demo build)
Post by: Ricepigeon on December 10, 2018, 06:14:00 pm
Started some preliminary work on IZ Meiling and now is probably a good time to go over her gimmick;

(https://media.discordapp.net/attachments/504722829267435540/520447420425830420/Meiling_THIZ-Uskill.gif)

Meiling's Unique Skill, Balance of Qi, is essentially a stance change mechanic. Each stance (as indicated by both the Yin-yang behind her spirit gauge and by her standing animation) has their own set of Normals and Specials; the Yin stance focuses more on Meiling's rushdown capabilities, while her Yang stance gives her more technical tools (for instance, her F+HP, which becomes a projectile attack during Yang stance).
Title: Re: [WIP] RicePigeons' WIPs (IZ Meiling, Incident Zero demo build)
Post by: Ricepigeon on December 17, 2018, 07:46:49 pm
And because color separation is a thing

(https://media.discordapp.net/attachments/485153213037936642/524283718802866214/Meiling_IZ-PalSep.png)

Apologies for nothing new in terms of Meiling IZ's progress, but I'll be rectifying that soon. Doesn't mean I haven't been working on her.
Title: Re: [WIP] RicePigeons' WIPs (IZ Yuuka, Incident Zero demo build)
Post by: Ricepigeon on January 14, 2019, 10:06:29 pm
Apologies for not giving any progress but I feel like it's only necessary to do so when I have something new to show off, and when it comes to the Incident Zero characters who also appear in Gensokyo Reloaded, unless they had major gameplay overhauls like Yukari or Reisen, 90% of it is going to be the same. So here's some of that 10% new content from Yuuka:

(https://media.discordapp.net/attachments/530098728489582592/532383886139981824/Yuuka_THIZ-623p.gif)
Flower Parasol Charge, which replaces Yuuka's old Thorny Rose Special from GR. If doesn't let her nullify projectiles, but it does grant Yuuka with one hit of armor and also causes a wallbounce on counterhit, which allows her to easily follow up afterward. The L and M versions of this move don't cause a knockdown, either, and leaves Yuuka just with enough range for one of her command grabs to connect afterward.
Title: Re: [WIP] RicePigeons' WIPs (IZ Yuuka, IZ Iku, Incident Zero demo build)
Post by: Ricepigeon on January 22, 2019, 08:09:21 pm
With IZ Yuuka close to finished, time to start work on something new instead of another rehash...

(https://media.discordapp.net/attachments/504722530154577922/537131240218689536/mugen325.png)
(https://cdn.discordapp.com/attachments/485153213037936642/537305310294048768/Iku_THIZ-PalSep.png)

Outside of Reisen & Yukari's reworks, I did try to aim for at least 2 new characters before getting the Incident Zero demo build out and what better character to accompany Tenshi than Iku?
Title: Re: [WIP] RicePigeons' WIPs (IZ Yuuka, IZ Iku, Incident Zero demo build)
Post by: Weiss Circal on January 23, 2019, 01:34:14 am
https://imgur.com/a/Rd2TPjb

You JoJo fans will love this one. ( ͡° ͜ʖ ͡°)
Title: Re: [WIP] RicePigeons' WIPs (IZ Yuuka, IZ Iku, Incident Zero demo build)
Post by: HexagoN on January 28, 2019, 09:32:57 pm
Here's my contribuitions:
IZ_Tenshi
(https://i.imgur.com/ok7ZEQv.png)(https://i.imgur.com/szepr44.png)(https://i.imgur.com/TNT6KtZ.png)(https://i.imgur.com/n5ROuf0.png)(https://i.imgur.com/WXOpVwP.png)(https://i.imgur.com/2wII83f.png)

IZ_Reisen
(https://i.imgur.com/BM4Ieux.png)(https://i.imgur.com/1bNgFIh.png)(https://i.imgur.com/EUt1P8n.png)(https://i.imgur.com/2PbkLBv.png)(https://i.imgur.com/XqrbQVC.png)(https://i.imgur.com/DaN3ZPI.png)

Hope you like it! :thumbsup:
obs.: Not sure if the names are correct. XD
Title: Re: [WIP] RicePigeons' WIPs (IZ Iku, Incident Zero demo build)
Post by: Ricepigeon on February 06, 2019, 07:43:50 pm
I could have posted these individually but wanted some more substance so some progress on Iku;

(https://media.discordapp.net/attachments/504722530154577922/538215430871973898/Iku_IZ-5a4a.gif)
Dragonfish the Able Swimmer. Originally one of her alt specials in Soku, it's now her Unique Skill. Considering how slow Iku's actual movement speed is, this is a welcome addition to her arsenal, as it's effectively a dodge. Can also be used offensively to cross up opponents.

