That looks legit, hey so any pointers doing that specific type of shading? For CVS-esc, there needs to be "less" detail right? I feel like I've got Vanessa's skin tone down. The other two, not so much.
KOF shading involves more detail and stronger contrast between light and dark colors. The dark shades tend to be almost black. CVS however is much lower contrast and less detail giving it a more flat look. (Which looks better in my opinion) Skin is a little different when it comes to shading. It starts out slightly yellow and becomes redder as it gets darker. (Of course this could be different depending on the character) Typically I take the lightest shade and continually make it redder and darker as you go down. Example:Here the lightest shade was kind of yellow so first I made the rest the same hue and uniform shading and then I made the darker colors progressively redder. Sometimes the first two shades are the same brightness but different in hue or saturation. It always takes a bit of tweaking to make it look right.Sorry for the long explanation. :L Any further questions just PM me so this thread doesn't go off topic.
This isn't really off topic. The point of it is to become more efficient in all things associated with pals. I'm sure there are others whom could also benefit from it. I don't mean skin, that's easy. I'm talking clothes. Good points though I think I have an idea now. I'm just a noob, it really isn't all that difficult I suppose.
ReixSeiryu said, October 27, 2016, 04:31:44 pmThis isn't really off topic. The point of it is to become more efficient in all things associated with pals. I'm sure there are others whom could also benefit from it. I don't mean skin, that's easy. I'm talking clothes. Good points though I think I have an idea now. I'm just a noob, it really isn't all that difficult I suppose.Ah sorry, for clothing I take the lightest shade and make all the shades that color so I have a blank slate to change the shading for all of them. Then I increase the saturation by 46 and decrease the brightness by 32 or similar numbers and I keep doing this for all the shades. Then I move onto the next color. For metal the contrast has to be higher because metal is reflective.Example:I turn this:Into this:This is just a basic example with only one color. Sometimes clothing fades from one color to the next. You just need to make sure before you start darkening each shade that they all have the same saturation and lightness so that you can get the shading uniform. Say the lightest shade has a brightness of 100 and a saturation of 125. You subtract 32 from the brightness and you add 46 to the saturation. Then you do the same for that shade all the way down. Or you can use slightly different numbers if you like the way it looks.I'll make a video sometime that shows the steps a little easier.
I've made a template for a CS patch for Infinite's T. Hawk, here it isThe template is really shitty but atleast its readable and its properly indexed
Impressive!I have a lot of admiration for people who create CS sprites.Particularly when they add very original CS elements.Good luck!
Nice T. Hawk! I converted over a few pals from my CS concept for him:SFIV pal 10Solomon GrundyCharlieEdit: More palsRick StrowdCustom 1Custom 2Chief ThunderGivin Gief Grief
Very nice T Hawk color separation and palettes. I think with that separation one can come very close to 90's Warpath (xmen character).
Here's a link to Froz's CSed Thanos sprites, and IIRC The_None's Thanos uses that set if you want a completed .sff to work off of.
davismaximus said, November 26, 2016, 04:52:38 amNice T. Hawk! I converted over a few pals from my CS concept for him:SFIV pal 10Oh shit! Where's the download for this SFF?
Cool^At this point, I'm not posting expecting anyone to help, just to show it's already been done to save someone else the time of doing it.