The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: RagingRowen on May 09, 2019, 12:08:30 pm

Title: (Dudley by a good few) Rowen's PotS Edits
Post by: RagingRowen on May 09, 2019, 12:08:30 pm
Edits of 2008-era-PotS styled chars from various authors.

Note: Nowadays, edits based from Infinite-style characters (e.g. Infinite, R@CE, Sennou-Room, Falcon Rapper) will be altered to omit Infinite-style mechanics and quirks like Chain Combos and Launchers, with the odd exception like MvC stuff, so that they behave more akin to '08 PotS. You won't be able to easily re-add the configs because they're no longer built around them. Daimon is an example of this.

August 2021 Releases and onwards:

Coming Soon/Planned:
(+) Chizuru by Falcon Rapper
(+) K9999 by Falcon Rapper
(+) Ralf by Infinite
(+) Haggar by Reddbrink
(+) Shermie by Cruz
(*) Ryo by Jmorphman
(*) Hibiki by Rei and SennouRoom
(*) Geese by PotS (Pre-2022) (Nightmare Mode included)
(*) Mr. Karate by varo_hades

(+) = New Edit
(*) = Update to a Previous Edit

Downloads are found here:
https://drive.google.com/drive/folders/1s35iij052gSmNNV_1TmVvtTZEKKvpDf9


Dudley by Dick Buckus, BurningSoul, and more...
- Hitpause changes.
- Some damage adjustments.
- Grab Sound changed.
- Fixed Crouch animation.
- Removed instances of his SF4 voice in certain moves.
- Added MP,MK,HP Target Combo.
- Added Throw Escape.
- EX Machine Gun Blow movement changed, fixing some hits not connecting during cancels.
- Light Jet Upper juggles like the other strengths.
- Short Swing Blow dust direction fixed.
- Corkscrew Blow startup made faster.
- Added MAX Corkscrew Blow. (Corkscrew Cross is now 2K)
- LVL1 Rocket Uppercut consists of 2 uppers. Original Rocket Uppercut now the MAX version.
- Extra forward movement during Rolling Thunder's 'rolling' segment.
- Other misc. tweaks and subtle changes or additions.
Thanks to the MFG Discord for Feedback, and BurningSoul and all the others for the original edit.

(https://i.imgur.com/3Zbg0zw.png)
Morrigan & Lilith by DivineWolf:
Both:
- Tiny Buffering replaced with EXPLODsive Buffering.
- Hitsparks changed to Jmorphman's take on PotS hitsparks.
- Power Charge speed decreased to match other PotS chars.
- Disabled the Darkness/Luminous Illusion's hitsounds for Lilith/the clone.
Morrigan:
- AI added (based on Zzyzzyxx's Lilith AI)
- Her modes are now separated better, with Normal and Arranged/EX getting their own def files.
- Life changed to 915.
- Victory Quotes changed to a selection of official English ones.
- Added various datamined CvS2 velocities.
- Changed voice to CvS2's samples.
- Jet Boost has a slight jump at the start like in CvS2.
- Close HK damage increased slightly.
- Arranged MP Soul Fist in now equivalent to Normal HP.
- Arranged HP Soul Fist has slightly less damage (to match MP) and horizontal speed.
- Disabled Valkyrie Turn for Arranged Mode to balance out her moveset a bit.
- Silhouette Blade nerfed. It can no longer OTG, has less distance and more recovery frames.
- Finishing Shower fires less missiles.
- Lilith voice samples changed to higher quality ones from DS Chaos Tower.
Lilith:
- Tiny Buffering replaced with EXPLODsive Buffering.
- Replaced the voice with her original DS voice.
- Copied movement velocities from Morrigan.
- Stand HK damage increased slightly.
- Removed Height Restriction from Air Soul Flash.
- EX Shining Blade's 1st hit doesn't launch as high.
- Mystic Arrow's Medium and Heavy jumps take longer than the Light's.
- Mystic Arrow damage increased.
- EX Mystic Arrow now resists hyper projectiles.
- Changed the hit velocites for Splendor Love.

(https://i.imgur.com/WT1PZBV.png)
Alex by ReixSeiryu/ShinRei: (Originally edited for Street Fighter All-Stars)
- Uses CS by KOFHERO77.
- Re-added PotS stuff.
- 9000,1 Port Changed to an updated version of what's seen in the edit of Varo's.
- Voice changed to 3rd Strike's.
- Changed what moves can be cancelled (currently matches 3rd Strike's rules).
- Restored Super Cancels.
- Various Hitbox and Frame Data tweaked.
- Custom Combo and Power Charge animations tweaked.
- Removed const(size.x/yscale) from movement velocities and posadds.
- Rapid-Firing for LPs improved.
- Lariat has stronger dampening during CC (Thanks Trololo).
- Special Throws use the proper PotS throw triggers.
- Fixed Debug Error involving throws that have Turnaround alts.
- Headbutt can now be blocked.
- MP Flash Chop Turnaround time increased slightly.
- Non-EX Slash Elbows share the same hitboxes.
- Air Knee Smash's movement better matches 3rd Strike's.
- Removed added Counter Hit/Slide Time from Specials.
- Fixed Boomerang Raid's grab hitdef hitting like the chop hitdef.
- Fixed Boomerang Raid's invincibility.
- Stun Gun Headbutt has faster startup, with a slightly shorter jump. It can also now be properly cancelled into and can't hit air opponents.
- Your usual misc. tweaks.

(https://i.imgur.com/XnuzLSc.png)
Geese by PotS: (Pre-2022)
- Datamined velocities and hitboxes from CvS2.
- Explodsive Buffering added.
- Various Damage Adjustments.
- CvS2 Far HK restored.
- Added Toraya (Kick Throw).
- Fixed Impact Slam sound.
- Added the CvS2 Reppuken FX.
- EX (Double) Shippuken behavior changed. Follow-ups were removed and it no longer jumps back after firing.
- EX Jaeiken changed.
- Lightning FX for Raimei Gouha Nage and Thunder Break changed.
- Raising Storm now uses a proper 'Pretzel' command.
- Raising Storm hits reduced (the 5 hits now belong to the MAX version).
- Original Thunder Break replaced with another Raising Storm.
- Thunder Break made into a Level 3 and behaves like 2K2UM's version.


Ash by Chazzanova:
- Dark Ash (temporarily) disabled.
- lieDown.time decreased to 30.
- Multi-Colored Hitsparks changed, replacing the configurable ones.
- Removed a few configuartions (e.g. Ventose Selector and Hitsound Choices).
- Hit and Guard Sounds are now on their own channels like with normal PotS chars.
- Damage Adjustments, mainly to match the CvS2 standard where damage is always a multiple of 7.
- Special Cancels revised.
- Removed Special-to-Special Cancels.
- Ventose has faster startup, and the projectiles are slightly slower.
- Light Ventose projectile's CLSN no longer starts a few frames in.
- Heavy Ventose only becomes 2 projectiles in 1 if he doesn't connect with the 1st hit.
- EX Ventose no longer does 2 hits with each projectile, and the 1st projectile doesn't knockdown.
- Tweaked Nivose's movement and gravity and LK and MK both do 2 hits.
- Fixed EX Nivose giving power on hit.
- Genee given longer startup, shorter recovery and a longer lasting flame.
- EX Genee is better based on XIII's, albeit less useful due to only using 1/2 a bar compared to 1.
- Thermidor only causes knockdown on the last hit.
- Sans-Culotte downgraded to a Level 2.
- Sans-Culotte Particles and PalFX options merged.
- You no longer gain power during Sans-Culotte.
- Added Sans-Culotte's Floreal cancelling.
- Germial now costs a Power Bar to use, so you need to use up 3 Bars in total to get it.
- Germial's P2 effect to use Vans' Chizuru's sealing code that PotS authors have implemented.
- Changed commands for Germinal and Fructidor.
- A few other cleanups or small changes.

To Do:
- Re-enable and work on Evil Ash mode.
- Change hitboxes.
- Improve the charge buffering.
- Re-add Vendemiaire as a Special.
- Re-do Germial's P2 effect to use Vans' Chizuru's sealing code that PotS authors have implemented.
- Attend to feedback.


Vanessa Update:
- Multi-Colored Hitsparks changed to smaller ones.
- Chain Combos removed.
- Various Frame Data changes.
- More Damage Adjustments, mainly to match the CvS2 standard where damage is always a multiple of 7.
- Damage Dampener changed to that of Jmorphman's chars.
- Removed Special Intro Dialogue.
- Removed Envshake from Normals.
- Removed Extra Juggling from Air Normals.
- Several changes to her normal animations.
- One-Two Puncher added.
- Blowback Kicker (her CD in KOF) added.
- Special Cancels revised, with stricter, more CvS-like, cancel windows.
- Specials no longer have increased juggle limits.
- Machine Gun Puncher's command now has priority over Dash Puncher's.
- Machine Gun Puncher revised, with animation speed differences, more consistent hits, the HP variant losing a hit, and more forward movement at the start.
- Dash Puncher startup frames and distance altered.
- Dash Puncher (Weaving variants included) and EX Parrying Puncher juggle reset.
- MP Forbidden Eagle given a more unique animation.
- Champion Puncher hitbox height lowered.
- Puncher Finish damage increased.
- Puncher Finish can now be done from MAX Crazy Puncher.
- Puncher Finish has a unique dampener for when done from MAX Supers.
- Level 3 Commands changed.
- Infinity Puncher's startup attack has slightly more range.

To Do:
- A New Small Port?
- Better Dampening for Puncher Finish(es)
- Maybe revise juggle conditions, likely reserving them for EX's
- Attend to Feedback


Batsu Update:
(https://i.imgur.com/9sr8Jfq.png)
- Uses Dampir's updated SFF and new sprites.
- Small Port changed.
- Big Port given some polish.
- lieDown.time decreased to 30.
- Multi-Colored Hitsparks added, replacing the configurable ones.
- Various Damage Adjustments.
- Chain Combos removed.
- Hitpause and PowerAdd adjustments to align with the PotS/Jmorphman standard.
- Various Hitbox and Frame Data changes or adjustments.
- A few sound and voice changes.
- Intro and Win Poses no longer have hurtboxes.
- Normal Envshake removed.
- 3 Command Normals added, one of them being a Launcher.
- Air Specials and Supers now have slight height restrictions.
- Super Cancels are more limited. (e.g. tighter cancel windows, Mikadzuki Kick no longer being cancellable)
- Air Kiai Dan:
A. Has fixed/tweaked velocites.
B. Projectile dissipates earlier.
- Guts Upper:
A. Now has animation startup and recovery differences between button strengths.
B. Has more DP-like hit velocities.
- Mikadzuki Kick is generally slower but with a slightly higher hurtbox to make it more reliable for going over lows.
- Ryuusei Kick has been made slower.
- You no longer gain control when falling from Air Specials.
- (Air) Zenkai Kiai Dan:
A. Projectile(s) made slower.
B. Had its hits decreased.
C. Air versions give Batsu less air time.
- Blazing Mikadzuki Kick removed.
- Super Guts Upper:
A. Is now a Level 1/2, replacing Ichimonji Style Barrage.
B. Allows you to High Jump afterwards.
C. The Level 1 variant is just the Upper part. The Level 2 is the full attack.
- Double Kiai Dan:
A. Kyosuke/Hinata are closer to Batsu and launcher their projectile at a closer time to Batsu's.
B. Projectiles do less hits to match MAX Zenkai Kiai Dan's.
- A few more minor cleanups and tweaks.

To Do:
- Improve the Hitboxes
- Increase the volume on his voice clips.
- Change Damage Dampener.
- Add Kyosuke-esque Air Chain Combos for Launchers.


Clark Update:
(https://i.imgur.com/QzTnwgw.png)
- Uses Dampir's "Retouched SFF".
 - Increased Damage for most Specials and Supers.
 - You can now Super Cancel from the last hit of Gatling Attack.
 - Added MAX Napalm Strike.
 - Added a Swing Sound as Clark is spinning during Napalm Strike.
 - Command for Rolling Sphere changed.
 - Easy Rolling Death Cradle given a command that doesn't require 3p/3k.
To Do:
 - Attend to Feedback
 - Fix the Sprites' Shading in certain frames.


M.Bison/Vega Update:
(https://i.imgur.com/uFAmy2z.png)
- More accurate CvS2 velocities for movement.
- Various damage adjustments.
- Final Mode damage buff removed.
- Slightly realigned Psycho Power FX for Normals.
- Changed some Jumping Kick hitboxes, allowing for easier cross-ups.
- Fixed Power Charge not actually charging for the AI.
- Psycho Crusher:
 A. Ends quicker for the light and medium variants.
 B. Properly does 3 hits on Guard.
- EX Psycho Crusher now does 3 hits instead of 2.
- Removed Super Cancel from Landing from Knee Press.
- Bison Warp debug error fixed.
- Fixed an issue with Bison Warp invincibility.
- Psycho Punisher gets better startup invincibility.
- New Normal Level 3: Nightmare Booster
- More AI Improvements.


Tizoc/Griffon Update:
(https://i.imgur.com/bQGjS1f.png)
Spoiler, click to toggle visibilty

Ibuki by Infinite:
(https://i.imgur.com/zNVPtF8.png)
Spoiler, click to toggle visibilty

Guy (Original) by PotS, Trololo & gui0007:
- CvS Scaling added.
- Several cosmetic fixes.
- Multi-Colored Hitsparks added.
- lieDown.time decreased to 30.
- Fixed up his intro vs FF Chars.
- Damage Adjustments.
- EX Bushin Senpuu Kyaku has a faster startup.
- Added PosAdd at the start of Bushin Gourai Kyaku.
- Tessinhou cornerpush fixed and removed the P cancel during superpause.
- Fixed Super Finish Text.

Rock by DivineWolf:
- Replaced Tiny Buffering with Explodsive Buffering.
- Small AI added.
- Power Charge speed decreased.
- Hit Sounds changed to use a specific channel like PotS/Jmorphman characters.
- Rising Tackle makes Kick hitsounds instead.
- You can now MAX Cancel out of Shine Knuckle after any hit.
- MAX Raging Storm release startup time decreased by 1 tick.
- Deadly Rave Neo damage adjusted.


Kyo by Jmorphman:
(https://i.imgur.com/qH9LrGW.png)
(https://i.imgur.com/K9T7bYu.png)
Spoiler, click to toggle visibilty

Gill by Froz:
(https://i.imgur.com/rfajeki.png)
Spoiler, click to toggle visibilty

Urien by Froz:
(https://i.imgur.com/QdiPSWI.png)

Daimon by Falcon Rapper:
(https://i.imgur.com/CzXFre4.png)
(https://i.imgur.com/lj1Aqdy.png)

Akuma Update:
(https://i.imgur.com/L3QGNG4.png)
Spoiler, click to toggle visibilty

Ryu Update:
July 2023 Mini-Update:
- Removed Evil Ryu SFF to tone down the filesize.
- SGS Clash Intro fixed.
- Various Damage Adjustments, mainly so it's closer to CvS2's.
- Re-enabled Custom Combo.
- Added 'Shortcut' Inputs for Half Circles (e.g. 'B, D, F' instead of 'B, DB, D, DF, F')
- Shoryuken Ground Hitbox changed.
- Normal's Metsu Shoryuken command changed to QCFx2,K. LVL2 Metsu Shoryuken is currently exclusive to Master Mode.
- Denjin and Metsu Hadouken are now Level 2s.
- Denjin Hadouken now only stuns after 2 Lighting Effects when charging.
- Ryuu Koku Hadouken now requires 1 Level saved up when Metsu Hadouken is fully charged.
- Added extra Flash when Metsu Hadouken is nearly fully charged.
2021 Updates:
- CvS2 CLSNs and anims playing through hitpause added by extravagant
- Improved intro compatibility.
- Jump sounds fixed.
- Intro code changed. Turns Intros fixed.
- Added Beterhans' Intro vs DeathScythe's Akuma.
- Joudan Sokutou Geri is now HCF,k on Normal Mode.
- Cancel from Normal Shinkuu Hadouken into MAX Shinkuu Hadouken fixed.

Zangief Update:
- HCB moves turned into 360s. (HCBs remain in CommandEasy.cmd)
- Atomic Suplex and Flying Powerbomb are now combined into one move.
- Atomic Suplex does more damage.

Yamazaki-MultiColor.zip
Muti-Color Hitspark patch for Knuckles8864's latest (and most complete) Yamazaki beta. I also fixed/changed a few sparks for certain attacks to use the right ones.
Chun-Li-MultiColor.zip, Kyo-MultiColor.zip, Guile-MultiColor.zip and Benimaru-MultiColor.zip
Patches for Jmorphman's chars with the Multi-Colored Hitsparks, just like with Ken from last time.

More changes and screenshots in the Older Releases and Updates section.


May-August 2021 Releases and Updates:
Backups: https://drive.google.com/file/d/176_rdgRpvh6A9Y8W8TU3w2f1y7d4Bbg_/view?usp=sharing
Spoiler, click to toggle visibilty



Older Releases and Updates (Pre-May 2021 and further back):
Backups: https://drive.google.com/file/d/1rhSZ1Q5cSnrUIcvc4Rbhpmgwox_MN5_J/view?usp=sharing
Note: A fair amount of these are obsolete like the Omega Rugal and Terry due to more polished version by other creators. I'm only keeping them here for preservation purposes and for those feeling adventurous.
Spoiler, click to toggle visibilty

Be sure to leave suggestions (Not too many though), bugs or adjustments.
Title: Akito by Akito-sama Updated
Post by: RagingRowen on May 11, 2019, 06:28:03 pm
New Update: Akito by um.. Akito (and Falcon Rapper)

Spoiler, click to toggle visibilty
Title: Re: Rowen's POTS/Infinite Edits
Post by: Akito on May 11, 2019, 06:56:59 pm
I liked very much of your changes, and for Master mode, I'll trying to make a different stance.
Title: Re: Rowen's POTS/Infinite Edits
Post by: mikecrazy2004 on May 12, 2019, 06:33:41 am
very nice WOrk
Title: Re: Rowen's POTS/Infinite Edits
Post by: Hephaistos31 on May 12, 2019, 10:45:22 am
I was working on a Choi portrait!!!
Thanks a lot dude for your hard work! :)
Title: Re: Rowen's POTS/Infinite Edits
Post by: drewski90 on May 12, 2019, 03:35:15 pm
does both master and normal akito all have the same moves?
Title: Re: Rowen's POTS/Infinite Edits
Post by: RagingRowen on May 12, 2019, 03:36:44 pm
He currently has an Extra Special present in the Byoki and Master Modes.
Title: Re: Rowen's POTS/Infinite Edits
Post by: AVPboy on May 14, 2019, 05:26:43 am
I am absurdly interested on this, Thanks man.
Title: Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
Post by: RagingRowen on May 30, 2019, 02:44:51 pm
Update with Divinewolf's Robert, check top post.
Title: Re: (NEW: DW'S Robert) Rowen's POTS/Infinite Edits
Post by: AVPboy on May 31, 2019, 09:59:48 pm
I'm taking it for sure!

Edit: Could there be a possibility to give Victory's Evil Ryu and Mr. Karate the same treatment? This Edits are absurdly good.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 01, 2019, 10:39:40 pm
Update: Varo_Hades' T.Hawk edited, check top post.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 02, 2019, 10:01:30 pm
Super dope.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 04, 2019, 10:01:18 pm
T. Hawk Updated:
 - Replaced current voice samples with High Quality samples from Alpha 3 MAX.
 - Eagle Sound made slightly louder.
 - Adjusted Super Finish Text positioning.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: ZolidSone on June 04, 2019, 10:15:04 pm
Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
Title: Re: (NEW: T.Hawk) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 04, 2019, 10:33:34 pm
Since you updated T.Hawk again, can you replace the hitsparks sounds into the ones in PotS's own characters? For some reason, BahamianKing has hitsparks sounds have an echo effect to them and feels very jarring. If you listen carefully, you can hear it. Hope this can be changed.

T.Hawk was one the characters that needed an update and probably would never have an official one, so thanks for that.
Okay, done and updated.

If you or y'all have any suggestions for similar edits, throw em' at meh!
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 01:49:23 pm
Eagle added, check the first post my dear friends.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: President Devon on June 11, 2019, 03:01:05 pm
If you or y'all have any suggestions for similar edits, throw em' at meh!
How about Blair and Poison by DivineWolf?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 03:02:52 pm
Well I'm not sure what to edit, mostly because I haven't paid much attention to their source material.
I'd give Poison her SF4/xTekken moves but he doesn't the suitable sprites.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: President Devon on June 11, 2019, 03:34:26 pm
Yeah my bad, didn't actually read through your stuff properly and just thought you were adding AI heh,
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 11, 2019, 03:35:12 pm
throw em' at meh!

Varo's Blanka and Trololo's Balrog come to mind. Warusaki's Zangief needs a serious update.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 03:40:24 pm
I feel Varo's Blanka is decent enough, with a good moveset, though the Shout of Thunder (3p) could do with some fixes.
Trololo's Balrog has a decent enough, though lacks the Turn Punch charge damage and Proper sprites for the Level 3.
When you say Warusaki's Zangief, do you mean Varo's? Waru's is CVS2 style though I know there was one PotS edit of it.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 11, 2019, 03:53:45 pm
When you say Warusaki's Zangief, do you mean Varo's? Waru's is CVS2 style though I know there was one PotS edit of it.

I never knew Varo made a Zangief (link me if you have it). Does this mean you only edit Pots type characters?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 04:03:52 pm
Here.
PotS chars are what I edit, but you never know what's gonna come though aswell.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: DeathScythe on June 11, 2019, 04:27:35 pm
Varo's Blanka has a serious problem with the commands, I had to edit it to make him playable. Take Vega by Froz for example, or any character that need to charge buttons, Blanka's commands were too hard to execute. Also some of his sprites have default color even when you select another palette. His supers have a bit of delay on the Anim that I also had to change, it's very easy to block them.

Balrog by Trololo, IIRW, didn't have the name of the supers in Super Finish, also his AI was too cheap for such a "normal" character like him. He can also cancel lvl1 supers in other (or the same) lvl1 super, which should not be possible.

These are some of the things I remember from them. Varo's Zangief otherwise was pretty decent, didn't remember any problem with him.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: Bejeeta on June 11, 2019, 04:35:19 pm
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 04:45:16 pm
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Not sure about the sprites, because the color seperation would have to be redone completely.
I can handle the AI part though.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: senorfro on June 11, 2019, 05:59:03 pm
Another issue with Trolo's boxer (and his Adon as well), is that there are supers that are too safe on block.  Gigaton Blow is +9 on block.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: BurningSoul on June 11, 2019, 06:42:57 pm
Roberts intro against Ken is broken in simul,not sure if its your version or the original robert was like this.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 06:46:01 pm
Roberts intro against Ken is broken in simul,not sure if its your version or the original robert was like this.

Likely the original aswell, simul isn't good with intros in general.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: DeathScythe on June 11, 2019, 06:59:00 pm
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

I second that, and maybe AI for DW's Kula.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: KarmaCharmeleon on June 11, 2019, 07:14:45 pm
Varo's Blanka has a serious problem with the commands, I had to edit it to make him playable. Take Vega by Froz for example, or any character that need to charge buttons, Blanka's commands were too hard to execute. Also some of his sprites have default color even when you select another palette. His supers have a bit of delay on the Anim that I also had to change, it's very easy to block them.
The main problem with varo's Blanka is that it's essentially Gal129's Blanka in a POTS styled template. In that sense it's pretty much a Frankenstein's monster of a character, because some things came from Descolor and H too.

Many of the problems with Gal's version carry over varo's version as a result, like horrible veloticies and data in general. You can notice that he probably did not studied CvS2 Blanka that much when looking at his Ground Shave Rolling super, as it doesn't connect for the sweet extra damage when close. I'm saying all of this because I first tried to edit his Blanka into something decent but then I noticed it was going to be more than to just tweaking things here and there.

I honestly do recommend editing varo's characters as they need a lot of work.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 11, 2019, 07:27:57 pm
The Varo char I'm not keen on the most is Birdie, because the LVL3 afterimages do not appear during The Birdie even though they are set to (I tried to fix this but nothin').
He also has this OC Super where he stomps the opponent but it doesn't look very appealing, I'm also not comfortable with it being a grab, it should've been an OTG similar to Soy Sauce's Yamazaki's Finishing Blow.
His MAX Supers also do a Level 3's Damage.

I'd give him his SFV CA as the Level 3, putting The Birdie at LVL1/2, but there's probably no sprites for it, especially for the chains.
Edit: If I were to edit him, I'd probably put an original move, though acting similar to the CA.

I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: 【MFG】gui0007 on June 12, 2019, 01:06:14 am
I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.

Oh, this will be great!

Also thanks for the update on Eagle Rowen.  :)
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: senorfro on June 12, 2019, 03:59:44 am
These are some nice updates.  On Varo's Zangief, it still needs updates as the hitboxes (especially the throws) needs some work.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: XANDERAC on June 12, 2019, 04:31:37 am
Ever considered doing an update on Lost_Avenger & Rtrindade's Cody? I recall the original release had some issues with the commands being, unusual which isn't the biggest problem but I do recall he was missing his level 3 super bg's and just had red instead, not to mention I recall there being some issues with the .sff patch someone released after by dampir where some of the animations were off or something.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: ZolidSone on June 12, 2019, 08:56:59 am
Here's a suggestion if you plan to do more edits of Jmorphman or Knuckles8864's characters. Can you make the hitsparks bigger? Those two like to make their hitsparks smaller on their characters for some reason and it would be nice you make them on your edits bigger for the purpose of consistency with PotS style characters. Keep them the same exact size as PotS's own characters. Didn't think you would do an edit for them and a little on the late side, so thought I tell you now.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 12, 2019, 12:55:08 pm
Hitsparks sizes don't fuss me that much, I think it's more about the character having the sparks in the first place.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: oraora? on June 12, 2019, 01:20:52 pm
I could update his Asura (Buckus' version) to have the sounds, more PotS FX and a Power Charge.
You might also want to fix the SGS glitch where when his opponent guard his SGS, it miss which is actually suppose to be unblockable
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: BurningSoul on June 12, 2019, 01:42:10 pm
Was going to suggest you to edit Lurker s saisyu
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 12, 2019, 05:08:31 pm
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Totally on it, i've made his suggestion my own, along with Cyborg/Shotoborg and Evil Ryu from the same author bro.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 12, 2019, 05:52:35 pm
How about an update to victory's Mr Karate with cvs sprites and AI? that would be awesome.Of course it needs a lot of work and it is just my suggestion.

Totally on it, i've made his suggestion my own, along with Cyborg/Shotoborg and Evil Ryu from the same author bro.

Oh nice, I can be more focused on Asura after hearing this.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 13, 2019, 05:11:15 pm
Alright, here's a tease of the upcoming edit:
He'll have some gameplay adjustments, not excluding the adjustments to the FX and etc to make it closer to PotS style, for example: the Counter FX, Jump Land FX and a Level 3 Portrait of course.
I've yet to replace the Guard Breaker with the Power Charge and I'm not sure whether or not I should bother with adding Custom Combo. I'd add MAX mode but it woudn't be very effective with the lack of EX moves, that is unless I added some myself.
I've also added some custom voice samples becuase the Voice was just Oni's SF4 voice with one or two God Rugal samples.
https://streamable.com/nldkb
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: drewski90 on June 13, 2019, 05:38:39 pm
can anyone figure out what victory quotes i need to put on asura here in the cns file? I was thinking god rugal's victory quotes and oni's victory quotes. That's all i could think of.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 13, 2019, 05:51:27 pm
Alright, here's my current batch, edits of God Rugal and Oni quotes with the ending quote from God Rugal's defeat cutscene.

victory1 = "I am the one with no name... I am nothing and everything."
victory2 = "Foolish mortal. Leave my sight!"
victory3 = "All fools should agonize and scream as I reign!!"
victory4 = "Worthless cretin, disappear, now."
victory5 = "No living entity stands in my way now!"
victory6 = "The path of Hades awaits..."
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 13, 2019, 08:01:14 pm
Alright, here's a tease of the upcoming edit:
He'll have some gameplay adjustments, not excluding the adjustments to the FX and etc to make it closer to PotS style, for example: the Counter FX, Jump Land FX and a Level 3 Portrait of course.
I've yet to replace the Guard Breaker with the Power Charge and I'm not sure whether or not I should bother with adding Custom Combo. I'd add MAX mode but it woudn't be very effective with the lack of EX moves, that is unless I added some myself.
I've also added some custom voice samples becuase the Voice was just Oni's SF4 voice with one or two God Rugal samples.
https://streamable.com/nldkb

Oh, everything here looks absurdly promising, The custom voice for, at least what's been done right now sounds gorgeous, btw...

I'd like to suggest you to use this Portrait of Asura (It's literally the only official drawing of him) for the Golden Ultra Attack or something (I don't know how to call it, Okay?) instead of the one that is being used, Of course, in a higher quality or something.

(https://i.ibb.co/rHD34Wd/Asura.png) (https://ibb.co/XtcDSwY)

Oh, i'd like to suggest you to use Asura's Stance from Buckus's version of him.

(https://i.ibb.co/3Cwp1Cg/ASURA.gif) (https://imgbb.com/)

I did a new Default Palette for him, if you are interested, (It's the fusion of both CVS2's Shin Akuma and God Rugal colors)

(https://i.ibb.co/KKFfCRM/ASURA2.gif) (https://imgbb.com/)
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 14, 2019, 04:31:03 pm
Yeah, I was considering that stance, because it felt too focused on Rugal to have the God stance when he should be centered between him and Akuma.

Also, I'm still concerned about the Mr. Karate thing. When "Totally on it" do you mean you're onto editing him?
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 15, 2019, 12:24:22 am
Yeah, I was considering that stance, because it felt too focused on Rugal to have the God stance when he should be centered between him and Akuma.

Also, I'm still concerned about the Mr. Karate thing. When "Totally on it" do you mean you're onto editing him?

Oh yes, of course my friend, both Victory's normal & serious versions (Which well... they are the same character now that i think about it) are totally worth of your nice treatment my friend, please, the AI and all the changes you do are very cool indeed.

Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 15, 2019, 12:26:50 am
I could do the AI part later on, after the upcoming couple of edits.
Title: Re: (NEW: Eagle) Rowen's POTS/Infinite Edits
Post by: DeathScythe on June 15, 2019, 12:46:16 am
I'll love you forever if you do. I really need one more SNK boss for my roster.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 17, 2019, 06:16:40 pm
Griffon by R@CE has been edited.
Check the first post on the first page, peeps.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: AVPboy on June 17, 2019, 06:35:02 pm
Exquisite... Gonna check him out now.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 17, 2019, 07:23:30 pm
Guys redownload, the SFF and SND files didn't save for some reason, which explained the lack of the port and charge voice if you got the original link.
Title: Re: (NEW: Tizoc/Griffon) Rowen's POTS/Infinite Edits
Post by: DeathScythe on June 17, 2019, 07:48:36 pm
How convenient, I was looking for a Tizoc yesterday. Gonna test this one since R@ce's style have different traits compared to the actual POTS style, thank you for sharing.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 18, 2019, 07:30:58 pm
Goenitz has been added.
On the first post as always.

A month or so ago, I was bothered by the lack of Hi-res FX for his Wind FX, and I needed a quick fix, so I shoved Addition Transparency onto the moves, and I sorta reminded me of CVS2 Slash FX, kinda.
Now, I decided to make this into a full edit. Complete with his voice from KOF Allstar (Downloaded files from VG Resource Forums because I gave up trying to locate the full game contents after installing the apk of the latest version).

Also Tizoc has had an update becuase I forgot to add the Beak Crusher nerf.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: 【MFG】gui0007 on June 19, 2019, 12:03:37 am
Damn you're really on fire bro. :)



Yeah, i did a video of Akito since he gains such a great improvement from your updates.
I'm ready a video testing the other edits/updates (Choi, O.Rugal, Robert and T.Hawk).
All of them are great! I'll test Eagle, Tizoc and Goenitz later. Keep 'em coming Rowen!
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 12:06:54 am
Akito has more plans for him, I know this from him of course.
I'm glad to see you're clinging onto my stuff in general.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: ZolidSone on June 19, 2019, 01:08:56 am
Goenitz is another character from BahamianKing that needed an update, glad you decided to take on him. Here's some feedback for more improvements:
-His standing HK doesn't have a landing effect when he touches the ground.
-The dust effect is missing on his forward run (It appears on the back dash, but not during the start up of the running animation).
-Souga could use a dust effect during the dash since he does a dash animation.
-Wanpyou Tokobuse/Mametsu and Cutting Wind has no envshake when it hits (Shin Aoi Hana: Seiran had it as it was a special move).
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 01:42:42 am
Ok feedback boy, I'll do put these into the next update.
The update will also come with Hi-Res FX (finally) provided by Infinite, originally for his WIP CVS game.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: ReduxMercenaryT on June 19, 2019, 06:16:21 am
I'm just glad Divinewolf's Robert got A.I. The lack of it is what I can't stand about his characters.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Akito on June 19, 2019, 08:12:18 am
Damn you're really on fire bro. :)

[youtube]https://www.youtube.com/watch?v=NEtcA2H3sF8[/youtube]

Yeah, i did a video of Akito since he gains such a great improvement from your updates.
I'm ready a video testing the other edits/updates (Choi, O.Rugal, Robert and T.Hawk).
All of them are great! I'll test Eagle, Tizoc and Goenitz later. Keep 'em coming Rowen!

Thanks for video Gui007, I liked very much! =)
And yes, I have more plans for Akito coming soon.
PS: I maked a Intro and Ending for him, and I add in next update.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 19, 2019, 08:11:28 pm
Here's a sneak peak of the New FX, I've been extracting them from Infinite's SFF one by one, replacing every sprite and getting the Axis correct, that should be done today.

https://streamable.com/9b261

In other news, Akito provided me with Falcon Rapper's Private Edit of the original which includes the Ibuki Nagayo (Bahamian is aware of this because he told me when I was asking him about an update on this guy). You should expect that aswell in the update.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Akito on June 19, 2019, 08:15:24 pm
Good news, I want to see this in action soon.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: PRØJECT.13 on June 20, 2019, 05:51:28 am
I made a couple of simple fixes to his SFF, mainly fixing a few stray and out of place colors in his sprites and idle animations, as well as giving him a better portrait since the one you included was very pixelated by comparison. I also included a few extra palettes, one of which being a new default palette.

http://www.mediafire.com/file/ccenwmtz7vvaz3h/Goenitz+Fix+%2B+Palettes.rar

I hope you don't mind this.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: senorfro on June 20, 2019, 07:16:26 am
Griffon:
- Why are Justice Hurricane, Big Fall Griffon, and Griffon Star able to grab airborne opponents?
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: ZolidSone on June 20, 2019, 07:43:02 am
A little late again since I missed it and forgot, but I should mention when you edit one of R@CE AKIR@'s characters, you should change the landing effect to the white circular one which PotS's and Infinite's own characters use since his characters are the only ones that he never changed it on.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 20, 2019, 12:55:21 pm
I made a couple of simple fixes to his SFF, mainly fixing a few stray and out of place colors in his sprites and idle animations, as well as giving him a better portrait since the one you included was very pixelated by comparison. I also included a few extra palettes, one of which being a new default palette.

http://www.mediafire.com/file/ccenwmtz7vvaz3h/Goenitz+Fix+%2B+Palettes.rar

I hope you don't mind this.

You should wait for the next update because it will change the FX, you can apply your same changes when that comes out.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 04:28:21 am
Sorry about this, but one more update, where I show off the Ibuki Nagayo, I had to make a good amount of changes to it from the original by Falcon Rapper, with things like it not KO'ing the opponent and the super pause during the followup has been removed.
https://streamable.com/zcq7g
I just need to find a fix to the Wind FX at the start and add more sounds.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: PRØJECT.13 on June 21, 2019, 06:09:29 am
Having it KO when the opponent is in the cyclone and not when they hit the ground makes it look weird, in my opinion. The only way I could think of it really working is if the opponent is getting torn apart and sliced up while they were being spun around, but that wouldn't really be source accurate.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 01:28:30 pm
Well it was an easy way to get a KO becuase it wouldn't happen when he threw down the opponent.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 03:49:47 pm
2 in a row again, but Goenitz's Update can now be downloaded. Changes in the first post as usual.
I know the Ibuki Nagayo isn't perfect but be sure to make adjustments to it.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 07:46:27 pm
One final update, I added Blood FX and spiced up the Tsuika Kougeki, sorry about this.
Joe is up next.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: Infinite Daze on June 21, 2019, 08:20:09 pm
Well it was an easy way to get a KO becuase it wouldn't happen when he threw down the opponent.
Try having it Target the life a little later in the animation.
Title: Re: (Leopold Goenitz UPDATED) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 21, 2019, 08:23:34 pm
Are you talking about the P2 states?
The super is available in the download if you wanna take a jab at it like I said.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 22, 2019, 12:30:33 am
Joe has arrived folks, hit the first post.

Leo by k6666orochi is next, but be warned, soon I'll be on a 2 week vacation so it may come out after that.
Title: Re: (NEW: Leopold Goenitz) Rowen's POTS/Infinite Edits
Post by: R@CE AKIR@ on June 22, 2019, 12:41:35 am
A little late again since I missed it and forgot, but I should mention when you edit one of R@CE AKIR@'s characters, you should change the landing effect to the white circular one which PotS's and Infinite's own characters use since his characters are the only ones that he never changed it on.

You really dont play about those landing FX do ya? Lol The newer stuff has it changed but the older stuff doesn't. I havent taken the time to update them but its been years since I touched them tho
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: Akito on June 22, 2019, 07:33:16 am
My feedback in Joe:

- Have a little mistake If you put Joe vs Joe. In Intro, sometimes there is a sync error that causes P1 and P2 to do different actions.
- The laughter of one of the Intros was a little strange, his voice looking childish for a brief moment. You will try make this better?
- You have intention to put Custom Combo or Max mode in him?

In general the char is good, thanks for your efforts man!
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: senorfro on June 22, 2019, 08:21:03 am
Power kick looks to have no damage dampening.  With a mixture of EX/normal and ground/air versions, you can get over 500 damage with 1 bar of meter.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: YugaCurry on June 22, 2019, 08:58:42 am
He can grab you outta nowhere, from out of range. Need to take a look at that.
Title: Re: (New: Joe from SF1) Rowen's POTS/Infinite Edits
Post by: Trololo on June 22, 2019, 10:50:43 am
I'm taking the responsibility for this Dampener problem and for how I did it with the moves. Those are mistakes of the original version. Have to admit, I'm not that proud of this Joe with time passed away since its release for multiple reasons.
And damn, I didn't expect anyone will dig up my Joe after so much time, and especially that someone will try to edit him. Neat job, Rowen
Title: Re: (Joe from SF1 and Goenitz) Rowen's POTS/Infinite Edits
Post by: RagingRowen on June 22, 2019, 02:08:10 pm
Aight, I've updated Joe with adjustments to the Power Kicks, along with removing the Ground Bounce from the EX Air version. Hopefully I made it better.
Title: Re: (Joe from SF1 and Goenitz) Rowen's POTS/Infinite Edits
Post by: Infinite Daze on June 22, 2019, 11:14:40 pm
I tried Joe-
-Why do you have blank gethits like the guard break animation. this is bad for custom states where the selfanimexist, because it exist Joe will disappear.
-He had the sprites to actually make a decent guard break and throw esc animation  you should make those.
-The only standing normal that he has that doesn't put him at a frame advantage is his f+Mp and MK.
-All his crouching attacks are positive  on block.
-His Standing HP has less priority than his CLP. You should increase the priority on most of all his standing MP, MK, HP, HK.
-His back Ghost Style HP cancel punches should have some velocity or posadd because how it is now it is useless.
-Debig Error stateno 12
Spoiler, click to toggle visibilty

-What's up with your hyper portrait and color looks off. Here is a new one.
Spoiler, click to toggle visibilty
-His PP throw can be used on opponent while they are in block stun.
-Shouldn't Beware of Wraith be able to counter special attacks?
-You have a palette selector but he can only choose between 6 of his 12 palettes
-Why does his small jump have the exact same time as his normal?
-Roundhouse roundabout is + on block supers shouldn't do
-you should add width to his F ghost style LP(dropkick) he sinks in the corner of the screen.
-Your mid pos and head pos can be placed better.
-His Ghost/Wraith Punishment sometime has no transparency on fx's and fx's are misaligned.
Spoiler, click to toggle visibilty
-Does he not have a max mode or a CC?
-EX power kick has no wall bounce sound.
-Specter Fall would look so much better if you had a screenbound set to 0 on the y axis, also him still having forward velocity while his feet are clearly flat on the ground looks weird.
-Wraith Punishment (both vesions)  have normal throw atrributes but hyper throw priorities in the hitdef.
-missing required anim 42, 43
-another Debug from AI
Spoiler, click to toggle visibilty

Hey RR maybe you should take a little more time with your edits and characters this feel really rushed and not complete, this is the only one I checked out so far but I might check out more if you update.

Title: Re: (Joe from SF1 and Goenitz) Rowen's Quick PotS Edits
Post by: RagingRowen on June 22, 2019, 11:36:03 pm
I've gotta look into some of those at a later date, probably after the 2 week break thing.
I overlooked a lot of stuff, I just wanted the essentials like intros and removing leftovers like the voice and Super Port.
Also I think your port would look better with the Motion Blur effect like what I put.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 12:18:38 am
News: Just added Todoh.

My new plan for this thread is to post small edits.
I'll likely put more heavy edits in seperate threads like my Goenitz and Joe (Obviously with updates) and Upcoming Asura.
Title: Re: (Joe from SF1 and Goenitz) Rowen's Quick PotS Edits
Post by: Infinite Daze on June 23, 2019, 01:14:24 am
Also I think your port would look better with the Motion Blur effect like what I put.
I don't know It might have to much saturation or something I'm looking at the Todoh picture you posted the colors seem off. a bit.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 01:24:51 am
Yeah, I struggle to get it just right, depending on the original image.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Infinite Daze on June 23, 2019, 01:42:25 am
Also the pic I showed has blur on it but it is hard to see on transparent bg and I forgot I left it transparent.
Spoiler, click to toggle visibilty
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 01:47:43 am
Ok thanks, though the outline of the left arm looks off.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 23, 2019, 02:28:31 am
Here's my showcase of Griffon Mask.



He plays so damn great. The original version was good and you improved a lot him Rowen. Thanks for the updates. :)

Testing Goenitz few hours ago too. I'll up my showcase of him in few hours. ;)
I'll test Eagle, Todoh and Joe later.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 02:29:59 am
Noice, I'm glad to see my Goenitz and etc getting attention.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Eric The Nihilist on June 23, 2019, 06:43:18 am
The link for Todoh is down.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 12:42:10 pm
Yeah I had replaced the link with an updated version but I was distracted by the new Broly and fell asleep. Link is up.
The update fixes more normals and makes final adjustments to his supers. Amazing what you can do post-release.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 23, 2019, 01:27:32 pm


Here it is! :)

Glad to see this great version of Goenitz with such a major update. Like the new voice and new Level 3.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 02:46:07 pm
Guys redownload Tizoc becuase he's received another update that nerfs his grab specials and supers to not grab airborne players (EX Justice Hurricane is still the same though because why not?).
Gui you may have to change the link in your vid aswell.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: PRØJECT.13 on June 23, 2019, 03:11:31 pm
Alright, did the fixes again with the new update and the palettes I made for it. http://www.mediafire.com/file/626q7f845rpqtar/Goenitz+SFF+Fix+%2B+Palettes.rar
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 03:25:32 pm
Oh thanks, It'll be featured in the next update.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: senorfro on June 23, 2019, 08:20:03 pm
Griffon
- Custom Combo's not there
- Why doesn't Griffon Star's damage scale in combos?
- Doing Justice Hurricane after hitting an air opponent within a 2-3 second window, will have Justice Hurricane's damage be in the 30s
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 08:26:47 pm
Yeah the Damage Dampening on the Throws is all over the place. In fact, before the update, a Hercules Throw into a Griffon Star did like 700+ damage.
I can fix the Custom Combo though.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 23, 2019, 11:22:20 pm
Fixed the Custom Combo, check the Tizoc link.

Also another secret update coming tomorrow at most.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 12:50:01 am
I just updated Choi Bounge.
I filled in the remaining KOF voices with those from KOF Allstar like I did with Goenitz.
Also some misc. touches mentioned in the spoiler.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 24, 2019, 01:30:00 am
Gui you may have to change the link in your vid aswell.

Done! Thanks for the updates bro. :)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: PRØJECT.13 on June 24, 2019, 04:05:27 am
So something I came across by accidentally that I can't replicate for the life of me. When using Ibuki Nagayo and then canceled into Tsuika Kougeki, but my opponent at that moment [Saki by GladiaCloud and Beximus] got caught in the initial hurricane before I launched it. Both moves still triggered, as in she still got caught in the hurricane just as I launched it, and Tsuika Kougeki still propelled forward. I can't seem to make it happen again so there's no video for this absolute freak-accident, and I don't even know if anything can be done about it, but I still feel like it's worth mentioning.

As far as Ibuki Nagayo's KO, why not code it so that the hurricane itself can't kill, but the slam can? Like instead of it being that Goenitz swings his arm down to dispel the hurricane, make it so Goenitz is actually slamming the opponent to the ground?

Edit: Another bug that just happened relating to Tsuika Kougeki: If the opponent manages to dodge the hurricane, but still gets KO'ed after the fact by a different move, the super finish text can still trigger. The move I used was the Wanpyou attack, not sure if it triggers with anyone else.

Edit 2: If you block Ibuki Nagayo for a while but stop before the move ends, the move will still trigger, but the wind FX will disappear and Goenitz's ending animation will play before the move itself actually finishes.

Edit 3: Not sure if this was intentional, but Tsuika Kougeki can pretty much be negated by a single projectile. The hurricane will still go forward, but it'll just harmlessly pass through the opponent.

I'll keep updating this post with more while I play if I come across anything else.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: ZolidSone on June 24, 2019, 10:33:35 am
Additional feedback on Todoh:
-His Stunning Grab doesn't have a swing sound when it misses like Throw 1 & 2.
-His forward run doesn't have a dust effect and is missing step sounds on ever other step.
-The counter font is misaligned during Shingan Kuzu Otoshi when it successfully hits.

You really dont play about those landing FX do ya? Lol The newer stuff has it changed but the older stuff doesn't. I havent taken the time to update them but its been years since I touched them tho
I know, I wasn't serious on aesthetics feedback back in the day. That's why I never told you about it before. You're more than welcome to not update them and spend your focus on your newer works instead. I'll let RagingRowen or anyone else know to update them instead whenever they fix up your works.

And speaking about Tizoc, I redownloaded him and he still doesn't have the landing fx changed. After testing him further, I also noticed he doesn't have one during Active Tupon, Icarus Crash and Justice Hurricane when he touches the ground. His Gridro Super Kick has a strong ground shockwave instead of a landing effect. Another thing even though I can do this myself, I personally don't like the display name is changed to Tizoc when the whole file name's still Griffon. Might as well change the whole thing instead of the display name itself.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 12:28:46 pm
I didn't change the file name for compatibility purposes.
I'll look into the Goenitz super stuff and Joe problems after my vacation which starts tomorrow.
Also I'll edit Prime SC's Rick Strowd along with Leo when I get back.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Virtua Richie (kenmasters2812) on June 24, 2019, 11:19:55 pm
I just wanna mention Eagle's AI. It seems to power charge randomly, often leaving him open for an attack.

It can be made a bit better by borrowing  the Power Charge AI code from JMorph's ken or benimaru:

Code:

[State -1, Power Charge]
type = ChangeState
value = 730
triggerAll = AILevel && NumEnemy
trigger1 = RoundState = 2 && StateType != A
trigger1 = Power < const(data.power) && !var(20)
trigger1 = ctrl && Power < const(data.power) && Power < PowerMax && !var(20)
trigger1 = !InGuardDist && P2BodyDist x >= 160 && Random < (50 * (AILevel ** 2 / 64.0))


Then just !AILevel the player's power charge command triggers
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 24, 2019, 11:44:38 pm
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on June 25, 2019, 12:25:58 am
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.

Oh, great. This really was needed to be fixed. Thanks bro. :)

Can i leave a suggestion for an edit after your vacation? :P
Birdie by varo_hades
I think that he needs some improvement.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 25, 2019, 12:49:29 am
I've thought about that, but I already have Plans for at-least 3 chars, it can get pretty compact around here.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: YugaCurry on June 25, 2019, 07:35:31 am
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.

Eagle's AI too? Like kenmasters mentioned, his constant power charge ruins it.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Prime SC on June 25, 2019, 08:06:18 am
What're u editing with my Rick if I may ask cuz i have plans myself for updates
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on June 25, 2019, 10:30:48 am
Well I'll be changing the super finish text and fixing some stuff like the Gaia Press.
Some other quality tweaks will be done too.

Also any update on your Igniz?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Virtua Richie (kenmasters2812) on June 25, 2019, 11:10:17 am
Ok, I updated Robert's AI so he doesn't do the Power Charge problem and etc.
He's still Hit or Miss though, at least when I tested him against Jmm's Ryo.

I only messed around with Eagle's AI. Borrowing Jmorphs charge code definitely reduces the amount of times he does it in unideal situations

I can't say if it would do the same for Robert as I haven't had a chance to test your version of the character yet.

There's an Author named Vorse Raider who wrote fairly decent AI for DW's Robert too, you might wanna see his code for reference. You might be able to find his edits in the Edits Add ons section

Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: PRØJECT.13 on June 25, 2019, 01:47:12 pm
One last thing about Ibuki Nagayo that I forgot to mention: Depending on how far the opponent is from the hurricane when it hits, that's how wildly they'll move around during the move. https://streamable.com/tq7p1 I used Dhalsim in the video because he was the easiest one to show this off with, but I've had it happen with other characters, too.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Retro Respecter on June 25, 2019, 04:47:06 pm
Is there any chance of you updating some of your older edits, since the main author may have updated their characters not too long ago?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Prime SC on June 26, 2019, 08:21:39 am
Well I'll be changing the super finish text and fixing some stuff like the Gaia Press.
Some other quality tweaks will be done too.

Also any update on your Igniz?

Mm cool, n yes I've finally been feelin a lil motivated to get back to em, I'll update my thread in the comin weeks, good luck
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 10:29:52 am
K, I have returned.

I have a couple of new plans now:
I'm not gonna work on them ASAP because I need some breathing time because I just woke up from getting home at like 2-3am, y'know.
The first one is Mr. Ansatsuken's Ryu, changing some stuff to make him more up to date, adding stuff like the usual Backwards Roll and updated sounds (most notably his Run's).
Also Victory's Mr. Karate, making adjustments and adding a well anticipated AI. I still need someone to give him Demongorne's sprites, maybe for Takuma as well, I'm time with Dampir's sprites for now, but it's the feet that bother me, they're tiny compared to Ryo's sprites which Gorne's sprites are influenced by.

I'll get cracking at adjusting Goenitz's Level 3 stuff in not too long as well and of course what's already mentioned in the Coming Soon section.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: ZolidSone on July 07, 2019, 11:39:57 am
I'm surprised you aren't updating the one edited by Mwryly only. Mr. Ansatsuken added way too many buffs and feels kinda OP compared to a normal PotS character as he has level 2 and level 3 for all of his supers. Plus, you would have to update both the 1.0 and 1.1 versions. Why not update Mwryly's with those instead?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 11:47:18 am
Well Mwryly's version doesn't have a good enough Super moveset, with the lack of MAX supers for LVL1s and Shinkuu Tatsumaki being a LVL2.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: ZolidSone on July 07, 2019, 11:55:46 am
I just personally think having level 3s for all of Ryu's supers is too much. I mean it's fine if you plan to use him to fight against all kinds of characters of any style. But if it's against a roster of PotS styled characters only, he can wipe the floor out of most of them. That's why I used Mr. Ansatsuken's for my main client and not for my PotS themed one.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: oraora? on July 07, 2019, 12:10:38 pm
The first one is Mr. Ansatsuken's Ryu, changing some stuff to make him more up to date, adding stuff like the usual Backwards Roll and updated sounds (most notably his Run's).
is it possible to adjust his hadoukens (all of the hadouken command) able to execute repeatedly without showing some of the punch animation sometimes? like this:
(https://media.giphy.com/media/LqUvleKrpsEm2hZsvu/giphy.gif)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 12:15:22 pm
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: BurningSoul on July 07, 2019, 12:21:22 pm
You can just edit Mwrly one but port the max moves you like from Mr.A version too.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: oraora? on July 07, 2019, 01:23:56 pm
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Mr. Ansatsuken's Ryu and this version is for Mugen 1.0
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 01:33:46 pm
Whose' version is that?

Also for the sake of consistency, I'll be editing the 1.0 version.
Mr. Ansatsuken's Ryu and this version is for Mugen 1.0

Do you mean ShinSmoke's Edit? Becuase I checked his and he has the hadouken stuff you mentioned.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 07, 2019, 02:08:42 pm
Any plans on adding Victory's CS'ed Sprites ?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: BurningSoul on July 07, 2019, 02:29:44 pm
I was actually gonna suggest this one http://mugenguild.com/forum/topics/color-separation-patches-potss-ryu-varohades-sprites-166452.0.html not sure which one is more extended this or victory
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 02:39:27 pm
I won't be adding CS'd sprites, that doesn't bother me too much.
It would be a long process to re-add all the crazy FX aswell.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: oraora? on July 07, 2019, 02:40:43 pm

Do you mean ShinSmoke's Edit? Becuase I checked his and he has the hadouken stuff you mentioned.
I didn't know ShinSmoke's Ryu until I just check him out and yup, that is the hadouken execution that I mentioned. If possible can you apply it to your Ryu?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 07, 2019, 04:41:06 pm
Well my main Ryu is exactly the ShinSmoke's update of Mwryly's Edit. It has important fixes compared to the original Mwryly version. Mr. Ansatsuken's Ryu (and Akuma aswell) is too damn OP. :P
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 05:26:24 pm
Welcome back man!
I sended a PM for you with more suggestions (and link for download too).
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: GT Wonder on July 07, 2019, 05:48:59 pm
If I may offer a personal opinion, I consider Shinsmoke/Mwrly's latest edit THE official and original Pots Ryu, and Mr. Ansatsuken's edit as more of a spin-off as a OP every-single-move version. I agree with most and suggest you base your personal edits from the Shinsmoke/Mwrly version, carrying on from that.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: oraora? on July 07, 2019, 06:13:51 pm
Mr. Ansatsuken's Ryu has blockable level three denjin hadouken which becomes unblockable in the last three hits. I felt that Mr. Ansatsuken's Ryu is pretty cool but kind of overpower abit, maybe some fixes might make him balance I guess
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 06:54:55 pm
Well I also have Varo_Hades' version, which includes consistent MAX supers.
I could do something with that instead.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 07:09:53 pm
If I may offer a personal opinion, I consider Shinsmoke/Mwrly's latest edit THE official and original Pots Ryu, and Mr. Ansatsuken's edit as more of a spin-off as a OP every-single-move version. I agree with most and suggest you base your personal edits from the Shinsmoke/Mwrly version, carrying on from that.

Yeah, it's my opinion too. I use this Ryu in my Mugen.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 07:24:32 pm
Maybe 1.8.7's version? It includes the Back Roll and new sounds and the SF4 MGS ultra.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 07, 2019, 07:27:52 pm
You have link of this Ryu?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 07, 2019, 07:29:59 pm
https://onedrive.live.com/?authkey=%21AFCLihnNWl-YXX8&id=8FCD7EC29811989A%21118&cid=8FCD7EC29811989A
Probably one of the more "up-to-date" versions.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 07, 2019, 08:27:55 pm
Yep, it's the lastest version of his edit. Like this one too.
Varo's version have some good additions aswell but i still prefer ShinSmoke/Mwrly's version.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 08, 2019, 12:55:12 am
Robert will also be getting an update because of DW's own recent update to the Buffering stuffs.
Edit: Done. First post as per usual.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 08, 2019, 04:08:53 am
Testing the AI of Eagle and Robert with mete's edits. ;)


The video was made before the last Robert update. :P
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: oraora? on July 08, 2019, 11:14:05 am
I tried out all of the three ryus that I do not know about: shinsmoke, 1.8.7 and varo hades, varos hades version can't continue to do hadouken after performing one, I notice for 1.8.7's version, his version can continue to execute hadouken after performing a hadouken, but when performing the hadouken move for multiple times and I want to execute his ex hadouken, he can't perform the ex hadouken and still continue to perform the normal hadouken. As for shinsmoke's version, both of the hadouken can be perform without problem. If you want to use 1.8.7 or varo hades version, fix the hadoukens problem that I mentioned  :)

btw, sorry if this is off topic, I am curious to know why pots set up his Ryu and Shin Gouki's hadouken execution not being able to perform multiple times? I can't remember if he is referencing to his Super turbo version where I heard that the Super Turbo version's Ryu hadouken execution is similar, correct me if I am wrong because I don't main Ryu in Super Turbo
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 08, 2019, 11:16:16 am
Probably Ryu of Mwrly is the better version to modify.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: GT Wonder on July 08, 2019, 12:26:47 pm
I never heard of this 1.8.7 version, is that THE latest version or is it another spun-off one that doesn't have the latest updates of the "official" version?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 09, 2019, 03:06:34 pm
Other news, next edit is gonna be Memo's Terry Bogard (Latest Version). I had this edit saved for months and finally finishing it.
He'll only have one mode now and have access to all his specials and LVL1/2 Supers (Buster Wolf and High Angle Geyser included).
He'll receive alot of tweaks as well, like for example, include changing KOF voice sounds to CVS ones, most notably his Grunts and including some stuff from Warusaki and CrazyKoopa's versions like the Close S.HP to Rising Upper chain from CVS2.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: Akito on July 09, 2019, 03:13:29 pm
Good news man, I want this Terry very much.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 09, 2019, 08:47:17 pm
Other news, next edit is gonna be Memo's Terry Bogard (Latest Version).