(https://media.discordapp.net/attachments/504722530154577922/541500710060163112/Iku_IZ-236p.gif)
Dragon Fish's Strike, her qcf+p Special. Always hits three times, but differs on distance traveled and recovery time at the end.

(https://i.imgur.com/3mO7n7J.gif)
Smite of the Goddess (dp+p). Iku's anti-air grab with a ton of range and damage. As you might expect, it whiffs against standing opponents. Aiding to Iku's ranged gameplay, it throws the opponent quite far afterward.

(https://i.imgur.com/HrCbm3W.gif)
Electrostatic Guided Missile (qcb+p). Air usable. Acts like a regular projectile at first unless the attack button is held down, in which case it will stop midway in order to chase the opponent once.

(https://i.imgur.com/WTrYt36.gif)
Dragon God's Wrath (d,d+p). Okizeme tool. Iku can move around before the lightning strikes, but getting hit causes it to disappear.
Title: Re: [WIP] RicePigeons' WIPs (IZ Iku, Incident Zero demo build)
Post by: Ricepigeon on February 11, 2019, 05:45:53 pm
(https://i.imgur.com/Af5ceWH.gif)
Thorn Sign "Thundercloud Stickleback". This was a pain to balance out, but basically turns Iku herself into a mobile projectile that hits every second for 8 seconds. Disappears if Iku is hit, but can be used both defensively and offensively. Kind of fitting considering how many of Rose's moves Iku already has in source and seeing how this move resembled Soul Satellite in terms of how it functions, it was only natural that this be included as one of Iku's supers.
Title: Re: [WIP] RicePigeons' WIPs (IZ Youmu, Incident Zero demo build)
Post by: Ricepigeon on February 28, 2019, 04:12:07 pm
With Iku being released, I've been working on the next IZ character: Youmu. The biggest change to Youmu from GR is that her Spirit Level mechanic has been removed, so her gameplay is a bit more simplistic this time around.

(https://media.discordapp.net/attachments/528092277269200896/546834543248801814/Youmu_IZ-5a.gif)
Completely reworked the way Insightful Sword functions and is now her Unique Skill. Instead of a counter like it was in the source games and GR, it now functions as a parry.

(https://media.discordapp.net/attachments/528092277269200896/547624318058758146/Youmu_IZ-j623p.gif)
Crescent Moon Slash (623p) isn't a new move by any means, but the biggest change is that it's now air usable, which she couldn't do in neither Soku nor GR.

(https://media.discordapp.net/attachments/528092277269200896/549090752282624010/Youmu_IZ-63214p.gif)
Intolerant Avici (63214p), Youmu's command grab Alt Skill from Soku. Unlike Soku, it has no automatic followup, but doesn't scale anywhere near as hard nor does it push the opponent as far from Youmu, making it more suitable for starting combos and adding to Youmu's pressure game. Unlike Soku, Youmu will always switch sides with the opponent regardless of which version is used.
Title: Re: [WIP] RicePigeons' WIPs (IZ Youmu, Incident Zero demo build)
Post by: Ricepigeon on March 07, 2019, 08:11:46 pm
Taking the time to go back and fix a few things in the previous IZ characters and decided that while I was at it I'd address something that was bugging me...

(https://media.discordapp.net/attachments/397937333950873613/553056549019451393/Yukari_IZ-2141236p.gif)
Decided to completely redo Yukari's train spellcard from scratch. I was initially satisfied with the way it turned out, but over time it started to feel a bit out of place, like I had deviated too much from the move's AoCF counterpart, so the following changes were made to it:

Due to this, Yukari will be getting another lv 1 Spellcard to replicate this move's old functionality.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on March 22, 2019, 03:54:11 pm
Hope you all enjoy fake news because the next character is none other than Aya Shameimaru herself.

