The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: eken55 on May 19, 2010, 03:53:59 am

Title: Dee Jay Maximus update 10/11/2010
Post by: eken55 on May 19, 2010, 03:53:59 am
Updates

1. AI for taunt fixed
2. AI for counter fixed
3. More speed for normal moves
4. some clean up here and there   

(http://img243.imageshack.us/img243/6249/wvc20100609002avi000001.jpg) (http://img243.imageshack.us/i/wvc20100609002avi000001.jpg/)

(http://img36.imageshack.us/img36/866/74805085.jpg) (http://img36.imageshack.us/i/74805085.jpg/)

(http://img6.imageshack.us/img6/885/frrrf.jpg) (http://img6.imageshack.us/i/frrrf.jpg/)

                 DOWNLOAD
http://www.sendspace.com/file/wu8t4v

Title: Re: Dee Jay Maximus update 5/18/2010
Post by: Amanojaku on May 19, 2010, 04:54:09 am
Only tested him for a few minutes, but right off the bat he suffers from infinite priority on all of his attacks. He also has poor clsn in general (theres no need for his standing animation to have 5 clsn boxes when 1 or 2 will suffice). I suggest consulting a few of the clsn tutorials/guides floating around here. Other than that, he doesn't seem too bad at first glance.
Title: Re: Dee Jay Maximus update 5/18/2010
Post by: eken55 on May 19, 2010, 04:56:47 am
Only tested him for a few minutes, but right off the bat he suffers from infinite priority on all of his attacks. He also has poor clsn in general (theres no need for his standing animation to have 5 clsn boxes when 1 or 2 will suffice). I suggest consulting a few of the clsn tutorials/guides floating around here. Other than that, he doesn't seem too bad at first glance.

Ok I will work on those issues.
Title: Re: Dee Jay Maximus update 5/19/2010 (fix)
Post by: eken55 on May 19, 2010, 08:03:30 pm
More updates made on 5/19/2010
Title: Re: Dee Jay Maximus update 5/20/2010 (fix 2)
Post by: eken55 on May 20, 2010, 05:52:02 pm
Adjustments were made to Dee Jays projectile.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 23, 2010, 04:31:37 pm
More updates were made on 5/23/2010. The starting topic list all the details.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Garuda on May 23, 2010, 07:49:33 pm
What gameplay does he have? It's accurate to the game source or it's original with new moves?
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 23, 2010, 11:39:04 pm
What gameplay does he have? It's accurate to the game source or it's original with new moves?

Many of his movs are still charge. But they work a little different. So I would say he's original with new moves.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: furrynick on May 24, 2010, 02:34:27 am
He looks good! It would have been a better dession for his special moves 2 be as a motion and not charge move. Charging is 2 slow.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Sen-yore FoxMan on May 24, 2010, 05:50:27 am
...Oh, god, what the fuck did you do to Dee Jay? D:

Infinites all over the place, his controls are really sloppy, his Jackknife Maximum is unblockable, (I noticed the computer do this, I wasn't able to pull it off because of how sloppy the controls felt) I'll be quite honest, this still needs a lot of work.

The high-quality SFA voiceclips are nice, though.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Duos.act on May 24, 2010, 05:57:43 am
Instead of whining about infinites, how about you TELL HIM HOW THEY ARE DONE so he can fix them?

Honestly, people bitch about inifnites and not even bother to elaborate :|
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 25, 2010, 12:37:49 am
He looks good! It would have been a better dession for his special moves 2 be as a motion and not charge move. Charging is 2 slow.

Hey furrynick, I did that with Guile but some ppl didnt llike that to much. So I tried to keep DJ as a charger. His Jackknife maximum has an easy quarter circle motion.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 25, 2010, 12:46:56 am
Instead of whining about infinites, how about you TELL HIM HOW THEY ARE DONE so he can fix them?

Honestly, people bitch about inifnites and not even bother to elaborate :|

Im not real sure what SkieTheKitsune, means when he says the Jackknife is unblocable. None of DJ's moves are like that. I dont believe in unblocable, and I'll never make a character with one. It may have a little chip damage. But even thats small. Yes I will keep working on him. He's fairly new. And Im not sure what he means by infinates MC2 ? But I'll go back to the drawing board and look at his combos again. Mabey I missed something ?
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Duos.act on May 25, 2010, 05:05:48 am
He's basically saying Dee Jay has infinite combos that can be done forever until the opponent's health is empty.  But he's not bothering to tell you how the infinites are done, and unless he does that they are impossible to fix.  Which is why I snapped at him.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: furrynick on May 25, 2010, 05:34:39 am
He looks good! It would have been a better dession for his special moves 2 be as a motion and not charge move. Charging is 2 slow.

