The Mugen Fighters Guild

M.U.G.E.N Central => Projects => Topic started by: Tiger-Boy on February 09, 2022, 03:33:04 am

Title: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 09, 2022, 03:33:04 am
Hello everyone in the Mugen Community:

For those who don't remember me, here is a  link (https://mugenguild.com/forum/topics/editedfixed-cammydelta-red-chuchoryuvarohades01192015-163984.0.html) of what I did several yeas ago, and what I am mostly known for. That was my latest update (and the link to get her still works, to my surprise).

Anyway, after being away from MUGEN for so long, I happened to find out the community still exist. I am amazed on how much it has evolved. So, I decided to try and finish updating Cammy, which I could not do back then. Here are some before/after images of what I have done:

(https://i.imgur.com/mdryqqr.png)
(https://i.imgur.com/VjiDLyQ.png)
(https://i.imgur.com/DHCjC5n.png)
(https://i.imgur.com/wKkILLO.png)

I'm working on some details that are too small to notice (like adding her nose to some sprites), created an updated version of her SSF2 stance, doing detail job on her muscle tones on her outfit (mostly not done on her original release), and correcting some errors that (again) are not that simple to notice (like areas that were painted incorrectly, or left from the original sprites).

I am removing the Red areas on her boots, because I want to try to give Cammy her Military Boots, and since I have the original files, I can revert them, so it would be simpler to work on the new look.

[UPDATE]
In case no one has noticed, I am making her Delta Red insignia bigger.  :catgoi:

GOALS:
At Least: I can make this Cammy to be the most detailed and functional as possible (Main Goal).
At Most: I can give her the classic SSF2 look with her Military Boots (the proverbial 'easier said than done' issue).

Any advice or information that anyone can give to help me finish her, it would be greatly appreciated.

I will keep you updated.

Best regards.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RedDragonCats17 on February 09, 2022, 03:41:42 am
You, sir, now have my attention. I was looking for someone to commission Delta Red Cammy with her combat boots so that I can make her as well. I will be keeping an eye on this and I will be looking forward to the release.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ZolidSone on February 09, 2022, 09:42:53 am
If you're not aware, there's an update that RagingRowen and DeathScythe did to your edit and fixed a lot of things:

https://mugenguild.com/forum/topics/big-akuma-update-rowens-pots-edits-186725.0.html

Older Releases and Updates (Pre-May 2021 and further back) > Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 09, 2022, 10:36:06 am
I can see the subtle details you edited, and this is going in the right direction!!
I just want to avoid her to become too muscular.
(the way she is designed in SSF2 is already perfect in term of proportions, muscles... And I always thought SFA version lacked a bit of muscle definition)

Glad you started working on the boots.
Actually before, I tred someting similar as you, but I was thinking about moving down the height of boots.
= redraw skin over the red socks area. Then redaraw socks and boots details lower.

If I remember well, SSF2 cammy boots are shorter.
But I think the result could be a mix up of SSF2 and SFV... This way, it would look perfect.

Some references :
One of the best references: (even if the boots are a bit too short in her old design here)
Spoiler, click to toggle visibilty
To compare :
SSF2(https://www.fightersgeneration.com/np7/sprite/st/cammy-sp1.gif)--SFV(https://game.capcom.com/cfn/sfv/as/character/costume/cmy/def/001.png?h=cbcc4e1c8431f59728cab190b18cc121)
SFV boots are not that bad, but a bit too "wide"... I prefered when her boots were more tight around her ankles.

Some nice customs by ScrollBoss (check the boots height)
SSF2 VS SFV

(http://scrollboss.illmosis.net/customsprite/streetfigther-fgtsze_cammy_dr1-ingame_winpose-ssf2-1.png)(http://scrollboss.illmosis.net/customsprite/streetfigther-fgtsze_cammy_dr-sf5_winpose-ssf2-1.png)

(As a very rough test of proportions/design)
In the past, as a test, I tried to frankensprite some SSF2 lower leg part area to "modern" Cammy.
It's not that bad, but still looks strange (like the boots are too short or something)
(https://i.imgur.com/WyaQaVF.png)

I think something close to that would make it. (boots length only... I still think to boots are too wide here.)
(https://i.imgur.com/m5tW8pa.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 09, 2022, 02:55:09 pm
If you're not aware, there's an update that RagingRowen and DeathScythe did to your edit and fixed a lot of things:

https://mugenguild.com/forum/topics/big-akuma-update-rowens-pots-edits-186725.0.html

Older Releases and Updates (Pre-May 2021 and further back) > Cammy (Delta Red) by Varo_Hades and Chuchoryu, Private Edit by DeathScythe

Thank you so much for this! I had no idea!

I will go check her out. Perhaps I don't need to update her that much.

Thanks again!

I can see the subtle details you edited, and this is going in the right direction!!
I just want to avoid her to become too muscular.
(the way she is designed in SSF2 is already perfect in term of proportions, muscles... And I always thought SFA version lacked a bit of muscle definition)

Glad you started working on the boots.
Actually before, I tred someting similar as you, but I was thinking about moving down the height of boots.
= redraw skin over the red socks area. Then redaraw socks and boots details lower.

If I remember well, SSF2 cammy boots are shorter.
But I think the result could be a mix up of SSF2 and SFV... This way, it would look perfect.


The idea of editing her in the first place was because the original stand had no abdominal marked. And this let me to update most of her sprites years ago. So, making her too muscular is not an issue, since her drawing is more of a SFA/CvS design.

I always felt this char had a lot of potential, which led me to update her sprites. And my goal was to give her the look with the military boots. And I still feel the same way today.

The design Varo has in his profile picture should be the right way to go.

I'll check her new update and see how I can help.

For now, here are some GIFs of her stands (SFIV and SSF2):
(https://i.imgur.com/9pY9Nks.gif)
(https://i.imgur.com/mL4r5G5.gif)

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 09, 2022, 03:56:00 pm

Nice!!
I can't wait to see how you will edit the boots.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RedDragonCats17 on February 09, 2022, 04:42:23 pm
(https://i.imgur.com/j5EoicY.gif)

You can also use the one I commissioned too.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: SilentRipper on February 09, 2022, 05:32:13 pm
Damn, this is looking GREAT! Good job!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 09, 2022, 07:06:43 pm
(https://i.imgur.com/j5EoicY.gif)

You can also use the one I commissioned too.

Oh yes, I remember these sprites. Too bad the spriter cannot keep up with a full sprite set.
His work have quality.

Even if there is some flaws about design and details. Like hat position, head position too.
Or the giant boots and slightly too "rounded" feet.

Same for the camo, it looks a bit too "present" or "systematic".

Sorry, my broken english can make this message weird. ^^;
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Akito on February 09, 2022, 09:03:35 pm
Damn, this is looking GREAT! Good job!

Wow, really 2022 is bringing the dead back to life, good to see you here again!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 09, 2022, 09:21:02 pm

(http://scrollboss.illmosis.net/customsprite/streetfigther-fgtsze_cammy_dr1-ingame_winpose-ssf2-1.png)(http://scrollboss.illmosis.net/customsprite/streetfigther-fgtsze_cammy_dr-sf5_winpose-ssf2-1.png)

(https://i.imgur.com/m5tW8pa.png)

(https://i.imgur.com/j5EoicY.gif)

You guys are amazing. I strongly feel this is the way to go.
The hard part is to make an acceptable stand animation. Once that is done, the rest will follow.

I'll check on this images later on.  :bjugoi:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RedDragonCats17 on February 09, 2022, 09:25:51 pm
Oh yes, I remember these sprites. Too bad the spriter cannot keep up with a full sprite set.
His work have quality.

It is a shame. I've tried messaging him on Discord countless of times, but I just couldn't send it because Discord kept giving me errors, mainly for when I message just him. So it is possible that he just took the money and bounced, never giving me updates on the walk animation.

Sorry, my broken english can make this message weird. ^^;

You're okay. Even though English is my birth language, it is kinda broken in social media.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 10, 2022, 02:16:35 am
Ok, so...

I managed to check some of the updated versions of Cammy Delta Red, and it's amazing. Color separated pallets, fixed issues with codes, (which was an issue back then), more voices, and more. However, I was chocked when I saw... THIS!

(https://i.imgur.com/HtKZnHd.png)

The reason I am shocked, it's because all that hard work from many talented people, was based on a previous version back then of the char, and not the latest. This is because I thought that I provided the latest update, and this is not the case. I even mentioned it on the forum 7 years ago, and even provided this image:

(https://i.imgur.com/nzMhqae.png)

Now, looking forward, I have made my mind about what I will do.

PHASE 1:
I will finish editing the classic Cammy Delta Red, since I am already half way on doing so. Once this is done, I will try to update her codes as much as I can, and release her (No Boots Yet).

PHASE 2:
I will then go to the new version of Cammy, and edit the new color-separated sprites, using the previous Cammy as a reference. From this one I will work on making her boots (or at least try).

((I'll wait until Phase 1 is accomplished, and get feedback first, before making a choice about what to do next.))

I'll continue to keep you guys updated.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: AuMiO VXC on February 10, 2022, 08:25:37 am
awesome job man!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 10, 2022, 08:58:43 am
Oh, I see.
A shame you have to do the work twice! ^^

Hope the 1st phase will not take too much time.

I understand... nothing worse than working on something, then notice that people used you older work to make improvement such as CS etc.
Than you new work is kind of "outdated"

Also, worst of worst to me is working on some improvement and when I release it, someone alread did it.
I always prefer to combine work instead of working separately ^^;

This is also why I don't work on popular characters. even if I like Ryu, Ken, Chun Li, Cammy...
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 10, 2022, 12:35:07 pm

Also, worst of worst to me is working on some improvement and when I release it, someone alread did it.
I always prefer to combine work instead of working separately ^^;


I agree with you, which is why I chose to announce what I am doing, rather than to keep it to myself, and then have someone else do the same.

Just as it happened here. I announce what I was doing, and ZolidSone informed me that there was an update. So, thanks to him and this information, I know what to do.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 11, 2022, 05:14:04 am
Today I took a break from Sprite-editing, and did an experiment.

One of the mayor issues with Cammy when she was originally released, was her Coding/AI.

Since DeathScythe seems to have been the most known to have worked on this issue, I tried to emulate Cammy's update, into this version.

(https://i.imgur.com/WIAmSgk.png)

I placed the WIP SFF file and pallets on the updated version, did some small editing/updating of my own.

So far, the experiment is a success. I managed to place the updated coding for this Cammy.

There might be some details to work on, but it is far less than before.

I also took time and organize and clean up her folder.

That is all for now.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 11, 2022, 10:18:49 am
Great great great!
This is going in the right way!!!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 13, 2022, 10:36:14 pm
Hello again everyone!

Here is another update.

I have continued to work on each sprite, in detail as much as I can.

(https://i.imgur.com/KbawI7W.png)

I also have worked on her Midnight Bliss. She had her regular 2-images, but I wanted to add the decomposition animation.  >:D

So, I got this from the net;
(https://i.imgur.com/NUTTiyh.png)

Worked it up a bit, and now she has her full Midnight Bliss with decomposition:

(https://i.imgur.com/UxI7bTa.png)
(https://i.imgur.com/bUVd0my.gif)

At this moment, this animation does Not share the paletts colors (yet). I may need to learn how to do so.

That is all for now. Let me know what you think, and share any advice.

Best regards.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on February 13, 2022, 10:56:25 pm
Been lurking on this thread since you created it, so, I have to step in to say that this is looking great, I love your attention to detail on the sprites! Can't wait to see the final result (no rush, hehe).
I'm mainly interested in the military boots but is nice to see that you're working on small details too. They make a huge difference.

For sprites sharing color, is not that hard, this might help you:
https://mugenguild.com/forum/topics/easy-quick-color-separation-tutorial-149123.0.html
But instead of applying a new color, you'll do the opposite, you'll apply the colors that are already in the palette (her skin, clothes, etc.).

Keep on going! :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 13, 2022, 11:18:58 pm
(https://i.imgur.com/KbawI7W.png)

As I told you before, I really like this upgrade project.
Perhaps this animation need a bit of muscle definition in junction of biceps and forearm (in the circle area)
I would use a not too dark tone for it.

I can't wait you actually start the boots update!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on February 13, 2022, 11:29:37 pm
One thing I forgot to mention, and many people commented about it in the original release, is her shoulders being too big. That's because in her SFA Doll outfit, Cammy uses shoulder pads, which should be removed when translating to her Delta Red outfit.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 14, 2022, 12:06:02 am
One thing I forgot to mention, and many people commented about it in the original release, is her shoulders being too big. That's because in her SFA Doll outfit, Cammy uses shoulder pads, which should be removed when translating to her Delta Red outfit.

That's true! I had that in mind as well...
This kind of edit would be less than one pixel ^^;
I was first worried such edit would change to much the actual anatomy of Cammy. (If you check SFA1 Chun li, she have big shoulders too...

But Also, I feel like Cammy with slightly smaller shoulders would look better. Perhaps only few animations need this edit.

Also, this 1 pixel detail can be don by using slightly darker outline instead.
I'm not sure.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 14, 2022, 12:29:33 am

For sprites sharing color, is not that hard, this might help you:
https://mugenguild.com/forum/topics/easy-quick-color-separation-tutorial-149123.0.html
But instead of applying a new color, you'll do the opposite, you'll apply the colors that are already in the palette (her skin, clothes, etc.).


Thank you so much! And thank you for what you and IsRageNeko did on the Cammy char. It's quite amazing. I am just sorry I could not finish her years ago, before you all worked on her.


As I told you before, I really like this upgrade project.
Perhaps this animation need a bit of muscle definition in junction of biceps and forearm (in the circle area)
I would use a not too dark tone for it.


One thing I forgot to mention, and many people commented about it in the original release, is her shoulders being too big. That's because in her SFA Doll outfit, Cammy uses shoulder pads, which should be removed when translating to her Delta Red outfit.

The muscles details are no issue. Still, we are talking about a SFA-based char. But, it can be altered a bit to look close to a CVS char. I'll give it a try.

Also, while working on the sprites, I do find some of her shoulder muscles just... WAY too big, or just a blob of a circle. This can be fixed with some small editing, but it will take time to do so. I'll keep this in mind while working on the sprites.

Before I continue, I have a confession:
I have made many attempts to make the Military Boots work, and all have failed, or look inappropriate.
Technically, the equivalent of a 'Writer's block'.
So, I am leaving the boots for last until I find a way to make them work, since I want to make it look good. And there is so much to do with this character. So, until I find a way to make the boots work, this char has a lot of work to keep me busy. And any help will always be appreciated.

One more thing:
I am considering editing the sprites of her Midnight Bliss. She is basically 'hanging' from 'Demetri's' arm, holding on to 'something', but all that is covered by Demetri's arm.
So I am considering lowering her arms, as if they were hanging loose, just like most MB characters of the SNKvsCapcom game.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 14, 2022, 03:15:25 am
Quick Update:

@DєαthScythє

Yes, the issue with the shoulders is one that can be solved.
Some are not needed to change, since they are (at least) reasonably 'ok'.
But others are Too big, and they can be corrected.

(https://i.imgur.com/fdsG97F.png)
(https://i.imgur.com/C0OS7vb.png)

I'll see what else I can do.

Until next time.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on February 14, 2022, 04:48:47 am
Wooah, this looks so much better!! Thank you for even consider changing her shoulders!

About the boots, not gonna lie, I also tried it many times in the past to make it myself, I'm not a great spriter like many here, but I do draw a few sprites for fun sometimes. And yeah, those boots are harder to draw than it looks, I don't blame you. lol
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 14, 2022, 09:21:28 am
Shoulder looks better
But the biceps detail is a bit wrong. I recommand you to remove it.
I can fix it later in SFF when you're done with most work. :)

About boots.
I think I can do the SHAPE of boots. Not that hard for me.
But I'm very very slow, and if I have to do the DETAILS of boots, you can count several months/years.

ALSO. Not only boots have to be edited.
The main problem I encounteres when trying to edit her boots in the past, is the lenght/height of boots.
Some part of her higher calves have to be redrawn...
I'm not sure I can handle that alone.

Also, Please, don't go too far into editing her sprites. I think they are already perfect, beside of the shoulder stuff ;)
The risk would be to lose some body definition when editing too many stuffs. (particularly shading)
IMO, NOT all the sprites actually need shoulder tweak.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 14, 2022, 11:57:50 am
Shoulder looks better
But the biceps detail is a bit wrong. I recommand you to remove it.
I can fix it later in SFF when you're done with most work. :)

About boots.
I think I can do the SHAPE of boots. Not that hard for me.
But I'm very very slow, and if I have to do the DETAILS of boots, you can count several months/years.

Don't worry about that particular sprite. I guarantee you that you won't even notice it during gameplay.  ;D

The boots ARE an issue, and not a simple one. Which is why I have chosen to leave it for last. As mentioned before, not all shoulders look bad or exaggerated, and this is a SFA based char. So editing it has its limits, unless facing having different kinds of sprites on it. And this is Not what I want to do.

I'll continue with the editing with what I have for now, keeping an eye on shoulders, since even I have to admit that some are not done properly.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 14, 2022, 01:53:00 pm

Awesome!
I'm just pointing out how the biceps shape could be (simplified)
(https://i.imgur.com/At6blXP.png)

And about boot.
I feel like I'll have to do it... ^^;

Some test I did long time ago... (please ignore the CVS style test, it would be too long-I might try it when everything is completed.)
Here only the simple boots edit is interesting.
Again, here the calves part is the main problem for me.
(https://i.imgur.com/ze8aniN.gif)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: YugaCurry on February 14, 2022, 04:34:04 pm

Awesome!
I'm just pointing out how the biceps shape could be (simplified)
(https://i.imgur.com/At6blXP.png)


Also the straight line on her outstretched arm looks off. Could have a few pixels showing the triceps or bicep bulge cuz that's how it would look in real life.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 14, 2022, 05:54:47 pm

Also the straight line on her outstretched arm looks off. Could have a few pixels showing the triceps or bicep bulge cuz that's how it would look in real life.


