The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Resentone on January 22, 2022, 05:49:50 am

Title: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on January 22, 2022, 05:49:50 am
(https://i.ibb.co/nR75JVC/Botan-Taokaka-Release.png)
(https://i.ibb.co/7VHTRjj/Yuzuriha-Release.png)

These characters are made using OHMSBY hypothetical Cross Tag Battle playstyle. Their moveset, and Info can be found on the character folder which also includes credits for the things that I use when making these characters.

Screenshots:
Spoiler, click to toggle visibilty

Video Preview:
Spoiler, click to toggle visibilty

Download:
https://drive.google.com/file/d/1iFfZxjR1rg3vZkydMzHeSqknnN-lK9r9/view?usp=sharing
https://drive.google.com/file/d/1uxVR-eMGjBsalR2uGPmy54ji_wSnJuBx/view?usp=sharing
https://drive.google.com/file/d/1f_UhBvtY5mF6O1BFLB5JJkXU7rOXYHff/view?usp=sharing

My Drive Folder:
https://drive.google.com/drive/u/1/folders/1r6EXL-8F4Otmh_7c93dVJjzH4BdDzhXt

Check out My site for WIP stuff:
https://sites.google.com/view/site-resentone/home

Pre EXA Characters:
https://drive.google.com/drive/u/1/folders/1kWcJXk8suXvgP531P7jh8xta--B4Ddqo

Spoiler: My next character will be... (click to see content)
Title: Re: Rentaro Satomi Release
Post by: beterhans on January 22, 2022, 08:22:25 am
u r so fast!

will download and try :)
Title: Re: Rentaro Satomi Release
Post by: ZolidSone on January 22, 2022, 09:12:28 am
Feedback:
-The head.pos and mid.pos are off.
-The walking animation does not need step sounds.
-The counter message doesn't appear on jC when it hits while the opponent is attacking.
-5BB and 66A would sound better if it was a medium slash sound than a light one. ​
-The hitspark and guard spark of 5AAAA, 5B, jC and Gunfire Ex (Ground) is misaligned.
-Gunfire Ex (Straight) is a typo on the movelist.png.
-The hit sound on 5C is not the same as 2C and his air throw.
-The swing sound on forward, backwards, running throw and Inzen-Kokutei-Unlimited Burst plays after it hits the opponent.
-The air throw doesn't have the swing effect that was used in 5C and Shoukahanameishi.
-Uncharged Uki Rouchou has the wrong attribute flag (V instead of S).
-There is no normal ground shockwave and sound when he stomps the ground during Uki Rouchou and sliding dust on the end of the 2nd hit.
-The last hit on the charged Homura Kasen, Uki Rouchou and Rokuro Kabuto doesn't have envshake when the vignette effect plays.
-The effects on Homura Kasen and Rokuro Kabuto follow him after rapid canceling.
-The ground shatter effect on Rokuro Kabuto doesn't have a normal ground shockwave and envshake when it hits the ground.
-The last hit of Unebiko Ryuu has no increased cornerpush and is not listed on the movelist.png.
-All versions of Shoukahanameishi is missing the old air dash effect on the startup and have the wrong attribute flag (V instead of S).
-The swing effect on Shoukahanameishi still continues playing after he touches the ground.
-An uncharged Rokuro Kabuto feels stiff when it hits them.
-All of his force breaks gain meter when they make contact with the opponent.
-There is no sliding dust on the end of Homura Kasen and Homura Kasen Full Burst.
-The startup of Final Strike should have the old air dash effect and sound the moment he starts running as he moves too fast.
-There is no jump effect every time he jumps on Final Strike and all of the effects follows him after rapid canceling.
-The guard spark of Inzen-Kokutei-Unlimited Burst is misaligned when it's blocked.
-The astral heat text on Inzen-Kokutei-Unlimited Burst doesn't appear fully on the screen.

By the way, how do you make your movelist.png and what program do you use to do so? Ichida doesn't know how to do that and I'm curious to know how as well.
Title: Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
Post by: Resentone on January 22, 2022, 01:33:52 pm

Everything except effects still played after rapid cancelling (I need to take a deeper look on how to fix this) has been fixed.  Go ahead and redownload him.

Quote
22/01/2022 - 1.0.1
- Fixed misaligned head.pos and mid.pos.
- Disable walking sounds (You can re-enable them by deleting Null on Rentaro's common.)
- Tons of aesthetic fixes.
- Adjustment to some wrong Attributes on certain specials.
- Unibeko Ryuu is now included in the movelist.
- Fixed Unebiko Ryuu not having an increased cornerpush.
- Fixed uncharged Rokuro Kabuto long hit time when it hit an opponent.
- Fixed jC counter message not playing.
- Fixed Force Breaks gaining power when hitting an opponent when it is not supposed to.

Big Thanks to SolidZone for testing!

By the way, how do you make your movelist.png and what program do you use to do so? Ichida doesn't know how to do that and I'm curious to know how as well.

I use Adobe Photoshop to make My own, I can send you My PSD if you want.
Title: Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
Post by: Uzuki Shimamura on January 22, 2022, 02:38:52 pm
I found some errors while testing him.

-Homura Kasen, Uki Rouchou, and Rokuro Kabuto deals less damage when you hit an opponent with counter. It does the same thing when charged.
-Homura Kasen Full Burst doesn't bounce the opponent on the wall when you rapid cancel.
-Rapid canceling Final Strike consumes 1000 meter instead of 500.
Title: Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
Post by: Resentone on January 22, 2022, 04:44:52 pm
Fixed.

Quote
22/01/2022 - 1.0.2
- Fixed Unebiko Ryuu Hitdefs and making it work with the increased cornerpush.
- Fixed all Special Moves to have an increased damage when countering an opponent.
- Fixed a bug where Homura Kasen - Full Burst did not make the enemy bounce when using Rapid Cancelling.
- Fixed a bug where Rapid Cancelling used on Final Strike eats 1000 power instead of 500.

Thanks to Paulo S for testing, without him. I won't be able to figure out what the 2nd Hitdefs are for lol.
Title: Re: Rentaro Satomi Release - Hotfix Update (22/01/2022)
Post by: ZolidSone on January 23, 2022, 01:14:02 am
2nd feedback:
-The hitspark and guard spark on jC and Gunfire B is still misaligned.
-The hitspark and guard spark on 66A should be the same position as 5AA.
-The hitspark and guard spark on Gunfire and Gunfire EX (Straight) could be aligned slightly a tad higher so it's right at the line.
-You don't need to have more than 3 hitboxes on certain animations such as the standing one and could use adjustments (There's no need for them to be precise).
-Homura Kasen and Homura Kasen Full Burst should slide a little bit at the end of the animation instead of coming to complete stop.
-The sliding dust on all versions of Homura Kasen, Homura Kasen Full Burst and charged Uki Rouchou when it hits is nowhere close to his foot (And also align a few pixels down for Uki Rouchou).
-The sliding dust on charged Homura Kasen, Homura Kasen Full Burst and all versions of Uki Rouchou is too large (It should be the same size as the run stop animation).
-For the ground shatter effect on Rokuro Kabuto, it's supposed to be the normal one used from the fightfx (However, the one used for Uki Rouchou is fine).
-The get hit recovery on the opponent is now too quick on uncharged Rokuro Kabuto (He is unable to block as he's wide open for attack due to him not returning to his standing animation yet. It make sense when it was blocked, but not when it successfully hits).
-The old air dash effect on Shoukahanameishi is too large (Like the same size as OHMSBY's Kuroko's Sexy Teleport).
-Final Strike is missing the shockwave used on Uki Rouchou when he stomps and the landing sound effect every time he touches the ground.
-The A version of Unebiko Ryuu doesn't need increased cornerpush as it's only preferred when it does multiple hits (It's so you don't put the opponent into an infinite as reversals can't be blocked in the air).
-For the effects still appear when rapid canceling Final Strike, refer to Unebiko Ryuu as they're fine when you do.
-Also a personal preference, but I don't like that big portrait as it doesn't fix the 120 x 140 ratio (The hair on the top cuts off).

Also, it's ZolidSone now. The Z and S are supposed to be reversed.

I use Adobe Photoshop to make My own, I can send you My PSD if you want.
Sure, I was mostly curious where those D-pad, A, B and C icons were from. I also help make the small portraits for Ichida, so I can help you with that as well so you don't have to use the character sprite. But I need a sample of the small portrait you want in black and white as that's how I make them. I would mostly prefer the one used on the character select screen from the source game.
Title: Re: Rentaro Satomi Release - Update (23/01/2022)
Post by: Resentone on January 23, 2022, 06:13:45 am

Fixed.

Quote
23/01/2022 - 1.0.3
- Lots of aesthetic adjustment
- Fixed some moves counters deals less damage than it should be.
- Changed Homura Kasen x velocity, so it doesn't do a complete stop.
- Changed some Effects to the one from the original game.
- Uncharged Rokuro Kabuto now has an increased hittime.
- Changed some helpers into an explod (as it should be).
- Fixed Final Strike effects still played when using Rapid Cancelling
- Adjustment to Big Portrait.
- Hitbox is now more simplified.
- Unebiko Ryuu A no longer has corner push.
- Fixed wrong hitsparks on some specials (jC is still slightly misaligned as I couldn't get it to align properly).


Sure, I was mostly curious where those D-pad, A, B and C icons were from. I also help make the small portraits for Ichida, so I can help you with that as well so you don't have to use the character sprite. But I need a sample of the small portrait you want in black and white as that's how I make them. I would mostly prefer the one used on the character select screen from the source game.

I've sent you a message.
Also the icons are from OHMSBY movelist.png as stated in My readme.


I will shift my Main focus on making Shiki Tohno now since I keep postponing on making him to fix Rentaro.
Rentaro will still get updates, but I will put him aside for now so I can learn more about coding mugen.
Title: Re: Rentaro Satomi Release - Update (23/01/2022)
Post by: Uzuki Shimamura on January 23, 2022, 07:46:55 am
Another errors:
-When you counter hit an opponent with Final Strike, it deals same damage as non-counter one, even in NoY active. I compared it with OHMSBY's Akatsuki (Kamikaze), and Ichida's Akiha (Scarlet Mistress - Cage Hair)
-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5
Title: Re: Rentaro Satomi Release - Update (23/01/2022)
Post by: ZolidSone on January 23, 2022, 08:06:20 am
-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5
His reversals still must have increased cornerpush as the opponent can't block them in the air. Using them excessively near the side of the wall can result to an infinite even if it's recoverable and have no way of blocking it.

I've sent you a message.
Also the icons are from OHMSBY movelist.png as stated in My readme.
Thanks, I also sent some feedback on the way. Oh, guess I missed that and looked aligned very well. So I though you got them from some program.
Title: Re: Rentaro Satomi Release - Update (23/01/2022)
Post by: Resentone on January 23, 2022, 12:20:03 pm
Another errors:
-When you counter hit an opponent with Final Strike, it deals same damage as non-counter one, even in NoY active. I compared it with OHMSBY's Akatsuki (Kamikaze), and Ichida's Akiha (Scarlet Mistress - Cage Hair)

Fixed

Quote
23/01/2022 - 1.0.4
- Fixed Final Strike not dealing more damage when countering.
- Some Adjusmtent to aesthetics.

-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5

Like Zolid Said, it's working as intended.


Title: Re: Rentaro Satomi Release - Update (24/01/2022)
Post by: Resentone on January 24, 2022, 03:00:42 am
-Unebiko Ryuu B pushes you back from opponent if you hit them on corner.
https://streamable.com/iwa7e5

Actually no, after Zolid told me and after I did further testing. you're actually right there is a bug. sorry about that.

Fixed.

Quote
24/01/2022 - 1.0.5
- Both A and B versions of Unebiko Ryuu now has bigger hitbox and effects. it can now properly counter opponents instead of whiffing even though the hitbox clearly hit the opponents hurtbox.
- A versions of Unebiko Ryuu has been corrected to have cornerpush.
- 2 New Big portraits from ZolidSone.

Hopefully this will iron out most of the bugs and errors. but if you encounter another, do let me know.

Title: Re: Rentaro Satomi Release - Update (24/01/2022)
Post by: ZolidSone on January 24, 2022, 09:49:03 am
Actually no, after Zolid told me and after I did further testing. you're actually right there is a bug. sorry about that.

Hopefully this will iron out most of the bugs and errors. but if you encounter another, do let me know.
Yeah, I had to look at other characters again to make sure as usually a reversal is on the B command only. But there is a possibility that have an A variant and the cornerpush does apply to both.

Sure, but I'll come back to him later so you can prioritize Shiki Tohno. There is a few more minor aesthetic errors and still figure out the misaligned hitspark and guard spark of jC. So until then, that's all for now.
Title: Re: Rentaro Satomi Release - Update (26/01/2022)
Post by: Resentone on January 26, 2022, 07:46:46 am
Small bugfix.

Quote
26/01/2022 - 1.0.6
- Fixed a Bug where Astral Heat did not kill the opponent on Ikemen GO.
Title: Re: Rentaro Satomi Release - Update (26/01/2022)
Post by: Uzuki Shimamura on January 27, 2022, 12:26:07 am
Yet another error that I missed:
Charged Homura Kasen is recoverable when you hit it with counter, while the non-counter one is unrecoverable.
Title: Re: Rentaro Satomi Release - Update (27/01/2022)
Post by: Resentone on January 27, 2022, 01:50:14 am

Fixed

Quote
27/01/2022 - 1.0.7
- Opponents can no longer recover when Charged Homura Kasen countered their attacks.
Title: Re: Rentaro Satomi Release - Update (27/01/2022)
Post by: Little Fox: Tres Truenos on January 30, 2022, 08:14:17 pm
Hey Resentone, how are you doing dude? I saw your recent progress on wonderful bot Shiki and he looks pretty good. Also if you don't mind me asking a couple of questions, how has your skills developed while working on various Mugen characters like Angel Yuuki, the spiriting process of the Crossing Void alternative sprites, and your recent work on Rentaro Satomi? And also do you have a backstory to your name or was it just something that you created on the fly?
Title: Re: Rentaro Satomi Release - Update (27/01/2022)
Post by: Resentone on February 01, 2022, 04:44:00 pm
Hey Resentone, how are you doing dude?
I'm quite busy lately, but I'm doing just fine.

how has your skills developed while working on various Mugen characters like Angel Yuuki, the spiriting process of the Crossing Void alternative sprites, and your recent work on Rentaro Satomi?
I got the basics down and know what's what, but still a total noob.

do you have a backstory to your name or was it just something that you created on the fly?
It's nothing special. When I was making my username, I was looking for a word that starts with an R, the "one" at the end is to count on how many accounts I made when making one for a gacha game. So if I made an alt, I can just name it "Resentwo" and so forth.


Title: Re: Rentaro Satomi Release - Update (27/01/2022)
Post by: Little Fox: Tres Truenos on February 06, 2022, 04:39:13 pm
Hey dude, seen your clip of Shiki and it looks pretty cool, very stylish combos. Also if you don't mind me asking, do any of your characters have AI or is that something your still working on?
Title: Re: Rentaro Satomi Release - Update (27/01/2022)
Post by: Resentone on February 06, 2022, 05:28:52 pm
Rentaro does have an AI, and I plan to make one for Shiki.
Rentaro's AI doesn't perform big combos to balance out his Gunfire and Distortion Drive spam, but His AI still acts very similarly to OHMSBY AI.
Title: Re: Rentaro Satomi Release - Update (7/02/2022)
Post by: Resentone on February 07, 2022, 02:32:55 pm
Small fix.

Quote
7/02/2022 - 1.0.8
- Adjustment to Ultra Burst icon.
- Fixed some wrong attributes.
Title: Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
Post by: Resentone on February 16, 2022, 02:27:46 pm
Shiki Tohno has been released, head over to the first page to download him.


Rentaro has also received a small update.
Quote
16/02/2022 - 1.0.9
- Adjustment to Ultra Burst icon.
- Slight adjustment to aesthetic.
- Adjustment to Movelist.png
Title: Re: [Resentone Thread]: Shiki Tohno Release - Rentaro Update (16/02/2022)
Post by: bass30655 on February 16, 2022, 02:34:31 pm
Nice Red Arc
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
Post by: Resentone on February 17, 2022, 12:05:02 am
Small adjustment.

Quote
17/02/2022 - 1.0.1
- Adjustment to Distortion Drives "Boundary Peek" and "Testify: Seventeen Dissection" BG so certain stage layers won't appear in front of it.
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
Post by: Vinnie on February 17, 2022, 03:45:57 am
His 5BBB has too much hitstuns, which leads to an infinite.
https://streamable.com/fkte3v
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Update (17/02/2022)
Post by: Resentone on February 17, 2022, 04:19:41 am
His 5BBB has too much hitstuns, which leads to an infinite

Fixed.

Quote
17/02/2022 - 1.0.2
- Adjustment to sprites.
- 5BBB now has much less hitstuns.
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
Post by: ZolidSone on February 17, 2022, 05:21:49 am
Here is the rest of Rentaro's feedback:
-I think you should remove the 3rd hitbox on the standing sprite where his feet are (It's possible to be able to hit Rentaro on places where it shouldn't).
-The hitspark and guard spark of jC and B Gunfire is still misaligned (To fix this, I believe each individual hitbox has to be coded for each spark as I saw on Ichida's Miyuki with her 5AAA, 5BB and 5C. Looking at it again, I think there's too many and need to be reduced). This is what Ichida told me and may help you:
The best way to fix it is to use ceil(p2dist) and ifelse to determine whether the enemy is on the ground or in the air.
-The swing effect on his 66A follows him after rapid canceling.
-The timing on the effect of Homura Kasen and Homura Kasen Full Burst is slightly off (The effect appears before he formed the punch).
-Homura Kasen and Homura Kasen Full Burst's velset is set at 0 and should slide a bit at the end of the animation instead of coming to complete halt.
-The effect on Uki Rouchou on the 2nd hit is layered behind him and will be in front if it makes contact with the opponent.
-The normal shockwave on Rokuro Kabuto is layered in front of him and the opponent (It's also too big and should be made a tad smaller).
-He can perform Shoukahanameishi EX without the required amount of meter.
-The old air dash effect on all versions of Shoukahanameishi needs to be aligned closer to him as it's too low.
-Both distortion drives doesn't gain 20% additional damage during Not Over Yet.
-For Final Strike, I know a way so the ground air dash isn't needed (Adjust the running animation and give him more step sounds for each step as there was only one when heard, similar to what Ichida did with Tatsuya's Cadenza).
-The swing effect on the last hit of Final Strike is too large.

That should be the rest of it.
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
Post by: Resentone on February 17, 2022, 08:53:50 am

Alright, since Rentaro has a lot of problems. to prevent any delays for My current project, I have decided to launch his update together with the release of my next project.

-The swing effect on the last hit of Final Strike is too large.
This is intentional, that effect is large in the original game.
Spoiler: Sorry for the blurry mess (click to see content)
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
Post by: Takanashi Hoshino on February 18, 2022, 10:20:02 am
Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
Post by: Resentone on February 18, 2022, 01:27:44 pm
Shiki's air backdash is slow
Is it intentional from source game? I've compared it with Kohaku and Akiha

It is source accurate, both of his air dash are short in the original game. I just made his forward dash longer for balancing reason.
Title: Re: [Resentone Thread]: Shiki Tohno Release - Shiki Quick Update (17/02/2022)
Post by: ZolidSone on February 20, 2022, 11:22:11 am
So if you have seen the update on the checklist I made on OHMSBY's thread, I should add another thing to Rentaro for later. I just want to let you know that the air versions of Rentaro's Unebiko Ryuu and Shiki's Flash Run - Six Fish are supposed to be blockable in the air and have no increased cornerpush on the last hit. I noticed I was not specific on that part that only the ground versions do and made an mistake on my end (I looked at OHMSBY's Hyde again and realized that's how air reversals are supposed to work).
Title: Re: [Resentone Thread]: Shiki Update (5/03/2022)
Post by: Resentone on March 05, 2022, 06:37:01 am
Shiki has received an update.

Quote
5/03/2022 - 1.1.0
- Added the new Astral Heat indicator from OHMSBY characters.
- Adjustment to Hitbox and Hurtbox of 5BBB and Flash Run - Double Strike last hit.
- Adjustment to 5BBB Hitstun and added some cornerpush.
- Adjustment to Aura colors.
- Adjustment to reversals.
- Adjustment to "Bounced Up" and "Hit Ground After Bounce" anim.

Rentaro update will still be postponed until my next project completion.
Title: Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
Post by: Resentone on March 19, 2022, 08:47:15 am
Red Arcueid has been released, head over to the first page to download her.

Also, Rentaro and Shiki has received an update. Head over to my drive folder in the first post to download them.

Shiki Tohno
Quote
19/03/2022 - 1.1.1
- Adjusted Astral Ready flashes to be more consistent.
- Adjustment to Hurtbox, and hitbox.
- Adjustment to some audio.
- When Shiki's Boundary Peek register a hit to an opponent, it now has a failsafe incase p2 did not get put into a custom state.
- Some correction on Movelist.png
- and other small fixes.

