The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: xxxXx on March 28, 2021, 06:57:21 pm

Title: Rastan beta
Post by: xxxXx on March 28, 2021, 06:57:21 pm
Hi people,

I've managed to push my Rastan WIP to beta.

This char comes from a series of games by Taito. His sprites come from the third (last I think) entry in the series - Warrior Blade. They were originally ripped by Dxwho and are on this forum. As usually I had to create a ton of new ones and rip some more myself.

(https://i.ibb.co/7XKmBPX/mugen001.png)

get him here:

https://drive.google.com/file/d/1rkYmbwMdA059yCiK7XBT6WqOE_Kgr5e3/view?usp=sharing

As usually I'd be grateful for feedback and in the meantime will try to make him a stage

best and stay safe!
Title: Re: Rastan beta
Post by: Momotaro on March 28, 2021, 10:56:57 pm
yes ! time to test!
Title: Re: Rastan beta
Post by: Noside on March 29, 2021, 09:52:26 pm
Hell yeah! I love Rastan! :yuno:
Title: Re: Rastan beta
Post by: Macaulyn97 on March 29, 2021, 10:15:30 pm
First thing I noticed is that many of his attacks, normals and specials will miss if he is too close. There is a super in which he dashes to the enemy and misses the hit because he gets too close.
Title: Re: Rastan beta
Post by: MatreroG on April 11, 2021, 01:24:57 am
Nice char. Thanks.
Title: Re: Rastan beta
Post by: EgyLynx on April 13, 2021, 07:05:18 pm
I've managed to push my Rastan WIP to beta.
Are you stop working it ? Why?
Title: Re: Rastan beta
Post by: xxxXx on May 05, 2021, 08:48:32 am
Hi all!

a small update. Rastan gets an intro based on his third game (original link updated). If anyone has an idea for his ending I'll be grateful.

First thing I noticed is that many of his attacks, normals and specials will miss if he is too close. There is a super in which he dashes to the enemy and misses the hit because he gets too close.

The thing is I wanted only his sword to connect. If his hands hit it would be odd to register an attack.
Title: Re: Rastan beta
Post by: Macaulyn97 on May 31, 2021, 04:51:11 am
The thing is I wanted only his sword to connect. If his hands hit it would be odd to register an attack.
Look, dude, even if you were to try using this as a logic, hands can hurt people, so it still makes no sense. Also, this is fighting game, not Dark Souls, if you want a character to have a ranged advantage, you should make him ranged, not punish him for being too close, specially in the super, like, he literally dashes to the enemy and misses because he is too close, there is no logic in that.
Title: Re: Rastan beta
Post by: Duke of Corvus on May 31, 2021, 07:40:13 am
is his character tho...
Title: Re: Rastan beta
Post by: terrence on June 01, 2021, 02:15:23 am
¡GREAT!.  ;)
Title: Re: Rastan beta
Post by: Miru962 on June 01, 2021, 08:16:20 pm
is his character tho...

Then again, it does cause a move to fail when it connects, so... I suggest, even if the decision to not make the hands hurt enemies is set, that this super would be an exception due to the way it is designed. Or have him start the super earlier, so he doesn't have to make his hands touch his foe to register the super.
Title: Re: Rastan beta
Post by: Amidweiz on June 02, 2021, 01:01:41 am
is his character tho...

Then again, it does cause a move to fail when it connects, so... I suggest, even if the decision to not make the hands hurt enemies is set, that this super would be an exception due to the way it is designed. Or have him start the super earlier, so he doesn't have to make his hands touch his foe to register the super.

To reiterate this with Training by stupa (With KFM CLSNs) why it's important to have red hit boxes cover the hand as well (https://streamable.com/vt2uba)
also some other feedback

[/list]
Title: Re: Rastan beta
Post by: xxxXx on June 02, 2021, 04:29:45 pm
Thanks for the feedback, will try to implement it asap. I'll be out for some time, but an updated version should land in late June.

I'm kinda convinced his arms should have a hitbox. Will add it in the next version and we'll see how it comes out.

Best!
Title: Re: Rastan beta
Post by: Momotaro on June 05, 2021, 01:06:41 pm
I want to post one more message to say I glad to see how you improved this character from the source game.
I remember we talked about it before, but any plan to work on other characters from this game ? The girl was pretty good and had a good diversity of animations if I remember well.
Title: Re: Rastan beta
Post by: Fauxcry on June 05, 2021, 09:14:51 pm
I've had only one issue with this character so far. I have him in ikemen I have a 3v3 character simult match if this character is the third character he will be invisible. Other than that he's coming along as a good solid character.
Title: Re: Rastan beta
Post by: xxxXx on October 08, 2021, 11:33:34 am
Hey all!

It took me a while, but Rastan gets an update. I've tried to include fixes mentioned above. Plus he gets his own stage:

(https://i.ibb.co/tM3dqPr/depon.png)

Get him and the stage here:
https://drive.google.com/file/d/1rkYmbwMdA059yCiK7XBT6WqOE_Kgr5e3/view?usp=sharing (https://drive.google.com/file/d/1rkYmbwMdA059yCiK7XBT6WqOE_Kgr5e3/view?usp=sharing)

Best to all and all feedback is welcome.

PLUS someone made me an awesome AI patch for CuberBlue long time ago. If you're reading this pls drop me a line!