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Characters: work, progress and discussion of ideas (Read 66517 times)

Started by Trololo, May 30, 2014, 03:17:51 PM
Re: Characters: work, progress and discussion of ideas
#121  January 24, 2015, 04:41:37 AM
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Okay, I'm using Pepe until first his fail.
Now, just because I want it, how about a discussion of ideas about specials of Retsu? Here is mine concept of him (I planed to make him before you said YOU makes him...):
-Of course Gadoken. But he must fly a full lenght. Yeah, he must be stronger, than Dan.
---About super-hadoken... There is 3 ideas:
-----Falchion's concept (3 fireballs. most unpreferable by me).
-----Usual concept (Shinkuu Gadoken. But again, not vanishing after a meter of flying.)
-----Just opened concept (Give us a work. Haoh Gadoken. Even Hadou Birst. Well, two-hand hadoken. Somewhy most preferable by me.).
-Of course ability to counter-hit. In Takuma style. But I need to watch Marco's sprites for that.
-Well, it's SOOOO attractive idea to amke him an usual AoF Karate-guy, but no... He must have something from SF. And I think about Huakki Shuu (I can to be wrong with name, but you understood...). the problem is sprites- Marco don't have an Somesault jump. So, I think we will make in slighty different. At least, Retsu, I think, mustn't to be an fast old man, as Gen, Gouken or Akuma. Let him be an HARDHITTER.
-Two of AoF, on of SF... Bad. So, how about modifiacted Tatsumaki? I've already made sprites. Will you paint him?

I wanted to make an Dan's Tatsumaki, but there is NO need knee bash.
I don't know who is Pepe xD
I didn't make yet Retsu for the sprites problem and effects, anyway if you wanted make Retsu you could told me, specially because you have more skills spriting than me, I choosed Retsu and Geki because you were working on Joe and Mike.
About the moveset I agree with City_Hunter some moves need to based on Kenpo
-For fireball I like with the two hands too.
-Counter is ok.
-An special move or super combo based on kenpo would be very successful.
-The Tatsumaki is a good concept, because Retsu and Gouken are good friends and Retsu perfectly can had some moves based on Anaketsu style.


No, sprites in freshmade. And I hope they looks good.
I stoped Retsu because you began him. So, why do I need to work, if you are will do the same?
Well, as I understod, Retsu's Kenpo is... Well... Yeah, I need more info. As far as I know he can have a grabs like Judo (I hope I wrote it right...). So, here is concepts:
-Or a grab move. But it will be slighty hemorroical thing, even because of sprites.
-Well, I think for retsu can be also good something like Fireball redirect.
And, you know... Lets make our work like that:
-I'll edit Marco's sprites you need. Then YOU make Retsu itself. Oh, and CS... OK?
I just think these Marco sprites became a JUST PERFECT Retsu's sprites...
-Ok I understand.
-Here is a video of technics of Kenpo:
https://www.youtube.com/watch?v=4iJ_J88DOKw
-Actually I was thought something like that :D, not like level of Yamcha with his Sukidan but something.
-Sure my friend :)
PS: Now I know who is Pepe lol
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Re: Characters: work, progress and discussion of ideas
#122  January 24, 2015, 02:55:30 PM
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-Here is a video of technics of Kenpo:
https://www.youtube.com/watch?v=4iJ_J88DOKw

You know, Kenpo have it's styles. Retsu's is Shorinji Kenpo.


(Even costumes the same. LOL.)
As I understood from this videos S.Kenpo os Self-defence style.
So, Retsu must have a lot of parries, counters and, if to be honest, defencive AI itself. And there is must to be a lot of grab follow-ups for counters (what is impossibe because of sprites). I think about this scheme: (Still need to work on it...)
Re: Characters: work, progress and discussion of ideas
#123  January 24, 2015, 03:21:31 PM
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Well, I guess you just have to make him throw.
Re: Characters: work, progress and discussion of ideas
#124  January 24, 2015, 11:41:00 PM
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-Here is a video of technics of Kenpo:
https://www.youtube.com/watch?v=4iJ_J88DOKw