(https://media.discordapp.net/attachments/555460739503226892/558469926541721626/Aya_THIZ-236pJ896p.gif)

So just as a rundown, Aya is going to be a charge character, so what better way to show her off than with... a non-charge motion Special? Anyway, Gust Fan is her staple projectile lifted straight from SWR/Soku. Unlike the source game, however, she can now fire them at different speeds, instead of all versions being identical.

Also, keeping in line with what was initially started with Iku, Aya has received somewhat of a makeover in terms of her default palette, which was redone to more closely resemble her colors in the more recent Touhou games. Do keep in mind the color separation is still a work in progress so not all of her sprites and animations are separated right now:
(https://media.discordapp.net/attachments/485153213037936642/557989418389078036/Aya_IZ-Default.png)

And for those curious, here's her Soku default palette for comparison:
(https://media.discordapp.net/attachments/485153213037936642/557986984052785165/Aya-Soku.png)
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Umezono on March 22, 2019, 09:11:56 pm
Hey I'm down to beta test again!!
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on March 25, 2019, 05:38:00 pm
(https://media.discordapp.net/attachments/555460739503226892/559190031986851880/Aya_IZ-46p.gif)

Okay so now we have an actual charge Special, her signature Dominating Dash. It doesn't possess any projectile invincibility unlike source, but it's still air usable. Much like a certain similar move from an unrelated series, it also possesses the unique property of dealing 2 hits on block only, not that you'd want to have this move blocked, but I guess having it be much safer than without this property is better than nothing.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on March 26, 2019, 06:00:29 pm
(https://media.discordapp.net/attachments/257596002209497088/559913408544374797/Aya_THIZ-28pp.gif)
Part 1/2: Tengu Drum and Tengu Felling, both from SWR/Soku; if you've ever played M.Bison in any of the Street Fighter games, then you should already have an idea of how these moves work. Tengu Drum more or less works the same way in Soku, however, Tengu Felling has been redone to be more along the lines of the way Bison's Skull Diver works. She'll also have a equivalent move to Devil's Reverse, but that will be for part 2.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on March 27, 2019, 07:15:42 pm
(https://media.discordapp.net/attachments/555460739503226892/560289697889517569/Aya_THIZ-28ppR.gif)
Part 2/2: Tengu's Downburst; effectively Aya's equivalent of Bison's Devil's Reverse. Like Bison's SF5 counterpart, it doesn't have it's own separate command, but rather is used during Tengu Drum before Aya makes contact with the opponent, giving her an option to either commit to the move or prematurely cancel it into an attack. Also shown is a slight revision to Tengu Felling, where it no longer causes a knockdown against grounded opponents.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on April 02, 2019, 05:29:33 pm
(https://media.discordapp.net/attachments/257596002209497088/562436911981920266/Aya_THIZ-LW.gif)
Aya's Last Word: Illusionary Dominance. I usually take creative liberties when it comes to adapting moves from source and Aya's Last Word was no exception: rather than having the move have you adjust Aya's height with directional inputs and thus result in some inconsistent behavior that risks having p2 drop out of the move, Illusionary Dominance now automatically tracks p2's position. The final stomp of the move wasn't originally present in source and was something I added for an extra "Oomph" at the end, as well as making yet another reference to M.Bison.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya Shameimaru)
Post by: Ricepigeon on April 07, 2019, 05:13:13 am
(https://cdn.discordapp.com/attachments/485153213037936642/564188595473350667/Aya_IZ-PalSep.png)

Finally got to Aya's color separation.

(https://cdn.discordapp.com/attachments/485153213037936642/564198635777163264/Aya_IZ-03-PoFVP2.png)
P2 Aya from Phantasmagoria of Flower View

(https://cdn.discordapp.com/attachments/485153213037936642/564196839188987907/Aya_IZ-02-Hatate.png)
Sort-of-like-Aya, but instead of using a camera she uses Google image search Spirit photography
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya, IZ Sanae)
Post by: Ricepigeon on April 09, 2019, 05:10:08 pm
(https://media.discordapp.net/attachments/555460846654849034/565019251031670784/mugen347.png?width=400&height=300)
"I've got the power of gods and anime on my side!"

