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General HDBZ Discussion topic (Read 832478 times)

Started by Iced, May 15, 2015, 11:27:53 am
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Re: General HDBZ Discussion topic
#361  May 04, 2016, 10:59:23 am
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 :msurprised:

Re: General HDBZ Discussion topic
#362  May 04, 2016, 11:49:43 am
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That's simply awesome !
Re: General HDBZ Discussion topic
#363  May 04, 2016, 12:35:22 pm
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>o> Challenge accepted *^*
(Yessss that DB Super Ost is so hype! been playing to it for ages!)
Re: General HDBZ Discussion topic
#364  May 10, 2016, 10:40:50 pm
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Last Edit: May 12, 2016, 10:20:06 pm by Simonee

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Re: General HDBZ Discussion topic
#365  May 11, 2016, 10:36:22 am
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Since the Majin build Normal Vegeta's triple HK has become HK-crHK-crHK. I guess there are overlapping moves with Majin Vegeta that has the same kind of gatling.

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Re: General HDBZ Discussion topic
#366  May 14, 2016, 02:29:04 pm
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Sorry for the double post but in Sanity Mode Majin Vegeta's ex specials do not use bar. And in Unleashed Mode Gohan's Gekiretsu Ranbu will always have the level 3 finisher when the bar is below level 1.
Re: General HDBZ Discussion topic
#367  May 17, 2016, 04:32:53 pm
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is it supposed to use his bar? i thought the infinite Ex elbow for one was intentional. Also he cant use Z Counters anymore in the mode

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Re: General HDBZ Discussion topic
#368  May 17, 2016, 06:01:36 pm
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According to the readme files only supers cost 0 power. It does not mention Ex specials.
Quote
- In Sanity mode, Supers can be performed as usual but cost Sanity Bar instead.

I think him not being able to counter is a bug too cause it uses power bar.
Re: General HDBZ Discussion topic
#369  May 20, 2016, 06:29:11 pm
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I recently learn that the game was present at North West Major 8!!!
it was part of the random tournament
congrats to the team. Wish there was a stream
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Last Edit: May 20, 2016, 06:42:48 pm by City_Hunter
Re: General HDBZ Discussion topic
#370  May 20, 2016, 08:05:39 pm
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Oeh, too bad about the no stream, I would have liked to've seen that!
Re: General HDBZ Discussion topic
#371  May 20, 2016, 08:36:54 pm
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So, after Gotenks, Piccolo and Super Buu, what do you guys plan on doing?
I mean, this project is amazing, it can't just stop there.
Keep up the good work, fellas!
Re: General HDBZ Discussion topic
#372  May 20, 2016, 08:53:59 pm
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hint: it's a character that can emit energy beams from his hands.
I'm going to let god handle you people ✞
Re: General HDBZ Discussion topic
#373  May 20, 2016, 08:56:07 pm
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We have lots of characters in mind, some of them are just early drafts whereas others have already solid gameplay ideas.
However, their development depends on our resources: spriters, coders, VAs and most important, time and motivation
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Re: General HDBZ Discussion topic
#374  May 21, 2016, 12:17:16 am
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I was thinking that for my Bardock project (found here: http://mugenguild.com/forum/topics/bardock-z2-inspired-170101.0.html) It could be a community thing. Have multiple spriters work on it from time to time with someone, possibly me work on editing so its consistent. I have drafts for moves so I could always post those if anyone wants them.
Re: General HDBZ Discussion topic
#375  May 21, 2016, 08:42:27 pm
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Last Edit: May 21, 2016, 09:59:43 pm by City_Hunter
Re: General HDBZ Discussion topic
#376  May 21, 2016, 10:09:41 pm
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too bad the players sucked at the game...
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Re: General HDBZ Discussion topic
#377  May 21, 2016, 10:11:22 pm
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Yeah its a random tournament. They dont choose the game they play and it can be anything.
I guess it was luck
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Re: General HDBZ Discussion topic
#378  May 21, 2016, 11:12:25 pm
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Man, the commentators were berating normal Goku.  If only they knew, if only they knew.
Re: General HDBZ Discussion topic
#379  May 22, 2016, 12:53:42 am
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You guys should probably open up a twitter since the fgc is really active and it might give the game more exposure
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Re: General HDBZ Discussion topic
#380  May 22, 2016, 02:34:39 am
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Or some local/online tourneys if possible. The potential NEEDS to be shown for this game...