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Super Buu Z2 [Project] (Read 672845 times)

Started by Barker, February 06, 2015, 02:22:19 am
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Re: Super Buu Z2 [Project]
#641  November 10, 2015, 05:01:20 pm
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Re: Super Buu Z2 [Project]
#642  November 10, 2015, 08:31:44 pm
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Another frame added for the pants.

I know you guys have been talking about this being a super move for a while now, and I know it might be a little too late,
But I was thinking it would look great as a finisher move.
Maybe after the pre-finisher combo ends, the opponent falls at Buu's feet, behind Buu or anywhere really; and Buu, standing in the middle of the screen, proceeds to perform the Genocide Blast as all the Ki blasts fall randomly across the screen hitting the opponent in the process and everywhere across the stage until the screen turns white due the amount of explosions all around.
Just an idea
Re: Super Buu Z2 [Project]
#643  November 10, 2015, 09:54:33 pm
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I'm probably super late but maybe instead of frowning he gives a sadistic smirk/smile or something?
Nothing's ever too late! (unless it's too late)
We went with this expression because it's straight from the anime and it's neutral (also we might be animating a mouth overtop)

Just an idea
For now it's going to stay as a super. We have 3 really good finishers in mind. :) The one is going to be so much fun to sprite!

Here's the Air.LP (HQ Edit):
Last Edit: November 11, 2015, 05:01:42 am by Barker
Re: Super Buu Z2 [Project]
#644  November 11, 2015, 12:49:58 am
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Nice air light punch anim.
Re: Super Buu Z2 [Project]
#645  November 11, 2015, 02:25:47 am
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Barker, that pants shading looks fantastic.
vVv Ryuko718 Updated 10/31/22 vVv
Re: Super Buu Z2 [Project]
#646  November 11, 2015, 03:54:38 am
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Thanks ^^^ as this project goes on I hope I'm improving in some areas.
Re: Super Buu Z2 [Project]
#647  November 11, 2015, 09:37:54 pm
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You're improving!! Also this project is turning out awesome!
Re: Super Buu Z2 [Project]
#648  November 12, 2015, 05:26:59 am
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Quote
when will he be ready? its been like 9 months and we are all excited

Dude it'll be done when it's done. No need to rush.
Re: Super Buu Z2 [Project]
#649  November 12, 2015, 05:27:18 am
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Re: Super Buu Z2 [Project]
#650  November 12, 2015, 04:36:50 pm
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I'll take your impatience as a compliment, afrahbedo.

Here's a look at air MP:
Re: Super Buu Z2 [Project]
#651  November 12, 2015, 05:03:16 pm
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It's amazing!!! I love it :o
Re: Super Buu Z2 [Project]
#652  November 12, 2015, 06:32:12 pm
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I see some super sonic warriors animations have made their way into Z2 again. Looks awesome BTW
Re: Super Buu Z2 [Project]
#653  November 13, 2015, 01:30:58 am
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We gotta preserve the legacy! :)
Re: Super Buu Z2 [Project]
#654  November 13, 2015, 04:22:40 am
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Kinda looks more like a jumping HP to me. I can imagine it spiking the opponent to the ground.
Formerly LunchPolice aka Quack
Re: Super Buu Z2 [Project]
#655  November 13, 2015, 10:11:22 am
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I'm going to let god handle you people ✞

lui

Re: Super Buu Z2 [Project]
#656  November 13, 2015, 10:16:12 am
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first swing is the lp. second swing is the mp, hes showing how they both look in motion
Re: Super Buu Z2 [Project]
#657  November 13, 2015, 02:34:18 pm
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Nice Medium Punch!
Re: Super Buu Z2 [Project]
#658  November 13, 2015, 05:12:11 pm
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I'll take your impatience as a compliment, afrahbedo.

Here's a look at air MP:


man i am impressed. u sure have done a great job. awesome work

Quote
when will he be ready? its been like 9 months and we are all excited

Dude it'll be done when it's done. No need to rush.

ok then


when will he be ready? its been like 9 months and we are all excited

It'll be ready WHEN it's ready. Wait like everybody else, sprite projects need time.

EDIT: :ninja:

ok man
Last Edit: November 13, 2015, 09:17:47 pm by Iced
Re: Super Buu Z2 [Project]
#659  November 13, 2015, 05:17:11 pm
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try not to triple post. and try to understand this takes time. if it's that hard for you to get.. you can always give spriting a shot and then give up 5 minutes later (especially if you have no idea what you're doing) trust me, it'll help you be patient
Re: Super Buu Z2 [Project]
#660  November 13, 2015, 07:42:36 pm
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