Rentaro Satomi
Quote
19/03/2022 - 1.0.10
- Added Astral Ready Flashes from OHMSBY characters.
- Adjustment to aesthetic.
- Both distortion drives now gain NOY buffs.
- and other small fixes.
Title: Re: [Resentone Thread]: Red Arcueid Release - Everyone Updated (19/03/2022)
Post by: Uzuki Shimamura on March 19, 2022, 11:00:30 am
Red Arcueid can do corner infinite with these combos.

5A.A.A>5B.B>236B (Alte Nagel B)
5A.A.A>5B>5C

I tested it using Stupa's Training Dummy character with OHMSBY's code in it.
Title: Re: [Resentone Thread]: Red Arcueid Quick Update (19/03/2022)
Post by: Resentone on March 19, 2022, 11:32:51 am
I forgot to put some hit decay there, it should now be fixed. Do let me know if you find more.

Quote
19/03/2022 - 1.0.1
- Fixed some infinite routes.
Title: Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
Post by: Resentone on March 19, 2022, 04:28:34 pm
Some bug reports came in for Warc & Rentaro

Red Arcueid
Quote
19/03/2022 - 1.0.2
- Fixed a debug flood when executing Alte Nagel A.
- Minor Aesthetic change.

Rentaro Satomi
Quote
19/03/2022 - 1.0.11
- Some Aesthetic fixes.
- Hurtbox adjustment.
- Air Unebiko Ryuu is now blockable and no longer has cornerpush.

These should fix most of the issues for now.
Title: Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
Post by: Mintloid on April 11, 2022, 01:51:18 am
I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.
Title: Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
Post by: Resentone on April 11, 2022, 03:34:32 am
I got One bit of feedback for Red Arcueid

- Her imported sprites and FX (excluding her astral heat/Last Arc scene) needed cropping to reduce the sff file size, hence the reason why its over 60+ MB.
I also checked to see if Shiki had the same issue, but he's fine.

I'm well aware of that since her last update and have gone ahead and fixed it, I'm just holding the update up and will upload it together with the rest of my characters to not clutter the thread too much with small fixes.
Title: Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
Post by: ZolidSone on April 11, 2022, 03:51:01 am
Since this was bumped, I have some small feedback on the three regarding this error that was fixed on OHMSBY and Ichida's characters:
Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.
Title: Re: [Resentone Thread]: Red Arcueid & Rentaro Quick Update (19/03/2022)
Post by: Resentone on April 11, 2022, 04:34:07 am
Quote
-Fixed an error where the opponent could skip straight to their liedown animation without a shockwave effect upon hitting the ground during the custom fall states
This is basically when a shockwave sometimes not appear when the opponent touches the ground from a custom state. There's a piece of code that needs to be added on them to prevent that error from happening.

I'm pretty sure I fixed this already in earlier updates. it's just that I didn't put it in the patch notes.  But if this bug still occur, I'll just ask Ichida about it later.

Also, Shiki and Red Arcueid's flashes when NOY is active and when the conditions of their astral heat are met needs to be adjusted so it's consistent with OHMSBY's characters as theirs look higher than those with a taller height. This was adjusted on his Kohaku already.

I'm also well aware about this one since my last update, the update will be uploaded later with the rest of my characters.
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Resentone on April 21, 2022, 05:05:16 pm
Artoria Pendragon (Saber) has been released, head over to the first page to download her.

Also, Everyone has been updated. Head over to my drive folder in the first post to download them.

Rentaro Satomi
Quote
21/04/2022 - 1.0.12
- Homura Kasen can now be jump cancelled.
- Rentaro's AI can now run.

Shiki Tohno
Quote
21/04/2022 - 1.2.0
- Readjust the Astral Ready Flash.
- Shiki AI will no longer run like a headless chicken and will act like any OHMSBY's/Ichida's AI.
- Fixed Flash Sheath - Eightfold Thrust having the wrong Attributes.
- Changed Flash Sheath - Single Strike EX into his Moon Skill counterpart from the original game.
- Flash Sheath - Single Strike B can now bounce the opponent just like how it is in the original game.
- Changed j(C) Fall recover time.
- Fixed some janky infinite prevention.
- Fixed some wrong sprite priority.
- Fixed 5BBB/66B physics so it slides instead of coming into a complete halt.
- Optimized Rapid Beat.
- Removed cornerpush from Flash Sheath -  Eighfold Thrust & Flash Sheath - Eight Points so this move can be performed in the corner.
- Corrected some counter damage values.
- Fixed the intro against Vlov not playing, and added unique dialogues.
- Changed his K.O voiceline.
- Shiki can now Airdash and Jump while performing j(C) on hit.
- Other miscellaneous fixes.

Red Arcueid
Quote
21/04/2022 - 1.0.3
- Adjusted the Astral Ready Flash.
- Added intro Vs. Saber.
- Added a hurtbox on Erde Seele Seufzer.
- Optimized the damage dampener.
- Optimized the hit stun.
- Increased the overall damage of her normals.
- File size Optimisation.
- jC and j(C) should now be able to air dash.
- and other small fixes.

Because of wanting to get Saber released into the public, Rentaro and Red Arcueid doesn't receive a lot of improvements unlike Shiki. I'll try and a improve their overall performance in the coming days so expect more updates for the both of them.
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Mysticus92 on April 21, 2022, 05:45:16 pm
Congrats on releasing Saber!
And can't wait for Hisui! I hope you're doing her right since she's my main in MBTL.
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: beterhans on April 21, 2022, 05:52:48 pm
Tried Saber

super looks quite cool :)
but Im not used to BBtag system.

by the way check your email :)
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Mr. Fael on April 21, 2022, 06:07:59 pm
Certain stages makes both Saber and the opponent slide when she lands Avalon
https://streamable.com/168i8g

One of the stages I tried was this one: https://mugenfreeforall.com/topic/48627-battlematic-maiden-stage-6/#comment-369497
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Resentone on April 21, 2022, 06:20:56 pm
Congrats on releasing Saber!
And can't wait for Hisui! I hope you're doing her right since she's my main in MBTL.

I will. I used her quite a lot in Lumina, and I quite like her as a character. While not source accurate, I'll try to make her as similar as she was in Lumina.

Certain stages makes both Saber and the opponent slide when she lands Avalon
https://streamable.com/168i8g

One of the stages I tried was this one: https://mugenfreeforall.com/topic/48627-battlematic-maiden-stage-6/#comment-369497

Fixed.
Quote
21/04/2022 - 1.0.1
- Fixed some wacky posset keeps persisting, resulting Saber and the opponent to slide on certain stages.
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Uzuki Shimamura on April 25, 2022, 04:42:17 pm
Found a small error for your Seibah.
Her EX Elfin Dance is recoverable when you hit with counter, while the non counter hit is unrecoverable.
Title: Re: [Resentone Thread]: Saber Released - Everyone Updated (21/04/2022)
Post by: Mystrious warrior on April 26, 2022, 05:55:47 am
Hisui's gonna be DOPE!! 
Title: Re: [Resentone Thread]: Saber Quick Update (26/04/2022)
Post by: Resentone on April 26, 2022, 02:28:40 pm
Found a small error for your Seibah.
Her EX Elfin Dance is recoverable when you hit with counter, while the non counter hit is unrecoverable.

Fixed.
Quote
26/04/2022 - 1.0.2
- Added an Idle Taunt. Unlike the normal Taunt, you won't get power and your movement won't be restricted when this taunt activates.
- Fixed Elfin Dance EX not recoverable, and it being recoverable when countered.
- Fixed a few aesthetic errors.
Title: Re: [Resentone Thread]: Saber Quick Update (26/04/2022)
Post by: Uzuki Shimamura on April 27, 2022, 08:14:10 am
Looks like her Avalon can create clones from some helpers. (OHMSBY's Quote, Stupa's Training, etc.)
https://streamable.com/xdsvun
Title: Re: [Resentone Thread]: Saber Quick Update (27/04/2022)
Post by: Resentone on April 27, 2022, 11:30:35 am
Looks like her Avalon can create clones from some helpers. (OHMSBY's Quote, Stupa's Training, etc.)
https://streamable.com/xdsvun

Fixed.
Quote
27/04/2022 - 1.0.3
- Fixed Avalon creating clones on certain helpers.

Spoiler, click to toggle visibilty
Title: Re: [Resentone Thread]: Saber Quick Update (27/04/2022)
Post by: bass30655 on May 01, 2022, 04:05:00 pm
Not sure anyone know this already but holn made ai patch for red arc
https://onedrive.live.com/?id=7BB50F9EA9D9BECD%21105&cid=7BB50F9EA9D9BECD
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Resentone on June 03, 2022, 09:35:39 am
Shiki, Red Arcueid, and Saber has been updated.

Shiki Tohno
Quote
3/06/2022 - 1.2.1
- Fixed Debug errors when performing j(C).
- Fixed Vs. Aoko's intro Audio not playing.
- Minor hitbox and hitpause change.

Red Arcueid
Quote
3/06/2022 - 1.0.4
- Added Vs. Intro Against Noel.
- Optimised jB and jC Velocity so it can be easily performed.
Spoiler, click to toggle visibilty
- and Other Minor changes.

Saber
Quote
3/06/2022 - 1.0.4
- Added Vs. Intro Against Hisui.

Spoiler: Update of what's going on (click to see content)
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: ZolidSone on June 03, 2022, 11:40:53 am
Didn't want to necrobump the topic previously, but I have some very small feedback on them:

Rentaro:
-The vignette effect on charged Uki Rouchou will still play on the 2nd hit if the first one connects, but the 2nd hit misses.

Red Arcueid:
-The hitspark and guard spark on the 2nd hit of jB is misaligned as it appears lower when it hits the opponent on top of them whether if they're in the ground or air.

Saber:
-Elfin Dance EX doesn't have a jump sound effect when she leaps.

The idea was mostly to see if their attacks hit OHMSBY's Marx as I had situations where Ichida's characters don't due to Marx's super armor, but it seems like there are no problems and they hit fine. So just minor stuff on them is all.
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Mystrious warrior on July 13, 2022, 04:15:40 am
So how's it goin'?  I'm lookin' forward to Hisui!   Keep up the good work!   
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Resentone on July 13, 2022, 08:15:20 am
So how's it goin'?  I'm lookin' forward to Hisui!   Keep up the good work!   

Feelin' fine, thank you. took a break from MUGEN for 2 weeks but I'm back. So expect her and Arcueid release in the coming days.
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Little Fox: Tres Truenos on July 14, 2022, 07:50:02 am
Hey Resent, how have you been? Is your new laptop working out for you? Also if you don't mind me asking what is your impression of the Undernight In-Birth mod by Bootysama, since your making a version of Hyde based on how he played in that nodded game? And what was the factor that made you interested in doing cool French Bread gals like valley girl, moon princess Arcueid and Phonon, The Cleaving Flurry Of The Baroque Noise?
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Mystrious warrior on July 14, 2022, 11:11:50 am
So how's it goin'?  I'm lookin' forward to Hisui!   Keep up the good work!   

Feelin' fine, thank you. took a break from MUGEN for 2 weeks but I'm back. So expect her and Arcueid release in the coming days.

I'm looking forward to it.  What I've seen so far is impressive. 
Title: Re: [Resentone Thread]: 3 Characters Quick Update (3/06/2022)
Post by: Resentone on July 14, 2022, 03:04:00 pm
Hey Resent, how have you been?
I'm fine.

Is your new laptop working out for you?
It's not mine, but yes. it's working out just fine.

Also if you don't mind me asking what is your impression of the Undernight In-Birth mod by Bootysama, since your making a version of Hyde based on how he played in that nodded game?
I was pretty impressed, despite it's janky nature. though My Hyde will not only be based on his mod, but another UNI Mod.

And what was the factor that made you interested in doing cool French Bread gals like valley girl, moon princess Arcueid and Phonon, The Cleaving Flurry Of The Baroque Noise?
It depends really. I always ask myself whether I can make them or not before planning and committing on making them.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + 3 Updated (15/07/2022)
Post by: Resentone on July 15, 2022, 05:17:24 am
Hisui and Arcueid Brunestud has been released, head over to the first page to download them.

Sites now open:
https://sites.google.com/view/site-resentone/home
I will post WIP of My future characters here, so be sure to keep an eye out.

FULL UPDATE LOG
Quote
15/07/22
-Rentaro, Shiki, Red Arcueid has received a Major Update.
-General changes:

  • EXA systems has been implemented. Info about it can bee seen here (https://drive.google.com/file/d/1s9ySAFwmIriLWjqfqI85obh6GorL-Xv7/view).
  • New Astrals Text Cut-In (https://drive.google.com/file/d/1b74RK0SxVz-5Z0NfVaf_8KepJygSDZrT/view) that uses Type Lumina font has been added.
  • New Overhauled Movelist.png (https://drive.google.com/file/d/1m6Y4UMcWPxeLE7h2sY2cx9UZ980SDaXO/view) has been added
  • Reverted back some changes regarding jC jump canceling/aerial forward dash on Melty Blood characters (excluding Red Arcueid.)
  • Fixed Vs. Intros not playing in turns mode.
  • EXPERIMENTAL: Some effects palette and sprites of Arcueid and Hisui can be changed depending on their palettes. Character releases going forward will have this feature. Please read the info about how you can change them in the Read Me.txt.
-Character changes:
-Rentaro:

  • Fixed some minor issues.
-Shiki:
  • Added a code on Rapid Beat to try and fix his jank whiff when trying to connect 214 specials.
  • Fixed some intros that were improperly timed.
  • Fixed some minor issues.
-Red Arcueid:
  • j2C Now can be bounced more effectively and can be chained into combos.
  • Added Intro against Arcueid Brunestud.
  • Fixed some minor issues.
Additional Notes: Saber EXA will be released in the coming days. It was delayed due to me not having enough time to finish her Exceed Accel moves.

As always, report any errors you encounter. Enjoy!
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + 3 Updated (15/07/2022)
Post by: Solid Snivy on July 15, 2022, 05:32:32 am
I’ll go ahead and update the DFBC collection (and also the UNICLR collection when EX Hyde and Phonon are released later) over on MFFA in a few days to have them instead be linked to your website for convenience’s sake.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (15/07/2022)
Post by: Resentone on July 15, 2022, 06:29:20 pm
Quick little fix for Hisui.

Quote
15/07/2022 - 1.0.1
- Fixed a bug where Hisui is unable to use Roman Cancel on Projectile Attacks.
- Fixed a bug where Hisui is unable to use Roman Cancel on Distortion Drives.
- Fix the AI Combo string when Opponent is Blocking.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (15/07/2022)
Post by: ZolidSone on July 16, 2022, 05:24:47 am
Got some feedback as I found a few aesthetic errors for Hisui after she was updated:
-The hitspark and guard spark on jBB is not the same position as jC for both ground and air.
-The opponent's get hit frame on her forward/backwards/running throws do not appear on certain characters (I realized it doesn't on a couple of OHMSBY and Ichida's characters).
-The strong ground shockwave sound on her forward throw plays 2 ticks after the effect appears.
-The strong ground shockwave sound on her backwards throw plays twice when they hit the ground (One plays right when it appears and the 2nd two ticks after like the forward one).
-The Twinkle effect on Hisui Dark Punch follows her after rapid canceling.
-This is probably very unlikely in a legit match as you won't have enough meter to do so, but it's possible she can rapid cancel twice on EX Watch Your Step.

And Arcueid too as I noticed the timing on some of her swish effects and sounds are off:
-The swish effect on Out Of My Way! A, (A) and B appears 2 ticks before the red hitbox appears.
-The swish sound effects on Out Of My Way! A and the Low C plays 2 ticks too early.
-The (500,1) swish sound on Out Of My Way! (A) plays 2 ticks after the effect appears (Which will play after it hits the opponent).
-The swish sound effects on Out Of My Way! B plays 4 ticks too early.
-EX Out Of My Way! is missing the (500,1) sound on each of the 3 swishes.
-The swish sound effects on EX What're You Doing! plays 17 ticks too early.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
Post by: Resentone on July 16, 2022, 06:30:01 am

Fixed.


Edit: There's a small mistake I did with Hisui's Grab fx, please redownload her again.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
Post by: ZolidSone on July 16, 2022, 06:49:24 am
Fixed.
Don't count this as an official update, but Hisui's forward/backwards/running throws are still bugged:
(https://i.imgur.com/yXqds0Q.png)
It seems that she's forcing the opponent to use a get hit animation that's not on non-MBTL characters (Which appears fine to those that are like OHMSBY's Aoko or Ichida's Akiha).
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Quick Fix (16/07/2022)
Post by: Resentone on July 16, 2022, 07:11:20 am

Whoops, didn't saw that, though it was because of ChangeAnim2 not existing. Should be fixed for real now. Anim for the standing grab might be off for bit, but I'm planning to fix them.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Saber EXA (17/07/2022)
Post by: Resentone on July 17, 2022, 04:07:21 am
EXA Saber is out, Hisui is also received a quick fix for her grab anims.

-Saber
Quote
17/07/2022 - 2.0.0
- EXA Implementation.
- Fixed a few effect errors.
- Both Distortion Drives now only Kill on the last hit.
- Nerfed Avalon damage and it's NOY damage gains.
- Avalon now has longer recovery after a successful counter.
- Avalon can now use Roman Cancel after a successful counter.
- Minor code fixes.

-Hisui
Quote
17/07/2022 - 1.0.3
- New Grab anim binds.
Title: Re: [Resentone Thread]: Hisui and Arcueid Release + Saber EXA (17/07/2022)
Post by: Ex☆Cham on July 17, 2022, 07:05:56 am
Bruh, that randomly generated Kirito PFP is too suspicious...

This update been one I have been looking for.
Title: Re: [Resentone Thread]: Everyone Updated (18/07/2022)
Post by: Resentone on July 18, 2022, 12:26:11 pm
Everyone Updated.

Quote
18/07/22
Everyone:
- Frame advantage adjustment.
Shiki Tohno:
- Fix EX Flash Sheath - Single Strike being able to hit low.

Decided to look back and fix some of the wacky frame advantages while scurrying through their codes. This update mostly fixed attacks getting a plus while it wasn't supposed to. I will comeback every now and then to adjust them.
Title: Re: [Resentone Thread]: Everyone Updated (18/07/2022)
Post by: ZolidSone on July 21, 2022, 04:09:44 am
I have some feedback as I recently found a bug on OHMSBY's characters as they are gaining meter during the Excced Accels:

General:
-It's possible that all characters can gain a small amount of meter when their Excced Accels are finished (Not sure if it is caused by the Ultra Burst itself).

Rentaro:
-His air jump could use Neutral Jump Steering.

Arcueid:
-Have A Taste of This! gains meter on the last hit.

Saber:
-Starlight Dissection gains meter on the 2nd to 7th hits (2nd to 9th during NOY).

It's possible you might have to update everyone again as the meter gain when the Excced Accels end if they don't gain during it.
Title: Re: [Resentone Thread]: Everyone Updated (21/07/2022)
Post by: Resentone on July 21, 2022, 07:57:13 am

All of those should be fixed.
Title: Re: [Resentone Thread]: Everyone Updated (21/07/2022)
Post by: 無限の監視者 on July 22, 2022, 11:17:12 am
https://streamable.com/bs4bwe
https://streamable.com/iqu84n

Got some 100% combos with Saber.
Title: Re: [Resentone Thread]: Everyone Updated (21/07/2022)
Post by: Uzuki Shimamura on July 24, 2022, 06:41:55 am
Found an infinite for Rentaro by doing 5AA>5C (if you press quickly.)
https://streamable.com/aur5bk
Title: Re: [Resentone Thread]: Everyone Updated (21/07/2022)
Post by: Resentone on July 24, 2022, 07:06:55 am
Fixed
Title: Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
Post by: Resentone on July 31, 2022, 03:30:44 pm
Quick fix for Red Arcueid.

Quote
31/07/2022 - 2.0.3
- Fixed an error where Red Arcueid was unable to perform Normal Burst.
Title: Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
Post by: Little Fox: Tres Truenos on August 04, 2022, 01:18:59 pm
Hey Resentone, what's the other UNI Mod that you mentioned awhile ago? I'm only familiar with the mod by Bootsy. Also here's an idea that could be interesting: You could make a Shiki Nanaya using the regular Shiki Tohno assets. In a similar vane to characters like ichida's Blissful Adachi and OHMSBY's Robo Weiss, you make a edited Shiki Tohno based on his smug alternative self. It could be pretty easy visually speaking since both characters share similar moves and you could just make minor adjustments like edit his sprite to him his class crap eating grin that he has in his idle pose amd swap out Tohno's voiceclips for the Nanaya voice clips from the original Melty Blood. It would be a cool alternative until he eventually is added into Type Lumina. Though I merely speaking from a spectator perspective since I not sure how easy it would be from a coding and spriting perspective.
Title: Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
Post by: Resentone on August 05, 2022, 09:56:30 am
Hey Resentone, what's the other UNI Mod that you mentioned awhile ago? I'm only familiar with the mod by Bootsy.
It's based off of this mod https://www.youtube.com/watch?v=SbN_hUAGb_E by someone name u4ick who's knowledgeable in modding french bread games.
It only works on an outdated UNI (UNIST) and not UNICLR, So I'm not sharing any links here for obvious reason.

