Though it would work fine in a closed environment such as HDBZ, I recall them saying they wanted the characters to be identical between the game and regular MUGEN, which would mean the attack would be useless against all but Z2 characters unless copying a non-compatible character gives Buu a random move, or they compiled a huge list of characters.I personally don't feel the need for such a thing.
would it be possible to replicate these attacks? 1:31 and 3:08 https://www.youtube.com/watch?v=_c3Wy4dzmuI
Maybe the one at 1:31 could look like this:And it would be cool if the move at 3:08 looked like this:
Thammy said, July 23, 2016, 09:58:29 pmMaybe the one at 1:31 could look like this:And it would be cool if the move at 3:08 looked like this:Im confused, those are the same moves that he used in that fight.Maniac ball and GACK!, one is a multi hitting ball attack where he rolls himself and hits the opponent, changing directions mid shooting and the other is a vomit attack where he barfs out a large ammount of energy.
yaret said, July 24, 2016, 04:03:08 amDramatic like this 0:28 https://www.youtube.com/watch?v=Zxk51BTvozclike the serie is dramatic 3:08No he wont have those moves as finishers.Sorry Thammy, i didnt recognize your sarcasm at first.Super buu will be using his "Kill you" move as a level 3, following it he shall do one of 3 finishers.They are going to be moves that usually wouldnt be possible to use during normal gameplay. Nothing as complex as Freeza supernova, but expect some really cinematic-like finishers.
Elementary, my dear Lichtbringer ^They look amazing! It's interesting that the Majin Vegeta one has the M on his forehead.Are you planning to make them as a win pose, Barker?
Doesn't this version of Buu still like Hercule? Like, wouldn't he not want to absorb Hercule since he befriended Buu? Also, wouldn't you have to code the palletes you have on the individual characters that Buu absorbs? If that made any sense..
HadeS said, July 27, 2016, 08:01:06 pmThey look amazing! It's interesting that the Majin Vegeta one has the M on his forehead.Are you planning to make them as a win pose, Barker?The reason Balthazar didn't do the M is because of how troublesome it is to sprite. These are just single sprites so I don't have to worry about consistency in a full sheet. I should also mention that Daeron and Balth contributed the Buubidi and Saibuuman sprites.Proto-Namek said, July 27, 2016, 08:23:22 pmDoesn't this version of Buu still like Hercule? Like, wouldn't he not want to absorb Hercule since he befriended Buu? Also, wouldn't you have to code the palletes you have on the individual characters that Buu absorbs? If that made any sense..I don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form. Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff.
I just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?Sorry if this is kind of a stupid question.. ^^'
Barker said, July 27, 2016, 09:11:31 pmI don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form. Also this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. I agree as a fighting game it does not matter, but Super Buu let Hercule live when he killed 99.999999% of the population. On some level he still cared for him.
Barker said, July 27, 2016, 07:56:33 pmWhat could these be for?!Whoooa, great !!!I especially like the Saibuuman (who could have guessed that? XD )A detail, but I have the feeling Buucolo is smaller than Buutenks. Seems kind of strange, since Piccolo is kind of a tall guy.Barker said, July 27, 2016, 09:11:31 pmI don't recall Super Buu showing any kindness to Mr Satan in the anime while in his Super form.Just after he transformed in Super Boo, he rushed on Mr Satan (and the dog) to kill them, but stopped suddenly and left, making Satan realize there was still some fat Buu's influence inside him.Also, he accepted to give Piccolo some time at Kami's lookoot when he discovered Videl was indeed Satan's daughter ("she has the same smell than Satan" ).QuoteAlso this is a fighter where Goku can fight Goku, so I don't think there should be worries about this kind of stuff. On that however, I agree ^^Proto-Namek said, July 30, 2016, 08:35:53 amI just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?Sorry if this is kind of a stupid question.. ^^' No, that's not a stupid question, in fact If most cases a "X vs Y" does not require specific dialogues, but it would be very surprising to have for example a Gohan vs Piccolo with the 2 characters speaking to each other as if they didn't share a special link or didn't even know each other.
Proto-Namek said, July 30, 2016, 08:35:53 amI just realized; when new characters are added, wouldn't you need to re-work some new lines for existing characters?Like, add some new dialogue for Goku when he goes up against/wins against Piccolo in the next build? Or rework Gohan's/Babidi's dialogue against Super Buu?Sorry if this is kind of a stupid question.. ^^'While we had some specific lines at t he beginning, if we create those then someone who is stuck in a fight in arcade mode is stuck always seeing the same intros and winposes against that character. That happened a lot with goku vs vegeta in the first build, so now we are trying to avoid doing a lot of those "specific" intros and winposes, also specific winquotes and etc.