Posted by OHMSBY
in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
Board: M.U.G.E.N Discussion
Board: M.U.G.E.N Discussion
- New 2B, Its now Ragna's old 6D from the Blazblue Main series
- Adjusted velocity for Running B and grounded Blood Scythe
- 5BBB Now knocks the opponent back a set distance without wall bouncing, making it easier to follow up with certain attacks
- Added Soul Eater Particles that spawn upon hitting with a soul eater move, Ragna now Heals once the particles move into him rather than instantly after hitting with a soul eater move
- Fixed an error in the incremental cornerpush code
- Added Special intro against Yumi
- Japanese Snd file has also been updated for the new interaction
- While Air Dashing, Samus will be able to guard after a set amount of frames
- Fixed an error where the counter message would show up multiple times at once
- Fixed an error in the incremental cornerpush code
- Added special intro against Yumi
Since you're removing that option, I hope you let the testers know what you're working on beforehand. It's helps them as much as it helps you.
You know, that just reminded me of something. If any character you made already does comes to BBTag later on (Terumi, Wagner or Kokonoe for example), why don't you turn them into shadow versions (I did remember you saying you wanted to make them EX versions if that happened)? I remembered in P4AU, shadow versions of the Persona characters like Shadow Yu use the original P4A movesets. So you can integrate the old hypothetical movesets in the shadow versions and based the new remakes on BBTag. That will give a reason to still keep both versions when you get around them. Thought I add a suggestion as well.
my only question is are you still going to do neo even though giang is? they will likely be different styles.
I know this isn’t how he worked in Cross Tag, but is it possible for their to be like an “EX Mode” of sorts where j.C is his j.2A from Ultimax, & Raging Lion is a special (with stuff like a cancelable feint & an EX version) as it was in P4A? It’s not really needed, but it sounds fun to me when i think about it.
There is a very noticeable error in your update, if Izanagi fails the 2B, it reappears making the same movement, without having touched the 2B button again, apart from reappearing in a position more to the left than in its position correspondent
-Fixed an error where Izanagi would apear again if 5B whiffed
- Fixed an error where Izanagi wouldn't appear under certain conditions
- Fixed a misaligned shockwave after the opponent hit the ground from the air throw
that's something I wasn't able to do using two controllers by myself or I'm not doing it fast enough as the Persona disappears too quickly when I start using the other controller.
Umm... where do I go to vote? The Poll isn't appearing for me.
- Fixed an error where two Izanagis could be on the stage at the same time under certain conditions
Yumi and Blitztank will be in the next poll?
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