Also here's an idea that could be interesting: You could make a Shiki Nanaya using the regular Shiki Tohno assets. In a similar vane to characters like ichida's Blissful Adachi and OHMSBY's Robo Weiss, you make a edited Shiki Tohno based on his smug alternative self. It could be pretty easy visually speaking since both characters share similar moves and you could just make minor adjustments like edit his sprite to him his class crap eating grin that he has in his idle pose amd swap out Tohno's voiceclips for the Nanaya voice clips from the original Melty Blood. It would be a cool alternative until he eventually is added into Type Lumina. Though I merely speaking from a spectator perspective since I not sure how easy it would be from a coding and spriting perspective.
As much as I would love to do that, I will just personally wait for the actual Nanaya character to be released. Not to mention I have characters in line that I wanted to make, so I'm not going to do it.
Title: Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
Post by: Lukssete on August 19, 2022, 08:39:45 am
I'm already waiting for the gamerip of the Neko Arc and Mash files.
Title: Re: [Resentone Thread]: Warc Quick Fix (31/07/2022)
Post by: Little Fox: Tres Truenos on August 25, 2022, 01:55:23 pm
Hey Resentone, how are you doing? If you don't mid me asking some questions, is there a backstory to how you got those edited sprites of Shiki Tohno's smug alter ego, Shiki Nanaya? What interest you in Phonon that lead to you in choosing her as the second character next to Enigma Hyde? Also is there a meaning behind Enigma Hyde's name?

EDIT: Hey dude since you're making a frame patch update to your Type Lumina characters I found this patch notes from Eventhubs that could be helpful when updating your characters. Here is the link
https://docs.google.com/document/d/1md2Q639oexlP-Z_xjf4MYx5aqE7ihbLDvMA6hNdA4SM/edit?usp=drivesdk

Also one more question, have you thought about adding a mirror match special intro for Enigma Hyde for whenever he is paired up against OHMSBY's, Websta's, and or Mushypepito123's versions of Hyde?
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 03, 2022, 02:34:32 pm
Enigma Hyde and Phonon has been released, head over to the first page to download them.
Nerfed AI Patch has been released, head over to my site to download them.

Everyone updated:
Quote
- Fixed incorrect spelling of Astral Heat on Movelist.png
- Fixed an error where the Astral Heat conditions compare the Opponent's current health to the Player's Max Health rather than the Opponent's Max Health.
All MBTL cast has been updated.
Shiki Tohno
Quote
03/09/2022 - 2.1.0
- Reduced damages on a lot of normal and special attacks.
- 5A now hits low.
- Flash Sheath - Single Strike A now cause crumple on grounded opponents.
- Flash Run - Double Strike A has shorter startup.
- Optimized All Flash Run - Double Strike slide kick so Shiki can no longer do accidental side switch whiff. 
- Flash Sheath - Eight Piercings now has a charged feint.
- Flash Sheath - Eight Piercings now has a faster startup.
- Air Grab can now jump cancel after a successful grab.
- Fixed some minor errors.

Red Arcueid
Quote
03/09/2022 - 2.1.0
- 5CC is now chargeable.
- Alte Nagel EX now have a faster startup.
- Removed Charged effect when using the Charged version of Weiss Katze.
- Fixed a bug where the opponent will suddenly get stuck to ground when using when Weiss Katze EX more than 3 times.
- Optimized Aerial Alte Schule B air physics.
- Added a new move j214B-6X (Alte Schule B-6B).
- Adjusted Follow Up of Alte Schule B fireball angle to be able to hit lower opponents.
- Warc can now jump cancel after an air grab.

Saber
Quote
03/09/2022 - 2.1.0
- 2C has a faster recovery.
- jB Increased Hitbox range forwards.
- Charged Elfin Dance no longer show it's charged effect.
- Added a new move 236x-66.
- Added a small hitbox on Third Air - Ground to hit opponents that are in the back.
- Cross Air A & B have a faster startup.
- Added a new move Charged j236B.
- 214x and 236x~66 now have an after image.
- Saber can now jump cancel after a successful air grab.

Hisui
Quote
03/09/2022 - 1.1.0
- Fixed all variants of Pardon Me where the enemy instantly recover when the move succefully perform a counter.
- Sturdy Ladle B now have a faster startup.
- Sturdy Ladle B have now a slight increase of travel distance.
- Hisui can now jump cancel after an air grab.

Arcueid Brunestud
Quote
03/09/2022 - 1.1.0
- jA have slightly more reach. 
- j2B are now chargeable.
- j2B has reduced damage and is no longer an overhead. instead, the charged version is now an overhead and will bounce the opponent on a succesful hit.
- 66A now have a faster startup.
- Added a new move 236X~4X.
- 236X~X/4X have slightly more updward reach.
- 236X~X~X now have a bigger hitbox.
- 236X~X~4X now have a faster startup.

Sorry for the long wait everyone, Got My broken laptop up and running again by using an external drive but I have to re-setup everything again because of bootloop problems. none of my important files were lost (including the lumina lifebar) so all is well.

If you encounter errors, please report them. Thank you.


Hey Resentone, how are you doing? If you don't mid me asking some questions, is there a backstory to how you got those edited sprites of Shiki Tohno's smug alter ego, Shiki Nanaya? What interest you in Phonon that lead to you in choosing her as the second character next to Enigma Hyde? Also is there a meaning behind Enigma Hyde's name?
Someone sent me a message on youtube that said they're willing to give edited Shiki's sprite since they're leaving the mugen scene.
As for Phonon, since I thought no one is going to make her.  might as well I gave her a shot. Also, She's pretty unique as a character in a fighting game since a whip user is pretty rare. So that would probably explain why I'm interested on making her in the first place.


EDIT: Hey dude since you're making a frame patch update to your Type Lumina characters I found this patch notes from Eventhubs that could be helpful when updating your characters. Here is the link
https://docs.google.com/document/d/1md2Q639oexlP-Z_xjf4MYx5aqE7ihbLDvMA6hNdA4SM/edit?usp=drivesdk
There's already official patch notes from the official twitter by the time you posted this, but I appreciate it.


Also one more question, have you thought about adding a mirror match special intro for Enigma Hyde for whenever he is paired up against OHMSBY's, Websta's, and or Mushypepito123's versions of Hyde?
Currently there's none, but I did originally have plans for it but was scrapped last minute.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Shadic12 on September 03, 2022, 04:50:26 pm
@Resentone apparently I can't download Red Arcueid file it keeps saying no preview available file is in owner's trash.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 03, 2022, 04:57:27 pm
@Resentone apparently I can't download Red Arcueid file it keeps saying no preview available file is in owner's trash.

Fixed
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Shadic12 on September 03, 2022, 05:06:15 pm
Thanks
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 03, 2022, 06:12:44 pm
Small fix for Enigma Hyde
Quote
03/09/2022 - 1.0.1
- Fixed colored sword fx not showing.
Spoiler, click to toggle visibilty
If you want to change the colors of the effects. You need to change the palette of the swish effect itself, not the character palette. Otherwise the color won't change. Don't use the basepal from the palette folder as reference for the fx colors as it was only used for UNI, not mugen. and since it only change the characters palette, not the swish effect. it won't do anything.

I've not made one yet for Phonon due to how her whips are indexed, I do plan to add it in on future updates so keep an eye out.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: The Blind Furry on September 04, 2022, 12:43:57 am
Hey, found a bug on Enigma where in his Astral he just continuously runs at the opponent. I've only tested it on Bowser so far but thought I'd bring it up before further testing.

https://imgur.com/M80n9vw

Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 04, 2022, 01:58:51 am
Fixed, it has something to do with p2dist not triggering due to how big bowser is.
(https://cdn.discordapp.com/attachments/811199181162676244/1015772386999676948/mugen004.png)

Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: ZolidSone on September 04, 2022, 11:24:01 am
I found a few more things after testing them:

Enigma Hyde:
-The sliding dust sound effect on his running throw is delayed as it plays 15 frames too late and has no large sliding dust positioned on the opponent's side similar to OHMSBY's Iori's Kuzukaze.
-Strict Daze has the wrong attribute flag (V instead of S).
-The swish sound on charged Strict Daze plays 10 ticks too early and plays exactly when the charge sound does.
-There is envshake when he touches the ground on the normal versions of Pale Stride when it misses (This does not exist on the EX version).
-The red hitbox on Vacant Shift - Dive and Red-Clad Craver's Follow Ups is too large on the bottom as it could hit the opponent nowhere close to where his leg is when they're on the ground and causes the hitspark and guard spark to be misliagned.
-Blast Earth is missing the jump sound effect on the 15th frame when it successfully connects.
-The Burst Effect is red instead of white (This is the only effect that's still part of Hyde's original counterpart).
-The 2nd super spark on Void Red - Sever Eclipse is still using the distortion drive spark sound effect instead of the astral heat one.

Phonon:
-The large sliding dust on her running throw is layered behind her (It's noticeable when it's used near the edge of the wall).
-The hitsparks and guard sparks of Tuning Satisfaction B is misaligned when it hits opponents in the air.

If you want to change the colors of the effects. You need to change the palette of the swish effect itself, not the character palette. Otherwise the color won't change. Don't use the basepal from the palette folder as reference for the fx colors as it was only used for UNI, not mugen. and since it only change the characters palette, not the swish effect. it won't do anything.
Since you mentioned that, why is the color for his blade on his default EX palette purple? With the exception of Vlov as he uses Fire and Ice attacks, his blade and effect palette doesn't match with his default one since his blade is technically black in color. And to see that the colors for the style used such as the Burst and Force Break and Super Sparks are white, I would think the swishes and the effects would also be as well. I don't see anything on his own palette that resembles purple on him. If you don't want to change it, that's fine. Just curious about the reason why as the alternative palettes have matching blade colors.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 04, 2022, 01:00:45 pm
All Fixed.

-The red hitbox on Vacant Shift - Dive and Red-Clad Craver's Follow Ups is too large on the bottom as it could hit the opponent nowhere close to where his leg is when they're on the ground and causes the hitspark and guard spark to be misliagned.
I made them smaller but can't go anymore smaller than that, other wise he will whiff on some route when facing small opponents. the EX version of Vacant Shift - Dive hitbox remains unchanged since it's basically the same move as OHMS Hyde.

If you want to change the colors of the effects. You need to change the palette of the swish effect itself, not the character palette. Otherwise the color won't change. Don't use the basepal from the palette folder as reference for the fx colors as it was only used for UNI, not mugen. and since it only change the characters palette, not the swish effect. it won't do anything.
Since you mentioned that, why is the color for his blade on his default EX palette purple? With the exception of Vlov as he uses Fire and Ice attacks, his blade and effect palette doesn't match with his default one since his blade is technically black in color. And to see that the colors for the style used such as the Burst and Force Break and Super Sparks are white, I would think the swishes and the effects would also be as well. I don't see anything on his own palette that resembles purple on him. If you don't want to change it, that's fine. Just curious about the reason why as the alternative palettes have matching blade colors.
where his leg is when they're on the ground and causes the hitspark and guard spark to be misliagned.
(https://cdn.discordapp.com/attachments/811199181162676244/1015938965242654760/Untitled.png)
The palettes in UNI have their effects purple when used through palmodding, so I'll just go with that. the purple fx come from his purple eyes if you look close enough.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 04, 2022, 03:07:09 pm
Fixed an error on Shiki.
Quote
04/09/2022 - 2.1.1
- Fixed an error where Shiki could use Roman Cancel when performing 214B+C without making contact on the opponent.
- Renamed 214B+C from Flash Sheath - Eightfold Thrust to Flash Sheath - Tenfold Thrust.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Uzuki Shimamura on September 06, 2022, 03:22:08 pm
Found an error for Enigma Hyde that the opponent won't recover after getting hit by charged j5C many times.
https://streamable.com/6gwxbz

...That reminds me of Ruby's error back then.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 06, 2022, 03:57:44 pm
Fixed
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: The Blind Furry on September 16, 2022, 11:15:49 pm
For some reason, Saber's taunt wouldn't build meter for me.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: ZolidSone on September 17, 2022, 01:43:02 am
I seem to have a found a bug on Phonon's Complete Servitude when I tried this on OHMSBY's Kirito and my Gunvolt. When it successfully connects while the opponent is flashing when their astral heat conditions are met, it triggers an in state 9883: changed to invalid action 3090 debug error. It probably has something to do with the flash itself since it doesn't affect Ichida's characters as he uses a different indicator for his astral heats.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Resentone on September 17, 2022, 04:00:39 am
Everyone Updated.

Quote
17/09/2022
-Small update for Everyone.
- Taunt power gain now varies between characters.
Character Specific Changes:
Phonon:
- Fixed a debug error when performing Complete Servitude on certain characters.
Saber:
- Fixed an error where taunt doesn't give power.
Rentaro Satomi:
- Fixed minor aesthetic errors.

Fixed

Fixed, let me know if it somehow still persist on your end.
Title: Re: [Resentone Thread]: Enigma Hyde & Phonon Released - 5 Updated (03/09/2022)
Post by: Little Fox: Tres Truenos on October 24, 2022, 06:36:52 am
Hey Resentone, how are you doing dude? You doing well? And if you don't mind me asking some questions, did you face any interesting challenges when making Byakuya, specifically his spider arms that he uses and his web moves and affects? Also when updating the Melty Blood google drive did you find anything interesting or unique? And finally is a process to picking your next two characters? For example, for Shizuo and Nanaya is there a specific reasoning or theme for these two as the upcoming two characters? Because both characters have a theme of struggling with the inner beast in them, with Shizuo struggling to deal with his incredible strength and temper and Nanaya being the representation of Shiki Tohno's fear of his inner demon hunter side.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on October 31, 2022, 07:59:28 am
Mash Kyrielight and Byakuya has been released, head over to the first page to download them.

-Everyone updated:
Quote
- Fixed an error where the Burst icon will flash red on the next round/round reset when NOY is activated.
- Fixed an error where the Awakening Portrait will flash white on Ultra Burst/Ultra Dead Angle startup.
- Health Points will now vary between characters.
-Character changes:
Saber
Quote
- Added an Intro against Mash Kyrielight and Arcueid Brunestud.
- Fixed some aesthetic errors.
Hisui
Quote
- Added an Intro against Mash Kyrielight.
Enigma Hyde
Quote
- Fixed an error where Shadow Scare does not chip kill.
- Fixed an error where the Super Spark effect when he activates his astral heat is layered in front of the Astral Cut In portrait.
- Hyde's icon has been updated.
Phonon
Quote
- Fixed an error where the Super Spark effect when she activates her astral heat is layered in front of the Astral Cut In portrait.
- Phonon's icon has been updated.
Red Arcueid
Quote
- Rewrite EX Weiss Katze hitdef, it now play a block sound effect and the opponent will try to block properly instead of keep walking backwards.
- Red Arcueid's icon has been updated.
- Fixed some aesthetic errors.


Hey Resentone, how are you doing dude? You doing well?
I'm alright, thank you.

And if you don't mind me asking some questions, did you face any interesting challenges when making Byakuya, specifically his spider arms that he uses and his web moves and affects?
I did, mostly because of his spider arms due to how tedious it is to arrange them, and his web detection code due to it not being documented in the elecbyte site. The end result is good so it's all worth it in the end.
He is a lot harder to make than Phonon.

Also when updating the Melty Blood google drive did you find anything interesting or unique?
There's nothing that really caught my eye. Unlike UNI, there's little unused stuff in the files this time around due to fpan culling them before release. Like Shiki for example, his se txt file indicates that have a lot unused lines, but those lines  doesn't exist in the game anymore.

And finally is a process to picking your next two characters? For example, for Shizuo and Nanaya is there a specific reasoning or theme for these two as the upcoming two characters? Because both characters have a theme of struggling with the inner beast in them, with Shizuo struggling to deal with his incredible strength and temper and Nanaya being the representation of Shiki Tohno's fear of his inner demon hunter side.
Idk if I have said this before but, I always pick characters if I can make them or not. There's no deep meaning behind them.


Some Nanaya sprites preview, WIP.
Spoiler, click to toggle visibilty

If you found any error or infinites, please let me know.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Brony2.4ever on November 05, 2022, 02:55:10 am
Idk if this is an error or not, but I noticed an issue with Byakuya where if the enemy is at chip damage area to KO and you use "Become a Part of Me" on counter hit, the 1st hit of the drive can KO the opponent and cause the distortion KO pause to appear once you enter the 2nd part of the Drive.   https://streamable.com/rl9dnn
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on November 05, 2022, 05:09:40 am
Fixed
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on November 09, 2022, 01:35:18 pm
Small fix for Mash Kyrielight
Quote
09/11/2022 - 1.0.1
- Fixed an error where her Astral Win pose would play randomly.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: karl_eichholtz_13 on November 09, 2022, 02:24:55 pm
I thought it would be a just right sized Byakuya Kuchiki.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: ZolidSone on November 12, 2022, 01:37:06 pm
Since Mash was updated, I got some feedback on her:
-This is relatively minor, but the Kaede image preview in the Palettes folder is bigger than the others (Any reason why this one is more upscaled? The same goes for Byakuya's MadetheHairGreen palette in his too).
-The Appear animation when she gets her shield is choppy during her special intros with Hisui and Saber (It just disappears by a tick and doesn't transition smoothly like the Vanish animation during her normal intros).
-The hitspark and guard spark of 5C is misaligned when it hits the opponent in the air.
-The amount of frames to go to her standing animation in Quick Assault without the follow-up is much faster than 5AAAA (It also has no recovery, so using that instead of her actual 5AAAA after 5AAA can result to an infinite if repeated).
-Art Strike is unblockable in the air and still has increased cornerpush on the last hit (If you don't remember, that only applies to the ground version of the move like Enigma Hyde's Red-Clad Craver).
-She doesn't blink blue when rapid canceling EX:Punishment or EX:Buster.
-The old air dash effect is missing on NOY Buster Shock (You can keep the large sliding dust effect on there still, just the additional air dash effect is needed to go along with it).

Didn't getting around testing her again until now because of you know what.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Brony2.4ever on November 12, 2022, 07:05:02 pm
Um, I realized Byakuya and Phonon's Burst Sprite palettes doesn't correlate with their typical color like all other effect sprites do.  Like, Byakuya's is Red instead of the usual Purple like all the other sprites and Phonon's is the same except not the typical Mint Green-ish color.  Idk if that's intended or not. 
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on November 13, 2022, 04:41:26 am
All fixed.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: ZolidSone on November 13, 2022, 08:34:05 am
Some more on Mash after testing again:
-The infinite with 5AAA then Quick Assault A without the follow up is still possible (And yes, I have Training's recovery mode on):
(https://i.imgur.com/3fCyko8.png)
The invalid message doesn't appear as the opponent can't recover during any version of Quick Assault.
-The normal version of Buster Shock shouldn't have the air dash effect as it doesn't have the air dash sound like the NOY version does (The reason why as it helps differentiate from both versions).
-The air dash effect on NOY Buster Shock is not the same size as EX:Punishment.

Um, I realized Byakuya and Phonon's Burst Sprite palettes doesn't correlate with their typical color like all other effect sprites do.  Like, Byakuya's is Red instead of the usual Purple like all the other sprites and Phonon's is the same except not the typical Mint Green-ish color.  Idk if that's intended or not. 
No it's not. Engima Hyde was like that too before, but I failed to notice it on them. Engima's was much easier to tell because his was white.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on November 13, 2022, 03:31:12 pm
Did a double check and those should be fixed now.
Title: Re: [Resentone Thread]: Mash Kyrielight & Byakuya Released - 8 Updated (31/10/2022)
Post by: Resentone on December 12, 2022, 03:39:45 pm
Fixed an error on Mash.
Quote
- Fixed an error where Mash can use Roman Cancel on all versions of "High Angle Transfer" when it made contact to the opponent, making them stuck in a custom state.

Also got a fix out for Byakuya when the site went down.
Quote
- Fixed an error where Byakuya will be stuck on a stand blocking state when his webs hit the opponent while performing a grab.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 03, 2023, 05:45:06 pm
Shiki Nanaya and Shizuo Heiwajima has been released, head over to the first page to download them.

-Everyone updated:
Quote
- Fixed aesthetic errors.

-Character changes:
Arcueid:
Quote
- Added an intro against Shiki Nanaya.
- Her air normals are now blockable in the air.
- Removed cornerpush on her EX variant of Shut Up and Fly!.
- Air version and EX version of Shut Up and Fly! are no longer air unblockable.

Byakuya:
Quote
- Fixed an error where 66A and Caught You! (C) is blockable High instead of Low.