Excellent, he's my main Terry. Surely this will be good. :)
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 07:13:36 pm
Along with Terry, Zero and 2Dee's Vanessa will come (Thanks swit for the link featuring some of his old edits).
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 11, 2019, 07:46:28 pm
Is Vanessa the latest version ? Because there was alot of leaks and the version i have seems to be infinite styled with color seperation
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 08:02:16 pm
(https://i.imgur.com/3uxTTbn.png)
Like this?
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 11, 2019, 08:27:46 pm
Is Vanessa the latest version ? Because there was alot of leaks and the version i have seems to be infinite styled with color seperation
No its not, ask Mark85(Mete), the leaker. Should have the newer one as well as some others. Should be more updated than those from Mugen Archive, less work for you.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 08:32:01 pm
I'm not too fussed on whether or not what I'm editing is the Latest version.
Even then, I've already gone and edited her.
I doubt the newer one would be that much different either way.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 11, 2019, 08:35:42 pm
Yeah that looks like the latest version
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 11, 2019, 10:27:32 pm
I have another version of her.
https://mega.nz/?fbclid=IwAR0IZWHsNgmId86jwnLmqruXzLqw9FDmu8QQVi9msriXZ4vqcyqbcZXnR_M#!4rRwXC5B!9rJiJxJLOGAR5MVndfSlGyOZypfJD9Td8mmju4DPMAc

People on Facebook send this for me to take a look on her.
Maybe it's the same version that swit posted before, but with few differences, specially the CS palettes.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 11, 2019, 10:45:44 pm
Interesting version, the most notable differences are the Super Sparks, which are more vyn-esque and her KOF XIV Climax as a new level 3.
I'll likely add the new Level 3 tbh.
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 13, 2019, 02:34:19 pm
Rowen,if you need help removing the add004 code in Vanessa,hit me up
Title: Re: (New: Todoh) Rowen's Quick PotS Edits
Post by: RagingRowen on July 13, 2019, 08:17:23 pm
Understandable.

Also update on Terry, I've made it to you can select between 2 of his 4 Level 3s, because I wanted to include all of them but not give him too many at the same time in 1 mode, and 2 Level 3s is a good amount.
It will be included in the Custom.txt file (instead of .cns) and this is what it will look like:
Code:
;=============================== 
;=== LEVEL 3 SUPER SELECTION ===
;===============================
; Value chosen selects the Super
; 0 = Power Stream
; 1 = Rising Beat
; 2 = Rising Force
; 3 = Trinity Geyser
;
; Var(40)= D, DF, F, D, DF, F, 2p
; Var(41)= D, DB, B, D, DB, B, 2p

[State 5900, D, DF, F, D, DF, F, 2p]
type = VarSet
trigger1 = 1
v = 40
value = 1
[State 5900, D, DB, B, D, DB, B, 2p]
type = VarSet
trigger1 = 1
v = 41
value = 2
Title: (NEW: Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 12:35:41 am
Breaking News, Terry has just been added, my First edit in weeks.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: ZolidSone on July 14, 2019, 01:19:04 am
Just wondering, but why did you not edit CrazyKoopa's version instead? I'm aware you added some stuff to your version, but I felt MEMO's Terry was unfinished. And after testing your updated version, I still detect the same unfinished stuff in it which CrazyKoopa's doesn't have:

-All specials attacks have no envshake.
-Power Dunk and High-Angle Geyser has no sound during the jump.
-The swing sound for Crack Shoot plays late and can be heard after the opponent is hit.
-Rising Tackle has weak kick sounds instead of strong punch ones.
-The Rising Tackle has heavy swing sounds playing at the same time that override the volume to go up.
-Terry's special intro against Rock has no swing sound when he thumbs up.
-Buster Wolf has no sound during the dash.

That's it for now. Will update again I find anything else.

Also, before you start the edit of Zero by Ranzaneko & Mr.Karate & Rtrindade, I done some fixes of my own. I combined another edit someone else done that fixes two of the supers. I don't know the names of them as it doesn't have a readme, one of them is where Zero performs a lot of slashes to the opponent and has the last hit that doesn't connect as the opponent was too high and the other with three projectiles where the last projectile always misses. I still need to fix the voice sound cutoffs where he slams his Z-saber to the ground and the crouching HP where he sometimes freezes in a custom state after hitting the opponent. I can send you that version if you want.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 01:22:08 am
I'll get to fixing him tomorrow, I'm also interested in the Zero edit.
Send me it whenever.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 14, 2019, 03:44:54 am


GET SERIOUS!

Damn, FOUR LEVEL 3 SUPERS!? :o

It comes better than i expected bro, great work.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on July 14, 2019, 06:08:00 am
Hi! First congratulations! You’re making an awesome job with your edits!

I am very happy with your plans about my and Ranza’s Zero.

If you want, i have an updated version, unreleased but still beta.

PM me if you’re interested!
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: Akito on July 14, 2019, 06:47:17 am
Hi! First congratulations! You’re making an awesome job with your edits!

I am very happy with your plans about my and Ranza’s Zero.

If you want, i have an updated version, unreleased but still beta.

PM me if you’re interested!

(https://i.imgur.com/KsNv2hC.png)

FINALLY.
PS: It took a while for that, I just think.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: oraora? on July 14, 2019, 07:01:51 am
His ex power wave is cool, I remember memo's terry has that as the ex power wave, but later he removed it in the latest version. Nice to see that ex power wave effect is back  :truestory:
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: ZolidSone on July 14, 2019, 09:02:18 am
Hey Rowen, check your PM. I sent you my edit. If you are planning to use Mr.Karate's updated version as well, be sure to integrate some of my edits to it as I removed the MvC2 stuff that still exists in Rtrindade's version and changed the behavior of the crouching HP as it now works like PotS's Lei-Lei's crouching HK instead of falling down as it was too redundant. Good luck on your update.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 14, 2019, 02:22:40 pm
I will likely be using Mr Karate's Beta.
The problem is that I'd already started editing another version of him not too long ago.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 14, 2019, 02:28:40 pm
Rowen,when you edit Rick Strowd or Vanessa can you post palette templates ? Since this is another chance for contributing palettes
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: ZolidSone on July 15, 2019, 01:41:30 pm
I will likely be using Mr Karate's Beta.
The problem is that I'd already started editing another version of him not too long ago.
Alright then, since Mr. Karate decided to send you his updated beta as I didn't expect him to originally. But since it's unreleased, there's no telling what he has done to it and only you could tell. I hope in his beta, he removed all of the MvC2 related stuff and fixed the stuff I did on my edit. I thought you haven't started it yet, so I asked.

I don't plan to work on that edit anymore, so do whatever you want with it.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 15, 2019, 01:47:15 pm
I haven't recieved his beta yet.

In the meantime I'll be updating Terry and probably working on Vanessa (Most Likely).
The problem with most of these characters I'm planning to edit is the Lack of AI, which takes a while to add and get right.
Edit: Speaking of, Eagle's AI Power Charge spam has been fixed. Check his spoiler.
Edit 2: Terry was updated earlier today with fixes like SZ26 pointed out and tweaks.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 16, 2019, 08:31:00 pm
If anyone's interested, here's a CS'd sprite for Vanessa if you wanna do some pals'.
(https://i.imgur.com/6isyPRZ.png)
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 02:19:28 am
Vanessa has just dropped.

Now I'm not really sure who to start next, I don't have motivation to work on Rick or Leo and Mr. Karate still hasn't sent me his Zero beta.
Ryu is likely to be next, though I might do a bit more progress on what's mentioned above because I'd started progress on them before my vacation.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: XANDERAC on July 17, 2019, 03:03:48 am
I'd love to see you tackle Cody by Lost_Avenger, not sure if you'd have any interest in the classic SFA sprites or the newer Final Fight style sprites by H", that Pots Style Kensou, or maybe some of Koldskool's stuff like Angel, Talbain, Lord Raptor, etc
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Killik on July 17, 2019, 03:20:52 am
I also would like you to see tackle with Cody and perhaps with Rock Howard
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 03:25:10 am
Well if I'm correct Gui has Cody in the works.
The Kensou maybe a possibility though.
I'm not sure about the Koldskool stuff. The tough part about those is changing the FX and coding to match Modern PotS style.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: ZolidSone on July 17, 2019, 07:42:31 am
Are you sure you uploaded the update for Terry? I tested him again and he has none of the fixes I mentioned earlier. His files are from 7/13. Also, I seem to found a couple of more things I missed:
-The Custom Combo animation seems to be missing an effect (The center spark is not present).
-The animation where he misses his throw has no swing sound.
-There's no sound on the landing effect of Power Dunk.
-EX Power Charge does not have a guard hit sound.
-The 1st hit of Fire Kick would sound better with a medium kick hit sound instead of a light one.
-The 1st hit of Power Dunk would sound better with a medium punch hit sound instead of a light one.
-The landing effect on Burn Knuckle plays twice when he touches the ground.
-For some reason, the landing effect on Crack Shoot is much whiter than normal (I think the animation is playing twice at the same time).
-Rising Tackle's hit sounds for both normal and EX are inconsistent (They should all use the same heavy punch hit sound).
-Buster Wolf has no sound for the landing effect if it misses.
-EX Burn Knuckle has no landing effect.
-Power Stream has no sound during the dash and for the 1st landing effect.
-His special intro doesn't play against Knuckles8864's Yamazaki as it uses his full name, "Ryuji Yamazaki" (Still a beta, but might as well put it in).

This time, I spent a little more effort to notice these ones. I think this is the sole reason why I find MEMO's Terry to be unfinished. I hope you spend the time to fix these as well. Also, since he also has the option to choose supers, I may have to update again to make sure they don't have problems.

Edit: Tested them and found one minor issue. His Rising Beat when it's missed or blocked doesn't need a landing effect as he was sliding and played before his two feet touched the ground. That should be it.

I haven't recieved his beta yet.
Ahhh, that explains why the weird PM. Also, I found this video on RamzaNeko's WIP topic and is the last known progress he shown about him:

So looks like he did do a good fine amount of work on him. Maybe it is better to use that one instead.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 08:17:39 am
Well if I'm correct Gui has Cody in the works.

Not anymore bro. My attention is in Jedah that i'm close to finish and another one. If you want to work on Cody (and i believe you want it :P), go for it. ;)

I tried to do something with 2D4 and Rtrindade's edit of Lost_Avenger version. https://www.4shared.com/rar/u6qkPPfhgm/Cody.html
He have all the Modern POTS Style stuff, but it needs to remove the old ones that still in the .sff.
He also have some annoying issues that i already mentioned to Rtrindade and he gets the add004 stuff.

KOF_HERO_77 tried to help me retired the add004 stuff, but sadly this happend.
(https://i.imgur.com/5Zohnfa.png)

So please, grab this one for me. :P
Also the use of the Final Fight sprites that Dampir did is not a bad idea at all. :)
http://mugenguild.com/forum/topics/cody-alt-sff-cody-final-fight-clothes-made-h-173074.0.html

About Koldskool, i did some changes on his edit of Lucy. Still have a lot to do on her since it was one of the first edits i made.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:20:52 am
Did I remove the add004 right?
https://mega.nz/#!a6xhwAAI!9vFB_kweF_96YajgxNBpB32YkuhekVt0SwyTBRnxHHE
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 02:38:17 pm
Oh, i think it works now. I'll test more later. Thanks bro.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 02:46:03 pm
Yeah the add004basic file is where all the edits are done most likely.

Anyways be sure to give feedback on Vanessa, and that includes y'all reading this. Terry will also be updated again some time this week.
Title: Re: (Terry Bogard by MEMO) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on July 17, 2019, 03:13:00 pm
I didn't understand the add004 coding much at that time,after messing around i got hold of it
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 03:30:28 pm
It works well, the cloning shit won't happend anymore but sadly the issues i noticed before even with the add004 on still there, like this one.
(https://i.imgur.com/PgiaE9v.gif)

So i believe you can handle Cody better than me. So it's yours bro. :)

Anyways be sure to give feedback on Vanessa, and that includes y'all reading this.

You did quite a great job on Vanessa. I'll up my demonstration of her in few hours.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 04:24:02 pm
Fine, I did a quickie on him:
- Fixed Zero Counter
- Removed Electro Stage Interaction.
- Removed clone from Level 3 Super Pause.
- Added Modern Land FX.
- Changed Super Jump and Projectile hit sounds.
https://mega.nz/#!L2h2jCpZ!BkMlBY6Kmif7lyhqxQqVbdoP2OKQgtA5kNVYXboRjXM
If you are still willing to edit him, go ahead.
I think I saw on SwaggaKings' channel that Varo_Hades is doing a Cody with Dampir's sprites. I'm not where he'll be available though.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Retro Respecter on July 17, 2019, 04:57:55 pm
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 05:04:19 pm
Are you asking for Modern PotS conversions for some of these?
The PotS characters you mentioned (except Geese) already have modern conversions.
Ryu by Mwryly (and a few others, depending on what version you download)
Dan by Mr. Ansatsuken
Vega by Froz
Sakura by Varo_Hades
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 05:46:50 pm
Fine, I did a quickie on him:
- Fixed Zero Counter
- Removed Electro Stage Interaction.
- Removed clone from Level 3 Super Pause.
- Added Modern Land FX.
- Changed Super Jump and Projectile hit sounds.
https://mega.nz/#!L2h2jCpZ!BkMlBY6Kmif7lyhqxQqVbdoP2OKQgtA5kNVYXboRjXM
If you are still willing to edit him, go ahead.
I think I saw on SwaggaKings' channel that Varo_Hades is doing a Cody with Dampir's sprites. I'm not where he'll be available though.

Dunno if i keep on him, but i'll check this out.

EDIT: Zero Counter is good now, but i really get unmotivated to work on Cody. It has A LOT to do with him, like adding low jumps, the throws direction, fix the afterimages, put many of the modern POTS sprites, fix the jump after the run. Sadly i'm still lack on coding and you're way better than me on that. So i think you can handle of Cody boy.

Varo's Cody is a kinda old WIP from him. Maybe he's back to work on him but i'm not sure he'll release or not since Varo is not that active here.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Retro Respecter on July 17, 2019, 08:39:02 pm
Yes, I'm asking for more modern PoTS conversions. As for the rest, I'm sure that their links are all expired.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 08:48:11 pm


Anyway, here's my Vanessa showcase. Great job bro. :)



Also DivineWolf is updating his stuff frequently, with the aid of Zzyzzyxx in the AI for the chars.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 09:30:22 pm
Wouldn’t it be wiser to edit the characters of creators who are no longer active? Or at the very least, actually learn how to update the characters beyond cosmetics? You aren’t going to update say DW’s characters better than he. A tip you can use, I use these videos to update my characters
Spoiler, click to toggle visibilty
also playing the games etc I think you can improve that Terry a lot more, even Memo said something similar about his first character. No need to “update” my scraps, because I do, I’m active.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 09:58:05 pm
But what if these "no longer active" creators come back and do updates, like how Infinite did earlier this year?
I could play the games, or just watch the videos online, both are what you suggested.
Also when you update your scraps (which I presume are PotS style) they're optimized for your Ikemen game and mostly private.

Update on Terry: I'm planning on re-adding the Round Wave as Terry's EX Power Wave, with the ability to special-cancel from it like in 2002 UM.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: swit on July 17, 2019, 10:06:56 pm
No need to “update” my scraps, because I do, I’m active.
Are you planning to release them outside of fullgame environment?

To be honest if I can choose between your ancient edits (2016/2017) updated to work correctly in mugen and vague perspective of a fullgame that may or may not be released in who knows how many years, I am ok with getting the former. Especially here, with Rowen's support and polishing based on community feedback.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: sethzel on July 17, 2019, 10:09:17 pm
finally a good vanessa to make a sprites restoration
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 10:16:49 pm
Don't want to be a white knight here but since you mentioned me (again...).
2D4, you want to turn another topic into a drama circus, aren't you?

Wouldn’t it be wiser to edit the characters of creators who are no longer active?

Me, Rowen, Mark or whatever any dude do edits of whatever character we want to.

Or at the very least, actually learn how to update the characters beyond cosmetics?

Most specially Rowen edits are not only about cosmetics/aesthetics. That's why i leave Cody to him.
I think you won't test his last edits like Vanessa, Terry and Goenitz to say that.

You aren’t going to update say DW’s characters better than he.

Why made this type of comparision? Jesus Christ...

No need to “update” my scraps, because I do, I’m active.

Keeping your stuff only on I.K.E.M.E.N and/or in private. Great.

Gui santos needs content for his channel, doesn’t actually seem to keen on “updating” anything unlike the rest of you.

Are you still thinking in that way about that? "Oh, just for content for the channel".
People around here was right about you sometimes 2D4. Just chill and let us still keep doing what we do ok.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 10:37:41 pm
I swear you guys make it sound as though its a crime to make a full game or something. Last time I checked I worked very hard to give you something before, now I'm selfish to try to do something bigger than before, getting old hearing that. I simply said, your stuff could use more work and if you actually put time into it, you can have that quality. No one says anything at this point because you are all you have left. None of it is a personal attack. You want better characters, is it so bad to learn? I said it though, if you don't care about quality, which you don't looking at all of what you do, ignore it.
No need to “update” my scraps, because I do, I’m active.
Are you planning to release them outside of fullgame environment?

To be honest if I can choose between your ancient edits (2016/2017) updated to work correctly in mugen and vague perspective of a fullgame that may or may not be released in who knows how many years, I am ok with getting the former. Especially here, with Rowen's support and polishing based on community feedback.
You even say it yourself, that "you don't want to wait for that" yet what are you doing now Swit? Suggesting work for someone else to do while you do what? I'm suggesting you learn yourself so you can have good content. None of my stuff is private fyi. How do you have all these edits in the first place? Where were you when I tried doing this the cvsu way, which 99% of these edits come from? I am wrong at thinking you guys actually want better content, only thing I can apologize for. You are okay when the bare minimum. You think my intent is negative, but I want better for you, maybe the reason I bust my ass to bring you something of quality, but nooo its not a Gui edit/update/release. Keep thinking that small minded a## way of thinking. You only think like that if you do nothing yourself, as if creators must abide by your whims.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 17, 2019, 11:00:45 pm
Denigrating the topic with such words...

Oh oh hey! Am i insult you or what for you acting like that? Why are you talking like that with Swit?
What i do in my channel is my problem, not yours. I share my edits and new MUGEN content to keep the community relevant on YouTube.
But calling me "trash"? Now i'm sure that you still with your behaviour that you showed so many times, even when you get banned five times.

I'm done with you, the respect i had for you is gone. It's too much ego and childish behaviour from you. :(
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:04:21 pm
Ok... to be sorta conclusive here, my idea is adding quality to quantity. It's a chain reaction if you get what I'm saying.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:10:27 pm
You have a fan base. Use it to actually help/teach. You put no effort into these "updates". To me, you don't care about them if you can't even put any time into these works. Yes, that pisses me off. It's not my place to tell anyone anything yes, most people just ignore it. I'm not saying anything to put anyone down(besides you). Things have been stagnate for a while now, people have no choice, but to accept anything they can get their hands on. I apologize for saying that, though I don't want your respect. Sorry for derailing, but I think you all shouldn't be content with this when some of these new guys put hrs/weeks into their stuff, you deserve that same quality if anything. If you really are okay with bare minimum then fine.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 17, 2019, 11:15:12 pm
These paragraphs just give the impression you're taking the edits too seriously. They have fixes and all that jazz, though I do admittedly doubt they'd totally put down the original. I help him and the other out aswell for the sake of making it just right.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:40:09 pm
I’m not talking about you. I said what I said to you, if you don’t want to improve, nothing more to say.

When someone mentions “they are trying to preserve” mugen. All the feedback and no actual updates besides removing a line of code to monetize a “new release”. You are okay with it, so yes it does not matter.

For the record, if it weren’t serious as well you wouldn’t be putting your time into it, why try to downplay our interests? Some of us actually put a lot of time into, as you do yourself, I specifically said such. You can do better, but only if you want to as you suggest. If you don’t care, okay, not my place to convince you.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 17, 2019, 11:42:48 pm
People are free to edit whatever they want. It doesn't matter if the creator is active or not. That's been the way things are here since, what, 2007 or so? More than half of MUGEN's existence. An edit isn't a personal attack, jeez louise.

Gui, you are trash of a person, you are the only one I'm talking shit to. Everything negative only goes towards you lol Where exactly would your channel be if not for someones else content? Why do you use my name in your tags? What do you "actually" do??
Yes, Gui is my new word for "half-ass" No, I don't want drama, yes you are scum its hard not to jab you.
Cut this shit out immediately. Totally unacceptable behavior. C'mon now.

I’m not talking about you. I said what I said to you, if you don’t want to improve, nothing more to say.
It's Rowen's topic, you posted directly after Rowen, and you've never ever seemed wont to use the quote feature, so I'm not sure how you can continue to act surprised that people aren't able to read your mind to know who you're truly talking about at any particular moment in time.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 17, 2019, 11:52:26 pm
The first thing I said, was not a personal attack. The thing to GUI, yes that was. Rowen posted as I was writing, I didn’t need to. The rest yes yes, you are right it was out of line.

Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:09:31 am
The thing to GUI, yes that was.

So why you won't bring your behaviour against me in private, via PM?
But i don't want any conversation with you 2D4 since you talked to me in that way. I NEVER insult you, in every single moment.

Sorry for that @Jmorph, i'll back on topic now.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 12:19:11 am
I want to @jmorph and say read from top to bottom, I did use the quote to answer when speaking to more than one. You mixed up me saying it’s a personal attack with me saying my initial feedback wasn’t. It wasn’t a demand the first thing said, a suggestion which the user even said himself probably misreading my intent. Only getting unsavory when mentioning gui. Hey, I followed the rules, you don’t usually listen and just ban, go ahead if you want to.
Thanks for the suggestion, but I read the topic top to bottom before I posted the first time. I also think you are misunderstanding my comment about the personal attacks; perhaps re-reading more carefully will help.

But hopefully this episode can come to an end now. As long as everyone avoids calling people "scum" in the future, there's no real need to take any action at this point.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 12:26:43 am
I had no other way of @ing the guy. I tried here and Youtube, but just got smug responses, or all those other bitter guys would comment. Pent up frustration @ him. Not the place though. Why would you say an edit isn’t a personal attack geez then? There is no logic in you wording it this way.  I’ve been wanting to debate your logic for a while now. I’ll pm you to continue.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 12:45:34 am
I've had lots of people edit my stuff, and I pay it no mind. I've also made a few edits of my own. People have different tastes, and sometimes they might want to tweak stuff that others have made (and then they also might release it so they can share it with others) and that's cool! It doesn't mean that they are somehow slighting the original author, or that original author's creation. The editor just wanted to share their take on it, and that's a cool thing to see!

It's just not a big deal.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:47:15 am
Why would you say an edit isn’t a personal attack geez then?

So if i understand, someone editing your stuff is it a "personal attack" on you?

Ok, now i'm done for real. I don't want any conversation with 2D4.

Let's get back on topic for God's sake
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 12:49:33 am
He likely mean't mentioning/messaging you, at least that's how I read it.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: swit on July 18, 2019, 12:54:16 am
@ing me, you mean fu*** me right? OMFG, you're even worst than i and many people thought. :no:
urban dictionary to the rescue!
https://www.urbandictionary.com/define.php?term=%40ing
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 12:58:18 am
He likely mean't mentioning/messaging you, at least that's how I read it.

urban dictionary to the rescue!
https://www.urbandictionary.com/define.php?term=%40ing

All right, but if it is that, i already answered him before.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:06:38 am
Let's try and get back on topic, shall we?
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 01:20:42 am
This really wasn’t about the edits, my initial post was as just a suggestion which op doesn’t have to follow. Anyone else I was just replying to, besides the obvious, I kept it very direct. Keep doing what you are doing. Hey, we gave this topic more views.
Spoiler, click to toggle visibilty
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:40:09 am
I'm really gonna have to insist people start posting on topic because this is getting ridiculous.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: KarmaCharmeleon on July 18, 2019, 01:43:37 am
Not in touch with what's happening between 2Dee4ever and【MFG】gui0007, but would like to give my two cents regarding his original point towards RagingRowen, the thing with the quality of the edits, mainly because I feel that I've been in the position he's refering to.

When I first discovered this forum and the CotM characters (thanks to HDBZ) I noticed that some of them played great while others not that much. It was not always about accuracy (tho it was mainly about accuracy), especially when going thru POTS Styled characters. Some of them just felt clunky af, with basic shit like movement all messed up. At first I tried to figure out how the fuck you can program something into this engine, but the first impression was honestly way too scary. By googling I found out about Fighter Factory and the first thing I did was editing disfunctional characters while using functional characters as reference. For someone that doesn't know anything about cns, making a character move the way is supposed to was just a huge win. By editing minor things from different characters I progressively got better at both understanding and "writing" cns syntaxis.

Three months ago I was hyped about SamSho 2019 and set on programming a character by myself. I studied Haohmaru, Nakoruru and Genjuro from SSVSP, and the first two from CvS2, and got something I'm somewhat proud of. A lot of things were solved by googling. A lot of things were solved by constanstly bothering people at MUGEN.NET, and particulary annoying DivineWolf, and Jmorphman. Some inaccurate data came literally counting pixels and needs to be fixed at some point. But it was a damn good learning experience. Blanka was originally supposed to be an edit of varo's version, but after working on Genjuro, I noticed that it would be actually easier to work on him from scratch (not really, it was using Jmorph's Beni as base). Gues what, it turned out to be another excelent learning experience.

Right now I'm working on my third character and all I can say is that after struggling with programming a move for 5 days, getting it to work was not only super rewarding but in fact, another huge learning experience. I was stubborn and refused to mimic the way other people coded the move just because of the challenge. I'm not saying all of this because I want to brag about getting better at MUGEN, in fact, I'm pretty sure there's still a lot of room for improvement, but I want to point out that I do agree with 2Dee4ever when he says that editing an actual POTS character (or Jmorphman's, or DivineWolf) is better for learning/improving. Just using the character as a template and going for a serious CvS2 conversion is super rewarding. It doesn't really matter if it's an existing character from CvS2 or a "newcommer" (tho converting an existing character could give you the vibes on how the velocity values are usually decided).

Right now, and I swear I'm not saying this to be rude, the characters are not truly fixed. Most of the problems present on T. Hawk's original version are still on your edit. Same with Vanessa. She's somewhat visually consistent but does not play like a CvS2 character to be honest. Of course keep using these edits as a learning experience, but at some point I suggest you to ditch the "Edit Boy" epithet and create something with "RagingRowen" as author label. Feel free to ask on discord, and read posts (there's so much basic but important stuff that is documented on MFG is not even funny). I've received nothing but help and feedback from the community, so you'll probably feel as warm as me.

Good luck in the future. And sorry if this seems off topic, it is not my intention.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: ZolidSone on July 18, 2019, 01:44:18 am
You have a fan base. Use it to actually help/teach. You put no effort into these "updates". To me, you don't care about them if you can't even put any time into these works. Yes, that pisses me off. It's not my place to tell anyone anything yes, most people just ignore it. I'm not saying anything to put anyone down(besides you). Things have been stagnate for a while now, people have no choice, but to accept anything they can get their hands on. I apologize for saying that, though I don't want your respect. Sorry for derailing, but I think you all shouldn't be content with this when some of these new guys put hrs/weeks into their stuff, you deserve that same quality if anything. If you really are okay with bare minimum then fine.
Now this is where I disagree with you. If Rowen wanted to update Terry for example, he could have updated CrazyKoopa's version and saved himself the time where most of the feedback I presented don't have some of those issues. But no, he choose to fix Memo's instead as I'm aware that his was pretty unfinished and left abandoned by it's own creator. But if Rowen goes out all the way to fix everything I mentioned, then I can officially say he put "effort" to it. So cut some slack already, you abandoned you own work so you don't have the right to call him or gui007 out.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 01:54:33 am
PM'ed you on private 2D4, but will be my only reply on private.

I'll back to work on Jedah and in another update for Guy, i see some few things that needs to be fixed on him, specially his Special Intro as Rowen and some others around mentioned before.

Now please.
Let's get back on topic cause Jmorph is right.
I'm really gonna have to insist people start posting on topic because this is getting ridiculous.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 01:55:21 am
Yeah I should probably get back to T. Hawk at some point.
Of course Terry's still gonna be updated.
The next edit is yet to be decided. I'll probably be multi-tasking between Leo and Ryu.
I still need to get back to Asura one day aswell.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: Jmorphman on July 18, 2019, 01:56:36 am
Hmm... at this point it might just be better to split this off into its own topic because it seems like a discussion people really wanna get in on?
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 2Dee4ever on July 18, 2019, 02:05:23 am
I enjoyed reading that Charma and thanks for sharing that. Not everyone is going to be into that though, I’m seeing. Solid, that post wasn’t to Rowen, he just replied at the same time coming out above me.

Ultimately do whatever works best for you. Again, Charma right on the money, damn.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 02:13:22 am
Hmm... at this point it might just be better to split this off into its own topic because it seems like a discussion people really wanna get in on?

Well Jmorph, for me it's done. I PM'ed 2D4 already.

I need to relax after all of this. You guys have no idea how bad i get for 2D4 accusing me like that.
I just say that, even that i'm a mess on coding, i learned a lot when i started editing characters instead of just editing or converting screenpacks and stages. Just compare to my very first edits like Warusaki's R.Mika or Lucy with the ones i edited recently. Of course great fellas like Rowen, SolidZone 26 and KOF_HERO_77 for example gave me such help but i'm glad that now i'm able to fix issues or adding new sprites on a character without mess with the whole thing. Sadly i'm still won't get on Cody. I really want to edit him at first but i getting unmotivated when i see that he's beyond my poor coding skills.

That's why i'm still have a long way to go.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: ZolidSone on July 18, 2019, 02:48:21 am
I enjoyed reading that Charma and thanks for sharing that. Not everyone is going to be into that though, I’m seeing. Solid, that post wasn’t to Rowen, he just replied at the same time coming out above me.

Ultimately do whatever works best for you. Again, Charma right on the money, damn.
Oh, I see. I'll admit I did miss that. It kinda confused me when you didn't quote him, that's why I thought you were. But seriously, gui or Rowen weren't the only one doing this kind of stuff. Prime SC was too before he stopped. Even Jmorphman himself admitted he edited works such as CrazyKoopa's Eagle and Ryo. In fact, I would have probably done it as well if no one else was going to. But in the end, I figured PotS styled characters are too complex for me, so I decided to give them the feedback instead as I have a keen eye on them. So yeah, if the original creators went offline and left their characters unfinished for years, it's up to people like these two to finish them. Just because you're still here doesn't mean they are.

To Rowen, I look forward to seeing that updated Terry. I was kinda worried at first that you weren't using CrazyKoopa's version to update him, but you can actually finish Memo's version, I'll be very impressed to see if he feels more polished than ever.

And to gui, even though I couldn't spend the time editing characters myself, I'm glad to be able to contribute for you and Rowen some way, shape or form. So thanks for that.
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 03:07:04 am
And to gui, even though I couldn't spend the time editing characters myself, I'm glad to be able to contribute for you and Rowen some way, shape or form. So thanks for that.

I thank you aswell for the great help, specially on the feedbacks. :)
Title: Re: (NEW: Vanessa) Rowen's Quick PotS Edits
Post by: DJMouF on July 18, 2019, 06:09:01 am
Whew! Got Real Spicy In Here!
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: drewski90 on July 18, 2019, 03:51:32 pm
i just got cody and right off the bat he's add004 compatible, why is that?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 04:13:34 pm
i just got cody and right off the bat he's add004 compatible, why is that?

i'm having a problem adding cody to the newest add004
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 04:24:26 pm
Could you maybe post a screenshot or somethin'?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 04:56:51 pm
when i try to re apply add004 PIE from the newest add004 https://ibb.co/0t6rWT1 (https://ibb.co/0t6rWT1)
trying to dirty patch the air https://ibb.co/gJHXCVY (https://ibb.co/gJHXCVY)
result the three chars just stay on the screen https://ibb.co/9vKHj6G (https://ibb.co/9vKHj6G)



Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 18, 2019, 05:00:34 pm
Yep, it's one of the main troubles i get when i tried to edit Cody. He won't compatible to the most recent version of add004 no matter what. :(
It's one of the reasons why i gave up of him.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 05:01:10 pm
Must be to do with the add004basic.reb2
May change it to a cns file or somethin' but there may be something deep within causing it.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: BurningSoul on July 18, 2019, 05:05:01 pm
delete the add004 code at the start of def file,change add004basic.reb1 to add004basic.cns
and rename it in def,should work fine now.

Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 18, 2019, 05:11:28 pm
delete the add004 code at the start of def file,change add004basic.reb1 to add004basic.cns
and rename it in def,should work fine now.

thanks for the fix, works like magic :)
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: BurningSoul on July 18, 2019, 05:20:21 pm
also feedback,Air Light Kick never manages to hit the opponent,might be the clsn
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 18, 2019, 08:59:38 pm
OK, Cody updated:
- J.LK clsn adjusted, easier to hit standing opponents now.
- add004 stuff complete and utterly removed, at least that's what I hope.
- New 9000,1 Port
https://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgU
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: drewski90 on July 18, 2019, 09:32:42 pm
ok that's much better, anyway cody's readme has a ton of typos has it contained ryu's supers and special moves
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: MCX on July 18, 2019, 11:25:48 pm
OK, Cody updated:
- J.LK clsn adjusted, easier to hit standing opponents now.
- add004 stuff complete and utterly removed, at least that's what I hope.
- New 9000,1 Port
https://mega.nz/#!32oAAQTS!VkquCBjgcjE8xa_x6jdU408_SWFCXhOgf-5JaHS8bgU
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.
Maybe his alternate sff?
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 19, 2019, 12:02:03 am
I don't really know what else to edit to him aside from all the FX. I might change his MAX/Lvl2 Dead End Irony to be the LVL3/MAX Variant.

Some things i mentioned some posts before. ;)

Great work so far you did on him, i knew you can handle this.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: Ysaquerai on July 19, 2019, 12:06:58 am
feedback, when cody is running forward you can't execute low punch or any kick (middle punch is only working and high punch when your too close to your opponent), you have to completely stop before you can do a low punch or any kick, unlike most cvs/pots style characters when they are running forward most characters can be stopped by using any punch or any kick
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 19, 2019, 12:12:05 am
I sincerely wonder if these were what Gui was trying to fix. Back to the add004 clone problems, I'm assuming those came from not using the add004basic.reb2 file where all the edits were done.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RΣDDBRIПK on July 19, 2019, 02:08:07 am
you need to remove this line in the animation file, then re-patch the character to fix the cloning issue.
Code:
;#ADD004BASIC PIEs#

Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 19, 2019, 03:19:47 am
I sincerely wonder if these were what Gui was trying to fix. Back to the add004 clone problems, I'm assuming those came from not using the add004basic.reb2 file where all the edits were done.

I tried to fix the afterimages, specially on the High Jumps, the dust effect that is kinda off, fix the throws direction, adding low jumps and some few other issues.
But sadly i failed, every time i tried to do them. :(
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: ZolidSone on July 19, 2019, 12:26:48 pm
Here's some feedback on Cody (Since the moveset on the readme is inaccurate as they are Ryu's moves, I looked at Gou-San's Cody to find the names of the specific moves):
-The old landing effect is still present on his back dash and his Dead End Irony super.
-The dust effect on the start of a run is missing a sound effect.
-There's a step sound missing on the run.
-He seems to scoot a couple of pixels when he lands after a normal and super jump (It causes the new landing effect to look misaligned, but is not).
-The "Game Over" voice he said during the Custom Combo is being played twice (Which causes the voice sound to be louder than normal).
-The tornado effect on his moves disappears by a frame without fading away.
-His Final Destruction super doesn't have a swing sound on the first punch.
-His level 3 and Final Destruction super don't have envshake on the rest of the hits (They stop after a few).
-The skid effect on the crouching MK Ruffian Kick is not the same as the one used after stopping a run.
-The crouching MK can't hit certain opponents with smaller hitboxes as it passes through them.
-All of his attacks are playing the guard sparks twice when the opponent blocks them (Once on the normal size and other a smaller one).
-The hit spark and guard spark of the 1st hit of his level 3 super is misaligned.
-The yellow flash on his EX Criminal Upper disappears too early.

Hopefully that's all of it.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 19, 2019, 08:08:55 pm
I'd probably amplify the volume of his voice samples, like I did with Infinite's Taskmaster.

On a sidenote, Terry has been updated.
- Added missing Custom Combo FX segment.
- Many fixes, like missing landing effects and hit sounds.
- Modified EX Power Charge to launch higher.
- Changed EX Power Wave again, to the 2002 UM Round Wave, with the ability to special-cancel.
- C.HP now special-cancellable.

Still no Zero beta from Mr Karate.
I'm not sure what's keeping him, I can either live with it or get the Beta from the video SZ26 posted.
I'll also be doing an edit to Tiger-Boy's edit of Varo's edit of PotS Cammy. I'm gonna port her Mugen 1.0 AI and re-enable moves like the Air Cannon Drill and Cannon Revenge.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: ZolidSone on July 20, 2019, 09:25:01 am
Just finished testing Terry's update and I can officially say that you actually did it. You fixed nearly everything I mentioned. There's still a few more things that need to be looked at:
-Power Wave, Round Wave, Burn Knuckle, Crack Shoot, Power Dunk, Power Charge and the 1st hit of Fire Kick still have no envshake when it hits the opponent.
-The 2nd hit of Buster Wolf is unblockable if the 1st hit was blocked in the air (I found this one recently).
-The swing sound of Crack Shoot should play earlier (It plays after Terry swings his leg).
-The landing sound effect seems to play after the landing effect appears on the Burn Knuckle.
-The Buster Throw grab animation has no swing sound (The Buster Punch has it, but not the other one).

But overall, he now feels like a complete character. Well done, Rowen. :)

Still no Zero beta from Mr Karate.
I'm not sure what's keeping him, I can either live with it or get the Beta from the video SZ26 posted.
I'll also be doing an edit to Tiger-Boy's edit of Varo's edit of PotS Cammy. I'm gonna port her Mugen 1.0 AI and re-enable moves like the Air Cannon Drill and Cannon Revenge.
That was a video on Mr. Karate's beta that he personally posted, assuming this will be the one he'll send you. Can't believe he still hasn't sent it to you yet even though he asked you himself. First he complains someone edits his work back then, but now he offers you to finish it and doesn't deliver. What's up with that? Seeing the work you did with Terry, I'm very certain you can do a fantastic job.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: YugaCurry on July 20, 2019, 02:17:42 pm
When I parried Cody's upper cut, this happened.

(https://i.imgur.com/cmqBDVw.png)
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 21, 2019, 02:33:43 am
Hey Rowen, kater15 did some pals for Vanessa and Terry. :)

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d8107afb-af7f-4183-bace-24a7574c1c37/ddc4itq-1308b638-d127-4194-8302-895c455d6a01.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q4MTA3YWZiLWFmN2YtNDE4My1iYWNlLTI0YTc1NzRjMWMzN1wvZGRjNGl0cS0xMzA4YjYzOC1kMTI3LTQxOTQtODMwMi04OTVjNDU1ZDZhMDEucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.Ai7ImvjBrGFCrIsnv4At1wXiDK8J4CYeQwxql0O4Yo0)
https://www.mediafire.com/file/0ysyj16o7z8nubd/VanessaCVS-Pals.rar

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d8107afb-af7f-4183-bace-24a7574c1c37/ddc4iie-7dbac34c-fd61-4487-ac11-9603b8aeb422.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q4MTA3YWZiLWFmN2YtNDE4My1iYWNlLTI0YTc1NzRjMWMzN1wvZGRjNGlpZS03ZGJhYzM0Yy1mZDYxLTQ0ODctYWMxMS05NjAzYjhhZWI0MjIucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.NUbtvUiIG15DYGtIvs5nyqE64ZOA1o8RK6ypUeebdFs)
https://www.mediafire.com/file/ssbl47ctacz776t/Terry-Pals.rar
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 21, 2019, 02:40:12 am
I'll consider them. Thanks for the offer.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on July 21, 2019, 02:42:53 am
Also TDX did such cool pals for Terry a time ago.
(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7222880_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/8046923_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/6026915_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1137435_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7476994_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/5822434_orig.gif)
(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/8822631_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/5352535_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/6253472_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1230807_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/1203118_orig.gif)(http://totaldramaxtremist.weebly.com/uploads/5/4/6/6/54668683/7435862_orig.gif)
http://www.mediafire.com/file/ad12t5g11uud5qd/TDX%2527s_Terry_Bogard_Palettes.zip
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 21, 2019, 09:29:02 pm
Cody
- I can do supers in the beginning of CC, which shouldn't be do-able till near the end
- He can't cancel supers into other supers
- Hitting an opponent after forward+HK while they're still in the air causes them to auto-recover
- He needs better damage dampener for combos, as he can do some serious damage with little dampener or none at all (here are examples)
   -- Repeating Criminal Upper can get in the mid 400s
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.3 Final Destruction = 770
   -- J. HP -> D.HP -> HP Criminal Upper -> Lvl.1 Final Destruction = 455
- No dash for Lvl.1/Lvl.2 Final Destruction?
- Why are his throws only LP+MP/LK+MK?
- Holding a direction while throwing doesn't change the direction of the throw when it should

Vanessa
- Machine Gun Puncher is an infinite in the corner.  There doesn't appear to be any juggle restrictions, so with timing, you can do it forever.
- Speaking of, why does regular Machine Gun Puncher look to have better juggling than the EX version.  I'd figure it would be the other way around.
- Her hit box for Machine Gun Puncher is too big, as it allows for combos that shouldn't really be do-able.  And, it it looks like she hits the opponent even when her fists whiff
- She needs better damage dampener for combos, as she can do some serious damage with little dampener or none at all (examples)
   -- CC -> S.HK (x4) -> Machine Gun Puncher -> S.HK (x3) -> HP. Machine Gun Puncher = 400
   -- J.HK -> S.MK -> C.HP -> HP Machine Gun Puncher -> (super cancel) Lvl1. Crazy Puncher -> (super cancel last hit) Lvl2. Crazy Pucher = 736
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 03:00:52 am
K I'mma tweak Vanessa soon.
I too felt the Machine Gun Puncher was a bit suspicious.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 06:21:51 pm
Amakusa by Testament is also planned.
But I'm wondering if the one hosted here is the most up to date.
Edit: Vanessa Updated
Added damage dampening to her MAX Crazy Puncher and nerfed the Machine Gun Puncher.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 22, 2019, 11:11:14 pm
- Crazy Puncher gives too much meter.  HP version gives half a bar
- Crazy Puncher is still an infinite in the corner.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 22, 2019, 11:32:51 pm
Could you provide a vid or something? I couldn't pull it off.
Edit: Fixed the meter stuff, added more recovery time to the HP MG Puncher.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 23, 2019, 12:35:27 am
You need to start it with Forbidden Eagle, Forward Puncher Vision - Upper, Puncher Weaving -Dash Puncher, Dash Puncher, or EX Machine Gun Puncher as those moves knock the opponent high enough/she recovers fast enough to start it up.  Then, depending on the opponent, depends whether to use LP, MP, or HP Machine Gun Puncher in succession.  It is more strict from before, but do-able.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 23, 2019, 12:57:48 am
Tweaked again, harder for me, but still not sure if an infinite.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: senorfro on July 23, 2019, 01:16:08 am
Just re-tried, it looks good.  Everything I'm trying is not producing the infinite, so hooray.
Title: Re: (Cody and Vanessa) Rowen's Quick PotS Edits
Post by: RagingRowen on July 24, 2019, 09:37:02 pm
Anyways, Ryu will be next. I'll be making adjustments to his Super Moves, like adding MAX Supers for every Level 1 including the Shinkuu Tatsumaki.
Denjin Hadouken will become a Level 3, seeing it being one in its other appearances like SF-EX3 and SFV.
For proof, here's the MAX Metsu Shoryuken (not Nidan Shoryuu Tsuki, this is its proper name) and the Denjin Hadouken.
https://streamable.com/xtar2
I'll have to get used to the different cancel code and such, but I shouldn't struggle too much.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:37:04 am
After a week at least of on n' off work, Ryu is out my fellas! Fly up to the first post.

This edit was another toughie, mostly because of the slight coding differences compared to the usual PotS style characters.
This one includes Level 2 Versions of his Level 1s and vice versa for his Shinkuu Tatsumaki, and a few other differences which make him fit in more with the usual Modern PotS char.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: DeathScythe on August 02, 2019, 05:41:05 am
Tested for a few minutes and I have to say he plays very nice. I'm glad you included the intro against my Akuma. A few things that I noticed though:
- I see that you included something about fixing Messatsu Goshoryu, is this about it hitting 4 times instead of 5? If not, you might want to fix this as well.
- I think Denjin Hadouken should do a little more damage as it is now a lv3.
Now these are just me and you can ignore:
- It feels weird (for me at least) to mix both his CvS and SFIV (i guess? or is it from SFV, idk) voice, I know he doesn't have a fitting voice for that move though...
- I'm not much of a fan of Evil Ryu with Aura, in SFA and CVS he didn't have the aura so I always saw it as 'not fully developed Satsui no Hadou'. I'm also still used to his Shakunetsu Being instead of . If not asking much you could make a variable (in config.txt) to choose classic Shakunetsu (, no "Akuma stance" and no aura) or new Shakunetsu (, with stance and aura). If you don't want it's fine.

Again, very good edit, congrats and thanks for sharing. I'll use him as the main Ryu on my PotS roster.

Edit:
A few more things I missed: the color separation, I remember you said you're not going to add it so it's fine, and the classic PotS Hyper Ports, I really like them and they are not even included in the sff, I can add them myself though.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ZolidSone on August 02, 2019, 06:58:54 am
Here's some things I noticed after a few minutes of testing:

-His standing MK is using the light swing sound.
-His missed throw animation doesn't have swing sound.
-Ryusokyaku doesn't have a landing effect when he stomps the ground like his taunt as Evil Ryu.
-I just found out about this, but I realized his dodge doesn't have a swing sound and forward/backward rolls don't have dash sounds (I forgot PotS has these).

Love the improvements, he's feels right and not OP. I will definitely use him for my PotS roster as well and leave Mr. Ansatsuken's version for my main one.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 02, 2019, 12:53:11 pm
Awesome Ryu,here's some palettes i handpicked from victory's evil ryu,to make good use of the CS(not made by me)
(https://i.imgur.com/tPmmxDg.png)(https://i.imgur.com/6pyZFET.png)(https://i.imgur.com/Wt1Jmbo.png)(https://i.imgur.com/zQ8UlcB.png)(https://i.imgur.com/Clr40Nj.png)(https://i.imgur.com/AwzeTzz.png)(https://i.imgur.com/cUbAHAi.png)(https://i.imgur.com/sI4B49B.png)(https://i.imgur.com/851A1yK.png)(https://i.imgur.com/ZkqTbJh.png)(https://i.imgur.com/kFMkzhc.png)(https://i.imgur.com/xXGY0kL.png)
https://www.mediafire.com/file/hehhqizikpblhsl/Ryupals.zip/file
Also i have been adapting some custom sprites for Ryu to victory's CS
(https://i.imgur.com/yCLBYX2.gif)(https://i.imgur.com/u4iFAjU.gif)(https://i.imgur.com/hEvXrlC.gif)
If you want to use them,hit me up
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 01:23:44 pm
Here we go:

DeathScythe:
- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- Well I didn't want to give it too much because of the Stun feature.
- Well that happened in Jmm's Ken and it worked okay, and in Victorys' Evil Ryu.
- A config for the Aura could be a possibility.
- It does use the CS by Victorys and Varo_Hades, that's something, right?

SolidZone:
I'll get to these soon bud.

KOFHERO77:
I mostly have my eyes peeled on the SF3 stance.
I was also planning on adding Air Hadoukens, including the Zankuu Hadouken, so hit me up with that if you want to..
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 02, 2019, 01:30:05 pm
I found the sprites in memo's CVTW2 Ryu and i doesn't seem there's any air hadouken sprites,about the stance ill send it soon
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 01:35:18 pm
There were Air Hadoukens in Victory's character.
Mr. Ansatsuken's has Zankuu Hadoukens.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 02, 2019, 01:41:34 pm
The ones in victorys char should be already cs'ed,about mr.ansatsuken's ill get to it.Also will you be intrested in an alt stance for E.Ryu aswell ? I'm planning to release a pack of cs'ed custom ryu sprites,and i've been thinking about these 2 stances
(https://i.imgur.com/6ihD3JA.gif)(https://i.imgur.com/P60IxKt.gif)
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:09:34 pm
Well in terms of Evil stances, I'd like the MvC one with the Akuma hands.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 02, 2019, 03:22:15 pm
Does that exist in CVS sprites ?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 03:27:01 pm
I doubt it, but it would be a nice addition.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 02, 2019, 03:32:30 pm
Well the problem is i can't sprite for shit,but if you find it send it to me
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: GT Wonder on August 02, 2019, 08:39:29 pm
And with that this is now officially THE latest version of the original Pots Ryu, nice job on this dude. Hope the eventual updates from what's been mentioned so far make him even more better.

@KOFHERO, I recognize those stances, it was from that one (in)famous creator (RIP by the way) who also did Dragonclaw all those years ago. I always did like that 2nd stance one a lot personally.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Ryu From Streets™ on August 02, 2019, 09:59:31 pm
I'm so going to test that Ryu.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ,mem on August 02, 2019, 10:17:16 pm
Evil Ryu's Max Messatsu Goshoryu only uses 1 bar instead of 2.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: DeathScythe on August 02, 2019, 11:03:39 pm
- Actually it was because it barely did any hits when Super cancelled from specials that cause knockdown, I tried taking reference from Victorys' Evil Ryu but kinda failed.
- I see.
- Well I didn't want to give it too much because of the Stun feature.
- I thought about this too, it's ok to leave the damage as it is if you want.
- It does use the CS by Victorys and Varo_Hades, that's something, right?
For some reason I thought the CS was not included. lol
Anyway thank you for adding it.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ,mem on August 02, 2019, 11:13:43 pm
Also Omega Rugal gains meter off of the Genocide cutter at the end of Destruction Omega.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 02, 2019, 11:30:49 pm
Also Omega Rugal gains meter off of the Genocide cutter at the end of Destruction Omega.

Well I'm waiting for Falcon's upcoming updates, which were announced in his Heidern topic.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ,mem on August 03, 2019, 12:20:03 am
Ah. Okay then.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 03, 2019, 11:37:32 pm
I've updated Ryu and Goenitz, check em'.
More of Ryu's changes are included in the Readme (Editors) file.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: SquidlyPoli1 on August 03, 2019, 11:41:23 pm
Ryu is also still listed in your "WIP/Planned" section. I just thought I'd point that out.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 03, 2019, 11:47:34 pm
Omph, fixed.
I'll probably do the planned stuff top to bottom, I'm not in the mood to decide on which version to use for the Zero and I'm still not motivated for Asura.
Leo just needs a good update so I'll get to him in not too long.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on August 04, 2019, 12:01:47 am


This is the definitive version of Ryu for sure. :)
Did the video before the updates. :P
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 12:40:42 am
It's a good feeling to hear you and others think that.
But it still feels incomplete, but that's probably just because of the old coding, when you compare it with modern chars like Jmorphman's atleast.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ZolidSone on August 04, 2019, 03:06:16 am
Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the palette's original location).
-His dodge still doesn't have a light kick swing sound.
-Tomoe Nage doesn't have a heavy kick swing sound when the opponent is thrown.
-Senpuu Kyaku should be a medium hit sound instead of a heavy one since it's using the B command and that the damage is weaker.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: GT Wonder on August 04, 2019, 02:33:22 pm
Finally got around to messing about with Ryu just now, these are more personal opinions than suggestions and such

-Its not mentioned in any of the readme files but he still has Nidan Shoryuu Tsuki. No longer a QCF K x2 command and is instead preformed with QCF HCB K (hope I'm typing these right) move that also has a MAX version. From what I'm seeing though he no longer has that unique cancel into the Shin Shoryuuken at the cost of a extra bar, which is a shame since I personally loved that feature. Maybe bring that back for the MAX version at least?

-Reppu Jinrai Shou has finally regained the Shoryuken finisher, not seen since Pots himself was still updating Ryu. Never understood why it got removed in the first place after others took over. Interesting that you made it a Lvl3 super now though along with the Denjin Hadouken but it makes sense.

-Call me crazy but...maybe Master mode could have a few exclusive moves? Like the unique Hadoken moves he has in MVC3 and Infinite for example. Could really seperate him more from Normal and Evil modes. I think Master versions of other characters that have the mode usually gain a exclusive move or two but I may be wrong.

Great update nevertheless, he feels more streamlined and very up to date in terms of current Pots character standards these days. Looking forward to see who'll you do next.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 02:54:17 pm
- It's called the Metsu Shoryuken now like in SFA3, I disabled the Shin Shoryuken thing because it did little damage, and I had trouble fixing that.
And if I did bring it back for the MAX version it would clash with the Level 3 Super, I'll probably look into this in the future.
- Varo_Hades' version made it a Level 1/2, decreasing the amount of punches for the Level 1 variant, he could've had the original as the Level 1 and added the Shoryuken for the Level 2. In short he gave Ryu more Level 1/2 Supers than he should've, including the Denjin Hadouken. I felt like 3 was a perfect number with what he had.
- I could just maybe consider that, seeing he did have the Bofu Tatsumaki from Pocket Fighter.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on August 04, 2019, 02:56:47 pm
Tested his update and I seem to have found two things that are present but weren't in the last one and and another more details I missed:

-His lifebar portrait is no longer the default palette on the select screen (When editing the SFF through Fighter Factory, this seems to be an issue if the default palette was somewhere else like 4 instead of 1 as of most PotS style characters. I couldn't figure out how to change it back while keeping the
Open up the char with ff3,change to the default palette in the palette tab to the right,open up advanced palette editor,save the port,replace it with the one you saved,save and done.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 05:06:13 pm
K, I was just sent this Zero version: http://www.mediafire.com/file/rye470osah86cv4/Maverik_Hunter_Zero.rar/file
This one appears to be made up of 2 Modes now, the other being Pals 7-12.
It also has fixes to his Supers like the Buster Shot Combo and ;LVL2 Z Saber Combo.
This may be okay to pick up. Do y'all think so?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on August 04, 2019, 05:29:29 pm
IS this a Lot to do with his system and mechanics like adjust combos, remove superjump and fix some issues on soulgenmu
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 05:50:40 pm
But I'm wondering if this is the latest official version.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Mr.Karate JKA on August 04, 2019, 06:13:21 pm
Its my late version bofore i stop the Work.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 04, 2019, 06:14:11 pm
K, I should get going with it then...
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 03:44:19 am
Varo_Hades' Zangief is now on the To-Do list.
For two thing, I noticed some oddities with his intros and color seperation.
He also has some odd commands, like Vodka Fire just being D,DF, not D,DF,F.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: YugaCurry on August 06, 2019, 04:17:06 am
Varo_Hades' Zangief is now on the To-Do list.
For two thing, I noticed some oddities with his intros and color seperation.
He also has some odd commands, like Vodka Fire just being D,DF, not D,DF,F.

The round doesn't end immediately when he's cheap KO'ed.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 04:22:37 am
Also he's got 2 Seperate SFFs, the other being for Mech Zangief, but I'm positive the only difference is the portraits, so I'll delete that SFF to save file size but put the ports in the remaining one like I did with Ryu.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Ysaquerai on August 06, 2019, 04:27:31 am
what was updated recently?
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: senorfro on August 06, 2019, 05:49:54 am
He also has ridiculous range for throws, even for Zangief.  You could grab the opponent as soon as the round starts.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: DeathScythe on August 06, 2019, 09:43:15 am
I'm going to suggest you to add his SFA3 intro against my R. Mika, if possible.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: ZolidSone on August 06, 2019, 12:10:07 pm
For varo_hades' Zangief, will it also include the edits from ShinRei (ReixSeiryu)? I have a version that has his name on the def, but I don't know exactly what kind of edits he did to him.

Open up the char with ff3,change to the default palette in the palette tab to the right,open up advanced palette editor,save the port,replace it with the one you saved,save and done.
Tried this on Mr. Ansatsuken's Q and it doesn't work. But I may have I figured out why I had trouble. Turns out he doesn't have any palettes from pal1 to pal12 assigned in the def. 1.0 and later characters has the option not to use them and will use the [Palette Keymap] with the order set in the SFF file. For the lifebar portrait, they will always use the first set palette in the select screen and can only use that one. Changing the portrait's color in the SFF if it's not the default color will cause it to get stuck and the palette will not change for it except for the sprites. I guess that's why the default palette for Infinite's characters are always 1 and never 4 and they have the option to use a palette selector in-game. I changed Ryu's palette from (1,1) to (1,4) for his lifebar portrait and it worked fine because he has a set of pals assigned in the def. Thought anyone here should know in case they don't.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 06, 2019, 10:44:39 pm
Yeah I'm using the version marked "Varo_Hades and Shinrei".
I'll definitely be attending to his throws, and his Throw Specials and Supers which do extreme damage.
I'll probably look into the Mika intro aswell.
He also lacks Hurt/KO voices for his Mech Zangief mode (His voices seem to be from Infinite's version) so I'll have to edit those of MVC2.
I'm also gonna do something about his Supers, he has 2 different LVL1/2 Final Atomic Busters, the other being the Ultra variant from the MVC Series, they both have the same behavior mind you.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 16, 2019, 12:06:19 am
Ok about Asura, I know a few of you out there are anxious for this edit, so I'll post this unfinished version I was working on back in June, he still needs stuff like a Power Charge and Super Finish BG, but he's acceptable for now. There's still audio files for the custom voice samples I did for him, but you can remove all that if you wish.
https://mega.nz/#!GzYh0aYY!SeGKAkmWCk5EebHZU5LYPlPDWapPPI9YuAK_xP7AXYo
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Retro Respecter on August 20, 2019, 05:17:26 pm
I may have found a problem with Terry Bogard. It doesn't have the special intro vs. Jmorphman's Ken.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: RagingRowen on August 20, 2019, 05:24:52 pm
Sure he does, it's just that Jmm's Ken isn't compatible unless you change that in his pre-intro state.
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on August 21, 2019, 01:32:44 am
I may have found a problem with Terry Bogard. It doesn't have the special intro vs. Jmorphman's Ken.

