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OHMSBY

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Messages by OHMSBY

    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 05:51:29 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Here's a small port for your Ruby :)

It looks good, but it seems that you forgot to index it.


If you can get it indexed, I can have it included as an alternate small port. The sprite in the first post is indexed if you need to use that.

Ok, http://www.mediafire.com/file/8wj8k08hbky7u2f/Rose+Petals.zip

May need to use some velocity and fade out values depending on your aim with the effect but this is somewhat animated

I'll see what I can do with this, thanks.

    

Re: Blake Belladonna W.I.P

 August 27, 2018, 05:36:11 PM View in topic context
 Posted by OHMSBY  in Blake Belladonna W.I.P (Started by k6666orochi August 27, 2018, 05:27:39 PM
 Board: Projects

I wish you the best of luck.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 06:35:01 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Do you plan to add the Rose petals? Think i have some decent looking ones from a stage i´m working on.

I don't consider adding the rose petals to be a big priority. But if you can provide some good rose petal sprites, that would be very helpful.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 27, 2018, 05:24:18 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 11:37:29 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 11:02:13 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 10:29:49 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Tho while looking at the screenshots, have you tried other CNS scale values? This one seem to be missing more pixels than Yang due.

This is due to the resolution Mugen was set to when I took these screenshots (640 x 480).

This is how she looks when the resolution is set to 1280 x 960:
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 05:42:34 PM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Nice work on Ruby, man! I assume you're recreating some of her moves from Cross Tag if those screenshots are any indication?

Yes. She'll have a custom gameplay style, so while she won't be completely sources accurate, she'll still play largely the same way she does in cross tag while having a few new things.
    

Re: OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 09:06:12 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

    

OHMSBY's WIP Thread: Ruby Rose

 August 25, 2018, 04:54:50 AM View in topic context
 Posted by OHMSBY  in OHMSBY's WIP Thread: Ruby Rose (Started by OHMSBY August 25, 2018, 04:54:50 AM
 Board: Projects

Ruby has been released, check her out here:
http://mugenguild.com/forum/topics/ruby-rose-yang-update-184652.0.html

Original post:
Spoiler, click to toggle visibilty
    

Re: Yang Xiao Long v1.03

 August 23, 2018, 04:05:39 AM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

    

Re: Yang Xiao Long v1.03

 August 21, 2018, 04:33:04 PM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

    

Re: Yang Xiao Long v1.03

 August 21, 2018, 08:38:21 AM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

Want to ask because i removed the thing out of the camera, it´s the "Burst" thing actually needed?

You press Y and Z at the same time while getting hit to use the Burst. Once you do, the icon turns dark grey (unavailable), and it turns back to blue (available) at the start of the next round.
    

Re: Yang Xiao Long v1.03

 August 21, 2018, 05:46:48 AM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

Hello @OHMSBY im back with palettes im sorry for taking a while with my effort but there is more palette in the future. Also good luck with Ruby Rose im so excited... here's more palette for Yang there is more in the future so stay tuned :)

Once again, nice work.
    

Re: Yang Xiao Long v1.03

 August 20, 2018, 11:55:41 PM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

Yang has gotten another update

Quote
- Yang now has her own set of hit sounds, she no longer borrows from common.snd
- Some of the more muffled sounds have been replaced with clearer ones
- Shortened the duration of invulnerability during Burning Gold
- Adjusted the pause time on the first six hits of Unrelenting Fire
- Added some effects to raging inferno to make it look a little nicer

Also


Ruby has won the poll by a large margin. Poor Waldstein didn't even stand a chance.

So yeah, Ruby is my next character. I'll have a WIP thread started once I have something substantial to show.
    

Re: Yang Xiao Long v1.02

 August 20, 2018, 12:28:29 AM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

Pretty good for your first character. Nice to see a RWBY character for M.U.G.E.N for the first time.

If you need sound effects, I have a better idea. Instead of using k6666orochi's suggestion and grab them off Noel Vermilion, why not grab them off RWBY: Grimm Eclipse? That game has some accurate sounds from the show and has a wide arrange of voice clips to use from. That way since you aren't going for source accuracy, you aren't restricted from the ones from Blazblue: Cross Tag Battle.

After watching some videos of her on youtube, it seems the problem is that some of the sound effects are not as loud as they should be, So I think its just a matter of going through the .snd and adjusting the volume on each sound.

As for Grimm Eclipse, the voice files are of noticeably lower quality compared to the ones in Cross Tag. Oddly, thats not the case for GE's sound effects, they are pretty loud and clear, so that's a viable option if things don't work out with the sound effects I'm already using.
    

Re: Yang Xiao Long v1.02

 August 19, 2018, 09:13:59 PM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

    

Re: Yang Xiao Long v1.02

 August 19, 2018, 07:40:19 PM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

He did try to convert her to 1.1, which most likely caused an issue somewhere in the coding. I put her on 1.1 without converting when I was going to record a match with her and the only thing that was out of place was this http://prntscr.com/kkgifn which is normal when the character isn't made to fit 720p.

This is really weird. I didn't do any converting either, and yet this how the super BG looks on my end.

Our settings must be completely different.

Anyway, this is less of feedback and more of a suggestion. How about adding something that shows that the char managed to get a counter hit?

I haven't given any of her moves counter hit properties, but I have thought about adding an indicator just for the heck of it. The question is, considering how she doesn't have a built in announcer voice, what sound effect should I use?
    

Re: Yang Xiao Long v1.02

 August 19, 2018, 06:06:05 PM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

It's nice to see that Yang has gotten such good reception. Glad you guys like her.

Anyway, since I'm having trouble deciding on who to make next, I have created a poll:

https://www.strawpoll.me/16298375

I'm using straw poll because it seems that the only way for me to make a poll here is to start a new topic, and I'd rather not do that. Also it allows people who are not members to participate.

Okay, I found some bug that occurs whenever I convert this to 1.1 (I convert my characters to it for reasons).
Whenever I do so, some of the hitsparks just stay at the centerpoint of the stage, like the fire hitspark on the uppercut, Yang's flames during her semblance mode, etc. This always happens whenever i convert her to 1.1 which is odd.

This is odd, i use the the Beta Version of 1.1 and converted the SFF to 1.1 32 bits (because custom portraits with fancy stuff) and working perfectly fine outside of the expected background scale issues from the wider screen and localcoords.

I have run her in 1.1 as well, and did not run into this problem. This may not be relevant, but did not have it set to to OpenGL since I can't run it that way.

I created a few palette for yang, but don't worry I will create more in the future...

These are really neat. I especially like the Jam palette.



    

Re: Yang Xiao Long v1.02

 August 19, 2018, 03:57:44 AM View in topic context
 Posted by OHMSBY  in Yang Xiao Long v1.05 (Started by OHMSBY August 17, 2018, 06:40:54 PM
 Board: Your Releases, 1.0+

Yeah, I've gotten used to calling it semblance mode.

Duly noted on the sounds.