It's not about 'making a line', more like 'making an imaginary line using light and shadow'.
Adding or removing pixels would make the arm look weird and/or incomplete.

(https://i.imgur.com/G35qRyz.png)


Some test I did long time ago... (please ignore the CVS style test, it would be too long-I might try it when everything is completed.)
Here only the simple boots edit is interesting.
Again, here the calves part is the main problem for me.
(https://i.imgur.com/ze8aniN.gif)

Wow! You guys are very good at this. Even more than me. Maybe I should just stop and leave it to you guys. You even seem to have the 'Boots' issue solved.  :o

All I am doing is just adding some small details here and there. And yes, it takes time, but if you guys have it figured out, I am most likely wasting time. I strongly advice you to get on it. She'll end up looking amazing.  ;)

So, I'll take a break for now.

Until Next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: SilentRipper on February 14, 2022, 06:25:17 pm
Insane levels of attetion to detail in this WIP, this is so hype!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 14, 2022, 06:42:09 pm
I think she don't need more arm details. She have not much legs muscle details.

About boots, again, if you guys want me to try something

-1st I have to be sure no one is updating the sprites at the same time. (I need the last up to date SFF)
-2nd It will be long, very long (if I do it myself)
-3rd I would appreciate someone to work with me on details(shoelaces, calves, socks etc), when I define shape of boots.
The process would be faster this way.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ZombieNeko on February 15, 2022, 12:05:00 am
I've been lurking this thread for a while and oh my god thank you for the new sprite edits, big love to the new sprites

I'm gonna be honest, I was planning on revamping my old Cammy CS for some time, although I haven't been around the MUGEN scene for a very, VERY long time, maybe I'll do something with the new sprites once it gets released, who knows, but best of luck with the update!!! :8): :goi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: FeLo_Llop on February 15, 2022, 12:19:13 am
Quick Update:

@DєαthScythє

Yes, the issue with the shoulders is one that can be solved.
Some are not needed to change, since they are (at least) reasonably 'ok'.
But others are Too big, and they can be corrected.

(https://i.imgur.com/fdsG97F.png)
(https://i.imgur.com/C0OS7vb.png)

I'll see what else I can do.

Until next time.  :bjugoi:

Second versions are better. I'd emphasize on the muscle definition via shading,
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 15, 2022, 04:00:21 am
@DєαthScythє

Regarding the debate of whether it's shoulder-pads or muscles, the answer is...

(https://i.imgur.com/k45qOoF.png)

It's shoulder-pads.

I did some test with one of the stand animations, and I find the results to be quite pleasant.
This means that I will also check on the shoulders, since they can be fixed.
(https://i.imgur.com/mL4r5G5.gif)(https://i.imgur.com/6HOE3Q6.gif)

(https://i.imgur.com/wLHzqSV.png)

she looks nice now, i cant want to see Gyro Drive and Her boots =D

also here's my alt default and woodland camo for the next update since she has only a few palettes

(http://i.imgur.com/IXW7XyZ.png)(http://i.imgur.com/ym5xSG7.png)
edit bonus
SF2Victory
(http://i.imgur.com/dJ8dsd2.png)

About 7 tears ago, Loud Howard was working on some palettes. I managed to get the palettes from these images he provided back then, but they need some work. I'm not THAT good at making palettes, but if some of you palette-editing talented people would like to give it a try, I will greatly appreciate it. A fresh new look won't hurt at all.

Anyway, that is all for now,

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Akito on February 15, 2022, 01:42:05 pm
Good progress!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 15, 2022, 03:19:13 pm
I've been lurking this thread for a while and oh my god thank you for the new sprite edits, big love to the new sprites

I'm gonna be honest, I was planning on revamping my old Cammy CS for some time, although I haven't been around the MUGEN scene for a very, VERY long time, maybe I'll do something with the new sprites once it gets released, who knows, but best of luck with the update!!! :8): :goi:

Oh... you're still here.
I'm not sure this Cammy need more CS. but yes, why not if you're really back to business. ^^;

@DєαthScythє

Regarding the debate of whether it's shoulder-pads or muscles, the answer is...

(https://i.imgur.com/k45qOoF.png)

It's shoulder-pads.

I did some test with one of the stand animations, and I find the results to be quite pleasant.
This means that I will also check on the shoulders, since they can be fixed.
(https://i.imgur.com/mL4r5G5.gif)(https://i.imgur.com/6HOE3Q6.gif)

(https://i.imgur.com/wLHzqSV.png)

she looks nice now, i cant want to see Gyro Drive and Her boots =D

also here's my alt default and woodland camo for the next update since she has only a few palettes

(http://i.imgur.com/IXW7XyZ.png)(http://i.imgur.com/ym5xSG7.png)
edit bonus
SF2Victory
(http://i.imgur.com/dJ8dsd2.png)

About 7 tears ago, Loud Howard was working on some palettes. I managed to get the palettes from these images he provided back then, but they need some work. I'm not THAT good at making palettes, but if some of you palette-editing talented people would like to give it a try, I will greatly appreciate it. A fresh new look won't hurt at all.

Anyway, that is all for now,

Until next time!  :bjugoi:

Yes, definitely shoulder pads.
So, what will be the next step?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Xenomic on February 16, 2022, 03:37:32 am
Ah yes, those ancient MB sprites lol. I kinda wish I was able to make it look better, and knew how to change the grabbed pose myself. Hopefully someone can update that to look even better!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 16, 2022, 04:01:21 am
Hello again;

Today's update:

(https://i.imgur.com/mlTdB30.png)
(THIS IS NOT THE FINAL WORK)
I gave her a face-lift, and managed to work on her SF4 stand animation's shoulders. I do believe that she NOW looks even better.

Here is a before and after animations:
(https://i.imgur.com/9pY9Nks.gif)(https://i.imgur.com/gKUmRwN.gif)
So, this is the way to go.

I've been lurking this thread for a while and oh my god thank you for the new sprite edits, big love to the new sprites

I'm gonna be honest, I was planning on revamping my old Cammy CS for some time, although I haven't been around the MUGEN scene for a very, VERY long time, maybe I'll do something with the new sprites once it gets released, who knows, but best of luck with the update!!! :8): :goi:

Thank you! And please, contact me before you start.
This way, you'll be sure to work on the latest update, instead of a previous one.

Ah yes, those ancient MB sprites lol. I kinda wish I was able to make it look better, and knew how to change the grabbed pose myself. Hopefully someone can update that to look even better!

I'm doing my part. Hopefully the final result will be of everyone's (or most) enjoyment.

Yes, definitely shoulder pads.
So, what will be the next step?

The shoulder edit is a big Game-changer. Although a challenge, it's one I am motivated to work on.
The only option here is to go back, and start on her sprites from the beginning, and focus on shoulders, details, fixing errors, and even adding previously removed sprites for complete and/or new animations. It's not a problem for me, since I am enjoying it.

The military boots however, I have chosen not to go for it. I tried 7 years ago, and recently. And both times I could not make it work. So, it's like trying to go through a big brick wall for me keep at it. Specially when there are a few who can make it, and are very good at it. The best option would be to work on what I can do. Once she is finished, if someone want to make her boots, then by all means.

That is all for now.
Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Jotaro_Joestar on February 16, 2022, 04:07:41 am
Cammy looks great!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ZombieNeko on February 16, 2022, 04:27:38 am
I've been lurking this thread for a while and oh my god thank you for the new sprite edits, big love to the new sprites

I'm gonna be honest, I was planning on revamping my old Cammy CS for some time, although I haven't been around the MUGEN scene for a very, VERY long time, maybe I'll do something with the new sprites once it gets released, who knows, but best of luck with the update!!! :8): :goi:

Oh... you're still here.
I'm not sure this Cammy need more CS. but yes, why not if you're really back to business. ^^;

Not exactly expanding the CS, take in consideration the Cammy CS is from 2018 (I think), so it's pretty disorganized in my personal opinion (especially compared to my recent original works), so the update was meant to organize the palette and make it have the same organization as my other works (to put it someway)

And yes, I'll return, one day lmao


I've been lurking this thread for a while and oh my god thank you for the new sprite edits, big love to the new sprites

I'm gonna be honest, I was planning on revamping my old Cammy CS for some time, although I haven't been around the MUGEN scene for a very, VERY long time, maybe I'll do something with the new sprites once it gets released, who knows, but best of luck with the update!!! :8): :goi:

Thank you! And please, contact me before you start.
This way, you'll be sure to work on the latest update, instead of a previous one.

I'll make sure to do so! I love the sprites and making the CS back in 2018 was a huge blast for 14 year old me, so I kinda hold them dear as well XD
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 16, 2022, 10:34:52 am
Yes, definitely shoulder pads.
So, what will be the next step?

The shoulder edit is a big Game-changer. Although a challenge, it's one I am motivated to work on.
The only option here is to go back, and start on her sprites from the beginning, and focus on shoulders, details, fixing errors, and even adding previously removed sprites for complete and/or new animations. It's not a problem for me, since I am enjoying it.

The military boots however, I have chosen not to go for it. I tried 7 years ago, and recently. And both times I could not make it work. So, it's like trying to go through a big brick wall for me keep at it. Specially when there are a few who can make it, and are very good at it. The best option would be to work on what I can do. Once she is finished, if someone want to make her boots, then by all means.

That is all for now.
Until next time!  :bjugoi:

OK, nice! (What are the removed sprites??? and also the possible missing sprites ???? I remember one of the old readme says soem sprites have bee n removed.)
Again, don't go too far on shoulder editing since some sprites already have correct shoulders.
Also, I hope you son't change anything in legs area ^^;

I'll take the boots parts... Seems like no one will ever do it.
But, again, I need the last up to date version before I start this huge boots project.
It will take years, so, whenever your Cammy sprites are ready, I'll start working over them :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 16, 2022, 12:23:11 pm
OK, nice! (What are the removed sprites??? and also the possible missing sprites ???? I remember one of the old readme says soem sprites have bee n removed.)
Again, don't go too far on shoulder editing since some sprites already have correct shoulders.
Also, I hope you son't change anything in legs area ^^;

I'll take the boots parts... Seems like no one will ever do it.
But, again, I need the last up to date version before I start this huge boots project.
It will take years, so, whenever your Cammy sprites are ready, I'll start working over them :)

Compared to POTS Cammy, and even Psycho Weapon from Ethan Lives, the Delta Red Cammy is missing many sprites, like in her salute animation, Time over/lost movement (turning around), some pre-punch images, etc... Again, images that one can't notice during gameplay, because the animations are set to be very fast. This Cammy is not complex, and there is not much that needs to be added. In fact, while working on this char, it seems she was meant to be quite simple. A good example of what I want to do regarding adding sprites, is what I did with her Midnight Bliss. She only had the regular standing and neck-hold sprites. And since the rest of her decomposition animation was available, I added it (and I don't like to brag, but I did a good job regarding that  :muttrox:).

Regarding the Shoulder Pads issue, I did mentioned before that some of her sprites didn't need fixing, since they already looked "de-inflated" ( ;D). But most of her sprites have them, so I'll focus on that. The images I have provided have proven that it can be done. She will not be perfect, and will have her flaws, but I want to do my best to make this char a very good one (at least in the visuals department).

The legs were never changed from her original sprites (except the red area on the boots (socks?), which I am changing to her original look. So, no worries on that regard.

If it will take years to make boot animations for this Cammy, then it's best to thing about it. What I want to do with Cammy will take weeks, a few months at most But that's it. This is a hobby for me, and I have a full-time job. But even with that, I know it wont take long. So, I invite you to consider it.

Anyway, Off to work.
Until Next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 16, 2022, 02:14:13 pm
OK, nice! (What are the removed sprites??? and also the possible missing sprites ???? I remember one of the old readme says soem sprites have bee n removed.)
Again, don't go too far on shoulder editing since some sprites already have correct shoulders.
Also, I hope you son't change anything in legs area ^^;

I'll take the boots parts... Seems like no one will ever do it.
But, again, I need the last up to date version before I start this huge boots project.
It will take years, so, whenever your Cammy sprites are ready, I'll start working over them :)

Compared to POTS Cammy, and even Psycho Weapon from Ethan Lives, the Delta Red Cammy is missing many sprites, like in her salute animation, Time over/lost movement (turning around), some pre-punch images, etc... Again, images that one can't notice during gameplay, because the animations are set to be very fast. This Cammy is not complex, and there is not much that needs to be added. In fact, while working on this char, it seems she was meant to be quite simple. A good example of what I want to do regarding adding sprites, is what I did with her Midnight Bliss. She only had the regular standing and neck-hold sprites. And since the rest of her decomposition animation was available, I added it (and I don't like to brag, but I did a good job regarding that  :muttrox:).

Regarding the Shoulder Pads issue, I did mentioned before that some of her sprites didn't need fixing, since they already looked "de-inflated" ( ;D). But most of her sprites have them, so I'll focus on that. The images I have provided have proven that it can be done. She will not be perfect, and will have her flaws, but I want to do my best to make this char a very good one (at least in the visuals department).

The legs were never changed from her original sprites (except the red area on the boots (socks?), which I am changing to her original look. So, no worries on that regard.

If it will take years to make boot animations for this Cammy, then it's best to thing about it. What I want to do with Cammy will take weeks, a few months at most But that's it. This is a hobby for me, and I have a full-time job. But even with that, I know it wont take long. So, I invite you to consider it.

Anyway, Off to work.
Until Next time!  :bjugoi:

I'm ok with all of that.
Good news.

I'll wait for your final new SFF Cammy release, then I'll Start the boots process.
About time problem. I definitely understand it.

I also have full time job. and a full color comics project + some side projects (manga + colored comics)
+ game graphics modding + working with Openbor creators.
Mugen is sadly just 10% of my hobbies time.
But sometimes I want to work more on it. Just right now with Shimo project...
But perhaps in some weeks/month, I'll completely leave Mugen projects to be back to Openbor as an exemple... ^^;
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 18, 2022, 03:21:38 am
Hello again;

Here is a very pleasant update.

(https://i.imgur.com/8ZecpcJ.png)

I managed to finish working on both of her stand animations:
-I fixed the issue with the right arm (it kept following the forearm). Now it stays in place while the rest moves over it.
-I edited her face, to make her look less like SFA, and more like CVS (Not perfect, but I really like it).

Before and After animations:
(https://i.imgur.com/mL4r5G5.gif)(https://i.imgur.com/stfy2ND.gif)
(https://i.imgur.com/9pY9Nks.gif)(https://i.imgur.com/qMaRg0A.gif)

I also worked on editing and improving the sprites (Turn and crouch-turn).

That is all for now.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 18, 2022, 10:25:40 am
This is delicious ^^
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 21, 2022, 01:22:59 am
Hello again;

Here is another update.

I have edited her forward and backward movement. It took some work, but I like the results.
I also edited her face (which I am glad I did).
Here is an image of when I started working on this project, and how it's going so far.

(https://i.imgur.com/vdE6CL5.png)

(https://i.imgur.com/4xdf51i.gif)(https://i.imgur.com/xZCrR5Z.gif)

I may come back to these animation for some touch-ups, but the hard parts are already done.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: SilentRipper on February 21, 2022, 06:41:04 pm
Bro, I'm in love. That palette is awesome btw.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 23, 2022, 10:42:14 pm
Just a quick update.

I have been quite busy at work, but I managed to keep working on the sprites.

At this point, the results of this editing are showing very nicely.
These are NOT the final work.

[New Look vs Old Look]
(https://i.imgur.com/cZ5aeln.png)

[New Look vs Old Look]
(https://i.imgur.com/WXUpCaG.png)

[New Look vs Old Look]
(https://i.imgur.com/aLO2Z9v.png)

[Before and After]
(https://i.imgur.com/9MMEU3x.png)

I'll be quite slow on updating due to my regular work's duties this week. But once I am done, I'll get back on working on this Cammy.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 24, 2022, 01:11:28 am
Beautiful progress my friend !
She looks so good...
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 26, 2022, 03:39:42 am
Hello again!

I have taken a small break from work, and did something that might get a bit controversial.

I have added 'bounce' to her stand animations.

(https://i.imgur.com/o84C3RX.gif)(https://i.imgur.com/2QbgmfV.gif)

Retro gamers will remember this detail about her back in SF2.

Back to work for me.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Mastertkof on February 26, 2022, 04:37:53 am
Hello again!

I have taken a small break from work, and did something that might get a bit controversial.

I have added 'bounce' to her stand animations.

(https://i.imgur.com/o84C3RX.gif)(https://i.imgur.com/2QbgmfV.gif)

Retro gamers will remember this detail about her back in SF2.

Back to work for me.

Until next time!  :bjugoi:
bounce is pretty necessary, nice one!
also. i see your effort... and like to see cammy receiving some attemption, so...
if want or need some tips, i made a quick edit on a old sprite of mine
i no will animate it, but you can use any part or all, if want
(https://i.postimg.cc/rp7BMFKt/KILLER-BEE.png)
(https://i.postimg.cc/FH3W3gR1/KILLER-BEE-PALETE.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on February 26, 2022, 11:15:46 am
Hello again!