It does, you need to do this on Jmorphman's Ken.
Search for the [State 5901, vs Terry Bogard] on System.st

Them, did just like this.
Code:
type = ChangeState
trigger1 = var(40) != 1
trigger1 = NumEnemy
trigger1 = RoundNo = 1
trigger1 = Enemy, AuthorName = "MEMO" && Enemy, Name = "Terry Bogard"
value = 199
Title: Re: (NEW: Ryu) Rowen's Quick PotS Edits
Post by: Prime SC on August 21, 2019, 02:16:21 am
Do u plan to completely finish asura
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 23, 2019, 01:14:05 pm
It may take a while before I get back to him.

In other news, Zangief has been released.
I've only started him though, a bigger update will come, he just needed a cleanup.

Also shameless shoutout to my Hanzo edit, in-case y'all missed it.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: DeathScythe on August 23, 2019, 11:20:26 pm
Feedback on Zangief:
- There is a cut off in EX sound effect when EX Flying Powerbomb connects
- For some reason I can't do Super Aerial Russian Slam at all

Also some nitpicks:
- Can you add randoms to his voice in normal moves? Is annoying having him screaming everytime he does something.
- If you don't want to create a new anim/state for the Special Intro against Mika, use state 192, the only difference between this and the actual intro is he starts the intro off screen, then run onscreen before doing his pose.

Also thank you for changing his commands, it was almost impossible performing them on a keyboard. Good edit so far.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: ZolidSone on August 24, 2019, 08:50:20 am
Here's my feedback on Zangief:
-His lifebar portrait is not the default palette on the select screen.
-Crouching MP can sometimes go through the opponent and never hit them due to the small red hitbox.
-The blue flame on Banishing Flat still appears for half a second before returning to his stance.
-His Screw Piledriver, Flying Powerbomb and Atomic Suplex doesn't have a swing sound if it misses.
-His Aerial Russian Slam doesn't have a swing sound during the throw and looks like he just dropped the opponent after grabbing them.
-He doesn't do his Double Lariat special intro with ReddBrink's Mike Haggar or Jmorphman and CrazyKoopa's Eagle.

That's all for now.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 25, 2019, 02:44:42 pm
Ok, do you know a good Zangief with the Lariat intro?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: G.Ryu on August 25, 2019, 06:48:54 pm
You could use Warusaki3's Zangief with CNS patch made by Jesuszilla.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 26, 2019, 07:05:43 pm
Also some nitpicks:
- Can you add randoms to his voice in normal moves? Is annoying having him screaming everytime he does something.
- If you don't want to create a new anim/state for the Special Intro against Mika, use state 192, the only difference between this and the actual intro is he starts the intro off screen, then run onscreen before doing his pose.

Also thank you for changing his commands, it was almost impossible performing them on a keyboard. Good edit so far.

Why not release an intro patch for him? I'm set to add the Eagle intro and I'll add your intro if so.

Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: DeathScythe on August 26, 2019, 08:26:12 pm
Why not release an intro patch for him?

Because this is something simple that I thought you could do, after all you're the one editing him. But if you don't want to add it, it's fine, is not something that important. I don't feel like doing a patch at least unitl I get my laptop back.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on August 29, 2019, 02:17:19 am
Did a little update to Zangief, with one addition being the Eagle/Haggar Intro. Eagle has also been updated to be compatible.
I'll still see what I can do for the Mika intro. Shouldn't be much of a hassle to add one in.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Momotaro on August 31, 2019, 09:23:34 am
Thanks for editing all these characters and actually giving them even more value!
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 01, 2019, 02:49:26 am


The Red Cyclone plays great!
Quite an improvement you did bro. :)
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 01, 2019, 02:54:05 am
Ok I should probably get his Mech samples on the Haggar intro next update.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: PeXXeR on September 01, 2019, 11:54:46 pm
Prepare your butt Rowen, I'm gonna nitpick the hell out of that Terry lol.

Before I start, I appreciate the BANG sound for the burning knuckles and the throw from Vyn's Terry.
https://streamable.com/5zdwa

Some suggestions.
- Terry cant chain into the EX burning knuckle after crouching light kick or light punch.
- His air  and moving vels are really weird, he feels floaty, same goes for some of the hit pauses( ex burning knuckle, EX crackshoot I don't feel these hitpauses work for dynamic moves like that. The ex burning one reminds me of Vyn's one but with slower hitpauses the Down back any kick hyper as well, the hit pauses are super weird, the ex crack shoot is by far the worst offender though)
- his level 1 buster wolf travels the entire screen,even  in stages with zoom,same for the level 2
- You can add the power dunk to the hitpause as well.

All of the "issues" I pointed out are in the video. Its up to you though.



Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 02, 2019, 02:50:20 pm
I'll look into the cancels and hitpauses and such at a later date, maybe even tomorrow.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: Retro Respecter on September 05, 2019, 07:33:19 pm
This may be off-topic, and I'm sorry for the inconvenience, but I was wondering if you could do Mondern conversion for the following PoTS characters:
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 05, 2019, 07:52:31 pm
These characters are already "Modern" though, and there's more source-accurate Haohmarus by Chazzanova which can be found here: https://mega.nz/#!OuAWUSqS!7btMXCiqJnrQc5XpAfAUxDYJrf0Q8XkHGV-_s1NyWjY
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: PRØJECT.13 on September 05, 2019, 11:49:41 pm
So I had to come here and pick up Terry after his Smash announcement. Dude feels awesome though there are a few things that still need fixing, outside of what was already mentioned [Missing Envshake on most of his supers, SFX stuff, a bit of floatiness, etc]

- I might be wrong on this, but I think Round Wave should hit grounded opponents.
- Crack Shoot and EX Crack Shoot's properties are flipped, I think. EX CS should keep the opponent standing, but with enough hitstun to continue combos, and normal CS should knock down.
- I can't seem to pull off normal Power Dunk, despite being able to perform the EX version flawlessly and consistently.
- Trinity Geyser feels a bit off. The long pause feels out of place, but I'm not sure if that's the fault of the pause itself or the fact that it's lacking any kind of effect similar to what it has in KOFAS.
- A few things about Buster Wolf: I know it was mentioned before, but both versions of Buster Wolf travel the same distance, rather than Level 1 BW being shorter.
   - While on the note, MAX Buster Wolf has Terry's line get cut-off when he charges forward.
   - I also feel like when the opponent gets launched after the Buster Wolf explosion, they should fly farther than  they do.
   - Finally, MAX Buster Wolf should have some mild pauses in between each hit of the explosion. It looks and feels too similar to regular Buster Wolf without them and lacks a unique impact, imo.
- A little nitpicky, but I personally think the hitpause on the initial hit of both versions of High-Angle Geyser last a bit too long. Throws off the pacing of the move, imo.
- Also admittedly nitpicky, but I think Terry should say "Buster Wolf" at the end of Rising Beat, but I don't think it should be the same one that he has now.

Otherwise he's still pretty dang solid, all the same. If those things got fixed, this could definitely be in the running for the best Terry in this style for MUGEN.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 06, 2019, 12:56:30 am
Aight,

Round Wave being an OTG would be a bit OP seeing it can Special-Cancel.
Normal CS, in games like CVS2, didn't knock down, unless it were the HK version (Not CVS2), I think aswell.
I don't get the Power Dunk, as I can execute both versions.
I'll try to get some startup FX for the Trinity Geyser, maybe the blue ring effect from XIII.
I've adjusted the Buster Wolf range for the next update, I'll do more adjustments too.
Same for the High Angle's Hitpause.
The voice sample used is the same as what's in SVC Chaos though, I may change it if it's really a nitpick to others doe.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: President Devon on September 06, 2019, 04:16:08 am
You ever thought of looking into this Seth?
http://mugenguild.com/forum/topics/seth-humanchuchoryu-edited-mr-karate-150792.0.html
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 06, 2019, 09:28:14 pm
I'll add it to my upcoming list, he could do with some tune-ups, maybe an AI of sorts.
Edit: No need for AI because Jadeeye did one.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 12, 2019, 10:38:11 pm
I've been pretty slow lately, don't have much of an update except for this:
https://streamable.com/ubmyw
Tweaked his Trinity Geyser as per request.

And if you haven't checked my to-do list yet, Cammy is indeed WIP aswell, I may release her along with Terry's update.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 13, 2019, 02:01:17 am
I saw Sakura and Yuri too, can I leave suggestions for them?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: KOFHƎRO77 on September 13, 2019, 01:58:17 pm
Thought i'd leave a suggestion aswell,would you mind touching up Leona by ReixSeiryu ?
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 13, 2019, 02:01:40 pm
Thought i'd leave a suggestion aswell,would you mind touching up Leona by ReixSeiryu ?

I'd rather edit a Leona with Dampir's sprites, because I tried that and she appears to have her KOF sprites with CVS palettes.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: lui on September 13, 2019, 03:34:00 pm
Just do Infinite's then
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 13, 2019, 03:35:34 pm
Just do Infinite's then

But Dampir also did sprites of her original attire before KOF XII+.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: dampir on September 14, 2019, 03:00:24 am
looking for leona.....the one i did before XII's....here an sff with those sprites

http://justnopoint.com/mugen/sff/

Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 14, 2019, 10:12:13 am
Shame you didn't do an alt. Sff for Rei's Leona like you did with Kensou, I'd be more motivated to edit said character then.
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: dampir on September 14, 2019, 02:26:51 pm
maybe i can see my next project...yet another alternate sff for leona,what do you think...
Title: Re: (NEW: Zangief) Rowen's Quick PotS Edits
Post by: RagingRowen on September 14, 2019, 02:32:18 pm
maybe i can see my next project...yet another alternate sff for leona,what do you think...

It'll be convenient since she already has an Orochi mode unlike Zero Sennin's char.
Title: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 16, 2019, 11:52:39 pm
Okay my fellas, Cammy is out and Terry's had some touches, go back to the beginning to get em'.

Shoutouts to DeathScythe and IsRageNeko for starting the edit, Neko did the new CS while DS modernized the character to match PotS updates and fixed certain animations and more, it's all in the Editors Readme file if you care about that.

I've got DS's Akuma on the lineup now, I'll be giving him his Messatsu Gorasen and some other tweaks and twists.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 16, 2019, 11:57:07 pm
Okay my fellas, Cammy is out and Terry's had some touches, go back to the beginning to get em'.

Shoutouts to DeathScythe and IsRageNeko for starting the edit, Neko did the new CS while DS modernized the character to match PotS updates and fixed certain animations and more, it's all in the Editors Readme file if you care about that.

I've got DS's Akuma on the lineup now, I'll be giving him his Messatsu Gorasen and some other tweaks and twists.

It was a pleasure to participate in a cool edit :3
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 12:58:03 am
Yeah, that's enough for today, Akuma will be a fair candidate for the next release.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZolidSone on September 17, 2019, 01:00:14 am
Don't forget I still have feedback for them as well, but the good news it's little this time when it comes to the new things and a bit of old. Tested the Terry update and here it is:
-The new lifebar portrait is not the default palette (Should be an easy fix since there's pals assigned on the character).

Other than that, that's pretty much it. But I also feel like you missed this feedback I posted three months ago:
-Power Wave, Round Wave, Burn Knuckle, Crack Shoot, Power Dunk, Power Charge and the 1st hit of Fire Kick still have no envshake when it hits the opponent.
-The 2nd hit of Buster Wolf is unblockable if the 1st hit was blocked in the air (I found this one recently).
-The swing sound of Crack Shoot should play earlier (It plays after Terry swings his leg).
-The landing sound effect seems to play after the landing effect appears on the Burn Knuckle.

Feedback on Cammy:
-The hitboxes on the standing HP are misaligned as it using the same positions from PotS's original Cammy (It can hit even if the punch never made contact due to the red hitbox).

That's all for her as I don't see any issues from the original character. Hope you check these later on.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Emerie The G.O.A.T on September 17, 2019, 09:25:41 pm
Can I use this Cammy for my Street Fighter Alpha 3 (http://mugenguild.com/forum/topics/street-fighter-zero-3-m-u-g-e-n-edition-181883.0.html)?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 09:30:48 pm
Sure, give credit where needed though.
What Chun-Lis are you using though?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 17, 2019, 11:08:55 pm


@Rowen, @DS and @Neko, with no doubt i said that this is the best Cammy for MUGEN!
Yeah, it really is. You fellas nailed it in this edit!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 17, 2019, 11:12:44 pm
[youtube]https://youtu.be/jA93dncIqmM[/youtube]

@Rowen, @DS and @Neko, with no doubt i said that this is the best Cammy for MUGEN!
Yeah, it really is. You fellas nailed it in this edit!

Nice showcase!!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 11:34:49 pm
I'll hopefully get the Terry and Cammy fixes out tomorrow.
For now, here's Akuma's new big port:
(https://i.imgur.com/IWXPWQf.png)
Might redo this one, the beads are the biggest nitpick for me.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 17, 2019, 11:48:41 pm
Good job on Terry, I have yet to test Cammy though.

The only thing I can see that's left is the crack shoot and Ex crack shoot.

I don't see a reason for it to be two hits even the normal one let alone 3 for the EX one, it just looks weird.

Call me boring or what the fuck, I would keep both at 1 hit and maybe I;ll try to do something cool with the ex version.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 17, 2019, 11:57:08 pm
Good job on Terry, I have yet to test Cammy though.

The only thing I can see that's left is the crack shoot and Ex crack shoot.

I don't see a reason for it to be two hits even the normal one let alone 3 for the EX one, it just looks weird.

Call me boring or what the fuck, I would keep both at 1 hit and maybe I;ll try to do something cool with the ex version.

I think it did 2 hits in the KOF games though.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: DeathScythe on September 18, 2019, 12:01:37 am
Nice video gui, I recognize my remixed version of Cammy theme playing in the background :mlol:
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 12:14:41 am
I'll hopefully get the Terry and Cammy fixes out tomorrow.
For now, here's Akuma's new big port:
(https://i.imgur.com/IWXPWQf.png)
Might redo this one, the beads are the biggest nitpick for me.

I'll keep my eyes on the updates bro.

Nice showcase!!

Thanks! You did such great work on your CS sprites. :)

Nice video gui, I recognize my remixed version of Cammy theme playing in the background :mlol:

Thanks fella! Yep, it is your remix. ;P
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: XANDERAC on September 18, 2019, 01:28:18 am
Nice I'll be looking forward to trying the fixed up Cammy! I was wondering with most of the Darkstalkers cast done in some capacity, not sure if you normally swap out hitsparks or how difficult it would be to convert them, but the Koldskool J. Talbain/Gallon or Zabel/Lord Raptor characters might intererest you for an overhaul if it's within your ability.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: DeathScythe on September 18, 2019, 11:54:02 am
So I forgot to leave my comments on Cammy.
First, to avoid confusion, my edit was "private" because while I was editing her, Rowen said he was planning to edit her too. I decided to give my edit to him after finishing so he could publish her with my edits included, instead of we both releasing 2 different versions.

Now for my comments, nice touches Rowen. The voices and sound effects are much better now. The only thing I got a bit sad is you removed her ending... :(
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 06:52:07 pm
I may do something with Kold's DS chars, it depends on what the Darkstalkers vs Street Fighter team does.

I removed Cammy's ending because it's odd when PotS characters get one, same for intros.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 07:21:41 pm
I may do something with Kold's DS chars, it depends on what the Darkstalkers vs Street Fighter team does.

Welp, the project by AVPBoy and me is with POTS stuff.
Will be helpful if you do with Kold stuff. :)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 18, 2019, 08:51:08 pm
Just somethings ive noticed with that delta red edit.
Spoiler, click to toggle visibilty
The op's positioning is fine in the original ver.
Spoiler, click to toggle visibilty

I was about to bitch that cammy's standing HP is +8 advantage, checked the CVS2 bible and fuck me its +9 in CVS
What was the ending that was removed ? I am kinda interested to see it.

Good stuff.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 09:46:31 pm
What was the ending that was removed ? I am kinda interested to see it.

(http://i.imgur.com/IeEF6vQ.png)
From Tiger-Boy's topic.
I think that it's her SSF2 Ending.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 09:53:15 pm
I guess I have more anims to adjust, it was just her normals at first.
Edit: Just did the fixes, https://mega.nz/#!P7xmUKqa!l-PQUGe0_SO3gFgYD5FshB_SVbs_vRVlxBkgYtPKuJQ
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 18, 2019, 11:37:42 pm
@RagingRowen: I wanted to do something for you: https://streamable.com/vr0hk
(For some reason when I was testing it, a clone of Joe kept appearing when I started running)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 18, 2019, 11:43:02 pm
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 18, 2019, 11:44:17 pm
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....

Should I PM you that edit?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on September 18, 2019, 11:45:08 pm
Interested, I've been tempted to update him.
Maybe when I get Akuma done with....

Please do. He still have some issues.
And will be interesting to see your edit of DS's Akuma since for me this version is the best of him (i said that already when DS released him :P).
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 18, 2019, 11:48:02 pm
And will be interesting to see your edit of DS's Akuma since for me this version is the best of him (i said that already when DS released him :P).

Can't say anything against that  ¯\_(ツ)_/¯
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 19, 2019, 02:35:08 am
Made an icon for Cammy: (https://i.imgur.com/qoKPfIY.png)
(Not my best work but it will do)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Emerie The G.O.A.T on September 19, 2019, 10:39:57 pm
Sure, give credit where needed though.
What Chun-Lis are you using though?

Thanks! :yippi:
Totally will give credit. :mlol:
I was planning on making SFA Chun-Li with Scramble sprites
He did a great job with the color separation. I still don't know how to do it :???:
http://mugenguild.com/forum/topics/classic-chunli-palette-thread-187169.0.html

After that, I will make CPS2 Vega/M. Bison. I will extend the color separation.

Can you hook me up with a Level 3 portrait for M.Bison? And sorry for being off topic
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 19, 2019, 10:55:01 pm
Made an icon for Cammy: (https://i.imgur.com/qoKPfIY.png)
(Not my best work but it will do)

The scars look a bit too drawn out and the hair could use more colors, but fair enough.

But for now... can you hook me up with a Level 3 port for M.Bison? And sorry for going off topic

There are decent ports in Froz' Bison as there is, most including the cape.

Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 19, 2019, 11:35:32 pm
dunno if this was included in the latest fixes but its still a thing.

(https://i.gyazo.com/ad274c3c55cd92247c47c724d6cc888c.png)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 19, 2019, 11:46:29 pm
dunno if this was included in the latest fixes but its still a thing.

(https://i.gyazo.com/ad274c3c55cd92247c47c724d6cc888c.png)

What move becuase I'm kinda tired as I'm writing this (Edit, I only checked her throws and normals, it seems to be her Level 3, I'll get to it.)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: sabockee on September 19, 2019, 11:49:04 pm
Need some palettes for Cammy?
(https://i.imgur.com/0XfyUaI.png)(https://i.imgur.com/gg8FyqZ.png)(https://i.imgur.com/shi761W.png)(https://i.imgur.com/poVfIoM.png)(https://i.imgur.com/efjxinC.png)(https://i.imgur.com/J9uVKhH.png)(https://i.imgur.com/aXQ6SUb.png)(https://i.imgur.com/kMpMQA2.png)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 19, 2019, 11:50:06 pm
I should of mentioned it was her level 3 my bad.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 19, 2019, 11:57:28 pm
Need some palettes for Cammy?
(https://i.imgur.com/0XfyUaI.png)(https://i.imgur.com/gg8FyqZ.png)(https://i.imgur.com/shi761W.png)(https://i.imgur.com/poVfIoM.png)(https://i.imgur.com/efjxinC.png)(https://i.imgur.com/J9uVKhH.png)(https://i.imgur.com/aXQ6SUb.png)(https://i.imgur.com/kMpMQA2.png)

Nice work!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: DeathScythe on September 20, 2019, 02:45:53 am
Nice small port Neko, are you using my method or CozySquirtle's one? Also I agree with Rowen, you could have used soft colors for the scar, but other than that, loved it.

Nice pals too sabockee, I wish I was that creative when making palettes.

Rowen, are you going to update Cammy more? With the palettes and the LV3 fix, not sure if you included Neko's new port in the latest version too. Anyway, if you do, I'll wait for it.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZombieNeko on September 20, 2019, 02:48:52 am
Nice small port Neko, are you using my method or CozySquirtle's one? Also I agree with Rowen, you could have used soft colors for the scar, but other than that, loved it.

Nice pals too sabockee, I wish I was that creative when making palettes.

Rowen, are you going to update Cammy more? With the palettes and the LV3 fix, not sure if you included Neko's new port in the latest version too. Anyway, if you do, I'll wait for it.

I'm using your method, I think is way easier than Cozy's, I think that the icons I made for Miku are my best work until now
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 12:08:21 pm
Wait where is DS's method posted?
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: DeathScythe on September 20, 2019, 12:49:33 pm
Wait where is DS's method posted?

http://mugenguild.com/forum/msg.2454219

Is not a tutorial or anything, I just said how I make my small portraits.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 12:51:14 pm
Oh that, yeah that's sorta what I did with Infinite's Setsuna.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 10:27:39 pm
Update to say I just uploaded the Cammy and Terry updates based on nitpicks from SZ and Pexxer.

Also just a teaser for Akuma, where his Shin mode is signified by a faster stance animation, and I changed the hit timings for the SGSs.
https://streamable.com/sk7yw
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 20, 2019, 11:13:18 pm
Hitbox bug.
https://streamable.com/oianw
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZolidSone on September 20, 2019, 11:26:39 pm
I like to report a few more issues with Terry on this update:
-The command for Power Dunk is not working for some reason (I can do the EX attack, but not the regular one. So I'm not sure whether it has envshake or not).
-Power Charge still doesn't have envshake.
-The lifebar portrait is still not the default color (Can also be seen on PeXXeR's hitbox bug video).

In case you don't know how to fix the lifebar portrait issue, go to the Sprites section in Fighter Factory Studio, set the group/index to (1,4) on palettes and click "Apply the current palette to the specific sprites" and save the SFF. Make sure it's 9000,0. That should fix it.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 20, 2019, 11:50:35 pm
Ok updated.
Didn't fix the lifebar port, but the select port should be good, and all the rest should be okey dokie.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: ZolidSone on September 21, 2019, 12:14:18 am
Tested again and I can officially confirm that everything is all good. The lifebar portrait was fine, I meant it just wasn't the right color on the select screen (Which is now fixed on this update).

No more issues to report on my end. Thanks for the fixes, Rowen.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Momotaro on September 21, 2019, 09:39:03 am
Your work is incredible.
This is some great updates!!
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 22, 2019, 01:48:33 am
Quickie on Akuma, he now has HadeS' portrait/s and the Twin Demon/Kikoku Renzan and Shin mode can do the Hyakkishu and KKZ (Only showing the latter becuase I made it a level 2)
The only problem rn is the Debug Floods when I do D,D commands, but it doesn't affect the gameplay as of now so I'm not worrying.
https://streamable.com/2yxea

Update: The Debug Floods were related to the Tenma Shurretou becuase I tried to add a config for whether you do 1 button or 2 buttons, but I couldn't get it becuase of my lack of knowledge of the buffering system. The move is now 1p/k now.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Ysaquerai on September 23, 2019, 02:16:45 pm
is akuma released already? can't find the link on the 1st page
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: DeathScythe on September 23, 2019, 02:38:58 pm
is akuma released already? can't find the link on the 1st page

No, he is just showing the progress.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 24, 2019, 02:58:22 pm
Quick update here, showing his 3 new big ports, 1 for normal, 2 for shin.
(https://i.imgur.com/U4eKckb.png)(https://i.imgur.com/koH2IwW.png)(https://i.imgur.com/raFr6UF.png)

He's also gonna get Fire FX for his Shoryukens (Ripped from DW's version).
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 27, 2019, 12:36:07 pm
Noticed something on Terry's roll, its like its a few frames short than lets say Jman's king is, I am getting hit by stuff I should have rolled over.

Maybe its me I dunno.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 27, 2019, 02:30:43 pm
Okay, I tweaked it (hopefully), check first post.

Also here's a sneak peak of the DP Flame FX.
https://streamable.com/z0gkn
Used DW's Akuma and Jmm's Ken as references.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: PeXXeR on September 27, 2019, 05:57:13 pm
Okay, I tweaked it (hopefully), check first post.

Also here's a sneak peak of the DP Flame FX.
https://streamable.com/z0gkn
Used DW's Akuma and Jmm's Ken as references.

Looking good man.

One last thing I noticed with Terry the slam sound on the grab for two kicks is missing.
Terry slams the OP but then nothing.

Turning on the volume there is a slam sound I think but its very short and barely noticeable and it does not fit at all tbh.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: Koopa901 on September 27, 2019, 06:17:17 pm
Quick question, do these edits all have custom combo or still use max mode? (For those that apply)
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on September 27, 2019, 07:53:30 pm
Looking good man.

One last thing I noticed with Terry the slam sound on the grab for two kicks is missing.
Terry slams the OP but then nothing.

Turning on the volume there is a slam sound I think but its very short and barely noticeable and it does not fit at all tbh.
Probably because it's the default FightFX (I use NDSilva's PotS FightFX), I'll try to give him the real PotS slam stuff at some point.

Quick question, do these edits all have custom combo or still use max mode? (For those that apply)

They should all have Custom Combo except for Robert who's got MAX Mode.
I'm not that fussed about whether or not a char has one or the other.
Title: Re: (Delta Red Cammy + Terry Update) Rowen's Quick PotS Edits
Post by: RagingRowen on October 01, 2019, 08:37:40 pm
Steady progress, got his Messatsu Gorasens ready, it's just the Messatsu Gosenpuu that needs tweaking because if cancelled from the SRK, the opponent falls early, before the final hit. Also the afterimages and Hyper Cancels from them.
https://streamable.com/mei2b

Here's the Gosenpuu code if it means anything or helps:
Spoiler, click to toggle visibilty
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 01:16:22 am
Ok, Akuma's just dropped, check the first post.

I've brought up a poll as well because I just can't decide who to edit, and I wanna make sure who's in the biggest need for one.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: President Devon on October 06, 2019, 01:23:00 am
I put my vote down for Seth and Sakura, since I'm putting both of them in a comp.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: oraora? on October 06, 2019, 01:40:51 am
yuri and sakura, i need them for my planned Mugen game  :P
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: ZombieNeko on October 06, 2019, 01:42:05 am
yuri and sakura, i need them for my planned Mugen game  :P

Yeah, they deserve an update
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 02:11:54 am
I'll likely have to wait till the poll is over, but I see people are hinting at me updating the Yuri and Sakura mostly.
I also have another quickie I'll release some time tomorrow at the earliest.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: ZombieNeko on October 06, 2019, 02:19:30 am
I'll likely have to wait till the poll is over, but I see people are hinting at me updating the Yuri and Sakura mostly.
I also have another quickie I'll release some time tomorrow at the earliest.

You got me hyped :D
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: FeLo_Llop on October 06, 2019, 03:37:26 am
Seth. Because of nude dudes.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on October 06, 2019, 04:10:12 am
Damn, you're on fire eh bro. :)
Thanks for Akuma, will test him tomorrow.

About the poll, too much good options but i personally want to see proper and improved versions of Chucho's Oni and K6666's Leo.
That's why i voted for them.
Spoiler, click to toggle visibilty
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: DeathScythe on October 06, 2019, 06:38:22 am
Well, I started preparing materials to make a new Sakura. She is my next char. But you can do yours if you want, that won't stop me >:)
Gonna take a look at your (or my, idk) Akuma edit later.

Edit: Oh, btw, I voted for Yuri and Zero. Seth would be my third option.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: Akito on October 06, 2019, 07:40:00 am
Zero and Asura.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: BurningSoul on October 06, 2019, 02:11:48 pm
Voted for Asura and Q
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: MAO11 on October 06, 2019, 03:38:36 pm
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: YugaCurry on October 06, 2019, 04:11:26 pm
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.

Yea that's a problem since Pots Gouki times. The solution is to manually fix the code in the helper file. You can use camerazoom or just increase the distance.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: PRØJECT.13 on October 06, 2019, 04:12:48 pm
I voted for Seth and Zero. Love to see what you'd do with those two.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 06, 2019, 04:31:00 pm
Ok, I guess everyone's rooting for Seth n' Zero now.

Either way, I just updated Akuma with updated Projectiles, as pointed out above.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: MAO11 on October 06, 2019, 04:38:13 pm
dunno who to vote for but akuma super hadoukens doesn't go full screen. if you play at a wider stage.

Yea that's a problem since Pots Gouki times. The solution is to manually fix the code in the helper file. You can use camerazoom or just increase the distance.

yeah i just reinstalled mugen and dl'd some 1.1 stages , and most old characters do have the same problem. it's not a big deal and it's easy to fix so that's good.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: GT Wonder on October 06, 2019, 06:29:08 pm
Voted for Seth and Q

Glad to see the former dominating the poll right now, we need more SF4 reps done in POTs style.
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: 【MFG】gui0007 on October 08, 2019, 01:57:38 am


When i thinking that this awesome version of Akuma doesn't get even better, you did it Rowen. :)
Title: Re: (NEW: Akuma by DS) Rowen's Quick PotS Edits
Post by: RagingRowen on October 08, 2019, 03:12:06 pm
Once again appreciated.

My next edit's mostly an AI patch (Kinda like when I did Robert), no real gameplay changes.
I'll likely make a vid for it aswell.

For the poll, I'll remove a character once it's edited (Likely Seth because he's the most voted)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 12, 2019, 11:51:34 am
Finally got that edit out, first post as always.
I have one more quickie before I go onto Seth though, it's gonna be a Varo_Hades char, and a recent one at that.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Mushypepito123 on October 12, 2019, 12:15:59 pm
i really like the edit, i was waiting for it for a LOOOOONG.....

Spoiler, click to toggle visibilty
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Momotaro on October 12, 2019, 12:16:44 pm
Great updates!! again!

What new moves will you add to Mai Shiranui ?

I was thinking about some proprer Toki tsubute, and her rekka-like move from RB series (and 2k2UM I think) where she attacks several times with her fans, then finishes with double fan attack.

Perhaps some moves from new kof games as well like in XIV...

BTW : yes, the stage in your Mai'AI video is really good, nice edit.
I hope you will share it as well!
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 12, 2019, 12:50:47 pm
Well I want a Level 3 Super that's not just her Level 3 Super Deadly Ninja Bees, making it a Level 2.
I'd try and get her 2K2 HSDM, DW said 'the sprites need work' implying there are sprites for it. Or I could go for the Otoko Michi (RBFFS P-Power and KOF XI LDM) becuase VioFitz has the sprites. I'd just have to get the CS onto them.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: ApolloGrimoire on October 12, 2019, 09:55:08 pm
Have you checked out Noctis's version of Mai?

http://mugenguild.com/forum/topics/cvs2-mai-shiranui-updated-10-26-15-169165.0.html

Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Momotaro on October 13, 2019, 10:54:33 am
True, I think, Noctis version have some extra stuff.

I just hope you don't remove too much from The base of Mai you're using.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 13, 2019, 01:13:48 pm
Well @dampir: has set me up with some stuff related to her in PMs, I also suggested another edit to him, so you should expect more from him soon.

For now I'm working on the Varo_Hades edit, which I feel like making a separate thread for because I dunno.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: NakaokaNK on October 14, 2019, 02:52:48 am


Nice edite bro :)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 16, 2019, 11:28:27 pm
Thanks boys.
Seth is coming right up now that I've got my surprise edit out, that's here btw: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

Here's what to expect for Seth:
- Prepacked with A.I and Edits by Jadeeye
- New Big Port.
- Several command changes or fixes.
- Several sound changes.
- Removed afterimages from EX Moves.
- Fixed some EX Moves and Supers not applying to MAX Mode or having the wrong requirements.
- PalFX during Tandem Engine and Supers changed.
- LVL1 Tandem Typhoon excludes the PalFX.

I'd do a preview video but I dunno what to show off that's super cool and epic.

I also reopened the poll just without Seth because, yeah.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: GT Wonder on October 17, 2019, 05:01:51 pm
I'm curious on why Dan's part of the poll when the latest version of him is pretty much THE perfect one (despite the certain recent events involving you-know-who), least in my eyes.

Voted for Q and Mr Karate by the way.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 17, 2019, 05:35:12 pm
Well my plans for Dan is to make his moveset more CvS oriented with the original Mugen moves removed.
Mr. A gave him a ton of moves, mostly supers, and even an Evil mode.

I'd also like to see an sff without the upscaled sprites.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: GT Wonder on October 17, 2019, 06:13:10 pm
Well my plans for Dan is to make his moveset more CvS oriented with the original Mugen moves removed.
Mr. A gave him a ton of moves, mostly supers, and even an Evil mode.

I'd also like to see an sff without the upscaled sprites.

Well, long as he isn't completely stripped of nearly everything and just have nothing but his old CVS moveset (like that guy who edited Ryu sometime after your personal ones of him by pretty much turning him back to his exact CVS self), he should keep his SF4 and SVC moves at the very least.

But that's just my opinions, I do have faith that you'll do a good job with Dan nevertheless since all of your edits have been fantastic so far.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 18, 2019, 12:49:21 am
Another plan is HyperClaw's Nightmare Geese.

I plan to use this edit as a base becuase it's got Dampir's sprites which are kinda fit for his boss form.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: 【MFG】gui0007 on October 18, 2019, 06:27:15 am


Original version is awesome, you made it even better bro. I'll be waiting for the updates.

Also good luck with the future projects, specially Geese. He is my favorite boss of all so i hope that you can do well with him. :)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Bluekuma on October 18, 2019, 05:53:26 pm
I voted for Zero and Dan!! #ZEROMUSTWIN
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: BurningSoul on October 19, 2019, 05:02:53 pm
voted for Q and Zero
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Bluekuma on October 20, 2019, 09:13:29 pm
ZERO WON YES!!!
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 20, 2019, 10:49:13 pm
That's another one for the books I guess.
I'mma make another poll about what I add to my later edits.

I'll get back to Seth once I've finished updating my Jack Krauser, thanks for being patient fellas.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: The Sudden Rarity on October 21, 2019, 07:13:51 pm
If you do get to Nightmare Geese, I hope you use the snd file I made for him XP but seriously: I hope you fix some of the errors in N. Geese that were never taken care of.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 21, 2019, 07:50:31 pm
I'll keep it because sure, it's boss worthy.

Speaking of the Geesester, In the future, I plan to make an extension to PotS's version with 3 modes, Normal, EX and Nightmare.
Normal: Mostly his CvS2 Moveset, maybe with the Rashoumon and Thunder Break.
EX: Based on his Moveset from the KOF games, including the Hishou Nichirin Zan and Shinkuu Nage special (HCB,F,Punch).
Nightmare: Mix between his RBFFS/2 and KOF2K2 UM Nightmare Mode.
I may also include a 'PotS' mode which retains the original version's moveset.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: kaczor787 on October 21, 2019, 08:44:32 pm
Yes Yes Yes
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: ApolloGrimoire on October 21, 2019, 10:03:18 pm
Ever thought about giving Akuma his SFIV Ultras?
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 21, 2019, 10:22:13 pm
Maybe? His Ultra 1's just a SGS but his Ultra 2 could just be a possibility.

Also did a poll regarding Infinite's Super Pause Sounds.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: The Sudden Rarity on October 22, 2019, 03:16:29 am
I'll keep it because sure, it's boss worthy.

That's incredibly flattering, thank you ^\\\^
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 26, 2019, 01:09:16 pm
Aight so it's at a draw for the poll. I'm gonna keep the Extra sounds in if a character I'm editing has them I guess.

I'll be back tomorrow, likely with a Seth update.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: Mushypepito123 on October 26, 2019, 01:14:26 pm
Aight so it's at a draw for the poll. I'm gonna keep the Extra sounds in if a character I'm editing has them I guess.

I'll be back tomorrow, likely with a Seth update.

good luck, pal. and also those lvl 3 portraits, i don't mean to give you a hard time though.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: XANDERAC on October 29, 2019, 08:07:37 pm
Oh I've been meaning to ask but has anyone asked you about fixing up a Yang/Yun, I know I've seen some listed as being by reixseiryu/shinrei, his karin also had an evil mode that might be an interesting thing to tackle, Yun had something with a slightly alternate moveset as well I think if you did a super involving the start button. Just a thought, keep up on these edits ;)
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on October 29, 2019, 08:28:27 pm
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: ZombieNeko on October 29, 2019, 09:34:59 pm
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

I have an edited version of Blaze by Shinrei if you are interested
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: XANDERAC on October 29, 2019, 10:45:05 pm
I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

That sounds great, I know currently I haven't found a working Yang, I have a Yun just without that alternate moveset. I know Gui Santos released an edit of that Karin but I think it lost the Evil Karin moveset that it had originally

I have a few Shinrei characters from a zip file provided by swit, and Yang and Yun are in it, but not the Karin.
I may have have a crack at his Shen Woo that's in it aswell.

I have an edited version of Blaze by Shinrei if you are interested
that would be great if you could share, since I couldn't get the one I found online to work with my ikemen build currently, I'd love to try her out if possible.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on November 02, 2019, 11:24:34 pm
I guess I'll post some Seth footage.
https://streamable.com/m58w8

I just posted another poll because opinions.
Lastly, I'm gonna do a few quickies and updates before I get the nerve to tackle Zero, so that's something to anticipate I assume.

EDIT: I'm accepting extra sprites for his missing moves like the extra Shoryukens or the OMEGA Chariot Tackle.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: DeathScythe on November 02, 2019, 11:31:03 pm
It's possible to select multiple options in the poll (for example I can select all the 3 at the same time). You might want to change it.
Title: Re: (Akuma and Mai) Rowen's PotS Edits of Varying Quality
Post by: RagingRowen on November 02, 2019, 11:33:28 pm
Fine, it's been fixed.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: lui on November 07, 2019, 06:45:02 pm
Just giving you a heads up, most of The King of Fighters All Star voices for the KOF characters are completely different than the older KOF/CVS games, so mixing them together sounds wildly inconsistent, which isn't a HUGE deal but I wanted to point that out since it sticks out like a sore thumb in certain characters like Terry.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 07, 2019, 07:03:45 pm
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PRØJECT.13 on November 08, 2019, 12:14:03 am
I knew they were different voices, but it didn't really stick out all that much to me, personally. Though if I may say, I hope you don't because I love how Terry's new guy just goes in during Trinity Geyser. It's one of my favorite moves from the voice acting alone.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on November 08, 2019, 03:02:52 am
How about any voice clips from his apperarence in Super Smash Bros Ultimate? Think the guy does a good job in general there too.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on November 08, 2019, 03:06:42 pm
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.

nah it didn't really noticeable except for pre-kof xiii voice. i think xiv and allstar voice sound similar.

and yeah i agree with wonder , a rip from smash bros would be great but you have to wait longer.

EDIT: he's out today.

btw , i know this is a problem for most lost avenger's creation but cody cannot attack while running.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 08, 2019, 04:20:44 pm
I'll keep Terry's general voice because of the CVS origin.

I may do an Update to Cody aswell.

Seth should be out by the weekend on average.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 08, 2019, 05:36:25 pm
Terry's voice is  is fucking great. I does not need a change.
If you wanna go balls deep you can mix and match voices by the same VA over the years.
Still the best sounding Terry is the MOTW one.
Title: Re: (Akuma and Mai) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on November 09, 2019, 02:31:40 am
Well if it's a problem I may use the XIII voice instead is you're referring to the Trinity Geyser.

nah it didn't really noticeable except for pre-kof xiii voice. i think xiv and allstar voice sound similar.

and yeah i agree with wonder , a rip from smash bros would be great but you have to wait longer.

EDIT: he's out today.

btw , i know this is a problem for most lost avenger's creation but cody cannot attack while running.

Terry's been out for SSBU since the 6th, that's why I brought that up.

Personally I never been much of the fan of the CVS voice, but that's just me. I agree with a mix and match actually.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 02:43:54 am
Seth's out boys, give feedback as per usual.

More to come, maybe something a lil' different.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 10, 2019, 02:58:01 am
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

And Tandem Storm is an unblockable LV1 super with quick start-up. That doesn't seem right. Correct me if this is actually a thing in source.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RΣDDBRIПK on November 10, 2019, 03:10:44 am
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 10, 2019, 03:14:31 am
The more I know.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on November 10, 2019, 08:01:56 am
first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DeathScythe on November 10, 2019, 08:23:28 am
Something is wrong. He doesn't have damage scaling.

Spoiler, click to toggle visibilty

IIRC, damage scaling on POTS style characters doesn't go into effect until it reaches 7 hits. Then the damage will begin to drop. Its standard in all of the pots style characters (Atleast the ones that i know of. POTS, Jmorphman, DW, etc.) I could be wrong though.

That's right, it starts having effect after the 7th hit, though what I do if the char has a special or super that does too much damage with a few hits is I create a specific damage dampening just for that move. I did this with some of my chars.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 12:45:29 pm
first really well made conversion , the AI feels like i am fighting seth from the game it is spot on whoever made the ai did a really good job.

i noticed that weak shoryuken can be spammable on corners and do possible infinite if you timed it right i did 30 hit combo and it speaking of damage scaling seems like his weak shoryuken has it reverse it grows stronger when every hit , but i'm not sure i didn't pull out any tools for debugging besides playing the character.

Fixed, alongside the Medium Shoryuken, re-download. I was trying to make it juggle from the C.HP
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 10, 2019, 01:05:32 pm
Solid Seth.

I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.

Again I dont know much about Seth never played him in USF4. I can also see this as a balancing thing.

Seth is not as restricted with his normals in the OG game.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Umezono on November 10, 2019, 01:24:56 pm
tbf cvs2 combos outside of specific grooves and such were not very long
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on November 10, 2019, 01:43:42 pm
That is true, I am not saying that these combos need to be put in.
Its just give him 1 or 2 target combos that fit with the char.

Annoying thing with some of the newer chars like Seth is that they appeared only in 1 game its not a char let say like King where you can analyse a bunch of games and pick and chose what you want to add.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 10, 2019, 02:22:32 pm
I have not played SF4 in a long time but is that level 1 unblockable in source as well ?
His normals are kinda weird, he has like no combos at all you cant chain even a standing lp consistently. No  CLP to CLK either.
I cant cancel a normal into his specials as well.
You mean the Tandem Storm, likely because I did use USF4 as reference.
I tried LP/K chains but they were a bit cheap because of the range of them.
I fixed the Normal into Specials stuff, redownload.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on November 10, 2019, 10:52:13 pm


I see that some sound stuff like Screw Piledriver's stomp doesn't have the proper POTS Style sound

Despite that, really a great improvement on Seth. :)
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 11, 2019, 06:59:08 am
A lot of his Hypers are coded with special attribute (such as Tandem Storm), which allows a certain mechanics like Burst not behavior correctly.
Also, back to Tandem Storm, it is supposed to be mid-blockable according to the coding and I'm pretty sure a LV1 unblockable Kikosho is very un-SF and un-CvS. And again, since I haven't play SF4, I might be wrong but that's just not right at all.
Edit: No, Tandem Storm is not unblockable, according to some SF4 players. Now I kinda question whether you actually did use USF4 as reference for him as you claimed though but at first, this needs to be fixed asap.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on November 11, 2019, 09:44:12 am
Here is some aesthetic feedback for Seth:
-Dash effect has no sound effect as it's on the slide effect.
-Dash effect is on the opposite side when dashing backwards.
-Screw Piledriver has a dust effect instead of a strong shockwave effect and sound on the slam (It also doesn't have a swing sound during the start up and has Seth's English voice on the JPN snd during the move).
-The hitsparks of the first two hits of Hyakuretsukyaku seems misaligned (The guard spark is also misaligned when blocked).
-Don't remember, but weren't the rapid hits of Hyakuretsukyaku better as heavy punch sounds instead of heavy kick ones?
-The effect where the thunder sound effect can be heard on Tandem Storm needs to be bigger.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on November 11, 2019, 03:01:34 pm
Quote

- Violent Ryu? I've had him untouched for months, I may reboot him as Kage or w/e.


Oh man... Sounds cool, but, i am sure many would prefer Violent Ryu, a Psycho Power enhanced Ryu feels like a great What If...

Thanks for Seth man, i see you've been busy with many other characters.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 12, 2019, 08:54:05 pm
Will update Seth again soon.
Cody's also getting an update.

I want to add DW's New CS for Akuma to mine, but I may need help on that because of the Kanji stuff.

Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: EveryonesKouhai on November 14, 2019, 10:21:13 am
quick question, how do you remove the add004 content from some of your edits. for example like vannessa
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 15, 2019, 12:32:49 am
quick question, how do you remove the add004 content from some of your edits. for example like vannessa

It typically involves removing the add004 releated stuff from Statedef -2 and the .air file.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: M206 on November 15, 2019, 08:01:21 am
could you be interested in some help in spriting?

I'm not expert with seth, but in the USF4 video it seems that the uppercut have one hit with other arm..

since i've edited a lot my sagat, i think that some sprites could fit well and improve the result..

i'd like to repay your favor with bug fixes with my sagat. ;) ;)

let me know. ;) ;)
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: lui on November 15, 2019, 09:30:05 am
someone on discord left this for you:

"A lots of things is still missing. I hope you will send my message to RagingRowen. I will upload a video with some fixes and anime that I cant code soon I need to give a huge feedback on this.

 The Latest Update of SF4 Seth by chuchoryu had original shoryuken, a air push down heavy kick (I dont remember the name of the move), chunli air kick, backward wall jump.

Also normal tanden engine attack is not preventable

. No EX Tanden Engine Attack which can be not preventable according to the game. Chuchoryu's Latest Version have ALL of these. I

 need to re-create the run anim and fix ground high kick again.

 Check This Out Latest Seth by chuchoryu having  1.air chun-li kick, 2.air pushing down heavy kick 3. original coded tanden engine and ex-tanden engine. 4. original triple shoryuken 5. backward wall jump.  https://www.sendspace.com/file/7woqc3"

6. Ground Heavy Kick (that I can fix myself) which is also fixed in the latest sf4 seth by chuchoryu
he did it after my feedback"





again this is not from me, someone from the MFG discord wanted to relay this message to you.
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 15, 2019, 01:09:38 pm
I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 17, 2019, 02:25:31 pm
Surprise update to Zangief, thanks to Mr. Trololo, providing updated FX for his Specials (Banishing Fist, Vodka Fire and Lariat).
Title: Re: (NEW: Seth by Human) Rowen's PotS/Infinite Edits of Varying Quality
Post by: M206 on November 18, 2019, 11:52:39 am
I'll be adding the extra sprites from that version for use in the next update.
I'm not too keen on the Shoryuken followups there though.
He also lacks Tenmakujinkyaku sprites.
@M206: Sounds intriguing, I'll message ya some moves to do.

Great, i'll wait for your PM. ;) ;)
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Trololo on November 19, 2019, 11:46:37 pm
Hey, Rowen.
There is a guy, Aumio Khan, he asked me to send you this:

Also, he asked you to read the description of the video, so read it.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 20, 2019, 12:01:00 am
I've seen it, but I've been doing updates before it, so I may just incorporate some stuff and some of the provided sprites.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on November 21, 2019, 10:30:31 am
Since you updated Zangief again and I recently tested BahamianKing's edit, here's some nitpicks I found on yours:
-Lifebar portrait is not the default palette.
-Screw Piledriver, Flying Powerbomb and Atomic Suplex don't have swing sounds if they miss.
-The opponent disappears on a couple of frames during Ultimate Atomic Buster (Tested on Training, could vary on other characters).

Overall, that's it.
Title: (Oni) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 24, 2019, 12:14:41 am
Late response, but I've got an update for him lined up as well.

Here's a quickie I did to Chuchoryu's Oni (One a good few are anticipating).
https://mega.nz/#!224XhaYJ!msFot0mBp3elu974Qp7kgqwT5DJ1XFHvNmFLWB0Dk_A
I'm releasing it here instead of the first post because I don't think he deserves to be there yet (Similar situation with Asura).
Changes are listed in the files and his original Readme has been updated.

I am considering a bigger update to him, so any help is appreciated, with sprites especially.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on November 24, 2019, 07:35:09 am
I have several questions from 5 first minutes of testing.

Spoiler, click to toggle visibilty
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 24, 2019, 11:48:31 am
Yeah I've gotta clean that up, typical Chuchoryu-ness.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on November 25, 2019, 07:34:42 pm
I think is better use your time to make efforts in other chars. This Oni need a big upgrade, in coding and sprites too. It's a personal opinion, of course.
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Emerie The G.O.A.T on November 25, 2019, 10:29:09 pm
Hmm...
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on November 25, 2019, 11:16:41 pm
At least for effects you might be able to borrow some probably from Mr Ansatsuken's version I look forward to seeing this Oni cleaned up
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Virtua Richie (kenmasters2812) on November 29, 2019, 08:16:38 am
i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit
Title: Re: (Zangief Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on November 29, 2019, 09:17:42 am
i'm not sure if this has been mentioned, but zangief's banishing flat doesn't seem to banish any projectiles,
and his EX running grab should be able to run through one hit

yea i notice that from a while back imma try fix that in my edit. i tested warusaki3 cvs2gief to and he cant do as well. i notice that years ago since i had him it was weird that he couldnt do that
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 02:08:37 am
Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 04:47:25 am
Another quickie in the form of Captain America.
I know ReddBrink has him on his WIP list, but I made this for my roster.

My biggest issue with him is the Air Normals, but that isn't much of a worry as long as it gets fixed at some point.

Just tested it. Here's my feedback:
Forward throw just drops the opponent right next to Cap. Isn't it supposed to have the opponent bounce away from Cap instead?
Guard Cancel does not seem to work.
Invalid Action when using Control+D during Final Justice (though move still plays/works as normal.)
Overall, seems fairly decent so far.
By the way, are you on the Mugen Fighters Guild Discord, Rowen?
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 10:23:10 am
What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 07:46:22 pm
What you mentioned isn't much of a worry to me, but I'll see what I can do.
I'm not in the mood for Discord, but I might come over one day.

Ah, all right then. Also, i’d say that for a Level 2 Hyper Stars & Stripes, you could ether add one S&S to the Level 2 one to make 4, or remove one for the the Level 1 version, so the Level 1 version only does 2 while the level 2 one does 3. I’d personally say the latter for balancing, but it’s ultimately up to you.

By the way, if you are thinking about giving DivineWolf’s Mai more supers, you could give her stuff like the Real Bout 2 version of Cho Hisatsu Shinobi Batchi (the one where she goes upwards diagonally), Gekka Botan (her LDM from KOF XI PS2) from Hero’s or CrazyKoopa’s Mai, or the SDM version of Hana Arashi from KOF98UM (the one where she does Hakuro no Mai before the rising part).
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 08:06:01 pm
Well for Cap. my plan was to make his Level 1 Hyper S&S either so only 2 S&Ss or keep it at 3 S&Ss but less hits like in UMvC3, then making the original super the Level 2 version.
As for Mai, I'm trying not to give her one too many supers, I just was put off by her Level 3 being a MAX Cho HSB, but I'll look into that when the time comes.

Another edit coming tonight, if I can get it out.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 08:48:52 pm
Well for Cap. my plan was to make his Level 1 Hyper S&S either so only 2 S&Ss or keep it at 3 S&Ss but less hits like in UMvC3, then making the original super the Level 2 version.
As for Mai, I'm trying not to give her one too many supers, I just was put off by her Level 3 being a MAX Cho HSB, but I'll look into that when the time comes.
Another edit coming tonight, if I can get it out.

Ah, ok then. That sounds good.
I think one way you could get around Mai having too many moves/supers is to make an EX Mode for her, like SNK did in KOF 98/UM.
Using that game as an example, Normal Mode could have the Flip Kick DP, Hakuro no Mai, the triple fan throw, the Beni Suzaku air super, & the horizontal Chou Hisatsu Shinobi Batchi,
while the EX Mode could have Sayo Chidori, Hana Arashi, Kagero no Mai, & the rising Chou Hisatsu Shinobi Batchi.
Maybe you could do this for other edits in future updates, like giving Falcon Rapper’s Omega Rugal a 98 style non-Omega Rugal mode, or an EX Mode for Terry with stuff like the 98 Power Wave, the NGBC/SVC Power Geyser followups, & the KOF XIII/XIV Triple Geyser, just to throw out some ideas.

Oh, another new edit? That’s cool. What’s it of?
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 09:11:10 pm
Well EX Modes are kinda inconvenient IMO because it may not have everyone's favorite moves the original misses and vice versa.
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on November 30, 2019, 09:45:20 pm
Well EX Modes are kinda inconvenient IMO because it may not have everyone's favorite moves the original misses and vice versa.

Yeah, that’s true in some cases.
Though on the other hand, if a character has too many moves at once, I believe it covers up their weaknesses & kind of makes them bloated & overpowered.

I was thinking about a way to get around this earlier.
It’s not really traditional “POTS style”, but i think it could work:
Making specials BlazBlue Cross Tag Battle style.

What i mean is arranging the specials so each button does a different special depending on the motion, & then having some really good specials cost a stock of meter, like EX moves. Using Rugal as an example:

QCF+A: Reppuken
QCF+B: 98’ Kaiser Wave
QCF+C: Gravity Smash (EX)

QCB+A: Dark Barrier
QCB+B: Vanishing Rush
QCB+C: Beast Destruction (EX)

And then if you want to add some extra utility to the normal specials, you could have it so they get buffed at low health or during Max Mode,
so Reppuken goes faster, Kaiser Wave is unblockable when fully charged like in 2002, Vanishing Rush launches, etc.

OHMSBY makes a lot of Cross Tag style Mugen characters, so you could use his characters as a reference point if you decide to try doing specials this way: http://mugenguild.com/forum/topics/ohmsby-collection-184880.0.html
Title: Re: (Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 09:57:37 pm
That might be a bit off-topic, but I may consider something similar when I get around to custom stuff, but I'd more be catering towards an MvC3 style if so.
Title: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on November 30, 2019, 11:59:00 pm
Alex just dropped, download and get Hyper Bomb'd.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 100_Sad_Pandas on December 01, 2019, 12:22:15 am
Alex just dropped, download and get Hyper Bomb'd.

I'm no expert on fighting games but I'm really enjoying your chars bro ur the best
been loving messing with Cap past few days keep doing what u do
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 01, 2019, 12:41:40 am
Alex just dropped, download and get Hyper Bomb'd.

Seems pretty good so far.
...Although i don't think your supposed to be able to cancel out of the last hit of Max/Level 2 Boomerang Raid before the throw part: https://streamable.com/kxt2f
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 01, 2019, 12:48:02 am
I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 01, 2019, 12:58:28 am
Ok, MAX Boomerang Raid fixed, I also somewhat fixed the missing afterimages on the Backdrop Bombs.

I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)

I dunno, BahamianKing plans to update him by himself soon, I heard that from him recently.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 01, 2019, 01:10:55 am
Ah thanks for the update, on Hayato. I'll be trying your update on Alex, he's one of my fave characters so I'm excited to see your edit in action.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Inactive user on December 01, 2019, 01:15:07 am
These char collection is very great!
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 01, 2019, 02:48:14 am
Captain's been updated with Upwards Shield Slashes, but the EX version is gone for now.
Still not my Sunday best though, and a few of y'all do agree.
And still no news on the hitsparks.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 01, 2019, 07:46:06 pm
Ok, MAX Boomerang Raid fixed, I also somewhat fixed the missing afterimages on the Backdrop Bombs.

I don't know if this would be a difficult edit, but I think I have Hayato by varo_hades edited by BahamainKing100, while I don't know of any specific technical issues, he for some reason has a DREAM CANCEL image appear during a super cancel I believe, and for some reason his charge command isn't the usual y+b, I've tried altering the command, and in the CMD file it seems correct but it only works I think if you hold down 3 or 4 buttons B+X+Y (maybe A as well)

I dunno, BahamianKing plans to update him by himself soon, I heard that from him recently.

yea thats my old edit. i remove those and fix commands back to normal long time. but i still plan to update him soon. he will be better than the last version i shared!

also i see on your wip edit list is felicia by varo. i plan to fix her up soon as well! swagga kings send me her to deal with her! i notice she has a few lil small issues to be fix! cant wait to show you guys my edits alex,sakura and felicia! alex was the only one i commission from varo back in 2012. i gt varo demitri to from swagga man he is to nice! ill share him to with swagga permission first since its his commission char from his Ds vs SF game! but good luck on your edits of them!
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 02, 2019, 08:38:15 am
Aight...
Cap updated again.
Fixed the hitsparks after a lil' too long along with minor details.

Will get his Chain Combos poppin' soon.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on December 02, 2019, 09:19:37 am
Wen Zero? As I remember, you did have a poll back then, which Zero won. Ngl, seeing Zero in your poll was what made me decide to try your stuff beforehand as I'm quite curious about how a character like him could be translated into this style without losing his notable trait from source. It has been quite a while plus multiple releases later and I haven't seen any Zero's progress so far (even characters that lose the poll made it here before him, like Oni) so I'm kinda curious if he is cancelled or not.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 02, 2019, 09:22:45 am
Well Oni almost won so I decided ah I'll go for it.
Don't fear Mr, Zero will be in my grasp one day or another, it's just the process of making adjustments to him that's my fear.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 02, 2019, 09:19:59 pm


Gotta say it's a good start with Alex, can't wait for the updates on him.
I'll test the update on Cap later.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on December 03, 2019, 12:30:15 am
One thing I'd recommend is just by default changing his scale a little bit because he seems a bit too wide compared to the CVS style characters
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 03, 2019, 12:54:13 am
Here's my feedback on Alex:
-Stun Gun Headbutt has no landing effect if it misses and is unblockable when it hits.
-Stun Gun Headbutt has no envshake on each hit.
-Boomerang Raid has a lot of push back and is possible to grab the opponent on the last hit as it's unblockable.
-The special guard spark is played twice on the first hit of Boomerang Raid.
-Body Slam has a default strong ground shockwave along with the PotS styled one when the opponent gets thrown to the ground.
-There is no jump sound effect on Spiral D.D.T. and swing sound if it misses.
-The grab sound on Power Bomb can be heard twice if successful.
-Air Stampede has a normal ground shockwave effect instead of a strong one when he touches the ground (Not sure if there's supposed to be a strong ground shockwave sound effect on this move or the other way around).
-There is no dash effect on the startup of Slash Elbow.

