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Messages by +Kramer+

    

Re: Batman by Cybaster

 May 12, 2010, 06:07:32 PM View in topic context
 Posted by +Kramer+  in Batman by Cybaster (Started by Cybaster May 11, 2010, 11:28:11 PM
 Board: Projects

uhhh...Im very surprised. Looks great man! Just I see screenshots and i want to play with him. Knowing your experience im sure this will be a nice char. If you need any help for something just say me.

GJ! ;D
    

Re: Piccolo B3*Released*

 May 12, 2010, 10:52:27 AM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

Cybaster said:

EDIT : no link for update 2 ?
Now yes.xD. Piccolo B3 update 2 for download!. A lot fixes, updates. See ya!
    

Re: Piccolo B3*Released*

 May 09, 2010, 11:29:44 PM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

First post updated. Thanks a lot. :)
I will try to make a decent jump with your suggestion thanks. ;)

- Telekinesis gives back some power to Piccolo.
This happen in all attacks too. Its really weird because i dont have any getpower or something similar in him state, or State -2, or... I dunno where is the problem. If you can check it I would appreciate it very much.
    

Static camera

 May 06, 2010, 10:24:31 PM View in topic context
 Posted by +Kramer+  in Static camera (Started by +Kramer+ May 06, 2010, 10:24:31 PM
 Board: M.U.G.E.N Development Help

During a super the camera follow to P2 (vertical follow) and i dont want that. I tried with Screenbounds and helpers without luck. I dont have more ideas. ???
    

Re: Piccolo B3*Released*

 May 06, 2010, 10:15:37 PM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

*Piccolo B3 Update 1 for download. 
I have a lot of work to do yet. See ya!
    

Re: Piccolo B3*Released*

 May 04, 2010, 12:02:25 AM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

    

Re: Piccolo B3*Released*

 May 03, 2010, 11:15:49 PM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

- Be very careful with your juggle system... add a damage dampener which will reduce drastically the damage once you combo too much.
- The explosion on Light grenade2 doesn't match with the rest of the CVS type FX. Try using Rugal's explosion FX instead.
- How can i make a damage dampener?
- where I can find Rugal's explosion sprites?

I want camera dont follow characters during "Big Piccolo", remain static. Any tip?

-----------------------
See ya!
    

Re: Fortess Of Solitude

 May 01, 2010, 09:31:23 PM View in topic context
 Posted by +Kramer+  in Fortess Of Solitude (Started by ExShadow April 30, 2010, 06:19:27 PM
 Board: Your Releases, older Mugen

Nice stage man. And nice vid. Hahomaru looks a fun character too.
    

Re: Piccolo B3*Released*

 May 01, 2010, 02:57:00 AM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

From the vid looks like a sick character,then I tried him out. ehhh >:(
You can help saying what you do not like. ;)

Out of curiosity how did you rip these sprites?

Majita made these sprites four years ago or so, were pretty bad for me. I improved and clean them. I spend a lot time with those sprites. I've also added some 5000 sprites from DBZ Shin Budokai (PSP), Special Beam Cannon are riped from SB too, etc.

For rip from Ps2 you can use pcsx2 emulator, and make screenshots.
    

Re: Piccolo B3*Released*

 April 30, 2010, 06:20:57 PM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

I like a lot your hyperGoku (by giving a name xD ) avatar Cybaster. Simply great.
---------------------

- First post updated.
- I Dont have jump sprites because does not exist.xD. Budokai 3 characters cant jump. This is the problem.
- I go to check portrait. Ah yes sure, this picture is from PSP...xd.
- I wasnt happy with Auraburst letters too, i will give only timer and the same with some more, but litle.
- I will change to 3 powerbars yes. And i will make a super with telekinesis, i think.
- Was weird for me listen that commands are hard to memorize. I use DBZ Shin Budokai ideas for make moveset, almost all are from that game. And if i think, Tekken 6 moveset is hard to memorize too. I tho was too too easy moveset, then i wrote little hard commands positions in moveset notepad for make they look hardest. loL
- I will think for fix those issues in Big Piccolo super. But i cant think make no unguardable. How can make a char guard that.? I think is stupid.
- Ah, and grab combo is with ->A,  I said you wrong. You can combo with kick.

