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DeathScythe

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Messages by DeathScythe

    

Re: Kage

 July 23, 2019, 07:28:19 am View in topic context
 Posted by DeathScythe  in Kage  (Started by vyn July 17, 2019, 06:04:05 pm
 Board: Your Releases, 1.0+

He can do the Dive Kick (down + MK in air) but is not listed in the readme, or at least I couldn't find it
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 July 23, 2019, 04:10:21 am View in topic context
 Posted by DeathScythe  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

.   Já quis trocar pelas vozes do Street Fighter Victory (o anime com o Hadouken de dez minutos!)

10 minutos? Ta mais pra um episódio inteiro só pra carregar o Hadouken, e mais um pra soltar xD
Mas brincadeiras a parte, eu adorava esse anime quando era pequeno. Lembro até que fiquei traumatizado com aquela luta do Ken e do Vega, eu era criança na época e a luta foi bem sangrenta, mas mesmo assim, eu amava. KKKKKKK
    

Re: Dormammu

 July 22, 2019, 08:34:06 am View in topic context
 Posted by DeathScythe  in Dormammu (Started by Infinite Daze July 20, 2019, 05:33:55 pm
 Board: Your Releases, 1.0+

- He is still moving while attacking during flight, when he's not supposed to
- HK can be combo-ed into itself during flight (got 517 damage off 11 hits)
- S.LP and S.LK are still too fast, being able to combo 5/4 hits
- Still needs better damage dampener, as he can get good damage with all his toys.  It is not hard to get 500+ with 1 meter of super and 600 damage and higher with 2+meters.
   -- (highest combo I've found) J.HK -> S.MK -> S.HP -> LK Purification -> MP Dark Hole -> Liberation Destruction Lv.3 -> Dark Dimension = 807 (If the opponent can air recover, take out Purification and it still does 755 damage).

how do you even find these combos? lol
    

Re: Stage photos in mugen character select screen is limited or ilimited?

 July 22, 2019, 12:01:57 am View in topic context

Well, the trick is we are using fonts as an image, so each letter would be a photo of the stage, like this:
a = stage 1
b = stage 2
c = stage 3
and so on...
and you can use symbols such as ! ? # and differ lower and uppercase ("A" and "a" can be two different stages)
But even then, 400 stages I think is too much, I think you could make about 60 or so stages using this method, but this is just a guess...
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 July 21, 2019, 10:19:35 pm View in topic context
 Posted by DeathScythe  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Que pena que só decobri o MUGEN la pra 2009, eu queria muito ter participado dessa época da MGBR. Sempre que tinha um link que redirecionava pra la o site já tava com um monte de coisa offline :(
    

Re: hit sparks for projectiles

 July 21, 2019, 04:21:44 am View in topic context
 Posted by DeathScythe  in hit sparks for projectiles (Started by eishiba July 14, 2019, 03:38:14 am
 Board: M.U.G.E.N Development Help

Using a helper makes the spark position be relative to the helper and not the player.

Helpers are like a second player you call, so you must code it to act like a projectile.
The basics would be creating a statedef, a velset, a hitdef and a changestate (or destroyself) for when it make contact, and use something like this in the hitdef:
Code:
sparkno = s7000
guard.sparkno = s7001
sparkxy = 0, 0

I just tested and the spark is appearing on the target position.
    

Re: CMD problem

 July 21, 2019, 04:07:35 am View in topic context
 Posted by DeathScythe  in CMD problem (Started by DripChips July 21, 2019, 03:49:45 am
 Board: M.U.G.E.N Development Help

Change X to x, must be lowercase.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 July 20, 2019, 11:03:37 am View in topic context
 Posted by DeathScythe  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Male, 44, from Brasil
Date Registered: 16 years ago

Tapoha :o e eu achava que o Ilu era o único tiozão BR daqui. De qualquer forma, bem vindo de volta!
    

Re: Trouble with useing Variables in separate .st files

 July 20, 2019, 10:48:19 am View in topic context
 Posted by DeathScythe  in Trouble with useing Variables in separate .st files (Started by MarioManX1983 July 19, 2019, 04:37:55 am
 Board: M.U.G.E.N Development Help

Well, it still looks like you have two Statedef -2. As XGargoyle and I said, it won't work unless you use only one Statedef -2. The test code doesn't work probably because you're not entering this state. It says statedef 9999, do you have any command or code that makes you go to state 9999? If not then your var(30) won't change even if you set trigger to 1. It works on Statedef -2 because these are always executed. In other words, you'll have to use var(30) in your first statedef -2 (the one on player.cns), and delete the other one as it will be ignored, or do the opposite, move everything on statedef -2 in player.cns to statedef -2 in variables.st. You can't have both at the same time.
    