Overall, it's good. But these things need to be looked at.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 01:39:21 am
I'll get to this when I can sir.

In other news, Omega Rugal's been updated.
His Supers no longer do godlike damage and a few nitpicks have been attended to.

I do hope to see Falcon's official update though.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 03, 2019, 04:51:52 am
Don't worry, Falcon will update all of your chars.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 07:24:18 pm
I'll get to this when I can sir.

In other news, Omega Rugal's been updated.
His Supers no longer do godlike damage and a few nitpicks have been attended to.

I do hope to see Falcon's official update though.

Seems like a good edit so far, though i do have some feedback:

*i think this is mainly an issue with Falcon Rapper’s Rugal as a whole, but some of those hitboxes on his normal attacks don’t look very good to me. They look like they have a lot more red CLSNs/priority then they do blue CLSNs/hurt boxes, namely his LP, MP, & jumping HK. I think those hit boxes should be more like, say, Kamekaze’s KOF XIII style Rugal.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

*I know it’s supposed to be emulating KOF 2002, but Kaiser Phoenix just feels really overpowered to me, even as a level 3 & with the pause at the start at the animation. I think it would feel better if it just did one big unblockable Kaiser Wave that does like a ton of hits or stuns, like with Denjin/Metsu Hadoken, or maybe it did 3 Kaiser Waves with the last one being unblockable, like Takuma/Mr. Karate’s Chou Haoh Shokouken.

*This is mainly a nitpick, but the CVS voice clips kind of get repetitive after a while, namely the “Hahahah!” voice. Personally, i’d have the 98/2002UM/KOF All Star  voices mixed in there, as well.

Other than that, i haven’t noticed any serious glitches or anything like that, though i’ll be sure to let you know if i find any.

By the way, do you have any plans of adding a Max Mode option to characters who have Custom Combo & vice versa?

EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Speedpreacher on December 03, 2019, 08:26:04 pm
Use the actual modify feature on your post next time instead of whatever you thought you were doing, please
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 08:29:57 pm
EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.

What the frick? I'm gonna have to look into that one for real.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 08:35:45 pm
Use the actual modify feature on your post next time instead of whatever you thought you were doing, please

All right, will do. Fixed it.

EDIT: I found a bug with Omega Rugal. Both your edit & Falcon Rapper's original: https://streamable.com/2txgp
Not sure if it extends to moves other than EX Genocide Cutter.

What the frick? I'm gonna have to look into that one for real.

Yeah, I don't know what's going on with that, though since it's also in Falcon Rapper's Rugal, i believe it's more or less on his end. If i had to take a guess, it's probably an issue with the EX version's super armor/invulnerability helper.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 03, 2019, 09:46:22 pm
Captain updated again, including Chain Combos.

I'll get to the Rugal thing later.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

I may consider that, replacing the EX Reppuken, but what about the Air version? I'd consider it if he had an Air Dark Smash like CvS2.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 03, 2019, 10:11:21 pm
Captain updated again, including Chain Combos.

I'll get to the Rugal thing later.

*I can’t help but think Gravity Smash would be better as a EX/Super only move, considering how really powerful it is. Ether that, or maybe shrink the hitbox a little so Rugal can be hit with low attacks during it. Or both. I’d say probably both.

I may consider that, replacing the EX Reppuken, but what about the Air version? I'd consider it if he had an Air Dark Smash like CvS2.

All right, I'll test Cap later. As for Air Dark Smash, you could try replicating it with say, jumping MP. Or maybe you could have it so only EX Air Gravity Smash has a barrier around it.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 04, 2019, 03:01:41 am


Thanks for the updates bro.
I just have two things to say.
- Cap gets buggy when he does the low Parry (as seen in the video).
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4
And Cap get stucked until you press any button to start the fight.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PRØJECT.13 on December 04, 2019, 07:17:39 am
...in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

Oh, my god, this is hilarious. Especially as he's just stuck there.

"A lot of people look up to me, now I'll sho- OH. Ohhh, no...."
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 04, 2019, 08:51:13 am
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

Doesn't happen to me. Stage issue maybe?
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RΣDDBRIПK on December 04, 2019, 09:33:04 am
- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4
:cawg:
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr. Giang on December 04, 2019, 09:36:55 am

- Also in one of his intros, this happend. https://i.imgur.com/VvhTDuZ.mp4

I'm dying.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 04, 2019, 01:12:58 pm
Doesn't happen to me. Stage issue maybe?

EDIT: No, it's because i changed his scale. But isn't suppose to this happend even with the scale changed?
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 05, 2019, 09:41:25 am
K, Intro issue's been fixed.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mushypepito123 on December 05, 2019, 12:18:01 pm
Oooo.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on December 05, 2019, 06:05:49 pm
cap can't attack while running.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 05, 2019, 07:58:59 pm
cap can't attack while running.

Fixed, bud.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 07, 2019, 12:03:59 am
cap can't attack while running.

Fixed, bud.

Cap sometimes does his winposes in the air after he wins if he's jumping.
Title: Re: (Alex + Captain America) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 07, 2019, 07:58:45 pm
I'll get to that one...

In the meantime...
(https://i.imgur.com/LFN0YRn.png)
Quickie to Mika coming soon, I CS'd the Hearts on her Chest over the last hour at least so her SFV look could be done.
Palettes are accepted.
Title: Re: (Rainbow Mika by DS) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 08, 2019, 02:32:34 am
Went ahead and released her, check the first post as per the norm.
Title: Re: (Rainbow Mika by DS) Rowen's PotS/Infinite Edits of Varying Quality
Post by: TotalDramaXtremist on December 08, 2019, 05:48:15 am
Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 12, 2019, 09:23:41 pm
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Suprizle on December 12, 2019, 09:53:17 pm
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.

Bless!

I see you got Zero and Mr. Karate on that list. How soon will we be seeing those? :D
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 12, 2019, 10:00:44 pm
Yuri finished and added, you know where to look.

Just a quick question: Any chance of updating Mika's AI a bit? It feels a bit lacking at the moment, and she could use the boost.
Not much of a worry for me as of now.

Bless!

I see you got Zero and Mr. Karate on that list. How soon will we be seeing those? :D

Still can't get a time and place for Zero. And BahamianKing has Mr. Karate planned, so I'll just wait and see.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 12, 2019, 10:10:42 pm
Here's my feedback on Yuri:
-Standing MK does the same amount of damage as the standing WK and shares the same light hit sound effect.
-Her dash and run are conflicting each other as the sound and dust effects are played twice at the same time.
-En Yoku should have a MP hit sound and does as much damage as a standing HK (Also, the command on the readme is wrong. Should be F + y).
-Hien Rekkou doesn't have landing effects when she touches the ground except for the last one.
-Haoh Raiouken doesn't have a landing sound effect when she touches the ground (The landing effect itself is there, just no sound effect for it).
-She doesn't have a voice clip when power charging (0,5) and when she maxes out (0,29).
-The command for Yuri Chou Enbu seems to be too strict.
-A suggestion and entirely optional, but can you add PotS's lifebar portrait from his Yuri as a alternative since she shares the same palette?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 01:18:03 am
Here's my feedback on Yuri:
-Standing MK does the same amount of damage as the standing WK and shares the same light hit sound effect.
-Her dash and run are conflicting each other as the sound and dust effects are played twice at the same time.
-En Yoku should have a MP hit sound and does as much damage as a standing HK (Also, the command on the readme is wrong. Should be F + y).
-Hien Rekkou doesn't have landing effects when she touches the ground except for the last one.
-Haoh Raiouken doesn't have a landing sound effect when she touches the ground (The landing effect itself is there, just no sound effect for it).
-She doesn't have a voice clip when power charging (0,5) and when she maxes out (0,29).
-The command for Yuri Chou Enbu seems to be too strict.
-A suggestion and entirely optional, but can you add PotS's lifebar portrait from his Yuri as a alternative since she shares the same palette?

Fixed most of these issues and added that Small Port.
Also put up another poll earlier today.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 14, 2019, 02:20:27 am
Tested again. Unfortunately, I still got some more feedback for her as there's stuff I missed or couldn't do on the previous update:

-Standing MK has no envshake on the hit (I completely forgot about this since it's also an Infinite style character).
-Close standing MK still has the light kick hit sound and no envshake on the hit (Also does the same amount of damage as a standing WK).
-Now that you got the Yuri Chou Enbu command working, I noticed there's no running sound effects when she runs and sliding sound effects when she misses (Couldn't mention this before because the command was previously too strict).
-Dash and run issue still persists (An easy for this is to make the dash sound and effect start up later so it doesn't conflict as it's playing both at the same time when running).
-En Yoku still does HK damage for a MP attack (Damage needs to be nerfed and use a MP hit sound).
-Haoh Raiouken still has no landing sound effect when she touches the ground.

Hopefully, that should be all of it. I don't understand why Quickfist decide to make the standing WK and MK do the exact same thing.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 02:23:59 am
Tested again. Unfortunately, I still got some more feedback for her as there's stuff I missed or couldn't do on the previous update:

-Standing MK has no envshake on the hit (I completely forgot about this since it's also an Infinite style character).
-Close standing MK still has the light kick hit sound and no envshake on the hit (Also does the same amount of damage as a standing WK).
-Now that you got the Yuri Chou Enbu command working, I noticed there's no running sound effects when she runs and sliding sound effects when she misses (Couldn't mention this before because the command was previously too strict).
-Dash and run issue still persists (An easy for this is to make the dash sound and effect start up later so it doesn't conflict as it's playing both at the same time when running).
-En Yoku still does HK damage for a MP attack (Damage needs to be nerfed and use a MP hit sound).
-Haoh Raiouken still has no landing sound effect when she touches the ground.

Hopefully, that should be all of it. I don't understand why Quickfist decide to make the standing WK and MK do the exact same thing.

I'll get to these in not too long, pal.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: QuickFist on December 14, 2019, 03:18:47 am
Oh this is nice, downloading Yuri rn, gotta see how you've improved her, thanks for the edit, she desperately needed it and I wasn't gonna do it. I'll post some feedback If I find anything. DLing some of the others too
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 14, 2019, 03:19:16 am
Oh this is nice, downloading Yuri rn, gotta see how you've improved her, thanks for the edit, she desperately needed it and I wasn't gonna do it. I'll post some feedback If I find anything. DLing some of the others too

Good day, mate.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 15, 2019, 12:59:27 pm
Decided to do a bit of Zero.
https://streamable.com/0xich
You'll notice I omitted the Electric Sound and that's because it overlapped itself on certain moves like his EX Ryuenjin and eventually got super loud.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 16, 2019, 04:51:08 am


Despite few issues like the fact that Yuri have no sound during and after the Power Charge, you really did a great improvement in the Kyokugenryu Gal. :)
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 16, 2019, 06:20:00 am
Decided to do a bit of Zero.
https://streamable.com/0xich
You'll notice I omitted the Electric Sound and that's because it overlapped itself on certain moves like his EX Ryuenjin and eventually got super loud.
I hope you consider removing the MvC launcher and the super jump in the end of the video. It's no longer a PotS style character even though it has the aesthetics of one.

Despite few issues like the fact that Yuri have no sound during and after the Power Charge, you really did a great improvement in the Kyokugenryu Gal. :)
I already mentioned those issues and Rowen already updated her with the fixes. The version you're using is outdated.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 16, 2019, 06:54:29 am
I already mentioned those issues and Rowen already updated her with the fixes. The version you're using is outdated.

Damn, didn't notice that. :P
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 16, 2019, 08:13:48 pm
Congrats to the Captain I guess, didn't expect him to get the win.

2 simple edits this time around, to Karma's Blanka and Knuckles' Raiden. They're simple command changes in case people struggle that much with them (I know I do).
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 18, 2019, 11:36:23 pm
Another surprise in the works fellas.
https://streamable.com/rjhz1

You may notice I updated Akito aswell.
I've had updates of him lying on my drive for months since I'd first released him here, with some for and from Mr. Akito.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 18, 2019, 11:45:07 pm
That hyper orb should be on his leg for the kick hyper.

Also his looks like an akuma sprite swap tbh bar some of the level 2's
I know simplicity is good and all, but damn even the super fireball from akuma ?

Why ? Ken's been in a 10000 games surely theres moves that will fit better.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 18, 2019, 11:47:41 pm
That hyper orb should be on his leg for the kick hyper.

Also his looks like an akuma sprite swap tbh bar some of the level 2's
I know simplicity is good and all, but damn even the super fireball from akuma ?

Why ? Ken's been in a 10000 games surely theres moves that will fit better.

That's Victorys' Evil Ken, I'm tryna take a few references from Reu's here and there but not tryna make him too broken.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PRØJECT.13 on December 19, 2019, 12:53:47 am
Oh man, I am looking so forward to this. It's unfortunate that Victorys pretty much just abandoned this character and you're about to breathe some fresh life into him and it makes me so happy lol. Are you gonna keep "Neo" Shinbu Messatsu as his 2nd level 3 or give him the Mega End?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 19, 2019, 04:47:45 am
You made everything I sent you well polished, I liked the update, thanks. I believe that it is now 99.99% complete, all that remains is to change the big portrait from Master mode.

If you have something else to do, it (like plans you said me before) will only be additional material, because the char is quite complete right now.

You made a good work, Mr. Rowen.

PS: Later, If you make more updates, you can add this portraits too?

(https://i.imgur.com/gLytNuR.png)

(https://i.imgur.com/mKMhnll.png)

This is for use in ADD004. Soon I'll make for the Master version too.

Thanks!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 19, 2019, 06:56:05 am
Well, not exactly. I found a few things that could be looked at:
-The hitsparks on standing MK and jumping MK are misaligned.
-There's no sliding effecting on crouching MK.
-Both punch and kick throws have no envshake on the hits.
-The landing effect on the 2nd upper of MAX Thunder Genocide is misaligned.

After that plus the additional portraits, then I can officially call it complete.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Trololo on December 19, 2019, 08:02:14 am
Heh. Taking on Evil Ken, huh?
Well, here is my suggestion: you better try and do the MSSC Versions of Original as MAX Versions of all the MAXable supers, as you did with Shoryureppa.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 08:45:29 am
Heh. Taking on Evil Ken, huh?
Well, here is my suggestion: you better try and do the MSSC Versions of Original as MAX Versions of all the MAXable supers, as you did with Shoryureppa.

Well they will be inspired from MSSC versions, not all of them though, a bit of that being due to lack of sprites (Misogi for example).
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on December 19, 2019, 12:09:37 pm
Well, not exactly. I found a few things that could be looked at:
-The hitsparks on standing MK and jumping MK are misaligned.
-There's no sliding effecting on crouching MK.
-Both punch and kick throws have no envshake on the hits.
-The landing effect on the 2nd upper of MAX Thunder Genocide is misaligned.

After that plus the additional portraits, then I can officially call it complete.

Thanks for your feedback man, and talking about portraits I finished the Master version:

(https://i.imgur.com/T1x6t8B.png)

PS: Palette not indexed yet.

Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 19, 2019, 01:08:30 pm
Could you do Knuckle's Maki and Yamazaki?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 03:52:34 pm
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 19, 2019, 04:09:04 pm
oh sweet! didn't know he was doing that!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 19, 2019, 07:29:46 pm
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.

Ah, that sounds cool. I remember hearing hearing he wanted to give Yamazaki the Level 5 version of Drill & his 2003 LDM. I wonder if he'll do that?

Spoiler, click to toggle visibilty
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 19, 2019, 07:34:44 pm
Spoiler, click to toggle visibilty
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 19, 2019, 07:52:31 pm
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.

Ah, All right then. I think all you have to do in order to get rid of it is just find & delete the sound file for it in the SND.

Speaking of which, how do you think you would change/edit that Dan when you do get around to editing it?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 19, 2019, 08:42:46 pm
I don't know if it's late to suggest a character, but it would way to Radical to see NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 19, 2019, 09:31:02 pm
Spoiler, click to toggle visibilty

WTF? Had no idea about that shit on Dan. Ansatsuken is even more disturbed than i thought.

Anyway, good luck with the future updates Rowen, looking forward to them.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 19, 2019, 11:05:27 pm
Spoiler, click to toggle visibilty

WTF? Had no idea about that shit on Dan. Ansatsuken is even more disturbed than i thought.

Anyway, good luck with the future updates Rowen, looking forward to them.

He has been literally accused of including Child Pornography on his newest character here, on this site dear Gui, Damn... :(
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 19, 2019, 11:28:17 pm
He has been literally accused of including Child Pornography on his newest character here, on this site dear Gui, Damn... :(

Yeah i knew about that shit when i wake up to see what's new here. I'm still pissed for what he done but Iced and the staff did the right thing in time.
And i still don't get what is funny about that "meme". I like dank memes tho, but i never laughed for that stupidity.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: FeLo_Llop on December 20, 2019, 03:33:45 am
THIS IS NOT A REQUEST!!

Are you going to keep normal Ken's stance in Evil Ken or are you going to put that one from Violent Ken? That would help making a difference between them. Thanks!!
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Knuckles8864 on December 20, 2019, 08:42:09 am
Could you do Knuckle's Maki and Yamazaki?

He should be updating those, I may give him another month or two before I consider it.

Ah, that sounds cool. I remember hearing hearing he wanted to give Yamazaki the Level 5 version of Drill & his 2003 LDM. I wonder if he'll do that?

Spoiler, click to toggle visibilty

I'm very slowly working on Yamazaki, so no worries. :) As for Maki, there's not much I wanted to add, besides that thing from SFA3 where you can loop the hit grab attacks and a new Level 3, but you have ideas and whatnot, I'll be happy to look over with feedback and other stuff.

Also, I heard what happened with Mr. A. Jesus Christ, I thought the Dan thing was a stupid edit in the video, but that's real? That's real scummy.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 01:49:38 pm
THIS IS NOT A REQUEST!!

Are you going to keep normal Ken's stance in Evil Ken or are you going to put that one from Violent Ken? That would help making a difference between them. Thanks!!

I'm not using the Violent Stance, I'll be using the Evil Stance with a few frames resembling the shakiness that Reu's stance had.

I'm very slowly working on Yamazaki, so no worries. :) As for Maki, there's not much I wanted to add, besides that thing from SFA3 where you can loop the hit grab attacks and a new Level 3, but you have ideas and whatnot, I'll be happy to look over with feedback and other stuff.

Also, I heard what happened with Mr. A. Jesus Christ, I thought the Dan thing was a stupid edit in the video, but that's real? That's real scummy.

Everyone's very slowly working lately eyy? I still wish you luck brother.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 20, 2019, 06:32:56 pm
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 06:34:29 pm
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.


I dunno, the coding's far from PotS' style, so it may have to be similar to what Iron Man got.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on December 20, 2019, 06:51:51 pm
Spoiler, click to toggle visibilty
Yeah I'm aware of that Dan thing, Mr. A is sorta infamous for that kinda stuff.

didn't he's post got locked due to pornography but i checked the sff and i found nothing. and i know ohgaki's original version had it and ansatsuken removed it , well that's what i've seen plus the original ohgaki postis still here in the site and no ones bothering to remove it.

but we're getting off track , are you gonna add psycho crusher shoryuken for violent ken?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 06:53:43 pm
didn't he's post got locked due to pornography but i checked the sff and i found nothing. and i know ohgaki's original version had it and ansatsuken removed it , well that's what i've seen plus the original ohgaki postis still here in the site and no ones bothering to remove it.

I've checked aswell, he might've removed it post-ban or somethin'.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on December 20, 2019, 07:01:40 pm
good to know. he's a great creator i don't wanna see him get into trouble.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 20, 2019, 07:30:29 pm
You plan on editing Cruz's Shermie?
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 07:39:15 pm
good to know. he's a great creator i don't wanna see him get into trouble.
He was still caught though.

You plan on editing Cruz's Shermie?
Not at this moment, but I would attempt an AI for her.
Title: Re: (Yuri by Quickfist) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 20, 2019, 08:16:25 pm
I've checked aswell, he might've removed it post-ban or somethin'.

Yeah, he removed the alt .sff with the disgusting NSFW stuff.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 20, 2019, 11:41:33 pm
Ryu has been re-updated, going off of 1.8.7's Update to mine.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SwordmasterZack on December 21, 2019, 03:18:28 pm
RagingRowen, Can You Please Make Your Own Dan Intsead.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 21, 2019, 03:26:53 pm
RagingRowen, Can You Please Make Your Own Dan Intsead.

If this is on the topic on Mr. A., sure.
I have CS'd Dan sprites (non-upscaled) coming soon, I'll make use of them when the time comes.

But Q will still be Mr. A's.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: GT Wonder on December 21, 2019, 08:09:13 pm
RagingRowen, Can You Please Make Your Own Dan Intsead.

If this is on the topic on Mr. A., sure.
I have CS'd Dan sprites (non-upscaled) coming soon, I'll make use of them when the time comes.

But Q will still be Mr. A's.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 22, 2019, 01:09:50 am
Quick update to Zangief, mostly with 1 new normal.
I'm aware Banishing Fist doesn't 'banish' projectiles as mentioned in Bahamian's edit's thread. When I get it right I'll fix that.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.

Yeah I'll most likely do that.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: bass30655 on December 22, 2019, 03:57:20 am
Quick update to Zangief, mostly with 1 new normal.
I'm aware Banishing Fist doesn't 'banish' projectiles as mentioned in Bahamian's edit's thread. When I get it right I'll fix that.

I would also like to vouch that you do Dan as soon as your able to get to him, least to remove some of Mr A's stench off him with your own personal edits. Maybe some of Mr A's other characters too since his Q and Dudley are, IMO, the best ones around.

Yeah I'll most likely do that.

If you are doing that will you make a master and Evil mode Dan?
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 22, 2019, 05:53:02 pm
His already has those modes, it's just whether I'll keep them is the question.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 12:22:28 am
Sneak peak of Evil Ken's AI:
https://streamable.com/e0wz5
I'm using ShinSmoke and the likes of DeathScythe and Jmorphman as reference.
Still need to get supers, system mechanics and maybe normals up and running.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 23, 2019, 06:53:25 am
His already has those modes, it's just whether I'll keep them is the question.

Eh, i think Evil & Master Dan are kind of redundant. Although... you could have normal Dan be more like CVS, & have Evil Dan be more SVC Chaos/SF4 Omega, etc.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: President Devon on December 23, 2019, 02:53:25 pm
His already has those modes, it's just whether I'll keep them is the question.

Eh, i think Evil & Master Dan are kind of redundant. Although... you could have normal Dan be more like CVS, & have Evil Dan be more SVC Chaos/SF4 Omega, etc.
Should probably just be EX Mode Dan at that point.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 23, 2019, 04:52:55 pm
These news are pretty good! Specially Evil Ken's, um... sorry to insist, i just wanted to if it's late to suggest NDS_Silva's edit of Koldskool's Spider-Man receiving your treatment.


I dunno, the coding's far from PotS' style, so it may have to be similar to what Iron Man got.

Those are great news my friend, thanks a lot, oh, BTW... great update on Ryu, 100% top notch.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 23, 2019, 05:24:28 pm
with ryu one of his intros with evil ryu has a glitch.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 05:48:58 pm
with ryu one of his intros with evil ryu has a glitch.

I am aware of that. It depends on the stage and start positions it seems.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on December 23, 2019, 06:47:15 pm
with ryu one of his intros with evil ryu has a glitch.

I am aware of that. It depends on the stage and start positions it seems.

oh ok. so thats something we all have fix ourselves depending on how our stages are fixed
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 23, 2019, 07:59:17 pm
Pretty much the same thing that happend with my edit of PotS Guy in his special intro against Cody or Haggar.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 08:02:38 pm
Pretty much the same thing that happend with my edit of PotS Guy in his special intro against Cody or Haggar.

If you're talking about the teleporting, that's not my issue. It's Ryu doing his elbow over and over if he doesn't reach Evil Ryu.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 23, 2019, 08:05:26 pm
Nope, it's the barrel intro, it's the position of Guy after he break the barrels.
Title: Re: (Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 23, 2019, 08:34:39 pm
Nope, it's the barrel intro, it's the position of Guy after he break the barrels.

That's what I mean't by teleporting, not long after the round announcer.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 24, 2019, 10:50:35 pm
Here's what I'll throw in for Christmas, as I don't wanna stress my self tomorrow, Hibiki.

I also did a quick update to Vanessa, nerfing her Machine Gun Punchers (again) and Forbidden Eagles as there were still possible infinites.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on December 25, 2019, 07:01:34 am
Since your updating Hibiki now, here's the feedback I posted on her previously for gui as these issues still persists:
-A minor asthethic, but the basic attacks where she draws her sword should be the same ones used by Nakoruru instead of normal swing sounds.
-EX Chikayori te Kiru Nari doesn't have a swing sound nor there is a sound where the opponent hits the wall.
-Jumping WP should be a weak slash sound.
-Throw 1 has no envshake like the basic hits.
Plus more I found after some more testing:
-There's is no dash sound effect on the start up of Suigetsu o Tsuku Nari and no sliding effect and sound on the end.
-The first hit of Shikabane o Koete Iku Nari has no sword swing sound.
-The hit when the oppnent gets caught from Hasshou Suru Shinki Nari, Musou Shinden-ryu Swan Song and Shi o Osorenu Kokoro Nari would look better and adds more impact with envshake.

Hope you get around fixing those now that you took over.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 25, 2019, 10:10:18 am
Don't fear, I'll get to these bud.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: slackboy101 on December 26, 2019, 09:44:17 pm
Will you add an Orochi mode to Cruz's Shermie when you get to her?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus92 on December 26, 2019, 10:53:47 pm
I found an odd.
Hibiki doesn't have hurt voices.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on December 27, 2019, 05:48:47 am
DUDE! Hibiki is here! Finally... knowing your talent, i will finally have a solid POTS version of her.

BTW... i might sound stubborn, but now that i think about it, wouldn't it be great to have a POTS version of Diepod's Bluestreak?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: YugaCurry on December 27, 2019, 03:45:33 pm
In addition to what SZ said, the round doesn't end when she gets cheap KO'ed.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: JuniT on December 27, 2019, 03:47:04 pm
I really like your works, they are awesome. But if I can make a suggestion, she could have hurt voices like Mysticus said, and a visual "spark"/sound effect when her parry move works against the opponent. Keep with your chars edits, they're really amazing.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 28, 2019, 08:16:05 pm
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.

Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 28, 2019, 09:03:00 pm
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.


Fire Kick is Charge B, F while Power Charge is HCF for your curiosity.
I'll look into the cancels when I return to him which shouldn't be too long.

Are you willing to try the other edits I've done?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on December 28, 2019, 11:07:55 pm
Speaking of your other edits, Rowen, do you still plan on updating your edit of Varo_Hades's Jack Krauser?
Because i have some feedback: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

*The arrows still have hitboxes when they lay on the ground after being blocked, meaning they can still block grounded projectiles.
*I can't seem to be able to block the explosion the robot makes after it has been hit.
*Nor can i seem to destroy the regular grenade.
*His AI can also infinite combo the player with a single knife attack.
*The machine gun super has no blue CLSN's on his firing arm. (It has no CLSNs at all, in fact.)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 28, 2019, 11:25:20 pm
Speaking of your other edits, Rowen, do you still plan on updating your edit of Varo_Hades's Jack Krauser?
Because i have some feedback: http://mugenguild.com/forum/topics/jack-krauser-pots-style-varohades-188137.0.html

*The arrows still have hitboxes when they lay on the ground after being blocked, meaning they can still block grounded projectiles.
*I can't seem to be able to block the explosion the robot makes after it has been hit.
*Nor can i seem to destroy the regular grenade.
*His AI can also infinite combo the player with a single knife attack.
*The machine gun super has no blue CLSN's on his firing arm. (It has no CLSNs at all, in fact.)

I was actually planning on just moving it into this thread first, but good call.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 29, 2019, 11:33:36 pm
Hibiki updated.

Shoutouts to Sennou-Room for providing me with this sick surprise update, with additions like Gethit and Sword Swing sounds and fixes like the Cheap KO and a few System Mechanics.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 03:23:24 pm
Minor Hibiki update related to Palettes and Super Text
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 30, 2019, 04:35:08 pm
More feedback for Terry.

in the KOF games Terry can cancel from a crouching low punch to an uppercut (crouching heavy punch) and then to an burning knuckle, your edit cannot do that and its a shame because combos like jumping HK crouching LK crouching HP to a low burning knuckle are missing.


The power charge(the move not power charge in mugen) commands and the leg slide commands, are they the same ? i sometimes get different results by doing the command ?
Also the leg slide looks super sped up, Terry by QB has the speed and look fine why not take a look at that for refference ?
The throw slam sound is missing when throwing an OP to the groung from the two kick throw.

Why not let terry cancel from the EX burning knuckle to the level 1 buster wolf ?  pretty much most of the pots chars can do normal -> special-> hyper bar the DW's MVC stuff which is fair game in my book cause of chains and stuff.
Terry cant do that.


Fire Kick is Charge B, F while Power Charge is HCF for your curiosity.
I'll look into the cancels when I return to him which shouldn't be too long.

Are you willing to try the other edits I've done?

Most of your edits are on infinite style chars unfortunately. I have next to 0 interest in that style, it has nothing to do with POTS or CVS it just has the sparks.
I don't mean to be rude or anything, I appriciate what you do man but the infinite stuff is just not my cup of tea.


If you want to make an infinite char yourself I highly suggest you use Infinite's latest chars as a base. They are way better and were made by the man himself.

If you want to make a POTS char Jman's Joe/King/Kyo/ Chun etc the latest updates are the best way to start your own projects.
any DW char will do if you want to go the DW route as well. I actually prefer max mode over excel.

As for Terry the EX Rising tackle hitpauses look super sped up and the ex crack shoot hit pauses are weird as well.
I highly suggest you take a peak at Vyn's Terry, he nailed both of those.
I really like what you did with Terry and to be honest most of my feedback for the rest would be shite. I am the most familliar with Terry as he is my fave SNK char since what 98  ? 99 ? something like that.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 05:48:42 pm
https://streamable.com/lvale
@PeXXeR: Is this more like it?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on December 30, 2019, 06:22:34 pm
I dunno man I feel they are still to fast, dunno if im just to used to Vyn's terry or something.
Take a peek at this. They just have more of an Umph to them if that makes any sense.
https://streamable.com/e416x

Just to get my feedback into one neat post.

Terry cant cancel a crouching low to an uppercut (crouching heavy)
The slam throw on the kicks does not have a sound when the OP hits the ground
Super cancels for Terry to go from normal->special then to a hyper
Some hitpause nitpicking on  EX crack shoot and EX rising tackle
Some of the commands can be better for power charge and the slide
Also the EX slide speed kick when Terry dives in and does it are a bit to fast to react to if you are on the recieving end.
QB's Terry nailed those vels.

Its up to you man, terry is solid as he is, consider these as polish if you go about updating him.

A tip if you have mugen on speed 2 3 or whatever use normal speed. Mugen's speed up is garbage and will throw you off.

Vyn based his Terry on 98 Terry a lot he got the pauses on the hits straight from 98. it looks identical.
https://youtu.be/RiTTQ3orrBc?t=21
The first one is slower it shows the hit properly connecting then the rest of em are faster.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 30, 2019, 10:21:59 pm


I really appreciate what you Rowen and Sennou did with Hibiki. I can't thank you fellas enough for that. :)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 30, 2019, 10:26:06 pm
Oh I actually have one more quick update soon, Sennou did a few finishing touches I suggested to him.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on December 31, 2019, 02:07:53 am
Oh I actually have one more quick update soon, Sennou did a few finishing touches I suggested to him.

Noice! Can't wait to see that.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on December 31, 2019, 05:15:13 pm
Hibiki updated.
Sennou fixed the Kami Hitoe ni te Kawasu Nari (3k) and Chikayori te Kiru Nari (QCB,p) being cancelled into Touma ni te Kiru Nari (QCF,p) and added a Proper AI.

Quick note that Sennou seems to have turned on Chain Combos in the config file, just a warning to those who want it off.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BurningSoul on January 01, 2020, 02:13:00 pm
does Hibiki have CS included?
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZombieNeko on January 01, 2020, 06:41:11 pm
does Hibiki have CS included?

Judging by the palettes she has, she has a descent/working one
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 01, 2020, 07:22:45 pm
Yes she appears to have Froz's Seperation, but the PNGs in the Palette folder don't work but the ACTs do. I haven't checked Froz's original CS yet so I can't judge.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 04, 2020, 04:40:57 pm
Sennou updated Hibiki again, apparently converting her a tad more to his/her style.

I'm leaving the version before this update in just in case people aren't happy with the updates (You'll find the mentioned update under <Sennou-Room's Update #4>).
I may take from it if I wanna update again though.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Sennou-Room on January 04, 2020, 05:20:08 pm
New version preview video
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on January 04, 2020, 07:45:53 pm
Holy smokes! :O
I diggin' it fellas, thanks!
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 05, 2020, 12:00:41 am
Sennou did another quick update with mostly fixes (the Seperate Link version).
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Rness on January 05, 2020, 01:29:10 am
Wow, this is great. You did a good job guys.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus92 on January 05, 2020, 11:34:28 am
What's with this love to Hibiki? You and Sennou-Room did a fantastic job!
However, you didn't fixed the "Ma o Tsumeru Koto Kanyou Nari" and "Ma o Oku Koto Kanyou Nari" command.
Take a look of yourself and you know what I mean.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 05, 2020, 12:47:23 pm
What's with this love to Hibiki? You and Sennou-Room did a fantastic job!
However, you didn't fixed the "Ma o Tsumeru Koto Kanyou Nari" and "Ma o Oku Koto Kanyou Nari" command.
Take a look of yourself and you know what I mean.

Old version? I'm sure Sennou fixed the commands, can you elaborate.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on January 05, 2020, 12:57:52 pm
A minor aesthetic, but the dust effect on the startup of Chikayori te Kiru Nari is also missing a dash sound effect. There's step sounds during the run, but no sound effect when the dust appears. You might want to take a look at that too.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: NakaokaNK on January 13, 2020, 12:32:54 am

Great Hibiki edite RagingRowen & SennouRoom :)
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 14, 2020, 11:50:37 pm
Update on Evil Ken's AI:
https://streamable.com/u8w2n
Got a few supers going, but no normals except for C.HK.
Assistance is accepted.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 15, 2020, 10:46:57 pm
Another Zangief update is out.
Added BahamianKing's update to the Banishing Fist and Gethit sounds for Mech Zangief, quite minor yet I've been longing to do both.
Title: Re: (Hibiki Takane) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Virtua Richie (kenmasters2812) on January 16, 2020, 04:51:14 am
Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 16, 2020, 11:48:42 pm
Evil Ken is out fellas, a first of this kind of edit for 2020.

Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it

Just maybe...
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 16, 2020, 11:58:57 pm
Evil Ken is out fellas, a first of this kind of edit for 2020.

Zangief should also armour through one hit in his EX Running Bear Grab. Not sure if you or BK were going to implement it

Just maybe...


Today, is a very good day.

P.S: What i just noticed is that the EX Special Moves are abscent bro.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 17, 2020, 01:50:04 am
Yeah he doesn't have those, and I didn't feel like adding any.
It's normal for PotS bosses to lack EX moves though, but I'll try to add some if the demand is big.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Prime SC on January 17, 2020, 02:28:03 am
I believe victorys just didnt add them because he lacked time or something.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 17, 2020, 05:25:01 am
Yeah he doesn't have those, and I didn't feel like adding any.
It's normal for PotS bosses to lack EX moves though, but I'll try to add some if the demand is big.

Well... plenty of the POTS Characters do have them, it's part of the gameplay of this style, i mean, i do want him to have them, along with your version of Ryu, but the character is solid, nevertherless, truly glorious translation of Reu's Concept.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on January 18, 2020, 10:01:22 am
Here's my feedback on Evil Ken (I didn't get around testing him until now):

-His special intro doesn't play with PotS's Shin Gouki or Victorys's own Evil Ryu as the intro state's type is set on Null.
-The landing sound effect is played too early on his back dash (And I think it's playing a step sound instead of a landing sound effect).
-The explosion effect on the MAX Shinryuken is misaligned as it's on the upper left corner of the screen.
-The last hit miss animation of his Shippu Jinraikyaku has no swing sound.
-The hitsparks and guard sparks on Inazuma Kakato Wari and Ushiro Mawashi Geri is misaligned and stays on the same position whether if the opponent was hit farther or not.
-The last hitspark on his Tsukami Nage throw doesn't have envshake like the rest of the hits.

Other than the missing EX moves, that should be all of it. While it's true for PotS bosses to lack EX moves, Victorys's Evil Ryu has them. So it would be weird for Evil Ken not to.

I believe victorys just didnt add them because he lacked time or something.
That explains why it never saw a official release.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 18, 2020, 12:31:53 pm
Here's my feedback on Evil Ken (I didn't get around testing him until now):

-His special intro doesn't play with PotS's Shin Gouki or Victorys's own Evil Ryu as the intro state's type is set on Null.
-The landing sound effect is played too early on his back dash (And I think it's playing a step sound instead of a landing sound effect).
-The explosion effect on the MAX Shinryuken is misaligned as it's on the upper left corner of the screen.
-The last hit miss animation of his Shippu Jinraikyaku has no swing sound.
-The hitsparks and guard sparks on Inazuma Kakato Wari and Ushiro Mawashi Geri is misaligned and stays on the same position whether if the opponent was hit farther or not.
-The last hitspark on his Tsukami Nage throw doesn't have envshake like the rest of the hits.

Other than the missing EX moves, that should be all of it. While it's true for PotS bosses to lack EX moves, Victorys's Evil Ryu has them. So it would be weird for Evil Ken not to.

Ok I'll see what I can do.

I don't have ideas for EX moves tbh, and I don't wanna make them too godlike.

Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on January 19, 2020, 02:52:57 am
is it intentional that you can hold down his heavy kicks? I remember the older version having it and it but it always seemed a bit unnecessary
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 19, 2020, 02:57:07 am
What do you mean by that? Because he can't.
Are you thinking about his followup Inazuma Kakato Wari or something?
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: XANDERAC on January 19, 2020, 03:12:21 am
I just realized it might be a Ikemen thing only, my apologies, but it seems like you can just hold the triggers in and they activate when you let go, so pay no mind, I just didn't realize this was a thing.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus92 on January 21, 2020, 01:16:36 pm
I love your edit of Evil Ken! I'm totally diggin' it!
But the fire effect from his Level 2 of Shinryuken is misplaced up-left. I'm using 1.0
(https://i.imgur.com/xHQhmIS.png)
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 21, 2020, 01:31:58 pm
This misplaced fire isn't happening for me, maybe it's just that I'm using 1.1.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 21, 2020, 03:18:17 pm
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DeathScythe on January 21, 2020, 07:49:19 pm
This misplaced fire isn't happening for me, maybe it's just that I'm using 1.1.

It is a 1.0 thing, but is easy to fix, you just need to give the explod a postype value.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on January 21, 2020, 11:23:57 pm
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.

You mean like Kamekaze’s Frank West? Hmmm... i can’t help but think that in this case, it might be better to use Kaze’s as a base, and then convert it to POTS style from there. Not to say you can’t use bits & pieces of Varo’s edit - because of course you can - i just think it would probably be better to use more from the original rather than Varo’s edits, considering how lackluster they appear to be. At least, in my opinion, anyway. This is just a suggestion, of course: what you do/use is entirely up to you.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 22, 2020, 05:47:30 pm
Here's another potential choice of edit, in the form of another dug-out varo_hades commission, Frank West. (I grew interest to this after seeing it in a Prime SC video)
There's a couple of issues like his frame data, missing sounds or FX and the weapon helpers (One example is when you combo Plunger Attack into S.HP).
https://www.dropbox.com/s/zlj1k9r36iiy8hk/frank%20west.rar?dl=0
Special thanks to Shadic12 for providing this guy.

You mean like Kamekaze’s Frank West? Hmmm... i can’t help but think that in this case, it might be better to use Kaze’s as a base, and then convert it to POTS style from there. Not to say you can’t use bits & pieces of Varo’s edit - because of course you can - i just think it would probably be better to use more from the original rather than Varo’s edits, considering how lackluster they appear to be. At least, in my opinion, anyway. This is just a suggestion, of course: what you do/use is entirely up to you.

It's a actual POTS Grooved Frank West bro.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 23, 2020, 01:42:30 am
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Prime SC on January 23, 2020, 01:50:47 am
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.

Evil Ken is sickk even though u didnt finish one of my faves
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on January 23, 2020, 04:15:48 am
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.

Sure. I'd love to test it out. I love your characters, by the way.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: oraora? on January 23, 2020, 04:16:31 pm
Oh, hey, nice to see that people are still interested in my old stuff.

I never finished Evil Ken nor finished updating my old stuff, mostly due to lack of motivation. However, the latest version of Evil Ken that I have got actual EX moves though I don't remember if I ever uploaded that version. Tell me if you would like me to upload it if I didn't.
Your latest version of Evil Ken doesn't have Ex moves found in your wip thread:
Hey, hello there. I'm not dead yet, but I couldn't do anything Mugen related for a while, so I'm just leaving an incomplete Beta of Evil Ken since I haven't made any progress. He may have some bugs but I'm afraid that I won't be able to fix them for some time. Sorry if I missed some palettes by the way.

http://www.mediafire.com/download/illy7u7w2532abw/EvilKenBeta.rar

btw, if it is possible, maybe you would like to post your Ryu as well and allow RagingRowan to update and complete him since you are pretty much done with your Ryu?
Hi :)

Well, I'm back with some news.

UPDATES:

 - Evil Ryu: Currently updating him, I'm lacking FX for his Metsu Hadouken (SSF4AE version) so any help would be appreciated.
 - Ken: Okay, he's not going to be Evil Ken anymore, I plan to change him into a 4-mode Ken which will include Normal Ken, EX Ken, Violent Ken and Evil Ken. Haven't started on that yet so it will take quite a while.
 - Ryu: Here is his movelist, normal mode based on CvS2, EX mode got stuff from his different appearances, such as replacing his usual Tatsumaki for the SFEX one, for example. He's pretty much done.
 
Spoiler, click to toggle visibilty
- Rest of characters: I've changed some stuff on all of them, mostly not very noticeable changes though, but everyone is going to get updated for the next release topic.

FUTURE WIPS:

 - Akuma (3 modes)
 - Dan     (2 or 3 modes, not sure yet)
 - ??? (it's not another shoto lol)

Suggestions are welcome.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 25, 2020, 12:02:35 am
Here you go. (http://mugenguild.com/forum/topics/latest-versions-my-characters-2015-188990.0.html)
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on January 26, 2020, 06:11:03 am


All right, finally got the time to test him. Seems that you'll update Evil Ken with the Vic's new version so.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: oraora? on January 26, 2020, 06:21:48 am
I was thinking since Victorys has released his Evil Ken that has Ex special moves, maybe I would like to suggest that if RagingRowan updates his Evil Ken, might as well have two types of Evil Kens like keeping this current Evil Ken and having another alternate Evil Ken that has EX special moves where player can hold start in the select screen to choose him or having alternate def such as ExEvilKen.def for instance.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on January 27, 2020, 07:53:27 pm
I was thinking since Victorys has released his Evil Ken that has Ex special moves, maybe I would like to suggest that if RagingRowan updates his Evil Ken, might as well have two types of Evil Kens like keeping this current Evil Ken and having another alternate Evil Ken that has EX special moves where player can hold start in the select screen to choose him or having alternate def such as ExEvilKen.def for instance.

I completely agree, please... consider this suggestion mate.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 27, 2020, 08:04:39 pm
Well Victorys' EX moves feel kinda generic, unless I make up my own.
If I were to update him with EX moves I may have the EX Shoryuken like in SFV where it's a 2-DP Shoryureppa (I did the same thing for my (slow) WIP Kage).

I made this update mostly because I felt he needed an AI and a few buffs.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Emerie The G.O.A.T on January 27, 2020, 09:10:33 pm
Ever thought about making his EX version of Tatsumaki Senpukyaku like MvC2? It'll be raw as f***
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PRØJECT.13 on January 28, 2020, 12:29:46 am
Evil Ken does have the sprites for it, after all. I thought of something for the grounded EX Hadouken: Have him briefly charge up like it's a Shakunetsu Hadouken and fire it, except it explodes when it hits the opponent and knocks them back. You could do the same thing with EX Zanku Hadouken if you're not willing to switch the double Zanku for the EX.

My only real gripe with Evil Ken so far is that the Shoryukens launch the opponent before the third hit, but I think Vic had it like that too.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Víctorys on January 28, 2020, 01:22:11 am
Yeah, that's how I had it since Shoryukens behaved like that in CvS2.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ,mem on January 28, 2020, 01:38:23 am
You could have his EX Seoi Shoryuken become perform-able(Maybe by using 3 punches or changing it's command) outside of an EX Shoryu and act more like a mini shinryuken.
Also could have EX Tenma Kujinkyaku light his fight on fire and deal multiple hits instead of just one.
Edit: Also I like the other alternate EX move ideas here.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: QuickFist on January 28, 2020, 11:02:23 pm
Is Vanessa CSed? Thinking about making a patch
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on January 28, 2020, 11:21:03 pm
Is Vanessa CSed? Thinking about making a patch

She has a pretty decent one, but there isn't much for the bottom half (Bottoms and Shoes). Feel free to extend it.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on February 02, 2020, 11:55:35 pm
Alex updated, details in First Post.
A few issues still remain though.

For the Multi-Colored Hitsparks, which Alex now has. I plan to add them to Terry and Cammy, may do Goenitz aswell because he's missing Blue and Purple Slash sparks but has the rest.
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on February 03, 2020, 12:53:52 am
Just curious, why go with Varo's Alex instead of editing JZ's or GM's ?
I feel they are coded better and are a more solid base to go from.

Just grabbed Alex some feedback.
He feels really floaty when moving around his jump takes ages to falldown.
His frame data is really weird as well.
Crouching low kick is -7 ?
standing low kick was -5 ?

When you stand and hit low punch alex will grunt every single time. If you spam LP it just is grading on your ears.

While im shite with alex and cant give you like gameplay feedback I suggest going over the frame data and making it a bit more standard.

Here is Alex's frame data from 3rd strike while it wont fit with CVS it would be way better then the current one.
You can also play and view the hitboxes from here and can port them over really quick if you want to, you can slow down every anim to a single tick with the hitboxes turned on.

I remember mugen being weird with frame data and that you had to convert it or your char will be slow and shit but fuck me if I remember how to do that.

http://ensabahnur.free.fr/BastonNew/index.php?id=1
Title: Re: (Evil Ken by Victorys) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on February 03, 2020, 08:10:06 am
Just curious, why go with Varo's Alex instead of editing JZ's or GM's ?
I feel they are coded better and are a more solid base to go from.

Just grabbed Alex some feedback.
He feels really floaty when moving around his jump takes ages to falldown.
His frame data is really weird as well.
Crouching low kick is -7 ?
standing low kick was -5 ?

When you stand and hit low punch alex will grunt every single time. If you spam LP it just is grading on your ears.

While im shite with alex and cant give you like gameplay feedback I suggest going over the frame data and making it a bit more standard.

Here is Alex's frame data from 3rd strike while it wont fit with CVS it would be way better then the current one.
You can also play and view the hitboxes from here and can port them over really quick if you want to, you can slow down every anim to a single tick with the hitboxes turned on.

I remember mugen being weird with frame data and that you had to convert it or your char will be slow and shit but fuck me if I remember how to do that.

http://ensabahnur.free.fr/BastonNew/index.php?id=1


I used Varo's Alex because it was already PotS style. Trying to convert the mentioned characters would be a more complex process.

I'll be sure to attend to the frame data gripes and the grunt thing,
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 03, 2020, 01:25:23 am
Sakura released.

Bahamian's version had super damage, so I had to nerf a few moves so she isn't too godlike.
I also tried to give Dark Sakura a better identity with move changes and such, because Bahamian said himself she wasn't that good.

There's still issues, but I'll get to those later, have faith.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: JerJeon on March 04, 2020, 05:28:39 pm
Your Ryu and Sakura doesn't do the special intro. Only Sakura, and there is missing haouken?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on March 05, 2020, 07:00:07 am
Your Ryu and Sakura doesn't do the special intro. Only Sakura, and there is missing haouken?
Don't bother giving him feedback for now. He won't be able to respond to it due to a "postblock." I also have some as well as it was originally meant for Bahamian's original and posted alongside his Karin, but I forgot. For the time being, I would hold off until he returns.

Edit: Or is it a better idea to post it anyway so he can work on it during the postblock so it's ready when he comes back? I'm not sure.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Knuckles8864 on March 05, 2020, 10:40:33 am
I think the idea was he could log in and see posts, but he can't post himself.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on March 05, 2020, 10:49:04 am
I think the idea was he could log in and see posts, but he can't post himself.

That's it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on March 05, 2020, 11:40:51 am
Alright then. If that's the case, I might as well so he'll know where to look. Aside from the special intro issue between her and Ryu JerJeon mentioned, here's the other things I found:
-Her running animation has only one step sound.
-There's only one step sound during the EX Shouou Ken.
-The hit sparks and guard sparks play too excessively during the Shinkuu Hadouken (It looked like more than one spark were playing at the same time on each hit).
-There is no strong ground shockwave when the opponent hits the ground during Haru Ranman.
-The dust effect is reversed on the last hit of EX Shunpuu Kyaku.
-There is no strong ground shockwave sound effect when the opponent hits the wall during EX Shunpuu Renkyaku.
-Nekketsu Hadou Ken doesn't seem to have much envshake compared to Shinkuu Hadouken (Or just like the Shinkuu Hadouken, the sparks might be playing too excessively as well).
-The left and right taunts can be constantly spammed during the middle of their animations.

Dark Sakura:
-Her intro move a few pixels back when she goes to her stance and the teleport sound effect plays after she appears on the screen.
-Her voice aren't low pitched when her miss throw animation plays and the end of Midare Zakura.
-The Shun Goku Satsu command feels somewhat restrictive.
-Her afterimages disappear too early during Sakura Senkuu.
-There's a large landing effect during the startup of Haru Ichiban.

Hopefully, that's all of it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mr.Karate JKA on March 05, 2020, 12:31:41 pm
Dark Sakura could have the Air Hadouken. Just an Idea!
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 01:18:47 am
Okay, Sakura updated. Most of the listed issues have been fixed, at least the more hurtful ones. (New) Ryu has also been updated to be compatible.
Dark Sakura could have the Air Hadouken. Just an Idea!
Might just do it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on March 07, 2020, 06:01:23 am
Just tested the update and I found two issues:
-Her special intro with Ryu doesn't play and only the normal intros once the match is loaded for the 1st time unless the round is reset using F4. If you set your debug options to be turned off, Sakura's will never play except for Ryu's.
-The strong ground shockwave on Haru Ranman is misaligned and plays when Sakura lands on the opponent, not when they hit the ground (Which there is already a strong ground shockwave sound effect for).
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 11:31:28 am
Just tested the update and I found two issues:
-Her special intro with Ryu doesn't play and only the normal intros once the match is loaded for the 1st time unless the round is reset using F4. If you set your debug options to be turned off, Sakura's will never play except for Ryu's.
-The strong ground shockwave on Haru Ranman is misaligned and plays when Sakura lands on the opponent, not when they hit the ground (Which there is already a strong ground shockwave sound effect for).

Intro stuff fixed.
I'll see about the shockwave thing. I wanted to add Impact to the final kick, that's why the effect plays there.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: NakaokaNK on March 07, 2020, 11:35:01 am

Nice update sakura, Great :)
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 07, 2020, 01:51:40 pm
The Ryu Intro should be 100% fixed now, so redownload fellas.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on March 08, 2020, 02:33:45 pm
I like that you brought back the EX version of her dragon punch from pots version its way better.
Again though the hit pauses make no sense for  such a fast paced move.
POTS had them pretty much spot on. Same for her normal dragon punch.
Same goes for some of her level 1s and 2s the df df two kick super.

For some reason she cant chain between her crouching lows as well.
Like CLP and CLK.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: President Devon on March 08, 2020, 02:44:13 pm
Got a suggestion RR, if you don't mind adding to the pile:
https://mugenguild.com/forum/topics/ryougi-shiki-178403.0.html
Also maybe the Yoko? I dunno, Cruz already made a nice version tho.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 08, 2020, 03:09:20 pm
Well I edit who I feel belongs in my roster.
If I had the interest for "Guest" Characters (As I like to call them, with what you linked being an example) beyond Marvel and Tekken I'd go for it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on March 08, 2020, 10:31:47 pm
Another suggestion since I mentioned it earlier during Sakura's feedback. Are you going to edit his Karin as well? I did left feedback for him as I noticed some issues, but he doesn't seem to understand them even though I was being clear about it. So I was hoping you would take over instead since you know what you're doing. Judging by the screenshot for Sakura, you probably might as I noticed Karin's size is rescaled.

Also, since you're taking a while with Zero, I was thinking about making my own version using OHMSBY's style using the resources from that beta. Haven't started it yet as it's just an idea and still trying to get progress on Mario, don't know when you are going to get around it.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 08, 2020, 10:37:20 pm
Another suggestion since I mentioned it earlier during Sakura's feedback. Are you going to edit his Karin as well? I did left feedback for him as I noticed some issues, but he doesn't seem to understand them even though I was being clear about it. So I was hoping you would take over instead since you know what you're doing. Judging by the screenshot for Sakura, you probably might as I noticed Karin's size is rescaled.

Also, since you're taking a while with Zero, I was thinking about making my own version using OHMSBY's style using the resources from that beta. Haven't started it yet as it's just an idea and still trying to get progress on Mario, don't know when you are going to get around it.

I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on March 08, 2020, 11:24:22 pm
I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Alright, hope you do consider it as she has a couple of issues that may never be fixed by Bahamian himself.

I guess you want to make him good as possible with high expectations. I don't blame you as Zero is not the type of character you want to mess up on.

My idea was to keep the current MvC combo attacks, while yours could stick true with the regular PotS style without them. Why no, I haven't yet actually. Since you mentioned that, I'll go download him. Maybe they're might be something I could use and will credit him if I do.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: BahamianKing242 on March 24, 2020, 08:34:50 pm
I rescaled the Karin for the sake of Consistency, but it's a possibility.

Still not brave enough for Zero, despite the "better than nothing" preview I did a while back.
I'm okay with you starting an OHMSBY version, it's not the same style after all. Have you tried Giang's edit by any chance yet?
Alright, hope you do consider it as she has a couple of issues that may never be fixed by Bahamian himself.

I guess you want to make him good as possible with high expectations. I don't blame you as Zero is not the type of character you want to mess up on.

My idea was to keep the current MvC combo attacks, while yours could stick true with the regular PotS style without them. Why no, I haven't yet actually. Since you mentioned that, I'll go download him. Maybe they're might be something I could use and will credit him if I do.

i do understand the things need to be fix on sakura and karin. im just to lazy right now to do so. i was going to share deejay and a few more chars i was gonna update to current pots style like cammy and yuri etc. but i might cancel all that i have planned and just keep them for myself. i feel no matter how best i try to help bring life to these old chars nobody will really appreciate it. since you all think raging does a wonderful job of making the chars play better than i leave it all to him. i had many chars to come but im just not really motivated nomore. sorry to all who actually like the chars i shared. peace and take care
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on March 24, 2020, 09:43:31 pm
You're wrong. I like very much of your chars and this is a sad decision you maked. It's very drastic. Mugen need more stuff like your chars. Don't give up man. If you don't liked the edit of Rowen, you need only say to him stop make this with your material. That's all.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZombieNeko on March 24, 2020, 09:50:22 pm
You're wrong. I like very much of your chars and this is a sad decision you maked. It's very drastic. Mugen need more stuff like your chars. Don't give up man. If you don't liked the edit of Rowen, you need only say to him stop make this with your material. That's all.

^This
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on March 24, 2020, 10:36:53 pm
but i might cancel all that i have planned and just keep them for myself. i feel no matter how best i try to help bring life to these old chars nobody will really appreciate it. since you all think raging does a wonderful job of making the chars play better than i leave it all to him. i had many chars to come but im just not really motivated nomore. sorry to all who actually like the chars i shared. peace and take care

What? BK, you have no idea how many people came after me asking about your next releases specially Dee Jay that a lot of people are waiting for the release for so long.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mushypepito123 on March 25, 2020, 11:52:51 am
are you serious BK? please don't go, we actually love your chars, and that you did a good job. just don't give up.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Toxic Masculinity on March 26, 2020, 03:06:58 am
I agree with everyone else as well. BK, your a fucking stud and have made great characters that I use all the time. I'm sure you've heard that imitation is the sincerest form of flattery, and although RR isn't imitating your chars, he's just making adjustments, it's all out respect and love for your characters. He edits and fixes minor things, while you the creators can focus on what you do best, creating. You never really see RR just editing anyone's characters, he seems to only address the ones that he really cares about and values.
It's just like when ANY author writes a book, the next step is to have the editor go over it and make minor adjustments. The editor doesn't do that so the author feels unappreciated or untalented, they do it so that the product is as perfect as it can be. Without the author, there wouldn't be anything to edit. No offense to RR, but I only download the edits because people say things are fixed on them, but when it comes to gameplay, I can't ever tell the difference myself, so in my mind, they're still your characters (which they are), and play just like your characters did before they were edited, which is why I downloaded them to begin with. Again, when I read a book, I give all credit to the author for what I just read, not the editor. Although I'm grateful for the editors work and correcting or tweaking anything that the author may have overlooked while creating his/her masterpiece, I still give entire credit to the author. This is literally the same exact thing completely. I hope you reconsider your decision and realize how important and loved your creations truly are, which excuse my language, is a fuck load.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: AVPboy on March 26, 2020, 05:54:23 pm
My dude... please, don't say or do this, you are literally the reason i still like POTS Styled Characters.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus92 on March 26, 2020, 05:58:39 pm
BK. Why are you suddenly quitting MUGEN now?
I really, really love your edits! Especially your Hibiki edit!
Don't be so negative for yourself!
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Vegaz_Parrelli on March 26, 2020, 11:05:16 pm
I think I know wutz up with BK...
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 26, 2020, 11:20:25 pm
I guess I'll cave in and put my 2 cents:

nobody will really appreciate it
Are you implying that not many people download your characters? There are at least a hundred more guests that lurk here and they most likely enjoy your edits when you post them.

Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Retro Respecter on March 26, 2020, 11:49:05 pm
Who is this guy? What have he done with Bahamian King?
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on March 29, 2020, 04:08:35 am
Back on topic, I made a small update to Alex featuring his Midnight Bliss from CFJ, so give it a re-download.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Retro Respecter on March 30, 2020, 05:17:04 am
Thank you, Raging Rowen. I'll give it a shot on of these days.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: kenka on March 30, 2020, 08:03:06 am
Good
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Emerie The G.O.A.T on March 31, 2020, 03:13:34 am
Yuri - Is there a way we can remove the palette selection? May I fix her sprites?

Sakura - Her intro with Ryu, does it work for Trololo's Ryu??

Ryu - Is he up to date?!

-BahamianKing What made you think we don't like your content? Is it because of RagingRowen's Updates? He's just making some enhancements. Please keep sharing your content. A lot of people will be disappointed if you don't. Think about it, dude.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 03, 2020, 05:27:04 pm
Yuri - Is there a way we can remove the palette selection? May I fix her sprites?

Sakura - Her intro with Ryu, does it work for Trololo's Ryu??

Ryu - Is he up to date?!

-BahamianKing What made you think we don't like your content? Is it because of RagingRowen's Updates? He's just making some enhancements. Please keep sharing your content. A lot of people will be disappointed if you don't. Think about it, dude.
Yuri - Does the Palette Selector config not work for Yuri?

Sakura - I didn't have that Ryu in mind. But he only does it against PotS' original Sakura.

Ryu - If you're talking coding-wise, not really, but the Variables should be (1.8.7 did that).
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Zatoichi Flash! on April 07, 2020, 08:05:51 am
The download for Eagle by Crazykoopa & Jmorphman isn't working for me.

Is it down?

Great edits btw. Been lurking on this thread for a minute.
Title: Re: (Sakura by BK) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Trololo on April 09, 2020, 10:56:51 am
A message from Aumio_Khan:

FalconRapper's Rugal has problems.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 17, 2020, 10:03:13 pm
I swear on my life I'd fixed both of these issues. I guess that's another Update planned.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: NakaokaNK on April 18, 2020, 04:49:42 pm
Great K' Updated and thanks shared :)
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on April 19, 2020, 05:10:45 am
Ah, K' looks cool. Though personally, i like the CVS style NeoGeo sprites for K' better. The XIII sprites just seem kind of "meh" to me.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Akito on April 19, 2020, 07:02:36 am
What sprites are you talking about?
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: EveryonesKouhai on April 19, 2020, 07:45:54 am
i think he means the other dampir sprites that use his sprites from earlier kof games as a base
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Mysticus92 on April 19, 2020, 08:23:44 am
Dauntless' right.
I'd rather have K's sprites from KoF from 99 to 2003.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Speedpreacher on April 19, 2020, 04:58:59 pm
Then you guys should get in a time machine and take that up with Chazzanova around 2014
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: FeLo_Llop on April 19, 2020, 07:32:05 pm
I prefer these XIII converted. KoF sprites are kinda meh to me.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: PeXXeR on April 19, 2020, 07:58:08 pm
K looks better to me in XIII then the older KOF games.
He is one of the few I prefer in xiii when it comes to design.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on April 21, 2020, 04:30:55 am
What sprites are you talking about?

i think he means the other dampir sprites that use his sprites from earlier kof games as a base

Yeah, that's what i meant.

More specifically, the K' sprites Dampir made that look like this:

(http://i21.photobucket.com/albums/b293/seanaltly/Screenshots/k.gif)
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on April 21, 2020, 06:02:46 am


Glad to see updates on this great version of my favorite KOF char. Thanks bro. :)

Anyway, i found this issue (https://i.imgur.com/NQiwQgk.mp4) on K'. It won't happend that often tho and stops only if i move K'.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on April 21, 2020, 10:25:41 am
Nice to see K' have his time now !!
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 21, 2020, 12:14:27 pm
Anyway, i found this issue (https://i.imgur.com/NQiwQgk.mp4) on K'. It won't happend that often tho and stops only if i move K'.

Just fixed this, give it a redownload buddy.

Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on April 21, 2020, 12:59:25 pm
Nice work on K', he definitely needed one as he had chain and air combos with no config file to turn it off. Looks like everything else when it comes to gameplay and aesthetics is fixed.

My only gripes is that the small portrait isn't the default palette on the select screen and the (9000,2) regular portrait should have a y axis of 19 as it's sightly misaligned. Overall, that should be it.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 21, 2020, 01:11:45 pm
he had chain and air combos with no config file to turn it off. Looks like everything else when it comes to gameplay and aesthetics is fixed.

It sounds like you're talking about QuickFist's version, as that was more custom in terms of "gameplay and aesthetics" and those 2 were notably different.

Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on April 21, 2020, 01:54:50 pm
It sounds like you're talking about QuickFist's version, as that was more custom in terms of "gameplay and aesthetics" and those 2 were notably different.
Nah, I'm still talking about Chazzanova's original as I remembered it still had the "Chain Combos/Air Combos" for some reason as that's the one I downloaded years ago prior to your edit (Unless there was another version out there that had them removed already). QuickFist's version is more custom and changed more aesthetics like hitsparks, effects and made him 4 buttons instead of 6, so there's no way I was talking about that one.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: yudhiyou on April 23, 2020, 10:02:48 am
Wow great!!!

May I add him on my cvs game? :)
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 23, 2020, 02:54:52 pm
Wow great!!!

May I add him on my cvs game? :)

Since you already put my other edits into your game, it'll be a Yes. Just make sure he blends with your system and style because my Vanessa and Tizoc are Infinite Style which varies slightly from the usual PotS style.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: yudhiyou on April 23, 2020, 03:09:28 pm
Wow great!!!

May I add him on my cvs game? :)

Since you already put my other edits into your game, it'll be a Yes. Just make sure he blends with your system and style because my Vanessa and Tizoc are Infinite Style which varies slightly from the usual PotS style.
Thanks... :)

Btw Tizoc and Vanessa are already great characters on the game.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: senorfro on April 26, 2020, 06:43:09 pm
I'm glad he doesn't have Max Mode anymore, as he had some high damaging combos with it. 

He still needs some polish for damage dampening, as there are combos where the dampening doesn't go into affect.  For example, J. HP, close HP, Ein Trigger, Second Shell, HP, (Max) Chain Drive goes into the 600s.  Do the same combo, but end in Hyper Chain Drive instead of (Max) Chain Drive gets damage in the 700s.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 26, 2020, 07:22:56 pm
I'm glad he doesn't have Max Mode anymore, as he had some high damaging combos with it. 

This K never had Max Mode. I'm referring to the Beta I included in my Chazzanova Collection which I believe I used as a base and that had Custom Combo.
That might be another edit, or something from MA.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on April 26, 2020, 07:51:40 pm
I'm glad he doesn't have Max Mode anymore, as he had some high damaging combos with it. 

He still needs some polish for damage dampening, as there are combos where the dampening doesn't go into affect.  For example, J. HP, close HP, Ein Trigger, Second Shell, HP, (Max) Chain Drive goes into the 600s.  Do the same combo, but end in Hyper Chain Drive instead of (Max) Chain Drive gets damage in the 700s.

Eh, honestly i prefer Max Mode. Custom Combo seems a bit too broken, in my opinion.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on April 26, 2020, 11:01:53 pm
Ok, updated K' with some Damage Dampening changes and such. If you think its still too much let me know. I also changed the Super Damage values as they weren't too far off of Specials like (EX) Crow Bites with the Secondary Bites and would be redundant if the Specials did similar amounts of damage.
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Kamui_De_Los_Vientos on May 07, 2020, 01:58:13 am
I found a Glitch with K'

https://streamable.com/yyq4ts (https://streamable.com/yyq4ts)
Title: Re: (K' by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 07, 2020, 02:13:15 am
I'm pretty sure that's the old version. The update I did fixed this, so re-download just in case.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 20, 2020, 04:57:18 pm
Batsu added. Lean over to the first post to download as per usual.
He was mean't to have Multi-Colored Hitsparks (Blue and Purple) but I fiddled too much when trying to add the palettes for the CS and now I can't seem to get them to work even though I added what was required in the Hitspark helpers and config. If anyone has a fix let me know.

I've also changed the WIP list to have much less than usual because what was on there originally had barely been started or worked on for months at least (e.g. Zero and Leo) and it would too much of a tease to keep them up until I actually go back to them.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZombieNeko on May 20, 2020, 07:54:37 pm
I would recommend looking at DivineWolf's chars to fix the multi-colored sprites issue.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 20, 2020, 09:44:18 pm
It's fine, R@CE helped me fix it in PMs. Give it a re-download.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on May 21, 2020, 06:34:37 am


Amazing edit once again bro!
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Kamui_De_Los_Vientos on May 23, 2020, 01:39:40 am
Did you found the group's number 5950 in Alex's Case for the Cheap K.O.? and don't forget the Headbutt and Sleeper Hold.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 23, 2020, 01:44:37 am
Did you found the group's number 5950 in Alex's Case for the Cheap K.O.? and don't forget the Headbutt and Sleeper Hold.

5950 is in the CFJ rips. I might add them when I do a big update in the future.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: _e. on May 23, 2020, 02:38:12 am
Great update on batsu but the run needs to be updated badly...

Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 23, 2020, 12:22:11 pm
Great update on batsu but the run needs to be updated badly...

I assume you mean the sprite, yes? It's not an issue to me but I believe it could do with a couple more frames.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: R@CE AKIR@ on May 23, 2020, 02:31:42 pm
He's had that same run for years and it was never an issue. I agree with Raging Rowen tho, but other than that, its fine right now as is
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SwordmasterZack on May 23, 2020, 02:39:39 pm
the run's fine is just that the sprites for it had aged porily
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Hephaistos31 on May 23, 2020, 03:39:41 pm
wow wow wow. I'll have to look closely what you're doing, a LOT of Infintine Style chars awesome!! :)
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: R@CE AKIR@ on May 24, 2020, 04:56:59 am
If someone is open to updating the sprites then by all means, go for it. But until then, gotta work with whatever you have
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Hephaistos31 on May 24, 2020, 06:00:26 pm
I'm not sure if it comes from me or from your character, but I'm not able to change the 9000,2 portrait for Tizoc/Griffon. The new picture ingame is random pixels displayed everywhere?
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 24, 2020, 06:26:03 pm
Have you changed the sff version? The "random pixels" displayed everywhere might be an indexing issue.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Hephaistos31 on May 24, 2020, 10:32:05 pm
I put it for Mugen 1.1 there, like for all my chars. I'll try again later.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on May 26, 2020, 11:13:47 pm
Coming Soon:
- Robert (NGBC/XI Styled) by Chazzanova
- Athena by DivineWolf ('98 Sprites by Dampir)

Ah, I love XI/NGBC Robert. What changes/tweaks do you have in mind for him & Athena, other than the '98 sprites?
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 26, 2020, 11:17:19 pm
Ah, I love XI/NGBC Robert. What changes/tweaks do you have in mind for him & Athena, other than the '98 sprites?

My main goal for Robert (Which is the current WIP) is to clean up a few of his attacks and to make him more worthy of an 'EX' equivalent to DW's Robert.
My main goal for Athena is to fix a few errors in the CS like her other costumes.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on May 26, 2020, 11:23:53 pm
My main goal for Robert (Which is the current WIP) is to clean up a few of his attacks and to make him more worthy of an 'EX' equivalent to DW's Robert.
My main goal for Athena is to fix a few errors in the CS like her other costumes.

Ah, that sounds good. Any specific attacks in mind?
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 26, 2020, 11:29:15 pm
Mainly his Command Normals, Throws and a few specials. I also plan to make his Kuzuryuu Sen a Level 1/2 like in KOF 2000/2K2 UM's EX Robert. The new Level 3 is most likely to be a Ryuko Ranbu (Maybe the MAX2/HSDM version 2K2 UM EX Robert does, in contrast to DW's version using Non-EX Robert's).
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on May 26, 2020, 11:44:13 pm
Mainly his Command Normals, Throws and a few specials. I also plan to make his Kuzuryuu Sen a Level 1/2 like in KOF 2000/2K2 UM's EX Robert. The new Level 3 is most likely to be a Ryuko Ranbu (Maybe the MAX2/HSDM version 2K2 UM EX Robert does, in contrast to DW's version using Non-EX Robert's).

Ah, that's cool.
If you want suggestions of something that would help make the 2 more distinct from each other,
i think it would help if DW's Robert got some more stuff from KOF 98, like the sort ranged Ryuugeki Ken's, EX Robert's Hien Shippu Kyaku, Muei Shippu Dan Kyaku, etc.
Though i'm not sure if there's CVS style sprites available for the first 2.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 27, 2020, 12:36:42 am
I'm not that keen on the Short-Ranged thing for the Ryuugeki Ken. I'm not into that variant, same for the EX Shippu Kyaku (The singular kick is more suited for Ryo).
The Muei Shippu was planned as a third Level 1/2 for my edit of DW's but I was too afraid I'd mess it up since I was using Vans' version as a base and I can get frustrated when converting code from non-PotS chars. DGO's CvS2 version has it though, which could be a bit easier. I'll have to find out when I decide to update him.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on May 27, 2020, 08:18:51 pm
I'm not that keen on the Short-Ranged thing for the Ryuugeki Ken. I'm not into that variant, same for the EX Shippu Kyaku (The singular kick is more suited for Ryo).
The Muei Shippu was planned as a third Level 1/2 for my edit of DW's but I was too afraid I'd mess it up since I was using Vans' version as a base and I can get frustrated when converting code from non-PotS chars. DGO's CvS2 version has it though, which could be a bit easier. I'll have to find out when I decide to update him.

Ah, sounds fair. Though if you do decide to add it, you could also copy Muei from Scal’s or Ikaruga’s Robert if copying from Vans or DGO doesn’t work out, since they also have it.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 28, 2020, 07:05:42 pm
https://streamable.com/omu2jt

Got his Kuzuryu Sen change done (No longer a Level 3). If the Ryuu Zanshou FX looks different to you, that's because I Hi-Res'd it in GIMP. I may tackle the rest of his FX at a later date.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MAO11 on May 28, 2020, 10:11:25 pm
that's nice , what are you gonna give him for his level 3?
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on May 28, 2020, 11:09:40 pm
that's nice , what are you gonna give him for his level 3?

It's to be his Metsu Ryuko Ranbu is 2k2 UM's EX Robert's HSDM/MAX2. It might needs FX made out of this projectile which his the Haoh Shokoken he fires at the end of it. It could try it myself if time runs low though.
(https://i.imgur.com/DpWRUBC.gif)
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on May 29, 2020, 01:54:10 am
https://streamable.com/omu2jt
Got his Kuzuryu Sen change done (No longer a Level 3). If the Ryuu Zanshou FX looks different to you, that's because I Hi-Res'd it in GIMP. I may tackle the rest of his FX at a later date.

Ah, looks sweet!

It might needs FX made out of this projectile which his the Haoh Shokoken he fires at the end of it. It could try it myself if time runs low though.
(https://i.imgur.com/DpWRUBC.gif)

Eh, personally i'd say it looks fine enough as is. Though it's ultimately up to you on what you decide to do with it, of course.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: YugaCurry on May 29, 2020, 05:06:40 am
that's nice , what are you gonna give him for his level 3?

It's to be his Metsu Ryuko Ranbu is 2k2 UM's EX Robert's HSDM/MAX2. It might needs FX made out of this projectile which his the Haoh Shokoken he fires at the end of it. It could try it myself if time runs low though.
(https://i.imgur.com/DpWRUBC.gif)

Jmorphman got something similar done for his Demitri. He got someone to hi res the demon head projectile for him. You could ask him.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 01, 2020, 07:03:44 pm
Ok, here's what the Super looks like as of now.
https://streamable.com/c1h9gy
Used Victorys' Takuma as reference for the Shokoken part.
I'll change the FX later.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 01, 2020, 07:33:21 pm
Ok, here's what the Super looks like as of now.
https://streamable.com/c1h9gy
Used Victorys' Takuma as reference for the Shokoken part.
I'll change the FX later.

Looks pretty good.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 02, 2020, 11:27:28 pm
(https://i.imgur.com/ixFjO6k.png)(https://i.imgur.com/VsV6iO3.png)
Rough Attempt at the FX for the Tiger (Not Indexed or compatible with the Palette FX).
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 03, 2020, 12:23:30 am
(https://i.imgur.com/ixFjO6k.png)(https://i.imgur.com/VsV6iO3.png)

Looks good. How's Robert coming along?
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 12:25:53 am
Don't worry, he'll be mainly done once I've finished the Level 3.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 01:54:26 pm
https://streamable.com/j3nejb
Here's his Level 3 now.
(https://i.imgur.com/WQDqBid.gif)
The colors might be a lil' rough due to the color amount, but I'd say it's good.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on June 03, 2020, 02:21:38 pm
https://streamable.com/j3nejb
Here's his Level 3 now.
(https://i.imgur.com/WQDqBid.gif)
The colors might be a lil' rough due to the color amount, but I'd say it's good.

Impressive!
High quality work!

The sprites looks good.
But it's a pity that ingame, the effect is very glowing. Almost white and all the tiger details disapear.

Perhaps, ajusting a bit the contrast / luminosity would make better results ingame.
It's just my point of view.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 02:29:39 pm
(https://i.imgur.com/OS7EXWK.png)
How about now? Note that the video is a lil' brighter for some reason.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: R@CE AKIR@ on June 03, 2020, 02:56:59 pm
Send me the FX and I will see what I can do as well.

It probably would be best to make it where the color of the Tiger FX doesn't match the palette so it can retain all of the colors

Another trick is to Double High res the FX, so that when you shrink it down, it can have a better quality
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 03:01:35 pm
Sure thing, I've sent you the FX sprites.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on June 03, 2020, 03:03:24 pm
(https://i.imgur.com/OS7EXWK.png)
How about now? Note that the video is a lil' brighter for some reason.

It's pretty OK, but let's see what R@CE can do about it.

Already, it looks great...
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: YugaCurry on June 03, 2020, 03:08:02 pm
Jmorphman got something similar done for his Demitri. He got someone to hi res the demon head projectile for him. You could ask him.

Why don't you just reach out to Jmorph? He nailed those Demitri effects. I don't remember who he got it done from.

(https://i.imgur.com/6WmO7I5.png)
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 03:10:58 pm
It was NDSilva who did the FX but I don't think he'd be interested or at the ready as of now.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: R@CE AKIR@ on June 03, 2020, 04:44:17 pm
This requires some layering to be done where one has the original image and the other has the blur. Im trying to get it down, but its a bit tricky. I"ll let you know if i am successful
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 03, 2020, 05:04:51 pm
This requires some layering to be done where one has the original image and the other has the blur. Im trying to get it down, but its a bit tricky. I"ll let you know if i am successful

Also if you'd mind applying it to the desired palette area I'd be happy.
https://www.dropbox.com/s/sku5z655ivq7vhj/ryugeki.act?dl=0
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 05, 2020, 05:17:14 pm
Decided to Hi-Res more FX while I'm here and waiting:
https://streamable.com/gmvr09
I also gave the EX Genei Kyaku some more forward range, so it should be good for pressure and rushdown stuff.
Title: Re: (Batsu by Race Akira) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on June 05, 2020, 06:01:12 pm
Decided to Hi-Res more FX while I'm here and waiting:
https://streamable.com/gmvr09
I also gave the EX Genei Kyaku some more forward range, so it should be good for pressure and rushdown stuff.

Nice!
Also, good choice for EX Genei Kyaku pressure.
Title: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 06, 2020, 05:22:54 pm
Thanks for the support, you and the boys.

The Robert's just been released, first post as per the norm.

Still waiting for the Ranbu Tiger FX upgrade, but I can accept a wait, and of course some feedback now that he's available.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: 【MFG】gui0007 on June 07, 2020, 12:09:15 am


Great work bro.
I don't know if it's because i config on add004 but the sound effect of the Alpha Counter is the same sound effect of Parry.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 07, 2020, 12:46:14 am
Great work bro.
I don't know if it's because i config on add004 but the sound effect of the Alpha Counter is the same sound effect of Parry.
Not a problem, fixed the missing sound along with a few minor things, including removing all the leftover FX pngs and etc.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Emerie The G.O.A.T on June 08, 2020, 04:30:21 am
Can you edit or update Bison from Phantom or Froz?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: R@CE AKIR@ on June 08, 2020, 06:07:36 am
I finished your Tiger FX check your inbox Raging Rowen
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 08, 2020, 12:15:18 pm
Yep I saw 'em.

Updated the link and added credit buddy.
You know what to do, fellas.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on June 08, 2020, 12:17:37 pm
Yep I saw 'em.

Updated the link and added credit buddy.
You know what to do, fellas.

Oh, great!
Time to try it!

I'm pretty sure R.A. did a great job

EDIT:
I tested it. the result is so good!
The tiger is perfectly displayed
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 13, 2020, 02:37:39 pm
https://www.mediafire.com/file/n2osblqd7nsjb95/Mr.Karate.rar/file
Here's something I'll be editing for BahamianKing.
He's pretty weird in terms of his moveset. No Ryuko Ranbu and his Level 3 is the Chou Haoh Shikou Ken (3 Projectiles) which I feel should be the MAX Shikou Ken like what XIII and Victorys' versions did.
My plan for him is a Composite version which elements from Takuma and both Normal and Serious Karate.

I might send an earlier version of him to BK for him to use for his release because he let me fix him up.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 13, 2020, 04:26:51 pm
https://www.mediafire.com/file/n2osblqd7nsjb95/Mr.Karate.rar/file
Here's something I'll be editing for BahamianKing.
He's pretty weird in terms of his moveset. No Ryuko Ranbu and his Level 3 is the Chou Haoh Shikou Ken (3 Projectiles) which I feel should be the MAX Shikou Ken like what XIII and Victorys' versions did.
My plan for him is a Composite version which elements from Takuma and both Normal and Serious Karate.
I might send an earlier version of him to BK for him to use for his release because he let me fix him up.

Sounds pretty cool. I’ll be sure to check him out. Also, i believe the Triple Haoh Shoukou Ken is the level 3 because it was Normal Mr. Karate’s level 3 in SVC Chaos, & i don’t believe Normal Mr. Karate had a Ryoko Ranbu in that game. Serious Mr. Karate did, but not Normal.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MCX on June 13, 2020, 11:28:02 pm
https://www.mediafire.com/file/n2osblqd7nsjb95/Mr.Karate.rar/file
Here's something I'll be editing for BahamianKing.
He's pretty weird in terms of his moveset. No Ryuko Ranbu and his Level 3 is the Chou Haoh Shikou Ken (3 Projectiles) which I feel should be the MAX Shikou Ken like what XIII and Victorys' versions did.
My plan for him is a Composite version which elements from Takuma and both Normal and Serious Karate.

I might send an earlier version of him to BK for him to use for his release because he let me fix him up.
I have some comments for this version:
-Ko'ou medium and strong Ken have the same speed and both are very fast
-Shouran Kyaku sometimes doesn't connect with Zanretsu Ken and it's really difficult to perform
-It seems to be a little "light" in contrast to the version of Victorys
-Ex versions of Hien Shippuu Kyaku look the same as the normal version
-His missing his midnight bliss compatibility
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 13, 2020, 11:38:24 pm
That's becuase these are Demongorne's sprites. I know he did Bliss sprites for Normal Karate sprites but these are Serious Sprites and they lack a Bliss.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 14, 2020, 01:57:40 am
That's becuase these are Demongorne's sprites. I know he did Bliss sprites for Normal Karate sprites but these are Serious Sprites and they lack a Bliss.

Couldn't Mr.Karate use the Normal Karate's Midnight Bliss animation?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 14, 2020, 02:00:29 am
That's becuase these are Demongorne's sprites. I know he did Bliss sprites for Normal Karate sprites but these are Serious Sprites and they lack a Bliss.

Couldn't Mr.Karate use the Normal Karate's Midnight Bliss animation?

Depends if I get some for Serious or not.
I may do it myself if time flies though.
Title: Re: (WIP: Mr. Karate) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 25, 2020, 09:05:17 pm
Karate Update:
I'll post gameplay footage of him soon, then maybe a quick Beta edit so to speak.
I've used Victorys' Mr. Karate and Takuma along with KoopaKoot's Takuma for a bit of reference. Jmorphman's Ryo was also used for stuff like the Haoh Shikouken (Which lacked an extra Healthpoint), but it has the issue where it does double damage when timed correctly with an incoming projectile, which I reported a while back. This issue doesn't occur with Victorys' version though so I may take a bit from it.

I also changed the Shikouken FX to Victorys', which I improved upon as seen below:
Before: (https://i.imgur.com/w20wUUq.gif) After: (https://i.imgur.com/lv8nyUS.gif)
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 26, 2020, 04:58:34 am
Looks pretty good, Rowen. I'm looking forward to seeing Mr.Karate in action.
By the way, do you have any plans to update your edit of DivineWolf's Mai?
Because i think your edit is based off of a older revision of her,
since the new one has some new stuff that's not in your edit, such as a new Medium Punch animation.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 26, 2020, 12:39:26 pm
Looks pretty good, Rowen. I'm looking forward to seeing Mr.Karate in action.
By the way, do you have any plans to update your edit of DivineWolf's Mai?
Because i think your edit is based off of a older revision of her,
since the new one has some new stuff that's not in your edit, such as a new Medium Punch animation.

Well I usually don't come back to edits when the official author releases an update with more additions like AI.
If I do go back to her though, I might separate the New edit like I did with Ryu.
Title: Re: (WIP: Mr. Karate) Rowen's PotS/Infinite Edits of Varying Quality
Post by: MCX on June 27, 2020, 02:53:47 am
Karate Update:
I'll post gameplay footage of him soon, then maybe a quick Beta edit so to speak.
I've used Victorys' Mr. Karate and Takuma along with KoopaKoot's Takuma for a bit of reference. Jmorphman's Ryo was also used for stuff like the Haoh Shikouken (Which lacked an extra Healthpoint), but it has the issue where it does double damage when timed correctly with an incoming projectile, which I reported a while back. This issue doesn't occur with Victorys' version though so I may take a bit from it.

I also changed the Shikouken FX to Victorys', which I improved upon as seen below:
Before: (https://i.imgur.com/w20wUUq.gif) After: (https://i.imgur.com/lv8nyUS.gif)
Nice to hear that, it will have Serious mode?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Momotaro on June 27, 2020, 09:14:25 am
Good news indeed!

Hope not to lose some moves in the process.
But I know your customs are always really well made!

The effect update is pretty good as well!
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 27, 2020, 01:08:59 pm
My plan is Normal Mode but with a few elements and moves from Serious Mode and his XIII version, mainly through EX Moves and MAX Supers, kinda like what's done with Akuma using Shin Akuma elements in the same areas.

For Supers I'll add his Ryuko Ranbu and (Shin) Kishin Geki. The Level 3 will either be his SvC Chou Ryuko Ranbu (Unblockable) or the XIII Kishin Sanga Geki.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 27, 2020, 03:09:02 pm
My plan is Normal Mode but with a few elements and moves from Serious Mode and his XIII version, mainly through EX Moves and MAX Supers, kinda like what's done with Akuma using Shin Akuma elements in the same areas.

For Supers I'll add his Ryuko Ranbu and (Shin) Kishin Geki. The Level 3 will either be his SvC Chou Ryuko Ranbu (Unblockable) or the XIII Kishin Sanga Geki.

Ah, that sounds pretty good. Though what will you do with the triple Haoh Shoukou Ken
(the Level 3 the beta version currently has)?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 27, 2020, 03:27:09 pm
The Triple (Chou) Shikouken is his MAX Shikouken. For the original varo version I posted, it was the Level 3, with the MAX version just being a normal Shikouken with more damage.
He doesn't have a Level 3 as of now because of the change.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 27, 2020, 04:19:12 pm
Ah, alright then.
Will he have Custom Combo, or Max Mode?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 27, 2020, 04:21:02 pm
Custom Combo for now seeing it's what's in the System (Based on Jmorphman chars).
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 27, 2020, 04:36:43 pm
Custom Combo for now seeing it's what's in the System (Based on Jmorphman chars).

Ah, ok then.
I remember it having Custom Combo in the beta, but i was wondering if it would change or not, since some of your other edits have Max Mode.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on June 27, 2020, 04:41:12 pm
I'm not really that fussed about the Combo and Max difference between chars, it just take what the original has unless there's a small issue which I usually fix. It can be odd in a 'full game' environment though.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on June 27, 2020, 07:17:55 pm
I'm not really that fussed about the Combo and Max difference between chars, it just take what the original has unless there's a small issue which I usually fix. It can be odd in a 'full game' environment though.

Alright, sounds fair.
Title: (Mini Ryu Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 07, 2020, 07:00:36 pm
I did an emergency update to (New) Ryu, because I've had an edit or two I had at the ready a while ago, these including re-enabling Command Movement and adding Victorys' Normal small port. I also changed his EX Hadouken's FX to the Hi-Res equivalent which was already used for Evil Ryu's Shakunetsu Hadouken.
The former stuff may have already been added in a stealth update, but I posted this to make sure, so redownload.

I've also gotta be ready for when Jmm releases his Ken update with the updated Ryu patch(es) with the new Team Super and etc.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on July 07, 2020, 07:18:07 pm
Sweet.

Is the update for Old Ryu, or New Ryu?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 07, 2020, 07:22:49 pm
New Ryu. It's what I'll be editing and updating from now on.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on July 07, 2020, 07:55:29 pm
Ah, alright.

Also, what is Command Movement?
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 07, 2020, 08:18:19 pm
Oh I mean't Counter Movement, the SNK Guard Roll which was included in DW's updates.
Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: DauntlessMonk7 on July 07, 2020, 10:31:36 pm
Oh, ok.

I thought that's what it was, though i wanted to double check to make sure.

How's Mr.Karate coming along?
Title: (Mini Sakura Update) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 10, 2020, 07:08:52 pm
Another update for Sakura, this time including ZombieNeko's CS Patch. Give it a redownload.

How's Mr.Karate coming along?

Minor stuff, but he's coming along fairly well.

Title: Re: (Robert by Chazzanova) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZombieNeko on July 10, 2020, 09:34:28 pm
I also did this sound patch with Sakura's SFIV sounds: https://www.mediafire.com/file/hg07jcy5uzwaqc4/SoundSFIV.snd/file
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 11, 2020, 01:34:33 am
Nice of you, but the voice volume needs a buff, but I can do that.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZombieNeko on July 11, 2020, 01:35:44 am
Nice of you, but the voice volume needs a buff, but I can do that.

Can you do a tutorial on that?
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 11, 2020, 01:39:00 am
It's not much, I just use the Limiter effect on each voice clip in Audacity, with a few extra effects like Amplify if the former doesn't do the job.

Edit: Here ya' go: https://www.dropbox.com/s/0bfp91hr0w2slkw/soundsfiv.snd?dl=0
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on July 11, 2020, 12:26:39 pm
Speaking about JMM's Ken update, any plans to update your edit of Memo's Terry? I mentioned it on his WIP topic and he told me that that your Terry will need to be patched to fix things to make him recognize his Ken correctly and also to redo the actual animation for said intro. Thought I might ask as I don't believe there's anything else to fix on the character besides that.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 11, 2020, 12:39:06 pm
I'll see about it when he gets released where I'll check the patch.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: SwordmasterZack on July 11, 2020, 04:34:51 pm
also rowen, varo's cs for his sakura was Shiyo's not his.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 11, 2020, 04:36:02 pm
also rowen, varo's cs for his sakura was Shiyo's not his.

Well Shiyo was credited for the CS in the readme so all is good I suppose.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 12, 2020, 09:34:18 pm
Before:(https://i.imgur.com/XDBCp4L.gif)After:(https://i.imgur.com/vWHLWZS.gif)
This time it's the '02 Ko'ou Ken, set to be Mr. Karate's EX Ko'ou Ken.
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: Emerie The G.O.A.T on July 21, 2020, 06:08:37 am
Cool
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: ZolidSone on July 21, 2020, 01:19:30 pm
A minor issue and forgot to mention it, but Ryu and Robert's lifebar portraits are not using their default palettes on the select screen. Ryu's headband is white instead of red and Robert's shirt is blue instead of purple, which don't match their respective big portrait colors. All which are using (1,1) instead of (1,4).

I also mentioned that with Zangief on my earlier feedback, but must have been forgotten. If you plan to do another update with him with that and multicolored hitsparks (Since you started adding them on your later edits), Banishing Flat (Both normal and EX) also doesn't have a swing sound when it misses and the hitspark of his crouching MP is misaligned.

And speaking about Zangief, I forgot to test his Mech and Master versions since I can't access it though the normal def (Mostly tested Mech, but both should apply since they work the same):
-His jumping punches and throw doesn't have swing sounds.
-Siberian Blizzard doesn't have jump sound effect when active.
-His alt versions should use a separate SFF using the Mech portraits already in there since the normal def file can't access the modes and won't use them anyway (SpriteMech.sff for example).
-Optional, the palette image folder has another lifebar portrait on the palette template (You could use that for the on the Mech SFF file if you want to use a different one if you know how to crop it).
Title: Re: (Mini Ryu & Sakura Updates) Rowen's PotS/Infinite Edits of Varying Quality
Post by: RagingRowen on July 21, 2020, 02:39:34 pm
You kinda read my mind with Zangief there, as he's coming up.

I'll see about your feedback, but I won't be including the seperate SFF for filesize reasons just like typical PotS chars, so you'll have to duplicate the existing SFF to use the Mech ports on Mech Zangief.
I also can't use that lifebar portait because the CS used is different to my version's (I think it was provided by Trololo when he added the new FX).
Title: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on July 28, 2020, 05:12:04 pm
3 updates this time around.
For Captain America, Zangief and Cammy.

Head over to the first post to see what's been done to the trio.

'Merica's update was provided my Mark85 who really did a number on him, and I made some finishing touches like I normally do.
Be warned though that even though he has MAX Mode he doesn't have the Damage boost, that's because he uses attackmulset or his Damage Dampener which is also used for MAX Mode.

Will try to get back to Karate next and hopefully post some footage of him.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: ZolidSone on July 29, 2020, 06:50:52 am
I tested Zangief and he still doesn't have these fixes I listed (Plus one more I noticed after):
-His lifebar portrait is not using his default palette on the select screen.
-As for the 2nd one, I actually meant the Screw Piledriver doesn't have a swing sound when it misses (Both normal and EX, my bad).
-Mech Zangief's jumping punches and throw doesn't have swing sounds (I found out the reason is because it's using other sound effects, but no swing sounds to go along with it like the jumping kicks).
-Normal's Aerial Russian Slam has a strong shockwave sound effect for a landing sound effect instead of normal one when it successfully hits and he touches the ground.

And when I was testing normal Zangief, I noticed his running animation is slower and his walking animation is much faster. I'm pretty sure this running speed is for Mech mode in mind and not the normal verison. For Zangief, there's no reason to use the run anymore if the walk itself is faster.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Emerie The G.O.A.T on July 29, 2020, 09:18:52 am
His lifebar portrait is not using his default palette on the select screen.

Did you test him on Mugen 1.1b?
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: oraora? on July 29, 2020, 10:04:05 am
Zangief by varo_hades:
Spoiler, click to toggle visibilty
oh man, you remove the master mode  :( why not wait till you have done an EX mode on him then you remove the master mode? Looks like I need to keep the old version that has the master mode :(
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: ZolidSone on July 29, 2020, 10:32:27 am
Did you test him on Mugen 1.1b?
I'm using 1.0 so it's fine as their palette will change anyway during gameplay. But this issue is mostly applies to 1.1b because their lifebars portraits during gameplay will be stuck due to a bug with the engine and the way the order of the palettes are assigned. The default palette is cvs.act, but the lifebar portrait is applied to SF2.act (Which the colors are sightly different to the original and kinda hard to notice). That same issue goes with Ryu and Robert as well, but they're more obvious.

oh man, you remove the master mode  :( why not wait till you have done an EX mode on him then you remove the master mode? Looks like I need to keep the old version that has the master mode :(
I tested the Master mode a little bit, but I barely saw any differences between that and his Mech mode. It felt like a palette swap of Mech mode, but can do Super Aerial Russian Slam and Ultimate Atomic Buster like the normal mode. It just feels kinda redundant.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on July 29, 2020, 01:15:01 pm
That runs thing's because I forgot to change walk.fwd to run.fwd when I was copypasting it from the walk code, based from Jmm.
I'll likely fix the rest soon.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Momotaro on July 29, 2020, 09:38:42 pm
Thganks for the updates !

I'm curious about something. Is Zangief run speed "accurate" ?
I don't remember seeing him runing that slow in CVS2... I might be wrong.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on July 30, 2020, 03:08:47 pm
Zangief's been updated again, mainly with Solid's feedback and the Run speed fixed. Redownload.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on July 30, 2020, 11:25:37 pm
Double here, but another quick Gief update with an AI Fix.

As a bonus and incentive, here's a Mr. Karate corner combo for you lot:
https://streamable.com/7ysuwt
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Retro Respecter on July 31, 2020, 03:53:45 am
Looks like Mr. Karate is next.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on July 31, 2020, 08:06:32 pm
3 updates this time around.
For Captain America, Zangief and Cammy.

'Merica's update was provided my Mark85 who really did a number on him, and I made some finishing touches like I normally do.

Sounds pretty good.
Just wondering,
did you or Mark85 give Captain America a Max version of Hyper Stars & Stripes yet?
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on July 31, 2020, 08:16:05 pm
did you or Mark85 give Captain America a Max version of Hyper Stars & Stripes yet?

Not yet. It'll likely be done in the next update. This may involve changing the S&S amount for each though, I could just do the usual 2 for LVL1 and 3 for LVL2.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Momotaro on July 31, 2020, 10:22:28 pm
Good job ! again !
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Emerie The G.O.A.T on July 31, 2020, 11:56:01 pm
As a bonus and incentive, here's a Mr. Karate corner combo for you lot:
https://streamable.com/7ysuwt

Oh shit! He's sprites are great! It looks very accurate. Are you gonna make Takuma?? I seen someone made new CvS sprites for Takuma, it looks really freaking good.

Can you make more clips??

Not yet. It'll likely be done in the next update. This may involve changing the S&S amount for each though, I could just do the usual 2 for LVL1 and 3 for LVL2.

Yes!
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 01, 2020, 12:25:49 am
Are you gonna make Takuma?? I seen someone made new CvS sprites for Takuma, it looks really freaking good.
There's an edit to Victorys' version with those Sprites done my Mark85 if you're interested.

I might post another clip when I think I've got something worth showing.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Emerie The G.O.A.T on August 01, 2020, 01:55:47 am
There's an edit to Victorys' version with those Sprites done my Mark85 if you're interested.

Where?? I gotta check it out. :shocked2:

I might post another clip when I think I've got something worth showing.

I can't wait. Take your time, Rowen. :mlol:
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 02, 2020, 03:22:11 pm
Where?? I gotta check it out. :shocked2:

https://mugenguild.com/forum/topics/demongornecvs-sff-patch-takuma-victorys-187662.msg2452077.html#msg2452077
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on August 09, 2020, 01:13:33 am
You Planing edit Ibuki from varo_hades?
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 09, 2020, 01:20:30 am
You Planing edit Ibuki from varo_hades?

But Infinite has a version coming. I'll wait a couple of months or so just in case, but he might sneak attack the moment I get started with it.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on August 09, 2020, 10:30:13 pm
You Planing edit Ibuki from varo_hades?

But Infinite has a version coming. I'll wait a couple of months or so just in case, but he might sneak attack the moment I get started with it.

Sorry about that question, I think I should have asked more about Birdie or Urien.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 14, 2020, 12:30:45 pm
Progress on Karate has been slow as of late. Gonna take a slight break from him to try someone different, PotS Lei-Lei with Modern FX.
The goal is to keep the gameplay style used (ES/EX Specials and DS Chain Combos) albeit with adjustments so she can be more inline with the likes of Jmm's Demitri. May make a separate thread for her as I've done with previous 'conversions' per se.

(https://i.imgur.com/qTlXelz.png)

GSPenguin's CS was also applied. I'll use Pals from the CS Discussion thread. More pals would be appreciated if anyone is willing.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: BurningSoul on August 14, 2020, 02:06:26 pm
Nice I was gonna do the same but you beat me to it goodluck.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 14, 2020, 04:23:26 pm
Fair enough bud.
Anyways, here's a Hi-Res'd version of her Henkyouki reflect projectile:
(https://i.imgur.com/dUuYaCZ.gif)
And the Level 3 Port (If she'd have the option to have Super Pause):
(https://i.imgur.com/jjdGfFc.png)
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on August 16, 2020, 05:01:14 pm
Ah, looks pretty good.
I've never really played a whole lot of Hisen-Ko,
but i'm look forward to seeing what you end up doing with her.

Coming Soon:
- Sodom by varo_hades (Somewhat Started)
- Athena by DivineWolf ('98 Sprites by Dampir) (Not Started)
- Rugal by ReddBrink (Not Started)
- Haohmaru by Chazzanova (Not Started)
- M.Bison/Vega by Froz (Not Started)

Oh, you added some new stuff to your Coming Soon list.
Do you have any specific plans for them in mind just yet?
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 16, 2020, 05:09:32 pm
I'm making tweaks to Sodom's Frame Data along with a few tonedowns like the FX and Sounds. I might change up a few EX moves aswell.
Athena (With the 98 SFF) had a few color errors and missing sprites.
I plan to give Rugal some more combos and extra stuff like Dead End Screamer.
Haohmaru has one or two issues that I'll attend to. I may change up a few moves aswell.
Bison will have some moveset adjustments for both modes. I might even add a new mode.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: Akito on August 16, 2020, 06:52:23 pm
And me, I working in Master Akito sprites in this moment.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 16, 2020, 08:29:29 pm
And me, I working in Master Akito sprites in this moment.

I'm aware and haven't lost track of that area.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on August 20, 2020, 04:21:33 pm
I plan to give Rugal some more combos and extra stuff like Dead End Screamer.

Sounds pretty good.
Though i think Reddbrink's Rugal already has Dead End Screamer.
Although i think it only has the air version of it.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 20, 2020, 04:30:17 pm
Sounds pretty good.
Though i think Reddbrink's Rugal already has Dead End Screamer.
Although i think it only has the air version of it.

No that's Vyn's version. I feel like adding the original '98 version but I might still include the former.
Title: Re: (Zangief, Cap. America & Cammy Updates) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on August 20, 2020, 05:41:30 pm
Ah, alright then.
I just checked it, & your right.
ReddBrink doesn't have Dead End Screamer.
I thought he did, but i guess not.
Title: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 23, 2020, 07:50:54 pm
Lei-Lei added. You know what to do buds.

Another light Ryu update is also coming in not too long.

Mr. Karate is getting his Ryuko Ranbus next when I get back to him.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: XANDERAC on August 24, 2020, 01:02:14 am
Nice I'll be checking her out. I recently updated my Ikemen and I know it doesn't necessarily apply if you only use mugen, but I have been using your most recent edits of Ryu/Evil Ryu, you can include these if you want to save people some time if they are using Ikemen GO, not necessary but I figured I'd share just in case

download (http://www.mediafire.com/folder/6wqu84tymstw6)
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 24, 2020, 01:03:43 am
Maybe, I haven't fully gotten into Ikemen but I might add 'em, again, just in case.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: XANDERAC on August 24, 2020, 01:21:35 am
you don't have to implement them into the character if you do, I'm not sure if it would do anything if it was put into the character's .def file in mugen, in Ikemen though even as an optional thing I figured it might be nice to have either way to save people time lol.

(https://i.gyazo.com/814bd5e2234d94281f25d962d9d78235.gif)

I have downloaded your Hsien-Ko/Lei-Lei, just curious is she going to have a power charge in the future? anyhow I'm not sure if this is just an Ikemen problem but I wasn't sure if this was supposed to work like this.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 24, 2020, 01:29:42 am
Oh that happens in Mugen too. I might add a flag or w/e to prevent that when I update her.
Edit: Turns out I forgot to renumber some variables made for that job. Will update soon.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: XANDERAC on August 24, 2020, 01:51:44 am
Glad to hear it
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 24, 2020, 03:01:53 pm
Ok, Lei-Lei's been updated and fixed.
Ryu's update is also out. I fixed the SFA/SFZ 3 Normal vs Evil Intro where Ryu's Elbow wouldn't connect on certain stages and the Shakunetsu Hadouken FX was changed to that seen in my Rowen's Randoms thread.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: ZolidSone on August 25, 2020, 01:23:29 pm
I like how you base your edit on PotS's original instead of a more polished version of varo_hades' edit. Here's my feedback on her:
-The hitsparks and guard sparks on standing MK, standing HP (when hit farther away), crouching WP and crouching HP are slightly misaligned.
-Counter message doesn't appear even though the sprite is present in the SFF (Still works exactly like in PotS's original when the opponent is hit while attacking).
-Houten is missing a swing sound when it misses and doesn't have a strong ground shockwave when the opponent hits the ground.
-The objects on Ankihou should have a sound effect when they hit the ground and fade away.
-Chuukadan has no hitspark when she hits the bomb.
-Houtengeki has no envshake on the hits.
-There is no sliding dust at the end of the running animation after the opponent is pushed by Chou Jireitou.
-The Roll is missing the dash sound effect.
-The Dodge is missing the swing sound effect.

Since it's a Modern FX update, it's still missing some of the usual modern stuff. Some of the sparks didn't transition properly and somehow became misaligned after that. But overall, this must took a little bit more effort to covert and I hope you continue polishing her.

Edit: Oh and speaking about Ryu's update, he's still not using his default palette (1,4) for his lifebar portrait on the select screen. I don't think I should keep reminding you about that any longer and I apologize if I do.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 25, 2020, 02:46:05 pm
- That's more down to the way the hitsparks are coded tbh. I've adjusted some of the x and ys though.
- Might add soon.
- Ok, fixed.
- That's what it's like in source though.
- I said it's because I couldn't find a fix. It doesn't really bother me either way.
- Added
- Added
- Added
- Added

I also changed Ryu's Palette Mapping so the Select Portrait thing shouldn't be a problem no more.

That being said, both have just been updated. Redownload.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: XANDERAC on August 25, 2020, 07:12:21 pm
Oh I asked last time but I asked is Lei-Lei/Hsien-Ko going to be getting a power charge? I wasn't sure if it was just due to a missing animation for it or something. She's a lot of fun, so far
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 25, 2020, 07:14:15 pm
I didn't add Power Charge because the Demitri didn't and I didn't wanna give her a system advantage over him.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: XANDERAC on August 25, 2020, 07:47:23 pm
ah ok that makes sense if you're going to try and keep it for consistency with JMM's but would be nice if it was an option through a config file or something, as DW also has his Morrigan/Lilith which do have a charge as well, I just wasn't sure what style you were going for.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 25, 2020, 07:49:57 pm
Might do that when I get around to adding the Super Pause option.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: ZolidSone on August 26, 2020, 12:43:43 pm
ah ok that makes sense if you're going to try and keep it for consistency with JMM's but would be nice if it was an option through a config file or something, as DW also has his Morrigan/Lilith which do have a charge as well, I just wasn't sure what style you were going for.
Since you kept mentioning it, you might as well use varo_hades and gui's edit of her instead as it has what you want. Their edit is based on the CvS2 gameplay which includes the power charge.

I also changed Ryu's Palette Mapping so the Select Portrait thing shouldn't be a problem no more.
You did on the def, but the SFF file itself wasn't as you forgot to adapt to the lifebar portrait to the palette so it still shows up as his SFA3 palette on the select screen. I begun to notice as the last update on it is 8/20 and not 8/25.

And as for Lei-Lei, the skid dust on the Chou Jireitou is now playing multiple times after she finishes running. But since you haven't put the counter messages yet, you might as well wait for that as it's relatively minor.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 26, 2020, 02:08:56 pm
Ok, I added the Counter FX to Lei-Lei and fixed the Skid Dust. Redownload.

The Ryu palette thing is odd, but hopefully it'll be ok with this fix. Redownload.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: _e. on August 26, 2020, 04:34:48 pm
i saw that divinewolf's athena with dampir's sprite edits is also in the list.
i'd suggest to use my sff fix on the sprites since i've fixed the standing animations, and the white thingy on the gloves not appearing on some sprites. so it will save you bit more work.(i didn't fixed the uniform though, i never bothered to do that tbh.)
http://www.mediafire.com/file/lq6b1fg1k1zut6v/file
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 26, 2020, 06:30:39 pm
Karate's Level 1 Ryuko Ranbu:
https://streamable.com/nm0r4c

i saw that divinewolf's athena with dampir's sprite edits is also in the list.
i'd suggest to use my sff fix on the sprites since i've fixed the standing animations, and the white thingy on the gloves not appearing on some sprites. so it will save you bit more work.(i didn't fixed the uniform though, i never bothered to do that tbh.)
http://www.mediafire.com/file/lq6b1fg1k1zut6v/file

Yeah I'm already using that. There's still some issues with the Psycho Medley aswell and etc since costumes weren't adapted properly.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 01, 2020, 09:10:26 pm
Level 2 Ryuko Ranbu & Kishin Sanga Geki (Both derived from Victorys' versions):
https://streamable.com/65xy0d

I've already sent a version with the above Supers to BahamianKing for his planned edit. Though it works, the Sanga Geki is also missing a couple of sprites (Kosatsu Jin) since they weren't to be found in demongorne's CvS2 S.Mr. Karate. I've reached out to him about this so hopefully he has them.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: Ziltoid on September 01, 2020, 09:27:53 pm
Ryu's update is also out. I fixed the SFA/SFZ 3 Normal vs Evil Intro where Ryu's Elbow wouldn't connect on certain stages and the Shakunetsu Hadouken FX was changed to that seen in my Rowen's Randoms thread.

Would you mind if I used some things on your update on the version I'm working on?
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 01, 2020, 09:30:47 pm
Sure thing. That was sorta the intent when posting the FX, allowing it to be used elsewhere.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: Ziltoid on September 01, 2020, 09:35:52 pm
Thanks! I didn't want to do it before asking you for permission.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on September 02, 2020, 01:41:30 am
I think that specific explosion sound during Kishin Sanga Geki is a bit much, but other than that it's all looking good. Are you going to add envshake to the move during the Astral Projection as well? I dunno if you can make it look exactly like it did in XIII, but it definitely helps make the move look so much more imposing.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 02, 2020, 03:08:21 am
This a bit better?
https://streamable.com/5hfl4p
No envshake yet, just the sound change.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on September 02, 2020, 05:34:46 am
That's much better, imo. Doesn't drown out the rest of the sounds at all.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 03, 2020, 01:06:57 am
Zanretsuken(s)
https://streamable.com/bt4fcf

EX is Serious's variant with 24 hits as opposed to 13.
Basically still doing the Akuma thing making Shin moves EX instead.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on September 03, 2020, 06:53:42 am
It's too samey, tbh. Like other than it having an increased amount of hits, it looks exactly the same from start to finish. Just a suggestion and I'm not sure if this specific variation is based from any game, but I remember seeing a few Karates where their EX ZRK punches the opponent rapidly with both fists and puts them in a crumple state. Why not try using that version instead?
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 03, 2020, 09:43:38 am
The both fists is a Takuma thing though, but maybe. I might do the XIII thing where P2 is launched straight up for the EX version.
Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: OldGamer on September 03, 2020, 09:57:16 am
The both fists is a Takuma thing though, but maybe. I might do the XIII thing where P2 is launched straight up for the EX version.
I normaly dont like asking people but its there a way for you to take my request ? and have a Charlotte POTS style mugen character from Samurai showdown 4 that I found and maybe you can make its better ? because I don't know how you do things with them. let me know if you don't mind over look at this character and I send you a pm of the character Mr. RR :)

Title: Re: (Lei-Lei/Hsien-Ko) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 03, 2020, 10:04:55 am
I've heard of that. I may do a lil' look one day.
Title: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 15, 2020, 06:44:39 pm
Honda added.

Light edit here, since I felt this boy was pretty lonely seeing the rest of PotS' originals have gotten at least one edit or follow-up in the past.
Edits include adding the Modern DW Hitsparks and a few changes to his EX Moves, inspired by those of his newer appearances.
Title: Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: zahikel on September 16, 2020, 01:20:08 pm
It's a really good surprise
thank you raging
Title: Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 16, 2020, 03:25:18 pm
Glad someone's onto this biggo.
Title: Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on September 16, 2020, 03:49:38 pm
Honda added.

Light edit here, since I felt this boy was pretty lonely seeing the rest of PotS' originals have gotten at least one edit or follow-up in the past.
Edits include adding the Modern DW Hitsparks and a few changes to his EX Moves, inspired by those of his newer appearances.

Oh, surely i'll check this one bro. Thanks. :) Also great progress on Mr. Karate.

And the Charlotte one is probably the edit i did a while ago right? :v
Title: Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 16, 2020, 04:16:03 pm
The Charlotte has a good few issues I saw:
1. LP Splash Fount has the FX playing too early.
2. HK Lion Lancer freezes during the slide.
3. Missing anims on EX Moves.
I'm talking about the one in Gui's PotS Edits section.
The version in Gui's Mugen Match compilation on YT doesn't seem to have these issues though so...
Title: Re: (PotS' E. Honda) Rowen's PotS/Infinite Edits
Post by: Mintloid on September 16, 2020, 09:51:23 pm
Finally, a modern pots e.honda after quite sometime. Thanks for reviving this nostalgic treasure.
Title: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 17, 2020, 09:57:11 pm
Another quickie out while I wait for Bahamian's Karate (He wants to release his version first) in the form of Cruz's Clark Still.

I used Finola (from the Archive)'s AI Patch which does the job, there were just one or two things which I fixed.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: reporter vesgo on September 17, 2020, 11:20:00 pm
could you make an easy command patch? , it is very difficult to play with clark using the keyboard
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on September 17, 2020, 11:25:33 pm
Nice update for Clark and Honda.
Hey did you planing edit Ralf's Infinite?
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 17, 2020, 11:26:38 pm
Oh thanks peeps. I'm not interested in Ralf though. I'll see.

could you make an easy command patch? , it is very difficult to play with clark using the keyboard

What exact commands do you want changed?
I left the commands intact but I'm struggling with the Rolling Death Cradle.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: reporter vesgo on September 17, 2020, 11:35:36 pm
I would like to make his commands look like ralf by infinite
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RΣDDBRIПK on September 18, 2020, 12:12:06 am
https://streamable.com/5hfl4p
This is a nitpicky thing but you should have the FX fade away instead of disappearing instantly.

EDIT: i use this code for the fade. just put it in the state which the giant appears. You will need to replace the DestroySelf at the end with the one provided.
Code:
[state a]
type = varset
trigger1 = time = 0
v = 1
value = 0

[state a]
type = varadd
trigger1 = time >= 174
v = 1
value = 13

[state a]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 256 - var(1), 256

[State 200, 7]
type = destroyself
trigger1 = var(1) >= 256
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 18, 2020, 12:26:02 am
I'm using Explods for it like Victorys did.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RΣDDBRIПK on September 18, 2020, 12:38:06 am
I'm using Explods for it like Victorys did.
Oh thats right i forgot i changed it so its a helper. thats my bad. if you want, here is the helper trigger & helper state.
Spoiler, click to toggle visibilty
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 18, 2020, 12:43:23 am
Oh thanks for that. Works fairly enough. I'd post a preview of what it looks like but Streamable takes forever with uploads.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 18, 2020, 12:34:54 pm
Ok, Clark updated with easier commands for Supers (See ClarkEasy.def).
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on September 18, 2020, 04:48:59 pm
Oh, that's cool. Clark's update/edit is pretty good.
I wonder what Cruz's been up to, recently?
I don't think i've heard from them in a while.
Do you have plans on doing any updates/edits to Cruz's other characters?
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: reporter vesgo on September 18, 2020, 08:22:02 pm
thank you very much for this patch, there are many good characters that are dismissed because they are impossible to play on the keyboard
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 18, 2020, 08:28:45 pm
Glad you lot like this lad for as minimal his updates are.

Do you have plans on doing any updates/edits to Cruz's other characters?

Might look at Shermie next 'coz Finola also did an AI for her.

I wonder what Cruz's been up to, recently?
I don't think i've heard from them in a while.

A lot of creators just tend to disappear (e.g. this guy (Cruz) and Chazzanova) or have spikes of inactivity before coming back with a bang (e.g. Infinite and R&CE).
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: MAO11 on September 18, 2020, 11:48:00 pm
planning on adding orochi version for shermie?
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 18, 2020, 11:55:04 pm
planning on adding orochi version for shermie?

Might save that kinda thing for an update or something.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on September 19, 2020, 05:42:25 am


Tested E. Honda, such great improvement on this one bro. :)

Will test Lei-Lei and Clark later.
Title: Re: (Clark by Cruz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 21, 2020, 07:29:41 pm
Mr. Karate's basically done. I've already sent it over to Bahamian. Apparently he'll be finishing it.