Enigma Hyde:
Quote
- Increased 214 follow up hitbox and velocity so it can hit air opponents properly.

Mash:
Quote
- Fixed an error where some specials cannot be used after executing 5BBB.

Rentaro:
Quote
- Fixed an error where 5C and jC deals chip damage and jC being able to chip kill.
- Fixed an error where Rapid Canceling Final Strike's first hit will make the opponent stuck and not being able to regain control.

Shiki:
Quote
- Added an intro against Shiki Nanaya.

As always, let me know if you find any errors.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 04, 2023, 12:38:09 am
Small fix for Shizuo
Quote
04/01/2023 - 1.0.1
- Small adjustment to AI.
- Fixed incorrect win quotes.
- and other minor fixes.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 04, 2023, 09:23:46 am
Small update for everyone:
Quote
Everyone:
- Fixed minor aesthetic issues.
Nanaya:
- changed the UB Awakening Cut In to reflects him as an EX variant.

Excuse me for the double post.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: ZolidSone on January 04, 2023, 01:25:10 pm
Found a sound bug on Saber during the recent small update:
-The sound effect used on the startup of EX Elfin Dance plays again 6 times when she stands up after touching the ground.

And some feedback on Shizuo after some in-depth testing:
-The "5.Kagura.png" in his Palettes folder is upscaled (This preview is the only one that isn't 823 x 907. If this was just one sprite of the standing, I would let it pass. But you used full blown palette templates for each color as it would slightly increase the file size by a little bit).
-The hitspark and guard spark of 5C and jB is misaligned when it hits the opponent in the air.
-During the opponent's get hit animation on the forward/backwards throw, they get move slightly upward on the 2nd hit before hitting the ground making it look like he headbutted their feet (I'm assuming there is a duplicate Snap on the hitdef causing it).
-Depending on where the opponent's position when Come On! successfully connects, the 1st hitspark will end up getting misaligned because it's placed where they were originally was instead of being close to him.
-EX You Can't Run! should deal slightly more chip damage when blocked as it deals the same amount as a normal one.
-The Vending Machine, Trash Can and Car Door in Pissing Me Off! are layered behind the opponent before they get thrown.
-The Barrier in Got It!! Die!!! is layered behind the opponent when they are being grabbed.
-I noticed the first two hits of Time To Die!!! are in random locations instead of fixed positions and sometimes misaligned (I can understand the 4th to 21th hits be and the constant headbutts after that are fixed).

I also have a suggestion for the two hitsparks with the vignette effect in Time To Die!!! on the 38th and 45th hits, how about upscaling and making them larger? I think it would add a little more oomph to it.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 04, 2023, 04:02:40 pm
All fixed, except.

-Depending on where the opponent's position when Come On! successfully connects, the 1st hitspark will end up getting misaligned because it's placed where they were originally was instead of being close to him.
Since I used targetbind there's no way to get around this unless I remove it (which makes the 2nd hit whiff most of the time) or use a fake spark effects that may jank out. but I'll figure something out.

I also have a suggestion for the two hitsparks with the vignette effect in Time To Die!!! on the 38th and 45th hits, how about upscaling and making them larger? I think it would add a little more oomph to it.
I upscaled them to 1.4 and 1.5
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 06, 2023, 10:39:02 am
Quick update for all Melty Blood cast.

Quote
Melty Blood Characters:
- Fixed an error where characters will float in mid after performing Air Shield and said state animation has ended.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 09, 2023, 03:54:56 pm
I fixed this a few days ago but, forgot to comment it here.

Quote
Shizuo:
09/01/2023 - 1.0.2
- Fix an aesthetic error on Shizuo when he successfully counter a projectile.
- FLY AWAY! counter properties now put him in a plus.
- FLY AWAY! Has a slight increase in damage scaling.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 10, 2023, 08:45:46 am
Quick fix for Nanaya for those of you that play in Ikemen GO

Quote
10/01/2023 - 1.0.2
- Fixed an error where the normal version of Flash Sheath - Monk Imprisoned by Doubts hitting multiple times in Ikemen GO.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 17, 2023, 05:13:26 am
Update for Arcueid.

Quote
17/01/2023 - 1.1.0
- Improved her Astral, now it runs in higher frames.
- Changed her Taunt.

https://streamable.com/zk8vw5

I painstakingly took screenshots of every tick on a video that I record in-game by hiding the HUD and sprites. there's a whopping 471 sprites of it. Also reduced the image resolution to accommodate the higher frame rate. she has reduced sff file size now because of this.

Edit: I will update everyone that has cinematic sequence eventually (saber, shiki, etc). so look forward to that.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: ZolidSone on January 17, 2023, 07:10:07 am
I was going to wait until OHMSBY releases Powered Ciel so they can be updated to be compatible with her Calvaria Galgalim: Guillotine along with it, but since you already updated Arcueid and I found issues with their Dead Angle Attacks, so might as well just post it and get it out of the way:
Rentaro:
-His Dead Angle Attack uses a light slash sound instead of a strong slash one (It also gains meter when it hits the opponent).

Shiki:
-His Dead Angle Attack uses a hit sound instead of a strong slash one (It also gains meter when it hits the opponent).
-The vignette effect on Flash Sheath - Singular Night stays frozen instead of continue playing during the finish animation.

Red Arcueid:
-Her Dead Angle Attack uses a hit sound instead of a strong slash one (It also gains meter when it hits the opponent).
-Alte Nagel Sauseln doesn't KO on the last hit when it successfully connects.
-I made a small fix to her small portrait:
(https://i.imgur.com/tBhEC9g.png)
I realized I left a pixel out on her hair on the bottom left corner.

Saber:
-Her Dead Angle Attack gains meter when it hits the opponent.
-Elfin Dance A has no sliding dust sound effect when she moves backwards (I redownloaded the Pre EXA version to check and didn't realize it was removed. I would've completely forgotten about that had you not kept it for archival purposes).
-If Avalon was successful and connects right when the opponent's aura for their astral heat indicator starts glowing, it causes them to get an in state 9883: changed to invalid action 3058 debug error.
-The vignette effect on The Sword of Promised Victory, Avalon and Starlight Dissection stays frozen instead of continue playing during the finish animation.

Hisui:
-Their Dead Angle Attack gains meter when it hits the opponent.
-The vignette effect on Happy Birthday! and Mind Your Manners! stays frozen instead of continue playing during the finish animation.

Arcueid:
-The hit sounds on her 5A and 5AA are reversed.
-Her Dead Angle Attack has no swish effect like 5AA (It also gains meter when it hits the opponent).

Enigma Hyde:
-His Dead Angle Attack gains meter when it hits the opponent.
-The large sliding dust on the normal versions of Vacant Shift - Dive is layered in front of the swish (I forgot this and only mentioned the EX version previously).
-The effects on Raging Roar don't stay frozen during the finish animation (Only the cloudy dust on the non-NOY version is and also don't fade away regardless if they KO the opponent or not).

Phonon:
-Their Dead Angle Attack gains meter when it hits the opponent.
-The effects and the whip Binding Beatitude doesn't stay frozen during the finish animation.

Mash:
-Their Dead Angle Attack gains meter when it hits the opponent.
-The vignette effect on EX:Punishment, EX:Buster and Buster Shock stays frozen instead of continue playing during the finish animation.

Byakuya:
-His Dead Angle Attack uses a hit sound instead of a strong slash one (It also gains meter when it hits the opponent, doesn't have the swishes and the other half of the Spider Arms like 5AA does).
-The vignette effect on Thrilling Hunt stays frozen instead of continue playing during the finish animation.

Shizuo:
-The hitspark of his Dead Angle Attack is misaligned as it's not the same position as 2B (It also gains meter when it hits the opponent and has a small amount of cornerpush).
-The vignette effect on Got It! Die!!! stays frozen instead of continue playing during the finish animation.

Nanaya:
-His Dead Angle Attack uses a hit sound instead of a strong slash one (It also gains meter when it hits the opponent).
-The vignette effect on One Mile - Four Ways stays frozen instead of continue playing during the finish animation.

For those with the vignette effects, I couldn't tell previously as it blended in with the finish BG. I personally don't think they should as they aren't part of the character's effects associated with the Distortion Drives and Exceed Accels. And since you'll update everyone again for their cinematic sequences, feel free to add these along with them.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 17, 2023, 10:46:30 am
Arcueid, Enigma Hyde, Phonon, Rentaro, Byakuya, and Shizuo errors have been fixed.

Also fixed an error on Arcueid.

Quote
17/01/2023 - 1.1.1
- Added a hit decay on 236(A). Preventing an infinite from happening.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: ZolidSone on January 17, 2023, 11:46:35 am
Got a few more after testing as I found some debug errors and a clarification for one:

Enigma Hyde:
-The large sliding dust on both normal and EX versions of Vacant Shift - Dive is layered behind the swish (Originally it was just the normal version that was still behind it just by a few pixels, now both of them are again. My bad for not being clear enough).

Phonon:
-Binding Beatitude causes the opponent to get an in state 9883: changed to invalid action 3090 debug error when it catches the opponent right when their aura for their astral heat indicator starts glowing.

Shizuo:
-[Statedef 190] on the Shizuo_common.cns are causing changed to invalid action state 192/193/194 (from state 190) debug errors.

I'm guessing you forgot to remove that code as he'll get those errors if he tries to interact with those characters as those are originally for OHMSBY's Kuroko.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on January 17, 2023, 03:00:37 pm
All fixed
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: slackboy101 on January 24, 2023, 08:14:22 am
USHI!!!!!
man I can't wait for her and Dantes to grace my roster!
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: moemarzurg on February 02, 2023, 12:21:55 pm
Pardon sir... there something about your character name Shizuo about bug intro, repeat, and also missing win match against Misaka can you fix?

https://streamable.com/61ole8
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Resentone on February 02, 2023, 12:32:13 pm
This bug was already fixed long ago.
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: moemarzurg on February 04, 2023, 06:04:11 am
Yeah but also one missing on win state against Mikoto Misaka i found it you didn't forget something i found it with Shizuo you didn't forget about it?

https://streamable.com/ixng1u
Title: Re: [Resentone Thread]: Nanaya & Shizuo Released - All Updated (03/01/2023)
Post by: Bryan1556 on February 05, 2023, 11:00:18 pm
Hey Resentone Question What Is Change Update Rentaro
Title: Re: [Resentone Thread]: Ushiwamaru - 10 Updated (08/02/2023)
Post by: Resentone on February 08, 2023, 05:39:49 pm
Ushiwakamaru and Rentaro Overhaul has been released, head over to the first page to download them.

Rentaro Changelog:
Quote
- Replaced some old palettes.
- Redid the entire collision box so it's a lot more streamlined with my newer characters.
- Redid the effects to have a shared palette with each other.
- Redid some normal and special moves since I feel like it's too janky in the older version.
- Gunfire (Ground) is now a standalone move instead of being tied into auto combo A
- Replaced "Homura Kasen - Full Burst" into "Terminal Horizon" grants buffs like increased damage, lower hit decay value, reduced startup on charged versions of 214 special attacks, increased movement speed by twofold, etc.
- Cleaned up older jank codes, including a lot of unnecessary helpers.
- Tweaked AI, Now he uses his Astral Heat and Exceed Accel.
- Tweaked the astral.
- and other quality of life improvements.

-Every MBTL cast, and Shizuo updated:
Quote
- Fixed aesthetic errors.
- Fixed an error where Guard Cancel gain power when it hit the opponent.
- Added OHMSBY Powered Ciel Guillotine. (MBTL Cast only)

-Character changes:
Arcueid:

Quote
- Added an intro against Michael Roa Valdamjong.
- Fixed an error where she can infinitely jump cancel after a successful air grab.

Hisui:
Quote
- Fixed an error where she can infinitely jump cancel after a successful air grab.

Red Arcueid:
Quote
- Added an intro against Michael Roa Valdamjong.
- Fixed an error where she can infinitely jump cancel after a successful air grab.

Shizuo Heiwajima:
Quote
- Added an intro against Shiki Tohno.

Excuse me for the late release, Zolid was out on a holiday and just came back.
Title: Re: [Resentone Thread]: Ushiwamaru - 10 Updated (08/02/2023)
Post by: Bryan1556 on February 08, 2023, 05:52:07 pm
Hey Resentone I'm Has Question Form You Shiki Tohno Has Special Intro With Ushiwakamaru Maybe O No
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: moemarzurg on February 09, 2023, 03:37:40 am
Sir you didn't forgot about fix Shizuo... there missing with win state against Mikoto Misaka did you not notice?

https://streamable.com/ixng1u
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: ZolidSone on February 09, 2023, 04:04:22 am
Nothing on Rentaro and Ushiwakamaru as I believe most of the things are cover on them already. However, I checked Phonon and Byakuya and they seem to still have the debug error with the astral heat and NOY auras. The "triggerall = !NumExplod(5999)" on Astral Ready is missing in the -2-3.cns and the [State Destroy, 1] code underneath [State BindToR, 1] in the Helpers.cns is also as well. They are the only two that aren't fixed with it and was uncertain if you had yet. And for some reason putting a custom state on Shizuo despite not getting the debug error, it causes the NOY sound effect to play.

Edit: Found a small sound error on Saber's Elfin Dance A. For some reason, the startup uses an air dash sound than a sliding dust one.

And I wanted to reply to this comment but not worth though a PM:
Also, regarding Shizuo meter not empty after 2 Guard Cancel, it is actually intended. remember that normal and special attacks give back some power. Even when you use 2 GC consecutively they will still have some power left due to the initial attack giving them small amounts of power.
I'm aware, but I used Training and his attack doesn't deal any damage or give power. And usually it would drain all of it regardless if they had just a little bit still so it's completely empty. So Shizuo still has a tiny bit left (Not enough to use a force break, but a little bit is still something). Ushiwakamaru on the other hand doesn't have that issue. But if this was left on one of OHMSBY's characters as he was used as the base, I may need to check on them again. I believe it was Kuroko that was the base as the intro coding from hers was left previously.

Sir you didn't forgot about fix Shizuo... there missing with win state against Mikoto Misaka did you not notice?
Why does it even bother you? It doesn't cause a debug error because the states in his common.cns are already removed as they are still needed to trigger them. If you know where that code is, you can simply remove it yourself.
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: Uzuki Shimamura on February 09, 2023, 05:54:00 am
I found a corner infinite for Rentaro by doing this:
5A.A.A>5B.B

Tested on Stupa's Training with OHMSBY's code in it.

EDIT: I found another infinite for Ushiwakamaru by doing this:

5A.A.A>5B.B>214B (Usumidori - Heavenly Steps)
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: Resentone on February 09, 2023, 10:07:26 am
All fixed except
And for some reason putting a custom state on Shizuo despite not getting the debug error, it causes the NOY sound effect to play.
I can't seem to recreate this, and there's seems to be nothing wrong with the code, thus I have no idea how to fix it.
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: ZolidSone on February 09, 2023, 10:59:00 am
I can't seem to recreate this, and there's seems to be nothing wrong with the code, thus I have no idea how to fix it.
Weird. I redownloaded the character and it fixed itself somehow. In case anyone asks how I recreated it, I used OHMSBY's Waldstein's Werfen Erschlagen on him and tried to grab him right when her astral heat indicator aura appeared. Well, no need to fix anything because the issue is gone now.

Also, I did check OHMSBY's Kuroko and she doesn't have the issue above. So it was on Shizuo's end and is fixed as well. With those out of the way, that pretty much covers everything for the time being.
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: Resentone on February 10, 2023, 05:49:38 am
Quick update for Ushi.

Quote
10/02/2023 - 1.0.1.
- Fix the AI not performing 5B after a grab.
- Some minor adjustment to jump land hitbox
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: Resentone on February 16, 2023, 02:03:37 pm
Quick fix for Shiki Tohno.

Quote
16/02/2023 - 2.1.4
- Fixed an oversight where he uses his casual outfit when faced against Ciel.
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: Resentone on February 28, 2023, 06:56:16 am
Sprite Patch for Ushiwakamaru that swap her default outfit into that of FGO has been released. Head over to My site's addon section to download it.
Spoiler: NSFW (click to see content)

And minor fix for Rentaro regarding misaligned effects.
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: TornilloOxidado on February 28, 2023, 01:40:49 pm
Kinda out of place to release this, but anyway.
Sprite Patch for Ushiwakamaru that swap her default outfit into that of FGO has been released. Head over to My site addon's to download it.
Spoiler: NSFW (click to see content)

And minor fix on Rentaro regarding misaligned effects.

Sweet
Title: Re: [Resentone Thread]: Ushiwakamaru Release - 10 Updated (08/02/2023)
Post by: ZolidSone on March 01, 2023, 04:36:44 am
After seeing that sprite patch, I feel like it could also make an EX variant of her Chaos Tide counterpart as it's just a recolor of her default outfit. Some of her voice clips need to be change to match her blackened personality though.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on March 08, 2023, 03:30:02 pm
Ciel and Shiki Overhaul has been released, head over to the first page to download them.

Hisui, Nanaya, Phonon has been updated.

Specific changes:
Shiki:
Quote
- Redid the entire collision box so it's a lot more streamlined with my newer characters.
- Redid the effects to have a shared palette with each other.
- Added an EX variant of Flash Run Six Fish (Air Ok) and tweaked EX Flash Run - Double Strike.
- Redid the Disrtotion Boundary Peak, now it ends faster and flowed better.
- Tweaked the astral.
and other small changes.
Phonon:
Quote
- Fixed an error where 2A makes the opponent insantly recover when hitting them in the air.

Spoiler, click to toggle visibilty
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: TornilloOxidado on March 08, 2023, 08:05:39 pm
Good to see her but

Is that Bullet..?
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: ZolidSone on March 09, 2023, 12:18:26 am
Turns out I actually discovered a few errors on Ciel on release regarding her Distortion Drives and Exceed Accel:
-During the startup of Holy Scripture - Final Judgment and the end when it was blocked, her palette can be briefly be seen of the opposite form when changing back and forth to normal to Powered.
-During Holy Scripture - Final Judgment when it successfully hits and Break Pile Drive when she changes back and forth from normal to Powered, the palfx is off and flickered as 1 frame can been seen without it.
-After the first hit of Divine Halo was blocked, the rest become unblockable.

That should be it.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Macaulyn97 on March 09, 2023, 12:56:15 am
Who is Neco-Pan supposed to be imitating?
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on March 09, 2023, 01:55:24 am
Turns out I actually discovered a few errors on Ciel on release regarding her Distortion Drives and Exceed Accel:
-During the startup of Holy Scripture - Final Judgment and the end when it was blocked, her palette can be briefly be seen of the opposite form when changing back and forth to normal to Powered.
-During Holy Scripture - Final Judgment when it successfully hits and Break Pile Drive when she changes back and forth from normal to Powered, the palfx is off and flickered as 1 frame can been seen without it.
-After the first hit of Divine Halo was blocked, the rest become unblockable.

That should be it.
All fixed.

And quick balance update for Shiki and Ciel.
Quote
Re-tuned Ciel and Shiki's damage dampener

Good to see her but

Is that Bullet..?
Idk

Who is Neco-Pan supposed to be imitating?
Like my Hyde, she's a random 2AM ideas. not based off of anything.

Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Dude01 on March 09, 2023, 01:15:21 pm
Good to see her but

Is that Bullet..?

What Bullet???
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Kamui_De_Los_Vientos on March 09, 2023, 05:27:16 pm
Good to see her but

Is that Bullet..?

What Bullet???

That Bullet

Spoiler, click to toggle visibilty
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Dude01 on March 09, 2023, 05:59:10 pm
Good to see her but

Is that Bullet..?

What Bullet???

That Bullet

Spoiler, click to toggle visibilty

Oh Nice but is resentone gonna make her? (like ik he's gonna make neco pan and eltnum) Cuz I was like "Wait Resentone gonna make Bullet? that's crazy" but then again I'm just being greedy tbh sorry
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Macaulyn97 on March 09, 2023, 06:49:25 pm
Well, he is making Eltnum and Neco-Pan and thats as far as we know, so no Bullet.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Handmaiden of the Seascape on March 10, 2023, 08:05:43 am
While trying Ciel, I get her 22X special instead of 214x.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on March 10, 2023, 08:37:59 am
MUGEN and it's command priorities... should be fixed now.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: TornilloOxidado on March 10, 2023, 01:29:07 pm
Well, he is making Eltnum and Neco-Pan and thats as far as we know, so no Bullet.

Well you can see Bullet with the burst icon in the third screencap so that's why i was wondering.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: snowy997 on March 11, 2023, 03:14:37 pm
Funny how almost all UNIB characters are in OHMSBY style. The only ones missing right now are Yuzuriha, Chaos, Vatista and Londrekia. Do you have plans to make one of them in the future?
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Dude01 on March 11, 2023, 06:30:04 pm
Funny how almost all UNIB characters are in OHMSBY style. The only ones missing right now are Yuzuriha, Chaos, Vatista and Londrekia. Do you have plans to make one of them in the future?