Re: Trouble with useing Variables in separate .st files

 July 19, 2019, 08:24:02 am View in topic context
 Posted by DeathScythe  in Trouble with useing Variables in separate .st files (Started by MarioManX1983 July 19, 2019, 04:37:55 am
 Board: M.U.G.E.N Development Help

If your var is in state -2, where is your DisplayToClipboard? I mean, did you split statedef -2 in two files? If so I think it won't work. If not, try saving all cns & st files, close and reload your char on fighter factory. If this doesn't work, you're doing something wrong with either your var or your displaytoclipboard.

    

Re: DeathScythe WIPs

 July 17, 2019, 08:21:58 am View in topic context
 Posted by DeathScythe  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

I have no clue, I also don't know a place that fix these things near where I live.
But don't worry, I discovered that my brother's laptop can run MUGEN AND Fighter Factory. At least I can continue the updates here until I fix my laptop or buy a new one. The only thing I'm missing is Photoshop, but I'll try downloading it later.

Edit: Just added both Mysticus' and Sabockee's palettes. Thank you again!
    

Re: Mugen is now 20 years old

 July 17, 2019, 08:15:49 am View in topic context
 Posted by DeathScythe  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

And to think MUGEN is older than some people here. lol
Anyway, HBD MUGEN! :kugoi: :balloon3: :balloon2: :balloon:
    

Re: Unable to add profile picture.

 July 17, 2019, 12:34:34 am View in topic context
 Posted by DeathScythe  in Unable to add profile picture. (Started by k1nomoto July 16, 2019, 03:00:39 am
 Board: Off-Topic Help

Upload your image to imgur, copy the image address (it should have a .png, .jpg or .gif extension at the end, like this: http://i.imgur.com/JkHDfBf.gif) and if it have https, just remove the S from it. Remember, image address, not the link to it. Also your image must be 150px wide x 200px tall.
    

Re: LESSARD´s RETSU WIP

 July 16, 2019, 09:26:05 pm View in topic context
 Posted by DeathScythe  in LESSARD´s RETSU WIP (Started by LESSARD July 16, 2019, 07:40:10 pm
 Board: Projects

Interesting, I was talking to @Trololo: about Retsu not having a decent version for MUGEN yet, it was about time. Looking forward to this.
    

Re: DeathScythe WIPs

 July 16, 2019, 03:36:56 am View in topic context
 Posted by DeathScythe  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Hey guys. I have bad news. My laptop needs to be repaired so I won't be messing with MUGEN for a while. My creations are safe, so no need to worry. As soon as its fixed I'll be back. For now I'll be using my brother's laptop which still have Windows XP (forget MUGEN or Fighter Factory, I can't even open MS Paint here without lag), but at least I can check the forum.

Thanks Mysticus for the pal, I'll add as soon as I get my laptop back. Love it that Bison have Link's colors.
    

Re: DeathScythe WIPs

 July 10, 2019, 06:34:56 pm View in topic context
 Posted by DeathScythe  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

This one looks great, thanks man. Adding right now!
    

Re: Contributor Suggestion Thread

 July 09, 2019, 09:23:56 pm View in topic context
 Posted by DeathScythe  in Contributor Suggestion Thread (Started by Cybaster September 03, 2007, 09:26:13 am
 Board: Feedback

Since when has post count been relevant towards someone creating something and receiving creator status?

He won't have the purple star appearing on his profile.

Edit: Also I meant 10 posts, not 50, for at least one star.
    

Re: DeathScythe WIPs

 July 09, 2019, 06:44:48 pm View in topic context
 Posted by DeathScythe  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Almost finished updating. I'm just struggling to make good palettes for Mika >_<
If someone still want to help, here is the template again since they are in the previous page now.
Spoiler, click to toggle visibilty
Akuma and Ingrid already got some cool palettes but I'll put them here too, in case someone wants to make more.
Spoiler, click to toggle visibilty
    

Re: The CS Discussion Thread

 July 08, 2019, 09:40:59 pm View in topic context
 Posted by DeathScythe  in The CS Discussion Thread (Started by Froz August 14, 2013, 06:40:53 am
 Board: Sprite Projects

    

Re: DeathScythe WIPs

 July 08, 2019, 07:11:15 pm View in topic context
 Posted by DeathScythe  in DeathScythe WIPs (Started by DeathScythe July 05, 2018, 09:06:25 pm
 Board: Projects

Thanks sabockee, I'll add them for sure. :)