You know, Kenpo have it's styles. Retsu's is Shorinji Kenpo.
[youtube]https://www.youtube.com/watch?v=JYmDPMGhW-0[/youtube]
[youtube]https://www.youtube.com/watch?v=AQ3OVymXpAk[/youtube]
(Even costumes the same. LOL.)
As I understood from this videos S.Kenpo os Self-defence style.
So, Retsu must have a lot of parries, counters and, if to be honest, defencive AI itself. And there is must to be a lot of grab follow-ups for counters (what is impossibe because of sprites). I think about this scheme: (Still need to work on it...)

Yeah you're right, and well need to a stance more fluid you know 2 or 3 sprites more.
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#125  January 25, 2015, 04:39:19 AM
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-Here is a video of technics of Kenpo:
https://www.youtube.com/watch?v=4iJ_J88DOKw

You know, Kenpo have it's styles. Retsu's is Shorinji Kenpo.
[youtube]https://www.youtube.com/watch?v=JYmDPMGhW-0[/youtube]
[youtube]https://www.youtube.com/watch?v=AQ3OVymXpAk[/youtube]
(Even costumes the same. LOL.)
As I understood from this videos S.Kenpo os Self-defence style.
So, Retsu must have a lot of parries, counters and, if to be honest, defencive AI itself. And there is must to be a lot of grab follow-ups for counters (what is impossibe because of sprites). I think about this scheme: (Still need to work on it...)

Yeah you're right, and well need to a stance more fluid you know 2 or 3 sprites more.


At least not one sptite stance...
Re: Characters: work, progress and discussion of ideas
#126  January 26, 2015, 02:49:05 PM
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Well, just as a report about "I'm worked"...

P.S.: I know, I stil need to work with stance...
Re: Characters: work, progress and discussion of ideas
#127  January 27, 2015, 12:01:12 AM
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Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#128  January 27, 2015, 12:47:32 AM
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really liking retsu new stance here a try at a color separation concept with a new default palletes
Last Edit: January 27, 2015, 01:10:10 AM by City_Hunter
Re: Characters: work, progress and discussion of ideas
#129  January 27, 2015, 03:29:02 AM
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Re: Characters: work, progress and discussion of ideas
#130  January 27, 2015, 06:56:27 AM
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You are using Wesker sprites as base? (I mean for the head)

Hmm, nope Varo, the sprite base is Billy Lee from Rage Of The Dragons (the same game that Pepe coming)


You got it. Also as main legs used Jimmy Lee again from the same game. Well, for some kicks gonna be used Billy (Just like already uploaded), but for main actions and another half of kicks used Jimmy.

really liking retsu new stance here a try at a color separation concept with a new default palletes


Yeah, thanks.



At least not one sptite stance...
Nice stand :D

Thanks. Select spties for after-next edit (Except Haoh Shokoken. It anyway gonna be made.).
======================================================================
Last Edit: January 27, 2015, 12:42:07 PM by Trololo
Re: Characters: work, progress and discussion of ideas
#131  January 27, 2015, 05:09:01 PM
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You got it. Also as main legs used Jimmy Lee again from the same game. Well, for some kicks gonna be used Billy (Just like already uploaded), but for main actions and another half of kicks used Jimmy.

Hmm.. A mix of Billy and Jimmy. That was a good choice for Joe.
Re: Characters: work, progress and discussion of ideas
#132  January 28, 2015, 01:57:47 AM
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really liking retsu new stance here a try at a color separation concept with a new default palletes

Is a nice color separation concept of Retsu I liked, is based on Seanaltly :D

You are using Wesker sprites as base? (I mean for the head)

Hmm, nope Varo, the sprite base is Billy Lee from Rage Of The Dragons (the same game that Pepe coming)

Ohh I didn't know jeje, I was thought that was Wesker because one Wesker has that base, even the evil eyes, anyway I never played Rage Of The Dragons lol


======================================================================

Actually these sprites looks better than you posted before :D

Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#133  January 28, 2015, 05:20:15 AM
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Last Edit: January 28, 2015, 05:26:20 AM by Trololo
Re: Characters: work, progress and discussion of ideas
#134  January 28, 2015, 05:47:41 AM
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I like the new Joe sprites, but if I may make a suggestion, why don't you add Pepe's arm animations to the sprites, and edit them a bit to make the stance look a bit more natural, because I think that Joe's arm would move a bit more if he were standing, IMO.