I have taken a small break from work, and did something that might get a bit controversial.

I have added 'bounce' to her stand animations.

(https://i.imgur.com/o84C3RX.gif)(https://i.imgur.com/2QbgmfV.gif)

Retro gamers will remember this detail about her back in SF2.

Back to work for me.

Until next time!  :bjugoi:

I have nothing against a bit of bounce, but to be honest, I'm not sure it works here.
It looked more natural in SSF2.

There, the boobs shape don't change at all... looks like it's a piece of wood or rock... (sorry, hard to explain)
But I know that stand/idle stances are a pain in the @ss to animate (at least for me)

If you cannot fix it, I would appreciate an option to use no boobs bounce version too.

Also, to me, it should not be the priority.
To me, the first would be to fix errors
-1st version done.

Then fixing boots
-2nd version done.

Then adding custom effects.
-3rd version.

So, it would be possible to take any of the 3 released versions to make another custom.
This is only my point of view.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 26, 2022, 06:20:32 pm

bounce is pretty necessary, nice one!
also. i see your effort... and like to see cammy receiving some attemption, so...
if want or need some tips, i made a quick edit on a old sprite of mine
i no will animate it, but you can use any part or all, if want
(https://i.postimg.cc/rp7BMFKt/KILLER-BEE.png)
(https://i.postimg.cc/FH3W3gR1/KILLER-BEE-PALETE.png)


Wow! The SF4 stance! Correct?
It will be sweet to have that animation added to the intros.
I will seriously consider it. Thanks!  :neutral:  :goi:


There, the boobs shape don't change at all... looks like it's a piece of wood or rock... (sorry, hard to explain)


I understand, and you have a valid point.
As always, these are not the final work. (This is something I did on my Free-Time from work).
If they look weird or 'cheap' in the end, I will remove them.
But I would like to try and make it work. So far, thinking this way has worked for me.   :neutral: :goi:

The 'chest' would have to be animated. Only 3 moves:
-Regular
-Animation goes up / gravity pulls down.
-Animation goes down / momentum pulls up.

These moves would then be added to the stand animations.

I will give this more thought until I can work on this char when I am done with my work duties this week.

As always, I will keep you guys updated.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 28, 2022, 07:50:04 pm
Hello again!

Here is a new update, and another example of missing sprites.
This is not the final work

Time Over Animation:
(https://i.imgur.com/LgdUxwE.png)
(https://i.imgur.com/Llmtb9r.gif)

This animation took sprite and air editing.
First, the initial sprite is for a stand, which can be an issue if you choose a different stand.
Also, a sprite is repeated, and it's missing the 'breath-in' sprite.

So, as reference, I Followed the sprites that POTS used on his Cammy, using the sprites available at the moment.
I went to the original files, and edited the missing sprite from scratch. Adding it to the animation.
I also edited the rest of the animation, making them look more balanced.
(https://i.imgur.com/3rBRQuQ.png)
Please ignore the shoulders on the second one, this animation uses sprites from other animations, and I have not edited that group yet.
I may create a new sprite using this one, and edit it to be even more fluent (Left arm not extended), or use a different sprite.
(https://i.imgur.com/ubfznHW.gif)

Now the animation looks more fluent.

(https://i.imgur.com/Llmtb9r.gif)(https://i.imgur.com/ubfznHW.gif)

That is all for now

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 02, 2022, 06:59:14 pm
Hello again everyone!

Another Update:

I finished editing Cammy's 'bounce' stance.

Originally it was just the whole area moving up and down with the stand animation, looking quite solid, and very 'cheap'.

As mentioned before, it was made in a hurry. Now, I added 3 new movements to the animation: Regular, Gravity(down) and Momentum(up).

(https://i.imgur.com/4lmR1QA.png)

Using Cammy's SSF2 stand animation as reference, I added these three movements to the stand animations, and they fit perfectly. As you can see, the center stays in place, while the rest moves. They were placed in the order of 'Regular, down, regular, up, regular, down, regular, up'. Now the stand animation looks real, instead of looking stiff, and is similar to the SSF2 stance, with bounce, jiggle and fluffiness (The stuff that dreams are made of).

(https://i.imgur.com/NrOdthV.gif)

Comparison:
(https://i.imgur.com/9pY9Nks.gif)(https://i.imgur.com/2QbgmfV.gif)(https://i.imgur.com/NrOdthV.gif)

This 'Bounce Technology' has been added to both stand animations.

I will work next on her 'Salute' animation. This will take some time, since I have to bring, edit and create several sprites from the original files. Plus, these will be used for other plans I have for this char.

That is all for now!

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 05, 2022, 04:14:18 am
Hello again;

Several updates to announce:

I edited and completed her 'salute' animation.
Original:
(https://i.imgur.com/1RCTT5a.gif)
This was originally created when facing Military chars like Guile and Nash.
As mentioned before, this is one of several animations that had sprites removed.
Only 2 sprites were missing. I got them and edited them.
Now her salute is complete:
(https://i.imgur.com/KmXc2mt.gif)

I also worked on one of her Win poses. Here is the original:
(https://i.imgur.com/xffQxk1.gif)

And here is the upgrade:
(https://i.imgur.com/fetOSTC.gif)
As you can see the movement is more fluent, and looks way better.

Bonus #1:
Here is the intro that was originally created when facing Bison (Dictator):
(https://i.imgur.com/T5gyKtU.gif)
As you can see, it was meant to 'symbolize' that she is aware who she will fight and 'prepares' herself(?).

So, I took her 'standing-up' sprite from her salute animation, made some copies, and edited them to create a new 'Intro VS Bison' animation:
(https://i.imgur.com/TkYDFzx.gif)
Now she will see directly who she is facing (Bison), then closes her fist and eyes with a frown, takes a deep breathe, and opens her eyes, focused on Bison.

Bonus #2:
With additional copies I made from her 'standing-up' sprite, I created this animation, to be used as an intro when facing chars like Deadpool or Dan:
(https://i.imgur.com/7yvzAJc.gif)
Her eyes are way open, even blinks twice, shocked from who she is seeing. But just like the previous animation, she closes her eyes, takes a deep breathe, and focuses on the fight.

Bonus #3:
Her Midnight Bliss animation (with decomposition) now follows the colors of the palettes.  :muttrox:

I find that editing her intros and win animations are a challenge, since I have to edit sprites and codes. So, I am taking my time with them. I feel that once I am done with them, the rest will be downhill.

That is all for now! Time for some rest.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Akito on March 05, 2022, 05:52:43 pm
There's still a lot to be done, however, the work on the sprites is getting really good, and I think all this polishing is getting done pretty fast, keep it up!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 05, 2022, 07:13:09 pm

I like the fact you go deep on details for animation.
Talking of that.

I randomly played Koopa901's Fevrier character (I was looking for inspiration of win Taunt poses for my Shimo project)

And I noticed that Fevrier's animations are extremely fluid. (Stand strong punch, stand Medium kick, stand Strong Kick...)
I don't remember seeing so fluid animations in SFA3 source character.
Seems like she use cross over Cammy sprites as a base(with "blurry"* effect), but with some EXTRA FRAMES

What I know : these EXTRA FRAMES are not in this Delta Red SFF. and they are not in SFA3 or CVS2

Have a look.
(https://i.imgur.com/MFP4ncR.gif)(https://i.imgur.com/PsRVuLo.gif)

I have no idea if they are in Cross over games or if the y are customs.
But they make her animations looking incredibly more polished.

I like your project. I would NOT consider NOT using these "Fevrier" extra frames. They are just too good.
Anyone with a good eye can confirm or not if they are from Crossover games or custom frames by Koopa901?

*I use the word blurry for the move effect. I don't have the word in english.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Jotaro_Joestar on March 05, 2022, 08:51:07 pm
Great job man! I like the changes you made for Cammy's animations.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 05, 2022, 11:15:00 pm
There's still a lot to be done, however, the work on the sprites is getting really good, and I think all this polishing is getting done pretty fast, keep it up!

Thanks!
And there sure is a lot to do! That is why I am taking my time. Working on one animation group each day, and even going back to some sprites if I am not pleased with them.
If anything, she would be a more complete Cammy experience than the versions released before.


I like the fact you go deep on details for animation.


I always felt this char had potential, which is why I spend time on her.
I continue to compare her frames with the ones of POTS and Ethan Lives, just to make sure I have all the necessary frames.

Great job man! I like the changes you made for Cammy's animations.

Thank you!
I am quite pleased with the way she is coming around. Once I finish the Win and Intro animations, it should get easier.
Maybe she will be released during this month or so (?).

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: krauser on March 06, 2022, 10:31:47 pm
Hello again;

Here is a very pleasant update.

(https://i.imgur.com/8ZecpcJ.png)

I managed to finish working on both of her stand animations:
-I fixed the issue with the right arm (it kept following the forearm). Now it stays in place while the rest moves over it.
-I edited her face, to make her look less like SFA, and more like CVS (Not perfect, but I really like it).

Before and After animations:
(https://i.imgur.com/mL4r5G5.gif)(https://i.imgur.com/stfy2ND.gif)
(https://i.imgur.com/9pY9Nks.gif)(https://i.imgur.com/qMaRg0A.gif)

I also worked on editing and improving the sprites (Turn and crouch-turn).

That is all for now.

Until next time!  :bjugoi:

First position stand based SSF2T is the best version. second position is bad!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: 087-B on March 06, 2022, 11:46:46 pm
Progress on Cammy is looking preeeeetty clean.

First position stand based SSF2T is the best version. second position is bad!

Both stances look pretty good imo I don't think the second idle looks bad in any way. You just prefer the first one, rather lol
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 07, 2022, 12:09:43 am
First position stand based SSF2T is the best version. second position is bad!

Try to be constructive ;)

To me, both are ok. Even if I prefer the classic one from SSF2 too
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: MaligeX on March 07, 2022, 01:21:52 am
Hello again;

(https://i.imgur.com/8ZecpcJ.png)

I managed to finish working on both of her stand animations:
-I edited her face, to make her look less like SFA, and more like CVS (Not perfect, but I really like it).

You can keept both animations and make the player choose which one to use with a variable (taunt pose, config file, fight style, palette color)

-Remember that CPS(1,2,3) sprites are originally stretched when you edit them and adquire their real thin aspect in game via Xscale cns.
 -if you edit the face take that into account.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 07, 2022, 06:49:21 pm
Hello again;

(https://i.imgur.com/8ZecpcJ.png)

I managed to finish working on both of her stand animations:
-I edited her face, to make her look less like SFA, and more like CVS (Not perfect, but I really like it).

You can keept both animations and make the player choose which one to use with a variable (taunt pose, config file, fight style, palette color)

-Remember that CPS(1,2,3) sprites are originally stretched when you edit them and adquire their real thin aspect in game via Xscale cns.
 -if you edit the face take that into account.

I felt the same about the face, but i'm a bit tired to explain stuff in english and be almost igored sometimes.
I think whatever we say, he will make his version vision of Cammy.

To me even the mouth should not be edited. The source one was already perfect. More like the classic Cammy expression back in SSF2 times.
I really feel like we a losing some original details from Capcom's source sprites...

But anyway he do what he want now. We cannot really interfere I think. It is his project. ^^

To me, the only things needed is
1-restoring the source missing sprites into the character.
2-Fixing anatomic errors (from the FAN edited parts, not from Capcom's "perfect" sprite work)
3-adding the freaking classic boots.

I think I'm shortly losing my patience. I'm not anymore considering to work on the boots myself.
I don't have time anymore, even if I actually have the method in mind. (with some tests too)
I'll be pleased to watch someone doing it instead. Even if I usually prefer to do things by myself.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on March 07, 2022, 09:52:24 pm
The thing is HE is doing everything, he is using his time to edit the sprites, the character and sprites were sitting there for ages and no one cared to clean them...
I'm no spriter but IMO it's not losing detail, I don't think the face edit looks bad, but I also don't think it looks better than the original, I would not change it but if he wants to, I'm in no position to stop him, in the end it's his work. It's also up to him if he wants to listen to us or not.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 07, 2022, 10:11:22 pm
The thing is HE is doing everything, he is using his time to edit the sprites, the character and sprites were sitting there for ages and no one cared to clean them...
I'm no spriter but IMO it's not losing detail, I don't think the face edit looks bad, but I also don't think it looks better than the original, I would not change it but if he wants to, I'm in no position to stop him, in the end it's his work. It's also up to him if he wants to listen to us or not.

Same.
I prefer to let him decide how is his own vision of Cammy.
And have no specific hopes.
Actually, this is what I do with my wip characters too :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: FeLo_Llop on March 08, 2022, 01:35:08 am


First position stand based SSF2T is the best version. second position is bad!

If you want to be mean and edgy, at least do some research. The position you say "SF2" is in fact Street Fighter Alpha/Zero. Arms position are different in SF2.
- SF2:
(https://i.imgur.com/tbGNhSx.gif)
- SFZ:
(https://i.imgur.com/yirLIgu.gif)
 So if you're not going to be constructive, just read  what people says about what could be fixed.

----------------------------


Overall, the work is very good. It fits both CvS and SFZ. There are some frames whose arms could use a bit of muscle definition(SF2 is the best reference, IMHO, at least in the shoulders, and for biceps, Maki is your pose girl ;) !). I'd say about the boots, but that's something you've already mentioned, so nothing to add here. Good luck!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RedDragonCats17 on March 08, 2022, 03:58:49 am
I will say this regarding the stance. I do plan to make a Cammy of my own, and I will include both Delta Red and Killer Bee in her at once. For Delta Red, she will use the SF4 stance to be a little different compared to Killer Bee, who will use the SF2/SFA one.

So Tiger-Boy, do what satisfies you the most. I am terrible for criticism, so I am going to leave that field to the others. But one thing is for sure. Once Delta Red is done, I will be your first customer.

You still have my full permission to use the Delta Red stance I commissioned by the way.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on March 08, 2022, 04:37:14 pm
\
(https://i.imgur.com/bUVd0my.gif)

At this moment, this animation does Not share the paletts colors (yet). I may need to learn how to do so.

That is all for now. Let me know what you think, and share any advice.

Best regards.

You might have seen this online

(https://i.imgur.com/qHejjnP.png)

You might be interested with this one, her design in one of the SF2 ending

(https://i.imgur.com/xZUjsqs.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 08, 2022, 08:37:01 pm
Overall, the work is very good. It fits both CvS and SFZ. There are some frames whose arms could use a bit of muscle definition(SF2 is the best reference, IMHO, at least in the shoulders, and for biceps, Maki is your pose girl ;) !). I'd say about the boots, but that's something you've already mentioned, so nothing to add here. Good luck!

That's a good point! Thank you! I will take this in consideration when I am revising the sprites. Using the SSF2 sprites as reference is a great idea.
It will be tricky, since this Cammy is SFA based, and the one of SSF2 is another type of art. But still, a good guide.
Thanks again!


You might be interested with this one, her design in one of the SF2 ending

(https://i.imgur.com/xZUjsqs.png)

I haven't seen these before. The one from her ending, I believe I saw a sprite of this in the most recent work with this char (the one with the color separation SFF), but it's incomplete. It's missing the one where she is being grabbed by her neck. Do you know where I can find them?

Now, regarding the discussion that was happening before these last replies, I do have something to say about it:
Spoiler, click to toggle visibilty

With this being said, I am going to take a break. It's been almost a month since I started to work on this Cammy's sprites in my Free-Time, and I need to rest my mind, and my eyes.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 08, 2022, 09:09:51 pm

YES! You definitely improved This Delta red Cammy sprites ! particularly the missing sprites, or work on arms, face etc.

Particualrly on the previous fan edits made on Capcom work, like face or socks, lack of abs details etc. You added your own custom details on top of it, fixing many of the previous editor work. :)

Yes, for all of us it's a hobby. For me, it's even like 5-10% of my hobby. I'm mostly using my free time for illustration and comics projects. ^^;

This is why I'm somtimes affraid you go too far on editing, like a research of perfection (I can understand it... I'm kind of obsessed with details, when I sprite or draw...)

I know your personnal version of Cammy will be good in the end.

I did that for fun. but it was just a try. Not fast enough to take on more.
(https://i.imgur.com/F21e3wY.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 25, 2022, 04:09:22 am
(https://i.imgur.com/F21e3wY.png)
Beautiful.

Just an update;
I have returned working on Cammy for a while.
On the last update, before taking a break, I had worked up to her intros. What was left was her attacks, hits and fall-downs.

However, I chose to revisit the previous worked sprites to do some additional touches, before I get to work on the remaining sprites, which I believe are basically the other half of the char.

Here are some images:
THESE ARE NOT THE FINAL WORK!
(I Keep visiting the sprites back and forth to do my best and make them look better)
(https://i.imgur.com/zD8DLjM.png)
(https://i.imgur.com/X5kkPTV.png)

I went back to the stands, and edited her head, making it go forward one pixel, and up one pixel (I didn't realize she didn't had a neck).
Also worked on her beret and front hair.
(https://i.imgur.com/xdxgWRf.png)

That is all for now.
Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 25, 2022, 09:44:09 am

Thanks

About your edits. (3 pics) There is some very good and some obvious flaws (for me)

1st pic
I love it! This is WAY better!
But her right arm (the one going down) : the outline is a bit strange. like stair effect
perhaps adding a bit of slightly lighter color inside of some of these outline pixels would fix it.

2nd pic
Your fixing is almost perfect.
-But the abs area is a bit strange (definition of muscles) also, symetry make it sot natural from my point of view.
-side of "croch" area you removed some muscle details definition and make it symectric with other side. (It looks ok, but I always feel a bit sad when the editing means removing Capcom's initial pixels. when their work was already perfect.)
Unless it's a leftover of added pixels by Chucho ? But I doubt about it.

