I have decided to complete this character that has been a long overdue project.
And finally here is CVS Decapre. This character has a Capcom vs SNK 2 system style with grooves.
Most of her moves are mostly taken from Ultra Street Fighter IV (some with modifications due to lack of sprites) and I have also included extra moves from Ultra Street Fighter IV Omega Mode. I am not very good in coding (and I have never played the original game) so this is my best attempt to convert a SFIV character to CVS style.
Decapre's strategy revolves around her great speed and unpredictable cross-ups, along with the use of her Psycho Power-infused daggers. Her unique attack "Scramble" is used to mix up her opponent in a variety of ways. Her supers have different utilities, each being better for different situations.
She is a charge character, therefore many of her moves require charge motions.
(https://i.imgur.com/vDgjs3h.png)
More images
Spoiler, click to toggle visibilty
(https://i.imgur.com/Vggk6sX.png)
(https://i.imgur.com/nIgDhtz.png)
(https://i.imgur.com/ndFVx2G.png)
(https://i.imgur.com/pTq1MfU.png)
(https://i.imgur.com/DkSwLrY.png)
(https://i.imgur.com/Fm8Ikna.png)
(https://i.imgur.com/YNq3Epv.png)
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Updates (latest 14.2.2021):
Spoiler, click to toggle visibilty
[14.2.2021] - 9th update (ver 1.43)
-Applied SFF fix by evomugen00 (sprites are now placed in the correct palette in the SFF)
-Added 12 new palettes
[20.7.2020] - 8th update (ver 1.42)
-Fixed issue : accidentally overwritten the act files with the wrong palettes in version 1.41.
-Removed explod for Strafe Dagger
[20.7.2020] - 7th update (ver 1.41)
-Fixed minor hitbox issue
[19.7.2020] - 6th update (ver 1.4)
-Revamped many of the hitboxes (neutral stance, crouch, jump, gethits and throws etc.).
-Fixed wrong command issue for Rapid Dagger (strong button) for non-charge version.
-Changed some of the helpers fx to hi-res which include Strafe dagger, Invisible Ray and during one of her intros (fire aura).
-Enabled one of her victory win pose (where she removes mask and teleports away) to only trigger after ending the match with a super move on the second round.
-Added sound effect to winpose no. 1.
-Adjusted Psycho Stream's projectile velocity - slightly reduced the velocity for medium and strong version.
-Added explod for Psycho Stream.
-Fixed issue regarding level 1 and level 2 Psycho Stream triggering Finest KO after defeating enemy using a special move.
-Fixed more palette issues.
-Fixed palette issue on small portrait.
-Added new palette no.13 and no.14.
[29.6.2020] - 5th update (ver1.3)
-Fixed the changed to the appropriate sprpriority for "Strafe Dagger" helper fx.
-Changed the velocity properties of "Forward roll" with minor adjustment of the animation.
-Adjusted gethit state 5950 animation and CNS.
[28.6.2020] - 4th update (ver1.22)
-Fixed "fall recover" not being able to activate on upon hit by certain attacks.
[28.6.2020] - 3rd update (ver 1.21)
-Fixed and enabled "Scramble" (air) -> "Break" (HP) to combo into "Psycho Sting"
-Minor palette fix.
[28.6.2020] - 2nd update (ver1.2)
-Fixed problem with the animation for short and long neutral jumps.
-Opponent can no longer tech (air) recover from Target Combo 1 and "Scramble" (air) -> "Break" (HP) combo.
-Added a small patch to include non-charge command motions for her special and super moves.
[28.6.2020] - 1st update (ver 1.1)
-Fixed and removed the "first attack message" from triggering everytime after Decapre hits the opponent with ""Psycho Stream" of after hitting the opponent with any attacks after using Psycho Stream.
-Fixed the back dash animation which stops before Decapre touches the ground and allowing her to walk backwards before the animation finishes.
-Changed "Strafe Dagger" command to [D, DB, B, D, DB, (punch)] from [B (hold 2 sec), F, B, F, (punch)] (due to it being too restrictive and sometimes doesn't work and I also realised there was a mistake in the command).
-Fixed "Cannon Strike" command (doesn't work with light kick version (button A).
-Minor fix for DCM command.
-Changed "Psycho Stream number of hits (to be source accurate to original game). Total hits changed to 5 (level 1), 7 (level 2) and 9 (level 3) from 3 (level 1), 4 (level 2) and 5 (level 3). The projectile damage is adjusted accordingly.
-Enable follow-up and combo into Scramble -> Break (Ground Pound) after level 2 "Psycho Stream" (C-groove and EX-groove only). Also changed the properties of Break (Ground Pound) - longer active frame.
Please take a look at the README!! file for more info especially on moves, combos and cvs gameplay.