For the Guys Who Are Active (OHMSBY and TornilloOxidado) We'll See. Ichida will take a break so yeah I hope he is okay.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on March 12, 2023, 03:40:37 am
Funny how almost all UNIB characters are in OHMSBY style. The only ones missing right now are Yuzuriha, Chaos, Vatista and Londrekia. Do you have plans to make one of them in the future?

I'll get to them eventually.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: ZolidSone on March 13, 2023, 12:47:32 pm
I got some new feedback as I noticed on OHMSBY's thread that certain characters could rapid cancel their Dead Angle Attacks (Which is not intentional according to him). I also have additional feedback for the DBFC characters as well as I was trying out a fan translation of Ignition on the PS Vita:
Rentaro:
-He can rapid cancel his Dead Angle Attack.
-The hitspark and guard spark on 2B could be slightly lower (I originally thought this was supposed to be standing blockable, but turns out it's not in source).
-The air dash effect on all versions of Inzen Shoukahanameishi could be slightly higher.
-His standing animation for Terminal Horizon reverts back to the normal one if the opponent jumps over him.

As it's turns out, the previous 5AAAA before the update was his Impact Skill, Kohaku Tensei. But he doesn't have that move to be used as a standalone special. Homura Kasen is actually better as he does follows up with that right after in source.

Shizuo:
-5AAAA and I'll Squash You could use the (3060,0) sound effect when each of the hits successfully makes contact with the opponent but doesn't play when blocked similar to Hisui's B command normals.
-The door on 5AAAA and I'll Squash You is layered behind the opponent when it disappears.
-His jC should slide a little bit after he touches the ground with sliding dust.
-2A is air unblockable.
-2B is standing unblockable.
-He seems to slide a little bit instead of being completely still if he performs his Dead Angle Attack.
-The trash can on Come On! when countering a projectile doesn't break and simply goes through them when it hits the opponent.
-There is no vignette effect on the last hit of Got It!! Die!!!.

So as it turns out, the objects on Pissing Me Off! are layered in front when they start getting thrown at them. But I don't think it's possible to change the layering as the animation for those objects is the same when they are on the ground and thrown in the air.

And these are the characters that could also rapid cancel their Dead Angle Attacks:
-Shiki, Red Arcueid, Saber, Mash & Nanaya.

Well you can see Bullet with the burst icon in the third screencap so that's why i was wondering.
I also see Ushiwakamaru on the OG outfit with a Chaos Tide palette on the 4th one. Perhaps it's a hint, but I won't say it's official unless it's confirmed from him directly.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on March 16, 2023, 05:03:17 am
All fixed

-The trash can on Come On! when countering a projectile doesn't break and simply goes through them when it hits the opponent.

I intentionally made it this way, His Counter is pretty bad. So I made it indestructible to sort off buff it.

and I'm not sure it's possible to break it when hitting player 2 without it getting destroyed when hitting other projectile.

Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: pm58790 on March 28, 2023, 09:15:35 pm
Just a small issue with Ciel after performing Astral Heat. Once the match was over, she changed to Astral Heat winning pose, instead of her regular winning pose.

I found that from a CPU vs. CPU battle I watched.
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Uzuki Shimamura on April 07, 2023, 01:19:17 pm
I found an error for your Rentaro that he'll float in midair when he get hit by any attacks during Rokuro Kabuto.
(https://i.imgur.com/a6scWy9.png)
Title: Re: [Resentone Thread]: Ciel Released - 4 Updated (08/03/2023)
Post by: Resentone on April 15, 2023, 02:04:31 am
This was long overdue, all fixed.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 23, 2023, 02:43:00 pm
Eltnum and Bullet Overhaul has been released, head over to the first page to download them.

Red Arcueid:
Quote
- Redid the entire collision box so it's a lot more streamlined with my newer characters.
- Redid the effects to have a shared palette with each other.
- Alte Nagel B are now jump cancelable on move contact.
- 6A are now 4B.
- Added an Intro against Nanaya.
- Added AI scaling.
and other small changes.

-Rentaro, Shiki, Warc, Hisui, Arcueid, Enigma Hyde, Phonon, and Nanaya has been updated.
Quote
Other:
- Fixed a minor issue with Ultra Burst when a character perform Astral and it ends abruptly or just ignore the hyper pause entirely.
Individual changes:
Shiki:
- Added an intro against Sion.
Saber:
- Added an intro against Sion.
Nanaya:
- Added an intro against Red Arcueid
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Walruso on April 23, 2023, 04:07:33 pm
Hey, I got a question for you,

During your showcase of Eltnum and Bullet, the last frame I saw at the end of the video were Gardevoir and Gengar.

Could that possibly be that you are working on Yukina including both Gardevoir and Gengar?
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 23, 2023, 05:09:41 pm
Perhaps

Just look forward on the next preview vid
(https://cdn.discordapp.com/attachments/903178330457645097/1099713347013840926/000_004.bmp_ID_4.png)
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: TornilloOxidado on April 23, 2023, 09:02:14 pm
Might i ask why Bullet has 1300 life? isn't it too much? Since you haven't include her target lock mechanic anymore, shouldn't be like 1100 at least? not even Tager has that much lifepoints and he is more defensive than Bullet in gameplay.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 24, 2023, 12:48:54 am
Because most of her kit and damage are locked behind After Burner. Without it she's kinda weak.

Not to mention She can easily lose it just by a little love jab or after performing any of the select command grabs, and the fact that After Burner taking a total of 50 ticks to activate. I think it's fair

I will keep tweaking her with updates to balance her out, thanks for the input.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: ZolidSone on April 24, 2023, 11:47:44 am
Feedback as I discovered some major bugs on release mostly with the rapid canceling:
Eltnum:
-2C is air blockable.
-She should rapid cancel in the air on her forward/backwards throws.
-The swish effect on the on her forward/backwards and the Etherlite effect on the running throw follows her when rapid canceling.
-She doesn't use the punching sound on the first hit of Etherlite Air B (I noticed in UNIB, the A version uses that for the first 2 hits while the B version is just the first one when using it on the ground).
-It's possible to rapid cancel the last hit of EX Hollow Point right on the vignette effect, but before it wall bounces the opponent.
-After the 2nd hit of EX Etherlite Ground, she can rapid cancel twice instead of just once.

Bullet:
-The hitspark on her backwards throw should be on the ground when she slams the opponent to the floor.
-EX Flint Shooter uses a light slash sound instead of a strong one like the normal variants.
-The opponent is layered her when 5BBB if P2 does it (If she gets layered in front on the shockwave after that, that means it's not layered correctly either and should be in front for both sides too).
-Rage Aggressor and Serpentine Assault can be rapid canceled anytime during instead just of the last hit (It causes issues like Rage Aggressor right when it makes contact or on the 28th/29th hits of Serpentine Assault will cause the opponent to get stuck).
-Serpentine Assault uses 1000 meter to rapid cancel instead of 500 and starts to blink white instead of blue after the 26th hit (Doing it while she's sliding the opponent to the ground may cause them to go lower to the floor after getting up).

I also just noticed this on Red Arcueid, but the damage on Erde Seele Seufzer is pretty nerfed and deals less than 200. Any force break she has deals more damage than it. And on the recent update of Arcueid, she's stuck on her special intro with Ciel as the round will not start unless it was skipped.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 25, 2023, 05:03:22 pm
All fixed

-2C is air blockable.
Are you sure? Wiki states that both hits are Low.
the move visually is not really an anti air. besides she have plenty of aa option already.

-She doesn't use the punching sound on the first hit of Etherlite Air B (I noticed in UNIB, the A version uses that for the first 2 hits while the B version is just the first one when using it on the ground).
I don't think it's worth it to recode the whole move just to add 2 punch sound for the A version. This is a custom style after all, so things doesn't really have to accurate.

-Rage Aggressor and Serpentine Assault can be rapid canceled anytime during instead just of the last hit (It causes issues like Rage Aggressor right when it makes contact or on the 28th/29th hits of Serpentine Assault will cause the opponent to get stuck).
-Serpentine Assault uses 1000 meter to rapid cancel instead of 500 and starts to blink white instead of blue after the 26th hit (Doing it while she's sliding the opponent to the ground may cause them to go lower to the floor after getting up).
Forgot to tweak the roman cancel. these are fixed now.

I also just noticed this on Red Arcueid, but the damage on Erde Seele Seufzer is pretty nerfed and deals less than 200. Any force break she has deals more damage than it.
I haven't touched anything besides changing the helper value so this is weird.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Uzuki Shimamura on April 25, 2023, 06:26:59 pm
The command on Eltnum's EX Slide Air is wrong on her Movelist.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: ZolidSone on April 26, 2023, 01:37:51 am
Eltnum:
-The swish effect on her forward/backwards throws follows her when rapid canceling.
-The guard spark when the A and EX versions of Etherlite Ground is misaligned when it hits the opponent in the air.
-Charged Hollow Point B will bounce the opponent slightly backwards instead of forward if it hits when the opponent jumps over her.

Bullet:
-Her Dead Angle Attack can now be rapid canceled.
-The strong ground shockwave is layered behind the 5BBB Success animation until she hits the opponent:
(https://i.imgur.com/dM0vovC.png)
I now found out that if you change her layering again, it will go back to the opponent being in front when P2 does it like before. So this means the issue is the shockwave itself.
-Flachette Engage should rapid canceled on the ground instead of in the air.
-Rapid canceling Cross Firewheel right when it makes contact will make the opponent fall down and not deal any damage.
-Rapid canceling Miquelet Capture and EX Cutting Sheer right when it makes contact can cause the opponent to get stuck.

I found out you can still rapid cancel her special related grabs if you do it real quick enough.

Since there's nothing much left on the two, I like to go back to Mash since I want to get a few things on her out of the way. Her Dead Angle Attack can still be rapid canceled and her 5AAA is air unblockable (Leaving the opponent wide open for 5AAAA or another special). Also, Francis Fox mentioned a bug where the characters would taunt non-stop when the round ran out of time. I don't know if it affects you because it's AI dependent, but I do see that your characters would continue attacking after it.

Are you sure? Wiki states that both hits are Low.
the move visually is not really an anti air. besides she have plenty of aa option already.
I'm just used to seeing every 2C being only crouch blockable on nearly every OHMSBY style character because it's meant for tripping the opponent unless they have one that doesn't. Plus I also had Enemy Status to Jumping and Guard to All Guard during Training mode to make sure and none of her crouching normals have anti air options since her 2A and 2B hit downward.

I don't think it's worth it to recode the whole move just to add 2 punch sound for the A version. This is a custom style after all, so things doesn't really have to accurate.
You have a point, characters movesets in BBTAG are simplified and don't play exactly like they do in their original games. But having them does help. I guess just the hit sound for the first one is enough as she elbows them.

I haven't touched anything besides changing the helper value so this is weird.
It was. Previously, EX Alte Schule would actually do more. So it's better to use that for less meter or use Alte Nagel Sauseln instead with the same amount. Unlike UNIB and BBCF, I don't have MBTL so I'm uncertain how much damage it really does. As for Arcueid's special interaction with Ciel, I'm guessing you're still trying to figure it out. But I do look forward to seeing the final result.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 28, 2023, 02:04:08 pm
All fixed.

I'm just used to seeing every 2C being only crouch blockable on nearly every OHMSBY style character because it's meant for tripping the opponent unless they have one that doesn't. Plus I also had Enemy Status to Jumping and Guard to All Guard during Training mode to make sure and none of her crouching normals have anti air options since her 2A and 2B hit downward.
I never really noticed it lol. Well for consistency reason, guess it's air unblockable now I guess.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Dude01 on April 28, 2023, 02:17:23 pm
Hey Resentone I had one feedback:

Bullet:
Her volume is kind of too quiet...
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: PotS on April 28, 2023, 03:12:59 pm
I don't know about BB but low attacks can be air blocked in some (or all) Marvel games. It's something that doesn't normally come into play but I guess they did that to prevent some unblockable setups.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Resentone on April 28, 2023, 06:19:43 pm
Quick Update for Eltnum

Quote
- Fixed an error where her Ultra Burst does not end when performing Tri Hermes Blackland.

Hey Resentone I had one feedback:

Bullet:
Her volume is kind of too quiet...
I am aware, I'll tweak it when I'm free.

I don't know about BB but low attacks can be air blocked in some (or all) Marvel games. It's something that doesn't normally come into play but I guess they did that to prevent some unblockable setups.
I see. Never played any BB games myself other than a little bit of TAG.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: ZolidSone on April 30, 2023, 03:16:01 pm
I am aware, I'll tweak it when I'm free.
Since you plan to update Bullet again, I got some additional feedback after playing her in the source game again:
-5C can hit the opponent slightly farther away (The red hitbox reaches farther than her arm).
-Dead Angle Attack doesn't have palfx and flame explods as 5AAAA does.
-Both ground and air versions of Snap Hands Fist can grab the opponent while they are standing (If they are large in size, they won't be able to avoid it due to the move being unblockable).
-Execution Maneuver deactivates "Heat" for After Burner even though the Read Me it doesn't state that (If it is intentional, there's no additional damage output or has a follow up that the Distortion Drives have).

Also on Eltnum, the swish effect on her forward/backwards throws still follows her when rapid canceling. It still doesn't disappear the moment she performs the rapid cancel, so you can briefly see it moving alongside her when she air dashes before it fades away.

I see. Never played any BB games myself other than a little bit of TAG.
It must have been a challenge tackling a character from a franchise you're not familiar with. I'm don't know the character very well either as BB is not usually the main games I play and only briefly gone though her moveset enough just to know how it works. BB is quite technical compared to French Bread's fighters.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: Walruso on May 02, 2023, 12:00:32 pm
Hey there, I added the Sion Tatari Pallete for your Sion Eltnum.

Link for Sion Tatari Pallete:
https://drive.google.com/file/d/1yg0tS5sbGFuAhq9duki-u_Pj8HoY0kOl/view?usp=share_link
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: JoeStarX on May 28, 2023, 02:55:17 am
Hey man just curious will you be added the nerf files back to the addon section on your site?
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: ZolidSone on May 28, 2023, 11:12:04 am
Since this got bumped, I got one more thing to note for Bullet. After playing Ichida's revamped Hakumen, I feel like her forward run should be similar to his. In BBCF, she does a short hop rather than an sliding dash like Hazama. That also means she'll lose her 66A, 66B and running throw. She already has high health and deals big damage in return, so I believe she's fine for losing them. After all, they are technically recycled from 5AA, 2B and a part of Serpentine Assault End respectively.
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: jacky28 on June 09, 2023, 03:43:08 am
i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file
Title: Re: [Resentone Thread]: Eltnum & Bullet Released (23/04/2023)
Post by: ArcBeast on June 09, 2023, 05:40:51 am
i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file

Nice!
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on June 29, 2023, 01:32:42 pm
Gengar has been released, head over to the first page to download. Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

Site has also been updated. It now have a roadmap section at the bottom of the characters section. (Check it out)

Bullet fixes will come later together with her moveset tweaks.

Character Overhaul will be put on hold/low priority for now.

I see. Never played any BB games myself other than a little bit of TAG.
It must have been a challenge tackling a character from a franchise you're not familiar with. I'm don't know the character very well either as BB is not usually the main games I play and only briefly gone though her moveset enough just to know how it works. BB is quite technical compared to French Bread's fighters.
It was, I was basing her off of Ares Bullet since it's kinda source accurate.

Hey there, I added the Sion Tatari Pallete for your Sion Eltnum.

Link for Sion Tatari Pallete:
https://drive.google.com/file/d/1yg0tS5sbGFuAhq9duki-u_Pj8HoY0kOl/view?usp=share_link
Link added to site

Hey man just curious will you be added the nerf files back to the addon section on your site?
Nope, lower AI difficulty will be built in characters now.

i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file
Are you sure you have made the audio louder? still sounds kinda quiet

Regardless, added to site.



Was planning to reply to this thread on Bullet's overhaul, but I got lazy. Bullet overhaul got delayed and it never happened lol.

Let me know if I missed anything.
Have fun.

Edit: I will add AI Level to the rest of my characters when Bullet Overhaul is out.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: jacky28 on June 29, 2023, 03:20:16 pm
Gengar has been released, head over to the first page to download. Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

Site has also been updated. It now have a roadmap section at the bottom of the characters section. (Check it out)

Bullet fixes will come later together with her moveset tweaks.

Character Overhaul will be put on hold/low priority for now.

I see. Never played any BB games myself other than a little bit of TAG.
It must have been a challenge tackling a character from a franchise you're not familiar with. I'm don't know the character very well either as BB is not usually the main games I play and only briefly gone though her moveset enough just to know how it works. BB is quite technical compared to French Bread's fighters.
It was, I was basing her off of Ares Bullet since it's kinda source accurate.

Hey there, I added the Sion Tatari Pallete for your Sion Eltnum.

Link for Sion Tatari Pallete:
https://drive.google.com/file/d/1yg0tS5sbGFuAhq9duki-u_Pj8HoY0kOl/view?usp=share_link
Link added to site

Hey man just curious will you be added the nerf files back to the addon section on your site?
Nope, lower AI difficulty will be built in characters now.

i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file
Are you sure you have made the audio louder? still sounds kinda quiet

Regardless, added to site.



Was planning to reply to this thread on Bullet's overhaul, but I got lazy. Bullet overhaul got delayed and it never happened lol.

Let me know if I missed anything.
Have fun.

Edit: I will add AI Level to the rest of my characters when Bullet Overhaul is out.

idk how to made the volume louder....do you know how.....the easy method
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on June 30, 2023, 11:15:13 am
Gengar received a minor fix to his idle, and readme mistype.

You can make them louder using audacity. There's no easy method as far as I'm aware as you have to do it one by one.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Mintloid on June 30, 2023, 11:57:54 am
You can make them louder using audacity.

I would personally avoid using Audacity, cause (I think) it still has telemetry in it. Try using a forked version, either Tenacity (recommended) or Darkaudacity.

Open up every sound file one by one and turn the gain volume to at least +5.0 (assuming any sound files weren't edited in the first place).

Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

I actually found a few choices u could use for alternative fx, mainly for laser/beam attacks.

- Neco-Arc's true ancestor beam

Or

- OHMSBY's Heart Aino exceed climax move (it's a bit crusty, but it's the lightest fx I can think of)
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Grigori on July 01, 2023, 09:38:14 am
Gengar has been released, head over to the first page to download. Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

For what its worth you do a far better job with your effects by and large.
Yours can actually be colored(Not sure if this applies to new saber update), and it adds a huge amount to your palettes. I can't overstate it. Its amazing.

I don't know how much extra work it is, but please continue allowing for this regardless of what methods you use.
Perhaps I don't speak for everyone, but file size in mugen is barely even a consideration in this day and age, large file sizes are preferable to sub par results. Even with a bloated mugen most peoples games are unlikely to even meet the average steam games file size.

Just wanted to toss my 2 cents in.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: jacky28 on July 01, 2023, 07:43:45 pm
Gengar has been released, head over to the first page to download. Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

Site has also been updated. It now have a roadmap section at the bottom of the characters section. (Check it out)

Bullet fixes will come later together with her moveset tweaks.

Character Overhaul will be put on hold/low priority for now.

I see. Never played any BB games myself other than a little bit of TAG.
It must have been a challenge tackling a character from a franchise you're not familiar with. I'm don't know the character very well either as BB is not usually the main games I play and only briefly gone though her moveset enough just to know how it works. BB is quite technical compared to French Bread's fighters.
It was, I was basing her off of Ares Bullet since it's kinda source accurate.

Hey there, I added the Sion Tatari Pallete for your Sion Eltnum.

Link for Sion Tatari Pallete:
https://drive.google.com/file/d/1yg0tS5sbGFuAhq9duki-u_Pj8HoY0kOl/view?usp=share_link
Link added to site

Hey man just curious will you be added the nerf files back to the addon section on your site?
Nope, lower AI difficulty will be built in characters now.

i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file
Are you sure you have made the audio louder? still sounds kinda quiet

Regardless, added to site.



Was planning to reply to this thread on Bullet's overhaul, but I got lazy. Bullet overhaul got delayed and it never happened lol.

Let me know if I missed anything.
Have fun.

Edit: I will add AI Level to the rest of my characters when Bullet Overhaul is out.

i have make the audio louder,try download the sound patch again
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 02, 2023, 11:04:47 am
I would personally avoid using Audacity, cause (I think) it still has telemetry in it. Try using a forked version, either Tenacity (recommended) or Darkaudacity.

Open up every sound file one by one and turn the gain volume to at least +5.0 (assuming any sound files weren't edited in the first place).
I see, I didn't really use audacity but I did heard they put something in it.

I'll check the forked version out.


I actually found a few choices u could use for alternative fx, mainly for laser/beam attacks.

- Neco-Arc's true ancestor beam

Or

- OHMSBY's Heart Aino exceed climax move (it's a bit crusty, but it's the lightest fx I can think of)
I was referring to basic/special slash fx, Both distortion beam is actually unchanged. But I'll keep them in mind in case I want to go back and re-do effects for the 2nd time lol.