Okay, maybe not the former, but Sanae is next. As you can see here, her game plan is a bit simplified now and may require a bit of an explanation: Going into making the Incident Zero characters, by initial plan was to correlate influence with the newer Touhou fighters (HM, ULiL, and AoCF), which can obviously be seen with Yukari and Reisen, who largely take inspiration from their AoCF counterparts, rather than Soku. Even characters who didn't gain as drastic of a change in moveset, such as Reimu and Marisa, also take inspiration from the newer games as well.

Back when I was doing IZ Sakuya, I thought about this and wanted to take it in a direction of "since Sakuya wasn't in any of the new fighters, if she were to reappear as a playable character in AoCF, what changes would she have gotten?". As a result of that, Sakuya's moveset was changed, but not too drastically to the point where she would no longer be Sakuya. This same train of thought is also present in IZ Sanae: As you can see from the HUD, she no longer utilizes Kanako or Suwako in any of her moves. She still has a wind mechanic, which is now her Unique Skill and is now indicated by tornado stocks instead of a gauge.

Now I'm going to go off on a tangent here and go a bit into some development backstory. Back when I was collaborating with Midori Margatroid on a Sanae in 2014, we analyzed Sanae in Hisoutensoku, and pretty much came to the conclusion that her wind mechanic in that game was lackluster and not well thought out. What we couldn't agree on, however, was how to approach it: Midori wanted to try to stay as close to the source as possible while simultaneously fixing the flaws we saw with the system, while I wanted to completely revamp the system to make it more akin to Rachel's version of the mechanic in the BlazBlue games; we ended up using the former idea, which culminated in some of the changes present (ie: the ability to cancel into the Wind Summoning at the expense of power, the ability to use it on the ground, etc). In the end, we still felt like more could be done. When I eventually made the Gensokyo Reloaded version of Sanae, I decided to explore the original route I wanted to go and ended up using that system. In the end, I felt like it was a natural progression.

So stemming from that, IZ Sanae will progress the system a bit further, by giving her additional options to utilize her wind, which will serve as the focus of her gameplay this time around, in lieu of her Kanako & Suwako assists.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya, IZ Sanae)
Post by: EgyLynx on April 09, 2019, 07:38:33 pm
What youre use?

What like person Sanae is (or at these stories? ) Them all... seen cute... and high class magic.

Good working time!
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya, IZ Sanae)
Post by: Ricepigeon on April 16, 2019, 05:57:34 pm
(https://media.discordapp.net/attachments/555460846654849034/566817359680110603/Sanae_IZ-6z5a.gif)

Sanae's new 6z command normal, based on her heavy bullet from Soku, replacing her old 6z command normal from GR. It has similar functionality as a zoning tool, and unlike its source counterpart is affected by wind, giving her another wind option.

(https://media.discordapp.net/attachments/555460846654849034/566817994622369792/Sanae_IZ-4z.gif)

Sanae's new 4z command normal. Its main use is as an anti-air, but since the mechanics of the IZ system cause her back throw to come out if this move is used up close, it creates an option select where the opponent either stays grounded and gets grabbed, or jumps and gets hit by the anti-air command normal instead.
Title: Re: [WIP] RicePigeons' WIPs (IZ Aya, IZ Sanae)
Post by: EgyLynx on April 16, 2019, 08:57:02 pm
it creates an option select where the opponent either stays grounded and gets grabbed, or jumps and gets hit by the anti-air command normal instead.
Sanae Kochiya? Anyway.. Why i don´t fin Aya Shameimaru at that other list?

Anyway good luck!
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: Ricepigeon on May 07, 2019, 07:57:05 pm
So next up is Suwako...

Years ago, I originally started a Suwako character purely as an april fool's joke character, as it was just her hat given sentience (mixed with a bit of Devil May Cry influence). I always jokingly said I would get back to it, and now that I've made Sanae and Kanako several times, now was the opportunity to do so. Anyone who's ever played Hisoutensoku would know just how gimmicky Suwako is, and is often regarded as the bottom tier character in that game because of this.

