Still changing the game, eh Ace? Keep rocking em' homie.
I remember when this only had about 10% of the roster filled out. Come a long way since then. Looks crisp as hell. Nice work.
I have found 2 infinites so far with the little time I had. Unfortunately im on a new set up so I cant record them but they are super easy to recreate.
Shawn can link any button off of his M and H tatsus so Standing MP/MK/HP into MK/HK tatsu is an infinite.
Magneto's is just doing his QCB+P move (I dont remember the name) in the air but doing the tiger knee motion so its super low to the ground and you can just keep doing it forever. I will say Magneto's infinite is not as big of a problem since you can react to it because of how long the start up is. You can super jump out or use a hyper move to just punish him.
If I find more I'll try and get some recording software to run so I can give you examples.
Dude. I forgot to give you some feedback on this. But before diving into details I'm gonna say that I freaking love it.
First thought when playing: This could be GREAT competetive tournaments, because the reflexes and technique that goes into mastering this, is absolute crazy.
I'll give it a proper test run as soon as i get the time.
google drive? so i can torrent it with urlhash
Please explain what DP is. Im not exactly sure how your during the knock down infinite launcher.If the opponent launched (airborne) he/she should be able to phantom step forward. I Will fix and check everything once i get off work
Also maybe you can take some photos on mugen engine to help explain.Try lowering res to record? And thank you so much. Will work.on everything when I get home. This is honestly exciting to fix things. THANKS
Please explain what DP is. Im not exactly sure how your during the knock down infinite launcher.If the opponent launched (airborne) he/she should be able to phantom step forward. I Will fix and check everything once i get off work
Also maybe you can take some photos on mugen engine to help explain.Try lowering res to record? And thank you so much. Will work.on everything when I get home. This is honestly exciting to fix things. THANKS
DP is shorthand for dragon punch or shoryuken. As for the launcher infinites you have to put them in a juggle state before you launch them. If you just do launcher they can air dash out. But if you put them in a juggle state they cant do anything until they touch the ground at which point they can tech. The easiest way I tested it was I launched player 2 after sweeping them, then as player 2 I mashed buttons to tech which didn't work. Then I tried to air dash after being launched with and without juggle state. When using only the launcher you can in fact dash out but if you put the opponent into a juggle state first they can't tech or air dash out until they hit the floor. I'm gonna try to find some other recording software to see if I cant get it in action.
Oh AND YES ALL those launcher infinities are gone, you can no longer hit them during that particular fall state.As in you cant launch them in a juggle state or you cant hit them at all in a juggle state?
QuoteOh AND YES ALL those launcher infinities are gone, you can no longer hit them during that particular fall state.As in you cant launch them in a juggle state or you cant hit them at all in a juggle state?
Also I found some grounded infinites
[youtube]https://youtu.be/1uPyUMhDTtM[/youtube]
[youtube]https://youtu.be/QhEer_S1YSg[/youtube]
[youtube]https://youtu.be/1TV_cuym6Vk[/youtube]
[youtube]https://www.youtube.com/watch?v=Qm44LvZmvwQ[/youtube]