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Quick fixes to some bugs.- Corrected parry bug that caused opponent to potentially float after getting repelled.- Fixed Maiden Armageddon KO against herself in which she would override into her own KO state.
Nep Heart said, April 18, 2019, 07:18:05 amQuick fixes to some bugs.- Corrected parry bug that caused opponent to potentially float after getting repelled.- Fixed Maiden Armageddon KO against herself in which she would override into her own KO state.These all is so fun... r some moves and some words at these victory words...Whose four ones cup matches are most see must? What stage i look them, or just random?
Great as usual Nep Heart! EFZ needs more love in MUGEN.However, I found a little odd. Your Doppel Nanase is doing the moonwalk when she goes back.
Mysticus said, April 18, 2019, 09:20:09 pmHowever, I found a little odd. Your Doppel Nanase is doing the moonwalk when she goes back. It's a bit like that in the source game somewhat, too, although I may take the liberty to tweak that animation in a future update.
So is the timing on her Maiden Capture followups supposed to be strict or are the inputs different from the readme? I can't seem to do them.
MightyKombat said, April 18, 2019, 11:20:51 pmSo is the timing on her Maiden Capture followups supposed to be strict or are the inputs different from the readme? I can't seem to do them.It takes a some practice to get the timing down, but they should be easier to do than the source game since I made them more lenient in comparison. Key is the moment you see the animation where she lifts up the opponent after Maiden Capture hits, enter the command immediately. The follow-ups have her turn around, so, it's why it has a different command. Basically Maiden Capture hits -> wait for the lift up frames -> immediately QCF x/y for Maiden Capture follow-up -> if QCF x is chosen, wait for her to turn around to slam target into ground -> immediately QCB x/y to perform her supers and enter command during any supers to follow-up with another super
Very quick update since there was an annoying bug I accidentally left behind while updating the burst system.- Corrected a bug where burst couldn't be used until you get hit after the start of a round.
Mysticus said, April 18, 2019, 09:20:09 pmEFZ needs more love in MUGEN.There have been a lot of EFZ characters converted over the years. How is that not enough love?
Baby Bonnie Hood said, April 20, 2019, 01:41:47 amMysticus said, April 18, 2019, 09:20:09 pmEFZ needs more love in MUGEN.There have been a lot of EFZ characters converted over the years. How is that not enough love?What that EFZ means? I liked Nep Heart versions...
EgyLynx said, April 20, 2019, 05:03:26 pmBaby Bonnie Hood said, April 20, 2019, 01:41:47 amMysticus said, April 18, 2019, 09:20:09 pmEFZ needs more love in MUGEN.There have been a lot of EFZ characters converted over the years. How is that not enough love?What that EFZ means? I liked Nep Heart versions...Eternal Fighter Zero.
Weiss Circal said, April 20, 2019, 06:23:15 pmEgyLynx said, April 20, 2019, 05:03:26 pmBaby Bonnie Hood said, April 20, 2019, 01:41:47 amMysticus said, April 18, 2019, 09:20:09 pmEFZ needs more love in MUGEN.There have been a lot of EFZ characters converted over the years. How is that not enough love?What that EFZ means? I liked Nep Heart versions...Eternal Fighter Zero.I see. thanks.
EgyLynx said, April 20, 2019, 06:55:49 pmWeiss Circal said, April 20, 2019, 06:23:15 pmEgyLynx said, April 20, 2019, 05:03:26 pmBaby Bonnie Hood said, April 20, 2019, 01:41:47 amMysticus said, April 18, 2019, 09:20:09 pmEFZ needs more love in MUGEN.There have been a lot of EFZ characters converted over the years. How is that not enough love?What that EFZ means? I liked Nep Heart versions...Eternal Fighter Zero.I see. thanks.U-R w-e-l-c-o-m-e-.
Seeing as how Nayuki is going to be released some time this week, you know the drill...All Characters:- Revamped juggle system; instead of being based on move count like before, it's based on a timer now.- Introduced hitstun decay system.- Increased damage on all normals and uniformed damage scaling across everyone to be 30% minimum to accommodate the new juggle system.- More moves are made untechable to accommodate the new juggle system. In addition, grounded normals that force targets to stand now cause soft knockdown now.- Hitstun increased to various extents for all normals and special to accommodate for introduction of hitstun decay.- Burst now comes with a meter below the icon that tells the player its recharge status as well as a cross-out that will appear over said icon whenever the character is in hitstates that they cannot burst out of.- Guard Crush damage reduced by 33% across all characters except for Akyuu, whose is reduced by 66%.- Fixed counter hit and spell bonus bugs.- Adjusted cornerpush to occur only on hit.- Fixed bug that caused Gold Burst to be read too late.- Revised super finish aesthetics.- Debug now allows player to have a "cheat sheet" to view juggle timer, hitstun decay and damage scaling.Doppel Nanase:- Fixed Maiden Finger bug that made it fail against super armor.- Fixed Reinforce version of Maiden Rush's failure to KO opponents.- Fixed backward walking animation.
- Fixed bug where invalid detector misread certain custom hit states while hitstun decay and juggle timers are active.
All Characters:- Overhauled every characters' read me text file.- Command for guard cancel counter has been changed to F+x+y.- Fixed burst bug that forced it even without input.- Fixed bugs for post-battle states.- Improved/fixed more sound aesthetics.- More normals are made incapable of jump canceling on block.- Tweaked custom knockdown to prevent alternative get-up options from ceasing their function.- Juggle timer reduced from 9 seconds down to 4 seconds. Juggle timer restoration with each hit and super pause are increased proportionately to compensate.- Revised Counter Hit from doing 100% bonus damage down to 25% bonus damage, however, damage scaling is mitigated by 25% for starting combos off a counter hit.- Mechanics are now divided into different tiers in terms of how commonly shared they are; Universal Abilities for mechanics in which all characters share, Series Abilities for mechanics in which only characters from a corresponding series share and Unique Abilities in which only that specific character has.- Introduced Guts.- Everyone's down.bounce.yaccel value has been practically doubled, emulating knockdowns closer to that of EFZ.- To compensate for introduction of Guts and juggle timer being lowered, all normals and most supers have their damage increased and damage scaling slightly increased and minimum damage scaling decreased.EFZ characters:- Introduced Instant Charge.- Introduced Recoil Guarding.Doppel Nanase:- Corrected an egregious read me error.- Revised Parry to stagger opponent in a similar vain to Last Blade to make her gimmick stand out from introduction of Recoil Guard. Life and power gain removed to compensate.- Fixed Vulcannon bug.
Quick update to correct a system mechanic as well as a Series Ability flaw.- Guts works correctly on first hit of being combo'd.- Fixed Recoil Guard bug.An example of what it looks like in action when properly working. Yes, that's the same exact combo.