(https://media.discordapp.net/attachments/257596002209497088/572604876983369739/Suwako_IZ-Walk.gif)

My aim here, of course, is to remain as faithful to the source material as possible, while still ironing out the flaws that they had; Suwako's walk, for example, now keeps her in a grounded state. Although you're still committed to the hop, it no longer forces you to use your aerials nor does it force you to be unable to block. Her dashes have received similar treatment, in that they are now uniform with the rest of the cast, and just having better mobility overall as compared to source.

(https://media.discordapp.net/attachments/555461039504883732/574750317636222976/Suwako_IZ-GroundNormals.gif)

Staying true to the way she functions in Soku, her crouching state puts her in a "standing" state with her lilypad, and vice-versa with her true standing state. As a result of this, many of her standing Normals are now lows, while many of her crouching Normals now hit mid. Of course, some creative liberties had to be taken due to the limited number of actual ground Normals she had in the source game, but overall her only lows are s.LP, s.MP, and c.HP. Alot of these moves had a ton of range in the source game, so that remains true here, giving her somewhat slower yet far reaching pokes. Her Lily 6A from source was implemented her as her DF+HP command Normal, which acts as her grounded overhead, with the biggest difference being that it no longer forces her into a sliding underground state like it did in source.
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: Ricepigeon on May 22, 2019, 06:50:26 pm
(https://media.discordapp.net/attachments/555461039504883732/578391167155175434/Suwako_IZ-236p.gif)(https://media.discordapp.net/attachments/555461039504883732/580582341924225024/Suwako_IZ-j236p.gif)

Stone Frog God and Ancient Metal Ring, both of which are Suwako's QCF specials on the ground and air, respectively. I've noticed that alot of Suwako's moves in source tend to hit multiple times so the same is true here. Stone Frog God also has the additional property of hitting OTG, so she can use that after a knockdown.

Working on some character-specific system stuff with Suwako, which I'll probably show off next, which will also include her Unique Skill. Try taking a guess as to what that might involve.
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: Ricepigeon on May 31, 2019, 09:19:25 pm
(https://media.discordapp.net/attachments/555461039504883732/583461341566730265/Suwako_IZ-USkill.gif)

To those who have never played Suwako in Hisoutensoku, she has certain attacks and movements that place her in an underground state, from which she's able to use certain Specials. The system she uses in that game is rather jank, as she can't use certain grounded Specials like you would think she could, and is only able to use them while airborne, in her lilypad (crouching), or underground states, but not standing. There was also no way to manually go underground except as part of certain moves or her forward dash.

Here, her underground mechanic has been revamped as her Unique Skill, which given its nameless nature, I've decided to dub... Toad in the Hole... Naughty smirks and giggles aside, this can be manually activated at any time, during which she's freely able to move. Like in the source game, she can also use certain grounded Specials while in this state, just as she can in her normal grounded state. I must note that she possesses no invulnerability in this state, and is unable to block, but her hitbox is so small that she'll be able to pass under most attacks that aren't sweeps, grabs, or grounded projectiles. She's also time limited, and will automatically pop up after a certain amount of time.
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: Ricepigeon on June 03, 2019, 05:31:46 pm
(https://i.imgur.com/gSi4SQM.gif)

Divine Instrument "Moriya's Iron Ring", regarded by some as Suwako's signature spellcard. Unlike source, she only fires 1 of them, but still retains the property of being able to bounce around the screen up to a total of 5 times. As a compensation for being only able to fire one of them, she has the ability to select the angle depending on the button press used for the attack. Also, unlike source, she has a variant where she can use this move while underground. Just try not to get hit, as the ring will disappear if she does.
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: Ricepigeon on June 05, 2019, 07:34:27 pm
(https://cdn.discordapp.com/attachments/555461039504883732/583471045542150145/Suwako_IZ-214p.gif)
Ancient Geyser, another one of Suwako's Specials that can be used from the underground state. While she can't use it in the air unlike in source, she can now hit OTG with it.
Title: Re: [WIP] RicePigeons' WIPs (IZ Suwako)
Post by: TurnPile on June 25, 2019, 10:21:26 pm
What about the next character in the works?
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: Ricepigeon on July 19, 2019, 07:06:28 pm
While Momiji was in the final stages of development, I reached out to someone in the hopes of commissioning sprites for another WIP that I've been interested in working on for some time. While it's nowhere near complete, I figured I'd show off a little bit of what will eventually be my next WIP: Sumireko Usami.

