Songbirdby Gate, jspiderman171717 & LESSARDAdditional codes by Mystik BlazeHyper Combo Finish BG sprites by WinaneEdits by SwankySongbird really surprised me, she has beautiful sprites, fluid movement and is pretty feature complete, all in all.She's a zoner with strong emphasis on keeping the enemy away.A big thank you to Lessard who gave me permission to release this character edit.There aren't a lot of changes like with some other characters that I've touched, it's mostly some under the hood updates to fix a few oversights and bring her more in line with some other mvc-ish releases. ...Fine, I did fiddle around with her combo ability a little bit...Download Songbird(Dropbox link for now, will likely be rolled over into the main download if no issues pop up)The changelog:- cut her portrait to normal size- sHP can now be comboed into. Adjusted startup frames.- removed PosAdd from Statedef 250 to prevent glitching through p2. Added small VelAdd instead.- verly slightly increased hitstun from jhP- Shrieking Slice hitflag now accounts for projectiles- Sonic Shriek mP now uses statedef 5120 for p2getup animation instead of 5030 (fixes some characters glitching back into standing animation)- hopefully fixed the infinite with Sonic Shriek mP. Only does 1 hit now. Fixed incorrect hitspark.- targets can only hit by 1 Sonic Shriek per Combo. Multiple Sonic Shrieks will put them into fall state instead.- Harmonic Surge now has upward velocity on hit. Can now be used to set up combos. Guard & Airguard velocities added.- Hyper Resonance dmg lowered, should no longer do 400+ damage by itself- p2stateno 1350 no longer makes p2 invulnerable- added Alpha Counter- fixed p2stateno hitdefs for boss characters. Add bosses to statedef -2- Hyper Combo Finish screen added- fixed a few mislabeled and doubled sprites in her .sff- added missing 5072,0,10,20 sprites- hopefully fixed statedef 5120 (could be infinitely hit when lieing down, AvX code)- fixed some log & syntax errors. Still a good amount of left over code from AvX that could probably be deleted.V1.01- Reduced statedef 220 ground velocity by 1 for slightly easier comboing- reduced statedef 220 & 250 hit corner vels by 6. Getting pushed back half screen on hit made corner combos quite hard. Guard corner vels are untouched.- fixed an incorrect explod bindtime in Statedef 1450- added variants of Air Dive. 214a still goes down, 214b goes straight, 214c goes up. Commands updated. Fallback changestate initiates if time >= 24.- Sonic Scream Anti Air Statedef 1350 now does not lift p2 beyond pos y > -90. Could still look a bit more elegant but does the job.- Hyper Air Sonic Beam power requirement updated (was 2000 even though it costs 1000)- deactivated Omega Red lifedrain on Songbird in statedef -2- fiddled around a bit with the dampener code. Should be a bit less restrictive now. Changed atk power from 1100 to 1000 to compensate.MovesetSpoiler, click to toggle visibilty==============Movelist Specifics==============Launcher: D + HPExtender: 236 + wP or 236 + mP==============Skills==============Hover 236 + KKSuper Jump 2, 8Air Dash 66 / 44 in airPush Block PP (when guarding)Alpha Counter 412 + P (when guarding on ground)==============Special Attacks==============Shrieking Slice (Air OK) 236 + KSonic Shriek 236 + PHarmonic Surge 214 + PDecibel Barrage 214 + KAir Dive (in Air) 214 + K ==============Hyper Attacks==============Hyper Resonant Wave D,DF,F + PPHyper Sonic Mirror D,DB,B + PP Hyper Air Sonic Beam (in Air) D,DF,F + PPGameplay notesSongbird's core gameplay has not drastically changed from the original release.She is a strong defensive zoner but has interesting combo mechanics revolving around her 236P, 214P and 236PP moves. It is now possible to combo off of those moves or use them to set up combos. Max Damage via combos should be around 500ish. Getting those combos off in a match will be very difficult however.Ideally however, you do not want to let the enemy come close because Songbird is relatively slow and has less health than average.Basics- her sHK doesn't teleport through the enemy anymore chaining from smK- her shP can now be consistently comboed into from both smP and smK- Hitstun from jhP was increased by 4 frames for slightly easier comboing when landingSpecials- fixed a multitude of issues with her 236P, Sonic Shriek. Can now be used as a combo extender on the ground.- changed hit velocity on 214P, Harmonic Surge. Now hits upwards. Can be used to set up combos. Kick opponents into the crystals with shK.- added an Alpha Counter. Costs 1000 Power.Combo examplesswP, swK, smP, smK, shKcwK, cmK, chP, 8 -> jwP, jmP, jhPjHP, swP, swK, smP, sHP, 236K214P -> jhP -> swP, smP, shK, 214PP -> 236PP214P -> jhP -> swP, smP, shK, 236hP -> 214mP -> 44 -> 236 PP214P -> jhP -> swP, smP, shK, 236hP -> jwP, jwK, jmP, jmK, jhP, 214K, 236PP214P -> jhP -> swP, smP, shK, 236hP -> 214mP -> 44 -> chP, 8 -> jwP, jwK, jmP, jmK, jhP, 214K, 236PP214P -> jhP -> swP, smP, shK, 214PP -> jwP, jwK, jmP, jmK, jhP, 214K, 236PPjhP -> swP, swK, smP, sHP, 236mP -> 44 -> cwK, cmK, chP, 8 -> jwP, jwK, jmP, jmK, jhP, 214K, 236PP214P -> jhP -> swP, swK, smP, sHK -> 44 -> chP, 8 -> jwP, jwK, jmP, jmK, jhP, 214K, 236PPMy general releases topicMOAR Screenshots
Pushed a small update:V1.01- Reduced statedef 220 ground velocity by 1 for slightly easier comboing- reduced statedef 220 & 250 hit corner vels by 6. Getting pushed back half screen on hit made corner combos quite hard. Guard corner vels are untouched.- fixed an incorrect explod bindtime in Statedef 1450- added variants of Air Dive. 214a still goes down, 214b goes straight, 214c goes up. Commands updated. Fallback changestate initiates if time >= 24.- Sonic Scream Anti Air Statedef 1350 now does not lift p2 beyond pos y > -90. Could still look a bit more elegant but does the job.- Hyper Air Sonic Beam power requirement updated (was 2000 even though it costs 1000)- deactivated Omega Red lifedrain on Songbird in statedef -2- fiddled around a bit with the dampener code. Should be a bit less restrictive now. Changed atk power from 1100 to 1000 to compensate.Aside from more bugfixing, this gives her combo routes a bit more variety, hard as they are to pull off in an actual fight.Download link in first post updated, combo routes updated.