The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Infinite Daze on July 07, 2021, 12:49:31 pm

Title: Fou Lu
Post by: Infinite Daze on July 07, 2021, 12:49:31 pm
Fou Lu
(https://i.imgur.com/wjwwdk9.png)

https://www.mediafire.com/file/rlc6nuub2vzyj40/FouLu.rar/file
 (https://www.mediafire.com/file/rlc6nuub2vzyj40/FouLu.rar/file)
https://1drv.ms/u/s!Ane85eKDatyyj0mGHYD9KShGFGeb?e=jeUPz3 (https://1drv.ms/u/s!Ane85eKDatyyj0mGHYD9KShGFGeb?e=jeUPz3)
Title: Re: Fou Lu
Post by: SOLIDUS SNAKE on July 08, 2021, 02:32:11 am
Wow man, let’s test joker out.
Title: Re: Fou Lu
Post by: ZolidSone on July 08, 2021, 03:30:03 am
Feedback:
-Standing LK plays a light punch hit sound.
-Standing MK plays a strong slash hit sound.
-The swing sound on his crouching LK plays after it hits the opponent.
-The super activation sound effect will play before the Super FX appears on any version of Whiteout.
-The woosh sound effect cuts off during Shadow Walk once his voice clip is played.
-The command for Wild Swing can sometimes trigger Emperor's Wave when you're trying to do just Double Blow or Triple Blow.
-The counter message when the opponent is hit with Whiteout, Emperor's Wave, Bing'Ah and Endless Claw while attacking is misaligned.
-No counter message appears when the opponent is hit with Counter Strike while attacking.
-It would look better if the custom combo FX while standing is placed the same area similar to Emperor's Wave.
-The hitsparks on Aura Smash(Air) has no envshake on each hit.
-The background of the stage should be a different color when Tyrant-Dark Wave is activated (Although I can understand it not being completely black due to the effect itself, but make it so the opponent looks like they can't move during the frozen state).

That's all.
Title: Re: Fou Lu
Post by: XANDERAC on July 08, 2021, 05:15:57 am
Awesome I'll have to try out the finalized release, congrats on the release Infinite!
Title: Re: Fou Lu
Post by: PRØJECT.13 on July 08, 2021, 05:49:33 pm
Dude's got one of the sleekest and coolest [pun semi-intended] moveset and animations I've got in my roster, and he's stupid fun to mess around with. I'm still playing around with him so I don't have too much feedback just yet, but here's something:

- I have no idea what triggers it, but sometimes Bing will go right through the opponent instead of actually hitting them.
- Wild Swing needs be tweaked a bit. Like ZS said, sometimes you'll get Emperor's Wave when you're doing the move just slightly too fast. In addition, Double Strike leaves the opponent in hitstun long enough that you can land any ground normal weaker than a heavy afterwards, and then go right back into Wild Swing.
- A correction on something ZS said: It's Crouching MK that plays a strong slash hitsound, not standing.
Edit: New feedback details to add:
- If Whiteout is on screen during a super pause, it'll keep moving forward instead of stopping.
Title: Re: Fou Lu
Post by: Infinite Daze on July 10, 2021, 10:10:52 pm
-Standing LK plays a light punch hit sound.
fixed
-Standing MK plays a strong slash hit sound.
fixed-crouching
-The swing sound on his crouching LK plays after it hits the opponent.
fixed
-The super activation sound effect will play before the Super FX appears on any version of Whiteout.
tweaked
-The woosh sound effect cuts off during Shadow Walk once his voice clip is played.
fixed
-The command for Wild Swing can sometimes trigger Emperor's Wave when you're trying to do just Double Blow or Triple Blow.
tweked
-The counter message when the opponent is hit with Whiteout, Emperor's Wave, Bing'Ah and Endless Claw while attacking is misaligned.
tweaked
-No counter message appears when the opponent is hit with Counter Strike while attacking.
fixed
-It would look better if the custom combo FX while standing is placed the same area similar to Emperor's Wave.
tweaked
-The hitsparks on Aura Smash(Air) has no envshake on each hit.
added
-The background of the stage should be a different color when Tyrant-Dark Wave is activated (Although I can understand it not being completely black due to the effect itself, but make it so the opponent looks like they can't move during the frozen state).
tweaked

- I have no idea what triggers it, but sometimes Bing will go right through the opponent instead of actually hitting them.
tweaked
- Wild Swing needs be tweaked a bit. Like ZS said, sometimes you'll get Emperor's Wave when you're doing the move just slightly too fast. In addition, Double Strike leaves the opponent in hitstun long enough that you can land any ground normal weaker than a heavy afterwards, and then go right back into Wild Swing.
tweaked
- A correction on something ZS said: It's Crouching MK that plays a strong slash hitsound, not standing.
Edit: New feedback details to add:
thanks, tweaked
- If Whiteout is on screen during a super pause, it'll keep moving forward instead of stopping.
fixed

Thanks Guys for comments and feedback.

Title: Re: Fou Lu
Post by: OldGamer on July 11, 2021, 12:52:44 am
as always good work Mr.Infinite :)
Title: Re: Fou Lu
Post by: Akito on July 11, 2021, 10:25:10 am
I liked of this char, thanks Infinite!

PS: You're working in a new char now?
Title: Re: Fou Lu
Post by: NakaokaNK on July 16, 2021, 07:10:08 pm
Nice work Mr.Infinite
Title: Re: Fou Lu
Post by: 【MFG】gui0007 on July 18, 2021, 01:55:01 am


All that stuff on Fou Lu is so damn great. You nailed it again Infinite.
Title: Re: Fou Lu
Post by: Shin DANZEY on July 21, 2021, 09:18:44 pm
thank you so much for this release ! one more in my roster! great!
Title: Re: Fou Lu
Post by: Momotaro on July 21, 2021, 11:06:05 pm
I'm not quite fan of the sprite style or this game series, BUT your coding is still outstanding!

I can only like and enjoy such a character!
Thanks for the release!

EDIT : tested the character.
No surprise this is definitely great to play! I recommand it.