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Marvel vs Capcom Extreme - 23/11/2019 Update (Read 187679 times)

Started by REDHOT, January 09, 2019, 01:32:52 am
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Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#261  August 11, 2019, 01:21:44 am
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When the system stuff is done will you post a test version so we can try it?
WIP Schedule:
The next Street Fighter All-Stars update
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#262  August 11, 2019, 04:52:04 am
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When the system stuff is done will you post a test version so we can try it?
I think is best to just test the release character that he already release this will transfer over to the fullgame, just keep in mind that his character's release are in fact for the mugen 1.1 so dont try testing them on the mugen 1.0
that located here
http://marvelvscapcomextreme.esy.es/marvel-vs-capcom-2-characters---m.u.g.e.n.html#download


I dont know where he posted the Character's report bugs but I think he will link for you :D
Join My JUSMUGEN Community.
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Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
#263  August 11, 2019, 05:48:42 pm
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This is getting better by the day, good job !

Yeah, this is looking great man! More an d more like UMvC3, can't wait to see whats next!

Thanks!

Damn man, this looks so tight. Are you doing all of this by yourself?

Thanks, and yes, all by myself!,  I´m learning how works the add004 code to reproduce all of this, is not easy.

Everything is looking great so far! I wish I could help but your lifebars already look on point. Its really cool to finally see an mvc project use the cps2 sprite. I do wish akuma was CS because man everything beside the default color looks weird on him.

Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

When the system stuff is done will you post a test version so we can try it?

Absolutly yes, a Beta test, with only 4 or 5 characters, I don´t know when this will be happen, because I depends to Ikemen too.
But I pretend to release a beta with all the system ready, with only 1 stage and with all the screenpack done or 80% of it.
I hope that the next year this will be happen.

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#264  August 11, 2019, 10:04:17 pm
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coding all those extra stuff into add004 must be hell for you
That will happen to you if you don't wear your seat belts, so make sure to wear your seat belts.
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#265  August 11, 2019, 10:24:57 pm
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Were there ever plans to implement the Duo Team Attack, where you control two fighters at the same time? Example below:

https://www.youtube.com/watch?v=utYWKUcmPQE

This element was the very thing that got me into Marvel vs. Capcom back in 1999 (and what led me to my fan game). If that were available, I'd absolutely play this.
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#266  August 12, 2019, 04:54:20 am
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coding all those extra stuff into add004 must be hell for you

Is hard to understand the code, but is possible to do great things when you understand it.

Were there ever plans to implement the Duo Team Attack, where you control two fighters at the same time? Example below:

https://www.youtube.com/watch?v=utYWKUcmPQE

This element was the very thing that got me into Marvel vs. Capcom back in 1999 (and what led me to my fan game). If that were available, I'd absolutely play this.

I would like to implement it!, should hard to implement when you have 3 characters now to handle, but is a great implement.
This video shows more the idea... i think
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#267  August 12, 2019, 09:39:06 am
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Omho this dual combo makes too easy to defeat an enemy...this doesn't seem fair (at least in the preview).
Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
#268  August 13, 2019, 04:39:16 am
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Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

By "cs" sprites he means color separated.  Since a lot of Akuma's colors are shared (skin, beads, etc.) you can't get very creative with his palette schemes.  While there are a bunch of color separated sprite packs out there for the MvC crew, you'd have to basically redo everyone's .sff file to accommodate them.

If you're interested, I can help compile a list and potentially start porting some over.  Are you using your previous MvC2 characters as a base or are you going from scratch?
Re: Marvel vs Capcom Extreme - 05/08/2019 Update (Counter W.I.P.)
#269  August 13, 2019, 02:10:12 pm
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Thanks!, I like both, cps2 and cs, but I answer you quoting  2Dee4ever:  "it’ll look 100x better if you did for all characters".
Well in MvC series Capcom use cps2 sprites, so I should use them.
But I tell you something, the only one that I still prefer in cs is Bison, "skinny" like the old street figthers game.

By "cs" sprites he means color separated.  Since a lot of Akuma's colors are shared (skin, beads, etc.) you can't get very creative with his palette schemes.  While there are a bunch of color separated sprite packs out there for the MvC crew, you'd have to basically redo everyone's .sff file to accommodate them.

If you're interested, I can help compile a list and potentially start porting some over.  Are you using your previous MvC2 characters as a base or are you going from scratch?

Thanks for the clarification.
I´m using the previous MvC2 characters as a base.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#270  August 17, 2019, 02:28:03 am
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I'm happy to officially announce Akuma's artwork for his portrait and Hyper Portrait in Marvel vs. Capcom Extreme. Drawn by me, using a drawing of Akuma by master Alvin Lee as a base.

How do you imagine the Hyper Portrait will look in the game?


Portrait


Hyper Portrait
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#271  August 17, 2019, 04:10:03 am
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You are going to do that, for all of the characters?
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#272  August 17, 2019, 04:17:56 am
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I'm happy to officially announce Akuma's artwork for his portrait and Hyper Portrait in Marvel vs. Capcom Extreme. Drawn by me, using a drawing of Akuma by master Alvin Lee as a base.

How do you imagine the Hyper Portrait will look in the game?


Portrait


Hyper Portrait


very nice :)
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#273  August 17, 2019, 04:42:52 pm
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Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#274  August 19, 2019, 08:00:11 am
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wonderful man! cant wait for this game!
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#275  August 19, 2019, 05:50:44 pm
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Marvel vs Capcom Extreme - 19/08/2019 Update (Air Snap Back W.I.P., Akuma Hyper Portrait & Portrait)



News:

- Code for elaborate an Air Snap Back (this is still in progress), during an Air Combo, now you can perform a Snap Back!.
- Akuma's artwork for his portrait and Hyper Portrait drawn by me, using a drawing of Akuma by Alvin Lee as a base.
- Akuma portrait in game.
- Akuma Hyper Portrait animated and coded.

NOTE: The tag system is NOT finished yet.
3vs3 lifebars code are NOT finished yet.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#276  August 19, 2019, 05:56:52 pm
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looks amazing,does the tag system use add004?
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#277  August 19, 2019, 06:01:16 pm
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Yes, it's mentioned one or two or more pages back.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#278  August 19, 2019, 11:36:50 pm
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The animation of the hyper portraits in game it's amazing! Much better than the original mvc2. You are doing an exemplary work with many innovations, I really like it!
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#279  August 20, 2019, 12:36:15 am
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My only nitpick would be the colors of the hyper portrait, maybe thats why on the original they were made into one orange styled color.

Would be strange to have a green Wolverine and have a blue Wolverine portrait on screen, or have 2 portraits at once.

Other than that, it does looks pretty good.
            Zorf Giudecca
Re: Marvel vs Capcom Extreme - 10/08/2019 Update (Team Air Combo W.I.P.)
#280  August 20, 2019, 01:24:02 am
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This hyper portrait moving is shoking. Absolutely amazing!! Great job!!