For what its worth you do a far better job with your effects by and large.
Yours can actually be colored(Not sure if this applies to new saber update), and it adds a huge amount to your palettes. I can't overstate it. Its amazing.

I don't know how much extra work it is, but please continue allowing for this regardless of what methods you use.
Glad you like em. and even if I did switch to lower res effects. the colored effects will still be there as it's really easy to implement.

Perhaps I don't speak for everyone, but file size in mugen is barely even a consideration in this day and age, large file sizes are preferable to sub par results. Even with a bloated mugen most peoples games are unlikely to even meet the average steam games file size.

Just wanted to toss my 2 cents in.
I personally like to keep my characters file size smaller so it doesn't slow down my mugen/ikemen, and bloat my gdrive.

i have make the audio louder,try download the sound patch again
I'll test it later.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Ex☆Cham on July 02, 2023, 11:58:59 am
Oh, Gengar was a nice surprise, because Type Wild do be having really nice sprites! Giving a little more variety to a roster of this style

Spoiler, click to toggle visibilty

I see that Gardevoir is sooner or later~ So that's neat, but hope that surprise with another one day (Maybe Blaziken or Lucario. . . Hell Snorlax if Heavy Type)
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: ZolidSone on July 02, 2023, 01:49:45 pm
Here is my feedback for Gengar since I haven't got around it until now:
-The A version of air Shadow Ball should also have upward momentum when he throws the projectile (Otherwise the animation will cancel if he uses it too close to the ground).
-Using Gengar's Counter when hit with a projectile has a strong slash sound instead of regular hit one and the opponent isn't aligned in the middle of the hammer like Omega Hammer.
-To be honest, I think it would look better if it was a normal shockwave instead of a strong one layered behind him for Gengar's Counter with a projectile and Omega Hammer.
-If Dream Eater supposed to deal double damage with Hypnosis, it only deals 233 because of damage scaling (So it's not doubled as 250 can be dealt with Dream Eater itself).
-EX Poison Jab and Omega Hammer has meter gain when it makes contact with the opponent.
-The NOY sound when using Omega Hammer doesn't play when used in the air (The (3000,3) sound for the Not Over Yet Manager is missing a trigger for animation 3055).
-His Distortion Drives doesn't seem able to be rapid canceled.
-The NOY version of Shadow Step doesn't have a step sound when he touches the ground after the the last hit.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 03, 2023, 03:34:24 pm
Fixed.


-The A version of air Shadow Ball should also have upward momentum when he throws the projectile (Otherwise the animation will cancel if he uses it too close to the ground).
I'm gonna let this be. if I mess the velocity, it'll ruin combo routes due to miss timing.

-His Distortion Drives doesn't seem able to be rapid canceled.
That's odd. either way fixed.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: ZolidSone on July 04, 2023, 04:39:18 am
Just a few more fixes left:
-There's a duplicate image of his Shiny palette in the Palettes folder.
-His head.pos and mid.pos are not aligned correctly.
-His SFF has duplicate palettes of (1,2) to (1,12) and one of (0,0) that isn't his.
-His 66A and 66B look too identical to each other (I feel like one of them could be recycled using 5BB's animations as neither of them could be used for combo routes).
-The normal shockwave on the ground and air versions of Omega Hammer is not layered behind him or the opponent (Only the one from Gengar's Counter is when hit with a projectile).
-I decided to make some adjustments to the small portrait: Look at the new one on my next post.
Hopefully it looks much better and makes the eyes pop out more.

Other than that, this should be pretty much it. Also while I was testing Ichida's characters and found there were duplicate animations of the 6150 air dash effect. Luckily I check all of yours and don't have any, but Phonon, Engima Hyde and Byakuya are missing a frame with sprite (6150,12) in theirs. Since it's very minor and may not use that effect on their air attacks, thought I just let you know about it so you can stealth update it as I have nothing else on them currently.

I'm gonna let this be. if I mess the velocity, it'll ruin combo routes due to miss timing.
Alright then. Guess that makes sense as you can with his A command normals right when he touches the ground.

That's odd. either way fixed.
I found a bug where he would now stand mid-air if you forward rapid cancel Omega Hammer as he runs forward. Changing it so he does it in the air will fix that so he will air dash forward instead and then land on the ground.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 04, 2023, 08:45:11 am
All should be fixed.
 
I found a bug where he would now stand mid-air if you forward rapid cancel Omega Hammer as he runs forward. Changing it so he does it in the air will fix that so he will air dash forward instead and then land on the ground.
Got a weird brain fog while trying to fix this on testing. I tried messing with cancel stand instead of just simply changing Omega Hammer movetype lol.

Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Noticer22 on July 04, 2023, 09:45:00 am
ok so i have a question on Ciel. why cant u block this super?:

https://streamable.com/1edlqg

is it a bug? cuz u can block this move in type lumina
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 04, 2023, 10:08:15 am
You might have an older version. This was fixed already back in like late March/April
https://streamable.com/fl0guo
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: ZolidSone on July 04, 2023, 11:47:02 am
Got a weird brain fog while trying to fix this on testing. I tried messing with cancel stand instead of just simply changing Omega Hammer movetype lol.
I also had a brain fog as well. I realized I used the wrong colors when adjusting his small portrait as I was basing off the big one since it shares the same palette as the character sprites. The shading of the teeth doesn't match when using the Amingo palette, so I fixed that (And you can change the icon of your site on the upper left to this one if you haven't yet):
(https://i.imgur.com/a7MkZWP.png)

Since it's not worth to update the character again just for that, I got another suggestion to fix. The effect when he rapid cancels is misaligned as it appears much higher as it appears on his forehead. Thought it would look better if it was where his face is.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: JoeStarX on July 06, 2023, 04:50:41 am
Gengar has been released, head over to the first page to download. Saber is updated to receive the higher frame rate effects. (this impacted the file size, I might have to think of alternatives like how OHMSBY handles his effects.)

Site has also been updated. It now have a roadmap section at the bottom of the characters section. (Check it out)

Bullet fixes will come later together with her moveset tweaks.

Character Overhaul will be put on hold/low priority for now.

I see. Never played any BB games myself other than a little bit of TAG.
It must have been a challenge tackling a character from a franchise you're not familiar with. I'm don't know the character very well either as BB is not usually the main games I play and only briefly gone though her moveset enough just to know how it works. BB is quite technical compared to French Bread's fighters.
It was, I was basing her off of Ares Bullet since it's kinda source accurate.

Hey there, I added the Sion Tatari Pallete for your Sion Eltnum.

Link for Sion Tatari Pallete:
https://drive.google.com/file/d/1yg0tS5sbGFuAhq9duki-u_Pj8HoY0kOl/view?usp=share_link
Link added to site

Hey man just curious will you be added the nerf files back to the addon section on your site?
Nope, lower AI difficulty will be built in characters now.

i made a japanese voicepatch for your bullet here:  https://www.mediafire.com/file/c4bomlibcorti8p/Bullet_jap_vc_.zip/file
Are you sure you have made the audio louder? still sounds kinda quiet

Regardless, added to site.



Was planning to reply to this thread on Bullet's overhaul, but I got lazy. Bullet overhaul got delayed and it never happened lol.

Let me know if I missed anything.
Have fun.

Edit: I will add AI Level to the rest of my characters when Bullet Overhaul is out.

So how does the scaling work is it located in the cmd?
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: TornilloOxidado on July 06, 2023, 04:56:27 am
So how does the scaling work is it located in the cmd?
It's located in the cmd, but you just need to go into your MUGEN and change the difficulty in the options, same thing as Ichida's scaling.
You don't need to touch anything in the code actually.
But as Resentone said, that will be available after the updates he will do.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Kamui_De_Los_Vientos on July 06, 2023, 05:36:41 pm
I found a bug on saber
https://streamable.com/0na181
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: JoeStarX on July 06, 2023, 11:34:41 pm
So how does the scaling work is it located in the cmd?
It's located in the cmd, but you just need to go into your MUGEN and change the difficulty in the options, same thing as Ichida's scaling.
You don't need to touch anything in the code actually.
But as Resentone said, that will be available after the updates he will do.

OMG thank you so much it worked!
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 07, 2023, 12:37:13 am

Both of them should be fixed now.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Walruso on July 16, 2023, 07:24:16 pm
Hey man, I found this bug for your Shiki Tohno:
https://streamable.com/l2txoe
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 17, 2023, 04:20:25 am
Hey man, I found this bug for your Shiki Tohno:
https://streamable.com/l2txoe
Fixed, let me know if it's still happening.


 Also a quick fix for Arcueid, Byakuya , Eltnum, Enigma Hyde, Nanaya, Mash, Phonon, Rentaro, Shiki, and Ushiwakamaru.
Quote
17/07/2022
- Fixed an error where certain moves will still trigger on custom reversaldef.

Oh yeah, Bullet changes have been implemented. But I haven't gotten around into making her English audio louder yet. She'll be out soon so please be patient.



Edit: Encountered another error while trying to apply this fix, so please redownload again.
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: 無限の監視者 on July 21, 2023, 02:56:35 am
As per Saber's recent update, her Excalibur doesn't KO the opponent.

https://streamable.com/zulyuj

Would it be okay if you brought back that "bang" effect at the end since it's actually crucial for Rapid Cancels? Or was it intended that way?
Title: Re: [Resentone Thread]: Gengar Released + Saber Updated (29/06/2023)
Post by: Resentone on July 21, 2023, 05:22:25 am
As per Saber's recent update, her Excalibur doesn't KO the opponent.

https://streamable.com/zulyuj
This was fixed already, thanks to Kamui.



Would it be okay if you brought back that "bang" effect at the end since it's actually crucial for Rapid Cancels? Or was it intended that way?
I actually deleted it to follow the way OHMSBY did his beam attacks, but if it affects/hinder gameplay then I will add it back.
Title: Re: [Resentone Thread]: Gengar Updated (25/07/2023)
Post by: Resentone on July 25, 2023, 04:06:45 am
Gengar Updated.

Quote
25/07/2023
- Added an intro against Gardevoir.
- Removed some leftover from OHMSBY characters that were causing an intro bug.
- The AI will perform EXA when Ultra Burst is active.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on July 28, 2023, 04:10:36 pm
Gardevoir has been released, head over to the first page to download.

Quote
Changes:
28/07/2023
-Gardevoir has been released, get her at the characters section.
-Everyone has been updated.
General changes:
-AI Scaling changed to OHMSBY code. (I know how to code it better using his. Now the AI fights back instead of doing moves at a random interval. I will improve the AI more later on so that certain AI level will have different combos. Do report if the AI behave strangely.)
-The AI will now use Roman Cancel on level 8.
-Added Ichida's name as part of the Readme's credit.
Specific changes:
Bullet:
- Command Grab Follow Up no longer need After Burner to be activated, and can now be used in combos.
- Dash will now be a short dash, using After Burner will make bullet dash further.
- English voice lines audio are now louder.
- After Burner will receive some significant changes:
+Cost 500 meter
+Reduced bonus damage.
+No longer expires when Bullet receive damage and when Bullet activate some certain moves.
+Active for 600 ticks.
+Have Meter Bar.
Arcueid Brunestud:
- Fixed a game breaking error where Ready, Set, Go! did not put the opponent on a custom state.
Ushiwakamaru:
- Fixed an error where Hoemaru - Spider Slayer did not receive Ultra Burst damage bonus.
Saber:
- Reverted the Vignette effect change.
- Changed Air Grab p2 custom state.
Rentaro:
- Terminal Horizon now have a meter bar.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Mr. Nobody on July 29, 2023, 02:17:00 am
Considering that Neco-Pan is postponed  indefinitely will there be any possibility for just a traditional Neco-Arc?
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: TurnPile on July 29, 2023, 03:48:39 am
Considering that Neco-Pan is postponed  indefinitely will there be any possibility for just a traditional Neco-Arc?

I would prefer a normal Neco-Arc from someone else (not including a certain Mr. A) rather than some cheap recolor OC thing. Would be better if they cancelled it since its clear they're not up to the task of making all them random actions.....maybe OHMSBY or Ichida could if they ever feel like it.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on July 29, 2023, 06:08:44 am

Nope, not from me at least, and I feel like neither OHMSBY or Ichida because MBTL Neco-Arc is just overly complicated. Good luck to anyone recreating her VTuber screen. Also, I think excluding it from the character will remove one of her gacha main gimmick.

Though, I am slightly interested in making the MBAACC version. We'll see.


Calling my character "cheap oc thing" is kind of pushing it. If you have no idea what you're talking about what goes on into her kit (you clearly do not.) and the reasons why I stopped making her. It's better to keep your opinion to yourself and out of my thread. Especially if it doesn't have any constructive feedbacks, but just straight up slander.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: ZolidSone on July 29, 2023, 06:56:46 am
So while I was testing stuff for Ichida, he reported a bug to me that completely slipped on my end. I realized an Ultra Burst can be rapid canceled and/or the 8005 Ultra Burst effect suddenly freezes for a few ticks after it makes contact with the opponent (Luckily I don't see the latter). So I tested on all your characters to see if they do have it and these are the ones who are affected (Plus unrelated feedback in any):
Shiki:
-His Ultra Burst can be rapid canceled.
-EX Flash Run - Six Fish doesn't have the follow up attack (Making it deal less damage than the B version).

Red Arcueid:
-Her Ultra Burst can be rapid canceled.
-The first hit of Alte Nagel uses a medium slash sound instead of light one and does not have the same alignment like the 2nd hit and the B versions.
-The projectiles on the ground versions of Alte Schule don't travel farther and stop at a certain distance unless the stronger versions were used.
-The air version of Alte Schule B does less damage than the A version.
-The air version of EX Alte Schule doesn't cause knock down when it hits the opponent.
-The colors of her effects are supposed to be aqua instead of red (Was this an intentional change?)

Saber:
-Her Ultra Burst can be rapid canceled.
-The hitspark and guard spark of 66B is misaligned when it hits the opponent in the air.
-Wing Air is actually supposed to be air unblockable.

Arcueid:
-Her Ultra Burst can be rapid canceled.
-Her charged 5B is unblockable just like Shiki's.
-Her forward/backwards throw has a strong slash sound when the opponent is thrown.
-EX Out of My Way! is not standing unblockable.
-The first hit of Ready, Go! B doesn't cause knock down.
-The ground version of the normal and EX versions of Shut Up and Fly! is misaligned when it hits the opponent in the air.

Phonon and Enigma Hyde:
-Her Ultra Burst can be rapid canceled.
-The 6150 air dash effect is missing sprite (6150,12) as a frame.

Ciel:
-Her Ultra Burst can be rapid canceled.
-5AAA and 5BB shouldn't cause fall otherwise there's a chance that depending on the hitbox, 5AAAA and 5BBB respectively can't chain and miss completely.
-The hitspark and guard spark of 5BBB and 66B is misaligned when it hits the opponent in the air.
-All versions of Ciel Somersault has strong slash sounds.

Eltnum:
-Her Ultra Burst can be rapid canceled.
-The swish effect on her forward/backwards throws still follows her instead of disappearing when rapid canceling.

Bullet:
-Her Ultra Burst can be rapid canceled.
-The (8005,0) and (3000,2) sounds when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
-The hitspark and guard spark of EX Flint Shooter is misaligned when it hits the opponent in the air.

Gengar:
-His Ultra Burst can be rapid canceled.
-His special intro with Gardevoir doesn't have the sliding dust sound effect when it appears.

Gardevoir:
-Her Ultra Burst can be rapid canceled.
-Blocking Psychic will go 1 tick on the block animation and continue walking backwards.
-The guard spark when Psychic is blocked is misaligned and has no guard sound effect.
-Psychic can resort an infinite when used close to the side or near the corner of the stage.

Nanaya:
-His Ultra Burst can be rapid canceled.
-The swish effect on his 2C isn't binded on him and doesn't have the same sliding dust like Shiki's Flash Run - Double Strike.

And these characters can also rapid cancel their Ultra Burst:
-Hisui, Mash, Ushiwakamaru, Enigma Hyde

And since MBTL also has a free weekend on Steam, I decided to spend time on it so I can see what kind of in-depth feedback I can find on my end. I never played it until now, so this can help. I had "Guard on Active Status" on so I know what parts of moves is blockable.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on July 29, 2023, 06:07:35 pm

First things first. Some of the errors you reported for the MBTL cast comes from the latest balance patch. MBTL is still an active game that receive balance patches pretty frequently. While I do add some more moves when they're added. I am not going to update my characters hit properties every time there's an update as it's extremely exhausting and rather unnecessary. and I don't think OHMSBY went that far as well.

Either way, I fixed them. Some things kept as is because my reasoning above.

I'm not going to point out everything, Because I'm kind of tired. Was planning to make progress on my WIP with the free time I have left for the day, but bug fixes took most of it Lol
Quote
Shiki:
-EX Flash Run - Six Fish doesn't have the follow up attack (Making it deal less damage than the B version).
It's intended, it is based on his Moon Skill. You can jump cancel and extend combos so having it deal less damage is intended.
https://streamable.com/e6z2uh

Red Arcueid:
-The projectiles on the ground versions of Alte Schule don't travel farther and stop at a certain distance unless the stronger versions were used.
This is intended as the original game. if you stand for away with her and do the move. the projectile will disappear on a set distance.

-The air version of Alte Schule B does less damage than the A version.
It does more damage than the a version. What do you mean? A version did 85, B version dealt 119 if you do the follow up.

-The colors of her effects are supposed to be aqua instead of red (Was this an intentional change?)
It is intended, I mimic the way how MBAACC Warc did it. and Blue effects is kinda weird when her in game name is literally Red Arcueid.

Arcueid:
-Her forward/backwards throw has a strong slash sound when the opponent is thrown.
I remember you saying this was an error on Warc, so I removed the slash sound on her back then.

I didn't add this back in. I feel like the swish sound is enough since she's literally throwing the opponent away.

-The first hit of Ready, Go! B doesn't cause knock down.
I remember the first hit causing a knockdown/fall state back then. So I kept this as is.

Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Vinnie on July 30, 2023, 07:09:01 am
I don't normally comment on others' posts but as much as I hate to break this for you, I suggest keeping the opinions for yourself. Especially the ones toward EX characters like Neco-Pan and so on because honestly they are more like side-projects which Resentone wouldn't have time to spend on finishing them due to his hectic schedules. Not to mention, there's a difference between "cheap" and "customized" character, get it straight.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: ZolidSone on July 30, 2023, 09:50:37 am
First things first. Some of the errors you reported for the MBTL cast comes from the latest balance patch. MBTL is still an active game that receive balance patches pretty frequently. While I do add some more moves when they're added. I am not going to update my characters hit properties every time there's an update as it's extremely exhausting and rather unnecessary. and I don't think OHMSBY went that far as well.

Either way, I fixed them. Some things kept as is because my reasoning above.

I'm not going to point out everything, Because I'm kind of tired. Was planning to make progress on my WIP with the free time I have left for the day, but bug fixes took most of it Lol
It was mostly just going to be about the Ultra Burst being rapid cancelable since Ichida found that error on my behalf, so I wanted to test every character you, Ichida and OHMSBY made and report those who have it. But since Steam is having that free weekend, I might as well add that together. Yeah, I remembered it had a big major balance patch in the end of May, so there are going to be some differences when you played it before than when I did now. Since the free weekend only last for like 3 days, I did my best to try to squeeze as much of it as possible. I'm already finish with Ichida's, so I'm getting to OHMSBY's as we speak.

Although, I'm kinda disappointed that there were no character announcements at the time. But hopefully we'll see an announcement at EVO next week.

That's fine and my apologies. That'll be the last time I'll ever play a fighting game just for feedback and not for casual fun in a very short amount of time.

It's intended, it is based on his Moon Skill. You can jump cancel and extend combos so having it deal less damage is intended.
So with that amount of damage, it wouldn't need that follow up then. All I did was performing the specials just to make sure it looks right without following up anything.

This is intended as the original game. if you stand for away with her and do the move. the projectile will disappear on a set distance.
I guess it's the limitation of M.U.G.E.N 1.0 then. In MBTL and other French Bread or other Arcsys fighters, you can go much farther backwards, but in 1.0 and Winmugen, you are limited to where the opponent is standing just like the older 2D Capcom titles.

It does more damage than the a version. What do you mean? A version did 85, B version dealt 119 if you do the follow up.
Oh yeah, you're right. The only reason the B version did 60 on the first projectile is because I forgot to press B again to throw the other one. They both did 1000 in source, then the 2nd projectile when using the B version instead would do 680.

It is intended, I mimic the way how MBAACC Warc did it. and Blue effects is kinda weird when her in game name is literally Red Arcueid.
Ok, I also found it weird that Red Arcueid's eyes aren't bloodshot like the original continuity either. Guess the only thing that carried over to her was just the long purple skirt.

I remember you saying this was an error on Warc, so I removed the slash sound on her back then.

I didn't add this back in. I feel like the swish sound is enough since she's literally throwing the opponent away.
Yeah, I thought so too since I didn't own or played the source game until now. But turns out I was wrong.