3rd pic
Is your edit on right ?
If so, the berret shape is messed up (I think). one extra red pixel on top make it like a square shaped stuff.
I understand that initially, her berrey went too much on front/right of sprite, but the tweaking is too hard this time.
The lower line of berrey completely split ther head.
IMO, the "initial" version based on "Psycho Weapon" character was already good, and only needed a small tweak on front/right area of berret.
Hair edit is very good on right.
Lack of any kind of detail in neck area catch my eye so much. I would not leave it like that.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 25, 2022, 09:45:45 pm
Thanks @Momotaro. I will keep this in mind when revising the char.
As mentioned before, these images are not the final work. So, there is room for improvement.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: FeLo_Llop on March 26, 2022, 03:11:25 am
I'd like to suggest something, if it's not a bother. Cammy is amuscled, powerful girl. and the shading you're puttig in her arms are, well, not nearly it. I'd say, look at CvS Maki as reference(she's more muscled than any other CvS2 girl). I tried to make something that may guide you:

(https://i.ibb.co/0GvTdWH/cammyhelp.png)

Again, this is a suggestion and not something to critiquise or bother you.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 26, 2022, 03:45:14 am
I'd like to suggest something, if it's not a bother. Cammy is amuscled, powerful girl. and the shading you're puttig in her arms are, well, not nearly it. I'd say, look at CvS Maki as reference(she's more muscled than any other CvS2 girl). I tried to make something that may guide you:

(https://i.ibb.co/0GvTdWH/cammyhelp.png)

Again, this is a suggestion and not something to critiquise or bother you.

Thank you so much!  :D

As mentioned before, these images are not the final work, since I started with re-shaping the arms from the original form. So, most of the initial images I am showing here are basically 'Corrected Canvas'. But this Image you have provided is a HUGE help! I will most likely follow this. 

I have A CvS Maki, so I will check her out. At some point, muscle tones are not that hard, but in others, it's not so simple (at least for me).
I even tried to use the SSf2 Cammy as a reference, and it kind-of helps, but not that much, since the arts styles are just too different.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 26, 2022, 08:29:41 am
I'd like to suggest something, if it's not a bother. Cammy is amuscled, powerful girl. and the shading you're puttig in her arms are, well, not nearly it. I'd say, look at CvS Maki as reference(she's more muscled than any other CvS2 girl). I tried to make something that may guide you:

(https://i.ibb.co/0GvTdWH/cammyhelp.png)

Again, this is a suggestion and not something to critiquise or bother you.

I'm also OK with that, beside the fact that ins SFA style the shading should not be that "strong" that "dark".
If you check legs shading, Cammy have muscular legs, but her shading is soft. The arms should stay soft. (from my point of view)

In SFA, her lgs are not that thick (sadly ;) ) so, her arms shold nof be that big either.

The base sprite is a younger Cammy than in SF5 of course.


ACtually, this project hype me a lot, bit it's one of the really few that makes me anxious. Because I'm affrait too much details are edited from the source character. ^^;

My only wish is the editing to be as "small" as possible, so, we keep enough details from the source character.

THEN, from Tiger-Boy's base, it's possible to create ANY variation of this "preserved base"
-delta red boots edit
OR
-muscular edit to match SFV
OR
-CVS shading edit
OR
-adding extra details from SFV (holster, leg band etc)

But for any of these option, the priority is to have a base that keep as mush details and pixels from the SFA3 source character. (bur with delta red costume)

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 26, 2022, 02:27:30 pm

I'm also OK with that, beside the fact that ins SFA style the shading should not be that "strong" that "dark".
If you check legs shading, Cammy have muscular legs, but her shading is soft. The arms should stay soft. (from my point of view)

In SFA, her lgs are not that thick (sadly ;) ) so, her arms shold nof be that big either.


It is very interesting you mention this.

While working on this char, I have realized that if I add too much muscle detail, it will look odd. As if (for example) I add too much muscle detail to the arms, they would look very different from the rest of the body. Basically, a SFA based body, with SSF2 arms.

However, there should be some muscle detail, specially on her shoulders, since it is one of her main characteristics. A light amount of detail (through shading) should be enough.

As I mentioned before, changing her shoulder pads with regular shoulders has been a game-changer for me. That, and editing and correcting her frames sprite by sprite has been entertaining and relaxing.

To make a Cammy that is SSF2 based, that is appealing for most and can fit well with any fighting MUGEN game. That is my main focus.

I appreciate all feedback.

Until Next Time.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on March 26, 2022, 03:47:02 pm

Great!
I'm really glad to read that!
It somewhat make me less anxious about how this first editing will be.

(sure the arm part/shoulders is a main part, since she have different clothes in SFA, they have to be edited, and you did well !!)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 01, 2022, 05:55:53 pm
Hello everyone;

While I continue working on this project, I managed to make a video showing her progress.

Keep in mind that she is still in process, so you will see many untouched frames. But like I mentioned before, she has been updated enough to notice a huge difference. And it is not the same to show very small GIFs or some partial images. Showing her progress in action is the best way to demonstrate how much she has changed.



I have been continuing revising the edited frames, fixing her leotard and glove Gauntlets, among other details that I may have looked over.

That is all for now.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Akito on April 02, 2022, 06:48:12 pm
Now I want more to play with this Cammy in future.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: BahamianKing242 on April 03, 2022, 01:30:46 am
she looks good so far! cant wait to add her to my collection!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 04, 2022, 10:02:29 pm
Hello everyone:

A funny thing happened while updating 'Cammy':

(https://i.imgur.com/9Je3KPj.png)

Just when I finished working on this animation (Win Pose: Thumb's up), I noticed something that I could Not take my eyes off: her beret's downside was on her left side of her head, when it should be on the right side.

No Big issue, right? Just turn the image horizontally. But... if I did, the Circular object on her left gauntlet will be on the right, and it should be on the left.

I first chose to edit the head, so the left side of the beret (wide area) would be shown, instead of the downside. But... it turned out looking like a Winter Hat rather than a Beret.

So, the only option left, was to turn everything horizontally, then replace the Circular object to the left gauntlet. It took some extra editing, but it turned out better than I hoped.

(https://i.imgur.com/PbXDrgI.gif)

This is something I wanted to share. I found it kind-of funny, and concerning at the same time, since in all images, the beret's downside is facing forward. This is yet another detail I have to look forward to. Also, this will explain why from now on, this win pose will look different from what was originally released

That is all for now.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 04, 2022, 10:27:02 pm
Hello everyone:

A funny thing happened while updating 'Cammy':

(https://i.imgur.com/9Je3KPj.png)

Just when I finished working on this animation (Win Pose: Thumb's up), I noticed something that I could Not take my eyes off: her beret's downside was on her left side of her head, when it should be on the right side.

No Big issue, right? Just turn the image horizontally. But... if I did, the Circular object on her left gauntlet will be on the right, and it should be on the left.

I first chose to edit the head, so the left side of the beret (wide area) would be shown, instead of the downside. But... it turned out looking like a Winter Hat rather than a Beret.

So, the only option left, was to turn everything horizontally, then replace the Circular object to the left gauntlet. It took some extra editing, but it turned out better than I hoped.

(https://i.imgur.com/PbXDrgI.gif)

This is something I wanted to share. I found it kind-of funny, and concerning at the same time, since in all images, the beret's downside is facing forward. This is yet another detail I have to look forward to. Also, this will explain why from now on, this win pose will look different from what was originally released

That is all for now.

Until next time!  :bjugoi:

Interesting.
I would appreciate if the source one (by Capcom) is present in the SFF even if you don't use it in the character.
Can you include both of these directions in SFF. (I kind of like how she show this different armguard stuff in the source one - more badass)
I prefer not to lose the source one if possible. Because the edit is really massive this time.

The video is good, but I stlii feel like the berret fixes are unnatural. (but I'm very picky when we talk about pixels, and about Cammy...)

I can't wait to see more.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 04, 2022, 10:49:19 pm
Now I want more to play with this Cammy in future.

she looks good so far! cant wait to add her to my collection!

If all keeps going as it is going, most likely this char will be released in a couple of months.


Interesting.
I would appreciate if the source one (by Capcom) is present in the SFF even if you don't use it in the character.
Can you include both of these directions in SFF. (I kind of like how she show this different armguard stuff in the source one - more badass)
I prefer not to lose the source one if possible. Because the edit is really massive this time.

The video is good, but I stlii feel like the berret fixes are unnatural. (but I'm very picky when we talk about pixels, and about Cammy...)

I can't wait to see more.

I like how the beret looks so far. So, I will most likely keep what has been done.

At this point, I have edited Cammy so much, that she is no longer the same as when she was released 7 years ago.
Still, I do try to keep it as loyal to the original source as possible. But if I can make her look better (to my eyes, at least), I will take the opportunity and do so. I can't give you any guarantees that I would not do so. I'm on a roll, and I feel good about the changes I am making. Hopefully, you will like the end result when she is finally released.

Take care everyone.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 04, 2022, 11:00:26 pm
good luck !
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 05, 2022, 05:20:49 pm
@Momotaro

Then again, the more I think about it, even if I 'Fixed' the animation', I do not want to throw away the original. I just have to fix the 'Beret' issue, to keep the consistency.

So, once that is done, I can create a new 'Win' animation. That way, both 'Thumb up' animations will be used. One on the left side, and the other on the right.

I'll seriously think about it. I believe I can make it happen.

Thank you for the idea. 
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 05, 2022, 06:39:47 pm
@Momotaro

Then again, the more I think about it, even if I 'Fixed' the animation', I do not want to throw away the original. I just have to fix the 'Beret' issue, to keep the consistency.

So, once that is done, I can create a new 'Win' animation. That way, both 'Thumb up' animations will be used. One on the left side, and the other on the right.

I'll seriously think about it. I believe I can make it happen.

Thank you for the idea.

Great! You're the one to decide :)
I like the idea Cammy will have these aspects :
-More "content"
-Adding details where it is needed (delta red edited parts)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 09, 2022, 07:38:45 pm
Hello again everyone:

Just a small update... with 'goodies'!

About a month ago, I changed the special intro when fighting Bison (Dictator).
This is the Original:
(https://i.imgur.com/T5gyKtU.gif)

It was replaced with this one:
(https://i.imgur.com/TkYDFzx.gif)

However, while updating the sprites, I managed to make a new intro (using existing and created frames) that is very similar to the original animation made by ChuchoRyu:
(https://i.imgur.com/6Qx6KhY.gif)

So, I will use this new one as the intro with Bison. I feel strongly about this, since it's basically an updated version of what was originally made. This way, I can keep being loyal to the original work.
(https://i.imgur.com/T5gyKtU.gif)(https://i.imgur.com/6Qx6KhY.gif)

For those who liked the animation I made for Bison, don't worry. I will use some of the frames when Cammy faces Vega (Claw), since that intro it's Cammy jumping into the fight, and making her 'cut-throat' animation, which is one of her intros. Now it will be Cammy jumping into the fight, stares at Vega, frowns while making a fist, then gets in position to fight (more original, less repetitive):
(https://i.imgur.com/j0MSG8L.gif)

I also made a new video, showing her Midnight Bliss in action:


That is all for now.

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ZombieNeko on April 09, 2022, 09:08:00 pm
I seriously love the progress you've been making on Cammy! The new animations look awesome and I'm glad you're taking full advantage of every sprite available, seriously, good job man! Can't wait for this version to be released and for me to work on the new separation once it does lmao

Changing topics now, I don't know if this was fixed in another versions, but the failed grab animation is the same as the cheap KO animation and it looks out of place imo, are you gonna fix that? Ignore this comment if you did LOL
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 09, 2022, 09:25:51 pm
I seriously love the progress you've been making on Cammy! The new animations look awesome and I'm glad you're taking full advantage of every sprite available, seriously, good job man! Can't wait for this version to be released and for me to work on the new separation once it does lmao

Thank you. If you are the one to work on the new CS, be advised to be extremely careful regarding her pony tails with the rest of her body. It's been quiet a challenge to distinguish between them (at least for me).

Changing topics now, I don't know if this was fixed in another versions, but the failed grab animation is the same as the cheap KO animation and it looks out of place imo, are you gonna fix that? Ignore this comment if you did LOL

Could you send me an image? With that, I can check the sprites and the AIR file, for starters.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ZombieNeko on April 09, 2022, 09:53:20 pm
Changing topics now, I don't know if this was fixed in another versions, but the failed grab animation is the same as the cheap KO animation and it looks out of place imo, are you gonna fix that? Ignore this comment if you did LOL

Could you send me an image? With that, I can check the sprites and the AIR file, for starters.

[youtube]https://www.youtube.com/watch?v=NJTSQwpF-1s[/youtube]

The bug happens at around 00:57 in this video, it has appeared to me before, but I solved the issue myself in the '.AIR' file (although the char didn't have the necessary sprites to make a proper 'failed throw attack' animation so I had to improvise and use the damage sprites)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 09, 2022, 10:09:17 pm

[youtube]https://www.youtube.com/watch?v=NJTSQwpF-1s[/youtube]

The bug happens at around 00:57 in this video, it has appeared to me before, but I solved the issue myself in the '.AIR' file (although the char didn't have the necessary sprites to make a proper 'failed throw attack' animation so I had to improvise and use the damage sprites)

Thank you! Sadly this Cammy does uses the 'fall down' animation when doing a failed grab. I have seen it a lot. I was not sure what it was until you mentioned it. She either has the animations in the SFF, or I can get them from the original source files, and edit them. All I need to know is how they look like. Maybe from POTS Cammy or any other SFA Cammy. Once I recognize the animation, I can get started on fixing that issue. If she don't have one, then I can try and make one. I can just follow the movement from Chun-Li as an example. This, I can do.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 09, 2022, 11:09:50 pm

About throw reversal, It might be part of this Cammy edit in SF Spec Ops Project.
Divine Wolf's Juli might have the animation as well. (Just to check how it looks)
I'm not sure of any of these informations.

Some feedback.
I like the progress and your choices in intro animations
Only one detail bugs me a bit
in the animation where she stands straight with arms on the sides.
She first have open hands, then the fingers disapear for a clenched fist hands
You need a transition here (one frame would make it)
Otherwise it looks like her fingers are Wolverine's claws ^^;

D*mn... this Cammy will be something... <3
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 09, 2022, 11:32:33 pm
About throw reversal, It might be part of this Cammy edit in SF Spec Ops Project.
Divine Wolf's Juli might have the animation as well. (Just to check how it looks)
I'm not sure of any of these informations.
Agreed. All I need is an image to recognize it.

Some feedback.
I like the progress and your choices in intro animations
Only one detail bugs me a bit
in the animation where she stands straight with arms on the sides.
She first have open hands, then the fingers disapear for a clenched fist hands
You need a transition here (one frame would make it)
Otherwise it looks like her fingers are Wolverine's claws ^^;
*Thinking of Cammy with Wolverine claws* (Don't give me any ideas. LOL)
(https://i.imgur.com/6OnzXKd.gif)(https://i.imgur.com/5OSPopy.gif)

D*mn... this Cammy will be something... <3
She is coming along quite amazing, and I am learning a lot along the way.
Today, she has come very far from when I updated her 7 years ago, and in so little time.
I thank everyone for the support and help.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 10, 2022, 05:41:45 pm
The bug happens at around 00:57 in this video, it has appeared to me before, but I solved the issue myself in the '.AIR' file (although the char didn't have the necessary sprites to make a proper 'failed throw attack' animation so I had to improvise and use the damage sprites)

I hope this is the one:
(https://i.imgur.com/m6OVJz0.gif)

I spent a few hours trying to find it and making a full edit. It was not in the SFF, so I had to get it from the unedited original files.

In fact, even if it's not, I'll keep it as the "Fail Throw" (at least for now). Much better than what it had.

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 10, 2022, 06:16:24 pm
The bug happens at around 00:57 in this video, it has appeared to me before, but I solved the issue myself in the '.AIR' file (although the char didn't have the necessary sprites to make a proper 'failed throw attack' animation so I had to improvise and use the damage sprites)

I hope this is the one:
(https://i.imgur.com/m6OVJz0.gif)

I spent a few hours trying to find it and making a full edit. It was not in the SFF, so I had to get it from the unedited original files.

In fact, even if it's not, I'll keep it as the "Fail Throw" (at least for now). Much better than what it had.

Seems like it is the right one.

Initially it seems like it's the guard break from SFA3.
But I think it's used for this kind of reaction in mugen characters.

Go for it! :)

Also... I loled at your Wolverine reaction :D
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 15, 2022, 01:11:08 am
Hello again;

Small update:

I have been continuing editing and revising the frames. Added the 'Throw/Grab fail' to her animations.

@ZombieNeko @Momotaro The 'Fail' animation is included in this video (1:57).



I will take a small break before continuing with the editing.

Until Next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 15, 2022, 03:04:29 pm
Hello again;

Small update:

I have been continuing editing and revising the frames. Added the 'Throw/Grab fail' to her animations.

@ZombieNeko @Momotaro The 'Fail' animation is included in this video (1:57).

[youtube]https://www.youtube.com/watch?v=2gTwrbBNrXg[/youtube]

I will take a small break before continuing with the editing.

Until Next time!  :bjugoi:

Nice!!
Also, I noticed you added some "dark" lines in shoulders to recreate the muscle details she had in SSF2.
I'm nit sure it fits that good.
This kind of details was ok in SSF2, but not sure SFA Cammy need it.

