The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Ace-Million on February 17, 2018, 01:20:01 am

Title: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on February 17, 2018, 01:20:01 am
Hello Sexy Humans-RetroVersus2.0 is Finally Released

(https://i.ytimg.com/vi/if_2JiKBTrc/hqdefault.jpg)



I bring to you RETRO-VERSUS 2.0
156 STAGES
120 FIGHTERS
NEW TAG SYSTEM
NEW MOVES
TAG ESCAPE
Refined combat system
4K mode available
Faux 4player mode available

System Requirements
OpenGL 3.1
2gb Ram
Light VERSION of the game available.

Regular Version
http://www.mediafire.com/file/mtxz57dbpb9uwgp/RVersus.rar

LIGHT VERSION (for baby computers)
http://www.mediafire.com/file/o25qnqb6sgoi3u0/RVerus-Light.rar

HAPPY BLACK HISTORY MONTH!!!

(The characters was already ripped and released on another site without my permission if you want them they are all there)

REPORT ANY FINDINGS OR PROBLEMS TO HERE OR MY SOCIAL SITES... I AM still a one-man team and I'm sure infinite and errors still linger.
Please, any videos, tournaments or anything you would like to share to keep me encourage I would love to see it.

THANKS FOR ALL THE SUPPORT!!! LOVE-LIVE-CREATE.

Also my album LEGACY. IS INCLUDED PLEASE CHECK IT OUT!!!!

LIVE PLAY

Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Domodantekun on February 18, 2018, 04:06:26 am
Whaat? so soon?? man Ive been having so  much fun with the previous version testing asap! thanks man keep up the great work
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ramon Garcia on February 18, 2018, 08:12:22 pm
masterpiece Ace-Million congratulations man.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: eliott on February 20, 2018, 04:50:23 pm
Gonna test this new release. full game now.
thks for your videos.

thank you 4 all

 :thumbsup:




Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on February 20, 2018, 08:49:44 pm
Thank you all and I will. !!!!Your responses and comments means alot....
Please post back here with any findings so I can fix them....
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: GDPenguin on February 20, 2018, 11:08:32 pm
Definately gonna check this one out. The last version had some SERIOUS potential. I'm still not a big fan of the big ports though. But the roster looks interesting. ;)
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on February 22, 2018, 04:11:20 am
Thanks PEG hope you enjoy
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: horcon on February 28, 2018, 04:54:49 am
I downloaded the Light version, and never runs since it says

"Error loading OptionBG
Error loading system data: data/system.def"

can't find the error here...
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on February 28, 2018, 06:11:58 pm
you may be having trouble loading up that screenpack. You can try to add another screenpack, that would help.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Vegaz_Parrelli on March 03, 2018, 03:26:16 am
Still changing the game, eh Ace? Keep rocking em' homie.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on March 13, 2018, 04:30:34 am
Still changing the game, eh Ace? Keep rocking em' homie.

of course its an on going living project man.....I love to continue to dive into making it better and better each time (hopefully) lol.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: tomohawkjoe on May 13, 2018, 04:43:10 pm
I remember when this only had about 10% of the roster filled out. Come a long way since then. Looks crisp as hell. Nice work.

I have found 2 infinites so far with the little time I had. Unfortunately im on a new set up so I cant record them but they are super easy to recreate.

Shawn can link any button off of his M and H tatsus so Standing MP/MK/HP into MK/HK tatsu is an infinite.

Magneto's is just doing his QCB+P move (I dont remember the name) in the air but doing the tiger knee motion so its super low to the ground and you can just keep doing it forever. I will say Magneto's infinite is not as big of a problem since you can react to it because of how long the start up is. You can super jump out or use a hyper move to just punish him.