I added his Vs. Kyokyugen intro and his Command Normals are cancellable now.

https://streamable.com/fuvd59
Title: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 23, 2020, 10:12:30 am
Infinite's Jin added bros.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Ziltoid on September 23, 2020, 11:05:06 am
Infinite's Jin added bros.

Gotta be honest, I'm not much of a fan of the Special Step changes. It needs a bit of cooldown in order to be balanced, it's too spammable now. Also, the first frame on the followup is too soon imo, needs a bit of a window of predictability, or things will get very unbalanced.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 23, 2020, 12:00:09 pm
I was trying to make it consistent with my Kazuya beta, I can see what I could be unbalanced though.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Ziltoid on September 23, 2020, 02:13:22 pm
I understand. I just tried Kazuya's 2nd beta (I didn't notice the thread before, sorry), and I think I can make the same type of criticism for his Mist Step. I understand you want to make the two characters consistent (and I approve the intention), but I'd balance both more towards the original Jin's direction if I were you.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 23, 2020, 02:17:34 pm
Fair enough, I'll check them out later on down the line.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on September 23, 2020, 04:57:16 pm
Ah, Jin looks good. I'll have to check him out.
I'm not sure about the level 3 still doing the laser even after the kicks miss, though.
At least going by what i saw in the video.
Have you heard back from Bahamian about Mr. Karate?
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 23, 2020, 05:01:15 pm
Have you heard back from Bahamian about Mr. Karate?

Yeah he says he'll credit me for my effort.

I might just make that Level 3 just the laser, but he has another one with a Laser at the end, so I dunno yet.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Shadic12 on September 23, 2020, 07:36:54 pm
Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 23, 2020, 07:51:11 pm
Ralf might have a chance. Yamazaki isn't really necessary due to Knuckles' version existing unless you want an updated Infinite styled version.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: KingKenji on September 24, 2020, 02:55:48 am
You ever thought about doing a new Tetsu Yatogi?
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: R@CE AKIR@ on September 24, 2020, 03:10:00 am
Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.

I'll be updating my own stuff soon. I'm still active, so there is no need
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Shadic12 on September 24, 2020, 03:27:58 am
@~Hale "R@CE" Caesar~ oh okay thanks for the heads up I will look forward to your update and the current Wip you are working on.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on September 24, 2020, 04:57:33 am
Nice job on jin are planning to update Infinites and R@ce older characters like Ralf and Yamazaki because they could use it.
Ralf might have a chance. Yamazaki isn't really necessary due to Knuckles' version existing unless you want an updated Infinite styled version.

Hm... Both Infinite's Ralf & R@CE's/Knuckles's Yamazaki have Custom Combo, right?
You could do versions of the two that adds/replaces it with DivineWolf's Max Mode,
or even Sennou-Room's Rage Explosion system that he added to his 3-Button characters.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: XANDERAC on September 25, 2020, 04:37:11 am
I haven't tried Jin yet, but the update to Kazuya feels really nice, I like that a lot of his expected combos feel very right at home in this edit so far. I'm not sure what your plans are for a level 3, but I'm assuming the 10 hit combo is going to be it?

Like this (if you have all/can substitute missing animations for the 10 hit combo) maybe even do 10 hit combo into the laser if possible since the 10 hit ends with a launcher, so it has a good setup for it I think

10 Hit Combo Sample
Spoiler, click to toggle visibilty

 I'm sure he'll still be fixed up quite a bit more in a future update, I feel like his Lightning Uppercut maybe needs a bit more travel, instead of just spinning on the spot, also maybe slowing down the animation and having him move forward more like in the source games (providing you have enough frames I guess, otherwise I understand the limitation), it works fine on its' own but I guess you can always start with that lead-in attack from SFxTK as well I suppose (or maybe save it for a level 2? not sure.

SFxTK sample
Spoiler, click to toggle visibilty

One other suggestion with the Lightning Uppercut is maybe lower the amount of time he spends in the air after doing it, shortening his jump and possibly allowing him to link into his other level 1 or just another combo I think may be better. He doesn't need to jump so high imo on the final hit. One final suggestion I guess would be that (again depending on if the frames of animation you have available allow this) maybe make his lightning uppercut a chargeable move (like a Denjin Hadouken) where if you just do the command he does a level 1(that can be combo'd into), but if you hold it down and have the bars necessary you can go into a level 2 (which can't be followed up)

Lightning Uppercut Samples
Spoiler, click to toggle visibilty

Last thing, it feels strange but I assume this was intentional but his run feels a little strange due to him dashing, pausing and then running as opposed to a smoother run like Ryu's might also be worth fixing (again unless maybe there's some transition frames of animation that make this difficult I understand or if it's intentional I get that too.
Running Samples
Spoiler, click to toggle visibilty

Anyhow, sorry if this seems long but I hope it's helpful, as I really do like the character so far, and as someone who's played a lot of Kazuya over the years I think you're certainly doing a pretty great job on this dude.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on September 28, 2020, 07:09:46 am
Rowen, I found bug with Sakura.
And it happens with Ryu's POTS and Ryu's Mr. Ansatsuken, and it is that the second hit of Shin / Metsu Shoryuken misses or has a small delay when impacting against Sakura.

POTS:
https://streamable.com/c3xo4u

Mr.Ansatsuken
https://streamable.com/iswypo
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on September 29, 2020, 03:00:23 pm
It was missing hitboxes on one of her Hit anims. Fixed. Redownload.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on September 29, 2020, 04:34:04 pm
It was missing hitboxes on one of her Hit anims. Fixed. Redownload.

Just tested it, & all 4 hits of Shin Shoryuken work perfectly on Sakura now.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Akito on September 29, 2020, 05:11:33 pm
Man, what version of your Ryus working with Ken Intro?
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 29, 2020, 11:38:37 pm
While Bahamian's doing Karate, next up on the list:

https://streamable.com/gpmxm7

Spoiler, click to toggle visibilty
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Akito on October 30, 2020, 03:32:13 am
It's a great surprise.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: XANDERAC on October 30, 2020, 04:01:43 am
ah, seeing that next one is nice, I've been hoping someone would update that one
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 31, 2020, 01:00:44 am
Nice hearing that.

Some more footage, including an added Air Bullet Revolver:
https://streamable.com/wchumd
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: dampir on October 31, 2020, 01:42:24 am
Hoping for volunteers.

Spoiler, click to toggle visibilty
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 31, 2020, 01:45:27 am
you mean...something like...sprite edits

Nah, sorry. I simply mean't extra coders. Sprites may come depending on whether I wanna add certain moves.
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: dampir on October 31, 2020, 01:47:40 am
anything you need for him...i can edit some
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: Ysaquerai on October 31, 2020, 01:41:26 pm
While Bahamian's doing Karate, next up on the list:

https://streamable.com/gpmxm7

Spoiler, click to toggle visibilty

very nice and clean lifebars :)
Title: Re: (Jin by Infinite) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 04, 2020, 03:22:00 pm
Air Dash added: https://streamable.com/onckik

Bahamian's letting me release Karate, since he's too busy with his KOF project. I'll release him in not too long for y'all, as with Sol.
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 07, 2020, 09:56:53 pm
Mr. Karate out!

I'll tease a lil' something else later folks.
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on November 07, 2020, 10:39:48 pm
Mr. Karate out!
I'll tease a lil' something else later folks.

Testing him out.
So far, no real issues.
I can't help but think EX Ko'ou Ken should knock down, though.
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on November 08, 2020, 03:14:04 am


"Unless you master 'Haoh-ken'... You will never beat me!"

Just amazing work on Mr. Karate!!
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: Mintloid on November 08, 2020, 03:56:03 am
Mr. Karate looking crisp my man, Excellent. I especially can't wait for Sol and the surprise
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 08, 2020, 08:28:19 pm
Thanks folks, here she is:
(https://i.imgur.com/hADbe9q.png)(https://i.imgur.com/f29aK0N.png)

New sprites coming in the next update, folkies.
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: BurningSoul on November 08, 2020, 10:28:30 pm
any other gameplay updates coming? its kinda sad that there is actually 0 combos without chains on right now
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 10, 2020, 01:59:07 pm
Yeah she'll have a few more juggles and tweaks. Don't fear my son.
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: demongorne on November 10, 2020, 02:26:23 pm
Great realease bub,  I have updated -  stance and sprites 170,4 and 170,5 has been fixed, here's the link

https://www.sendspace.com/file/xhd19y (https://www.sendspace.com/file/xhd19y)
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: Momotaro on November 10, 2020, 03:29:57 pm
Thanks folks, here she is:
(https://i.imgur.com/hADbe9q.png)(https://i.imgur.com/f29aK0N.png)

New sprites coming in the next update, folkies.

One more masterpiece by Dampir !!!!
I can't wait!


EDIT : wait, the sprites have been aded to your edit ?
EDIT : I should actually read the english texts ^^;
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: BurningSoul on November 11, 2020, 08:05:44 pm
regarding Mr.Karate I'm not really feeling these velocities of normals,feels weird also standing higk kick has insane cornerpush you dont need to use the cornerpush value at hitdef while you are using cornerpussh system,make it 0
Title: Re: (Mr. Karate) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 12, 2020, 09:44:39 pm
standing higk kick has insane cornerpush you dont need to use the cornerpush value at hitdef while you are using cornerpussh system,make it 0

Fixed that, give it a redownload, ol' pal.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 27, 2020, 12:34:01 am
Sol's out my peeps. You know what to do and it begins with D.

Word of warning that I added some non-PotS stuff to help lean towards his playstyle an increased juggle limit with his normals, Air Dash (A GG staple) alongside Air Volcanic Viper and Bandit Revolver.
Dragon Install doesn't act like in source with the Power Drain instead of the Timer with Health Advantage, but it works unlike the original Alpha version Rei plucked out and I thought it would be different enough. Call it a Beta if you wanna, I just wanna get the difficult part over with but I know I'll get slack. He kinda needed this to become acceptable. Updates will follow as you may assume.

I'll drop Vanessa's update later.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on November 27, 2020, 01:18:30 am
Sol's out my peeps. You know what to do and it begins with D.
Word of warning that I added some non-PotS stuff to help lean towards his playstyle an increased juggle limit with his normals, Air Dash (A GG staple) alongside Air Volcanic Viper and Bandit Revolver.
Dragon Install doesn't act like in source with the Power Drain instead of the Timer with Health Advantage, but it works unlike the original Alpha version Rei plucked out and I thought it would be different enough. Call it a Beta if you wanna, I just wanna get the difficult part over with but I know I'll get slack. He kinda needed this to become acceptable. Updates will follow as you may assume.
I'll drop Vanessa's update later.

Sounds pretty good, Rowen.
I’ll give it a download & a testing.
What’ll be in Vanessa’s update?
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 27, 2020, 01:27:28 am
Several clean-ups, rebalances and Dampir's sprites. No stand out changes besides the latter, but it's sure to be better than last time.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on November 27, 2020, 02:45:50 am
Several clean-ups, rebalances and Dampir's sprites. No stand out changes besides the latter, but it's sure to be better than last time.

Ahhh, sounds good.
By the way, i tested Sol, & he seems good,
but his taunt doesn't play any voice clip.
Also, the hitbox of the second part of Level 2 Tyrant Rave seems a bit too big to me.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: Akito on November 27, 2020, 07:56:42 pm
Thanks for your hard work buddy.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: flawlesslikeme on November 29, 2020, 01:47:16 am
Do you take requests for edits? Found this Gato by ShinRei that might need some editing
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 29, 2020, 02:03:30 am
Do you take requests for edits? Found this Gato by ShinRei that might need some editing
I've heard of it and tried it. Seems to be GM's version, and I am pretty stingy when it comes to chars with different coding from the PotS and Infinite styles. That's why I had issues with Cody and C' America.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: RagingRowen on November 29, 2020, 01:59:27 pm
Bump: Updated Sol with DauntlessMonk's suggestions.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: Momotaro on November 29, 2020, 11:05:23 pm
You did some good job with Sol.
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: chaosbringer on November 30, 2020, 07:00:19 pm
Nice update of Sol indeed
Title: Re: (Sol Badguy out!) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on December 01, 2020, 03:29:41 am


Such huge improvement on this version of Sol. Thanks bro!
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 01, 2020, 11:38:45 pm
Vanessa's update has been released with the new sprites buds. Give her a hit.

Also did an update to Sol that disables Power Charging and such during the Dragon Install after seeing Gui's preview vid.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: Momotaro on December 02, 2020, 01:39:49 am
Vanessa's update has been released with the new sprites buds. Give her a hit.

Also did an update to Sol that disables Power Charging and such during the Dragon Install after seeing Gui's preview vid.

Wohoo! Let's try this gem!
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: _e. on December 02, 2020, 09:43:07 am
Cancelling the champion upper lv1 into the max version doesn't make the max hyper hit depends if the you cancelled it after the 3 hits or not.(it least in my case anyway.) which ends up making the opponent freeze

(idk why the vid has no audio, prob a recording error or something. too lazy to redo).
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 02, 2020, 02:15:59 pm
Cancelling the champion upper lv1 into the max version doesn't make the max hyper hit depends if the you cancelled it after the 3 hits or not.(it least in my case anyway.) which ends up making the opponent freeze
[youtube]https://www.youtube.com/watch?v=Rk02ShHKSbo[/youtube]
(idk why the vid has no audio, prob a recording error or something. too lazy to redo).

Fixed that. Redownload.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on December 02, 2020, 05:28:52 pm
Fixed that. Redownload.

Sounds pretty good.
I’ll have to test it later.

Though one question:
To do:
Proper Dragon Install.

What do you have in mind?
Making it function more like Guilty Gear?
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 02, 2020, 07:31:56 pm
What do you have in mind?
Making it function more like Guilty Gear?

Yes that's the plan, when I get the chance, energy and balls.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on December 04, 2020, 12:49:53 am
What do you have in mind?
Making it function more like Guilty Gear?
Yes that's the plan, when I get the chance, energy and balls.

Ah, i see.
I was kind of thinking Dragon Install could put him into “pseudo-Guilty Gear mode”,
with stuff like Roman Cancels, a longer/faster air dash, a 2nd level 3, etc.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on December 04, 2020, 04:55:48 am


Such amazing update bro!
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: senorfro on December 13, 2020, 08:36:56 am
A little late, but tried Mr. Karate

- HK Hien Shippukyaku should not have the same juggle properties as the EX version, as it makes it too good and the EX version kind of redundant.  It should just knock down
- Both versions of Kyokugen Kohou don't damage damper when combo-ed into
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 13, 2020, 02:06:44 pm
- HK Hien Shippukyaku should not have the same juggle properties as the EX version, as it makes it too good and the EX version kind of redundant.  It should just knock down
- Both versions of Kyokugen Kohou don't damage damper when combo-ed into

That's how Takuma/Karate's was in source games though. I've made the EX version faster.
And that's how the Dampener works though (Only acts when cancels occur), I may look into it though. I've lessened the juggle limit for the first hit(s) before the rise, which I can then nerf the rise's hits. Balancing's a pain y'know.

Redownload.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: senorfro on December 13, 2020, 05:52:25 pm
I don't remember being able to combo into any attack (except grabs and the move itself) after HK Hien Shippukyaku.  I'll have to recheck the source. 

Also, being from source, doesn't necessarily mean you follow it exactly when the fighting system is different.  But, if that's what you wish.

And that's how the Dampener works though (Only acts when cancels occur),
Doesn't mean it's limited to that.  JMorphman's Kusanagi, POTS Guy, Infinite's Shingo, to name examples, have it to where they have combos into supers without super-canceling, and the scaling still goes into effect for the super.
Title: Re: (Vanessa Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 14, 2020, 09:55:44 pm
Doesn't mean it's limited to that.  JMorphman's Kusanagi, POTS Guy, Infinite's Shingo, to name examples, have it to where they have combos into supers without super-canceling, and the scaling still goes into effect for the super.

Ok, I've added an extra Dampener for super juggles. Redownload once again.
Title: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on December 24, 2020, 06:57:23 pm
Ryu updated with compatibility with Jmorphman's latest Ken version, like I promised I would a while back. Complete with the epic Shin Goku Messatsu team super. If I missed anything, hit me up

I decided to retire the Coming Soon section because I kinda edit what I want to edit as this point and I don't wanna mislead. Sodom is still having things done to him though.
Enjoy your Christmas peeps, this can't login to Chrome thing has been putting me off due to inconvenience. More to come as always.
Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on December 27, 2020, 12:04:45 am


Such a superb update on Ryu my friend. :)
Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: XANDERAC on December 27, 2020, 10:06:54 pm
do you plan on making any tweaks to Ken in the future? Just curious, since I figured if you wanted to give him something to set him apart from the original version by JMM? Maybe a different level 3? Only a thought, I only ask because I realize not many people usually use this one. And I only recall it ever being in UMVC3 used by Ryu? Anyhow I'll try out the new Ryu edit, I'm sure it's great like your other works!
Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on January 24, 2021, 08:57:21 pm
Another small Ryu update today.

Someone reported he can't do the Long Low Jump, probably because of the outdated coding.
As you may assume, this has been fixed.


I prefer to use moves from the games. If I do tackle him I may give him the Guren Senpukyaku along with the Shinryuken, but that would make SF3 Ken less special. I dunno at the moment.
Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on January 24, 2021, 09:55:03 pm
Another small Ryu update today.

Someone reported he can't do the Long Low Jump, probably because of the outdated coding.
As you may assume, this has been fixed.

Alright, sounds good. I'll redownload & test him.

Also, the YT video Xanderac posted got blocked by Starz Media. =/
Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: XANDERAC on January 24, 2021, 11:58:48 pm

Still works fine on my end, must just be your region sadly




That also works, I know you just work on whatever you currently want to, but I sort of assumed you'd make yours a little different when/if you did something like that, so that's still good to hear

Title: Re: (X-mas Ryu Update) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on February 04, 2021, 05:07:23 am
If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on April 02, 2021, 10:43:12 am
As of now I don't have much to say except this:
https://streamable.com/uy8j5m

Using QuickFist's CS so go wild when possible.

If I can make a suggestion, any chance you could tackle C. Viper by NDSilva? She's already fairly solid but needs a few extra tweaks to be perfect, imo. She also has the sprites for Burning Dance/Viper Full Throttle in her SFF, but they're unfortunately completely unused.

Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.
Title: Re: Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on April 02, 2021, 09:47:48 pm
As of now I don't have much to say except this:
https://streamable.com/uy8j5m
Using QuickFist's CS so go wild when possible.

Oh, is that Jmorph's Ryo with the short ranged fireball from 98?
That looks cool.
If it's alright to ask, do you have anything else planned for him in mind?
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on April 03, 2021, 11:48:05 am
I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.
Title: Re: Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on April 03, 2021, 01:06:11 pm
Assuming you want moves with those sprites, I'm not too sure since I'm crap with throws and cinematic stuff.

I did, but that's fair on your part. Always work with what you feel most comfortable with, man. I'm excited at the prospect of adding an EX Ryo to my roster.

Title: Re: Rowen's PotS/Infinite Edits
Post by: MAO11 on April 03, 2021, 02:29:24 pm
didn't somebody made a FF/kofxiii stance for ryo?
Title: Re: Rowen's PotS/Infinite Edits
Post by: Mr.Karate JKA on April 03, 2021, 02:55:18 pm
I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.

Few time ago i posted here an extended cs patch for jm's ryo! I think you can make a good use of this patch

The Topic https://mugenguild.com/forum/topics/ryo-by-crazykoopa-jmorphmans-extended-cs-patch-191583.0.html

DL Link http://www.mediafire.com/file/dda43257o6ez5pl/Ryo.rar/file

(https://imgur.com/ZjPPvtC.png) (https://imgur.com/W1gWxF7.png)
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on April 03, 2021, 03:46:49 pm
Yeah that's what I'm using. It's been mentioned.

I'm kinda shocked there's been no palettes. I'll try converting the palettes the original had, the 12 in the .def at the minimum.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Mr.Karate JKA on April 03, 2021, 04:57:14 pm
Thanks! Question: for your ex mode, could you add the kof 96 stance? I saw one made by cvsnb on DV

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f25a376d-1b6e-4b2b-b59d-427076006ab5/d6hy7b8-586b76e0-fe8a-490f-b813-6ce8cfa6e339.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjI1YTM3NmQtMWI2ZS00YjJiLWI1OWQtNDI3MDc2MDA2YWI1XC9kNmh5N2I4LTU4NmI3NmUwLWZlOGEtNDkwZi1iODEzLTZjZThjZmE2ZTMzOS5naWYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.TGeer_WL-jZBUZQvuxNWsBirAcBm8B6t6S8csZYF1Kg)
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on April 03, 2021, 05:02:11 pm
Thanks! Question: for your ex mode, could you add the kof 96 stance? I saw one made by cvsnb on DV

(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f25a376d-1b6e-4b2b-b59d-427076006ab5/d6hy7b8-586b76e0-fe8a-490f-b813-6ce8cfa6e339.gif?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOiIsImlzcyI6InVybjphcHA6Iiwib2JqIjpbW3sicGF0aCI6IlwvZlwvZjI1YTM3NmQtMWI2ZS00YjJiLWI1OWQtNDI3MDc2MDA2YWI1XC9kNmh5N2I4LTU4NmI3NmUwLWZlOGEtNDkwZi1iODEzLTZjZThjZmE2ZTMzOS5naWYifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6ZmlsZS5kb3dubG9hZCJdfQ.TGeer_WL-jZBUZQvuxNWsBirAcBm8B6t6S8csZYF1Kg)

Yes, I am using the stance. But I'm using the version that was stealth-added to the JMM version.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on April 03, 2021, 05:31:19 pm
Btw this is for you
https://mugenguild.com/forum/topics/kenjou-lirts-icons-192580.msg2505469.html#new
Title: Re: Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on April 03, 2021, 05:58:09 pm
I'm making a separate EX Mode for him. Normal Mode (the Original version) is to stay the same for the most part.
You'll see I also made the Kohou (HP) 2 hits. I can't really change much with a lack of sprites (KOF Hien Shippukyaku for example).
Even with these limitations, it will have a few novel changes, so stay tuned.

Sounds good.
I think you could probably kind of recreate KOF Hien Shippukyaku with the Hien Shippukyaku animation Mr. Fong's Ryo has
(though just changing the command to a HCB input would probably be fine enough).

I remember Viofitz did some extra sprites/animations for Ryo that aren't in Jmorph's & CrazyKoopa's.
I can send the spritesheet to you if you want.
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on April 03, 2021, 06:00:13 pm
Btw this is for you
https://mugenguild.com/forum/topics/kenjou-lirts-icons-192580.msg2505469.html#new

Could you pinpoint the portrait? I assume you're referring to the Hibiki one since that's the only one I have edited as of now.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on April 03, 2021, 07:14:55 pm
Btw this is for you
https://mugenguild.com/forum/topics/kenjou-lirts-icons-192580.msg2505469.html#new

Could you pinpoint the portrait? I assume you're referring to the Hibiki one since that's the only one I have edited as of now.

Well yes
(https://cdn.discordapp.com/attachments/783778034342953011/816421177298780193/Hibiki.png)
Title: Re: Rowen's PotS/Infinite Edits
Post by: Mr.Karate JKA on April 03, 2021, 10:11:17 pm
Some viofitz stuff that can be usefull

http://www.mediafire.com/file/es168of0t85jgjf/Sprite_Edits_by_VioFitz.rar/file

Also i found this on devian ART. I think its possible adapt the upper body with some franken spriting

https://www.deviantart.com/jadencorsair/art/Hybrid-Ryo-Special-Move-14374529
Title: Re: Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on April 03, 2021, 11:16:35 pm
Some viofitz stuff that can be usefull
https://www.deviantart.com/jadencorsair/art/Hybrid-Ryo-Special-Move-14374529

Oh! That DA animation looks pretty good.
I think it probably could be franken-sprited for KOF/CVS style
without too much hassle, yeah.
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 18, 2021, 05:27:31 pm
Almost done...
https://streamable.com/15nfaf
Title: Re: Rowen's PotS/Infinite Edits
Post by: Momotaro on May 18, 2021, 07:00:49 pm
Almost done...
https://streamable.com/15nfaf

Wow!! RR, still rocking with the best POTS edits!
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 18, 2021, 10:20:54 pm
Ryo released, folks.

To avoid confusion for those looking for him, I made a new Mega folder with each new release and update.
Ryo can be found there.

In the future, I'll condense the older edits down to just the name and download link in a spoiler. The oldies aren't going anywhere for preservation purposes.
Title: Re: Rowen's PotS/Infinite Edits
Post by: \0/ sunbro on May 19, 2021, 02:47:12 am
amazing, thank you man! sorry for the noobest of the questions but is there any way you can config chain/air combos like infinite's?? really love the cvs/mvc mixture and i fell in love with your ryu, thank you beforehand!! 
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 19, 2021, 08:54:02 am
amazing, thank you man! sorry for the noobest of the questions but is there any way you can config chain/air combos like infinite's?? really love the cvs/mvc mixture and i fell in love with your ryu, thank you beforehand!! 

Sorry, but that's mostly outta my league. I'm not interested in doing Chains for normal Capcom or SNK chars. Whether they have chain combos or not depends on whether it's Infinite-style or not, with exclusions like Captain America.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 20, 2021, 06:12:48 pm
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: bass30655 on May 20, 2021, 06:19:32 pm
Axel?
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: YugaCurry on May 20, 2021, 06:41:11 pm
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?

That's definitely Axel from streets of rage
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: Momotaro on May 20, 2021, 07:11:53 pm
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?

Yes, Axel.
If you're going to edit this existing version, it will require much work.
Also sprite work. Definitely.

But to me, Any SOR charater project is awesome...

In my own "pots" mugen, I tweaked him a bit (not creating any new sprite) like adjusting animation frames clsn etc.
If needed, I can upload it. but I think you're already going for a heavy edit of him.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on May 20, 2021, 07:12:51 pm
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?

Testament's Axel, that's for sure. :)
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on May 20, 2021, 08:59:11 pm
Ryo released, folks.

Ah, neat stuff. The edit seems pretty sweet so far.
I'll let you know if i find any bugs or anything.
Do you have any plans to add the KOF XI karate chop special
from CrazyKoopa's Ryo?
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 20, 2021, 10:44:15 pm
Good job on the guesses, ladies and gents.
I'll post some Axel footage soon.

Ah, neat stuff. The edit seems pretty sweet so far.
I'll let you know if i find any bugs or anything.
Do you have any plans to add the KOF XI karate chop special
from CrazyKoopa's Ryo?

I'd rather add the Kohou Shippuken. There were (sorta) sprites for them in VioFitz' sheet, but they lack the big reel back before the punch.
CvS the Abstract started it on DeviantArt back then where it was more accurate but it wasn't finished.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: Kamui_De_Los_Vientos on May 20, 2021, 10:50:36 pm
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?

I didn't wait that long for an Street of Rage's Edit.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: bass30655 on May 20, 2021, 11:59:06 pm
Also this is it just me or do the extra def on Ryo not work right. For some reason whenever I use the Normal def I get EX ryo instead.

Update: I found the problem. It was the mode detection in normal ryo st file

Before
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 1;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

After
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 0;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on May 21, 2021, 12:05:25 am
I'd rather add the Kohou Shippuken. There were (sorta) sprites for them in VioFitz' sheet, but they lack the big reel back before the punch.
CvS the Abstract started it on DeviantArt back then where it was more accurate but it wasn't finished.

That sounds fair.
Do you think it could be possible to franken-sprite the reel back from existing CVS Ryo animations?
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: MAO11 on May 21, 2021, 07:38:04 am
The next fighter is....
(https://i.imgur.com/KjM6Pve.png)
Any guesses?

boxer with pants?
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 21, 2021, 09:13:43 am
Also this is it just me or do the extra def on Ryo not work right. For some reason whenever I use the Normal def I get EX ryo instead.

Update: I found the problem. It was the mode detection in normal ryo st file

Before
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 1;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

After
[State 5900, Mode Detection]
type = VarSet
trigger1 = 1
var(40) = 0;ifElse((PalNo > 6), 1, 0)
ignoreHitPause = 1

Sorry about that. Fixed. Redownload.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 23, 2021, 02:04:17 am
As promised:
https://streamable.com/rpdpzl
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: EveryonesKouhai on May 23, 2021, 02:36:45 am
i adapted JtheSaltyy's axel small portrait to Testament's Axel if you wanna use it
(https://imgur.com/NuUrjat.png)
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: ZolidSone on May 23, 2021, 02:51:33 am
I have some feedback to get some ideas on what else needs fixing:
-All normal versions of Bare Knuckle and Burning Crusher have no variants of each other.
-The sound on Slide Kick where the sliding dust is should play alongside the swing sound before and play the sliding dust sound effect at the end.
-Grand Upper has a strong kick hit sound on the last hit instead of a strong punch one.
-The Super FX on Fire Whirlwind is misaligned.

This is what I see on the video. Will be more when released.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: RagingRowen on May 23, 2021, 03:28:20 am
Don't worry, refinements will be made. The superpause position thing has already been fixed.

Thanks for fixing the port, Kouhai. I've already messaged Salty about that, but still...
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on May 26, 2021, 04:49:57 am


The new stuff from the EX Mode is simply amazing. Great edit once again Rowen. :)
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: Emerie The G.O.A.T on May 26, 2021, 09:17:50 am
His CS is updated?! I've been waiting for this every since it was first made! Thanks, Rowen!!
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: Momotaro on May 26, 2021, 01:09:21 pm
As promised:
https://streamable.com/rpdpzl

Nice!! Glad to see Axel have his turn!

Are there enough normal animations for a full complete pots character ?
I remember some were almost not complete or something.
Title: Re: (Ryo Sakazaki) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on May 26, 2021, 05:50:06 pm
His CS is updated?! I've been waiting for this every since it was first made! Thanks, Rowen!!

Yep it was, with QuickFist's CS.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 05, 2021, 01:37:30 pm
Axel Stone has just dropped, peeps. Download at one's leisure.

Next edit will be announced soon. Two SF characters are coming. Sodom isn't one of them, sadly.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 05, 2021, 02:22:23 pm
Feedback:
-The swing sound on standing MK plays after it hits the opponent.
-The hitspark and guard spark on the standing MK and crouching MP is slightly misaligned.
-The hitspark and guard spark on the 3rd hit of strong and EX Grand Hurricane is misaligned (Should be placed on the same spot where the 4th hit as that's where the red hitbox is on that frame).
-After the opponent makes contact by his jumping LP, he returns back to his jump animation.
-His animation during the custom combo on the ground returns to his stance too early (Making the custom combo effect look misaligned at the end).
-The first two hits of Dragon Wing has red hitsparks instead of blue ones.
-The last hit of level 1 Grand Hurricane doesn't have envshake like the rest does.
-Dragon Burst could launch the opponent slightly higher.

I really like how you turned Bare Knuckle into Dragon Wing as there was no variant on the original move. Although I'm questioning why does a light Burning Crusher goes farther while the strong one has a much shorter distance. Think it would been better if it was the other way around. Overall, a very much improvement and a worthy update.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 05, 2021, 03:28:32 pm
Nice work and the updates RR!
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 05, 2021, 04:35:16 pm
Burning Crusher's variants sacrifice distance for damage becuase I didn't make animation variants. And when you say strong and EX Grand Hurricane do you mean the Grand Upper? Becuase that's what I adjusted.
For the Dragon Burst I simply decreased the yAccel.

Axel updated. Redownload.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: Akito on June 05, 2021, 09:37:20 pm
I hope the next char is Bison (dictator).
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 05, 2021, 10:14:42 pm
I hope the next char is Bison (dictator).

Correct, lil' mind reader.

Here's Bison: https://streamable.com/9qq5z4

Froz's version if you haven't guessed already.
I'm taking some stuff from extravagant's Warusaki3 edit.

I'll be keeping the 2 modes, Normal and Final. I may remove the Heartbreak Despair since I plan to make the Psycho Break Smasher/Mega Psycho Crusher a Level 1 beside the original Level 2. On second thoughts, I could give the Level 2 the Despair throw like what PotS did with Extra Cammy's Psycho Streak.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on June 05, 2021, 11:30:29 pm
Axel feels good to mess around with. Don't have too much to report on gameplay wise, nothing game-breaking to mention, but there are some flavor things and a sound thing.

- Dragon Wing, Grand Upper and Burning Crusher should leave flames on the opponent when they hit.
- The FX on Grand Upper sticks around for a bit when you super cancel from it.
- Axel says "Take this" a second time after landing from the Punch Alpha Counter.
- I think Burning Crusher sends the opponent flying too far back.
- I feel like there should be an initial hit on Dragon Burst before the tornado comes out, like the uppercut swing should hit the opponent, too.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on June 05, 2021, 11:45:04 pm


Damn, really dig and enjoy the tweaks and updates you did on Axel. Great edit once again Rowen. :)
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 06, 2021, 12:08:45 am
Thank you very much Gui. I'll attend to Project 13 now.

I've added the Flames to the mentioned moves now.
Can't find an easy fix for the Grand Upper FX for the Super Cancels. I'm just using explod references from other PotS chars.
Forgot to patch out the Alpha Counter thing, it's fixed now.
I'm satisfied with the Burst as of now. I don't have any easy additions in mind.

And with that, Axel's updated again.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on June 06, 2021, 01:02:12 am
No problemo bro. ;)

Also, here's some pals for Axel made by Kater15 that i showed in the video.
(https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/d8107afb-af7f-4183-bace-24a7574c1c37/ddma1ho-3e2ac7ef-068c-4642-b1e4-de55f532ba10.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2Q4MTA3YWZiLWFmN2YtNDE4My1iYWNlLTI0YTc1NzRjMWMzN1wvZGRtYTFoby0zZTJhYzdlZi0wNjhjLTQ2NDItYjFlNC1kZTU1ZjUzMmJhMTAucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.T9LFaIdYRnDKcCY9caq_IAIydhJA0JYS36ab0RqbsXU)
https://www.mediafire.com/file/ddqj8kouodofh7w/AxelStone-Pals.rar/file
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 06, 2021, 06:20:56 am
Burning Crusher's variants sacrifice distance for damage becuase I didn't make animation variants. And when you say strong and EX Grand Hurricane do you mean the Grand Upper? Becuase that's what I adjusted.
For the Dragon Burst I simply decreased the yAccel.
Ah, ok. Yes I meant Grand Upper. It was 5 am when I posted that feedback and wanted to post it as soon as possible as it was released right before I went to sleep. My bad, but glad you figured it out. And one last thing after testing again:
-I personally think it would sound better if the Knee and Headbutt throw had a strong punch hit sound and with envshake on the last hit.

Also on your readme since you credited me, can you change my name to ZolidSone instead? I'm planning to change my username soon for personal reasons and I like to be referred and credited as that from now on.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 06, 2021, 08:50:00 am
Also on your readme since you credited me, can you change my name to ZolidSone instead? I'm planning to change my username soon for personal reasons and I like to be referred and credited as that from now on.

Fine, I'll do that in the next release. I'll stealth-update it with the hitsound change which was also planned but not added.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 06, 2021, 06:13:43 pm
Terry got a recent stealth update.
Multi-Colored Hitsparks were added alongside some changed made in 2020.
I've moved to Karma's version, but I released this as per request by Akito.

This update can be found in the edit folder with my new releases, not the Older Releases section. This will be the case for other updates of old edits.

Ryo also got a mini update adding invincibility to EX Renbuken.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: Akito on June 06, 2021, 07:08:38 pm
Thanks for it my friend!
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 07, 2021, 12:56:51 am
Any plans for updates on it? I have some feedback on him that I found after it has been updated:
-The lifebar portrait on the select screen is no longer the default palette (It changed back to (1,1) instead of (1,4) after you saved the SFF again).
-There's no heavy swing sounds on his Buster Punch and Buster Throw.
-The Buster Punch has a blue hitspark instead of a red one and should have a heavy punch hit sound.
-Buster Throw plays the strong ground shockwave and the sound from fightfx alongside the Impact FX when the opponent hits the ground.
-Burn Knuckle has so much excessive dash dust when the EX version doesn't have any (I think there should only be one on the startup).
-The first hit of Rising Tackle has no envshake.
-There's no super jump effect when he leaps during High-Angle Geyser.
-The hitsparks and guard sparks on Power Stream is misaligned.
-There's no landing sound effect on the first landing dust on Rising Force.
-After Jmorphman's Ken latest update, he no longer does the special intro with him. This is what he told me almost a year ago in case you haven't seen it:
That Terry will probably require a patch, not only to fix things to make him recognize Ken correctly, but also to redo the actual animation for said intro (which was reanimated/re-timed to better match CvS2).

I hope you consider before moving on to Karma's version especially the hard work you put into it.

Fine, I'll do that in the next release. I'll stealth-update it with the hitsound change which was also planned but not added.
Thanks for that too. Other than that, I have no other issues to report on him.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 07, 2021, 01:11:39 am
No update plans. I just uploaded the latest version so Akito can complete his roster.
As I've said, I've moved to Karma's and keeping this one for preservation.
May do a small stealth-patch with the intro, but it's just not in my interest.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 07, 2021, 03:50:44 am
No update plans. I just uploaded the latest version so Akito can complete his roster.
As I've said, I've moved to Karma's and keeping this one for preservation.
May do a small stealth-patch with the intro, but it's just not in my interest.
That's a shame. Akito could have benefited with these fixes as some of these didn't appear until after this stealth update (Mostly regarding the lifebar portrait on the select screen and the blue hitspark on the Buster Punch as it's a throw and not a special attack). I can fix them on your behalf as it's not too difficult to do, but Akito gets the say whether he wants it or not.

Luckily you preserve your edits and I can downgrade to the third update instead, which don't have those issues and I'll fix the rest from there. But he will lose out on cancellable Rising Upper and Hit Pause tweaks, which I'm unsure how important is that to Akito.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: Akito on June 07, 2021, 07:44:38 am
Hi, I have the same version of this update. Terry will be added in my full game (news coming soon) and I need him with multicolored sparks.

PS: I sended a PM for you.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 07, 2021, 12:03:37 pm
Hi, I have the same version of this update. Terry will be added in my full game (news coming soon) and I need him with multicolored sparks.

PS: I sended a PM for you.
So if I had to update Terry in Rowen's behalf, it has to be the fourth one due to the multicolored hitsparks. I usually try to have just red to get them close to the original PotS style on my roster as possible. If not, I don't mind as other PotS creators already have multicolored by default anyway.

Thanks, I'll check it out and PM back what I think.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 11, 2021, 10:58:58 am
Here's the special and super movelist for both versions of Bison:

Normal:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Banish
Bison Warp

Supers:
Mega Psycho Crusher
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Punisher

Final:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Shot
Psycho Field
Bison Warp

Supers:
Psycho Cannon
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Explosion

I disabled Final's special KPN becuase of funkiness with hits from the clones along with the Level 2 Final Psycho Crusher for a lil' balancing.

Here's a small tease of what Final mode is capable of:
https://streamable.com/6wreqz

Spoiler, click to toggle visibilty
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on June 11, 2021, 10:16:52 pm
Here's the special and super movelist for both versions of Bison:
Here's a small tease of what Final mode is capable of:
https://streamable.com/6wreqz
Oh, an edit for Froz's Bison? Looks pretty cool.
How far along is it?
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: SwordmasterZack on June 11, 2021, 10:33:37 pm
By the way Meldo said (on the Discord server) that Bison's anim for the Final mode's projectile special is misaligned so you do need to fix that
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 11, 2021, 10:51:05 pm
I think he's close enough. He should be done in not too long, maybe even this weekend.

By the way Meldo said (on the Discord server) that Bison's anim for the Final mode's projectile special is misaligned so you do need to fix that

That's fixed.

I don't use Discord (currently). What else of interest has been said on there?
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on June 12, 2021, 01:06:08 am

That's fixed.

I don't use Discord (currently). What else of interest has been said on there?

That's good. ^w^
Also, not really that much.
Just video & WIP posting.

Still, it's a fairly nice server.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: XANDERAC on June 12, 2021, 04:37:35 pm
Looking forward to this update, looks great so far
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: AuMiO VXC on June 12, 2021, 05:41:52 pm
Here's the special and super movelist for both versions of Bison:

Normal:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Banish
Bison Warp

Supers:
Mega Psycho Crusher
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Punisher

Final:

Specials:
Psycho Crusher
Double Knee Press
Head Press
Devil Reverse
Psycho Shot
Psycho Field
Bison Warp

Supers:
Psycho Cannon
Knee Press Nightmare

Level 3 Supers:
Final Psycho Crusher
Psycho Explosion

I disabled Final's special KPN becuase of funkiness with hits from the clones along with the Level 2 Final Psycho Crusher for a lil' balancing.

Here's a small tease of what Final mode is capable of:
https://streamable.com/6wreqz

Spoiler, click to toggle visibilty

Great. Once DM7 made two modes (Bison 2 and Shin Bison from SFEX3) according to my request and suggestion. and The outcome was really good but required a final touch. Anyway, I will see what you do with the AI. also I am hyped for Seth update.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 12, 2021, 07:38:09 pm
Bison snip

I'm looking forward to Lord Bison!
No Psycho Impact btw? (his dash up punch special)
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 12, 2021, 11:16:56 pm
AI Match:


Bison snip

I'm looking forward to Lord Bison!
No Psycho Impact btw? (his dash up punch special)

I couldn't really find moveset space for it. Sorry. In a future update I'd like to make an EX Mode and I plan to fit it in there.
Title: Re: (Axel Stone) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 13, 2021, 03:27:58 pm
Bison has dropped. Hit the download folder, bros.

Knuckles' Dhalsim is next. I'll drop info when I get to him.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 13, 2021, 05:15:46 pm
Bison has dropped. Hit the download folder, bros.

Knuckles' Dhalsim is next. I'll drop info when I get to him.

Nice! Good job!
Testing him as we speak..

Feedback so far:

- Psycho Punisher cannot be directed (close or far, like in SSF4/USF4), is this intentional?
- Final Bison can sometimes still receive inputs on (chip) K.O., still being able to preform moves for a second.

On a sidenote, does Ikemen go have trouble reading B,F,B,F charge commands?
When I do Bison's supers in regular Mugen they come out fine, in Ikemen they don't come out 9 out of 10 times.
(Edit: diagonal inputs seem to be the problem, it is not lenient at all)
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Emerie The G.O.A.T on June 13, 2021, 07:35:28 pm
Yes!


Thanks, dude! I was going to update CvS Dictator but I'm more interested on CPS2 Dictator
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 13, 2021, 08:38:57 pm
Thanks again, peeps.


- I liked the Head-Press tracking this version has.
- Isn't this a normal PotS thing? The 'still recieve inputs' thing is a common occurance with KOs for the winning character. Could you expand?

I'll check the Ikemen thing when my interest grows into it. Does it occur on charge characters with the same system like Jmm's Guile?
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 13, 2021, 10:54:14 pm
Thanks again, peeps.


- I liked the Head-Press tracking this version has.
- Isn't this a normal PotS thing? The 'still recieve inputs' thing is a common occurance with KOs for the winning character. Could you expand?

I'll check the Ikemen thing when my interest grows into it. Does it occur on charge characters with the same system like Jmm's Guile?


Yeah it's kinda universal with other charge characters their supers as well (I usually just go ahead and change the inputs to 2 qcf lol )

Concerning the K.O. thing, you are right when it comes to the winning character.
I wasn't clear in my previous post, sorry about that. It concerns when Final Bison gets K.O.'ed himself.
It does not happen consistently, so far it has happened two times when DivineWolf's Mai K.O.'ed Final Bison.
I'll see if I can recreate it more consistently, if possible.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 14, 2021, 01:50:38 am
Feedback:
-He doesn't do his special intro with Knuckles8864's Iori or Karma's normal and EX Iori as it goes by his current name on the standalone def files and not Charma like the one with all modes.
-The dash dust appears twice when running as it plays for both the dash and the run at the same time.
-The hitspark and guard spark of his standing MK, standing HK and crouching HP is slightly misaligned if they hit the opponent slightly far away.

Overall, that's all for the issues I found. He definitely needed the update.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 14, 2021, 09:35:36 am
Feedback:
-He doesn't do his special intro with Knuckles8864's Iori or Karma's normal and EX Iori as it goes by his current name on the standalone def files and not Charma like the one with all modes.
-The dash dust appears twice when running as it plays for both the dash and the run at the same time.
-The hitspark and guard spark of his standing MK, standing HK and crouching HP is slightly misaligned if they hit the opponent slightly far away.

Overall, that's all for the issues I found. He definitely needed the update.

Fixed this stuff. Redownload.

The latest version of Karma's Iori in his Mediafire folder has the authorname of "CharmaKarmeleon", that's why it's like that. I added Knuckles' though. I've moved to Karma's either way and that's why I left his out at first. I might change my mind if his updated version ever releases and is up to standard.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 14, 2021, 12:10:37 pm
The latest version of Karma's Iori in his Mediafire folder has the authorname of "CharmaKarmeleon", that's why it's like that. I added Knuckles' though. I've moved to Karma's either way and that's why I left his out at first. I might change my mind if his updated version ever releases and is up to standard.
Yeah, I'm aware. I was using his EX Iori standalone alongside Knuckles' and all the standalone Iori defs (Except the one that uses all modes) were using his current name. No worries, I can fix that myself by simply adding another trigger.

Funny. Like my new name, he swapped the first letters of the two words around and was changing it back and forth a lot. I did ask Karma a while back why was his names different on the def files and I believe he haven't decided what he wanted to call himself on the M.U.G.E.N community at the time. Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: K4thos on June 14, 2021, 06:52:22 pm
Guess he finally decided to settle with "KarmaCharmeleon" for all his characters. As for me, I'll be strictly keeping "ZolidSone" as an M.U.G.E.N author and won't be using it anywhere else.
offtopic but since it's a bit jarring seeing Karma referred to as he over and over in this topic, a bit of discord trivia - KarmaCharmeleon is a girl.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: reporter vesgo on June 15, 2021, 03:32:14 am
a patch with easier commands for keyboard players would be great
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 17, 2021, 08:25:08 pm
a patch with easier commands for keyboard players would be great

What commands are you having issues with? I'll attend to them if need be. I plan on adding Explodsive Buffering down the line though.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: XANDERAC on June 18, 2021, 12:03:43 am
I find it a bit more difficult now to do the crouching charge supers, going from down+back to forward/DF x2 , either doesn't register or it's really strict, which makes trying to do the super from a crouch a bit more annoying. It's just strange because doing the normal specials from down crouching to forward seems fine.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 18, 2021, 09:56:59 am
I find it a bit more difficult now to do the crouching charge supers, going from down+back to forward/DF x2 , either doesn't register or it's really strict, which makes trying to do the super from a crouch a bit more annoying. It's just strange because doing the normal specials from down crouching to forward seems fine.

I compared him to Jmm's Guile and it seemed alright. I usually just do DB,F,B,F compared to your method and it works fine, so I dunno.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: XANDERAC on June 18, 2021, 04:11:03 pm
Even Guile has some added variations for leniency as well, I think it would only help, especially since in this case you can remain crouching, without being forced to stand on that second forward command

Code:
[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, c
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, $D, F, UF, ~c
time = 32


[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, c
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~a
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~b
time = 32

[Command]
name = "SomersaultStrike"
command = ~DB, DF, DB, UF, ~c
time = 32


[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, a+b
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, b+c
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, $D, F, UF, a+c
time = 32


[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, a+b
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, b+c
time = 32

[Command]
name = "MAXSomersaultStrike"
command = ~DB, DF, DB, UF, a+c
time = 32
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 18, 2021, 04:34:04 pm
Those were meant for the Delta commands, which are considerably harder on a Keyboard. I could try the added Crouch inputs though. I don't know a PotS character that's used these for B,F,B,Fs. I'll experiment at some point very soon.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 18, 2021, 05:01:24 pm
@RagingRowen: Since this has been bought up, I face similar issues with Shin Akuma on keyboard as well. His Ashura Senku command always brings out Messatsu Goshoryu at level 1 and above. His demon flip controls are tricky to execute and a lot of time bring out the Messatsu Gorasen instead. I was wondering why you used D, DF, F, D, DF, F, k for that super instead of D, DB, B, D, DB, B, k because that command is unused and is standard for Messatsu Gorasen in most games.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 18, 2021, 05:14:10 pm
@RagingRowen: Since this has been bought up, I face similar issues with Shin Akuma on keyboard as well. His Ashura Senku command always brings out Messatsu Goshoryu at level 1 and above. His demon flip controls are tricky to execute and a lot of time bring out the Messatsu Gorasen instead. I was wondering why you used D, DF, F, D, DF, F, k for that super instead of D, DB, B, D, DB, B, k because that command is unused and is standard for Messatsu Gorasen in most games.

If I ever update Akuma again, I'll look into it. Gorasen/Gosenpuu never used D,DB,B in official games, only D,DF,F.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: reporter vesgo on June 18, 2021, 06:04:34 pm
a patch with easier commands for keyboard players would be great

What commands are you having issues with? I'll attend to them if need be. I plan on adding Explodsive Buffering down the line though.

the normal commands are excellent my problem is the supers
Could change charge commands to common commands
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 19, 2021, 08:32:53 am
Update: M.Bison now uses $B,$F,$B,F for charge supers. This should resolve XANDERAC's issue. Redownload.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 19, 2021, 10:56:17 am
Update: M.Bison now uses $B,$F,$B,F for charge supers. This should resolve XANDERAC's issue. Redownload.

Thanks for the update RR, his super inputs work way better now!
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: XANDERAC on June 20, 2021, 12:56:48 am
Thank you Rowen!
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 20, 2021, 09:16:46 pm
Small Axel update.
June 20th 2021:
- Added a couple of SOR4 voice clips.
- Fixed the usage of EX Moves in Custom Combo by the AI.

I'd add more voices, mainly the grunts and KO sound, but the extracted sounds (Using a tool by PauloManrique if you're interested or wanna help) aren't organized and it was already exhausting looking for the two I used.
I'll be a pain looking for all of his attack and hurt sounds without accidentally using sounds from other chars.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 21, 2021, 12:29:13 pm
Thanks for the update on Axel RR!
I'm willing to help out a bit with the search work, just dm me.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 21, 2021, 12:38:16 pm
Thanks for the update on Axel RR!
I'm willing to help out a bit with the search work, just dm me.

If you're talking about sending the rest of his voices. Do it at your own pace. I'm waiting patiently.

Anyways, here's Dhalsim's small changes:
 - Some hitbox changes.
 - Yoga Fire damage increased.
 - EX Yoga Fire slower with damage decreased (Inspired by USF4 OMEGA mode).
 - Disabled Yoga Barrage and Grasp.
 - Yoga Inferno FX upscaled.
 - MAX Yoga Strike does less damage but has better distance.
 - Added extra voice clip for Yoga Legend.
 - Yoga Catastrophe damage decreased.

I disabled the aforementioned moves because I wanted a more traditional Dhalsim moveset and they were mainly leftovers from RajaaBoy's version.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 21, 2021, 04:36:34 pm
Which Dhalsim? There's no upload.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 21, 2021, 04:47:06 pm
Which Dhalsim? There's no upload.

Coming very soon.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 21, 2021, 05:38:32 pm
My bad. Thought it was an oversight.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on June 21, 2021, 06:32:10 pm


Such amazing improvement in the AI and more stuff. Great edit once again Rowen. ;)
Title: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 21, 2021, 06:44:07 pm
Thanks my good peep.

In other news: Dhalsim released. You know where to look.

K' also got a mini-update with lil' things I did back in 2020.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Akito on June 21, 2021, 10:18:39 pm
You added multicolored sparks in this Dhalsim?
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 21, 2021, 10:19:31 pm
You added multicolored sparks in this Dhalsim?

Aye! Of course I did.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Akito on June 21, 2021, 10:20:13 pm
Thanks friend!
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 22, 2021, 02:11:17 am
I don't know if you noticed, but every time you save the SFF, the lifebar portrait on the select screen is no longer the default palette as long as it's set on 4. It will keep resetting yourself to whatever palette is 1 set on. I fixed it by going to the lifebar portrait on the SFF and applying the default palette 4 to it. But every time I try to save it, the multicolored hitsparks you added on them ended up being bugged as they are orange and blue/purple mixed for the specials and supers respectively.

This issue happened with K' and Terry.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 09:18:23 am
I don't know if you noticed, but every time you save the SFF, the lifebar portrait on the select screen is no longer the default palette as long as it's set on 4. It will keep resetting yourself to whatever palette is 1 set on. I fixed it by going to the lifebar portrait on the SFF and applying the default palette 4 to it. But every time I try to save it, the multicolored hitsparks you added on them ended up being bugged as they are orange and blue/purple mixed for the specials and supers respectively.

This issue happened with K' and Terry.

This has been fixed for the both of them. Redownload.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 22, 2021, 10:35:29 am
This has been fixed for the both of them. Redownload.
I downloaded and noticed the SFF has not been touched with either of them. Simply changing the pal order on the def file isn't enough. I haven't touched anything on them besides "apply the current palette to the specified sprites" (applying the default palette on the lifebar portrait) using Fighter Factory Studio. Even though it shows the correct palette on the select screen after that, this what happens during gameplay:
(https://i.imgur.com/TqZVfm4.png)
Tried a Burn Knuckle with Terry and the multicolored hitsparks are suddenly mixed with orange and blue or purple if it was a super. While I was looking at the SFF, I also noticed sprites on group 8010 to 8014 are duplicated. K' doesn't seem to have any duplicate hitspark sprites, but the issue with the mixed hitsparks applies to him as well.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 11:04:11 am
I dunno about the Hitspark thing since it doesn't occur on my end, but I removed Terry's duplicates.
It may just be that I'm using 1.1 over 1.0 which I assume is what you're using.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: extravagant on June 22, 2021, 11:49:13 am
@RagingRowen: Since this has been bought up, I face similar issues with Shin Akuma on keyboard as well. His Ashura Senku command always brings out Messatsu Goshoryu at level 1 and above. His demon flip controls are tricky to execute and a lot of time bring out the Messatsu Gorasen instead. I was wondering why you used D, DF, F, D, DF, F, k for that super instead of D, DB, B, D, DB, B, k because that command is unused and is standard for Messatsu Gorasen in most games.

Hello, I wanted to mention to you that this issue happens to me many times as well. It's mostly MUGEN's fault. MUGEN does not handle any double or triple presses very well. I forgot the logistics behind the bug, but it's buggy and increases the chance of only processing your Ashura Senkuu as a regular DP. I know exactly what you mean on this.

Many times I'm in an online match, and I try to do the teleport, but I accidentally do a DP and end up getting killed. It sucks, and it is annoying.

That Akuma that you are referring to, does it use Vans' deep buffering command system? Or any of its derivatives, such as Explodsive? I believe the most updated deep buffering system from Vans & JZ has fixed this issue. I dont quite remember if Explodsive fixed double press issues.

You should check the command system first and then get back to us on that.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 22, 2021, 11:55:05 am
I dunno about the Hitspark thing since it doesn't occur on my end, but I removed Terry's duplicates.
It may just be that I'm using 1.1 over 1.0 which I assume is what you're using.
You had to apply a different palette to the small portrait first, then that weird mixed multicolor hitspark stuff happens. Since you're using 1.1, you would have noticed it easily as it's not their default palette on the lifebars as their palette are stuck to whatever was 1 originally. If not on the select screen, then during a match on the lifebars unless you used custom portraits.

I tested again and don't know what you did, but it seems like you managed to fix the lifebar portrait issue with their default palette while keeping the multicolor hitsparks not mixed for both. So everything is good and hopefully it doesn't happen with your future edits while adding the multicolored hitsparks in.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 12:04:57 pm
Hello, I wanted to mention to you that this issue happens to me many times as well. It's mostly MUGEN's fault. MUGEN does not handle any double or triple presses very well. I forgot the logistics behind the bug, but it's buggy and increases the chance of only processing your Ashura Senkuu as a regular DP. I know exactly what you mean on this.

Many times I'm in an online match, and I try to do the teleport, but I accidentally do a DP and end up getting killed. It sucks, and it is annoying.

That Akuma that you are referring to, does it use Vans' deep buffering command system? Or any of its derivatives, such as Explodsive? I believe the most updated deep buffering system from Vans & JZ has fixed this issue. I dont quite remember if Explodsive fixed double press issues.

You should check the command system first and then get back to us on that.

It's Explodsive. Maybe I'll try updating it to something from newer characters or updates that utilize it like Jmm's Ken.

You had to apply a different palette to the small portrait first, then that weird mixed multicolor hitspark stuff happens. Since you're using 1.1, you would have noticed it easily as it's not their default palette on the lifebars as their palette are stuck to whatever was 1 originally. If not on the select screen, then during a match on the lifebars unless you used custom portraits.

I tested again and don't know what you did, but it seems like you managed to fix the lifebar portrait issue with their default palette while keeping the multicolor hitsparks not mixed for both. So everything is good and hopefully it doesn't happen with your future edits while adding the multicolored hitsparks in.

I guess that's that then. Sorry about that.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 22, 2021, 12:12:15 pm
I guess that's that then. Sorry about that.
It's all right. Thank you for still fixing it on Terry despite you saying no update plans. Had K' not shared that same issue, I would not have mentioned it.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 22, 2021, 12:43:27 pm

It's Explodsive. Maybe I'll try updating it to something from newer characters or updates that utilize it like Jmm's Ken.


That'll be awesome, cuz as it stands his teleport and demon flips are a pain to execute without the supers coming out. I personally have gotten very accustomed to your edit and really don't wanna revert to older versions. Fixing this issue would make it flawless.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 01:00:02 pm
This DP over Senkuu thing might just be an Ikemen issue. I booted up Normal Akuma where Senkuu is 3P/3K and I've had DPs with some attempts. This wasn't an issue in normal Mugen.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 22, 2021, 01:59:56 pm
I don't use ikemen though. I use mugen 1.1
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 03:41:51 pm
Akuma updated with the buffering system (In the Mega folder). The DP detector was noticeably different with the update, so let me know if it works.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 22, 2021, 05:03:05 pm
I think its better. Feels smoother. Haven't had any supers coming out unexpectedly.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 05:07:23 pm
I think its better. Feels smoother. Haven't had any supers coming out unexpectedly.