Hey furrynick, I did that with Guile but some ppl didnt llike that to much. So I tried to keep DJ as a charger. His Jackknife maximum has an easy quarter circle motion.
I don't really know y would they complaint bout that. It is very clear that doing u character with a motion comfiguration and not a charge configuration is clearly a better option. Is not only easyer to perform is also faster. I'm having a hard time doing some of his spercial moves also. I read some of the feedback in here and there are complaints about hard to perform moves and choopy control. I may not be the only person having problems doing some of Dee Jay special moves
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Darkflare on May 25, 2010, 05:40:22 am
Dee Jay has always been a charge character though. It makes sense for him to have Charge moves.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: Duos.act on May 25, 2010, 05:44:19 am
Yeah, if you're having trouble charging you just need practice.  It ain't that hard when you get the hang of it.  And actually, charge moves come out faster than QCF ones once you learn how.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: +Kramer+ on May 25, 2010, 06:03:42 pm
I will test your Dee Jay. ;). The same i can help you with a feedback.

EDIT
I think you would start increasing the speed of the character in general, it seems that I'm playing at -1 gameplay speed. In Movelist Holdback+a is wrong, is Holdback+b. Can be a nice char. ;)
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 26, 2010, 01:31:23 am
He's basically saying Dee Jay has infinite combos that can be done forever until the opponent's health is empty.  But he's not bothering to tell you how the infinites are done, and unless he does that they are impossible to fix.  Which is why I snapped at him.

ok MC2, thanks for clearing that up, I'll have to check the hitpause coding. Mabey some attacks need more pause time.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 26, 2010, 01:33:02 am
Dee Jay has always been a charge character though. It makes sense for him to have Charge moves.

Thats what I was trhinking. I thought ppl might get angry if he was not a charge char.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 26, 2010, 01:36:55 am
I will test your Dee Jay. ;). The same i can help you with a feedback.

EDIT
I think you would start increasing the speed of the character in general, it seems that I'm playing at -1 gameplay speed. In Movelist Holdback+a is wrong, is Holdback+b. Can be a nice char. ;)


Ok I'll be sure to keep all of those things in mind. And your right, its charge + B. I'll have to edit his move list.
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: furrynick on May 26, 2010, 06:04:39 am
Yeah, if you're having trouble charging you just need practice.  It ain't that hard when you get the hang of it.  And actually, charge moves come out faster than QCF ones once you learn how.
Well i have been playing with fighting games for a really long time and i don't think that all of a sudden i need to get the hang of it to do a charge move. Also know that Dee Jay always been a charge character. I thought since u have the options the creator would pick motion over charge BC is faster & easyer with motion. I may change the configuration  from charge to motion my self. I haven't done this in a while let's see if remember how to do it. lol!
Title: Re: Dee Jay Maximus update 5/23/2010
Post by: eken55 on May 28, 2010, 12:52:36 am

[/quote] Well i have been playing with fighting games for a really long time and i don't think that all of a sudden i need to get the hang of it to do a charge move. Also know that Dee Jay always been a charge character. I thought since u have the options the creator would pick motion over charge BC is faster & easyer with motion. I may change the configuration  from charge to motion my self. I haven't done this in a while let's see if remember how to do it. lol!
[/quote]

Sure man its up to you. Im hoping ethier way you have fun :)
Title: Re: Dee Jay Maximus update 7/5/2010
Post by: eken55 on July 05, 2010, 08:19:49 pm
Dee Jay is 100% bug free. Update made on 7/5/2010
Title: Re: Dee Jay Maximus update 7/5/2010
Post by: Ryon on July 05, 2010, 08:34:36 pm
bug free but VERY broken.

i cant do several moves. and over all he can stop me during my moves when i do hit him.

with your dee jay compared to mine. i feel better.
Title: Re: Dee Jay Maximus update 7/7/2010
Post by: eken55 on July 08, 2010, 05:02:48 am
An AI update was made on 7/7/2010. This update will correct the misplaced hard, easy , and medium AI. Please see topic list for more details
Title: Re: Dee Jay Maximus update 8/29/2010
Post by: eken55 on August 29, 2010, 11:20:23 pm
More updates made on 8/29/2010
Title: Re: Dee Jay Maximus update 8/31/2010
Post by: eken55 on August 31, 2010, 06:01:35 am
Quick fix for Dee Jay's Max Out super. Made on 8/31/2010
Title: Re: Dee Jay Maximus update 8/31/2010
Post by: ecthelionv2 on September 15, 2010, 06:47:33 pm
Feedback:

- Blockwhore Ai. Its meh.
- Misaligned hitboxes on his fireballs. Also the fact you can't destroy them properly.
- Speaking of hitboxes, many of his hitboxes are too much or disappear in mid animation.
- You can't do several of his charge moves properly. Especially his supers.
- Virtually little to no cooldown leaving in him immediately throwing you one after the other and things he should not be able to do.
- He is invulnerable during his fireball super.
- Unecessarily big life and defense.
- His counter animation? Its nonexistent. His lightning hits immediately with no indication whatsoever.
- His pushback? non-existent.
Title: Re: Dee Jay Maximus update 10/11/2010
Post by: eken55 on October 12, 2010, 05:27:23 am
Dee Jay update made on 10/11/2010