If I find more I'll try and get some recording software to run so I can give you examples.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: GDPenguin on May 13, 2018, 10:51:49 pm
Dude. I forgot to give you some feedback on this. But before diving into details I'm gonna say that I freaking love it.
First thought when playing: This could be GREAT competetive tournaments, because the reflexes and technique that goes into mastering this, is absolute crazy.
I'll give it a proper test run as soon as i get the time.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: yaminogun on May 14, 2018, 12:30:17 am
google drive? so i can torrent it with urlhash
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on May 14, 2018, 09:30:13 pm
I remember when this only had about 10% of the roster filled out. Come a long way since then. Looks crisp as hell. Nice work.

I have found 2 infinites so far with the little time I had. Unfortunately im on a new set up so I cant record them but they are super easy to recreate.

Shawn can link any button off of his M and H tatsus so Standing MP/MK/HP into MK/HK tatsu is an infinite.

Magneto's is just doing his QCB+P move (I dont remember the name) in the air but doing the tiger knee motion so its super low to the ground and you can just keep doing it forever. I will say Magneto's infinite is not as big of a problem since you can react to it because of how long the start up is. You can super jump out or use a hyper move to just punish him.

If I find more I'll try and get some recording software to run so I can give you examples.



Okay I fixed all the problems listed. No more infinites, its almost time for the update too.... Thank you so much and please continue to find things. THANK THANK THANK YOU
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on May 14, 2018, 09:31:36 pm
Dude. I forgot to give you some feedback on this. But before diving into details I'm gonna say that I freaking love it.
First thought when playing: This could be GREAT competetive tournaments, because the reflexes and technique that goes into mastering this, is absolute crazy.
I'll give it a proper test run as soon as i get the time.



Thank you so much GDP please test, and let me know what you think in this thread... I also will be releasing and updated version sometime this month.

google drive? so i can torrent it with urlhash


Yes bro, you can put it on google drive and torrent it.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Arkillo1985 on May 15, 2018, 01:16:42 am
Hats off to you, Ace!

Amazing job as usual and unbelievable effects and stages.
Congratulations, buddy!
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: tomohawkjoe on May 15, 2018, 03:09:15 am
Found a couple more. Unfortunately RVersus does not seem to work with my recording software so I cant record any of these but most of these super easy to recreate.

Some characters can still down cancel their DPs. Most don't get much off it since they have juggle point values that don't let them do more than like 5 to 10 dps before the character falls out or they wall bounce so there's no way to follow up with another DP. Some characters have no juggle value on their DPs so they can do it infinitely. So far I've found Gohan, Psyclocke, Cammy, Rugal HK Psycutter only, and Sonson. I haven't had a chance to test every DP so there may be more.

J.B. has a crouching HK infinite but it does 0 damage after a certain number of hits. It can still be used to time out I guess.

Almost every character can launcher infinite with their knockdown/wall bounce move into launcher in the corner. They have to put the opponent into a juggle state so launcher by itself isn't an infinite. On almost all characters I was able to reproduce it by simply doing crouching HK into launcher.

Cable has a potential infinite. This one is unbelievably hard to recreate since its a loop with three special moves. Basically you do Scimitar, cancel the ground frames into lunge punch, then cancel the start up of lunge punch into grenade. Wait a little then repeat. Its super hard to do but I imagine if it is an infinite just making it so cable cant cancel specials into specials would fix it.

I haven't quite figured out the timing but Jedah's qcf+p is an infinite from the right distance. This is incredibly difficult to reproduce so honestly I'm not sure its even worth messing with.