That's nice to hear.
I have another quickie on the way today or tomorrow. It's small but I'll work.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 22, 2021, 05:33:19 pm
I think its better. Feels smoother. Haven't had any supers coming out unexpectedly.

That's nice to hear.
I have another quickie on the way today or tomorrow. It's small but I'll work.

Thanks for this.
Title: (Multi-Color Hitsparks for Jmorphman's Ken) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 06:19:08 pm
The quickie is a Hitspark patch for Ken by Jmorphman.
Notes about it are in the first post.

If there's issues, let me know.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Akito on June 22, 2021, 07:51:26 pm
Man, I don't believe, you maked this VERY fast!

You helped me again, thanks friend!
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 22, 2021, 08:11:52 pm
Man, I don't believe, you maked this VERY fast!

You helped me again, thanks friend!

It's not too difficult. The procedure consists of adding/replacing the spites and anims alongside the helpers.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on June 22, 2021, 08:24:52 pm
I think the issue with the Vans/Explodsive buffering has to do with the way it handles Negative Edges. DW's updated characters had this issue for me as well until I commented out the NE coding for it. I don't NE at all so it's not a loss for me, but that's my experience with it.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Jmorphman on June 22, 2021, 10:58:33 pm
Hello, I wanted to mention to you that this issue happens to me many times as well. It's mostly MUGEN's fault. MUGEN does not handle any double or triple presses very well. I forgot the logistics behind the bug, but it's buggy and increases the chance of only processing your Ashura Senkuu as a regular DP. I know exactly what you mean on this.

Many times I'm in an online match, and I try to do the teleport, but I accidentally do a DP and end up getting killed. It sucks, and it is annoying.

That Akuma that you are referring to, does it use Vans' deep buffering command system? Or any of its derivatives, such as Explodsive? I believe the most updated deep buffering system from Vans & JZ has fixed this issue. I dont quite remember if Explodsive fixed double press issues.
The EXPLODsive Buffering System is not, in any way, shape, or form derivative of any prior alternate command buffer system. We used no code but our own.

Also not really sure what this "douple/triple press issue" is.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: extravagant on June 23, 2021, 01:02:41 am
Sorry, I didnt know that. I thought explodsive was based on Vans' Deep buffering, IIRC Vans' command buffer was firstly discovered right? I could've sworn it was somewhat related or based on Vans' system. I know they operate somewhat differently but similarly, so one would naturally think one was based on another's solution or logic theory. Idk

What I do know, is that 2p or 2k is handled pretty bad for Mugen by default. I'm not sure if explodsive addressed this or not, but I remember sometime last year it was fixed with JZ kamekaze and TTTTsd.

Now my experience with Ashura Senkuu not working properly has been an issue with mugen's default buffer, I have not tested with explodsive. It appears maybe the newer update of Explodsive that -RR- used has fixed the issue, although the issue YogaCurry was having prior was with explodsive (probably old version?)

I think the issue with the Vans/Explodsive buffering has to do with the way it handles Negative Edges. DW's updated characters had this issue for me as well until I commented out the NE coding for it. I don't NE at all so it's not a loss for me, but that's my experience with it.

Idk if you ever played CvS2, but that game has a lot of negative edge. Are you saying you don't want negative edge at all? because it's somewhat supposed to be there depending on various titles. Or did you disable it because it did not seem accurate to a source game? Just asking, because another friend of mine complained about negative edge until I told him it's supposed to be there.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Jmorphman on June 23, 2021, 01:19:49 am
Sorry, I didnt know that. I thought explodsive was based on Vans' Deep buffering, IIRC Vans' command buffer was firstly discovered right? I could've sworn it was somewhat related or based on Vans' system. I know they operate somewhat differently but similarly, so one would naturally think one was based on another's solution or logic theory. Idk
A buffering system wouldn't really be "discovered", it would be invented. And indeed, Vans was the first person to create an alternative to MUGEN's default one.

What I do know, is that 2p or 2k is handled pretty bad for Mugen by default. I'm not sure if explodsive addressed this or not, but I remember sometime last year it was fixed with JZ kamekaze and TTTTsd.
Theoretically someone could use only the directional input explods and keep using MUGEN's default command system, but otherwise, a proper implementation of EXPLODsive Buffering would not run into that issue.

I am not certain how 2p/2k being bugged would result in a F, D, DF input would result in a QCFx2 command. Perhaps it's instead a matter of ChangeState priority in -1.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: PRØJECT.13 on June 23, 2021, 10:09:20 am


Idk if you ever played CvS2, but that game has a lot of negative edge. Are you saying you don't want negative edge at all? because it's somewhat supposed to be there depending on various titles. Or did you disable it because it did not seem accurate to a source game? Just asking, because another friend of mine complained about negative edge until I told him it's supposed to be there.

No, I know it's supposed to be there, but when I was playing DW's characters it was specifically how the Negative Edge was being read or something was messing with how inputs were working. For example, I would be playing Rock, jump-in heavy kick, crouching light punch into light kick into Hard Edge, but I would always get Evac Toss instead because the system was still registering the up and forward inputs even though I let go of those buttons by that point. I commented the NE code line out in the CMD and I don't have that issue anymore. I was just saying that since I don't use Negative Edges when I play, them not being accessible isn't really an issue for me, personally. I have no problem with them as a mechanic, I just don't go for them lol
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on June 24, 2021, 04:38:20 am
Thanks my good peep.
In other news: Dhalsim released. You know where to look.
K' also got a mini-update with lil' things I did back in 2020.

Sounds neat. Will try them out when i get the chance.
By the way, I found this video just now about your edit of Vanessa.
It's kind of old, but i felt i should bring it to your attention, just in case:
https://www.youtube.com/watch?v=1lwiCPUBO_8
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 24, 2021, 07:20:05 am
Sounds neat. Will try them out when i get the chance.
By the way, I found this video just now about your edit of Vanessa.
It's kind of old, but i felt i should bring it to your attention, just in case:
https://www.youtube.com/watch?v=1lwiCPUBO_8

Yes. This has since been patched out thanks to juggle limits and less y.velocity on launch.
Title: Re: (M. Bison by Froz) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 24, 2021, 07:26:39 pm
Small Axel update.
June 20th 2021:
- Added a couple of SOR4 voice clips.
- Fixed the usage of EX Moves in Custom Combo by the AI.

I'd add more voices, mainly the grunts and KO sound, but the extracted sounds (Using a tool by PauloManrique if you're interested or wanna help) aren't organized and it was already exhausting looking for the two I used.
I'll be a pain looking for all of his attack and hurt sounds without accidentally using sounds from other chars.

Check your DM's :)
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: DauntlessMonk7 on June 25, 2021, 03:33:33 am
Yes. This has since been patched out thanks to juggle limits and less y.velocity on launch.

Ah, alright then.
I just wanted to double check before hand because
i couldn't remember if it was fixed or not.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on June 25, 2021, 07:23:45 pm


I like the balance in the damage scaling on this edit. Great one once again Rowen. :)
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 26, 2021, 09:45:19 am
Goenitz's the one getting a big update.
Here's the current changelog for those excited to hear what'll be different:
 - Big Port flipped.
 - fall.defence_up and lieDown.time changed.
 - Slash Hit Sounds changed.
 - A few frame data changes.
 - More CLSN changes.
 - Added Negative Edge (~) to moves that lacked it.
 - Throw Attempt animation changed.
 - Special Move Zero Counter removed.
 - Yonokaze plays Normal Hit Sparks/Sounds as opposed to Slash ones.
 - EX Yonokaze now only hits once.
 - Wanhyou Tokobuse/Mametsu heavily redone/rebalanced. Non-EX versions mainly behaves like in 2002 UM while EX version remains the same.
 - Shin Aoi Hana hitpause changed.
 - EX Shin Aoi Hana launches higher and has less recovery.
 - Shin Kototsuki is now F,DF,D,DB,B,F,k
 - Damage adjustments on all Supers.
 - AI MAX Cancels from Shin Yaotome with the last hit before the grab.
 - Fixed in issue with Ibuki Nagayo where the hit 'animation' would play when guarded.
 - Ibuki Nagayo's Additional Attack is now D,DF,F,3P.
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 27, 2021, 07:58:15 pm
Going ambitious by making a movelist video:
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on June 27, 2021, 08:56:15 pm
Going ambitious by making a movelist video:
[youtube]https://youtu.be/DhxIcJhjUVM[/youtube]

Oh damn, that update looks sick!
Title: Re: (Dhalsim by Knuckles8864) Rowen's PotS/Infinite Edits
Post by: Momotaro on June 27, 2021, 09:05:35 pm
Great stuff!
It can only be perfect!
Title: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 28, 2021, 08:20:27 pm
Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: Bejeeta on June 28, 2021, 08:48:48 pm
RagingRowen are you working on Kagura chizuru? because you have her on the Goenitz video.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 28, 2021, 08:57:33 pm
RagingRowen are you working on Kagura chizuru? because you have her on the Goenitz video.

Nah. It's just Falcon's version used for show. I may have plans for her in the ongoing future, like giving her Vans' Sealing Mechanic, but that's a bit of a pipe dream seeing how I handle stuff.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: Akito on June 28, 2021, 09:28:18 pm
Megaman needs more love, friend. Have a incomplete version maked by Shinrei, you have interest in him?
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 28, 2021, 09:44:08 pm
Megaman needs more love, friend. Have a incomplete version maked by Shinrei, you have interest in him?

I've been informed about that one a few times, by you included.

Very unbalanced especially with the Buster. I'm probably going to do a version from scratch when I think I'm finally brave enough to do so.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: Akito on June 28, 2021, 11:07:03 pm
Wait for update in sprites of Zero.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 28, 2021, 11:19:10 pm
Wait for update in sprites of Zero.

???

Are you referring to the resurgence of the Project by MK JKA?

I've had the urge to return to him but I'll wait to see how the official update turns out.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: Diek Stiekem on June 29, 2021, 09:58:50 am
Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.

Feel free to take a break dude, you've been churning out edits left and right the last few weeks.
Don't burn yourself out ;)
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: AuMiO VXC on June 29, 2021, 12:11:56 pm
Goenitz' Update has been unleashed. Head over to the MEGA Folder.

I'm going to relax myself on edits for now and start new ones next week.

Still accepting feedback though.

Is the AI better now?
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 29, 2021, 12:17:59 pm
Feedback on Goenitz:
-The back dash and dodge sound effects sound very low quality.
-The hitspark and guard spark on his crouching LP is slightly misaligned.
-Soukatsusatsu has no envshake when he slams the opponent to the ground like Meifu no Mon does.
-MAX Fuujin Ibuki has a landing effect and sound instead of sliding dust when it misses or has been blocked.
-The swing effects on Shin Aoi Hana: Seiran seems to play multiple time when it connects as it looks whiter than normal.
-The swing effect on the 2nd hit of EX Shin Aoi Hana: Seiran plays after it hits the opponent.
-MAX Yamidoukoku has no grab sound effect when the opponent is caught like the normal one.
-Mizuchi from Shin Yaotome should have sliding dust instead of a landing effect.
-He automatically touches the ground from Jittsouko when any version of Shin Yaotome is blocked (Making the animation feel choppy).
-The hitspark on the last hit of a successful Fuujin Ibuki is misaligned.
-The wind effect on Yonokaze should fade when it disappears like Ibuki Nagayo.
-The guard sparks on Ibuki Nagayo stays in the same position when blocked.
-Ibuki Nagayo has no envshake on the first hit and no purple hitspark on the 2nd hit when it connects successfully.
-When the opponent is thrown to the ground from a successful Ibuki Nagayo, there is no normal ground shockwave when they touch the ground the first time (For that part, a strong ground one and sound would fit better as they hit the ground hard).
-The wind effect on Ibuki Nagayo has shadows.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 29, 2021, 12:37:29 pm
-The wind effect on Ibuki Nagayo has shadows.

I don't see shadows on my end. I've tried both the normal outcome and additional attack.

I'll look into the rest when possible.

Is the AI better now?

Tweaks and updates. I'll probably do more improvements for the next patch after seeing the AI's output against the chosen opponents.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: YugaCurry on June 29, 2021, 01:03:02 pm
Is the AI better now?

It was already good. It's even better now.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: ZolidSone on June 29, 2021, 02:45:19 pm
I don't see shadows on my end. I've tried both the normal outcome and additional attack.
(https://i.imgur.com/UfdRqO0.png)
For some reason, it does for me. I even checked on a different stage that includes reflections and they show up as well. Must be because I'm using 1.0 on both my rosters.

However, the rest of the other moves with effects are fine.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: Virtua Richie (kenmasters2812) on June 29, 2021, 03:28:44 pm
Hey Rowen,

Goenitz can cancel crouch light kick into itself before the active frames

https://streamable.com/l16djd

also its the startup is 7 frames, crouch medium is 6f, and hard is 5f. not sure if intentional
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 29, 2021, 04:16:19 pm
Hey Rowen,

Goenitz can cancel crouch light kick into itself before the active frames

https://streamable.com/l16djd

also its the startup is 7 frames, crouch medium is 6f, and hard is 5f. not sure if intentional

Will adjust. Thanks for the clarification.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on June 30, 2021, 11:55:49 am
Goenitz updated again.
 - Restored certain PotS sounds.
 - More frame data changes, mainly including Normals.
 - Shin Aoi Hana Blade FX fixed. Sound channels were also relocated.
 - Recovery on Shin Yaotome and Fuujin Ibuki revised and heavily decreased.
 - Fixed Normal Yamidoukoku's Fade-Out FX.
 - Misc. fixes.

-When the opponent is thrown to the ground from a successful Ibuki Nagayo, there is no normal ground shockwave when they touch the ground the first time (For that part, a strong ground one and sound would fit better as they hit the ground hard).

That's what I mean't when I said Polish Ibuki Nagayo's ending in the To-Do List. I fixed the shockwave though, but not the hitsparks.
The whole super has a few weird issues like this which I haven't fixed yet.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: ZolidSone on July 01, 2021, 03:32:42 am
That's what I mean't when I said Polish Ibuki Nagayo's ending in the To-Do List. I fixed the shockwave though, but not the hitsparks.
The whole super has a few weird issues like this which I haven't fixed yet.
Oh, I thought it just needed some small tweaks. Didn't know you planned an overhaul to it.

Well I tested again and with the exception of that, everything else looks good. No other things to report on my end.
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: 【MFG】gui0007 on July 12, 2021, 06:57:04 pm


Got the time to test him. And yes, it's all great. ;)
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: BurningSoul on August 13, 2021, 02:43:57 pm
I think newer chars do not have a changelist,or I can find it,like Axel,Dhalsim,Bison etcc
Title: Re: (Big Goenitz Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 13, 2021, 07:18:41 pm
I think newer chars do not have a changelist,or I can find it,like Axel,Dhalsim,Bison etcc

You can usually find them in the ReadMes. If not, there should be a 'RagingRowen's Edit' file with the changelog.
Title: Re: (Zangief 360 Update) Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 18, 2021, 09:53:27 pm
Just updated Zangief today. Check the first post for details.

I've moved to Google Drive since I couldn't recover my MEGA account.
Title: Re: (Zangief 360 Update) Rowen's PotS/Infinite Edits
Post by: BurningSoul on August 18, 2021, 10:29:35 pm
https://srk.shib.live/w/Super_Street_Fighter_IV_AE/Zangief
well posted these for help
Title: Re: (Zangief 360 Update) Rowen's PotS/Infinite Edits
Post by: AuMiO VXC on August 20, 2021, 11:01:03 am
any possibility for soon Seth Update?
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on August 20, 2021, 01:18:03 pm
Fixed an issue with Ryu's intros in his latest update. First post where my latest edits are found in the Drive link.

any possibility for soon Seth Update?

Not guaranteed. I know you sent me sprites once, but I didn't feel ready to add them.
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 05, 2021, 10:03:08 am
At the request of Akito, I added Multi-Colored Hitspark patches for Jmorph's Chun-Li and Kyo.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Akito on October 05, 2021, 12:08:18 pm
Thanks again friend!
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 09, 2021, 09:57:24 pm
Mini Ryu Update time again.

The Shinkuu Hadouken into MAX Shinkuu Hadouken cancel is now possible.

Mah boi BurningSoul figured out that all I had to do was remove a !numhelper(3005) trigger in the cmd. I feel a bit stupid now but it's now possible and that's what's important.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Akito on October 09, 2021, 11:27:19 pm
Waiting your Reiji edit!
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 22, 2021, 07:13:39 pm
Updated Kyo's Multi-Color Patch including Kusanagi's sff. Akito told me.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Akito on October 23, 2021, 01:42:23 am
It's perfect now, thanks friend!
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 23, 2021, 12:36:44 pm
Ryu got another stealth update, with decreased damage on his Zero Counters.
Title: Re: Rowen's PotS/Infinite Edits
Post by: ZolidSone on October 23, 2021, 03:23:25 pm
Since you updated Ryu again, I got some small feedback for him:
-Both normal and super jump sound effects feels too loud.
-Seoi Nage and Kikoku Tsuki is missing a strong punch swing sound when the opponent is thrown (It was used on the special intro against Ken, but not on the throws themselves).
-He doesn't do his special intro against DivineWolf's Akuma when using Evil Ryu (As Master Ryu, he'll do the normal non-DeathScythe Akuma intro instead of the Evil one).
-He doesn't do his special intro against Ryo when using Master Ryu.
-He doesn't do his special intro against himself as Evil Ryu when using Master Ryu or the other way around.
Title: Re: Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 23, 2021, 04:18:24 pm
Since you updated Ryu again, I got some small feedback for him:
-Both normal and super jump sound effects feels too loud.
-Seoi Nage and Kikoku Tsuki is missing a strong punch swing sound when the opponent is thrown (It was used on the special intro against Ken, but not on the throws themselves).
-He doesn't do his special intro against DivineWolf's Akuma when using Evil Ryu (As Master Ryu, he'll do the normal non-DeathScythe Akuma intro instead of the Evil one).
-He doesn't do his special intro against Ryo when using Master Ryu.
-He doesn't do his special intro against himself as Evil Ryu when using Master Ryu or the other way around.

Enabled the DW Akuma intro. I'll look into the rest later on. I plan to do this update next to my next edit which is soon.
Title: Re: Rowen's PotS/Infinite Edits
Post by: Akito on October 23, 2021, 05:38:20 pm
More editions for Ryu? For me this char is very complete.
Title: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 25, 2021, 01:10:10 am
Daimon just dropped outta nowhere!

Head to the first post, mate!

Edit: Fixed some weird things (Wrong anim for Light Jiraishin and low hitbox for Kyoutendouchi's quake).
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: Momotaro on October 25, 2021, 03:37:59 pm
Daimon! Wow! Promising!
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: Akito on October 25, 2021, 04:16:48 pm
I liked this edit, but, why you removed configurations of multicolored sparks, sounds and other stuff?

PS: If I add these configurations again in .config, will work in THIS Daimon?

It would be good if you keep this for people who prefer the POTS/Infinite style (like me) so that we can modify things in the .config however we like.
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 25, 2021, 04:40:13 pm
I liked this edit, but, why you removed configurations of multicolored sparks, sounds and other stuff?

PS: If I add these configurations again in .config, will work in THIS Daimon?

It would be good if you keep this for people who prefer the POTS/Infinite style (like me) so that we can modify things in the .config however we like.

I did this to make him closer to traditional PotS style which is what I aim towards in my roster.

I wouldn't suggest re-adding the configs, but he still has Multi-Colored sparks by default which I know you're into.
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: Virtua Richie (kenmasters2812) on October 25, 2021, 05:05:41 pm
The only thing missing from Daimon is the "CLAK!" from his wooden sandals when he lands from forward dash and back dash :D

it's something that Ikaruga's 98 Daimon had, but I've forgotten if he had it in source.
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: Akito on October 25, 2021, 05:40:47 pm
I liked this edit, but, why you removed configurations of multicolored sparks, sounds and other stuff?

PS: If I add these configurations again in .config, will work in THIS Daimon?

It would be good if you keep this for people who prefer the POTS/Infinite style (like me) so that we can modify things in the .config however we like.

I did this to make him closer to traditional PotS style which is what I aim towards in my roster.

I wouldn't suggest re-adding the configs, but he still has Multi-Colored sparks by default which I know you're into.

In my opinion, you don't need to remove the options from inside the .config, as several of these options are already inside it just to make these changes.

I wanted to put this Daimon in a POTS/Infinite project in the future and I wanted it to have chain combos and air combos, if I put those options back inside this Daimon, will it work?

The sparks I use the multicolored ones, you could have kept this in the .config (that's for that), so there's no need to remove this option from there, but the chain combos and air combos I won't be able to because they don't exist anymore this option inside the .config, can you understand?
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 25, 2021, 05:50:18 pm
In my opinion, you don't need to remove the options from inside the .config, as several of these options are already inside it just to make these changes.

I wanted to put this Daimon in a POTS/Infinite project in the future and I wanted it to have chain combos and air combos, if I put those options back inside this Daimon, will it work?

The sparks I use the multicolored ones, you could have kept this in the .config (that's for that), so there's no need to remove this option from there, but the chain combos and air combos I won't be able to because they don't exist anymore this option inside the .config, can you understand?

Sadly, I also removed a few things like the Launcher Super Jump and Chain Combo code in the cmds, so you can't get chains back unless you restore them from Falcon's original.

The original version just felt a little OP with Chains and other stuff.

I was actually restoring the original PotS sparks since the spark coding in old Infinite and FDR characters are slightly different.
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: Akito on October 25, 2021, 05:55:20 pm
It's sad. I'll search this is original Falcon .cmd to restore.

And about sparks, you talking about the normal ou multicolored?
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: RagingRowen on October 25, 2021, 05:56:18 pm
It's sad. I'll search this is original Falcon .cmd to restore.

And about sparks, you talking about the normal ou multicolored?

Multi-Colored.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on October 25, 2021, 06:01:07 pm
Good. I hope in your next edits you don't remove these options of the .config. :(

I'll test your edit of him later in my house, thanks friend.
Title: Re: (Goro Daimon) Rowen's PotS/Infinite Edits
Post by: K4thos on October 25, 2021, 06:02:02 pm
Quote
In my opinion, you don't need to remove the options from inside the .config, as several of these options are already inside it just to make these changes.
I'm not familiar with how these chars are coded internally but I assume, balance wise, having to think about character having chain combos or not is extra work (same is the case with extra max mode instead of custom combo). I'm glad that this character not having chain stuff is not an afterthought, like it's the case with Infinite's characters (which I'm pretty sure are tested and balanced around having chain combos, considering how off they often feel when you disable that option)
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on October 25, 2021, 06:05:50 pm
The original creator might not like it either, it can really happen, but anyway.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on October 26, 2021, 01:07:19 am
Sorry for double post.

I don't find Guile patch in first post.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: RagingRowen on October 26, 2021, 01:14:00 am
Sorry for double post.

I don't find Guile patch in first post.

Sorry, typed Guile instead of Kyo. Slight fuck-up on my part.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on October 26, 2021, 04:49:39 am
Maybe It's a good idea to Guile receive this patch too in future. ::)
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: RagingRowen on October 26, 2021, 12:30:48 pm
Done.

A Multi-Color Hitspark patch for Guile is now available!

Ryu updated aswell.
Addressed the aforementioned issues, though the Zero Counter lighting won't appear when doing the SGS intro against himself. At least he does it, that's what's important.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on October 26, 2021, 01:49:13 pm
Man, you're VERY fast, thanks for this!
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: 【MFG】gui0007 on November 05, 2021, 01:41:38 am


Such improvement on this.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Momotaro on November 05, 2021, 10:10:39 am
[youtube]https://youtu.be/h6N0kvprTtI[/youtube]

Such improvement on this.

Wow, good stuff!
The upgrade is so good!

And @【MFG】gui0007
you always make great videos for POTS characters!
Hope to see more in the future.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: RagingRowen on November 07, 2021, 12:11:21 am
Daimon updated.

Mainly includes more CvS hit velocities and hitspark fixes.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Momotaro on November 07, 2021, 10:54:25 am
Daimon updated.

Mainly includes more CvS hit velocities and hitspark fixes.

Great! I'll check it out!
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on November 07, 2021, 02:16:21 pm
Me too, thanks for it buddy!
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: XANDERAC on November 13, 2021, 07:21:05 am
Hey Rowen I doubt you have time but I was wondering if you can fix an issue I can't quite resolve on Falcon Rappers Shermie, I am currently using the most recent version of Ikemen, but this issue remains over the last few versions I've tried so I don't think it's the engine, I think it may be something with the character, but I'm not sure if it has the same issue in mugen. Long story short, when I go into her config file and set her to Orochi mode, she starts in that form, and has the appropriate moveset, but upon moving to the next round she just defaults back to normal Shermie with that moveset instead. I was wondering if you knew a fix for this as, Falcon Rappers Yashiro has an Orochi form too but doesn't have this same issue.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: RagingRowen on November 13, 2021, 02:22:54 pm
Hey Rowen I doubt you have time but I was wondering if you can fix an issue I can't quite resolve on Falcon Rappers Shermie, I am currently using the most recent version of Ikemen, but this issue remains over the last few versions I've tried so I don't think it's the engine, I think it may be something with the character, but I'm not sure if it has the same issue in mugen. Long story short, when I go into her config file and set her to Orochi mode, she starts in that form, and has the appropriate moveset, but upon moving to the next round she just defaults back to normal Shermie with that moveset instead. I was wondering if you knew a fix for this as, Falcon Rappers Yashiro has an Orochi form too but doesn't have this same issue.

I've been eager to look into that Shermie myself, even though I think Cruz' is more trustworthy.
I'd probably just do an edit of the latter with an attempt at an Orochi mode.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on November 13, 2021, 04:36:35 pm
I like the Falcon's version. Look her before you decide what Shermie you will edit.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Momotaro on November 13, 2021, 05:14:01 pm
I really like Falcon's work, but beside of some Orochi stuffs on her, I still prefer Cruz version.
Seems more "stable" or something. Not sure how to explain.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: XANDERAC on November 14, 2021, 03:51:42 am
I doubt the sff is compatible with both but maybe if that is the case, you can use that to at least have all the sprites you would need as well, either way, if that is something you can do in the future when you find some time between your projects, that would be awesome, regardless of which version you use
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Akito on November 14, 2021, 04:04:38 am
I doubt the sff is compatible with both but maybe if that is the case, you can use that to at least have all the sprites you would need as well, either way, if that is something you can do in the future when you find some time between your projects, that would be awesome, regardless of which version you use

That's my opinion too.
Title: Re: Rowen's PotS Edits
Post by: RagingRowen on December 01, 2021, 12:15:13 am
Me again, bros. Going on a little break/hiatus from Reiji and SF All-Stars, but I've got this to show for the time being:

https://streamable.com/dhymqs

Spoiler, click to toggle visibilty
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: XANDERAC on December 01, 2021, 04:45:47 am
Very nice, glad you're using that other stance for him too
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: DauntlessMonk7 on December 01, 2021, 06:02:41 am
Me again, bros. Going on a little break/hiatus from Reiji and SF All-Stars, but I've got this to show for the time being:

Looks really good, Rowen. Are you planning on giving EX Akuma the Street Fighter EX Tatsu, like Victory's EX Ryu and EX Ken?
I remember someone making sprites for that, along those.
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: Momotaro on December 12, 2021, 08:57:04 pm
I'm curious to know wich characters are "obsolete"
I mean in the "Pre-May 2021" ones.

I'm not sure I followed all the newer equivalents
Title: Re: (Goro Daimon) Rowen's PotS Edits
Post by: RagingRowen on December 12, 2021, 09:44:30 pm
I'm curious to know wich characters are "obsolete"
I mean in the "Pre-May 2021" ones.

I'm not sure I followed all the newer equivalents

Well the Robert and Mai are, due to being put behind my DW's recent AI updates. The rest should be fine but there are updated versions in the new Mega and Drive folders.
Title: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 13, 2021, 10:43:17 pm
Surprise Ryu update time again!

I know someone is already making a likely more accurate and up-to-date Ryu, but I got extravagant to hit him with CvS2 hitbox data, there's still some things missing, but it should be the best the original PotS Ryu has been at.

Same link as always.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: extravagant on December 13, 2021, 10:55:43 pm
POTS Ryu > CvS2 Ryu

just sayin'
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: DeathScythe on December 15, 2021, 07:29:17 am
If you pick Evil Ryu as P1 and normal Ryu as P2, Evil Ryu does his SGS intro while normal Ryu does one of his "normal vs evil" intros.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 15, 2021, 09:12:54 am
If you pick Evil Ryu as P1 and normal Ryu as P2, Evil Ryu does his SGS intro while normal Ryu does one of his "normal vs evil" intros.

I see. It seems to only play the first time too.

Fixed anyways, redownload.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Momotaro on December 15, 2021, 11:12:49 am
I'm curious to know wich characters are "obsolete"
I mean in the "Pre-May 2021" ones.

I'm not sure I followed all the newer equivalents

Well the Robert and Mai are, due to being put behind my DW's recent AI updates. The rest should be fine but there are updated versions in the new Mega and Drive folders.

Thanks! I got the idea!
EDIT : I'm not sure where to check for these new folders.

POTS Ryu > CvS2 Ryu

just sayin'

Yes, like many POTS characters.

I do like CVS and CVS2 so much.
But POTS characters are usually more fun to play (without crazy elements you can have in some MVC like)

Also POTS have more SF3 elements.
I think the only thing I'm not that fan in POTS is the hyper portraits (you really feel like it's mugen ^^)
Also the super combo finish Text is a bit too "american/comics/hollywood(or anything I cannot express)" for my "kaguge" tastes.
But still it's part to mugen history and flavour now ;)
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 15, 2021, 06:07:38 pm
EDIT : I'm not sure where to check for these new folders.

Drive's under "August 2021 Releases and onwards" and Mega's under "May-August 2021 Releases and Updates".
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: extravagant on December 15, 2021, 08:30:40 pm
POTS Ryu > CvS2 Ryu

just sayin'

Yes, like many POTS characters.


I wouldn't say many. In most cases they're pretty well stacked against each other. There's some instances where one's styles and mechanics favor a certain character better than the other. It all depends. But if you have more fun with the POTS system, that's personal preference for sure.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Momotaro on December 16, 2021, 05:59:41 pm
EDIT : I'm not sure where to check for these new folders.

Drive's under "August 2021 Releases and onwards" and Mega's under "May-August 2021 Releases and Updates".


Thanks, so it was already the right place.
At least I'm sure of it now!

POTS Ryu > CvS2 Ryu

just sayin'

Yes, like many POTS characters.


I wouldn't say many. In most cases they're pretty well stacked against each other. There's some instances where one's styles and mechanics favor a certain character better than the other. It all depends. But if you have more fun with the POTS system, that's personal preference for sure.


Yes, definitely, every gameplay system tends to favor some types of characters.
As an exemple, I like grapplers, but I'm not a big fan of them in mvc styles.
Same, some Kof characters like Kim (etc) don't give me the same feeling in CVS
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: BahamianKing242 on December 16, 2021, 06:12:27 pm
Surprise Ryu update time again!

I know someone is already making a likely more accurate and up-to-date Ryu, but I got extravagant to hit him with CvS2 hitbox data, there's still some things missing, but it should be the best the original PotS Ryu has been at.

Same link as always.

Who's making a pots style Ryu?
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 16, 2021, 08:51:32 pm
Who's making a pots style Ryu?

You'll know if you're active on our Discord, mate.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 22, 2021, 05:14:26 pm
Another Akito request comes in the form of Multi-Color Hitsparks for Knuckles' Yamazaki. It's for the most recent beta BTW.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Akito on December 22, 2021, 05:17:32 pm
You're VERY fast friend, thanks again!

PS: This char is a beta?
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 22, 2021, 05:55:19 pm
You're VERY fast friend, thanks again!

PS: This char is a beta?

Yeah, it's the latest (and most complete) version he's posted so far. It's perfectly functional though.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 24, 2021, 12:42:42 am
What's that? Another upcoming edit?

https://streamable.com/r3r2sb

Hopefully it won't be long 'til I release this bad boy.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Akito on December 24, 2021, 02:40:58 am
YES!!! YES!!!
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Momotaro on December 24, 2021, 10:32:50 am
Oh! Nice!!

About Ryu, is it worth updating the "classic" one in my roster, or I should wait for a "complete" version?
I'm a bit confused.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 24, 2021, 10:43:36 am
Oh! Nice!!

About Ryu, is it worth updating the "classic" one in my roster, or I should wait for a "complete" version?
I'm a bit confused.

If when you say Classic you mean the Original PotS version, I'd say so if you're looking for style consistency.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: Momotaro on December 24, 2021, 12:25:56 pm
Sorry, I should be more specific.
I was talking about your previous edit of Ryu.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: RagingRowen on December 24, 2021, 01:59:46 pm
Sorry, I should be more specific.
I was talking about your previous edit of Ryu.

Yeah, I'd move to the current version if I were you since it's in-date in terms of compatibility and so forth.
Title: Re: (Ryu Hitbox Update) Rowen's PotS Edits
Post by: XANDERAC on December 25, 2021, 01:00:08 am
Nice to see Ryu got another update, I've enjoyed your edits for a long time, and I'm happy to see Urien is soon to come as well. I was going to ask someone more experienced like yourself, there's a version of varo_hades' Hayato, I believe the only one in that "pots influenced" style, there's a weird issue with his power charge command I've tried to fix in the past, but I've never been able to resolve. For some reason his power charge isn't mapped to just be the standard y+b like most characters in this style, I think it requires holding down 3-4 buttons, and recall trying to remap the command myself but when I do, he only starts the power charge animation and doesn't go beyond the first frame of it.

I hope if you have some idea, you can take a look at it, and hopefully with her addition into SF5 this year, we can also see a improved version of Akira Kazama by Chuchoryu/Nexus Gaming. Merry Christmas Rowen and thanks for all your great work.
Title: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on December 25, 2021, 01:14:38 am
Merry Crimbo, fellas!

Urien dropped in time for this special occasion. Fly on over to the first post to grab him.

Nice to see Ryu got another update, I've enjoyed your edits for a long time, and I'm happy to see Urien is soon to come as well. I was going to ask someone more experienced like yourself, there's a version of varo_hades' Hayato, I believe the only one in that "pots influenced" style, there's a weird issue with his power charge command I've tried to fix in the past, but I've never been able to resolve. For some reason his power charge isn't mapped to just be the standard y+b like most characters in this style, I think it requires holding down 3-4 buttons, and recall trying to remap the command myself but when I do, he only starts the power charge animation and doesn't go beyond the first frame of it.

I hope if you have some idea, you can take a look at it, and hopefully with her addition into SF5 this year, we can also see a improved version of Akira Kazama by Chuchoryu/Nexus Gaming. Merry Christmas Rowen and thanks for all your great work.


I haven't shown interest in Hayato yet, but I may take a gander at Akira at some point.
For now, I have other plans like a char related to Urien, Akuma's update and Reiji.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Momotaro on December 25, 2021, 01:31:13 am
Nice! Time to test Urien!
Also, I'll switch to your updated Ryu! Thanks.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Akito on December 25, 2021, 01:45:42 am
No multicolored sparks in this time?
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: DeathScythe on December 25, 2021, 01:46:52 am
Dunno if you forgot or if you're intentionally not posting it anymore, but please include the changelog somewhere here in the thread? Can't find the changelog for Urien and Daimon.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: XANDERAC on December 25, 2021, 05:53:12 am
I haven't shown interest in Hayato yet, but I may take a gander at Akira at some point.
For now, I have other plans like a char related to Urien, Akuma's update and Reiji.


Oh I figured as you mostly focus on SF and KOF characters, with the exception here or there, so I figured, I was just curious if you've encountered a similar issue or had any idea of why the power charge command might not operate properly. I'm very much looking forward to Reiji since someone also make that Kairi from SFEX edit a few years back with his sprites, so it opens the door for yourself or someone else to update that someday down the road too, I am looking forward to all the new stuff and updates for sure, and I know a lot of the work that goes into your edits ties into your full game project too, which has been fantastic so far.

I have noticed also btw even with your current Ryu, in Ikemen at least by default the secondary animation for when you select him always defaults to one of his portraits, instead of the sprite, is there a way of fixing that in a future update? In the vs screen by default as well he also just has one of his default portraits instead of his proper animation.
(https://i.gyazo.com/675cc5f2082de45b2143f9f65a28013a.png)
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on December 25, 2021, 09:48:28 am
No multicolored sparks in this time?

I'll get them in for the next update.

Dunno if you forgot or if you're intentionally not posting it anymore, but please include the changelog somewhere here in the thread? Can't find the changelog for Urien and Daimon.

I might, but I wanna condense them slightly to focus on the main edits.

Oh I figured as you mostly focus on SF and KOF characters, with the exception here or there, so I figured, I was just curious if you've encountered a similar issue or had any idea of why the power charge command might not operate properly. I'm very much looking forward to Reiji since someone also make that Kairi from SFEX edit a few years back with his sprites, so it opens the door for yourself or someone else to update that someday down the road too, I am looking forward to all the new stuff and updates for sure, and I know a lot of the work that goes into your edits ties into your full game project too, which has been fantastic so far.

I have noticed also btw even with your current Ryu, in Ikemen at least by default the secondary animation for when you select him always defaults to one of his portraits, instead of the sprite, is there a way of fixing that in a future update? In the vs screen by default as well he also just has one of his default portraits instead of his proper animation.
(https://i.gyazo.com/675cc5f2082de45b2143f9f65a28013a.png)


I believe it's an anim location problem because his win anims aren't set to 180 and so on.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: AuMiO VXC on December 25, 2021, 01:11:02 pm
I am happy to see that Jadeeye's AI patch is totally working on your Urine Update.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Diek Stiekem on December 25, 2021, 02:02:49 pm
Thanks for an updated Urien RR!
Haven't tested yet, possible feedback may follow later if needed.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Momotaro on December 27, 2021, 11:52:45 am
I really like this Urien.
The only thing I don't like about him is the type / shape of his projectiles.

I REALLY prefered the kind he had in actual SF3 series...
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on December 30, 2021, 03:12:19 am
The good ol' Akito requested another Hitspark patch in the form of Jmorphman's Benimaru. First post as per the norm.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Akito on December 30, 2021, 07:28:02 am
My hero, as always.
Thanks again, this will help me a lot.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on December 31, 2021, 02:57:52 am
Urien got a quick update today. I wanted to do it earlier on but sidetracking dented me.

- Multi-Color Hitsparks added.
- Medium Punch damage increased.
- Aegis Reflector recovery (after releasing projectile) decreased.

Thanks for the support, bruvs.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Akito on December 31, 2021, 09:36:20 am
OH YEAH, thanks for it friend!
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on January 14, 2022, 01:29:54 am
Akuma's update's coming along well, as you can see below with Modern Akuma's SGS which is the Ultra 1 version:

https://streamable.com/ep41rw

I referenced a version of the Super that ReddBrink made for a personal edit but kindly sent me.
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Momotaro on January 14, 2022, 10:50:45 am
Oh ! Nice progress. looks good!
I suppose this palette is not definitive, right ?
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: RagingRowen on January 19, 2022, 12:01:34 am
Soon bros, very soon...

https://streamable.com/4cxtan
Edit: Super Finish fixed: https://streamable.com/inep1t
Title: Re: (Urien by Froz) Rowen's PotS Edits
Post by: Ness on January 19, 2022, 01:54:55 pm
Soon bros, very soon...

https://streamable.com/4cxtan
Edit: Super Finish fixed: https://streamable.com/inep1t

cannot wait
Title: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 19, 2022, 10:35:08 pm
Aaand Akuma's finally out (again)!

'member to drop some feedback and/or suggestions, bros.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Momotaro on January 19, 2022, 11:45:53 pm
Hype! Can't wait to try it.
I'll DL before sleeping :)
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: XANDERAC on January 20, 2022, 02:02:47 am
The new update looks great, I'm looking forward to testing him out myself
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 20, 2022, 02:23:13 am
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: YugaCurry on January 20, 2022, 04:57:39 am
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Would the new update apply to his shin form as well cuz I believe things handle differently for that version.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 20, 2022, 09:25:00 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Would the new update apply to his shin form as well cuz I believe things handle differently for that version.

Shin has it as a Level 2 so he's perfectly fine.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Momotaro on January 20, 2022, 09:44:22 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 20, 2022, 10:26:28 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Akito on January 20, 2022, 10:30:54 pm
Why have 2 folders in archive?
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 20, 2022, 10:36:24 pm
Why have 2 folders in archive?

Didn't know til' now. Must've been some sort of leftover after renaming the folder from AkumaUpdate. Fixed.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Momotaro on January 20, 2022, 10:58:42 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.

Sorry,
I typed the wrong move name.
This one:
"Zanku Hadoken" / Air Fireball
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 21, 2022, 06:51:53 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.

Sorry,
I typed the wrong move name.
This one:
"Zanku Hadoken" / Air Fireball

I just checked CvS2 and it seems pretty close to me. Someone on Discord also said there was an issue with the inputs while jumping but I didn't experience any.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Momotaro on January 21, 2022, 07:04:21 pm
Quick Akuma update to fix him still being able to use Kongou Kokuretsu Zan in Modern Mode.
Redownload.

Oh, I missed this one.

After playing, I noticed the startup delay for Gouhadou is kind of long. (beside of Shin Akuma of course)
I'm not an Akuma specialist, but this is not the feeling I had in CVS2 or SF3.3.

Again, I'm certainly not the person to give a feedback about it.
Anyone can tell if you feel the same?

Just Gohadou or Messatsu Gohadou? Startups seem fine to me, compared to the likes of Ryu and co.

Sorry,
I typed the wrong move name.
This one:
"Zanku Hadoken" / Air Fireball

I just checked CvS2 and it seems pretty close to me. Someone on Discord also said there was an issue with the inputs while jumping but I didn't experience any.

Ah.. ok
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: XANDERAC on January 24, 2022, 11:08:48 pm
Love the modern Akuma, but I was hoping that to differentiate him in the future a bit more, maybe borrowing his heavy Tatsu or ex Zanku Hadoken wouldn't be a bad idea, just to make him feel a bit more new and fresh as well. Otherwise as usual great work
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on January 24, 2022, 11:31:26 pm
Love the modern Akuma, but I was hoping that to differentiate him in the future a bit more, maybe borrowing his heavy Tatsu or ex Zanku Hadoken wouldn't be a bad idea, just to make him feel a bit more new and fresh as well. Otherwise as usual great work

If you're talking about the SFV ones, I'm not too sure on them, mainly the heavy Tatsu since I'm not really keen on overly-different button variations, mainly because it's either tough to connect to the others or tough to balance.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: XANDERAC on January 24, 2022, 11:41:41 pm
yeah those are the ones I meant, I should have been more specific. I would think if you were to incorporate it, I would probably say it would work better as an EX version instead of the heavy like it does in his source game, as usually the EX versions of moves are the ones with the larger variations, just a thought either way. Just to incorporate more of the elements of 5 into it, while not specifically making him a SF5 version
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: snowy997 on February 13, 2022, 03:06:01 am
When i was checking out Mr.Ansatsuken's edit of Hero's Gill (not sure if it's Hero or Froz), i noticed he has a original super called Pyro Cryokinesis, where he fires a big projectile which is a mix of Pyrokinesis and Cryokinesis.

I thought the move was pretty cool, so i wanted to see your opinion. You will add this move or your edit will be more faithful to Froz's version? (in question of specials and supers)
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: MAO11 on February 13, 2022, 10:49:42 am
that's hero's , froz has a better rendition of that move where it's a shield then he could fire both of them if you do it again.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 17, 2022, 02:37:29 pm
Just to yet y'all know, I'll be backing up the MEGA stuff to Drive when I'm ready. I've already done so for the May-August 2021 stuff since that was all in a folder which is easy to zip.

In-case you forgot my MEGA can't be accessed anymore and now they're saying the data's gonna be deleted if I'm still not active, so I'm doing this for the sake of preservation (don't expect updates to old stuff).
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: ZolidSone on February 17, 2022, 02:47:31 pm
Since your old MEGA stuff may be gone, I did let Tiger-Boy know about that Cammy edit you and DeathScythe did a week ago. So he's going to update the rest of her from here on out.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Retro Respecter on February 18, 2022, 04:50:38 pm
Just to yet y'all know, I'll be backing up the MEGA stuff to Drive when I'm ready. I've already done so for the May-August 2021 stuff since that was all in a folder which is easy to zip.

In-case you forgot my MEGA can't be accessed anymore and now they're saying the data's gonna be deleted if I'm still not active, so I'm doing this for the sake of preservation (don't expect updates to old stuff).

Wait a minute! Did you forget your password?
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 18, 2022, 04:53:32 pm
Just to yet y'all know, I'll be backing up the MEGA stuff to Drive when I'm ready. I've already done so for the May-August 2021 stuff since that was all in a folder which is easy to zip.

In-case you forgot my MEGA can't be accessed anymore and now they're saying the data's gonna be deleted if I'm still not active, so I'm doing this for the sake of preservation (don't expect updates to old stuff).

Wait a minute! Did you forget your password?

Yeah, I didn't have that nor the recovery key saved because of the PC crash last year.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Retro Respecter on February 18, 2022, 05:29:16 pm
You could look for the "Forgot Password?"link, and follow the instructions from there.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: YugaCurry on February 18, 2022, 05:53:49 pm
A bit late but this Modern Akuma update is great. Good use of the sprites and he's fun. Shin Akuma unfortunately feels nerfed and sluggish. Also he can do ex fireballs after his demon flip which shouldn't be part of Shin Akuma's arsenal. The M.Bison killing intros are an overkill and appear against almost every character.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 18, 2022, 05:54:47 pm
You could look for the "Forgot Password?"link, and follow the instructions from there.

Yes I did. That leads me to the Recovery Key business. Because I don't have the recovery key I apparently have to start my account from scratch and lose all my files from back then. Annoying IMO.

A bit late but this Modern Akuma update is great. Good use of the sprites and he's fun. Shin Akuma unfortunately feels nerfed and sluggish. Also he can do ex fireballs after his demon flip which shouldn't be part of Shin Akuma's arsenal. The M.Bison killing intros are an overkill and appear against almost every character.

I didn't pay as much attention to Shin sadly since Modern was the focus of the update. If I were to fix the Demon Flip thing I could give him a free fireball instead so he has more of an edge.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 19, 2022, 03:30:56 pm
Quick Update to state that I have backed up the MEGA files into zips on Google Drive.
To avoid clutter and misleadings, I only backed-up versions that have either had updates from me or their original authors, so the likes of Ryu, Akuma, Mai and Terry sadly won't be there, but stuff like SF1 Joe and Cody will. The original links will still be there until they die, and if you need a character that's missing from the backups, let me know ASAP.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: snowy997 on February 19, 2022, 03:57:51 pm
I think DivineWolf's Robert edit should be in this backup, because while the edit is not based on the most updated version, this edit has his Ryu Zanshou from KOF 98, while the OG DivineRobert doens't have it.

I already have him in the roster, but it would be nice to backup it.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 19, 2022, 04:07:21 pm
I think DivineWolf's Robert edit should be in this backup, because while the edit is not based on the most updated version, this edit has his Ryu Zanshou from KOF 98, while the OG DivineRobert doens't have it.

I already have him in the roster, but it would be nice to backup it.

Done and added to the zip.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: DauntlessMonk7 on February 19, 2022, 04:07:33 pm
Quick Update to state that I have backed up the MEGA files into zips on Google Drive.
To avoid clutter and misleading, I only backed-up versions that have either had updates from me or their original authors, so the likes of Ryu, Akuma, Mai, and Terry sadly won't be there, but stuff like SF1 Joe and Cody will. The original links will still be there until they die, and if you need a character that's missing from the backups, let me know ASAP.

Just checked, & I believe I have all of the edits in a folder if you want anything.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: snowy997 on February 19, 2022, 04:30:02 pm
Btw, i see that you're going to update Rei's Vanessa, so what exactly are you planning to do with her?
And what are you going to do with Batsu? I suppose disable his Infinite style stuff, since you already did that with Daimon.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 19, 2022, 04:34:51 pm
Btw, i see that you're going to update Rei's Vanessa, so what exactly are you planning to do with her?
And what are you going to do with Batsu? I suppose disable his Infinite style stuff, since you already did that with Daimon.

Yeah, both are going to get de-Infinited just like Daimon.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 20, 2022, 05:40:31 pm
https://streamable.com/wbhjjs

Gill is up next, which I only started work on yesterday.

Here's his current changelog:
 - Big Port realigned.
 - lieDown.time decreased to 30.
 - Projectile Hit Sound changed.
 - Fixed misplaced Hit Sparks and Sounds.
 - Lowered juggle limits for normals and several specials.
 - Kinesis hit timing changed.
 - AI controls Kenesis angles properly.
 - Cyber Lariat behaves closer to the SFV version.
 - Increased recovery on land from Psycho Headbutt and Moonsault Knee Drop.
 - AI Psycho Headbutt usage fixed.
 - Moonsault Knee Drop has been made faster in terms of startup.
 - You can now Super-Cancel from Kenesis and Cyber Lariat.
 - Meteor Strike now OTGs, has different projectile timing and damage changes.
 - Jupiter's Deal damage increased.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: Akito on February 20, 2022, 06:00:15 pm
OH YES, I WANT THIS!

PS: You're using the version I sended for you?
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 20, 2022, 06:06:22 pm
OH YES, I WANT THIS!

PS: You're using the version I sended for you?

I'm editing from the original, sorry. I feel it's better this way since I could take things I like from the other edits.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: WF4123 on February 20, 2022, 06:13:22 pm
Oh wow, Gill is up! Gill will let it be the blesser of all souls.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: snowy997 on February 20, 2022, 07:40:32 pm
His AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.
Title: Re: (Big Akuma Update) Rowen's PotS Edits
Post by: RagingRowen on February 23, 2022, 08:15:24 pm
His AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.

Yeah that's one of my goals for sure.

By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.
Title: (Gill by Froz) Rowen's PotS Edits
Post by: RagingRowen on February 25, 2022, 08:05:21 pm
Gill is out bros!

The main goal with him was to make him more CvS while making him more viable as a boss character with a beefed up AI and a few other nasty tweaks.
Hopefully he'll be a worthy opponent this time around.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: XANDERAC on February 25, 2022, 11:14:22 pm
that's great to hear, I like your work so I'm very much looking forward to playing as him and fighting him
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: RagingRowen on February 26, 2022, 05:29:17 pm
Gill updated! Redownload.

 - Issues between Power Charge and Allow PowerAdd Upon Resurrecting fixed.
 - Lose animation playing hitsparks fixed.
 - Can now Special-Cancel from Crouch MP and MK.
 - Damage for normals adjusted.
 - yAccels for specials adjusted.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: Momotaro on February 27, 2022, 10:35:05 am
Hype!
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: MAO11 on February 27, 2022, 12:59:56 pm
His AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.

Yeah that's one of my goals for sure.

By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.

how about his recovery time for tackle? same goes for the super version even on hit it's takes too long for him to recover from it.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: RagingRowen on February 27, 2022, 01:08:03 pm
His AI is going to be better, right? I remember that he has a pretty bad AI even though he is the final boss of Street Fighter 3.

Yeah that's one of my goals for sure.

By the way, Urien got a mini-update for the purpose of fixing a bug where the Arm helper would still appear during Throw Escape. Pointed out by Akito.

how about his recovery time for tackle? same goes for the super version even on hit it's takes too long for him to recover from it.

I'll take note.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: snowy997 on February 27, 2022, 06:32:08 pm
Btw Rowen there's two of your edits that aren't in this thread and in the backup, which are :

Hanzo by KOJIROBADNESS (obsolete because the author released a more updated version)

Iron Man by KoldSkool (not much has changed but i think you should add it)

You should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.

Also, a idea for a config file for Urien : The ability to choose between his custom Chaos Sphere or his SF3 version (in terms of effects).
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: niserika on February 27, 2022, 07:03:00 pm
Hey, good job with Gill! He always felt the most incomplete to me.

I'm really digging the AI update, since he was so weak before. However, I feel like he goes through his meter too fast, which results in him never using his Resurrection move.
Maybe you could add an alternate def/config file or something to make it always trigger on the second round, regardless of his powerbar? Or instruct his AI to not use meter, I think the original version used to do this in the second round too.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: RagingRowen on February 27, 2022, 07:11:17 pm
Btw Rowen there's two of your edits that aren't in this thread and in the backup, which are :

Hanzo by KOJIROBADNESS (obsolete because the author released a more updated version)

Iron Man by KoldSkool (not much has changed but i think you should add it)

You should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.

Also, a idea for a config file for Urien : The ability to choose between his custom Chaos Sphere or his SF3 version (in terms of effects).

I just added those 2 into the Drive under Misc Edits.
The Terry should actually be in the Post-May 2021 backups.

I'm not too fussed at the Sphere FX, sadly.

Hey, good job with Gill! He always felt the most incomplete to me.

I'm really digging the AI update, since he was so weak before. However, I feel like he goes through his meter too fast, which results in him never using his Resurrection move.
Maybe you could add an alternate def/config file or something to make it always trigger on the second round, regardless of his powerbar? Or instruct his AI to not use meter, I think the original version used to do this in the second round too.

That's kinda why I added the no-supers-at-low-health thing. I don't wanna raise the limit because he'd barely be able to do a super by the time he's lost a good chunk of health.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: ZolidSone on February 28, 2022, 11:29:26 am
Finally got around testing him. Some quick feedback:
-There is a landing sound effect instead of sliding sound at the end of Cyber Lariat (Plus, the sliding dust plays multiple times instead of once).
-Psycho Headbutt doesn't have a light punch swing sound when he headbutts.
-His palfx isn't working properly (It's hard to hell whether his Custom Combo expires or when Power Charging. Not even his own Fire or Ice attack palfxs appear when they hit him).
-The Cytokinesis projectiles on Meteor Strike don't have an animation when they touch the ground like the Pyrokinesis ones do.
-The background on Seraphic Wing should fade back to the stage instead of disappearing by a frame.

I'll still occasionally do some aesthetics feedback on PotS style from time to time, but I'm putting my main focus and energy on OHMSBY style characters now. Thought I let you know in case you don't see me post as much here anymore.

You should also add your edit of MEMO's Terry, because even though i use Karma's version, probably there are some people that use this version because of some exclusive LV3 supers.
Yeah, myself included. With RagingRowen's edit, it really feels like a complete character as it wasn't before. But keep in mind that some of the LV3 supers still have some aesthetics errors. Since it probably won't be fixed, I'll choose those that I believe don't have them.
Title: Re: (Gill by Froz) Rowen's PotS Edits
Post by: RagingRowen on February 28, 2022, 05:34:47 pm
Finally got around testing him. Some quick feedback:
-There is a landing sound effect instead of sliding sound at the end of Cyber Lariat (Plus, the sliding dust plays multiple times instead of once).
-Psycho Headbutt doesn't have a light punch swing sound when he headbutts.
-His palfx isn't working properly (It's hard to hell whether his Custom Combo expires or when Power Charging. Not even his own Fire or Ice attack palfxs appear when they hit him).
-The Cytokinesis projectiles on Meteor Strike don't have an animation when they touch the ground like the Pyrokinesis ones do.
-The background on Seraphic Wing should fade back to the stage instead of disappearing by a frame.

I'll still occasionally do some aesthetics feedback on PotS style from time to time, but I'm putting my main focus and energy on OHMSBY style characters now. Thought I let you know in case you don't see me post as much here anymore.

I'll take note of some of this but don't expect it to be fixed very soon as I'd like to move to a different project.

In other news....

https://streamable.com/mwif2u
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: RagingRowen on March 01, 2022, 11:19:58 am
And with that, Kyo is released!

This one is more experimental because of the modified MAX Mode which now:
Level 1 to Level 3 Cancels are also a possibility now but only in MAX Mode (unless you up his power level which I may change to add the MAX-only restriction).
Give him a spin and see what zany combos are possible now.

I cannot promise that I'll add this to future releases because I'd need more feedback on the change to make the consideration.
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: Diek Stiekem on March 01, 2022, 12:56:29 pm
Interesting choice, true to the current KOF15 max mode
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: WF4123 on March 01, 2022, 02:47:22 pm
Time to bring the fire on the BBQ grill to make it max as spicy!
(no puns intended, but this edit looks cool.)
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: Momotaro on March 01, 2022, 06:07:01 pm
NICE !!
The file is Kyo-RR, right? not the multicolored named one.
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: RagingRowen on March 01, 2022, 06:08:48 pm
NICE !!
The file is Kyo-RR, right? not the multicolored named one.

Yeah, Multi-Coloured is separate.
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: Momotaro on March 01, 2022, 06:22:29 pm
thanks!
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: Akito on March 01, 2022, 07:40:50 pm
I liked this, but I prefer your usual POTS style edits and I hope you stay on that path.
Although I don't use Custom Combo or Max Mode, so I'm indifferent about that.
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: Vegaz_Parrelli on March 02, 2022, 05:01:06 pm
I'm enjoying the Kyo updates. I'm using Goro and I've gotta say that the timing on his lvl 3 counter is very tight. Is that source or your preferrence?
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: AuMiO VXC on March 08, 2022, 04:10:45 pm
Can you update the ai of goenitz in a way so that cpu goenitz act like actual goenitz. Specially goenitz supposed to use yonokaze (wind of night) frequently but he does not....
Title: Re: (Kyo with MAX Mode) Rowen's PotS Edits
Post by: RagingRowen on March 08, 2022, 04:22:48 pm
Can you update the ai of goenitz in a way so that cpu goenitz act like actual goenitz. Specially goenitz supposed to use yonokaze (wind of night) frequently but he does not....

It's a possiblity, but it's not a guarantee.
Title: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 24, 2022, 11:17:30 pm
Another surprise edit released.

I wasn't keen the Buffering System DW used (Tiny Buffering) because of the way it handles buttons, which is why I made the switch.
He also has a small AI provided by KarmaCharmeleon. It lacks a fair amount of specials and supers but he still puts up a fight.