And in CVS, even some "muscular" men don't have these details Kim, Terry, Joe etc...
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 15, 2022, 03:14:44 pm

Nice!!
Also, I noticed you added some "dark" lines in shoulders to recreate the muscle details she had in SSF2.
I'm nit sure it fits that good.
This kind of details was ok in SSF2, but not sure SFA Cammy need it.

And in CVS, even some "muscular" men don't have these details Kim, Terry, Joe etc...

True. But leaving it empty and no definition seemed worse. I may look back at this frames at another revision, and see what I come up with.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 15, 2022, 04:28:29 pm

Nice!!
Also, I noticed you added some "dark" lines in shoulders to recreate the muscle details she had in SSF2.
I'm nit sure it fits that good.
This kind of details was ok in SSF2, but not sure SFA Cammy need it.

And in CVS, even some "muscular" men don't have these details Kim, Terry, Joe etc...

True. But leaving it empty and no definition seemed worse. I may look back at this frames at another revision, and see what I come up with.

I see... But I still think a small area like that don't need it in this style.
with the giant shoulders she havd before, why not, but since you perfectly resized her shoulders, such small detail is absolutely unneccessary.
But you are the one to edit.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 15, 2022, 05:22:12 pm
I see... But I still think a small area like that don't need it in this style.
with the giant shoulders she havd before, why not, but since you perfectly resized her shoulders, such small detail is absolutely unneccessary.
But you are the one to edit.

I'll come up with something. I have not disappointed so far.  ;D

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 15, 2022, 05:37:00 pm
right :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 21, 2022, 04:37:06 am
Hello again;

While working on Cammy, I noticed something I did Not realized before: She does Not have a 'Dizzy' Animation!

When I checked her Air file, she does have one (5300), but it's this:
(https://i.imgur.com/b7bubgR.gif)

So, I went to the original files, found it, edited them, and added them:
(https://i.imgur.com/U1oh0Wm.gif)

Disclaimer:
I am aware that the issue about adding 'Dizzy' animations in a char is debatable.
In fact, I know this Cammy does not have a 'Dizzy' code instruction.
Still, I added the animation, in case someone wants to add the coding.
Perhaps it can be added as an option in the 'Config' Text file in the future.

Also, I added a new Win-Pose animation:
(https://i.imgur.com/F6b9Cpc.gif)
It is similar to one of her SFA Win-poses, but instead of looking a bit 'Hypnotized', this one has a bit of personality.  ;)

That is all for now. I will leave this new update video:


Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: SquidlyPoli1 on April 21, 2022, 05:33:20 am
Disclaimer:
I am aware that the issue about adding 'Dizzy' animations in a char is debatable.
In fact, I know this Cammy does not have a 'Dizzy' code instruction.
Still, I added the animation, in case someone wants to add the coding.
Perhaps it can be added as an option in the 'Config' Text file in the future.

I'm not exactly sure what you mean by this but there are a lot of characters made for the engine that use the stun animation and I think it is also used in the continue screen if no animation for it is set.
If I were to keep both stun animations I would just keep them in the sprite and animation files (both animations using the same anim number) and not make it a code config since most of the stun codes are states on P2's side and having a code on P1's side on which animation to use would probably not work (especially with cinematic hypers).
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 21, 2022, 02:27:59 pm
I'm not exactly sure what you mean by this but there are a lot of characters made for the engine that use the stun animation and I think it is also used in the continue screen if no animation for it is set.
If I were to keep both stun animations I would just keep them in the sprite and animation files (both animations using the same anim number) and not make it a code config since most of the stun codes are states on P2's side and having a code on P1's side on which animation to use would probably not work (especially with cinematic hypers).

Hello and thank you for your comment;

This animation...(https://i.imgur.com/b7bubgR.gif)...is basically one of her 'get hit' animations. As you can well see, it is Not a 'Dizzy' animation. And true, the 'Dizzy' can be used as 'Continue' animation, but some use another sprite for the 'continue' (5500). So, in the end, it is a matter of personal choice.

As clearly mentioned before, she does Not have a code for Dizzy animation during a fight, and I do not know how to add it. Still, I added this animation. If you prefer the 'Get Hit' animation for a 'Dizzy' animation, do not worry. It is already in her SFF, since it is one of her animation during a fight. Just change the animation to this one:
Spoiler, click to toggle visibilty

As for myself, I will keep the new 'Dizzy' animation I have added (https://i.imgur.com/U1oh0Wm.gif). I will do my best to make this Cammy a complete experience, and (as mentioned before) this Cammy uses a lot of unnecessary repeated frames as alternative for uncreated animations, which is one of my main goals to correct and fix.

Best regards.

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Ehnyd on April 22, 2022, 06:06:57 pm
Interesting. I like what I'm seeing.

I hadn't commented before because I wasn't encouraged, but now that you mention the Dizzy state, I need to ask something.

About the sprites when hitted (group 5000) are you only going to edit the existing sprites made by VaroHades and Chuchoryu, or if some of these are missing where hit, will you add them yourself?



Sorry for my english, but I'm using the google translator.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 23, 2022, 03:54:47 am
About the sprites when hitted (group 5000) are you only going to edit the existing sprites made by VaroHades and Chuchoryu, or if some of these are missing where hit, will you add them yourself?

As long as the required or missing sprites are available on the original files (which I have), then yes, I can change and update the ones on this char.

Sorry for my english, but I'm using the google translator.
Spoiler, click to toggle visibilty
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 23, 2022, 09:11:45 am
Not much to say here.
Just that restoring this "real" dizzy animation frames with your custom design is great.
This is exactly the kind of update I wish to see in this character. Adding+fixing instead of deleting/replacing.

I like the result.
I can't wait to see more.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 29, 2022, 03:33:33 am
Hello again;

Just a quick update, since I am very busy at work this week. I just have done some small amount of editing.

But last weekend, I took some time to figure out doing palettes, and I am glad to say it was not as hard as I thought.

In fact, I created 2 new ones:
(https://i.imgur.com/8dBPkmg.png)
Legends and Fortnite

I may do more as I go along.

Anyway, that will be all for now. I will leave you with this video. Testing Cammy on Ikemen, and the 'Dizzy' animation seems to work well.



Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 29, 2022, 08:03:30 am
Yay, Fortnite's censorship! woo woooooo!!!!
(I hate what fortnite is doing with SF characters)

Anyway in your case, this is an option, so, no problem.
And However, "Legends" palette is really my stuff!


Good progress in the video.
Hope, soon you can go ahead with editing.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on April 29, 2022, 09:03:06 am
You might be interested with this too

There was also a Cammy censorship in SF the Duel  and SNES

(https://i.imgur.com/gDHz7ju.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 29, 2022, 12:29:11 pm
You might be interested with this too

There was also a Cammy censorship in SF the Duel  and SNES

(https://i.imgur.com/gDHz7ju.png)

Haha, I remember these snes screenshots. I think it was in a South America videogame magazine.
We used to call it "lycra Cammy"

About SF the Duel, it's completely new to me. (I mean the edited one)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 29, 2022, 03:15:40 pm
Yay, Fortnite's censorship! woo woooooo!!!!
(I hate what fortnite is doing with SF characters)

The term 'Cammy Censorship' is something I didn't know about. I just thought it looked cool. Besides, the purpose of doing this pelette is not to censor Cammy (Why the heck would I do that?). I do it to show the char's ability to make her legs a different color than the rest of her skin. In fact, she has two palettes like this, one of them being based on her 'Street Fighter V - The TV Series' look:
(http://i.imgur.com/dJ8dsd2.png) (http://i.imgur.com/ym5xSG7.png)

You might be interested with this too
There was also a Cammy censorship in SF the Duel  and SNES

Thank you. I will consider these colors. Wow! If I could make her look like her the third one with her rollerblades, I would change her name to "Cannon Spike Cammy".  ;D

Regarding the 'Censorship Cammy' images, I have never seen these before. The one from SF The Duel does not look bad. But it would require some Color Separation. And personally, I have become skeptical when it comes to CS. When done right, it can be an asset to the char. But I have seen some CS that take out fundamental details from the original work. I may try it to do it myself at some point, but not now. I have a lot on my plate with what I have. But thanks again for the images. Cool and Inspiring.

Haha, I remember these snes screenshots. I think it was in a South America videogame magazine.
We used to call it "lycra Cammy"
About SF the Duel, it's completely new to me. (I mean the edited one)

I like that name. "Lycra Cammy".  :mlol:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Foobs on April 29, 2022, 04:55:35 pm
I really, really recommend adding more definition to her abdomen.

(https://files.catbox.moe/2jbdh8.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 29, 2022, 06:04:53 pm
Yay, Fortnite's censorship! woo woooooo!!!!
(I hate what fortnite is doing with SF characters)

The term 'Cammy Censorship' is something I didn't know about. I just thought it looked cool. Besides, the purpose of doing this pelette is not to censor Cammy (Why the heck would I do that?). I do it to show the char's ability to make her legs a different color than the rest of her skin. In fact, she has two palettes like this, one of them being based on her 'Street Fighter V - The TV Series' look:
(http://i.imgur.com/dJ8dsd2.png) (http://i.imgur.com/ym5xSG7.png)

I have absolutely no problem with more palettes of this type, with "covered" legs. This si not censorship, and AFAIK, in Mugen it have never been. Just variation of costume for fun. Just like - JM's Joe can wear tights, or a T-shirt via his CS.

But for Fortnite, it's definitely a way to show as less skin as possible. To avoid problems. This game aims a lot to kids. ^^ (not only)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 30, 2022, 10:31:01 pm
I really, really recommend adding more definition to her abdomen.
(https://files.catbox.moe/2jbdh8.png)

Hello, and thank you for your comment.
Could you be more specific? Could you edit that image and provided it again, with the desired look? Keep in mind that this is a pixelated image, so changes must take place in certain spots.

I look forward to your reply and edit. If it's good, I will seriously consider editing it.  :)

On a side note, we have a new Hyper/LvL 3 portrait (8525), thanks to @xcheatdeath:
(https://cdn.discordapp.com/attachments/486367928233492490/969757799036883024/Cammy.png)

This is one of four Hyper portraits available in the SFF. So... OPTIONS!  ;D

Until next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on April 30, 2022, 11:57:24 pm
I'm not sure for more abs definition..
In SFA style AFAIK there is not so much details in female belly area.
Sure Cammy is muscular, but more than what TigerBoy actually did would be too much. (from my point of view)

Yes, I had a look at this super portrait request.
It was a great choice.
Definitely. This Cammy artwork, even if it's not by Capcom, its is one of the closest modern artwork to what is Cammy in her classic Delta Red design.
Not talking of SFV or SF4.

Perfect choice.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 01, 2022, 12:14:12 am
I'm not sure for more abs definition..
In SFA style AFAIK there is not so much details in female belly area.
Sure Cammy is muscular, but more than what TigerBoy actually did would be too much. (from my point of view)
I agree. I added the abs details almost 7 years ago, and never received any complaints. I based the abs on the ones on SFA Cammy, so they follow the same art style. Also, there is not much space to add anything without making it look odd. But, perhaps Foobs can show us an alternative.

Yes, I had a look at this super portrait request.
It was a great choice.
Definitely. This Cammy artwork, even if it's not by Capcom, its is one of the closest modern artwork to what is Cammy in her classic Delta Red design.
Not talking of SFV or SF4.
Perfect choice.

I found that image while searching for SF: The Duel, and 'Lycra Cammy'. It's just perfect. No harness.  :bjugoi:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on May 01, 2022, 07:30:42 am
The term 'Cammy Censorship' is something I didn't know about. I just thought it looked cool. Besides, the purpose of doing this pelette is not to censor Cammy (Why the heck would I do that?). I do it to show the char's ability to make her legs a different color than the rest of her skin. In fact, she has two palettes like this, one of them being based on her 'Street Fighter V - The TV Series' look:
(http://i.imgur.com/dJ8dsd2.png) (http://i.imgur.com/ym5xSG7.png)

Interestingly the second one can easily be palette swap to looks closely to the

Kylie Monique version too

(https://i.imgur.com/4qRmckY.png)

(https://i.imgur.com/x1ubKx6.png)

A shadaloo cammy color palette would probably work also

(https://i.imgur.com/j3Rhs7F.png)

There is also a Doll lieutenant that have similarities

(https://i.imgur.com/JnBiDDA.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 02, 2022, 09:09:33 pm

Interestingly the second one can easily be palette swap to looks closely to the

Kylie Monique version too
Spoiler, click to toggle visibilty

A shadaloo cammy color palette would probably work also
Spoiler, click to toggle visibilty

There is also a Doll lieutenant that have similarities
Spoiler, click to toggle visibilty

Thank you! The one from the movie gives me some ideas. And she already have a Shadaloo version, but needed to be fixed, which I managed to do.

 :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 15, 2022, 09:14:58 pm
Hello again;

Since the last update, I have had a setback. Not only was I very busy at work, but also when I created some palettes, they helped me to notice some errors in the sprites. Most likely caused by the use of MCM for a period of time before using Fighter Factory 3.6. These errors consisted on black spots, along with some discrepancies in the colors of some sprites. So (once again) I had to go back from the start and fix the issues.

At the moment, I have finished revising the sprites up to her intros (I will most likely revisit them in the future). What is left are her attacks, hits, and falls, which consist of half of her sprites. And this is where I have to be more careful, since it is here that most of her original sprites are missing, or have repeated animations. What I once thought of as a simple 'downhill' task, it is most likely a difficult one. I will compare the sprites to the ones from Cammy from POTS, just for reference. So, wish me luck.  :iog: ;)

Also, while fooling around with some sprites, I added a few treats:
-I have added an additional frame to her 'taunt' where she now shows a smile, teasing the other player. It gives Cammy more personality, than to actually be a mindless slave in search to kill her target:
(https://i.imgur.com/w6CmYuc.gif)

-Using these 'taunt' sprites, I created a new Win Animation: "Smile". She will now place her hands on her hips, blink and smile. I even added a small 'Ha!" sound to the animation:
(https://i.imgur.com/3sSwV4G.gif)

Here is a new video of Cammy, with her most recent updates:


That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Mr.Karate JKA on May 24, 2022, 02:13:04 am
Hi! Maybe this alternate sff made by Dampir for DW's Juli can help you with the boots

https://mugenguild.com/forum/topics/alternate-sff-divine-juli-made-dw-162854.0.html
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 25, 2022, 12:58:34 am
Hi! Maybe this alternate sff made by Dampir for DW's Juli can help you with the boots

https://mugenguild.com/forum/topics/alternate-sff-divine-juli-made-dw-162854.0.html

Thank you so much for this!
Sadly, the file seems to be no longer available.
Does anyone has a copy, or the char with the edited SFF file itself?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: totaln00b on May 25, 2022, 09:00:40 am
Hi! Maybe this alternate sff made by Dampir for DW's Juli can help you with the boots

https://mugenguild.com/forum/topics/alternate-sff-divine-juli-made-dw-162854.0.html

Thank you so much for this!
Sadly, the file seems to be no longer available.
Does anyone has a copy, or the char with the edited SFF file itself?


SFF should be available here:

http://justnopoint.com/mugen/sff/

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on May 25, 2022, 11:14:19 am
Sure Dampir do a great work!

I'm not sure these Juli edits can be used for boots editing, it would require some tedious copy paste.
and not even for the "hard part of details" (upper part of boots and laces.)

I would rather sprite over Tiger-Boy's Cammy when she is done, If I'm happy with the result, and still have motivation when it finally happens.

I like the progress, again. Very pleasing.
But I can't wait to finally play a modern 2D cammy with complete Delta Red attire.

Actually, I had many moment's I was about to make my own Cammy edit (with boots, because I cannot wait anymore)
But I hate the idea we split works instead of combine work together :)

Also, It can be tedious to edit millions of new animations based on frankenspriting to add boots when adding it earlier, THEN giving her new-custom animations would make the boot process less boring and repetitive.
But Again, I'm not the one to decide.

One day, I might just give up and go ahead to edit Ohgaki's Cammy into an adult-size version with proper CVS style.
I think his work have more potential than any official Cammy spriteset ever made.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 25, 2022, 01:23:27 pm
SFF should be available here:
http://justnopoint.com/mugen/sff/

Thanks! I'll check it out.

I would rather sprite over Tiger-Boy's Cammy when she is done, If I'm happy with the result, and still have motivation when it finally happens.

I like the progress, again. Very pleasing.
But I can't wait to finally play a modern 2D cammy with complete Delta Red attire.

Actually, I had many moment's I was about to make my own Cammy edit (with boots, because I cannot wait anymore)
But I hate the idea we split works instead of combine work together :)

One day, I might just give up and go ahead to edit Ohgaki's Cammy into an adult-size version with proper CVS style.
I think his work have more potential than any official Cammy spriteset ever made.

I am not sure if I am understanding you correctly. So, I will answer with respect;

There is no guarantee that you will like the final result of this work.
This is a hobby for me, and I have mentioned before that it will take some time for this project to be finished, due to the many errors and incomplete frames it has.
This char is intended for the MUGEN community, not for you only. So, you have no obligation to wait for it.
If you feel it's for the best for you to work on other 'Cammy's that have more potential (in your eyes) than the one I am working on, you have every right to do so.

If I have misunderstood your message, just let me know.

Best regards.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on May 25, 2022, 03:36:59 pm
SFF should be available here:
http://justnopoint.com/mugen/sff/

Thanks! I'll check it out.

I would rather sprite over Tiger-Boy's Cammy when she is done, If I'm happy with the result, and still have motivation when it finally happens.