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CVS Decapre updated on 14.2.2021 (version 1.43)
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CVS Decapre (version 1.43) : http://www.mediafire.com/file/d5p82zslr84atj4/cvsdecapre.rar/file (http://www.mediafire.com/file/d5p82zslr84atj4/cvsdecapre.rar/file) *link updated 14.2.2021*
Decapre (no groove and no charge) (version 1.43) : http://www.mediafire.com/file/uzorcewj9d04sue/Decapre.rar/file (http://www.mediafire.com/file/uzorcewj9d04sue/Decapre.rar/file) *no groove, no announcer voice, no score indicator, no charge version*
CVS system and announcer removal patch (with groove select system) by DW : http://www.mediafire.com/file/b4xirjsp0h5j5cl/cvsdecapre_2.rar/file (http://www.mediafire.com/file/b4xirjsp0h5j5cl/cvsdecapre_2.rar/file)
You can permanently fix to a groove or totally remove the grooves with this patch, which u can find here : https://mugenguild.com/forum/topics/cvs-groove-bar-removal-pls-173139.0.html (https://mugenguild.com/forum/topics/cvs-groove-bar-removal-pls-173139.0.html)
Feel free to check out my previous characters.
CVS Mature: https://mugenguild.com/forum/topics/cvs-mature-update-126168.0.html (https://mugenguild.com/forum/topics/cvs-mature-update-126168.0.html)
CVS Psylocke : http://mugenguild.com/forumx/index.php?topic=114871.0 (http://mugenguild.com/forumx/index.php?topic=114871.0)
CVS Poison : http://mugenguild.com/forumx/index.php?topic=91387.0 (http://mugenguild.com/forumx/index.php?topic=91387.0)
I probably will not be updating this character so frequently unless there are major bugs. Please do report to me if any bugs are found and I will try to fix them as soon as possible.
Many thanks to those who provide feedback for improvement of this character.
Thank you and take care!!
*Minor updates*
CVS Decapre version 1.22 released.
Decapre with no groove and no charge version released.
- Download link for character updated.
- Download link for patch (charge and no charge versions) available in the first post.
*****
CVS Decapre version 1.21 released.
- Download link for character updated.
- Download link for patch available in the first post.
*****
CVS Decapre version 1.2 released.
Character has been updated. Download link has been changed. An update log is included in the README!! file.
Also included a small patch to change commands to non-charge motions. Changes to new commands can be found in README!! But I will post it here in case anyone cannot find it.
New commands (No-charge motion)
Spoiler, click to toggle visibilty
Psycho Sting : F, D, DF, p
Rapid Dagger : D, DB, B, p
Spiral Arrow (air) : D, DF, F, k (air)
Cannon Strike (air) : D, DB, B, k (air)
Scramble (ground) : D, DF, F, k [(A)]
Razor Edge Slicer : k
Break : p
Scramble (ground to air) : D, DF, F, k [(B) OR (C)] ; (B) - teleport 45 degrees ; (C) - teleport 70 degrees
Cannon Strike (air) : k
Break (air) : p [(X) OR (Y) OR (Z)] ; (X) - back & downward ; (Y) -straight down ; (Z) - ground pound
Air Normals (air) : p/k (during late part of Scramble)
Invisible Ray : D, DF, F, p
Psycho Transaction : 3p (Hold)
Cannon Spike : Counter move only
<SUPER>
Strafe Dagger : D, DB, B, D, DB, B, p
Psycho Stream : D, DF, F, D, DF, F, p
<Lv3 SUPER>
DCM (Ground) : D, DF, F, D, DF, F, k
DCM (Air) : D, DB, B, D, DB, B, k
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Thank you @Memes never die/Manby for addressing the issues. Regarding making a full omega mode, it would be fun to do but I don't think I will be doing it anytime soon. Another issue is lack of sprites, especially "Black Widow" and the new alternate attack <- + HK.
Thank you, 【MFG】gui0007 for the great showcase video.
Thank you, @reporter vesgo. Please download the new version from the updated link and apply the small patch to change to non-charge motion.
With more updates, this character starts to look and feel even better each time. She's definitely become one of my favorites to play as in my roster. There's still that input with Psycho Sting becoming Rapid Dagger sometimes though, still not sure what's up with that... If I may, I'd also like to make a bit of a suggestion about changing up Strafe Dagger a bit to stop it feeling so samey, and I hope I'm not overstepping any boundaries with this: Level 1 Strafe Dagger is fine as it is, as essentially the basic variant of the super. Level 2 version could hit six times, keeping the opponent standing until the last hit, which could be her crouching heavy punch, and the Level 3 variant can hit ten times, with the last three strikes being her close heavy punch followed by a Psycho Sting, which would knock the opponent back, as well..
I mainly suggest this because I remember variants of the supers in Capcom vs SNK 2 being different enough with each level, and this could also make it a bit more accurate to how the super looked in SFIV. If I'm being a bit much or otherwise overstepping boundaries, then feel free to ignore this ^^;
There's a mistake in one of the commands. I will fix it in the next update. If you cannot wait, just change this command in the cmd file :
Spoiler, click to toggle visibilty
[Command]
name = "ƒAƒNƒZƒ‹ƒXƒsƒ“ƒiƒbƒNƒ‹3"
command = ~D, DF, F, ~z
time = 12
Change ~D, DF, F, ~z to ~D, DB, B, ~z
For Strafe Dagger super, I know its a bit different from USFIV as it doesn't have the finishing attack with her psycho daggers. This mainly due to lack of sprites. I really appreciate your ideas but I feel that her current attack sprites are not so fitting for it. So far I am OK with the super with as it is, simple but effective. But who knows I might change it in the future.
CVS Decapre updated to version 1.43.
Minor updates.
Spoiler, click to toggle visibilty
Added the SFF fix patch by evomugen00
Added 12 new palettes