(https://media.discordapp.net/attachments/326376060201598976/598961029501943847/SumiWalk8f.gif)(https://cdn.discordapp.com/attachments/597934416010018828/599394184499298335/Untitled.gif)(https://media.discordapp.net/attachments/412426146026881025/601801273469173770/Sumi_RunF.gif)

Special thanks to Blade for the sprites, we will soon have a Sumireko sprited in the old art Tasofro art style to be included with the rest of the cast for Touhou: Incident Zero once a working beta is out.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: TurnPile on July 19, 2019, 07:20:47 pm
Hooh boy.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: ComboAssassin20 on July 19, 2019, 10:35:25 pm
While Momiji was in the final stages of development, I reached out to someone in the hopes of commissioning sprites for another WIP that I've been interested in working on for some time. While it's nowhere near complete, I figured I'd show off a little bit of what will eventually be my next WIP: Sumireko Usami.

(https://media.discordapp.net/attachments/326376060201598976/598961029501943847/SumiWalk8f.gif)(https://cdn.discordapp.com/attachments/597934416010018828/599394184499298335/Untitled.gif)(https://media.discordapp.net/attachments/412426146026881025/601801273469173770/Sumi_RunF.gif)

Special thanks to Blade for the sprites, we will soon have a Sumireko sprited in the old art Tasofro art style to be included with the rest of the cast for Touhou: Incident Zero once a working beta is out.


these almost look like cvs sprites, don't ask why!
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: vgma2 on July 26, 2019, 06:09:56 am
Out of curiosity, are you still using the same Momiji sprites as the ones shown in the gifs from this thread?
http://mugenguild.com/forum/topics/new-character-momiji-inubashiri-187222.0.html

I believe the artist has released an updated version of the sprite sheet with Momiji's ears + tail and better shading:
(https://i.imgur.com/LRoEpjT.gif)
(The old one didn't have her ears nor tail, and some of the sprites had awkward shading on her clothes or was straight up not shaded.)

Original Source:
http://seiga.nicovideo.jp/seiga/im1991114 (http://seiga.nicovideo.jp/seiga/im1991114)
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: Ricepigeon on July 30, 2019, 12:45:47 am
Sorry for the late reply but I'm aware of these and have been working on replacing the current sprites with those + redoing the color separation. Luckily the hit sprites are unchanged so that cuts my workload by about half.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko)
Post by: Ricepigeon on August 02, 2019, 09:09:16 pm
I think enough progress has been done on Sumireko that I can show off a few attacks

(https://media.discordapp.net/attachments/599415404481347599/606617321313927170/Sumireko_THIZ-5x-5y.gif)(https://media.discordapp.net/attachments/599415404481347599/606646655940296704/Sumireko_THIZ-5z.gif)

All her basic standing Normals are complete so far. Sumireko is one of the few who can't rapid fire her standing LP, but hits twice much like in source. Standing MP is one of those moves with long active frames, so spacing it correctly can make it safe. Standing HP hits twice much like in source, hitting low on the first hit with the second hit serving as an anti-air, but has longer startup to compensate.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Ricepigeon on October 30, 2019, 03:30:03 pm
Three years ago I said that I was going to expand my boundaries as a MUGEN author and work on something that wasn't related to Touhou. Over the past few days, I've decided to start fulfilling that promise.

(https://media.discordapp.net/attachments/441791286375219200/639108975937191936/EIGFxhRXkAEtpdP.png)

So what inspired this? About 3 years ago (around the same time Gladiacloud was releasing his Pokemon characters and were being subsequently edited), some people expressed that there will never be any good Pokemon characters so I half-jokingly responded that I would take the task. Ultimately these plans were shelved in favor of working on Touhou: Incident Zero and I didn't get a chance to revisit them until now.