I like the progress, again. Very pleasing.
But I can't wait to finally play a modern 2D cammy with complete Delta Red attire.

Actually, I had many moment's I was about to make my own Cammy edit (with boots, because I cannot wait anymore)
But I hate the idea we split works instead of combine work together :)

One day, I might just give up and go ahead to edit Ohgaki's Cammy into an adult-size version with proper CVS style.
I think his work have more potential than any official Cammy spriteset ever made.

I am not sure if I am understanding you correctly. So, I will answer with respect;

There is no guarantee that you will like the final result of this work.
This is a hobby for me, and I have mentioned before that it will take some time for this project to be finished, due to the many errors and incomplete frames it has.
This char is intended for the MUGEN community, not for you only. So, you have no obligation to wait for it.
If you feel it's for the best for you to work on other 'Cammy's that have more potential (in your eyes) than the one I am working on, you have every right to do so.

If I have misunderstood your message, just let me know.

Best regards.

no problem.
My english can be clumsy again. particulalrly when I type a long message.

I don't ask for anything for me. I just wish your work will continue.

And I wish to be the day when it is finished, so I can perhaps try to complete the boots part if i'm still able to.

I don't want to start my custom from Chucho version and waste all the good work you did until now

Again, I don't ask anything, if my message sounds like it, it was noot my asking exactly.

About Ohgaki version, it's juste that I feel like his animation style is over anything Capcom ever did.
But it would require a lot of work to maker her looking like CVS.
And for me too, it's just a hobby. Just a slightly part of my likes. I actually didn't touched any Mugen coding/spriting for more than one month.
So, yes, I understand, IRL is the priority over hobby. :)

I hope no harm is done here.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DrPotem on May 25, 2022, 03:51:42 pm
Hi, I'm not here to spam my shit but, if you want you can edit my SFV Cammy animations with SF Alpha suit to your Delta red Cammy, feel free to do it if you want.
(https://i.imgur.com/5bgTjKd.gif) (https://i.imgur.com/UJFKAFr.gif) (https://i.imgur.com/M40Ivn9.gif)
(https://i.imgur.com/p1DaRm2.gif) (https://i.imgur.com/KW1QEwq.gif)

PD: By the way, I really like your work, I found it the other day on youtube looking for Mugen Wips and it looks very good.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 25, 2022, 06:04:03 pm
no problem.
My english can be clumsy again. particulalrly when I type a long message.

I don't ask for anything for me. I just wish your work will continue.

And I wish to be the day when it is finished, so I can perhaps try to complete the boots part if i'm still able to.

I don't want to start my custom from Chucho version and waste all the good work you did until now

Again, I don't ask anything, if my message sounds like it, it was noot my asking exactly.

About Ohgaki version, it's juste that I feel like his animation style is over anything Capcom ever did.
But it would require a lot of work to maker her looking like CVS.
And for me too, it's just a hobby. Just a slightly part of my likes. I actually didn't touched any Mugen coding/spriting for more than one month.
So, yes, I understand, IRL is the priority over hobby. :)

I hope no harm is done here.

No harm done. I will blame translation. As an artist, you have given me advices that have been very helpful.

The Ohgaki version would not be that hard to edit. Just change the size of the head, and lower the muscle-tone to make it look less SSF2. It would require some work, but not as much as the Cammy I am working on.

Regarding the boots, I don't need to copy/paste. I just need a guide, and then I can do it. Perhaps I can manage to add the boots myself. I just need to know how. The Juli sprites will be useful. I will do some tests and let you know so you can give me your feedback.

Hi, I'm not here to spam my shit but, if you want you can edit my SFV Cammy animations with SF Alpha suit to your Delta red Cammy, feel free to do it if you want.
(https://i.imgur.com/5bgTjKd.gif) (https://i.imgur.com/UJFKAFr.gif) (https://i.imgur.com/M40Ivn9.gif)
(https://i.imgur.com/p1DaRm2.gif) (https://i.imgur.com/KW1QEwq.gif)

PD: By the way, I really like your work, I found it the other day on youtube looking for Mugen Wips and it looks very good.

What are these amazing animations you are showing me?!?  :yikes:

New Fierce High Kick?!?
(https://i.imgur.com/5bgTjKd.gif)

New Win Animation?!?
(https://i.imgur.com/UJFKAFr.gif)

New Crouch?!?
(https://i.imgur.com/M40Ivn9.gif)

New Low/close Hit?!?
(https://i.imgur.com/p1DaRm2.gif)

Special Intro with Fei-Long?!?
(https://i.imgur.com/KW1QEwq.gif)


Thank you so much for these! I will do my best to add them.

I have also found some other animations for Cammy, and perhaps I should consider using them too:
(https://i.imgur.com/OejRmMO.gif)
(https://i.imgur.com/MAcVxMR.gif)

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DrPotem on May 25, 2022, 06:47:27 pm
What are these amazing animations you are showing me?!?  :yikes:
New Fierce High Kick?!?
(https://i.imgur.com/5bgTjKd.gif)

New Win Animation?!?
(https://i.imgur.com/UJFKAFr.gif)

Thank you so much for these! I will do my best to add them.
I made a full Cammy SF Alpha sprite sheet, you can download here if you want some new animations redraws from SFV, other games and Juli/Juni moves.
https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-195952.msg2531721.html#new

(https://i.imgur.com/MAcVxMR.gif)
This animation was made by me months ago and I publish on my DA account hahaha, feel free to use or modify any animation of the sheet

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 25, 2022, 07:25:04 pm
What are these amazing animations you are showing me?!?  :yikes:
New Fierce High Kick?!?
(https://i.imgur.com/5bgTjKd.gif)

New Win Animation?!?
(https://i.imgur.com/UJFKAFr.gif)

Thank you so much for these! I will do my best to add them.
I made a full Cammy SF Alpha sprite sheet, you can download here if you want some new animations redraws from SFV, other games and Juli/Juni moves.
https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-195952.msg2531721.html#new
Thank you so much!

That Sprite sheet is amazing.

All I need to do is learn how to adapt images from a sprite sheets, and then add them to the char.

Anyone knows where I can find a tutorial?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on May 25, 2022, 08:04:28 pm

OMG, I love where this project is going.

When you say adapt image ? You talk about palette work ? I'm not the best for it, I have a method, but it's a bit tedious and not so effective, like mos of mine. Perhaps you can ask on the help thread. ?


About boots, If you can possibly "take it" on in the future, I would "not mind" having to wait long time.
Also, Whenever you need it, I can share with you my tests about Cammy boots design, some of the process is still visible. And can be helpful.
This is my test with Ohgaki.
She would be a great Kof Cammy... I only scalled+ and scalled- then did fast touches.

Perhaps going for a Kof Cammy... It might be my next project if I ever find the time and motivation to finish Kotaro and Shimo...
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: ohgaki on May 26, 2022, 01:13:02 am

OMG, I love where this project is going.

When you say adapt image ? You talk about palette work ? I'm not the best for it, I have a method, but it's a bit tedious and not so effective, like mos of mine. Perhaps you can ask on the help thread. ?


About boots, If you can possibly "take it" on in the future, I would "not mind" having to wait long time.
Also, Whenever you need it, I can share with you my tests about Cammy boots design, some of the process is still visible. And can be helpful.
This is my test with Ohgaki.
She would be a great Kof Cammy... I only scalled+ and scalled- then did fast touches.
Result:
Spoiler, click to toggle visibilty
Perhaps going for a Kof Cammy... It might be my next project if I ever find the time and motivation to finish Kotaro and Shimo...

I don't welcome it.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on May 26, 2022, 08:51:18 am
I don't welcome it.

Just an idea.
I will not do.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on May 26, 2022, 02:42:09 pm
OMG, I love where this project is going.

When you say adapt image ? You talk about palette work ? I'm not the best for it, I have a method, but it's a bit tedious and not so effective, like mos of mine. Perhaps you can ask on the help thread. ?

About boots, If you can possibly "take it" on in the future, I would "not mind" having to wait long time.
Also, Whenever you need it, I can share with you my tests about Cammy boots design, some of the process is still visible. And can be helpful.


I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:
(https://i.imgur.com/Uxvql6l.png)
But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:

I don't welcome it.

Just an idea.
I will not do.

It's a real shame.
Ohgaki's Cammy it's so good and have a lot of potential, but it will only fit in a NamcoXCapcom game.
It can't be used in others MUGEN games like CVS, SFA, SNK, not even Pocket Fighter.
An edit of the size of the head would have made this char adaptable to any MUGEN roster, and would be highly demanded and downloaded.
A real shame indeed.
 
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Colonel Sanders on May 26, 2022, 05:10:14 pm
I don't welcome it.

How dare you?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Emerie The G.O.A.T on May 26, 2022, 05:50:50 pm
Take your time... :book:

This is going to be GREAT!! :mlol:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on May 26, 2022, 05:55:33 pm
I don't welcome it.

How dare you?

He made the sprites, he has the right to say if people can or can not use/edit them.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on May 26, 2022, 06:41:54 pm
I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:
(https://i.imgur.com/Uxvql6l.png)
But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:

It looks great! I like the idea SFA3 Cammy sprite set will have new animations based on SFV

This is going to be GREAT!! :mlol:

Yes! So great

DrPotem + Tiger-Boy's skills will make good results.
I'm glad such a thing happens fianlly in Mugen community.

A SFA3 based Cammy with more moves and animations.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DrPotem on May 26, 2022, 08:29:05 pm

I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:
(https://i.imgur.com/Uxvql6l.png)
But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:
very nice


The Ohgaki version would not be that hard to edit. Just change the size of the head, and lower the muscle-tone to make it look less SSF2. It would require some work, but not as much as the Cammy I am working on.

Regarding the boots, I don't need to copy/paste. I just need a guide, and then I can do it. Perhaps I can manage to add the boots myself. I just need to know how. The Juli sprites will be useful. I will do some tests and let you know so you can give me your feedback.


I use horizontal lines as a reference of how high is the boot and redraw, you can use SF2 cammy as a reference to redraw his boots
Spoiler, click to toggle visibilty
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on June 03, 2022, 12:33:15 am

I use horizontal lines as a reference of how high is the boot and redraw, you can use SF2 cammy as a reference to redraw his boots
Spoiler, click to toggle visibilty


Thanks for the advice! I'll try it when I get the chance.  :smile:

Now, for a small update:
I have not been able to do much due to Work. But on my free-time, I managed to do some things:
I used some sprites provided by DrPotem to create a frontal stand of Cammy:
Spoiler, click to toggle visibilty

With this, I created a new Win Pose, where she looks over the opponent once the match is finished.

Also, the Street Fighter 5 taunt is done. There are two animations:
(https://i.imgur.com/IQCIVAJ.gif)
Taunt

(https://i.imgur.com/xLmjj9B.gif)
Win Pose

I have not added the Taunt yet, as I need to work on adding the hitboxes (if anyone know how to, let me know).

Here is a new video with the new updates:


That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on June 03, 2022, 01:12:58 am
Nice, And Dr Potem did a great base here.

Stretch pose give me a strange feeling with belly moving a lot and not aven a pixel moving in lower body.
(I'm not so familliar with SF5 Cammy)

For look down win pose, looks nice, but I don't know.

Still very glad to see the project continues.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on June 07, 2022, 06:32:17 pm
Nice, And Dr Potem did a great base here.

Stretch pose give me a strange feeling with belly moving a lot and not aven a pixel moving in lower body.
(I'm not so familliar with SF5 Cammy)

The edit did not change anything in the animation. I believe it came out quite well for a pixelated animation, compared the the original:
Spoiler, click to toggle visibilty

For look down win pose, looks nice, but I don't know.

Still very glad to see the project continues.

Any advice you can give me?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on June 24, 2022, 04:46:09 am
Hello Everyone;

There is not much to report since I have not updated Cammy, but in no way it means I have not kept working on her.

First, I have fixed an issue with some of her sprites (frames) that had color differences when using certain palettes:
(https://i.imgur.com/VtGUNTb.png)
This normally happens when I upload a new original frame to the char (like the edited sprites from DrPotem).
There were not many and fixing them was easy, but since I had to edit them pixel by pixel, it took some time.
So far, I see no more issues like this.

Also, I managed to figure out how to add Collision Hit Boxes to the new taunt (it was not that hard).
Now, she officially has her 'stretch' animation as her 'Taunt'.
(https://i.imgur.com/IQCIVAJ.gif)
Her previous taunts are still available, and can be can be brought back by editing her coding.

Plus, I edited, updated and created palettes. 
There are 18 palettes in total so far:


Additional palettes can be created by the time this Cammy is released.
What is interesting, is that it seems I can use the palettes from the updated Cammy on this one.
I still have to confirm it, but if it can be done, perhaps color separation wont be necessary, and it will give more color options.

That is all for now.
Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Ehnyd on June 24, 2022, 05:41:55 am
I expected to see some gameplay, but with the video detailing the palettes -and with it, getting an idea of ​​how the color separation is going- I'm satisfied.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on June 24, 2022, 08:18:58 am
Nice !  :rolleyesugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on June 24, 2022, 09:17:02 pm
I expected to see some gameplay, but with the video detailing the palettes -and with it, getting an idea of ​​how the color separation is going- I'm satisfied.

Say no more.
I have you covered.  :bjugoi:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Emerie The G.O.A.T on June 24, 2022, 09:44:28 pm
Great! I got my ass kicked again :laugh3:

Great Job on Cammy! :hyo:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on June 26, 2022, 07:19:04 pm
Great! I got my ass kicked again :laugh3:

Great Job on Cammy! :hyo:

 :laugh3:
Thanks!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on August 13, 2022, 07:04:35 pm
Hello again, everyone;

Apologies for not keeping you guys updated. I have continued to work on this project, but very slowly due to personal issues.

For starters, I have just edited a few frames. But I will continue to do so.

Also, it's official that the palettes that are used for the CS Cammy can be used on this Cammy, keeping in mind that the arms and face share the same colors. Apart from that, the palettes can be used. (I will most likely show you in a future video. There are just so many palettes now!  :o)

And lastly, I have managed to make her taunt to be a random animation from the three that are for this char (one being her edited version of the 'cut-throat' animation, and two new ones). Thanks to Bad Mr. Basara for his help.  ;D

I will leave you with this video:


I will continue to work on this Cammy, and keep you guys updated. Hopefully I will do so shortly.

That is all for now.
Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DrPotem on August 13, 2022, 07:09:08 pm
I receintly update my cammy sprite sheet with more SFV moves, feel free to edit it and put on your cammy https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-updated-04082022-195952.0.html
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on August 13, 2022, 07:15:01 pm
I receintly update my cammy sprite sheet with more SFV moves, feel free to edit it and put on your cammy https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-updated-04082022-195952.0.html

Hey there!

I saw your update post, and was about to contact you.

They look amazing!

Thank you so much!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: BahamianKing242 on August 14, 2022, 06:24:57 pm
she looking good! i cant wait to try her out!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on September 17, 2022, 08:58:24 pm
Hello again;

Just to keep you updated:

More edited Frames (Sprites), plus I have created a new intro and new Win pose:

Intro 'Waiting':
(https://i.imgur.com/LaYhrNN.gif)

Win 'Hips':
(https://i.imgur.com/yfeMkeb.gif)

I have also been working on using the sprite sheet from DrPotem to add even more animations, and add missing sprites.
You can check his work here:
https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-updated-04082022-195952.0.html

Here is an update video:


NOTE: Sadly, a Hurricane will be passing by where I live, so I am not sure for how long I will be with no electric power.

So, I will do my best and keep you all updated.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on September 24, 2022, 07:15:36 am
the updates are looking great,

Take care man
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on September 24, 2022, 11:53:44 am
Take care

Hope you are safe
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: SilentRipper on September 28, 2022, 05:15:48 pm
This is looking awesome! Keep it up!  :o
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on September 29, 2022, 10:34:47 pm
Hello again;
the updates are looking great,
Take care man

Take care
Hope you are safe

Thank you both!
Fortunately, where I live it was not that much affected by the winds and extended rains, but I was with no electric power for almost 8 days. So, I went to stay at my sister's home, and she not only had an Electric Power Generator, but also a laptop I could use for work, and to download Fighter Factory. And since I had a backup of my computer's files (including MUGEN) I was able to continue to work on this char.

During the day, I would do work, and go out to assist others during these hard times.
But at night, I worked on Cammy, which helped me to take my mind out of the present situation, and relax before I go to sleep.
One more reason to Love Mugen.  ;D

And now, for the updates:

EDITED SPRITES:
Not much to report here. apart from continuing this project. Yet, I wanted to show you more of the changes that I am making.

(https://i.imgur.com/9ydlVvk.png)
(https://i.imgur.com/8Psh0qG.png)
These images show the character to have extremely long arms, something that has bothered me since I started to work on this char. And this is from Capcom! I understand that this Cammy is based on SFA, and therefore has a 'cartoonish' look. Still, I lowered the length of the arms. They still look 'stretched', but not as much as before. And before anyone asks, yes, I edited the Red-Hit-Box too.  ;D

(https://i.imgur.com/KPtSeUY.png)
Here, I am showing how I changed important details, like the round shield on the left gauntlet, that was created too small.

VS CHUN-LI:
Here is a Fun-Fact about this Cammy; Originally, she had a special intro when facing Chun-Li. She had an animation, and coding, but it was not activated, and the animations does not exist. If I am not mistaken, it was supposed to be a 'salute' gesture, just as she does when fighting Guile. I had some ideas of what intro to do, but there were no sprite that would help. But that changed while adding missing sprites. And with some special editing, I managed to create a special intro VS Chun-Li:
(https://i.imgur.com/W2iMRZd.gif)
Basically, Cammy will tease Chun-Li with fast kicks and a mock of her stance. But with a smile, she shows it is just a prank, and exchanges a smile before the fight.

