-Standing LK plays a light punch hit sound.fixed
-Standing MK plays a strong slash hit sound.fixed-crouching
-The swing sound on his crouching LK plays after it hits the opponent.fixed
-The super activation sound effect will play before the Super FX appears on any version of Whiteout.tweaked
-The woosh sound effect cuts off during Shadow Walk once his voice clip is played.fixed
-The command for Wild Swing can sometimes trigger Emperor's Wave when you're trying to do just Double Blow or Triple Blow.tweked
-The counter message when the opponent is hit with Whiteout, Emperor's Wave, Bing'Ah and Endless Claw while attacking is misaligned.tweaked
-No counter message appears when the opponent is hit with Counter Strike while attacking.fixed
-It would look better if the custom combo FX while standing is placed the same area similar to Emperor's Wave.tweaked
-The hitsparks on Aura Smash(Air) has no envshake on each hit.added
-The background of the stage should be a different color when Tyrant-Dark Wave is activated (Although I can understand it not being completely black due to the effect itself, but make it so the opponent looks like they can't move during the frozen state).tweaked
- I have no idea what triggers it, but sometimes Bing will go right through the opponent instead of actually hitting them.tweaked
- Wild Swing needs be tweaked a bit. Like ZS said, sometimes you'll get Emperor's Wave when you're doing the move just slightly too fast. In addition, Double Strike leaves the opponent in hitstun long enough that you can land any ground normal weaker than a heavy afterwards, and then go right back into Wild Swing.tweaked
- A correction on something ZS said: It's Crouching MK that plays a strong slash hitsound, not standing.thanks, tweaked
Edit: New feedback details to add:
- If Whiteout is on screen during a super pause, it'll keep moving forward instead of stopping.fixed