When you don't own the source game, I am bound to make mistakes. But it's fine, it does look better without it after all. Same goes for regular Arcueid's throw too.

I remember the first hit causing a knockdown/fall state back then. So I kept this as is.
Must have been a recent change on May's balance patch.

Hopefully that just covers up everything for them. I didn't find anything different on Hisui, Mash and Ushiwakamaru since the moves are still exactly works like the source. Overall, my experience with the game gave me a good idea how does an MBTL works in OHMSBY's style.

Also, I forgot to mention that Byakuya also has that error the 6150 air dash effect is missing sprite (6150,12) as a frame. But he doesn't have that error where he could rapid cancel his Ultra Burst and probably why I skipped him. However that error was so minor, it just mostly in case you use his files as the base for any future UNIB characters (Most likely for Yuzuriha and Vatista). That way, it won't carry over to them. Plus, you used the new air dash effect for I'll Plant It Somewhere Over There anyway, so that fix makes it practically pointless for him.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on July 30, 2023, 11:25:41 am
It was mostly just going to be about the Ultra Burst being rapid cancelable since Ichida found that error on my behalf, so I wanted to test every character you, Ichida and OHMSBY made and report those who have it. But since Steam is having that free weekend, I might as well add that together. Yeah, I remembered it had a big major balance patch in the end of May, so there are going to be some differences when you played it before than when I did now. Since the free weekend only last for like 3 days, I did my best to try to squeeze as much of it as possible. I'm already finish with Ichida's, so I'm getting to OHMSBY's as we speak.

That's fine and my apologies. That'll be the last time I'll ever play a fighting game just for feedback and not for casual fun in a very short amount of time.
You can still use fighting games for feedbacks. It's just that I don't think it's necessary to give one on an older character releases for a game that still receive updates. Because if I do take that approach and change the hit properties/states every time there's a balance patch, I will have to update 8 of my TL characters every time. Those patches range from minor changes to like complete overhaul of buffs / nerfs. 

To give you an idea, this is a balance patch last year. I maybe exaggerating it but it's like REALLY long lol and the translation is not very good.
Spoiler, click to toggle visibilty

I hope my wording on my earlier post did not bother you that much as it sounded a little passive aggressive, if it did I'm sorry as I do not mean it that way. at the time of writing that post, I just got back late from a long part time shift, and was looking forward to do stuff with my WIP. but then I was faced with list of errors for everyone. It did took me sometime to address them as I have to fix the minor bugs then the roman bugs, and re-zipping 18 of my characters, etc. I don't really like the idea of postponing it because I tend to miss something so I finished it very late at night.

Although, I'm kinda disappointed that there were no character announcements at the time. But hopefully we'll see an announcement at EVO next week.
They will probably announce Len. But personally. I'm wishing for Nanaya, Ryougi, or Hime

So with that amount of damage, it wouldn't need that follow up then. All I did was performing the specials just to make sure it looks right without following up anything.
Yeah, I probably have to tune it down a little.

Yeah, I thought so too since I didn't own or played the source game until now. But turns out I was wrong.

When you don't own the source game, I am bound to make mistakes. But it's fine, it does look better without it after all. Same goes for regular Arcueid's throw too.
Let me say this again, If it rubs you off wrong way, I'm sorry.

OHMSBY did his made Vlov without the slash sound when he did a throw, so I guess it's source accurate to his style.

Hopefully that just covers up everything for them. I didn't find anything different on Hisui, Mash and Ushiwakamaru since the moves are still exactly works like the source. Overall, my experience with the game gave me a good idea how does an MBTL works in OHMSBY's style.
Mash and Ushi was released pretty recently that's why they barely changed. As for Hisui, I remember applying most of the balance patches to her once and to Shiki, Warc, Arc when I transitioned to EXA. I guess Her changes were mostly miniscule after that balance patch.

Also, I forgot to mention that Byakuya also has that error the 6150 air dash effect is missing sprite (6150,12) as a frame. But he doesn't have that error where he could rapid cancel his Ultra Burst and probably why I skipped him. However that error was so minor, it just mostly in case you use his files as the base for any future UNIB characters (Most likely for Yuzuriha and Vatista). That way, it won't carry over to them. Plus, you used the new air dash effect for I'll Plant It Somewhere Over There anyway, so that fix makes it practically pointless for him.
Ah thanks for letting me know, I'll still change it as a silent fix.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: ZolidSone on July 30, 2023, 12:42:11 pm
I seem to have found a few small errors after testing them again:
Ciel:
-5AAA and 5BB has a short amount of stun time and not chaining effectively (The opponent can block in the middle or attack right at the end before she can do 5AAAA or 5BBB. That's why the combo counter is not counting the hits correctly and resets on her A command normals).

Bullet:
-The timing on Bullet's Ultra Burst sounds are still off (Sound (3000,2) should play exactly when (8005,0) does as that's when the Burst effect appears).
-The hitspark and guard spark of EX Flint Shooter is still misaligned when it hits the opponent in the air.

Nanaya:
-Isn't that pink swish on his 2C supposed to follow him as well (I checked Shiki in MBTL and yours and it seems like it does)?

Just those 3 this time. Everyone else should be on the clear.

You can still use fighting games for feedbacks. It's just that I don't think it's necessary to give one on an older character releases. Especially with a game that still receive updates. Because if I do take that approach and change the hit properties/states every time there's a balance patch, I will have to update 8 of my TL characters every time. Those patches range from minor changes to like complete overhaul of buffs / nerfs. 
Yeah, I guess I just happened to played MBTL when the balance patch was fairly recent. Even though I never played the game at the time, I still kept up with the updates in case there was something new added to it and probably will get it once the support is done. I saw this stream when this was announced a week prior thinking there would be an announcement of new characters since it's already been a couple of months now (But turns out there wasn't):


Don't know why that could've simply been released as a PNG like you shown instead of a dedicated stream for it. Guess that opportunity gave me a taste of what the balance changes were like so I never knew what the game was like before it. Usually when I test the characters by OHMSBY or Ichida, the game's support would've been done by then. I try my best to be accurate how each of the moves works and close to the aesthetics as possible.

I hope my wording on my earlier post did not bother you that much as it sounded a little passive aggressive, if it did I'm sorry as I do not mean it that way. at the time of writing that post, I just got back late from a long part time shift, and was looking forward to do stuff with my WIP. but then I was faced with list of errors for everyone. It did took me sometime to address them as I have to fix the minor bugs then the roman bugs, and re-zipping 18 of my characters, etc. I don't really like the idea of postponing it because I tend to miss something so I finished it very late at night.
It's fine. Had it not been that free weekend, it would've been mostly just about the Ultra Burst only and the list would've been much shorter. After the weekend ends, I probably won't get to play MBTL again for a very long time. So it's for the best that I try to get as much feedback out of it as much as possible, even if it delays of my own works. I put OHMSBY for last as he has a lot of characters to go though. My Gunvolt also has the problem too along with another character I'm working on and I'm getting that fixed along with some other bug fixes released soon hopefully. So you can rest easy after this.

They will probably announce Len. But personally. I'm wishing for Nanaya, Ryougi, or Hime
I hope so. They wouldn't put silhouette of Len in the game for no reason and EVO is the perfect opportunity to announce something. I'll would be so disappointed if it wasn't.

Let me say this again, If it rubs you off wrong way, I'm sorry.

OHMSBY did his made Vlov without the slash sound when he did a throw, so I guess it's source accurate to his style.
No, you're good. To be honest, I wouldn't even known that as I never played him in the source game until now. So all that was completely new to me.

Mash and Ushi was released pretty recently that's why they barely changed. As for Hisui, I remember applying most of the balance patches to her once and to Shiki, Warc, Arc when I transitioned to EXA. I guess Her changes were mostly miniscule after that balance patch.
I guess those 3 were just lucky they were still the same even when I got to play as them in source today. The same goes with Ichida's The Count of Monte Cristo as well as I didn't find anything remotely different on him either.

Ah thanks for letting me know, I'll still change it as a silent fix.
I had nothing else to report on him, so he's good for the time being.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on July 30, 2023, 04:56:34 pm
All fixed.

Yeah, I guess I just happened to played MBTL when the balance patch was fairly recent. Even though I never played the game at the time, I still kept up with the updates in case there was something new added to it and probably will get it once the support is done. I saw this stream when this was announced a week prior thinking there would be an announcement of new characters since it's already been a couple of months now (But turns out there wasn't):

Don't know why that could've simply been released as a PNG like you shown instead of a dedicated stream for it. Guess that opportunity gave me a taste of what the balance changes were like so I never knew what the game was like before it. Usually when I test the characters by OHMSBY or Ichida, the game's support would've been done by then. I try my best to be accurate how each of the moves works and close to the aesthetics as possible.
This was a weird stream, like there's no need for a stream if they only planned on showing patch notes. I asked around people from TL communities. they said that it's a balance patch for EVO. Though Kamone did say at the start of the stream that there will be no character announcement.

It's fine. Had it not been that free weekend, it would've been mostly just about the Ultra Burst only and the list would've been much shorter. After the weekend ends, I probably won't get to play MBTL again for a very long time. So it's for the best that I try to get as much feedback out of it as much as possible, even if it delays of my own works. I put OHMSBY for last as he has a lot of characters to go though. My Gunvolt also has the problem too along with another character I'm working on and I'm getting that fixed along with some other bug fixes released soon hopefully. So you can rest easy after this.
Alright. if you say so. and if you need help with testing those characters please let me know. I might be able to squeeze some of my free time for it.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: TurnPile on July 30, 2023, 06:51:15 pm
I don't normally comment on others' posts but as much as I hate to break this for you, I suggest keeping the opinions for yourself. Especially the ones toward EX characters like Neco-Pan and so on because honestly they are more like side-projects which Resentone wouldn't have time to spend on finishing them due to his hectic schedules. Not to mention, there's a difference between "cheap" and "customized" character, get it straight.

I was meaning "cheap" as in "cop-out", not "overpowered". Besides, I wanted to see a normal Neco-Arc, not that thing, and so I'm not disappointed that it's on the shelf.....although, sorry for my coarse language and I do hope that you can manage to release it someday, Resentone.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Macaulyn97 on August 01, 2023, 09:22:11 am
I just recorded a video with Gardevoir, should be going up tomorrow, but there is something I really hate about her, and it's not gameplay related: why are her effects green? It was already bad when Type Wild and Dshiznetz did it, but with this version going so far as acknowledging her Mega Evolution, I expected some hot pink effects for moves referencing her psychic attacks and light pink effects for moves referencing her fairy ones. I know it sounds petty, but those green effects make her feel like she is a grass-type.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on August 01, 2023, 01:13:49 pm
No, it's alright. The effects are green because I based It off of Type Wild. I'm not really well versed in Pokemon. So I might miss little details like these. I've never played any of the Pokemon games that much, and just based most of my knowledge off of Youtube videos. Do let me know if there are incorrect things about any of my future Type Wild characters.

I will update her soon. but since the effects palette are shared due to the remappals. I can't give them accurate colors (for the psychic and fairy.). So either the effects are Hot or Light Pink.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Ex☆Cham on August 01, 2023, 02:18:13 pm
Oh, likely Gardevoir's Energy Ball is green because,
It's an actual move in the main games know as "Energy Ball", same deal as Gengar's Shadow Ball but grass type, which popular move sets ran back in Generation 4, which is aesthetically correct and accurate because fuck Swampert lol

Likely just an aesthetic choice, but, Psy moves don't often have a specific color outside of actually psychic.

Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Macaulyn97 on August 01, 2023, 04:36:58 pm
No, it's alright. The effects are green because I based It off of Type Wild. I'm not really well versed in Pokemon. So I might miss little details like these. I've never played any of the Pokemon games that much, and just based most of my knowledge off of Youtube videos. Do let me know if there are incorrect things about any of my future Type Wild characters.

I will update her soon. but since the effects palette are shared due to the remappals. I can't give them accurate colors (for the psychic and fairy.). So either the effects are Hot or Light Pink.
Go for either one, as long as it's pink, it works.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Macaulyn97 on August 01, 2023, 08:23:10 pm
By the way, since her projectile is Energy Ball, which is green in the games, you can change its name to Moonblast, which is also a spherical projectile that is pink or pink-ish white (depending on the game) and fits her more.

Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on August 07, 2023, 03:39:49 am
Gardevoir updated:

Quote
07/08/2023
- Fixed an error where palette 10 is using an entirely different palette than the one from the palette folder.
- Gardevoir effects are now dark pink.
- The special move Energy Ball naming changed to Moonblast. Does not affect the move.
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Macaulyn97 on August 07, 2023, 05:20:04 am
(https://i0.wp.com/justmaths.co.uk/wp-content/uploads/2016/10/celebration-gif.gif?ssl=1)
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: JoeStarX on August 12, 2023, 07:31:23 am
Hey man thanks so much for the AI scaling having a great time!
Title: Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
Post by: Resentone on August 13, 2023, 01:26:53 pm
A quick bug fix for Enigma Hyde:
Quote
13/08/2023
- Fixed a game breaking error where both Cross Slash - Divide and Blast Earth did not put the opponent into a custom state.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 06, 2023, 06:38:10 pm
Ryougi and Yukina has been released, head over to the first page to download.

Quote
Changes:
06/09/2023
-Updated the Planned Characters section.
-Shizuo, Bullet, Gardevoir, and Shiki Tohno has received an updated.
Specific changes:
Shizuo:
- COME ON...! no longer being able to counter Ultra Burst and certain Distortion Drives.
- 66B is now an uppercut instead of looking similar to 5B
Bullet:
- Minor aesthetic fixes.
Gardevoir:
- Fixed some errors of her sprites on certain palettes (thanks to ZolidSone.)
- Fixed an infinite where one could spam Psychic endlessly.
- Fixed an error on Movelist.png.
Shiki Tohno:
- Reduced damage on some moves.
- Fixed some aesthetic errors.

About my distant future releases, lately I've been messing around with these:
Spoiler, click to toggle visibilty

Sorry for the late release, I was sick after uploading the release vid and have to take some days off.
As always, report any errors you found.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Noticer22 on September 06, 2023, 09:48:08 pm
i dont think this is supposed to happen. I tested it and it seems like it only happens on both normal and CF Ragna. It also happens in the corner.

https://streamable.com/jcolwl
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 07, 2023, 12:36:56 am
I have nothing to report on Yukina, but I found a few errors on these characters:
Saber:
-All versions of Cross Air doesn't deal chip damage.
-The 2nd hit of EX Cross Air doesn't have a swish sound like the B version.

Shizuo:
-The swish sound on 66B plays after it hits the opponent (Should play on the 2nd frame).

Bullet:
-The Ultra Burst sound is still off sync (The sound during the Burst that uses (3000, 2) should have an AnimElem of 3 and was set to 2).

Gardevoir:
-Psychic still plays a hit sound when it successfully connects (The Psychic Attempt should have the hitsound of S1,1 instead and not a separate code for the sound on the Psychic Success animation).
-The (500,0) sound doesn't play when she reappears back on stage at the end of Fairy Tempest.

Also, interesting to see you plan to do your own version of Hyde based on the Under Night In-Birth sequel. Hopefully he's built from the ground up instead and have completely different command normals that diverge from OHMSBY's Hyde from BBTAG. Otherwise, he'll probably just be an variant like Enigma Hyde.

Edit: Actually, I forgot another thing on Ryougi. The Burst icon gets briefly layered behind the Black Fade Away on Mystic Eyes of Death Perception - Five Scenic Collapse. I've been trying to find the best sprpriority number so it still keeps the lifebars itself covered and only keep the Burst icons layered in front, but still trying to figure it out. That's why I haven't reported it yet.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Mr. Nobody on September 07, 2023, 12:59:41 am
I see Tails is next.

Will this mean there may be a chance that we could possibly see your adaptation of a OHMSBY style Sonic?
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: The Blind Furry on September 07, 2023, 03:54:30 am
I personally doubt it as Tails is a commissioned character (by yours truly!). If you’re looking for OHMSBY style Sonic, then k6666orochi has a rendition in progress and I’m still working on OHMSBY style Vector.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 07, 2023, 09:14:59 am

All fixed. Also fixed some errors that were missed.

Do report back if you found more. Thanks

Also, interesting to see you plan to do your own version of Hyde based on the Under Night In-Birth sequel. Hopefully he's built from the ground up instead and have completely different command normals that diverge from OHMSBY's Hyde from BBTAG. Otherwise, he'll probably just be an variant like Enigma Hyde.
I'm doing it from the ground up of course. He will be much closer to UNI and can do something like these.
https://streamable.com/ztuk4z
https://streamable.com/07a7la
I can show more to give you an idea but OBS for some reason won't recognize UNI so I have to record in windowed mode which caused some lag.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 08, 2023, 12:27:03 pm
I found a few details I missed on Yukina after playing as her in-depth in source:
-On the 2nd frame of her Turn animation, Schneewalzer is completely absent from her hands (On that brief frame, there's a twirl animation that is missing).
-5AAAA should do slightly more damage as the 2 hits of the Twin Strike special does more than the entire chain of the A command normals.
-For some reason, Schneewalzer on the forward/backwards throws when she places it down on the ground doesn't stay in place when she hits the opponent (It doesn't shake with the envshake from the hit or may push forward from the cornerpush).
-All of Arrow Strike's Follow Ups can be charged.
-Arrow Strike's C Follow Up should position her higher as it's exactly the same as the B version.
-The strong ground shockwave on Resonant Thunder continues playing instead of staying frozen during the finish animation.

I'm doing it from the ground up of course. He will be much closer to UNI and can do something like these.

I can show more to give you an idea but OBS for some reason won't recognize UNI so I have to record in windowed mode which caused some lag.
Since it's based on II Sys:Celus, he'll probably still able to do these as well along with the addition of the new moves. I have a decent idea, but I'll know much more when the sequel is out.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 08, 2023, 01:19:30 pm
Fixed

-On the 2nd frame of her Turn animation, Schneewalzer is completely absent from her hands (On that brief frame, there's a twirl animation that is missing).
I missed this somehow despite the twirl animation being in the files.

-For some reason, Schneewalzer on the forward/backwards throws when she places it down on the ground doesn't stay in place when she hits the opponent (It doesn't shake with the envshake from the hit or may push forward from the cornerpush).
If it stayed in place, Yukina will grab into nothing and the spear will teleport to her hand when the animation ended. As for the envshake, I'm not sure because it did shake for me. Either way I changed the explod code.

-All of Arrow Strike's Follow Ups can be charged.
I intentionally made them unchargeable, maybe I'll change it. but not now.

-Arrow Strike's C Follow Up should position her higher as it's exactly the same as the B version.
This is an oversight on my part as the C button was reading the B statedef instead of C.

Since it's based on II Sys:Celus, he'll probably still able to do these as well along with the addition of the new moves. I have a decent idea, but I'll know much more when the sequel is out.
I heard that from the tester that played the game early, most of routes from uniclr can be done in sys celes. but we'll see
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 08, 2023, 01:52:46 pm
Just found a few more left:
-The strong ground shockwave on the NOY version of Resonant Thunder still continues playing instead of staying frozen during the finish animation.
-The 3965 Magic Circle Big effect during Strike the Blood isn't aligned on Scheewaltzer during the 3905 Cut In.

If it stayed in place, Yukina will grab into nothing and the spear will teleport to her hand when the animation ended. As for the envshake, I'm not sure because it did shake for me. Either way I changed the explod code.
Yeah, I have a feeling you can't perfect this as since it's completely separate from the character's animation. The screen did shake, but the spear didn't shook along with it.

I intentionally made them unchargeable, maybe I'll change it. but not now.
I see. Not sure if this beneficial for BBTAG style gameplay, so thought I mention it. Mostly the A version would wall bounce on contact, while the B and C version deals slightly more damage.

This is an oversight on my part as the C button was reading the B statedef instead of C.
Another oversight is that it is also missing a jump sound on the startup like the B version.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 08, 2023, 02:50:40 pm
All fixed.

-The strong ground shockwave on the NOY version of Resonant Thunder still continues playing instead of staying frozen during the finish animation.
I headass removed the wrong supermovetime, it's fixed now

-The 3965 Magic Circle Big effect during Strike the Blood isn't aligned on Scheewaltzer during the 3905 Cut In.
I changed the code, it's a little scuffed but it works. the previous one use gamewidth but it didnt work out.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 09, 2023, 02:01:21 am
Hey. I found out what's wrong with Schneewalzer on the forward/backwards throws when she places it down on the ground after looking at Sennou-Room's Yukina. Turns out the ignorehitpause was set to 0, which was why it's causing it to shift after the hit. Also the removetime of the 811 animation for both sides should be 66 instead of 51 as it starts to disappear early once the ignorehitpause has been changed to 1.

Also, I checked Ryougi's Double Belfry - Row of Beads on OHMSBY's Ragna and it seems like it can go though him and miss completely if the opponent is too close to her. That means the red hitbox on the back should be the same length as normal Double Belfry.