SSF2 STANCE RE-MAKE:
Another thing I did is to give an extreme remake to the original SSF2 stance that was made for this char many years ago.
(https://i.imgur.com/YdShv7E.png)

Now, she will have 3 different stands:
-SSF2
-SSF2-Alpha Style
-SF4
(https://i.imgur.com/VeuErIg.png)

I will have to find a way for all three to be chosen in the CONFIG file, since only two can be chosen at the moment. So, this is on my 'To-Do' list.

Anyway, here is another update Video:


That will be all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Nate on September 29, 2022, 11:16:32 pm
its looking quite nice so far! I say, if you want to make a more authentic SSF2 stance, look at how the arms, legs and hair animate, and try to replicate that

(https://i.imgur.com/k0sxhKW.gif)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on October 04, 2022, 01:36:06 am
Hello again;

Welcome back nice update
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on October 16, 2022, 04:55:26 am
Welcome back nice update

Thanks!  ;D

Hello again;

This project continues...  :muttrox:

Although I am working on this char in the order that the sprites are in the file, I have been wanting to add the 'Lie Down Hit' Animation that has been missing from this char. This animation is mostly noticed when fighting the likes of Bison, that lands on other's stomachs:
(https://i.imgur.com/OmUQp3E.gif)
The regular animation that was present was the 'Bounce from floor' animation, which is not the same.

I have also taken the opportunity to add the Sangue=Passare animation, since it was easier than I thought:
Spoiler, click to toggle visibilty
Thanks to Xenomic for his help.  :sugoi:

Here is another Update Video:


That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: BahamianKing242 on October 16, 2022, 03:29:02 pm
im so excited for this cammy! i cant wait to finally play her!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on October 30, 2022, 05:19:10 am
Hello again;

Another quick update:

Still, more edited frames... :suttrox:

While updating the 'Attack' frames, I've noticed that there is a lot of 'Blurr'. It's understandable, since the original SFA Cammy was supposed to be fast. But although some 'blurrs' are acceptable, others have become unnecessary. I believe Momotaro mentioned something about this a while ago.

(https://i.imgur.com/KeZ5R6A.png)

There are the Transition Blurs, which can be necessary, and there are the 'Actual-Hit' blurs, which I find have no sense. Again, it is supposed to make the character look 'fast', but it actually makes the extremity look stretched, and this char by design, has already some 'stretched' animations, which I even had to cut down a bit. 

(https://i.imgur.com/A8JMKNm.gif)(https://i.imgur.com/1Q8nCBl.gif)

Most would not even notice this, due to the Hit-Sparks, but if they are removed, the 'blur' frames are there. So, I will do my best to change the 'blur' on the 'Actual-Hit' frames. I will not remove the Blur frames, only add edited frames without the blurs, and use them in the animations. The 'blur' frames will stay in the SSF file. :mhappy:

Here is another update Video:



That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Emerie The G.O.A.T on October 30, 2022, 05:29:24 am
Great!!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on October 30, 2022, 09:17:06 am
Thanks for keeping the blurr frames in the SFF. :)
I hate when content is deleted in an update.

A have nothing against blurr effects, but they should never be used in a frame that have a hitbox,
Because it means it will be paused on hit or guard...

But usually in fighting games, they are always used in transition frames.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on October 30, 2022, 01:31:31 pm

A have nothing against blurr effects, but they should never be used in a frame that have a hitbox,
Because it means it will be paused on hit or guard...

But usually in fighting games, they are always used in transition frames.

Hey Momotaro! Good to know from you again!  :bjugoi:

As I mentioned, transitory frames, which are the frames before the actual hits, will be likely left in the animation, since they mostly make the animation look fluent. The issue is in the actual-hit frames (the ones that have the hitbox). These ones will be more likely worked on, because I have seen how the game pauses at this particular frame, making it look like Cammy's foot just went 'splat' when she hit the opponent.  ;D

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RagingRowen on October 30, 2022, 01:34:20 pm
I'm kinda curious on the estimate completion % on her. The updates just keep coming, man!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on October 30, 2022, 01:51:44 pm
I'm kinda curious on the estimate completion % on her. The updates just keep coming, man!

Hey RagingRowen!

I am at the moment working on her attacks. I estimate about 48% completion. But keep in mind that the 'fall-down' animations are mostly repeated, so the completion percentage should be more than that.

Regarding time, I can't say how long it will take, since most animations either have missing frames, or the animations are completely missing, replaced by similar animations already in the SFF File. And as you can imagine, this takes time, more than I anticipated at the beginning.

My Hope is to make this initial release before the year's end. But I can't guarantee this.

Once this initial release is done, I will work on adding more animations, provided by DrPotem's spritesheet, and fixing any new issues:
https://mugenguild.com/forum/topics/cammy-color-separation-and-sfv-moves-updated-04082022-195952.0.html

When this second update is done, I will take a rest.  ;D
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on November 03, 2022, 09:19:28 pm
Ok, so I did say I would wait for the actual frames to be edited before adding new ones, but I could not hold back.  ;D

The sprite-sheet from DrPotem has so many interesting and new frames, that I just had to add the Dash/'Short-jump' animation (not edited yet), just to see how it looks. I have no complaints at all.

Here is a comparison: New one vs old one:



2 Additional Small updates:





See you guys next time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on November 08, 2022, 12:51:15 am
Does she still have her RED cape/coat intro?

(https://i.imgur.com/SxfBzu2.gif)

It's kind of synonymous to her anime delta red character





(https://i.imgur.com/g3z7C50.gif)

You could also do something NEW and have the sprite animation of Juni/Juli as base for a new intro, like she is coming from the back of her enemies dashing through and throw her red cape/coat? in front of them as her new character intro before going in the other side of the screen.

Kinda took inspiration to her character introduction presentation in SF4 OVA, a homage

(https://i.imgur.com/6dHOMF8.png)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on November 08, 2022, 03:38:03 am
Does she still have her RED cape/coat intro?

It's kind of synonymous to her anime delta red character

Yes, she still has her coat intro. I would not dare remove it. It's one of my favorites.


You could also do something NEW and have the sprite animation of Juni/Juli as base for a new intro, like she is coming from the back of her enemies dashing through and throw her red cape/coat? in front of them as her new character intro before going in the other side of the screen.

Kinda took inspiration to her character introduction presentation in SF4 OVA, a homage


That's a good idea. DrPotem has some 'speed' frames on Cammy's sprite-sheet that can be used for that effect.

I'll see what I can do.

Thanks for the advise,  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on November 08, 2022, 01:07:12 pm

That's a good idea. DrPotem has some 'speed' frames on Cammy's sprite-sheet that can be used for that effect.

I'll see what I can do.

Thanks for the advise,  :bjugoi:

Thank you very much man, for considering it.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on November 12, 2022, 03:24:09 am
Thank you very much man, for considering it.

I did some working, and I managed to make something.



It still needs more work. I'll get around it once I finish editing the sprites.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on November 13, 2022, 08:33:33 pm
Thanks man, that looks great. 

Just making it kinda red or maroon. it would been perfect

that really is nostalgic to me with cammy to bad they didn't considered bring Delta Red Cammy in Alpha which is the perfect fit for that coat intro
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Charles_2011 on November 13, 2022, 08:45:51 pm
Tiger-Boy, congratulations, It is a really nice intro, I like it a lot.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on November 14, 2022, 01:00:40 am
Thanks man, that looks great. 

Just making it kinda red or maroon. it would been perfect

that really is nostalgic to me with cammy to bad they didn't considered bring Delta Red Cammy in Alpha which is the perfect fit for that coat intro

That would depend entirely on the palette. That particular palette has her coat in a light-blue color. Several of her other palettes have the coat in red. So, you are covered.

Still, if you want to actually see it...



 :bjugoi:

Tiger-Boy, congratulations, It is a really nice intro, I like it a lot.

I appreciate it. The idea has merit, and it does bring a certain nostalgia.

It may need some extra work, but I will keep it for the final release.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on November 14, 2022, 05:46:52 pm
That would depend entirely on the palette. That particular palette has her coat in a light-blue color. Several of her other palettes have the coat in red. So, you are covered.

Great, I have been watching this in 0.25 speed. Thanks for bringing this up.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Fauxcry on November 17, 2022, 04:03:06 am
I like the animation with her throwing the cape up in slowmo.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on November 30, 2022, 03:46:45 am
Hello again;

I am glad that MFG is back!  :bjugoi:

So, time for another update:

Still, more edited frames...
I have once again taken the liberty on doing more detail work on the frames. In the most recent case, I refer to adding missing limbs:
(https://i.imgur.com/cpAxdaY.png)
(https://i.imgur.com/yWQKH4i.png)
As you can see, CAPCOM never added the left arm in these frames, even if the Art Style of SFA makes them bigger than normal, and hard to miss. So, I added them.  :muttrox:

Also, I have updated the...
Double Knee!
It has been added to the command (Fwrd+Dwn+Strong-Kick), and to the AI.  :buttrox:


Here is another Update Video:


That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: MatreroG on December 01, 2022, 02:57:25 pm
Nice improvements. She looks fresh!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Fauxcry on December 02, 2022, 03:41:45 pm
Is there an EX version of the double knee where she does a double knee and a kick resulting in a backflip to distance herself away from the opponent for zoning purposes? If landed I see potential for that followed by a EX cannon drill followed by a cancel cannon spike.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on December 04, 2022, 04:02:20 am
Nice improvements. She looks fresh!

Thanks, Man! Means a lot.

Is there an EX version of the double knee where she does a double knee and a kick resulting in a backflip to distance herself away from the opponent for zoning purposes? If landed I see potential for that followed by a EX cannon drill followed by a cancel cannon spike.

No, but the idea is a good one!  :o

When it comes to coding, adding attacks and AI, I am only getting my feet wet on the basics. But I really want to add EX/Hyper attacks, mainly because I want to use the hyper attack designed by DrPotem:

(https://i.imgur.com/gTNoADm.gif)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on December 04, 2022, 10:49:25 am
When it comes to coding, adding attacks and AI, I am only getting my feet wet on the basics. But I really want to add EX/Hyper attacks, mainly because I want to use the hyper attack designed by DrPotem:

(https://i.imgur.com/gTNoADm.gif)

I never saw that animation.
Is it DrPotem's work?

The animation is well sprited, but lacks 2 frames of animation IMO.
because of the 3D source and the way 3D games are animated.
-> I suggest his to add a transition frame afrer each time Cammy have "stretched" leg pose
= 2 frames in total.

I wish it can find a good use one day in a Cammy character.

EDIT : after checkinf the frames, looks like that animation is made of frankenspriting sprites. THis is one of the reasons why these 2 missing frames are not present.
I think, it's important to fix it before to code any move.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on December 04, 2022, 04:58:38 pm
I never saw that animation.
Is it DrPotem's work?

Yes. It was hidden in a spoiler when he updated the sprite-sheet back in August:
Link updated on my first post with more SFV animations (V-Trigger, Air Mid Kick, Neutral Mid Kick, SFV Dash, V-trigger buffed/EX Spiral Arrow) and cleaned some sprites
(https://i.imgur.com/UBboMdt.gif) (https://i.imgur.com/FXXJUAI.gif) (https://i.imgur.com/iOHlGVg.gif) (https://i.imgur.com/p46EcoS.gif)
Spoiler, click to toggle visibilty
Now I'm going to work again in RMika  ;)

The animation is well sprited, but lacks 2 frames of animation IMO.
because of the 3D source and the way 3D games are animated.
-> I suggest his to add a transition frame afrer each time Cammy have "stretched" leg pose
= 2 frames in total.
I wish it can find a good use one day in a Cammy character.
EDIT : after checkinf the frames, looks like that animation is made of frankenspriting sprites. THis is one of the reasons why these 2 missing frames are not present.
I think, it's important to fix it before to code any move.

Yes, I see what you mean. Hard to notice since the kicks are going fast.
The 'pose' animation seems quite fluent.
If it was 'frankenspriting', I can deal with it when I get to it. I think I have enough experience to do so.  ;D
 
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on December 11, 2022, 04:14:15 pm
Hello again, everyone!

Time for another update:

You guessed it! More edited frames!  :nuttrox:

However, while MFG was offline a few days ago, I visited other forums, and to my surprise I learned that ChuchoRyu, the original creator of Cammy Delta Red, is already working on an update (or revamp) of this same char. Fixing the shoulder issues, giving her a new head, making the Delta Red insignia bigger... basically everything I have been doing. Except for the military boots, which he seems to have solved:

(https://i.imgur.com/uFY028g.png)
(This image is not necessarily the final result. It could actually look even better.)

Instead of being discouraged, I still want to update this char, mainly because all I have learned doing this project, and the future plans I have which I know are good ones. Even ChuchoRyu himself encourages this project. 

Out of respect, I will let him release his version first. This is the best option, as it gives me extra time to not only finish this project, but also work on some other things I wanted to do. For example, I am revisiting the already-worked frames. Editing some sprite details, fixing some small animation details, and overall, making this char look better. I even created a new stand pose, her SFV animation, since it is similar to her SF4 animation. I took some ideas from Pixel arts of Cammy I found all around. I even like it more than the SF4 stand:

(https://i.imgur.com/QN2n5OQ.png)
(This image is not necessarily the final result.)

With each frame I edit, I learn more and more about this particular char. The art, the animation. So, the more I learn about this Cammy, the more I understand what can be done, and how far I can go. I already have a good idea on what to do with the 'Boots' issue, making it look good while keeping the SFA art intact. But this is is for another update.  ;D

Here is an animation test for the SFV stand:


Here is another update Video:


That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: KaijuNakamura on December 11, 2022, 04:29:07 pm
Love seeing these updates. No offense but I would base your timeline on chuchoryu he is talented but a notorious flake and occasional scammer. It's why you don't see him post as much as he used to. A million characters in progress none are ever completely finished.

But as far as your work, your new stance is badass as is the double knee I'm loving all your updates and she has become a very anticipated addition once your finished
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on December 17, 2022, 09:52:35 am
To be honest I preferred a Cammy that is based from ALPHA than CVS sprite,

Something that would go along with Chunli ALPHA with SF2 sprite, it's a Chunli ALPHA Sprite with SF2 Costume, same head and stance of the ALPHA sprite not entire a new redesign like her CVS2 Sprite. 

I preferred that same TAKE on Delta Red Cammy instead of major/radical REDESIGN of sprite, So I'm more anticipating on your design.

(https://i.imgur.com/u8N4nVx.png)

Not a REVAMP and Not a Re-styled but just reskinned version of the other available alpha sprite. like a costume change instead.

That would the same thing I wanted with SF3 Gouki in Alpha style, same body built, same posture and stance with his ALPHA version but with rope belt instead and white hair on the side. Same also with SF2 Ken in Alpha style.

ChuchoRyu is more of a CVS style spriter not an ALPHA Themed dedicated spriter
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on December 17, 2022, 09:26:22 pm
Love seeing these updates. No offense but I would base your timeline on chuchoryu he is talented but a notorious flake and occasional scammer. It's why you don't see him post as much as he used to. A million characters in progress none are ever completely finished.
But as far as your work, your new stance is badass as is the double knee I'm loving all your updates and she has become a very anticipated addition once your finished

Thank you!  ;D
I am making sure that this Cammy is a different yet complete experience than her previous incarnations. I am unaware of how many changes and upgrades he has done to his new Cammy-DR, but as far as I can tell, they are very different to ane-another. I guess we'll all learn soon enough, as he has promised a December 2022 release for Cammy.

To be honest I preferred a Cammy that is based from ALPHA than CVS sprite,

Something that would go along with Chunli ALPHA with SF2 sprite, it's a Chunli ALPHA Sprite with SF2 Costume, same head and stance of the ALPHA sprite not entire a new redesign like her CVS2 Sprite. 
I preferred that same TAKE on Delta Red Cammy instead of major/radical REDESIGN of sprite, So I'm more anticipating on your design.
(https://i.imgur.com/u8N4nVx.png)
Not a REVAMP and Not a Re-styled but just reskinned version of the other available alpha sprite. like a costume change instead.
That would the same thing I wanted with SF3 Gouki in Alpha style, same body built, same posture and stance with his ALPHA version but with rope belt instead and white hair on the side. Same also with SF2 Ken in Alpha style.
ChuchoRyu is more of a CVS style spriter not an ALPHA Themed dedicated spriter

If this is how you feel, then I have great news for you: The more I work on this Cammy, the more I confirm that this is a SFA character, and trying to change her from that, not only is hard, but it goes against what this char is. Once I accepted this, editing her has become easier and I am more focused on what I have to do.

I myself tried to give her a CVS look in the past, especially in the main stances, but they always collide with the rest of the sprites, since they are different art styles. So, while I keep editing and upgrading this char, I am also re-visiting already worked sprites. As such, the 'shade' areas on her mouth and nose are being removed, since they were not present on her SFA look, and now they go along with the rest of the sprites.

Besides, I am willing to bet that the majority of the SF characters that most of us have on our Mugen/Ikemen systems are those of SFA3, just with the '0.8333' x-scale editing, to make them look like CVS.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on December 19, 2022, 02:57:08 am
Thanks man, your project im very hype
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on December 31, 2022, 12:58:06 am
Hello again, everyone!

I hope you all had a good Christmas Holiday.  ;D

Time for another update before the year's end.  :nuttrox:

During this time, I have continued to revisit previously worked frames. I have even updated the SFV stand pose:
(https://i.imgur.com/3WjsbR9.png)
(This image is not necessarily the final result.)
It might need a little more work, but it's getting there.