In an eventual update, I'll add more to the AI and fix any weird stuff.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: snowy997 on March 24, 2022, 11:29:05 pm
I'm not sure if this is possible, but is there a way to make Neo Deadly Rave automatic? It's too hard to remember the buttons you need to press in such a small amount of time.

Then you could toggle it via a config file or something.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 24, 2022, 11:39:55 pm
I'm not sure if this is possible, but is there a way to make Neo Deadly Rave automatic? It's too hard to remember the buttons you need to press in such a small amount of time.

Then you could toggle it via a config file or something.

I'm fine with it but that's probably because I have perfect memory of it. Maybe making a config could be an option.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: snowy997 on March 25, 2022, 02:11:04 am
Rock's taunt is not working.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 25, 2022, 08:04:15 am
Rock's taunt is not working.

GOD FRICKIN' DAMMIT!

I just knew there was something that I forgot to adapt.

Fixed, redownload.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: snowy997 on March 25, 2022, 10:44:12 pm
BTW, When Gill uses Ressurection, he still has access to EX moves and supers, even though in SF3 he would lose the ability to use his meter after ressurecting. Is that intentional?
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 25, 2022, 10:54:13 pm
BTW, When Gill uses Ressurection, he still has access to EX moves and supers, even though in SF3 he would lose the ability to use his meter after ressurecting. Is that intentional?

Doesn't gain meter on my end. What MUGEN are you using?
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: snowy997 on March 25, 2022, 10:54:57 pm
BTW, When Gill uses Ressurection, he still has access to EX moves and supers, even though in SF3 he would lose the ability to use his meter after ressurecting. Is that intentional?

Doesn't gain meter on my end. What MUGEN are you using?

Mugen 1.1.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 25, 2022, 10:56:33 pm
BTW, When Gill uses Ressurection, he still has access to EX moves and supers, even though in SF3 he would lose the ability to use his meter after ressurecting. Is that intentional?

Doesn't gain meter on my end. What MUGEN are you using?

Mugen 1.1.

I'm on 1.0. I assume it's turned off in the config, right?
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: snowy997 on March 25, 2022, 11:28:09 pm
BTW, When Gill uses Ressurection, he still has access to EX moves and supers, even though in SF3 he would lose the ability to use his meter after ressurecting. Is that intentional?

Doesn't gain meter on my end. What MUGEN are you using?

Mugen 1.1.

I'm on 1.0. I assume it's turned off in the config, right?

Oh, it was on in the config.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: PRØJECT.13 on March 26, 2022, 05:05:22 pm
No hit or guard sound plays when Rock lands the counter. Other than that, the changes feel great.
Title: Re: (Rock with EXPLODsive Buffering & AI) Rowen's PotS Edits
Post by: RagingRowen on March 26, 2022, 06:52:10 pm
No hit or guard sound plays when Rock lands the counter. Other than that, the changes feel great.

Aight. Just fixed. Redownload.
Title: (Mini Guy Edit) Rowen's PotS Edits
Post by: RagingRowen on March 29, 2022, 09:13:12 pm
Another Akito request. This Guy is probably my smallest edit yet (if you exclude the cmd edits I posted) because all I really did was fix an issue where the Super Finish Text would not appear.  :mlol:
Don't expect to me to update him further just yet, but it would still be nice if y'all pointed out some issues. I may even import something from the 2022 Update if my interest in him increases.

Have no fear, bigger edits and update, are to come.
Title: Re: (Mini Guy Edit) Rowen's PotS Edits
Post by: Akito on March 29, 2022, 09:18:27 pm
Thanks again buddy!
Title: Re: (Mini Guy Edit) Rowen's PotS Edits
Post by: ZolidSone on March 30, 2022, 02:09:48 pm
As a matter of fact, I do:
-He could use another Constants.cns that gives him his CvS scaling.
-His special intro with Cody/Haggar and Bushin Musou Renge doesn't have a landing effect and sound when he touches the ground.
-His special intro with Cody/Haggar pushes him 3 pixels backwards at the end.
-His dodges do not have their respective sound effects (Medium kick swing sound when dodging while standing and dash sound when forward/backwards dodging).
-Seoi Nage, Tsukami Nage, Izuna Otoshi and Bushin Musou Renge are missing the medium punch swing sound when they miss the grab.
-Seoi Nage is missing the strong kick swing sound when the opponent is thrown.
-The hitspark and guard spark of standing HP, standing LK, standing MK and standing HK is misaligned when it hits the opponent slightly farther away.
-His running animation is using only one of the step sounds on each step.
-His run stop animation and crouching HK is missing the sliding dust effect when he skids.
-Tessinhou can be canceled by pressing the punch button in the middle of the superpause.

Glad you still kept this edit around and hope you give him the multicolor hitsparks like with the other edits as he still doesn't have any.
Title: Re: (Mini Guy Edit) Rowen's PotS Edits
Post by: Akito on March 30, 2022, 02:14:23 pm
As a matter of fact, I do:
-He could use another Constants.cns that gives him his CvS scaling.
-His special intro with Cody/Haggar and Bushin Musou Renge doesn't have a landing effect and sound when he touches the ground.
-His special intro with Cody/Haggar pushes him 3 pixels backwards at the end.
-His dodges do not have their respective sound effects (Medium kick swing sound when dodging while standing and dash sound when forward/backwards dodging).
-Seoi Nage, Tsukami Nage, Izuna Otoshi and Bushin Musou Renge are missing the medium punch swing sound when they miss the grab.
-Seoi Nage is missing the strong kick swing sound when the opponent is thrown.
-The hitspark and guard spark of standing HP, standing LK, standing MK and standing HK is misaligned when it hits the opponent slightly farther away.
-His running animation is using only one of the step sounds on each step.
-His run stop animation and crouching HK is missing the sliding dust effect when he skids.
-Tessinhou can be canceled by pressing the punch button in the middle of the superpause.

Glad you still kept this edit around and hope you give him the multicolor hitsparks like with the other edits as he still doesn't have any.

My hero!
Title: Re: (Guy by PotS, Trololo and more) Rowen's PotS Edits
Post by: RagingRowen on March 30, 2022, 04:56:21 pm
Screw it.

Guy has been updated with several fixes and extra adjustments. Redownload.
Title: Re: (Guy by PotS, Trololo and more) Rowen's PotS Edits
Post by: Akito on March 30, 2022, 07:51:04 pm
Screw it.

Guy has been updated with several fixes and extra adjustments. Redownload.

My hero #1. :mlol:
Title: Re: (Guy by PotS, Trololo and more) Rowen's PotS Edits
Post by: snowy997 on April 05, 2022, 08:12:23 pm
I actually found another edit of yours that isn't in this thread or the backups, it's a edit of varo_hades's Jack Krauser.

You will add it to the Misc. Backups file?

Also, what you're planning for the Batsu update? I already know you're going to remove the Infinite-style stuff from the character, but what more?
Title: (Ibuki by Infinite) Rowen's PotS Edits
Post by: RagingRowen on April 06, 2022, 08:58:08 pm
Ibuki added.
Another toned down Infinite-styled char to fair better with PotS material, like with Daimon. I still think she needs more work, but I hope she'll be a good substitute until a legitimate traditional PotS version arrives.

I actually found another edit of yours that isn't in this thread or the backups, it's a edit of varo_hades's Jack Krauser.

You will add it to the Misc. Backups file?

Also, what you're planning for the Batsu update? I already know you're going to remove the Infinite-style stuff from the character, but what more?

I doubt it because I kinda regret that one, as it was rather unredeemable in retrospective.

For Batsu, I'm likely gonna take a few changes from the SF All-Stars version I did.
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: SNT on April 06, 2022, 11:32:34 pm
Nice. It does feel odd going back to the 3S movelist after SFV.

There are some weird feeling moves, mostly just because that's how Infinite's original version worked too. Glad to see there are changes to Kasumigake in mind, for instance; not a fan of it just being her old DP punch flip, would be interested to see something like that new EX dash from SFV. What did you have in mind when you said "more SFV moves"?
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: RagingRowen on April 06, 2022, 11:52:14 pm
Nice. It does feel odd going back to the 3S movelist after SFV.

There are some weird feeling moves, mostly just because that's how Infinite's original version worked too. Glad to see there are changes to Kasumigake in mind, for instance; not a fan of it just being her old DP punch flip, would be interested to see something like that new EX dash from SFV. What did you have in mind when you said "more SFV moves"?

The main thing I wanted to add was her Fuma Shuriken. I'm not sure how the rest like her Kunai ammo and Rokushaku Horokudama would work. I'd need sprites for them anyways.
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: Akito on April 07, 2022, 12:07:46 am
Glad you released it buddy, however I think you should have waited a little longer before doing this as the damage dampening states are very stiff and visually uncomfortable to see when Ibuki falls to the ground.

Anyway, I liked the change in the size scale to the CVS standard, it makes it more adapted to the other characters. The other changes are also good, but I'm not a good person to rate Ibuki as I don't play her regularly.
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: SNT on April 07, 2022, 02:31:18 am
The main thing I wanted to add was her Fuma Shuriken. I'm not sure how the rest like her Kunai ammo and Rokushaku Horokudama would work. I'd need sprites for them anyways.
Makes sense. Personally I'm not too keen on the ammo system either, but PotS' Lei-Lei has something that could show you how her bomb might work as a super. Other than that, the only other thing I'd think about is her glide, but that'd involve someone making new sprites.
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: Momotaro on April 07, 2022, 07:13:10 pm
I'm testing Ibuki.

What is the source for the way her mk works?
I cannot remember it worked this way in either SF3 or SF4

To me it's unnatural.
It just souds like "fan game" (I don't have the word)

I'm curious to know why it's like that.

Still testing.
Title: Re: (Ibuki by Infinite) Rowen's PotS Edits
Post by: RagingRowen on April 07, 2022, 08:09:02 pm
I'm testing Ibuki.

What is the source for the way her mk works?
I cannot remember it worked this way in either SF3 or SF4

To me it's unnatural.
It just souds like "fan game" (I don't have the word)

I'm curious to know why it's like that.

Still testing.

It's the forward movement, right? It seems like a nice buff though, but I'll rid her of it if it's detested.
Title: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: RagingRowen on May 21, 2022, 02:14:21 pm
Released an update to my old Tizoc edit today.

I clearly didn't dig deep enough the first time, but now he's a lot more source faithful and has add problematic areas like his grabs toned down.
There's still a rough area or two but I hope it's a sure-fire improvement.
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: Momotaro on May 21, 2022, 04:38:30 pm
Released an update to my old Tizoc edit today.

I clearly didn't dig deep enough the first time, but now he's a lot more source faithful and has add problematic areas like his grabs toned down.
There's still a rough area or two but I hope it's a sure-fire improvement.

Oh, nice!
Nothing removed ? (I'm not a Tizoc expert)
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: RagingRowen on May 21, 2022, 04:46:24 pm
Oh, nice!
Nothing removed ? (I'm not a Tizoc expert)

All I really removed/disabled were two of his custom supers (Griffon Rumble and 1 of his Level 3s). I also disabled an custom special back when I did my original edit.
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: Momotaro on May 21, 2022, 06:50:04 pm
Thanks for the clarification!
I usually don't like when some content is removed unless it's still possible with config file.

But I think you removed unnecessary ones.
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: XANDERAC on May 22, 2022, 04:21:20 am
I remember the old version had some effects that seemed off, I don't know if that was just due to some layering of the multihitting supers, I'll have to give him a look, always happy to see more fixes
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: RagingRowen on June 22, 2022, 10:12:11 pm
https://streamable.com/xnd9b8
Progress on Bison has been made today, as seen above.
Took the second half from PotS' 2022 update of his.
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: Shadic12 on June 22, 2022, 10:32:44 pm
Dude that Bison is looking Fresh.
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: Kamui_De_Los_Vientos on June 23, 2022, 12:33:51 am
Here a Glitch in Ikemen Go

https://streamable.com/5pfuk2
Title: Re: (Tizoc/Griffon Update) Rowen's PotS Edits
Post by: RagingRowen on June 23, 2022, 12:36:20 am
Here a Glitch in Ikemen Go

https://streamable.com/5pfuk2

Must be a width issue. I'll see about changing it in an update some day.
Title: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: RagingRowen on June 26, 2022, 01:33:53 am
The Bipson update is live, doods! You know where to go.
Title: Re: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: PeXXeR on June 26, 2022, 03:53:12 am
outside of missing a few sound bites I feel its nice edit.

I suggest giving him the "Knee press nightmare" sound bite at the beginning its way cooler then the grunts.

I see you took half of pots level 1 and turned it into a level 3, PotS has a cool soundbite when the char is being spun in the air, I also suggest adding that as well.


Oh yeah, the vels on the EX Scissor kicks are a bit mad, they are almost instant and have good range, I would maybe nerf them a tad bit, maybe the range.

Just preference, but I find that grab level 3 hyper lame as hell, id rather have the ultra mega super saiyan psycho crusher, I can see you kept it for the Mega Dictator or whatever he's called.

EX psycho crusher being 3 hits also weirds me out for some reason, was it like that in USF4 or something ?

Other than that, I like the edit, I dig the AI changes.

Good stuff man.
Title: Re: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: Colonel Sanders on June 26, 2022, 06:37:07 am
Bipson

lol, that typo.
Title: Re: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: RagingRowen on June 26, 2022, 11:10:45 am
Bipson

lol, that typo.

It's supposed to be a Maximillian reference, but I understand that you may not get it.

outside of missing a few sound bites I feel its nice edit.

I suggest giving him the "Knee press nightmare" sound bite at the beginning its way cooler then the grunts.

I see you took half of pots level 1 and turned it into a level 3, PotS has a cool soundbite when the char is being spun in the air, I also suggest adding that as well.


Oh yeah, the vels on the EX Scissor kicks are a bit mad, they are almost instant and have good range, I would maybe nerf them a tad bit, maybe the range.

Just preference, but I find that grab level 3 hyper lame as hell, id rather have the ultra mega super saiyan psycho crusher, I can see you kept it for the Mega Dictator or whatever he's called.

EX psycho crusher being 3 hits also weirds me out for some reason, was it like that in USF4 or something ?

Other than that, I like the edit, I dig the AI changes.

Good stuff man.

In terms of voices, I was trying to keep it accurate to CvS2 and avoid using voices from other games for consistency sake.

I feel as if only Final having Final Psycho Crusher was fitting since it's a notorious boss move, and it would make both modes more unique by having different Level 3s each.

I wanted to make EX Psycho 3 hits to respect the 3-hits-on-guard thing normal Psycho does.



Thanks for the feedback either way. I'll drop an update later today if possible.
Title: Re: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: ZolidSone on June 27, 2022, 03:50:04 am
Since I gave a long post of feedback for PotS's characters, thought I come back to Guy and M.Bison to see if any issues shares with yours and noticed a few things that were missed previously:

Guy:
-The hitsparks on his special intro with Cody/Haggar are layered behind the barrels and use guard sounds (When Cody or Haggar does theirs, I realized they are layered in front and use strong punch hit sounds).
-The sliding dust on his run stop animation is the not same position as Hayagake's one.
-Seoi Nage is still missing the strong kick swing sound when the opponent is thrown.
-Hayagake is missing the running dust effect when he starts running.
-His crouching HK is missing the running dust effect when he skids (Since I saw it on the M.Bison edit).
-The hitspark and guard spark of standing MK is still misaligned when it hits the opponent slightly farther away.

M.Bison:
-There is no jump sound effect when he leaps from Head Press when it connects.
-Level 1 Knee Press Nightmare doesn't have running dust on the last hit like the crouching HK (Although PotS didn't have that dust, though you could for the sake of consistency since either you or Froz have it).
-There is no landing effect when he touches the ground after the end of Nightmare Booster.
Title: Re: (M. Bison (by Froz) Update) Rowen's PotS Edits
Post by: RagingRowen on June 27, 2022, 12:51:12 pm
Since I gave a long post of feedback for PotS's characters, thought I come back to Guy and M.Bison to see if any issues shares with yours and noticed a few things that were missed previously:

Guy:
-The hitsparks on his special intro with Cody/Haggar are layered behind the barrels and use guard sounds (When Cody or Haggar does theirs, I realized they are layered in front and use strong punch hit sounds).
-The sliding dust on his run stop animation is the not same position as Hayagake's one.
-Seoi Nage is still missing the strong kick swing sound when the opponent is thrown.
-Hayagake is missing the running dust effect when he starts running.
-His crouching HK is missing the running dust effect when he skids (Since I saw it on the M.Bison edit).
-The hitspark and guard spark of standing MK is still misaligned when it hits the opponent slightly farther away.

M.Bison:
-There is no jump sound effect when he leaps from Head Press when it connects.
-Level 1 Knee Press Nightmare doesn't have running dust on the last hit like the crouching HK (Although PotS didn't have that dust, though you could for the sake of consistency since either you or Froz have it).
-There is no landing effect when he touches the ground after the end of Nightmare Booster.

OK. I've just fixed Bison's issues, but I'm gonna sleep on Guy for now until I feel like updating him.
Title: (Clark (by Cruz) Update) Rowen's PotS Edits
Post by: RagingRowen on August 17, 2022, 06:58:26 pm
Clark Update added.

The SFF update motivated me to do it, and I was reminded that his damage output wasn't that good according to feedback elsewhere.

Batsu is set to be next on the Update list. Don't worry, I haven't forgotten.
Title: Re: (Clark (by Cruz) Update) Rowen's PotS Edits
Post by: Akito on August 17, 2022, 10:14:54 pm
I'll test him, thanks friend.
Title: Re: (Clark (by Cruz) Update) Rowen's PotS Edits
Post by: Diek Stiekem on August 28, 2022, 01:12:38 pm
Thanks for the Clark release RR!

The only feedback I have so far is the voice effect during the pose after he completes his frankensteiner sounds very out of please with the rest of his voice pack.
Title: Re: (Clark (by Cruz) Update) Rowen's PotS Edits
Post by: RagingRowen on August 28, 2022, 01:33:16 pm
Thanks for the Clark release RR!

The only feedback I have so far is the voice effect during the pose after he completes his frankensteiner sounds very out of please with the rest of his voice pack.

That's pretty much down to the voice set used (XI's), plus, I didn't mind the voice(s) tbh.



In other news, I did a stealth update for Akuma that fixes him being able to use EX Zankuu from Hyakkishu outside of Modern mode.
Title: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 03, 2022, 12:17:08 am
Batsu just got a beefy update!

Changes include Dampir's SFF, added command normals, Launchers, Super Guts Upper as a Level 1/2, and lil' bit more including the usual misc tweaks.
I thought the original was a bit too insane, so I felt it was necessary to nerf a few things to get him down to the PotS standard.

I should also mention I took a few keys from the SFAS version of him, just in-case some changes seem familiar to those who tried it out.



Last but not least, expect at least 1 more edit/update to come out before I move on to no. 2 of my schedule.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Momotaro on September 03, 2022, 12:31:11 am
Batsu just got a beefy update!

Changes include Dampir's SFF, added command normals, Launchers, Super Guts Upper as a Level 1/2, and lil' bit more including the usual misc tweaks.
I thought the original was a bit too insane, so I felt it was necessary to nerf a few things to get him down to the PotS standard.

I should also mention I took a few keys from the SFAS version of him, just in-case some changes seem familiar to those who tried it out.



Last but not least, expect at least 1 more edit/update to come out before I move on to no. 2 of my schedule.

Great news !! thanks!
So you managed to make Dampir's SFF update fully working well. (I remember it had some minor problems)
Also, have you removed any move from the character ?
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 03, 2022, 12:34:52 am
Also, have you removed any move from the character ?

All I really removed were 2 original supers, and Blazing Mikadzuki Kick and Ichimonji Style Barrage. SGU takes the latter's place.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Momotaro on September 03, 2022, 12:43:19 am
Thanks, I'll test this version. I think it will be the best.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Emerie The G.O.A.T on September 03, 2022, 12:55:29 am
GREAT!! I gotta see this! :shocked2:
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Bakudan on September 03, 2022, 01:26:31 am
Thank you for updating Batsu in your style!
In my quick testing, I have two problems:

1. Double Zenkai Kiaidan command should be F,D,B,F,D,B+2K in the readme.
2. There are 6 running sprites, but only 4 are being used and it makes it look like he's limping.   
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 03, 2022, 01:48:59 am
1. Double Zenkai Kiaidan command should be F,D,B,F,D,B+2K in the readme.
2. There are 6 running sprites, but only 4 are being used and it makes it look like he's limping.   

Will check these out tomorrow. thx
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Momotaro on September 03, 2022, 10:32:02 am
1. Double Zenkai Kiaidan command should be F,D,B,F,D,B+2K in the readme.
2. There are 6 running sprites, but only 4 are being used and it makes it look like he's limping.

Basically I have the same feedback.

I would also add in a sprite aspect that few of his normal animations would look better with 1 extra frame or pixel tweaking...
I might give it a try, It should not be too long to make it.
Is the default CS palette included somewhere ? (I will need it to make some customs)

Would be great if Dampir can give him one actual throw (His "trademark" judo throw would be perfect)
But I cannot handle such an animation myself.

As a big fan of Rival Schools and particularly Batsu, I'm glad he finally have a more "accurate" version.
I really LOVE this conversion.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Akito on September 03, 2022, 05:43:59 pm
Some weird things that could be improved:

- Dodge, Charge, and one of Winposes.

Dodge can be cleaned up by removing some unnecessary sprites, and in Charge and Winpose it flickers too excessively, making the animation look unnatural.

PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?

Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 03, 2022, 07:17:10 pm
Batsu updated!

- Fixed Running Animation.
- Altered one winpose.
- Changed Dodge Animation.
- Hit Priority is now always 4.
- Removed invinciblity from Rival Launcher.
- Fixed being able to Jump after Rival Launcher even if it didn't hit.
- Zero Counters no longer kill and do less damage. Punch Counter was also changed to the correct one.
- Added missing Priority to Ryussei Kick and LVL2 Super Guts Upper's 1st hit.
- Tweaks to Guts Upper.
- Fixed AI doing an unusable custom EX Guts Upper.
- Fixed LVL1 Super Guts Upper being cancelled into from another Super.




PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?

It's not that I can't use them. It's just that KoFHERO was the one adapting those old sprites to Dampir's CS and I don't wanna bother him all the time. Plus, though I've done a bit of it in the past, I can't really handle CS, especially when it's more extensive like this one and the original sprite colors are inconsistent in places.

Is the default CS palette included somewhere ? (I will need it to make some customs)

You can find the CS palette under Batsu001.act in the Palettes folder. There's also a CS template in the SFF itself.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 05, 2022, 08:41:50 pm
Batsu got a small update today.

- Altered Turns Intro.
- Changed Far Stand HP sprites, edited by Akito so the face is consistent with the rest of the spriteset.
- Added Echo to the existing KO voice and added a Cheap KO Voice (Forgot to mention this in the 3rd's Changelog).


Expect things to slow down because, fittingly, it's my first day back at School.
You can basically think of this guy as a Back-To-School Special Release of sorts. :mlol:
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: SOLIDUS SNAKE on September 05, 2022, 09:37:27 pm
Hey man, fans like us apricate your contribution and hard works. Good luck on your studies, just another fan.
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: RagingRowen on September 24, 2022, 11:39:15 pm
Vanessa's next on the update agenda.
Here's what to expect:

- Chain Combos removed.
- More Damage Adjustments, mainly to match the CvS2 standard where damage is always a multiple of 7.
- Removed Envshake from Normals.
- Removed Extra Juggling from Air Normals.
- Several changes to her normal animations.
- One-Two Puncher added.
- Blowback Kicker (her CD in KOF) added.
- Special Cancels revised, with stricter, more CvS-like, cancel windows.
- Specials no longer have increased juggle limits.
- Machine Gun Puncher's command now has priority over Dash Puncher's.
- Machine Gun Puncher revised, with animation speed differences, more consistent hits, the HP variant losing a hit, and more forward movement at the start.
- Dash Puncher startup frames and distance altered.
- Dash Puncher juggle resets.
- MP Forbidden Eagle given a more unique animation.
- Champion Puncher hitbox height lowered.
- Puncher Finish damage increased.
- Puncher Finish can now be done from MAX Crazy Puncher.
- Infinity Puncher's startup attack has slightly more range.


Edit: As a bonus, here's a quick combo for the time being: https://streamable.com/ejn96d
Title: Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
Post by: Akito on September 26, 2022, 12:28:07 am
Good news, I need her in my rooster.
Title: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 27, 2022, 11:55:41 pm
Vanessa's Update is out, bros!

I'll post a screenshot some other time. Nothing's changed visually either way, besides smaller hitsparks.
The gameplay, on the other hand, has has a lotta QoL improvements and source accuracies, which the previous updates lacked.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: SquidlyPoli1 on September 28, 2022, 12:53:55 am
I feel like some of the combo logic with the one-two punch is a bit weird. I can't chain into it out of any of her crouching normals despite there being code that says it can, and it doesn't lose its overhead property when it does chain (from a standing normal). (https://streamable.com/zkog1b) I thought you would have followed the standard given all of the other pots chars with chainable command normals do it

That and her sidestep dodge is completely invincible while her rolls can still be thrown out of
(https://i.imgur.com/YaLuTDl.png)
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 28, 2022, 01:03:03 am
I feel like some of the combo logic with the one-two punch is a bit weird. I can't chain into it out of any of her crouching normals despite there being code that says it can, and it doesn't lose its overhead property when it does chain (from a standing normal). (https://streamable.com/zkog1b) I thought you would have followed the standard given all of the other pots chars with chainable command normals do it

That and her sidestep dodge is completely invincible while her rolls can still be thrown out of
(https://i.imgur.com/YaLuTDl.png)


The crouch normal cancel thing was caused by messing up the trigger numbering. Fixed.
I also forgot about the overhead rule. Fixed too.

The update will come soon. I'll fix the dodge thing tomorrow when possible.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 29, 2022, 12:42:10 am
Vanessa updated!

- Light Normals are now mashable.
- One-Two Puncher is no longer an overhead when chained into.
- Sidestep given a hurtbox.
- Rolls have more limited invulnerability.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: Momotaro on September 29, 2022, 01:28:07 am
Very nice!
My suggestion would be to give her some fresh voice set.
From KOF XV or other.

Just a suggestion.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 29, 2022, 01:31:55 am
Very nice!
My suggestion would be to give her some fresh voice set.
From KOF XV or other.

Just a suggestion.

Not really. It was a consideration, but I'd prefer to keep it somewhat classic with voices, while getting HQ voices when possible.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: Akito on September 29, 2022, 03:04:42 am
What's your next step?
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: Karl/Karla on September 29, 2022, 03:12:30 am
Either Sol or Super Akouma
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 29, 2022, 01:01:32 pm
Either Sol or Super Akouma

The latter.
The schedule has also been changed since I feel more comfortable doing PotS stuff as a side thing, while what's on the WIP Schedule is the main priority from now on.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: Momotaro on September 29, 2022, 01:52:53 pm
Very nice!
My suggestion would be to give her some fresh voice set.
From KOF XV or other.

Just a suggestion.

Not really. It was a consideration, but I'd prefer to keep it somewhat classic with voices, while getting HQ voices when possible.

No problem
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: DauntlessMonk7 on September 29, 2022, 03:35:31 pm
Vanessa updated!

- Light Normals are now mashable.
- One-Two Puncher is no longer an overhead when chained into.
- Sidestep given a hurtbox.
- Rolls have more limited invulnerability.


1-2 Puncher's still coming out as an overhead for me when chained into,
but everything else is fixed on my end.

Although something I noticed with Puncher Weaving is that in KoopaKoot's Vanessa, P.W. isn't completely invulnerable, it just has upper body invincibility,
unlike how your edit currently has it.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: RagingRowen on September 29, 2022, 03:52:18 pm
Although something I noticed with Puncher Weaving is that in KoopaKoot's Vanessa, P.W. isn't completely invulnerable, it just has upper body invincibility,
unlike how your edit currently has it.

What low attacks did you use on her? Because PW doesn't have any invulnerability code, and the hurtbox is low.

I've just updated the rest, though.

- Crouch HP has less recovery.
- Fixed Crouching Normals not Special-Cancelling.
- Fixed Non-Overhead One-Two Puncher going to the Non-Chain version.


Edit: Just fixed the Puncher issue, it was actually Vision that had the invulnerability.
Title: Re: (Vanessa Update) Rowen's PotS Edits
Post by: DauntlessMonk7 on September 29, 2022, 04:13:29 pm
Although something I noticed with Puncher Weaving is that in KoopaKoot's Vanessa, P.W. isn't completely invulnerable, it just has upper body invincibility,
unlike how your edit currently has it.

Edit: Just fixed the Puncher issue, it was actually Vision that had the invulnerability.

Ah yeah, I meant Vision, my apologies.
Title: (Ash by Chazzanova) Rowen's PotS Edits
Post by: RagingRowen on October 16, 2022, 11:49:32 pm
Ash released!

This guy was a COTM back then, but, as a select few pointed out, I didn't age gracefully, and I'm gonna fix that.
The big change I wanna point out is that he now has a proper Sans-Culotte with its signature Floreal cancelling.

There's a lot more stuff I wanna improve but I was mostly getting the dodgiest stuff out of the way, and he might be a bit on the OP side.
If I'm in the mood, I'll work on his Dark Mode. It's temporarily disabled and I don't recommend re-enabling it since I haven't worked on it and my edits won't be compatible with it.

Hopefully he makes for good substitute for upcoming, higher quality Ash's.
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: XANDERAC on October 17, 2022, 12:55:36 am
Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: RagingRowen on October 18, 2022, 07:10:47 pm
Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too

I'm not really keen on the concept of referencing other chars in a char's mode, it's just strange seeing your favourite chars sport a different char's voice and moves.
I'd personally rather have a PotS Saiki on his own, and I'm personally not interested in him either way.
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: RagingRowen on October 20, 2022, 07:06:06 pm
Quick Update to Vanessa & Batsu.
This gives them sealing compatibility which is appropriate since Ash is now properly capable of doing so.
If there's any of my edits (I recommend choosing newer ones) that you think should be given this treatment, lemme know.

I also did a small update to Ash to give the Seal triggers to the AI.
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: AuMiO VXC on October 21, 2022, 09:33:28 pm
bro. does your Ash contain KOFXIII style stance sprite?
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: RagingRowen on October 22, 2022, 11:46:51 am
bro. does your Ash contain KOFXIII style stance sprite?

As I said on Discord, nah, but if you look hard enough you might find it is one of his many KOF edits.



Anyways, around tomorrow, I plan to announce one of my most ambitious, long-term edits.
Discorders will already know who he is, but you're not ready if you don't know... ;)
Title: Re: (Ash by Chazzanova) Rowen's PotS Edits
Post by: AuMiO VXC on October 23, 2022, 07:42:18 pm
I found that already. Rare tho
Title: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: RagingRowen on October 23, 2022, 09:50:42 pm
Geese is in the works, folks!
I've been editing PotS' himself's stuff, already, but here, I'm going further than ever.
If you've been in the Idea Engineering board, you know what's comin', but if you don't, the goal here is to make him into a multi-mode character.

This project is gonna be made up of separate phases, starting with:

Phase 1: Normality
For this phase, I'll be extracting CvS2 stuff like velocities, hitboxes, and maybe frame data, alongside making his moveset more resemblant of CvS2's with a lil' bit from other games, thus creating his Normal mode, hence the name.

The problem is that the CvS2 Data Script is a bit of a pain to work with, mainly because of constant freezes and crashes. It's been stressing me out but I'm trying to get the best I can out of it until I hit my limit.

Here's some early footage showing stuff like hitboxes:
https://streamable.com/xcakp3
https://streamable.com/ji7soc
https://streamable.com/1yde70
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: RagingRowen on October 25, 2022, 11:04:16 am
Mini Update: Got his CvS2 Reppukens in: https://streamable.com/qcuhq6
The Hi-Res FX originates from Karma's Rugal.
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: RagingRowen on October 29, 2022, 02:52:22 pm
It would make sense to post this too:
(https://i.imgur.com/j1waRtP.png)
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: Momotaro on October 30, 2022, 04:07:31 pm
It would make sense to post this too:
(https://i.imgur.com/j1waRtP.png)

Really promising!
I also try to get up to date with your other characters.

What means the "MAX" in kyo's folder name ?
I missed some information?
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: RagingRowen on October 30, 2022, 04:27:10 pm
What means the "MAX" in kyo's folder name ?
I missed some information?

It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.

I also changed EX Jaeiken today.
https://streamable.com/0es02u

This will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: Momotaro on October 30, 2022, 04:39:19 pm
What means the "MAX" in kyo's folder name ?
I missed some information?

It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.

I also changed EX Jaeiken today.
https://streamable.com/0es02u

This will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.

OK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.

Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.
To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...

I'm not sure if you will add it to all your characters or not.
If so, perhaps it can be an optional stuff in config file ?

The EX version of Janeiken looks great! Keep it up!
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: RagingRowen on October 30, 2022, 04:47:14 pm
OK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.

Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.
To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...

I'm not sure if you will add it to all your characters or not.
If so, perhaps it can be an optional stuff in config file ?

The EX version of Janeiken looks great! Keep it up!

I don't mind Infinite's added super pause sounds, but I mostly just go with how it's handled in the original char unless the sound is different like the original Delta Red Cammy edit.
Title: Re: (WIP: Geese by PotS) Rowen's PotS Edits
Post by: Momotaro on October 30, 2022, 05:24:40 pm
OK, I got the idea.
Title: (Geese for Christmas) Rowen's PotS Edits
Post by: RagingRowen on December 24, 2022, 05:20:34 pm
Phase 1 for Geese is completed in time for Christmas!

With the new edit I've released, I can safely say that his Normal Mode is basically complete.
In the future, I plan to move on to Phase 2, and so forth.

Merry X-Mas, lads! Enjoy the Goose while he's fresh out of the oven!
Title: Re: (Geese for Christmas) Rowen's PotS Edits
Post by: ZolidSone on January 03, 2023, 10:24:16 am
So I finally got around checking out Geese and I have some very small feedback on him:
-He doesn't have Multi Colored hitsparks.
-He doesn't do his special intro with your edit of Froz's M.Bison/Vega.
-On Toraya, the opponent get briefly layered in front while they are being slammed to the ground.
-The hitspark and guard spark when the CvS2 Reppuken FX hits the opponent is misaligned (The placement is still based on the old FX's position along with the Counter message).

I don't have much because the original was already great aesthetic wise. So it's just mostly regarding the new changes. Since you're known as "HyperClawManiac", I actually remembered you made an Nightmare Geese edit of the same character a long time ago as I found him on my PotS roster. So I'm guessing Phase 2 will be implementing those to the new one but more balanced.
Title: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: RagingRowen on January 18, 2023, 12:54:36 pm
Geese updated!
- EXPLODsive Buffering added.
- Added Intro Compatibility with Froz' Dictator.
- Re-datamined CLSNs for his normals.
- Changed P2's sprite priority during Toraya.
- Raimei Gouha Nage can come out at any time, not just when P2 is lying down.
- Reppuken Hitsparks lowered.
- Thunder Break's final ground projectiles start hitting a few frames later.


Thanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.
And Nightmare's not gonna be Phase 2. He's set to come later than that.
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: ZolidSone on January 19, 2023, 12:24:51 am
Thanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.
I see. It was just something I always see you add if the character originally doesn't have them, so I just roll with it. It's great to see you improve the pre-2022 versions further while PotS prioritize post-2022 onwards. Hopefully Cammy and E. Honda will get that treatment in the future too as they could use the EXPLODsive Buffering as well (Even though I've been playing the style for years, I still have no idea how that works).
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: RagingRowen on January 27, 2023, 09:47:50 am
In the next update, I'll be applying Flowrellik's CS. I'm just lookin' see if y'all would be willing to provide some pals.
(https://i.imgur.com/3ifWlhw.png)
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: RagingRowen on January 30, 2023, 12:51:36 am
Quick Update to Geese:
- Added Flowrellik's CS.
- Life raised to 1055.
- Added overridden State 5110 to prevent mashing for early wakeups.
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: Knuckles8864 on February 02, 2023, 02:57:20 am
I don't know if you know long ago, GTOAkira wanted to expand the CS to Flowrellik's CS for Geese, so...
(https://i.imgur.com/DsEP3tw.gif)

Let me know what you think. I'm still debating on the neck to chest idea.
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: GTOAkira on February 02, 2023, 03:42:45 am
I sadly was way to lazy to do it hahaha
I would say that the neck to chest is probably not really necessary and will most likely be pretty annoying to do.
Other than that, it looks pretty perfect.
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: Knuckles8864 on February 02, 2023, 04:11:22 am
(https://i.imgur.com/dVc4BfW.gif)
Does this look better?
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: RagingRowen on February 02, 2023, 11:07:52 am
Nice to see you here. I think it would be nice to keep the neck in-case someone wanted at give him a vest or w/e.
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: GTOAkira on February 03, 2023, 03:51:15 am
The neck is a cool addition but like I dont think the annoyance is worth it. Like it just seems like a bit to much for something that doesnt change a lot.
In the end, If knuckle is up for it then I dont see any issue with it!
Title: Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
Post by: Knuckles8864 on February 03, 2023, 03:16:39 pm
I have reached a breakthrough of how to do it properly!
(https://i.imgur.com/F10bbxm.gif)

I still need to do the eyes, teeth, and maybe his legs for socks, lol. I'll probably do the rest of his neck to separate the head, but, I'm getting somewhere right now.
Title: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 13, 2023, 04:10:25 pm
Alex released!

I know what you guys are thinking, and that's "wouldn't this be an update since you already did an Alex"?
Well I used Rei's Alex instead of Varo's this time.

I based this off an edit I already did for SFAS, and I re-PotS'd him and did a lot of polishing up, with fixes thanks to a good bit of feedback (Where I'd like to thank Trololo for a lot of help in Discord DMs).
I mainly did this for a PotS IKEMEN Comp I'm starting, and I thought I needed a better Alex, which led to this.

There's known issues and stuff I want to add, but I'm sure this will still be welcomed by the PotSmen around here. Give him a shot and be sure to drop some feedback.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: Diek Stiekem on February 13, 2023, 08:01:31 pm
A pleasant surprise RR!
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: SquidlyPoli1 on February 13, 2023, 09:30:08 pm
I get the feeling that ShinRei chars aren't the greatest bases to use, mainly because whenever you touch up something based on his work it still feels very off. Granted, it wasn't as bad as it was in the early days, but there always tends to be something missing that should be there, or something is done wrong enough to the point where it's almost unrecognizable, even if I don't really use that character at all. I'm on Supercombo and he has some things in Third Strike that he doesn't here; he can chain 2A into 2B, but he can't do 2A into 2C, and I don't know if this got removed because it was impractical or if it was too abusable, and alongside that there's a weird problem with the knee smash where the EX version acts like the normal versions where it won't grab opponents in hitstun (which actually doesn't happen in source and I even booted up Third Strike to confirm the info wasn't wrong) (https://streamable.com/jjvzy5). My other complaint would've been that he isn't great at securing meterless knockdowns without a grab, but this even happens in source as it seems like only the stomp and the EX versions of the flash moves actually knock down, and I feel like this should have been a given due to him being a grappler.

At least it's not Alex from Super Cat Tales like that one Sumin Imitation was. That would've been a huge letdown.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 13, 2023, 10:07:00 pm

I'm aware that his chars are very iffy, but there weren't any other options for a PotS Alex besides Varo's which I'm just not keen on keeping.
I could try looking into the normal chaining business some time or another, though.
Sadly, for the Knee Smash, that's how juggling works in the PotS system, where specials cancelled from normals don't hit opponent hit in the air, and I don't wanna take the risk and modify the PotS system, plus, it's meant to be CvS-esque, and not SF3-esque, so inaccuracy is to be expected.
And yeah, he's a bit lacking for knockdowns, but I didn't want to screw with his playstyle too much. After all, he's gotta play like Alex.

Thanks for the feedback, either way... ;)
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: ZolidSone on February 14, 2023, 02:01:23 am
This version of Alex feels much improved compared to varo's edit. However, I found a few issues that are present in this version, which the other doesn't:
-He is missing require sprite (5041,20).
-The running dust on his Run animation plays twice.
-Head Stamp doesn't have a normal jump sound when he leaps and a light kick swish sound.
-Power Bomb doesn't have a normal jump sound when he successfully slams the opponent into the ground.
-Body Slam plays the strong ground shockwave effect from the fightfx and not it's own with envshake.
-Air Knee Smash has a normal jump sound on the startup, but not the EX version.
-Air Knee Smash plays the counter message when it connects while the opponent is attack and is misaligned.
-Air Stampede looks like it skipped a few frames on the startup as he appeared higher in the air.
-The strong ground shockwave effect on MAX Boomerang Raid plays twice when the opponent hits the ground (You can see that two are layered over each other).
-Stun Gun Headbutt should have dizzy effects on the opponent where they are on the dizzy animation when it successfully connects.
-Hyper Bomb doesn't have swish sound when it misses and a super jump sound when he leaps on the 3rd hit.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: Momotaro on February 14, 2023, 05:57:18 am
Sure out of nowhere!
I like the result! Looks like you can take any base and make it good/great to play!

I noticed his jump MP and jump MK animation finished with a "frozen" frame. Not sure how it is in the source game.
But it looks strange here.

D*mn, he's really well made, All he needs now is actual good set of palettes.
Seems like he have some very good ones to use in his palette folder... My favs are the ones based on SF3.2
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 14, 2023, 05:43:16 pm
Thanks for the responses, lads.

Alex updated!
- Life changed to 1036.
- You can now chain C.LK into C.MK or C.HK (The latter doesn't combo).
- Air Knee Smash attr changed.
- Altered Air Stampede's movement.
- Visual tweaks and fixes.
- Other rather minor adjustments.


I've attended to most of the feedback. Sadly, I couldn't change the Body Slam FX due to how it's coded, since P2 doesn't go into its own custom state when hitting the ground. I also didn't add dizzy effects to SGH because it doesn't seems like it's a common thing with PotS style char, with examples being PotS' Ryu and Jmm's Ryo which don't have dizzy effects either.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: Momotaro on February 14, 2023, 06:24:23 pm
Nice!
Something I noticed. (excuse the lack of precision for the exact words)

dodge state to P or to K :
usually in pots system one of these attack have to be a knockdown/fall.

Also the K version have a close or far version when this mechanics usually have only one version.


Still testing.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 14, 2023, 06:28:59 pm
Nice!
Something I noticed. (excuse the lack of precision for the exact words)

dodge state to P or to K :
usually in pots system one of these attack have to be a knockdown/fall.

Also the K version have a close or far version when this mechanics usually have only one version.

Still testing.

I was supposed to make it so Kick was the one that falls. It was to use the far animation.
I'll see about adding it when I'm in the mood for an update.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: Momotaro on February 14, 2023, 06:32:55 pm
Nice!
Something I noticed. (excuse the lack of precision for the exact words)

dodge state to P or to K :
usually in pots system one of these attack have to be a knockdown/fall.

Also the K version have a close or far version when this mechanics usually have only one version.

Still testing.

I was supposed to make it so Kick was the one that falls. It was to use the far animation.
I'll see about adding it when I'm in the mood for an update.

Makes sense!

Also,
Would be great to give him some different P and K throws.
But I understand the sprite limitation can be a problem.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: SquidlyPoli1 on February 14, 2023, 06:37:10 pm
I can understand not making every little thing super accurate to SF3 if you don't want to mess with the style, I guess. I did notice earlier this morning that the stomp's movement was weird, but it seems like you were aware of it too so you fixed it and everything is good.
I guess some other gripes I have with it are that the air splash (air 2Z) is way too safe (+6 up close and +9 from an equal distance, sometimes +11 if you're low enough and hit it) and the update for some reason made it unable to do the hard flash chop -> backdrop punish combo (236 Z -> fast 63214 P), which is kinda weird since flash chop is a lot of times the only way you'll get the opponent backwards and I feel like that combo would be more effective and damaging than a ticked power bomb. Outside of that I don't really have anything to say that isn't about how bad shinrei is or whatever
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 14, 2023, 06:49:59 pm
I can understand not making every little thing super accurate to SF3 if you don't want to mess with the style, I guess. I did notice earlier this morning that the stomp's movement was weird, but it seems like you were aware of it too so you fixed it and everything is good.
I guess some other gripes I have with it are that the air splash (air 2Z) is way too safe (+6 up close and +9 from an equal distance, sometimes +11 if you're low enough and hit it) and the update for some reason made it unable to do the hard flash chop -> backdrop punish combo (236 Z -> fast 63214 P), which is kinda weird since flash chop is a lot of times the only way you'll get the opponent backwards and I feel like that combo would be more effective and damaging than a ticked power bomb. Outside of that I don't really have anything to say that isn't about how bad shinrei is or whatever

Did a small update to attend to this.
In fairness, 2+Z was a kinda bad in source, so it's good to make it that bit safer. I decided to add the no-back-jump rule from 3S so balance it out slightly.
I also fixed the Backdrop issue. It has hitdef related.
Redownload.

Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: snowy997 on February 17, 2023, 06:43:42 pm
At least it's not Alex from Super Cat Tales like that one Sumin Imitation was. That would've been a huge letdown.
It would be funny though, a cat using Alex's moves :P

But pretty cool release! I have yet to test him but just the fact that it uses KOFHERO77's CS already makes me happy.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 17, 2023, 06:48:50 pm
But pretty cool release! I hve yet to test him but just the fact that it uses KOFHERO77 already makes me happy.

Dang. I forgot to credit him. Yeah, pretty damn good stuff.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 22, 2023, 12:09:13 am
Alex updated today!

- Some Palette Changes.
- You can now special cancel from Stand HP and Lariat like in SFV.
- Lariat startup frames increased to prevent Flash Chop loops.
- Slash Elbow loses the extra launch during CC.
- EX Air Knee Smash juggle limit increased on the 1st hit, excluding after EX Flash Chop and Slash Elbow.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: SquidlyPoli1 on February 22, 2023, 05:12:12 am
Tested the update. Is this normal for custom combo? I don't really like it (https://streamable.com/5pkuzh)
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 23, 2023, 12:42:09 am
Gotcha. New update!

- Brought back PotS Air Guarding.
- Fixed Special Cancelling into Headbutt/Sleeper Hold.
- Added Lariat's special CC Dampener to Slash Elbow.
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: Trololo on February 23, 2023, 02:48:38 am
Shit, dude. Sorry to crash into this party so late, but I DID notice something about Alex you need to attend to.
-You forgot to add the effects' colors in majority of his palettes. Perhaps in all that you didn't set in Alex by default.
(https://i.imgur.com/DbcDTWJ.png)
Title: Re: (Alex outta nowhere!) Rowen's PotS Edits
Post by: RagingRowen on February 23, 2023, 03:16:33 am
Shit, dude. Sorry to crash into this party so late, but I DID notice something about Alex you need to attend to.
-You forgot to add the effects' colors in majority of his palettes. Perhaps in all that you didn't set in Alex by default.

Darn. Fixed in a matter of seconds. Redownload.

Edit: Another Quick Update
- Altered the PosAdd for Stand HK and Flash Chop to prevent opponents passing through them.
- Stand HP given more startup and Heavy Flash Chop given a bit less turn time to prevent linking into near-meterless combos with absurd damage.
Title: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on April 15, 2023, 05:21:11 pm
Morrigan & Lilith released!

Not much else to say, but I think the PotS-lads will appreciate the changes.
Like with the Rock edit, I replaced Tiny Buffering with EXPLODsive Buffering which I believe will surely be appreciated, that's for sure!

Give them a download and see for yourself!
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: Momotaro on April 15, 2023, 05:57:24 pm
Morrigan & Lilith released!

Not much else to say, but I think the PotS-lads will appreciate the changes.
Like with the Rock edit, I replaced Tiny Buffering with EXPLODsive Buffering which I believe will surely be appreciated, that's for sure!

Give them a download and see for yourself!

Very good news!
I'm glad to have both in similar style and also the fact Lilith use Japanese voice instead of the strange english one she had in the other version.

Not tested in deep, but I noticed Lilith have some color problems in her LK. Possibly in other sprites.
Also, looks a bit strange that she use walk forward animation for walk backward as well. (Not sure of the source game)

I continue to test.
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on April 15, 2023, 06:06:27 pm
Not tested in deep, but I noticed Lilith have some color problems in her LK. Possibly in other sprites.
Also, looks a bit strange that she use walk forward animation for walk backward as well. (Not sure of the source game)

I continue to test.

Yeah the shading is kinda funky in places, and I noticed Lilith does in fact has unique walk back sprites in the source game, but that's just down to what's in the SFF, sadly.
I did hear that the spriteset for Lilith was incomplete, so funkiness should be expected...
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: Emerie The G.O.A.T on April 15, 2023, 06:51:19 pm
Morrigan?! I gotta this out!! :O
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: SquidlyPoli1 on April 15, 2023, 08:50:26 pm
I don't really have much to say here because divinewolf stuff is actually a passable base but I will still say stuff mostly related to presentation and how things are arranged

Morrigan/general: Lilith
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: DeathScythe on April 15, 2023, 10:53:06 pm
Morrigan's AI sometimes try to change to state 1600, which returns 'invalid state' in Debug.
Lilith has debug flood when using dodge, I'm guessing it has something to do with Tiny Buffer.

I'm mostly happy that Morrigan now has AI, if you accept one suggestion, I think Zzyzzyx's AI is a bit unfair sometimes, as it reads too much inputs. If you consider lowering the random numbers in the conditions it would help to make the AI feel more 'human'. This is mostly for Lilith, when I put her in watch mode against other chars she wins 9 out of 10 matches. Just a suggestion :P
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on April 15, 2023, 11:55:35 pm
I'll see about fixing/attending to this feedback soon, thanks.

  • I feel like shell kick should be for EX morrigan only because you disabled valkyrie turn in that mode and it would be an interesting trade to make the actual kick from that move a command normal there
Well Shell Kick was in CvS2, so it will remain in Normal Mode. I could easily keep it in EX Mode, but I might perhaps make it a special like how it was in some games, giving the kick button some better use.

  • Maybe keeping finishing shower to EX morrigan does make sense but I don't get why it wouldn't replace the upgraded soul fist in that mode. It's way more unique than the upgraded soul fist but I think morrigan had the upgraded soul fist in cvs2 so it couldn't be replaced in the normal mode
I could easily make FS the MAX Soul Phoenix replacement in EX Mode, like how Silhouette replaces MAX Cardinal, if that's what you're asking for.
I kinda wanna give Soul Phoenix the added aiming angles for EX Mode, but I think that would be giving it a lil' too much.

  • Why does morrigan call lilith when she does her illusion move while lilith calls out a clone? I think it'd make sense if morrigan called out a clone as well since that's what she usually does with the illusion move
If I was up for it, I could make it a clone instead for consistency.

  • Pursuit Stomp still uses a cross edge voice clip. That and I feel like it probably shouldn't be there since morrigan doesn't have a pursuit attack and most of the other cvs darkstalker conversions (not counting pots lei-lei or jman darkstalker stuff) don't have their pursuits
Well it would be nice to give Morrigan more specials, so I'd like to give her Pursuit, but maybe on Normal mode so EX isn't getting so much...
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: SquidlyPoli1 on April 16, 2023, 12:46:11 am
Well Shell Kick was in CvS2, so it will remain in Normal Mode. I could easily keep it in EX Mode, but I might perhaps make it a special like how it was in some games, giving the kick button some better use.
I booted up CvS2 since I had it ready and yeah you're right, she does have it. Since that's the case I would just leave it as is for both modes

I could easily make FS the MAX Soul Phoenix replacement in EX Mode, like how Silhouette replaces MAX Cardinal, if that's what you're asking for.
I kinda wanna give Soul Phoenix the added aiming angles for EX Mode, but I think that would be giving it a lil' too much.
My idea was to have the EX mode completely replace soul phoenix with finishing shower, giving it a level 1 variation and having it use the same command. My idea for that was primarily because it was her main zoning super/ES in Vsav (even though it wasn't very good in that game) and that it was a much better concept than just "soul fist but better"
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: Mr. Grunt on April 22, 2023, 10:12:28 pm
Morrigan:
- Changed voice to CvS2's samples.
Lilith:
- Replaced the voice with her original DS voice.
Aww, I really liked the original english voices... :'(
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on April 23, 2023, 10:39:33 am
Morrigan:
- Changed voice to CvS2's samples.
Lilith:
- Replaced the voice with her original DS voice.
Aww, I really liked the original english voices... :'(

Well those voices were a bit too soft and lack the energy of the originals, mainly when it came to Morrigan's, and I'm just the kind of person to prefer the source voices.
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: PotS on April 23, 2023, 10:45:39 am
What makes CvS2 more "source" than Marvel for this particular character, though?
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on April 23, 2023, 11:40:38 am
What makes CvS2 more "source" than Marvel for this particular character, though?

Sharper audio I guess? I guess Classic is a better and more general-sounding term here.
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: RagingRowen on June 03, 2023, 09:06:41 pm
Quick stealth update for M. Bison, adding compatibility with Karma's Iori update. PotS helped me with it, since it was acting hella funny when I tried to add it, making it not play against the Orochi and Claw modes.

Be alert that it may become obsolete if Karma decides to make a patch for him, keeping in mind that it's a fresh release as of posting this.
Title: Re: (DW's Morrigan & Lilith) Rowen's PotS Edits
Post by: Colonel Sanders on June 03, 2023, 11:26:11 pm
Quick stealth update for M. Bison, adding compatibility with Karma's Iori update. PotS helped me with it, since it was acting hella funny when I tried to add it, making it not play against the Orochi and Claw modes.

Be alert that it may become obsolete if Karma decides to make a patch for him, keeping in mind that it's a fresh release as of posting this.

are you planning to make ikemen go version?
Title: (Small Ryu Update) Rowen's PotS Edits
Post by: RagingRowen on July 10, 2023, 01:53:45 am
Ryu updated with some minor adjustments.
I got the kick to make a few tweaks today, and the most substantial is probably making Denjin Hadouken and Metsu Hadouken Level 2s. Here's a taste of it with Metsu: https://streamable.com/re1ybt
Title: Re: (Small Ryu Update) Rowen's PotS Edits
Post by: Ness on July 10, 2023, 02:36:23 pm
For sure like the super pause and indicator of the full power on the metsu!
Title: Re: (Small Ryu Update) Rowen's PotS Edits
Post by: RagingRowen on July 10, 2023, 08:53:50 pm
Did a lil' update with slight adjustments today:
- Evil Shoryuken damage adjusted.
- Heavy Shakunetsu Hadouken damage decreased.
- Messatsu Goshoryu damage adjusted and juggling improved for MAX version.
- Metsu Hadouken has less stun time.


If you guys find any things that's still funny about him, lemme know.
Title: (Small Geese Update) Rowen's PotS Edits
Post by: RagingRowen on August 16, 2023, 01:29:24 am
Decided to do a quick update to Geese after Jmorphman did a quick update to the Raging Storm buffer.
I went a bit further than what I wanted to, but it's nothing insane in terms of additions.

- New Big Port.
- Added Victory Port.
- More Win Quotes.
- Updated Raging Storm Explodsive command.
- Hitsparks updated to match the newer, smaller standard set by '08 creators.
- EX Jaeiken altered. It lost wall-bounce, but has more of a slide to the success state with more damage and less recovery.
- Lightning FX for Raimei Gouha Nage and Thunder Break changed.
- Added Shock Hitsound to Raimei Gouha Nage.
- Thunder Break ground lighting changed to be more accurate to 2K2UM's. Also fixed it not causing Super Finish FX.


I removed EX Jaeiken's wall bounce because there wasn't much that can be done after it combo-wise, but I might restore this functionality in future modes.....  sssssh
Title: Re: (Small Geese Update) Rowen's PotS Edits
Post by: RagingRowen on August 22, 2023, 09:23:43 pm
Another miniscule update uploaded to fix P2's animation during Toraya so they're flipped correctly. https://streamable.com/2ti2pp
Title: Re: Rowen's PotS Edits
Post by: RagingRowen on December 27, 2023, 02:21:03 am
Goenitz Update:
- More AI changes.
- Double yaccel bug fixed.
- Minor Hitbox changes.
- Special Cancels from Far Stand MP & LK added, along with Super Cancels for other Far Normals.
- Uranagi non-combo startup increased to match the usual overhead standards.
- Soukatsusatsu's Slam portion polished slightly.
- Added subtle fadeout to Yonokaze's FX.
- Added Shin Aoi Hana's Movetype switching to I after the last attack.
- You can no longer recover instantly after most specials (fall.recoverTime = 120 added).
- Fixed EX Shin Aoi Hana's subtle power gain.
- Altered EX Shin Aoi Hana's movement so there's slight forward movement after each attack instead of stopping.
- The neck grab and slam of both Normal and MAX Shin Ya Otome add to the hitcount.
- Fixed Ibuki Nagayo not killing if the 1st attack doesn't connect.


I've had sparks of adding tweaks to him throughout the later half of this year, and this is the result of that.
A bit of a stealth update IAH. I've been pretty on-and-off with this one, so if he needs a tweak that I've yet to attend to, lemme know.
I have a few other unattended updates and maybe the odd new edit still in the oven that you should expect to see next year.
Title: Re: Rowen's PotS Edits
Post by: zahikel on December 30, 2023, 02:23:05 pm
It was a long time
Thanks
Title: (Dudley by a good few) Rowen's PotS Edits
Post by: RagingRowen on January 07, 2024, 03:12:05 am
Dudley's now available!

It was based on a version by Buckus, but was converted to PotS by a certain Mr. and then the likes of BurningSoul and KM2812 came along and made a fair few adjustments, and now I'm tagging in with adjustments of my own.

He's obviously not gonna be perfect, mainly because the original character wasn't PotS-style to begin with, but hopefully it's dandy enough for y'all.

Edit: Updated!
- Added more missing sounds to certain moves.
- Jet Upper invincibility changed.
- Ducking's invincibility removed in favor of a proper low hurtbox.
- Increased recovery on Corkscrew Blow and Cross.