I changed the code, it's a little scuffed but it works. the previous one use gamewidth but it didnt work out.
It looked fine in the video when you recorded it, but on my end I then realized it was misaligned when used in a 640 x 480 ratio on 1.0. Now it looks good.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 09, 2023, 08:34:44 am
All fixed, should cover everything I hope.

It looked fine in the video when you recorded it, but on my end I then realized it was misaligned when used in a 640 x 480 ratio on 1.0. Now it looks good.
I wanted to use ohms screen ratio because of this reason alone, but I couldn't just ditch the Lumina Lifebar despite being unfinished
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 09, 2023, 11:45:11 am
Unfortunately, I found a couple more on Yukina that ended up being overlooked:
-The twirl effects on the Turn animation don't play if she jumps over the opponent and turns around instead.
-The Schneewalzer on the 811 animation during the forward/backwards throw don't have shadows and reflections.
-The opponent's get hit on the running throw doesn't snap them back to the ground if it grabs them in the air (Depending on the opponent's hitbox, it can miss and may cause them to get stuck).
-The 3rd and 15th hits of Strike the Blood is slightly misaligned as they don't have the same x axis as the 2nd hit.

I was originally thinking of letting this wait until Summer Yukina as it would be more convenient, but that probably won't be until after Tails and Taokaka. So might as well address this in case I forget. I did check to see if the bug regarding the running throw occurs on your other DBFC characters, but it's just her specifically since it's recycled from 5B. This should be everything for sure this time as I have nothing else to report on Ryougi.
Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: Resentone on September 09, 2023, 01:51:20 pm
Alright, it's fixed for real now. That took a bit..

Also the removetime of the 811 animation for both sides should be 66 instead of 51 as it starts to disappear early once the ignorehitpause has been changed to 1.
Actually the removetime is 62 now because if it's 66 there'll be overlapped shadow under her spear.

Title: Re: [Resentone Thread]: Ryougi & Yukina Released (06/09/2023)
Post by: ZolidSone on September 09, 2023, 02:53:53 pm
Actually the removetime is 62 now because if it's 66 there'll be overlapped shadow under her spear.
Oh I see, so it has to be reduced to accommodate that shadow. But you accidentally left the removetime for it on the backwards throw to 57 and should be the same as the forward one.

Now we're done. Also, her big portrait on your site still has the strand of her hair on top clipped off.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Resentone on October 21, 2023, 02:09:58 pm
Cirno and Tails has been released, head over to the first page to download.

Quote
Changes:
21/10/2023
-Updated the Planned Characters section.
-Yukina, Ciel, Ushiwakamaru, Gengar, and Gardevoir has received an updated.
Specific changes:
Yukina:
- 5C velocity changed instead of using Type Lumina characters.
Ciel:
- Tuned AI behaviour when opponent is blocking
Ushiwakamaru:
- Added an intro against Tails.
Gengar:
- Changed the DP into a new move called Nightshade using custom sprites thanks to J64.
Gardevoir:
- Mega Gardevoir sprites' Torso are now color separated, thanks to ZolidSone.

Took my sweet my time with this one.
As always, report any errors/jank you found.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Uzuki Shimamura on October 21, 2023, 06:16:56 pm
Looks like Cirno's 5AAA makes her stuck until she gets hit.

(https://i.imgur.com/psE4YEO.png)
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Macaulyn97 on October 21, 2023, 07:00:09 pm
Actually, she gets stuck until she uses the follow-up attack from that string or she uses dodge:


EDIT: Oh, and, a bit of a complaint... why can't Tails' airplane super be used in the air?
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: PlasmoidThunder on October 21, 2023, 07:32:20 pm
5AA is an infinite into itself because 5AA is +16 on hit.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Kamui_De_Los_Vientos on October 21, 2023, 09:24:35 pm
About Tails, There is a sprite made by MugenHunter, I am not against you using sprites from Sonic Advances and Sonic Battles (In fact those sprites are my favorites) but I think it could have been better to use one that matches one from a fighting game like those from MugenHunter.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Resentone on October 22, 2023, 04:08:27 am
Quick update for Tails.

Quote
22/10/2023
- Fixed Both Energy Beam distortion drives having massive hitbox.
- Fixed 5A infinite.


Oh my god, this why I shouldn't release when tired as hell lol. I was changing his dead angle last minute and got things mixed up.

EDIT: Oh, and, a bit of a complaint... why can't Tails' airplane super be used in the air?
I know that it sounded kinda silly not having it usable in the air but, he already have 3 distortion already. 4 is kinda overkill. but I'll think about it

5AA is an infinite into itself because 5AA is +16 on hit.
Should be fixed now

About Tails, There is a sprite made by MugenHunter, I am not against you using sprites from Sonic Advances and Sonic Battles (In fact those sprites are my favorites) but I think it could have been better to use one that matches one from a fighting game like those from MugenHunter.
I was too deep making Tails to change the sprites to a better one, as the one I'm using have a pretty bad indexing problem. Maybe I'll remake it one day but not now.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Noticer22 on October 22, 2023, 05:23:57 am
idk if its me but she may still be bugged out
https://streamable.com/b3yoy1
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Resentone on October 22, 2023, 05:42:13 am
Actually fixed now.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: ZolidSone on October 22, 2023, 10:06:06 am
After checking Tails's ground Energy Beam's massive hitbox, I'm thinking it might be adjusted way too much and may miss completely if the opponent is too close to him if their standing hitbox is very thin. You should have the red hitbox surrounding the buster as it does hits Kohaku's White Len for example, but barely if it wasn't 1 x axis too short. That should be all I seen on him. As for Cirno, you forgot to adjust the strong shockwave's position for the NOY version of Ice Clump "Great Crusher" as the x axis is still 65 while the non-NOY is 100. 125 should do to surround the ice hammer's size.

Also, I updated Ryougi's SFF as I discovered 5 sprites that are bugged when viewed through other palettes and a small error where the hitspark and guard spark of Double Belfry C Follow Up is not the same position as her 66B. So you should have got that with Gardevoir's SFF update too.

Oh my god, this why I shouldn't release when tired as hell lol. I was changing his dead angle last minute and got things mixed up.
Yeah, don't feel bad because I spent the time testing when I'm supposed to be asleep. I didn't find out about Cirno's 5AAA until I got back home in the evening, so I never knew it was bugged until way later.

I know that it sounded kinda silly not having it usable in the air but, he already have 3 distortion already. 4 is kinda overkill. but I'll think about it
To be fair in my opinion, having an air variant of the same distortion drive performed on the ground doesn't truly count as a separate one. So it's still technically just 2 unless it was completely different distortion drives altogether.

About Tails, There is a sprite made by MugenHunter, I am not against you using sprites from Sonic Advances and Sonic Battles (In fact those sprites are my favorites) but I think it could have been better to use one that matches one from a fighting game like those from MugenHunter.
As I heard, this Tails was commissioned by someone. You may not be against the sprites used, but you would be completely against the person who commissioned it in the first place. I don't think they would like that if it was changed because of your request. Plus changing the sprites would completely alter the whole character completely as his movelist might not be the same anymore. Just my two cents.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Kamui_De_Los_Vientos on October 22, 2023, 04:07:47 pm
I simply respect the decision of the person who requested it, even though it is not necessarily a good one.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: JoeStarX on October 22, 2023, 07:28:05 pm
Hey Resertone another solid release I was messing around with your characters and was curious why Ushi,Byakuya,Rentaro,Yukina and Ciel only do one attack pattern on the easiest setting none of the other characters does this.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Resentone on October 23, 2023, 02:28:46 am
Fixed. I got confused again and mixed up the ground spark for Ice Clump..

As I heard, this Tails was commissioned by someone. You may not be against the sprites used, but you would be completely against the person who commissioned it in the first place. I don't think they would like that if it was changed because of your request. Plus changing the sprites would completely alter the whole character completely as his movelist might not be the same anymore. Just my two cents.

I simply respect the decision of the person who requested it, even though it is not necessarily a good one.
I can always go back and redo him again if I feel like it, even if it means making him from scratch. I don't really mind as I wanted my characters to look good/consistent.

All of them are supposed to do a basic 5AAAA chain on the easiest difficulty as the AI scaling is based off of OHMSBY Yang.

Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: JoeStarX on October 23, 2023, 02:42:03 am
Okay fascinating because Eltnum and Bullet perform different combos on the easiest setting I must have an older version or something
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: ZolidSone on October 23, 2023, 04:30:48 am
Checked everyone again and they're pretty much good on my end, so I think that should be all for right now.

As you now have a page for Pending Updates to your characters, it's interesting to see that you're planning to do the same things Ichida is doing with his. Good thing you pushed the EX variants for Saber and Ushiwakamaru to later as it's probably better to get that out of the way first before you start them.

I can always go back and redo him again if I feel like it, even if it means making him from scratch. I don't really mind as I wanted my characters to look good/consistent.
Very well. I don't want to see this version of Tails gets taken offline once the remake is completed as the moveset might be different and that you don't scrap all the work you put into the old one, so I have an idea. Since the sprites are from the GBA games as Kamui mentioned, I like to call this variant "Advance Tails" and the Origin should be from Sonic Advance instead to differentiate the remake whenever that happens (The remake can still use the original name and origin as shown on the site). Like what Ichida is planning on doing with the UNIB cast, it can co-exist without being considered an EX-Typed character. But you don't have to change that right now and it can wait when that time comes.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: The Blind Furry on October 24, 2023, 02:09:55 pm
I simply respect the decision of the person who requested it, even though it is not necessarily a good one.

I simply like those sprites.
Title: Re: [Resentone Thread]: Cirno & Tails Released (21/10/2023)
Post by: Resentone on October 28, 2023, 04:25:13 pm
Quick update for Tails, Shizuo, and Gardevoir to fix aesthetic errors.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 24, 2024, 09:44:54 am
Botan, Taokaka and Yuzuriha has finally been released. head over to the first page to download.

Quote
-Everyone has recieved an update.
Everyone:
- Fixed the Vestigial bug on the default mugen common1 that makes certain tight juggles harder or, impossible to do.
- Fixed misc errors.
Rentaro:
- Icon change for Terminal Horizon.
- Changed Exceed Accel move into "Initiator's Ability: Bunny Hop".
Yukina:
- Added a second intro.
- Changed Exceed Accel move into "4th Primogenitor: Familiar Summoning".
Arcueid:
- Adjusted 2A Hitbox.
Gardevoir:
- Adjusted 66B Targetstate.
- Added Coco Kiryu's custom state support.
Gengar:
- Added Coco Kiryu's custom state support.
Phonon:
- Fixed debug error on her jC.
Ushiwakamaru:
- Added an intro against Yuzuriha.
Shiki:
- Added an intro against Yuzuriha.

EXA Assist have palette support:
Spoiler, click to toggle visibilty

Known Issue:
- Botan sprites indexing are bugged. Some palettes may look odd on select sprites.

Have fun.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Mushypepito123 on March 24, 2024, 12:03:00 pm
Awesome! Time to test them out!
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Mr. Nobody on March 24, 2024, 01:59:00 pm
- Yuzuriha does not have a sprite for Faust's "This is Me" finisher.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 24, 2024, 02:47:36 pm
How did I not notice this despite adding Kiryu's custom state sprite? Lol, Fixed.

And Fixed Kiryu's custom sprite having some transparent part on it.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Walruso on March 24, 2024, 08:30:19 pm
I've added the japanese voice patch for your Yuzuriha.

Think you can add that in?

Link for Yuzuriha's Japanese Voice Patch:
https://drive.google.com/file/d/1mcxOlE9tZ9DeklEUDEHwPNHuHqurRlDK/view?usp=sharing
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: SwordmasterZack on March 24, 2024, 11:55:18 pm
Neat, More OHMSBY chars, also please remove Neco-Pan from planned characters if your gonna not make it
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 25, 2024, 03:22:27 am
Quick fix for Yuzuriha where she can't perform the air version of Multi-layer One Ring when stanced. and Fixed stanced version of said move not having a faster startup.


Done. Also Sound 182,2 is still in english.

It's kind of a waste throwing her assets that I've made for weeks out, so she'll still be there for now.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: jacky28 on March 25, 2024, 03:23:30 am
i gotta make taokaka's jpn voicepatch,which blazeblue game taokaka eng voice you use on your taokaka
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: jacky28 on March 25, 2024, 03:29:22 am
I've added the japanese voice patch for your Yuzuriha.

Think you can add that in?

Link for Yuzuriha's Japanese Voice Patch:
https://drive.google.com/file/d/1mcxOlE9tZ9DeklEUDEHwPNHuHqurRlDK/view?usp=sharing


the group 182,2 still as english voice can you replace it?
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: ZolidSone on March 25, 2024, 03:43:48 am
It seems that you forgot to make Cirno's 2B air blockable since projectiles are not known to be unblockable in the air as OHMSBY told me.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: TornilloOxidado on March 25, 2024, 04:14:30 am
i gotta make taokaka's jpn voicepatch,which blazeblue game taokaka eng voice you use on your taokaka

Chronophantasma as she has an intro vs Bang using lines from that game.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 25, 2024, 04:21:21 am
Fixed. and like before, send a PM if you find any aesthetic errors so that this thread won't get bumped too much.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: jacky28 on March 25, 2024, 04:49:20 am
i gotta make taokaka's jpn voicepatch,which blazeblue game taokaka eng voice you use on your taokaka

Chronophantasma as she has an intro vs Bang using lines from that game.

do you know where to download taokaka Chronophantasma japanese ver. voicelines
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: TornilloOxidado on March 25, 2024, 05:31:09 am
do you know where to download taokaka Chronophantasma japanese ver. voicelines

Taokaka here:
https://www.mediafire.com/?vo25aczfcffl24c
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: jacky28 on March 25, 2024, 07:50:45 am
do you know where to download taokaka Chronophantasma japanese ver. voicelines

Taokaka here:
https://www.mediafire.com/?vo25aczfcffl24c

Thx so much,...ummmnn...the group 193,1 bullet intro and group 194,2 mash intro do you know where the voicelines from?also bullet special intro with taokaka group 192,1 those voiceline where did you got from
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Walruso on March 25, 2024, 11:03:41 am
Done. Also Sound 182,2 is still in english.

Shoot. Forgot about that voice clip, thank you for reporting me about it.

Anyway, fixed.

Same link as always:
https://drive.google.com/file/d/1mcxOlE9tZ9DeklEUDEHwPNHuHqurRlDK/view
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: jacky28 on March 25, 2024, 01:44:06 pm
i have done tao's jap voicepatch(same like bullet,the 2 special intro voiceline idk where from,also i find a problem idk why the japanese special intro for noel is not work properly,can you help me find where the problem from?)
Here:
https://www.mediafire.com/file/h0unqo3rna5zn39/Taokaka+JPN.rar/file

also i update bullet's jap voicepatch with taokaka special intro(the voiceline i put it randomly so thats does not sound weird,cuz i can't find the where the original eng group 192,1 voiceline come from)
(the animation may delay if possible can you fix his intro delay time?)
Here:
https://www.mediafire.com/file/ou2tqfbkv9dje1y/Bullet+JPN.rar/file


Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 27, 2024, 02:51:58 pm
Quick fix for Taokaka's intro where Noel Vermillion was misspelled and the audio did not play.


Added to the site, but I've got a few feedback (some are a nitpick).
- Bullet still have her English dub grunt on her 210,2.
- It would be better if the snd files have JPN at the end just like other authors. Example: TaokakaJPN.snd.
- I don't know if this work the same way in mediafire, but It would also be better if you just replace the files instead of uploading a new one so I don't have have to re-link your patch again whenever there's an update.

(same like bullet,the 2 special intro voiceline idk where from
Bullet voiceline is from the story "scene11b57_mai_11_0171_0.wav" as for Tao I'm not sure.

the voiceline i put it randomly so thats does not sound weird,cuz i can't find the where the original eng group 192,1 voiceline come from)
(the animation may delay if possible can you fix his intro delay time?)
the intro voicelines overlapping is something that's very common with sound patches as the voiceactor deliver the lines differently (even if you put different lines). I don't really want to change this personally as OHMSBY never really did.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: PotS on March 28, 2024, 03:12:40 pm
Tried Taokaka. The char is good but has a couple fundamental flaws that hold it back (first two points):

- She has no mediums. Dancing Edge seems like it should be a special or the C button
- Her fastest ground normal is 11 frames?
- When you stop crouch walking she slides forward a bit
- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
- 4B seems like it was meant to be invincible against air attacks rather than everything
- Her normal grab has like half screen range
- Sticky Kitty slides down too fast for you to use most normals
- Sticky Kitty is backwards when you do it in the front corner
- "I'mma beat the crap out of you" is completely invincible
- Uses sound 1100,3 which doesn't exist
- She can rapid cancel out of her throw jump followup even though she can also act freely


Edit for Botan:
- 5C startup is still statetype S during the first jump frames
- 5AAAA has the same problem but for the entire animation
- Uses invalid sounds 105,0 + 105,1 + 800,1 (I love this Ikemen feature)
- Her back dash seems too fast for the invincibility it has
- 5C misses against a crouching KFM. Only hits in a mirror match by a couple pixels
- 5C startup is movetype I (I see this a lot)
- 2B has deceptively long range. Like it's the spark that hurts P2 rather than the knife
- Dashing throw misses against crouching KFM
- Tactical Leap recovery frames can still be cancelled into the follow-ups
- Bullet Rain would be better if it kept her jumping direction I think
- Bullet Rain helper is type player
- 22C has the same statetype bug
- Does EX Quickscope really need that hitbox? I mean if it were many times smaller it'd still be huge
- State 3050 also has the statetype thing but very briefly
- You could probably easily tile the stairs from the helicopter to make them reach the top of the screen
- Her KO scream is too quiet/short
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 29, 2024, 08:58:40 am
Fixed. Added a jab and move 4A input to 3B for Toakaka

Taokaka:
- She has no mediums. Dancing Edge seems like it should be a special or the C button
I'm just following how OHSMBY/BBTAG did with their characters.

- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
If you're using stupa's training, you need to add the code in the readme for it to recover. It recovered just fine on my testing.

- "I'mma beat the crap out of you" is completely invincible
This is intended. just like my rentaro or vinnie's/ichida tatsuya super. you can only hit her if she whiff.

- She can rapid cancel out of her throw jump followup even though she can also act freely
Intended as it works this way.



Botan:
- 5C startup is movetype I (I see this a lot)
I'm using OHMSBY code for this as it's universal move for characters that does not have a standing overhead. So it's intended.

- Dashing throw misses against crouching KFM
This is intended. The hitbox on the running grab only cover the sprites arm.

- Tactical Leap recovery frames can still be cancelled into the follow-ups
This is intended as source works this way.

- Bullet Rain would be better if it kept her jumping direction I think
Again, This is intended as source works this way.

- 22C has the same statetype bug
Both 22B & 22C Have her stand for the first few tick. and there's already a statetype there.

- Does EX Quickscope really need that hitbox? I mean if it were many times smaller it'd still be huge
Just like the vid I showed you last night, it's a fullscreen attack in source.

- State 3050 also has the statetype thing but very briefly
I can't see this bug happening in mugen, as I've set the statetype to air the moment she jumped.

- You could probably easily tile the stairs from the helicopter to make them reach the top of the screen
It's exactly like this in source.

- Her KO scream is too quiet/short
She only have this KO voiceclip in source. and I already made her sounds louder when making her.

I know that OHMSBY is not source accurate at all, but I personally try to make my stuff as close to it as possible. My character that are closest to their source are probably Shiki Tohno as you can do his BNB.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: PotS on March 29, 2024, 09:41:29 am
- I've had wall bounce combos say invalid but P2 actually be unable to tech out of them (manually also)
If you're using stupa's training, you need to add the code in the readme for it to recover. It recovered just fine on my testing.
I was using Ikemen's training which directly asserts the "recovery" command. And tried manually too. I think what happens is that they can only actually recover from wall bounce when coming down, but the whole thing is checked for invalids.

Quote
- 22C has the same statetype bug
Both 22B & 22C Have her stand for the first few tick. and there's already a statetype there.
In 22C in particular at time = 0 she has pos y -3.5 and statetype S. That one's not so bad because she's invincible, but you can exploit the same bug in other moves to make her air walk.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 29, 2024, 11:49:06 am
Alright, 19 characters updated. the universal 5C statetype will now trigger on:
Code:
trigger1 = time = 0
instead of
Code:
trigger1 = 1
or
Code:
trigger1 = time

and Taokaka Dancing Edge will no longer wall bounce when the invalid message appears.
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Dude01 on March 29, 2024, 01:16:59 pm
Btw Sorry to ask, since you've been exhausted for the patches you've been doing. What's with the commissions for?
Title: Re: [Resentone Thread]: Botan, Tao, Yuzuriha Released (24/03/2024)
Post by: Resentone on March 29, 2024, 02:19:49 pm
right now I'm saving up to get myself a new laptop. though slots are closed at the moment as all of them are used up.