---------
Thanks. See ya!
    

Re: Piccolo B3*Released*

 April 29, 2010, 10:11:22 PM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

Thanks alot for your comments, specially to Cybaster. I was just needed know, all the failures that could not see. Uh, there are many. ;D.

- About CLSN boxes.. Clsn2, always have to be two or can be three? I think if I put only two in some images looks bad. The same with CLN1, in diagonal kick for example.

This is ok?


- Ok, no infinite priorities.
- I tried badly make a decent jump but i couldnt, and i dont have jump sprites. How do that? For not up empty button I put the teleport.
- Teleport, yes. I like this idea down time for Piccolo can be hit. And I will fix endesless teleport. ;)
- I dont understand portrait tip. Im with google traslation too but...  :)
- Be very careful with your juggle system... I will make better jugle system, thanks.
- I'm not a big fan of this Capsule system.... I will delete Unlimited power. You do not like Aura burst mode? Do you think letters in Supers etc looks good? I say because dunno if the letters are good make it.

- About telekinesis. I like a lot but the move is really fast, that is the reason of 1000 power. I tried slow down but... The same i make a Super with that like Choujin Piccolo. But if i make a super with that, i lose specials.. What do you think?
- Grab/Cogida. You can combo with ->B. That is the idea.
- Aahhh..Get This! is really slow.. Yea i know. I will think in that.
- I don't see much logic in the commands you gave Piccolo.. I think you need to give him another chance. I think the command are good. The same in "moveset" position command are hard to take at first.  But are really easy to memorize, the same another person can give a new opnion. Im totally sure. Im started with command buttons and combos in mind when was 1% done.

- Command for supers. I will make new ones.  ;)
- All supers are inguardables. I will fix that too.
- What the difference between Special beam cannon... There two diferent moves, i dont understand you.
- Yeah fhqwhgads7, i didnt know how do that. I knew the problem was to pass a float as an integer. Thanks!.
- What the Hell, if I jump back during Big Piccolo.... The foot take full screen, no matter where you are. Or what you talking about, bad CLSN box?

------------------------
See ya!




    

Piccolo B3- Update 4.8

 April 29, 2010, 12:00:57 AM View in topic context
 Posted by +Kramer+  in Piccolo B3- Update 4.8 (Started by +Kramer+ April 29, 2010, 12:00:57 AM
 Board: Your Releases, older Mugen

Hi to all, Im Spanish.

This is my first char and I did not know it was so hard to make a character from scratch, but its too fun.  Anyone can make a char .... But is too hard make a good char!! ;D!

I tried to make a fast, easy and fun gameplay. As promised in another forum a year ago Piccolo has many moves. The first name was Piccolo Shin Budokai.


Piccolo is now open source!
---------------------------------------------------------------------------->>>>>
***UPDATES***

UPDATE 1:

Spoiler, click to toggle visibilty

UPDATE 2:

Spoiler, click to toggle visibilty

UPDATE 3:

Spoiler, click to toggle visibilty

UPDATE 3.5:

Spoiler, click to toggle visibilty

UPDATE 4:

Spoiler, click to toggle visibilty

UPDATE 4.5:

Spoiler, click to toggle visibilty

UPDATE 4.7:

Spoiler, click to toggle visibilty

UPDATE 4.81:

- Endless ->A,A,->B combo loop fixed.
- Endless ->A,A,->B,(->)B combo loop fixed too.
- And fixed unknown ->A,A,->B,(->)B,A combo.
- When hitting the wall you made the opponent use a non required animation... ; fixed.
- AI 9%.
---------------------------------------------------------------------------->>>>>
Piccolo is now open source!
Have fun with Piccolo and make good edits.  ;) :sugoi: Is a good idea convert Piccolo to Mugen 1.0.
---------------------------------------------------------------------------->>>>>
Download1 -->  Piccolo B3 ver.0.97. Update 4.81
Download2 -->  Piccolo B3 ver.0.97. Update 4.81
---------------------------------------------------------------------------->>>>>