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[720p] Vagrant Moon (Read 3196 times)

Started by DaHatMan, April 11, 2018, 08:37:28 am
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[720p] Vagrant Moon
#1  April 11, 2018, 08:37:28 am
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Last Edit: April 11, 2018, 12:44:58 pm by DaHatMan
Re: [720p] Vagrant Moon
#2  April 11, 2018, 11:24:25 am
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Not too bad, the Suzaku temple kinda clashes with the trees though.
Re: [720p] Vagrant Moon
#3  April 11, 2018, 11:58:38 am
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Not too bad, the Suzaku temple kinda clashes with the trees though.

Yeah I was really trying to find something to break up the stage a little bit and give it some more depth than just Floor & BG, some SBX sprite sheets were all I had on hand at the time and I worked on trying to get the Castle color coded correct to at least fit the feel of the stage a little more, though if you have any idea as to what you might want to see instead I could easily just update the stage and get rid of the clashing element.

So I gave the stage an edit. How does this look?
Last Edit: April 11, 2018, 12:36:10 pm by DaHatMan
Re: [720p] Vagrant Moon
#4  April 11, 2018, 01:02:20 pm
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It looks like you're adding them into the .sff as 32-bit .png files, which is why they're blurry.

Your sprites need to be in an 8-bit format when you add them in, either as a .pcx or an 8.bit .png.

Once you do that recolor the shrubbery in your new sprite the same colors as the large bushes and it should come out looking a little better.
Re: [720p] Vagrant Moon
#5  April 11, 2018, 05:50:45 pm
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Actually no I'm not. They are in 8 Bit before I add them in that's just how the sprite is. I'll go ahead and recolor the bush, but as far as the blurriness that's just there. I can't really fix that and honestly it's not that bad. You don't really see it while the stage is in motion.