Other than that, those new Joe sprites look great, especially his walking sprites. :)
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Re: Characters: work, progress and discussion of ideas
#135  January 28, 2015, 06:14:40 AM
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I like the new Joe sprites, but if I may make a suggestion, why don't you add Pepe's arm animations to the sprites, and edit them a bit to make the stance look a bit more natural, because I think that Joe's arm would move a bit more if he were standing, IMO.

Other than that, those new Joe sprites look great, especially his walking sprites. :)

Well, thanks.
About animation- I dislikes his original animation. Looks like he want to fi_ick someone.
Also new stance body isn't from stance sprites. Sooo...
=======================
Last Edit: January 28, 2015, 10:02:38 AM by Trololo

lui

Re: Characters: work, progress and discussion of ideas
#136  January 28, 2015, 02:43:12 PM
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looks great! i would make his hair bounce up and down a bit, but thats okay! It looks fantastic.
Re: Characters: work, progress and discussion of ideas
#137  January 29, 2015, 04:11:11 AM
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Actually these sprites looks better than you posted before :D

Yeah, thanks. Just understood how to work with Pepe right-  just make this tiny A-Hole slighty fatter, bigger and better. (Man, what am I just wrote... XD)
About eyes- it's CS like that. Also separated teeth and... eeem... You understood.
P.S.: JUST... IMAGINE... THAT!!!!! XD XD XD

Jajaja evil Joe, that good one.

looks great! i would make his hair bounce up and down a bit, but thats okay! It looks fantastic.
Yeah is a good idea :D
Contact me if you want a color separation, or mugen stuff or if you wanna give a donation I appreciate.
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=MVVTGXPXYA9NN
My channel on youtube
https://www.youtube.com/user/claudiohades
With the links of my chars
My site with my chars and my color separations:
https://varohades.wixsite.com/varohadesmugen
Subscribe to my Twitch and nice chars will come:
https://www.twitch.tv/varo_hadesgameplays
Re: Characters: work, progress and discussion of ideas
#138  January 29, 2015, 04:17:52 AM
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I like the new Joe sprites, but if I may make a suggestion, why don't you add Pepe's arm animations to the sprites, and edit them a bit to make the stance look a bit more natural, because I think that Joe's arm would move a bit more if he were standing, IMO.

Other than that, those new Joe sprites look great, especially his walking sprites. :)

Well, thanks.
About animation- I dislikes his original animation. Looks like he want to fi_ick someone.
Also new stance body isn't from stance sprites. Sooo...
=======================

The head looks strange with different skin tone

edit: which i'm trying to say is to apply the palette to the head
MEEP
Re: Characters: work, progress and discussion of ideas
#139  January 29, 2015, 05:04:21 AM
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I like the new Joe sprites, but if I may make a suggestion, why don't you add Pepe's arm animations to the sprites, and edit them a bit to make the stance look a bit more natural, because I think that Joe's arm would move a bit more if he were standing, IMO.

Other than that, those new Joe sprites look great, especially his walking sprites. :)

Well, thanks.
About animation- I dislikes his original animation. Looks like he want to fi_ick someone.
Also new stance body isn't from stance sprites. Sooo...
=======================

The head looks strange with different skin tone

edit: which i'm trying to say is to apply the palette to the head

I don't think head looks starnge.


looks great! i would make his hair bounce up and down a bit, but thats okay! It looks fantastic.

Well, maybe.
Re: Characters: work, progress and discussion of ideas
#140  January 31, 2015, 08:44:47 AM
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Well, I slighty tired from Joe...
So, I'll work witn one interesting request...
And sorry- no CS...