While the gameplay won't directly be based on Gensokyo Reloaded or Incident Zero, it will take a few system mechanics that I've learned & adopted over those past years and incorporate them; no groove or level 3 select here, but will have a Z-Move mechanic that functions similar to how the Ultra gauge functions in Street Fighter 4.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Nep Heart on October 30, 2019, 05:49:18 pm
 About time really, it does give me an anticipation for what comes in the future... lile an RP styled Mewtwo for one.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Ricepigeon on November 17, 2019, 06:53:38 am
I've already posted these on my twitter but for those who haven't seen them yet, or just want more information, I'll be posting them here as well..

(https://i.imgur.com/mpkNYNs.gif)
First up is Flame Burst, Charizard's basic projectile special (RIP Flame Burst being removed from Sword & Shield) whose trajectory varies based on the button press. Heavy version fires upward for an anti-air projectile or can be used as an okizeme due to the fact that it bounces.

(https://i.imgur.com/ZOryz4z.gif)
Next is Seismic Toss, Charizard's command grab. Medium & Heavy versions fly forward before attempting the grab.

(https://i.imgur.com/3HTCxOD.gif)
Last is Fire Blast, the first of Charizard's supers. Nothing special aside from your basic multi-hit projectile, though the hitbox increases in size after the first hit, allowing it to also punish other projectiles. For those curious, the text box was heavily inspired by the ones used in Sun/Moon and Ultra Sun/Moon.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Fob1aZ on November 18, 2019, 12:56:22 am
Very nice job. And the move text at the botton Is a touch of class. :)
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Ricepigeon on November 24, 2019, 11:37:08 pm
(https://i.imgur.com/PUSIRiH.gif)

People were probably curious about this since I've been teasing the gauge in the screenshots so far, but here is Charizard's Z-Move: Inferno Overdrive.

Deviating a bit away from the base game mechanics of being able to be used once per match, the Z-Move in this case can be used whenever Charizard's Z-Gauge is at least 50% full, which will give a visual indicator when Inferno Overdrive can be used. The Z-Gauge will increase each time Charizard takes damage, and the damage dealt by Inferno Overdrive is determined by how much Z-Gauge is consumed when activated, with a full-power Inferno Overdrive dealing approx 50% more damage compared to the bare minimum Z-Gauge requirement.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: TurnPile on November 24, 2019, 11:44:23 pm
I really do like how it looks, but how's Sumireko going?
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Darkflare on November 25, 2019, 03:40:36 am
Remember how on Discord you were told that the answer was WHEN IT'S DONE every time you asked this question.
What thought process are you using that leads you to believe you will get a different answer this time?
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: TurnPile on November 25, 2019, 05:43:44 pm
Remember how on Discord you were told that the answer was WHEN IT'S DONE every time you asked this question.
What thought process are you using that leads you to believe you will get a different answer this time?

WHEN IT'S DONE goes perfectly fine. I'll just think it doesn't exist, then I'll be fine.
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: Nep Heart on November 25, 2019, 06:00:20 pm
 It's not really helped by the fact Rice's own website actually lists the character's progression in the download section... how do you even miss that if you regularly download his characters?
Title: Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)
Post by: TurnPile on November 26, 2019, 03:06:10 am
It's not really helped by the fact Rice's own website actually lists the character's progression in the download section... how do you even miss that if you regularly download his characters?

Well, its because I haven't really bother to visit his website recently. And yet, I guess the sprites are barely done.
Title: Re: [WIP] Diary - Feb 6
Post by: Ricepigeon on February 07, 2021, 02:51:24 am
Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".

Title: Re: [WIP] Diary - Feb 6
Post by: TurnPile on February 07, 2021, 06:50:47 am
Diary - Feb 6: Mew gave birth. We named the newborn "Mewtwo".

[youtube]https://www.youtube.com/watch?v=lDmqBY0a0a4[/youtube]

Oooh, another Rice-mon character.
Title: Re: [WIP] Diary - Feb 6
Post by: ShiroTori on February 07, 2021, 07:05:47 am
I loved what you did with Charizard, so I'm stoked to see you tackle Mewtwo!