I have also worked on her Jump. I noticed that she used basically the same frames when going up and down, and no sign of looking down after the jump. So, I have added frames that make Cammy look down when coming down from a straight-up jump. I also made sure her body don't shake all over when falling down, only her pony-tails and front hair move:
(https://i.imgur.com/i3XP6no.png)
(This image is not necessarily the final result.)
The 'fall-down-from-jump' animation is used a lot, so it may take a while until I get and update them all.



Looking forward, I will start editing the new 'Jump-forward/Dash' animation frames soon.

Here is another update Video:



That is all for now.

Until Next Time, and Happy New Year!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Nate on December 31, 2022, 01:46:22 am
only problem I have with the stances is that their still all following the alpha idle in animation, so it all just looks jank in my opinion. I feel the stances, like the SSF2 stance, and the SF4/5 pose, should have their animations changed and sprites modified to better closely resemble the original stances. Otherwise its just the same stance with different arm and hand posing.
Title: Re: Cammy Delta Red 2022-23 UPDATE
Post by: Tiger-Boy on January 21, 2023, 05:26:58 am
Hello again everyone!

I have been quite busy with work in the past few weeks, but in no way it means I have not been working on Cammy.
I have been continuing revising her already-worked sprites, and updating her new 'Dash' animation.
While doing this, I wondered if I could recreate her other SSF2 Win pose, and I believe I did:

(https://i.imgur.com/S9VOVyM.png)

(This image is not necessarily the final result.)
I still may need to work on some details, but the hard part is done.



Also, I have been continuing editing elongated limbs, making them more credible:

(https://i.imgur.com/rvx0G4i.png)

Here is another update video:



That is all for now.
Once I finish editing her 'Dash' animation, I will pause revising, and continue to work on editing her sprites, as I expect to have more time for it soon.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on January 21, 2023, 11:10:25 am
Glad to see some progress.
I plan to make a custom, but only with "regular/needed" animations.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Ehnyd on January 21, 2023, 11:46:20 am
Hello again everyone!


(https://i.imgur.com/S9VOVyM.png)


That SSF2 style winpos is amazing. Seriously, I can't wait to see this finished.

Geat job.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on January 21, 2023, 05:17:30 pm
That SSF2 style winpos is amazing. Seriously, I can't wait to see this finished.

Geat job.

Thank you.  :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: The Shakunetsu on January 24, 2023, 01:46:38 am
Wow thats another great SF2 pose.
Title: Re: Cammy Delta Red 2022-23 UPDATE
Post by: Tiger-Boy on February 11, 2023, 03:25:36 am
Hello again everyone!

Time for a few updates:
-I have finished editing Cammy's new 'Jump Forward / Dash' animation, based on the work by DrPotem (Potemkill):

(https://i.imgur.com/s8HT245.png)
(This image is not necessarily the final result.)



Now that this is done, I will continue working on editing the regular frames.
I want to add additional animations, but I will leave it for later.

-Originally, I was planning on removing her 'Cut-Throat/Guillotine' animation, since I didn't feel it goes along with who Cammy is as a member of Delta Red. It is more understandable when she was in her 'Doll' state, since she was Bison's assassin.
However, the sprites are one of the most I have worked with, and even managed to spawn other animations. So, not using them would be a waste.
So, I have added it back, but only as an intro when she is fighting 'Villains'. I took the list that Chun-Li (Jmorphman) has when facing Bad Guys.

Here is another update video:



That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RagingRowen on February 23, 2023, 01:01:41 am
Hey. Am I the only one not keen on the fact she still has Flame/Energy FX on her moves? That's something that I think worked better with Killer Bee Cammy, with the whole Psycho Power stuff going on.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 23, 2023, 01:43:33 am
Hey. Am I the only one not keen on the fact she still has Flame/Energy FX on her moves? That's something that I think worked better with Killer Bee Cammy, with the whole Psycho Power stuff going on.

I have not received any comments or complains from anyone regarding the effects. You are the first.
I am mainly working on the character's frames, not the effects. Is it a specific effect you are referring to or in general? 

Spoiler, click to toggle visibilty

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: RagingRowen on February 23, 2023, 01:57:46 am
Hey. Am I the only one not keen on the fact she still has Flame/Energy FX on her moves? That's something that I think worked better with Killer Bee Cammy, with the whole Psycho Power stuff going on.

I have not received any comments or complains from anyone regarding the effects. You are the first.
I am mainly working on the character's frames, not the effects. Is it a specific effect you are referring to or in general? 

Spoiler, click to toggle visibilty

I'm actually not sure, since it's been a heck of a while since I released my edit or two for her. It's odd to see you ask that since you were behind DR Cammy.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 23, 2023, 02:29:11 am
I'm actually not sure, since it's been a heck of a while since I released my edit or two for her. It's odd to see you ask that since you were behind DR Cammy.

Again, I am mainly working of her frames. The coding/AI however, is another matter.

I have done edits on the coding, but I am not sure if I have the most recently edited one in the 'AI' department.

Nothing 'odd' to be wanting the most recent version.  ;D

But, if you don't have it, then no problem. I'll continue to work with what I have.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 12, 2023, 07:13:10 pm
Hello again everyone!

Time for a new update:
... Not so much update.
The editing has been slow, but at least it has not stopped.

I just recently finished working on a new updated animation: 'Zapped'

(https://i.imgur.com/bERJXhA.png)

The 'Zapped / Electrocuted' animation for Cammy is one that was not to my liking. So I re-created the animation, keeping the main body but changing the arms and head, and adding a few frames, based on what Ohgaki did to his Cammy. I also worked on the 'skeleton' frame, using ideas from other 'shocked' animations.



The previous animation can be used (or at least partially) for another updated 'Getting Hit/Fall down' animation. We'll see.

That is all for now.

Until Next Time!  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Rabano on March 12, 2023, 07:36:10 pm
You have no idea how much Im looking forward to this project, amazing work ^^
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Xenomic on March 14, 2023, 06:42:21 pm
An interesting take on the shocked animation, reminds me of how Chun-Li has 2 different ones in SFA3. Still fits that game's style too!

Now you got me curious how your own version of the Bliss and Sangue would look lol!
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Rendo on March 15, 2023, 07:07:15 pm
Hi guys there were rumors about Cammy's creations on the SFV engine? Here's fightpose Cammy from street fighter alpha zero 3 I wanted to give you visuals of Cammy on the same fighting stance.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DeathScythe on March 15, 2023, 10:49:33 pm
Hi guys there were rumors about Cammy's creations on the SFV engine? Here's fightpose Cammy from street fighter alpha zero 3 I wanted to give you visuals of Cammy on the same fighting stance.


???
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 17, 2023, 09:02:23 pm
You have no idea how much Im looking forward to this project, amazing work ^^

Thank you.  :bjugoi:

An interesting take on the shocked animation, reminds me of how Chun-Li has 2 different ones in SFA3. Still fits that game's style too!
Now you got me curious how your own version of the Bliss and Sangue would look lol!

Regarding 'Sangue=Passare', it is already done. For the moment, I do not see any reason to change it.



The 'Midnight Bliss' has been also updated to have the 'decomposition' animation.



However, I may have to edited later. Mainly because of the forearms. I will have to add an additional frame with the arm alone, so it goes over Demetri's arm, or rework the frame, and make the arms go down, just like most of the Midnight Bliss victims.

Hi guys there were rumors about Cammy's creations on the SFV engine? Here's fightpose Cammy from street fighter alpha zero 3 I wanted to give you visuals of Cammy on the same fighting stance.

I am not sure what you are trying to mention.  ._.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Xenomic on March 17, 2023, 10:22:27 pm
Yeah, I remember when I did the Midnight Bliss animation (based on POTS's Cammy's Midnight Bliss, I just tried the animation years ago), I felt like I could've done better with it. It's not BAD per say, but like...I obviously wasn't super great with spriting lol. I almost wonder if a different pose could work too, hmm....the dress does still looks very nice on her, relooking at it.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 18, 2023, 06:20:46 pm
Yeah, I remember when I did the Midnight Bliss animation (based on POTS's Cammy's Midnight Bliss, I just tried the animation years ago), I felt like I could've done better with it. It's not BAD per say, but like...I obviously wasn't super great with spriting lol. I almost wonder if a different pose could work too, hmm....the dress does still looks very nice on her, relooking at it.

You were the one who created this full de-compose MB animation?  :o

If so, it is VERY well done, specially if you were not 'great at spriting'.

I have no issues with it, as it fits perfectly with this char. My only (personal) issue are the forearms, of which I can do one of the options mentioned above. Perhaps make her hair look with move volume. But that's it.

And speaking of 'Midnight Bliss', I just realized that there are two; Midnight Bliss and Midnight Bliss (CFJ). This would explain why I keep finding additional single frames in many chars. When I found one on Cammy, I thought it was left as an additional unused frame. Turns out it is not unused. So, I gave it a more SFA look, and added it, with Animation 9021:
(https://i.imgur.com/EZYIEbS.png)

So far, it turned out quite good. And now both can be used, depending on the attack. I might edit it further in the future.


 :bjugoi:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Xenomic on March 18, 2023, 08:24:46 pm
Oooh, that's a good one! I also wonder if a cheerleader design would work for her too, or something of the sort~ Or something more British too, like a British noblewoman (heh). The fun thing with Midnight Bliss is how much can be done with it for each character~

Yeah, it just took the sprites that POTS already had and went from there. He based it off of one of the images with her in a black dress, which is still super great to this day~
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on March 18, 2023, 08:36:01 pm
Oooh, that's a good one! I also wonder if a cheerleader design would work for her too, or something of the sort~ Or something more British too, like a British noblewoman (heh). The fun thing with Midnight Bliss is how much can be done with it for each character~

Yeah, it just took the sprites that POTS already had and went from there. He based it off of one of the images with her in a black dress, which is still super great to this day~

This reminds me of something that The Shakunetsu mentioned a while back. About using some of the following images for the MB. It makes more sense now. 

Spoiler: NSFW (click to see content)

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Xenomic on March 18, 2023, 08:45:19 pm
Oh yeeeeah. SFAGuy made a lot of those way back when, I forgot that. The black dress one in the top row is one based on that promo image too~

I think (personally) of them all, my favorites are the last in the first row, the 4th in the 2nd row (what is that actually?), and the fancy dress one at the end. Not sure what the one after the red cloak one is either. Huh...

I think SFAGuy has more on his DA, don't know if there's more Cammy stuff there or not.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Mr. Grunt on March 28, 2023, 05:06:29 pm
The character is looking great!! I love how you edited the sprites!! Keep up the good work!!! :lugoi::lugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: JJkoolaid on March 31, 2023, 01:50:51 am
You ever thought about doing a sprite update on SFV Chun Li outfit that was made for mugen? You really doing a great job with Cammy.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Mr. Grunt on April 04, 2023, 09:24:21 pm
You ever thought about doing a sprite update on SFV Chun Li outfit that was made for mugen? You really doing a great job with Cammy.
I don't think he'll ever do that, this thread is more about Cammy than Chun-Li, so...
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 15, 2023, 03:12:46 pm
The character is looking great!! I love how you edited the sprites!! Keep up the good work!!! :lugoi::lugoi:

Thank you. I really look forward to finishing this project, but I am also making sure it's well done (or at least as good as I can make).

You ever thought about doing a sprite update on SFV Chun Li outfit that was made for mugen? You really doing a great job with Cammy.

Are you referring to the "Neo-Chun-li" from Falcon Rapper?
(http://orig00.deviantart.net/7831/f/2018/217/1/6/mugen005_by_falcondurap-dcjb6ho.png)

If so, I admit that I have been seriously considering working on her as well, along with other projects.
If I do, I would be focused on an edit I found in the internet:
(https://i.imgur.com/QVFLqy2.png)

Spoiler, click to toggle visibilty

But I will first finish this Cammy Project before I start another one.  :)
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: DrPotem on April 15, 2023, 03:30:46 pm

If so, I admit that I have been seriously considering working on her as well, along with other projects.
If I do, I would be focused on an edit I found in the internet:
(https://i.imgur.com/QVFLqy2.png)

Spoiler, click to toggle visibilty

But I will first finish this Cammy Project before I start another one.  :)
I did this a while ago as a test.
(https://i.imgur.com/jpHMjDY.png)

If you are going to work on it in the future, if it serves as a reference or something, feel free to use it.

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on April 15, 2023, 04:42:03 pm

I did this a while ago as a test.
(https://i.imgur.com/jpHMjDY.png)

If you are going to work on it in the future, if it serves as a reference or something, feel free to use it.

These look good. And (if I get to it) I will.

Thank you.  :bjugoi:
Title: Re: Cammy Delta Red 2023-24 UPDATE
Post by: Tiger-Boy on November 10, 2023, 04:41:29 pm
Hello again!  ;D

My apologies for not being able to update you guys regarding this project. Sadly, I have not been able to work on this Cammy as much as I want to. Just like mentioned before, the development is slow, but continuing.

I did however make a recent change based on some running animations I have been looking at:
Cammy's running animation looks like her neck is stiff, and she can't move her neck, making her animation look odd (at least to me).
I edited the frames so it will make her look forward, as if her stare is fixed on her target. It is a simple, yet effective edit.



(https://i.imgur.com/KSBIogw.png)

Hopefully I will have more time to work on Cammy soon. However, I have learned that some creators are also working on their own Cammy. So everyone will have a Cammy sooner or later.

And in case there are any of you wondering, I do Not have an estimated time to finish this project. I do however have the information about how many frames I have worked on vs how many are there in total: 567/737. I estimate this part of the project is around 77% of completion.
Once this is done, I will start working on her boots. Thanks to Dr. Potem's advice, I have an idea about how to move forward regarding this.

That is all for now.

Until Next Time!  :bjugoi:

Title: Re: Cammy Delta Red 2022 UPDATE
Post by: thebigguy270 on November 27, 2023, 07:48:53 pm
Man, that's beautiful. I thawed out just to say this.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Inactive user on November 29, 2023, 10:31:20 pm
This Cammy is incredible, I just have doubts regarding the color of the boot, which for me would be black or green with the red sock, in my opinion this color of boot reminds me of the Killerbee Outfit from SFA, if you changed it to black or green with the red sock, Wouldn't it look cooler?
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Momotaro on November 30, 2023, 01:02:21 am
This Cammy is incredible, I just have doubts regarding the color of the boot, which for me would be black or green with the red sock, in my opinion this color of boot reminds me of the Killerbee Outfit from SFA, if you changed it to black or green with the red sock, Wouldn't it look cooler?

Sure she would look way better with actual ranger black boots and red socks. Accurate to Delta Red move.
We asked several times, but it seems like it's not a priority.

But he will certainly reply by himself. :)

I wonder why with all these years there is no Delta Red Cammy in this style.
Just a great complete Cammy. Without tons of extra animations where she just blink or move one finger.
But animation and spriting in general can be very long.

I think he can make good work. Or commission someone with spriting skills to finish the work.
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Tiger-Boy on February 04, 2024, 03:09:30 am
This Cammy is incredible, I just have doubts regarding the color of the boot, which for me would be black or green with the red sock, in my opinion this color of boot reminds me of the Killerbee Outfit from SFA, if you changed it to black or green with the red sock, Wouldn't it look cooler?

You've made a valid question, I just hope I can provide you with a valid answer.

I personally would preffer her classic military boots with socks, of course, but not the ones on this char.

They are simply her SFA boots, with 'socks' painted over them:
(https://i.imgur.com/jO62RgK.png)

Now, it can be debatable if people would prefer the wholve SFA boot, or the SFA boot with 'socks' painted on them. But this is a matter of opinion.

I do have plans to work on her military boots, but it's quite the challange. So, I will finish fixing and editing the char. And once that is done, I will have time and focus to work on her boots (and socks), and finishing this project.

Regarding the 'color' itself, that is just a matter of the palette that is beng used. The main palette I am using is based on her SSF2 colors, which is why you are all seing the 'brown' boots. But the color changes depending on the palette.

I hope this has answered your question.  :bjugoi:
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: Nate on February 04, 2024, 03:12:24 am
This Cammy is incredible, I just have doubts regarding the color of the boot, which for me would be black or green with the red sock, in my opinion this color of boot reminds me of the Killerbee Outfit from SFA, if you changed it to black or green with the red sock, Wouldn't it look cooler?

You've made a valid question, I just hope I can provide you with a valid answer.

I personally would preffer her classic military boots with socks, of course, but not the ones on this char.

They are simply her SFA boots, with 'socks' painted over them:
(https://i.imgur.com/jO62RgK.png)

Now, it can be debatable if people would prefer the wholve SFA boot, or the SFA boot with 'socks' painted on them. But this is a matter of opinion.

I do have plans to work on her military boots, but it's quite the challange. So, I will finish fixing and editing the char. And once that is done, I will have time and focus to work on her boots, and finishing this project.

I hope this has answered your question.  :bjugoi:

the socks can always be remade with CS, if one would be willing to do that
Title: Re: Cammy Delta Red 2022 UPDATE
Post by: erico2002006 on March 14, 2024, 12:49:16 am
I like the look of this Cammy, I have seen a lot of versions of her in the Red Delta attire, but non of them have her in her military boots, or combat boots, or what ever you ant to call them, all the edits of her always have her in her Shadowloo Doll boots instead of her classic boots. I know that is going to be a lot to edit all of her sprites. If you make it with this edit, this will be no doubt the best edit of her out there.I just want to say, keep up the good work man.