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Messages by OHMSBY

    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 12, 2023, 06:22:10 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Just added your patches (4Kids voice included) and Walruso's patches to the site.

If you'd rather have the icon next to your name in your section be something else, just let me know. Same goes for you too, Walruso.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 07, 2023, 01:08:35 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

All fixed.
    

Re: M.U.G.E.N Screenshots V3

 January 03, 2023, 03:57:19 am View in topic context
 Posted by OHMSBY  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Special anim for Powered Ceil's Calvaria Galgalim: Guillotine.



    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 02, 2023, 05:20:49 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 02, 2023, 03:13:55 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

That explains it.

Holn's AI patch uses it's own set of cmd and cns files, so it looks like it's actually an issue that Holn needs to fix with his patch.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 January 02, 2023, 02:02:25 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Oh and btw, I just encountered that glitch during Bowser's Whirling Fortress move in the air that which his ChangeState has him standing while floating in one of my release video.

You haven't messed with his code at all, have you? Because that isn't happening for me at all, even after I did a fresh redownload from my site. Just redownload him from my site, and if it's still happening for you for whatever reason, let me know.

Honest question: Have you seen Phantom Breaker: Omnia?

I have played Phantom Breaker: Omnia, and I honestly didn't like it at all that much. So I don't really have much interest in working on any of it's characters even if the assets have been ripped.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 30, 2022, 05:09:13 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

All fixed.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 30, 2022, 01:49:57 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Fixed.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 29, 2022, 05:41:35 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Should be fixed now.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 29, 2022, 03:41:20 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

The Japanese voice patch for Ragna that I totally did not forget about has been updated for the special intro against Sol.

Direct Link here: https://drive.google.com/file/d/14RcC_6o7IYGFpPtvnZfQQXILvFp4i3Vi/view?usp=sharing

I've made a new Japanese voice patch.
Today, it's Sol Badguy

Everything seems fine to me. Just added it to the site along with the Gintoki voice for Ragna, which you may want to update for the intro with Sol.

Bowser Bug! I noticed that the FX for Whirling Fortress (for both variants even if it's not shown) linger when you cancel out of it: https://streamable.com/49ed3x

Fixed. Go ahead and redownload him.



    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 27, 2022, 06:02:49 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Looks like Taiga's sprites here didn't have different palettes assigned here.

This was actually already brought up and fixed a while ago. You'll just need to redownload her is all.

You know, I was speculating for the longest time how you were planning to do Sol. I probably should’ve known you were gonna make him more like his Strive version, but a part of me was thinking about Xrd. Moreso tinkering with the fact that his Instant Kill aesthetics change if he’s in Dragon Install or not, so I guess a part of me assumed you wanted to try and do something like that here. Would it seem excessive and also unnecessary coding wise? Yeah, though I guess I didn’t rule it out right away since I know some characters in fighting games are like that.

I actually kind of did this with his Exceed Accel where the Not Over Yet version has him fully transform before attacking. But yeah, I opted for Heavy Mob Cemetery because I never really found Dragon Install to ever be worth using as the cons outweigh the pros.

Quote
Also, quick question about P.Ciel: is her Astral Heat gonna have the enemy be in a special state like how it was for Faust? Mainly thinking about the other Melty Blood characters in mind here since they all have unique sprites for her last arc in the original game, but it goes for everyone else too.

I will at the very least be implementing the special state for the other Type Lumina characters.


All fixed.

Issac:
-After Ultra Burst expires, using Deal with the Devil will not go into Devil Mode.

That's because he's in Overheat status when Ultra Burst expires without landing the Exceed Accel, which removes devil mode. He will be able to go into devil mode this way after the Overheat status expires.
    

Re: [OHMSBY Thread]: Sol Badguy + Shadow Yu released (12/26/22)

 December 26, 2022, 06:34:02 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Sol Badguy and Shadow yu have been released.



Spoiler: More Screenshots (click to see content)

Direct Link for Sol:
https://drive.google.com/file/d/1cNXl0hT_49CSTDsJVsqe8LISf1bPjkNV/view?usp=share_link

Direct Link for Shadow Yu:
https://drive.google.com/file/d/1-hQn-swYhJdnOt0VWL0oBw6PKNJ1qn-R/view?usp=share_link

Spoiler: Up Next (click to see content)

Have fun.



what is the name of the two stages used in the video and do you know the name of the BGM used in the Sol Badguy portion of the vid? Ive been trying to figure out for a good hour what the BGM but I'm completely stumped.

The stages are "Koroukan" and "Bamboo forest of the lost", both can be found here. The BGM is "No Mercy", the Sol vs Ky theme from Guilty Gear X.

Also what inspired you to do the unique polling questions on this thread? I like how these mundane questions are actually a way to decide on which character to work on without anyone actually knowing the meaning behind them, except you course.

People are a lot less likely to try to rig a character poll where they don't know what the answers actually are.
    

Re: MUGEN Video thread

 December 24, 2022, 09:13:28 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion

    

Re: [OHMSBY Thread]: Byleth Released (11/21/22)

 December 14, 2022, 01:00:30 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Should be fixed now.




    

Re: [OHMSBY Thread]: Byleth Released (11/21/22)

 December 05, 2022, 06:28:55 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+



Spoiler, click to toggle visibilty


I'm not really sure if I can make a palette for Sol that would instantly be recognizable as a reference Saul Goodman, especially with how limited his palette is.
    

Re: [OHMSBY Thread]: Byleth Released (11/21/22)

 December 04, 2022, 11:50:46 pm View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty
    

Re: [OHMSBY Thread]: Byleth Released (11/21/22)

 December 01, 2022, 04:36:55 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

    

Re: [OHMSBY Thread]: Byleth Released (11/21/22)

 November 30, 2022, 04:14:15 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Well, that was weird.

Anyway, Byleth was already released over a week ago, but I can actually post about it now that the forum is back up and running.

Also, there was a little debug error that got fixed as well.



Spoiler: More Screenshots (click to see content)

Get Byleth here:
https://drive.google.com/file/d/1HRgTqHnZdhizZ5trF695u8T4uf5rHQtz/view?usp=share_link

Get Byleth's 1.0 Patch here:
https://drive.google.com/file/d/1qgqky3cO8CYnEPNn-bs99fmsPmPotuEh/view?usp=share_link

Spoiler: And my next character is... (click to see content)

Have fun.
    

Re: [OHMSBY Thread]: Akame Released + 4 EXA Updates (10/17/22)

 November 14, 2022, 06:54:53 am View in topic context
 Posted by OHMSBY  in [OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Started by OHMSBY August 09, 2020, 05:26:17 am
 Board: Your Releases, 1.0+

Go into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.

If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"
    

Re: MUGEN Video thread

 November 10, 2022, 04:20:40 am View in topic context
 Posted by OHMSBY  in MUGEN Video thread (Started by c001357 September 27, 2008, 11:24:14 am
 Board: M.U.G.E.N Discussion