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Giorno Giovanna (Full Requiem Transform) (Update 11/21/2019) (Read 19751 times)

Started by Mr. Giang, July 05, 2019, 11:54:55 pm
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Giorno Giovanna (Full Requiem Transform) (Update 11/21/2019)
#1  July 05, 2019, 11:54:55 pm
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Last Edit: November 21, 2019, 01:02:17 am by Mr. Giang
Re: Giorno Giovanna (Full Requiem Transform)
#2  July 06, 2019, 03:32:30 am
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Hmmm, this is not a simple coincidence eh.
Gotta check this later, thanks Giang. :)
Re: Giorno Giovanna (Full Requiem Transform)
#3  July 06, 2019, 06:32:33 pm
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Nice character man, but I do have one problem. It won't let me control the character due to the AI.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#4  July 07, 2019, 01:54:39 am
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Addressed and fixed.
Update:
- Fixed a glitch which makes AI sometimes take control.
- Reduced Stand's Air Medium hittime by 5f.
- "This is our true path!" now can be chained into itself 4 times during one combo.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#5  July 07, 2019, 04:47:48 am
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By the way, where is the moveset?
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#6  July 07, 2019, 03:05:41 pm
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#7  July 07, 2019, 06:20:11 pm
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For some reason this Giorno won't let me use my custom palette.
My hat is a pancake.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#8  July 07, 2019, 10:20:21 pm
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By the way, where is the moveset?

Oh, it's in the readme ofc.

Yeah but it only said If you get this on Mugen Archive, there is a high chance this guy is outdated. Get him here instead: https://www.youtube.com/watch?v=rT5jHEf6fcM
Have any questions? Comment on my video and I will answer you asap.
Check out my other JoJo stuff too: https://www.youtube.com/playlist?list=PLe1C9eAsZh030s9C7zDlCmnskZuq7BO9x
Interested in my works? Check them all on MugenGuild: http://mugenguild.com/forum/topics/mr-giangs-edited-collection-184875.0.html
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#9  July 08, 2019, 12:55:25 am
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By the way, where is the moveset?

Oh, it's in the readme ofc.

Yeah but it only said If you get this on Mugen Archive, there is a high chance this guy is outdated. Get him here instead: https://www.youtube.com/watch?v=rT5jHEf6fcM
Have any questions? Comment on my video and I will answer you asap.
Check out my other JoJo stuff too: https://www.youtube.com/playlist?list=PLe1C9eAsZh030s9C7zDlCmnskZuq7BO9x
Interested in my works? Check them all on MugenGuild: http://mugenguild.com/forum/topics/mr-giangs-edited-collection-184875.0.html

I didn't get him at MA. I got him on that link. Does the minor update fix that?
My hat is a pancake.
Last Edit: July 08, 2019, 06:10:44 pm by Weiss Circal
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#10  July 08, 2019, 10:37:09 am
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  • The Illusionary Wanderer
  • I have a dream
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Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#11  July 08, 2019, 02:42:25 pm
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  • Manchild who likes pancakes
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My hat is a pancake.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#12  July 09, 2019, 02:04:43 am
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Could you send me your palette in that case? I have tried with my custom palette and it works just fine on him.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#13  July 09, 2019, 03:58:29 pm
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I have got your custom pal and I just simply added it into Giorno. It works just fine.

Spoiler, click to toggle visibilty
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#14  July 09, 2019, 05:44:28 pm
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  • Manchild who likes pancakes
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    • USA
My hat is a pancake.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#15  July 11, 2019, 05:41:51 am
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Excuse me, but how did you get my palette to work?
My hat is a pancake.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#16  July 12, 2019, 01:15:08 am
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Adding palettes to him can be a bit complicated for people who aren't familiar with coding since Giorno uses 1.1 .sff. So instead of explaining things, I will pick the lazy way and send you a version of Giorno with your custom pal (Hold Start to use). Enjoy.
Spoiler, click to toggle visibilty
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#17  July 12, 2019, 07:18:58 pm
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  • Manchild who likes pancakes
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    • USA
My hat is a pancake.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#18  September 29, 2019, 01:25:55 am
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I'm sorry for replying to a topic this old, but I currently can't send private messages about the matter (I'm super new here), and I don't believe this requires an entirely new topic to talk about.

I've enjoyed your characters thoroughly and almost every single one you've made, I've added to my roster. My issue stems from the fact that some characters are able to do moves that they shouldn't be able to do. For example. DIO is able to use checkmate and throw knives while not in timestop. I understand you can do an air variation, but he's doing it while on the ground. But Giorno makes probably the worst of it simply for the fact that he can do 'Return to Zero' without having to transform GE's Sprite will quickly switch to GER when this happens. Another issue, which Fugo actually shares with Giorno, is the fact that you can't cancel a dash into a dodge, like you can with other characters. I have to physically let go of foward, the press down to crouch because he still carries momentum for a moment and this is needed to cancel it out, and then I can dodge. The issue is that it gives a considerable hangtime between the two actions, and they're the only two JoJo characters that have this Issue, even with a newer release like Bruno don't share the same issue.
Re: Giorno Giovanna (Full Requiem Transform) (+ Some minor fixes)
#19  September 29, 2019, 05:56:55 am
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Note's taken. While most of these problems only occur to AIs, I will still release the fix for them around next week.
Re: Giorno Giovanna (Full Requiem Transform) (Update 11/19/2019)
#20  November 19, 2019, 05:31:27 am
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Note's taken. While most of these problems only occur to AIs, I will still release the fix for them around next week.

And I forgot.

Update:
- Universal Jojo System change: Stand Strike (D, DF, F, c) now causes Stagnant to opponents.
- Universal Jojo System change: Stand Strike can be whiff-canceled from all non-Stand involved ground normals.
- Stand Gauge will be hidden when tagged out.
- Dodge can be canceled from dashing.
- Added missing sounds to Return to Zero.
- Now uses Van's Buffer System.
- "Life… is born!" now hits more consistently.
- Fixed a glitch related to Stylish Cancel and Taunt.
- Fixed a glitch which makes Requiem able to be hit during the tranformation.
- Requiem Transformation now takes 140 frames instead of 150 frames.
- "Life, spring forth!" X and Y version now causes Stagnant to opponents.
- All normals are now air-blockable.
- Now uses fall custom state.
- All Stand normal attacks are no longer can be whiff-cancelable.
- Adjusted cancel timing of a certain attacks.
- Stand's Be Grown now launches opponents higher.