Posted by ZolidSone
in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Yang:
-The (8005,0) and (3000,2) sound effects when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
-There is no normal ground shockwave if the jC Lands hits, but not the jC itself.
Ruby:
-The (8005,0) and (3000,2) sounds effects when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
-The 61000 blast effects on Rifle Shot, Sy-Pod Shot, all versions of Buzzsaw Blast, Gun Blast are layered beind the opponent (Only jC's are layered in front of them. Still should be layered behind her and the projectiles if possible).
Azrael:
-Valiant Crash will wall bounce the opponent to the opposite direction if they jump over him.
Es, Kokonoe, Tager, Quote, Susano'o, Saya, Heart, Jin, Charlotte, Lina, King Dedede & Pistrix:
-The (8005,0) and (3000,2) sound effects when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
Faust, Ky & Sol:
-The (8005,0) and (3000,2) sound effects when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
-The 6150 Air Dash animation is missing 1 frame with sprite (6150,12).
Lambda-11:
-The Ultra Burst effect seems to freeze for a few ticks when it successfully hits the opponent.
-The 6150 Air Dash animation is missing 1 frame with sprite (6150,12).
Hilda & Merkava:
-Their Ultra Burst can be rapid canceled.
Kohaku:
-Her Ultra Burst can be rapid canceled.
-EX Hidden Blade can be standing blockable.
-2B could be air unblockable and can serve as an anti air.
-Chinese Kohaku Cuffing doesn't deal chip damage when blocked (But shouldn't chip kill if it puts the opponent into a custom state).
Vlov:
-The first hit of Burya Tigr B isn't supposed to be standing unblockable and instead air unblockable.
-The hitspark and guard spark of both normal and EX versions of Homeward, Disease/Memory is misaligned when it hits the opponent in the air.
Aoko:
-Both normal and EX versions of I'll Send You Flying aren't air unblockable.
-The hitspark and guard spark of both normal and EX versions of Blazing Starmine is misaligned when it hits the opponent in the air.
Dead Apostle Noel:
-All versions of Skewered Pigeon, Unfortunate Rain, Skewered Pork and Dazzling Echo doesn't cause knock down when they successfully hit the opponent.
-The hitspark and guard spark of both normal and EX versions of Noel Somerneige is misaligned when it hits the opponent in the air.
-Deafening Echo doesn't cause the bells to disappear when used a 2nd time after the first one (It can be spammed twice consecutively, but the damage is too little due to the damage scaling).
Powered Ciel:
-2C doesn't have a charge variant.
-j3B isn't supposed to be air unblockable.
-The last hit of Break doesn't seem to trigger when it's blocked.
Nanase, Hyde, Byleth:
-The 6150 Air Dash animation is missing 1 frame with sprite (6150,12).
Byleth for some reason is missing all the frames with indexes of odd numbers. Although the last one is relatively minor, it's just in case you happen to use those characters as the bases so they won't carry over to the new ones.