Spider man has a fairly easy infinite with LK, MK, HK first hit cancel into HP web ball. Walk forward and repeat.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on May 15, 2018, 04:26:41 am
Please explain what DP is. Im not exactly sure how your during the knock down infinite launcher.If the opponent launched (airborne) he/she should be able to phantom step forward. I Will fix and check everything once i get off work
Also maybe you can take some photos on mugen engine to help explain.Try lowering res to record? And thank you so much. Will work.on everything when I get home. This is honestly exciting to fix things. THANKS
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: yaminogun on May 15, 2018, 09:36:33 am
no nono i mean someone or you reupload it to google drive. the reason i request something like that is cuz i can't resume download at mediafire and i can't download  such huge file in mediafire without fail

or using https://www.raymond.cc/blog/22-must-use-free-file-spreader-websites-to-mirror-your-files/
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: President Devon on May 15, 2018, 04:19:52 pm
You should use jdownloader.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: tomohawkjoe on May 15, 2018, 10:43:23 pm
Please explain what DP is. Im not exactly sure how your during the knock down infinite launcher.If the opponent launched (airborne) he/she should be able to phantom step forward. I Will fix and check everything once i get off work
Also maybe you can take some photos on mugen engine to help explain.Try lowering res to record? And thank you so much. Will work.on everything when I get home. This is honestly exciting to fix things. THANKS


DP is shorthand for dragon punch or shoryuken. As for the launcher infinites you have to put them in a juggle state before you launch them. If you just do launcher they can air dash out. But if you put them in a juggle state they cant do anything until they touch the ground at which point they can tech. The easiest way I tested it was I launched player 2 after sweeping them, then as player 2 I mashed buttons to tech which didn't work. Then I tried to air dash after being launched with and without juggle state. When using only the launcher you can in fact dash out but if you put the opponent into a juggle state first they can't tech or air dash out until they hit the floor. I'm gonna try to find some other recording software to see if I cant get it in action.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on May 16, 2018, 02:28:33 am
Please explain what DP is. Im not exactly sure how your during the knock down infinite launcher.If the opponent launched (airborne) he/she should be able to phantom step forward. I Will fix and check everything once i get off work
Also maybe you can take some photos on mugen engine to help explain.Try lowering res to record? And thank you so much. Will work.on everything when I get home. This is honestly exciting to fix things. THANKS


DP is shorthand for dragon punch or shoryuken. As for the launcher infinites you have to put them in a juggle state before you launch them. If you just do launcher they can air dash out. But if you put them in a juggle state they cant do anything until they touch the ground at which point they can tech. The easiest way I tested it was I launched player 2 after sweeping them, then as player 2 I mashed buttons to tech which didn't work. Then I tried to air dash after being launched with and without juggle state. When using only the launcher you can in fact dash out but if you put the opponent into a juggle state first they can't tech or air dash out until they hit the floor. I'm gonna try to find some other recording software to see if I cant get it in action.



Thank you bro!!! (You literally found a bug right before we did this local tournament) you are a life saver. I fixed all of those problems this morning, I managed to google DP last night lol. Oh AND YES ALL those launcher infinities are gone, you can no longer hit them during that particular fall state. Problem is i had to do each character by hand so one change takes alot of time.... All has been corrected and will be visible on the Infinity War update. Thank all you guys.
Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: tomohawkjoe on May 16, 2018, 03:28:19 am
Quote
Oh AND YES ALL those launcher infinities are gone, you can no longer hit them during that particular fall state.
As in you cant launch them in a juggle state or you cant hit them at all in a juggle state?

Also I found some grounded infinites



Title: Re: RETROVERSUS 2.0 || AceMillion
Post by: Ace-Million on May 16, 2018, 10:11:44 pm
Quote
Oh AND YES ALL those launcher infinities are gone, you can no longer hit them during that particular fall state.
As in you cant launch them in a juggle state or you cant hit them at all in a juggle state?

Also I found some grounded infinites
[youtube]https://youtu.be/1uPyUMhDTtM[/youtube]
[youtube]https://youtu.be/QhEer_S1YSg[/youtube]
[youtube]https://youtu.be/1TV_cuym6Vk[/youtube]
[youtube]https://www.youtube.com/watch?v=Qm44LvZmvwQ[/youtube]

Thanks, HAWK all problems corrected. Those launchers infinities were tricky, I removed the ability to do it in a specific state, then the others drop after two if the opponent chooses to no tech roll.