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BurningSoul

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Messages by BurningSoul

    

Re: Remove HyperBG from DcVsMarvel Template

 January 08, 2016, 09:59:47 pm View in topic context
 Posted by BurningSoul  in Remove HyperBG from DcVsMarvel Template (Started by Melter January 08, 2016, 04:34:42 pm
 Board: M.U.G.E.N Configuration Help

search or try to find code that Hyper BG anims are in any of CNS's and delete it,then delete anim for Hyper BG's.Also if you don't want Black background you can also delete                            [State -2, AssertSpecial]
type = AssertSpecial
trigger1 = (stateno = [what ever your hyper/super states are])&&movetype!=H
flag = nobardisplay
flag2 = noBG
If you want move to happen in stage delete this
    

Re: How many nice/decent/legit? Chibi characters do you know of?

 January 08, 2016, 09:28:13 pm View in topic context
 Posted by BurningSoul  in How many nice/decent/legit? Chibi characters do you know of? (Started by ExShadow January 04, 2016, 10:51:19 pm
 Board: M.U.G.E.N Discussion

Ultimate-Goku by Jeffrey174,http://jeffrey174.deviantart.com
    

Re: Shonen Jump vs. Capcom

 January 08, 2016, 06:57:13 pm View in topic context
 Posted by BurningSoul  in Shonen Jump vs. Capcom (Started by Nexus Games October 13, 2015, 03:34:09 am
 Board: Projects

I just think its so broken.Naruto just chained 3 Rasengan over and over.It would been so better if Naruto jumped and hit him with Rasengan while running
    

Re: Capcom Vs. Snk Universe!

 January 05, 2016, 05:39:27 pm View in topic context
 Posted by BurningSoul  in Capcom X Snk  (Started by 2Dee4ever September 09, 2014, 06:08:18 am
 Board: IKEMEN Releases

Yes! The curse of the cursor. We'll have to figure something out.
& Yes be patient. I know it may look as if things are in order, but it's a very very very long process. I was up all night after I got home making that video. Have to look at each part individually. There is a ton of behind the scenes tinkering to get everything in working order.

Link in first post is dead.Can we have a updated link?
Why don't you stay a while eh? I wanted to ask you while you were here. You know that Kikosho you did? Can you send it to me in individual sprites? lol
Also I updated the first post with the newest video & link for the older build.


I can send a better one.Here http://expirebox.com/download/6b44bf398410b79b9781367e8117c44e.html
    

Re: Capcom Vs. Snk Universe!

 January 04, 2016, 03:44:00 pm View in topic context
 Posted by BurningSoul  in Capcom X Snk  (Started by 2Dee4ever September 09, 2014, 06:08:18 am
 Board: IKEMEN Releases

Link in first post is dead.Can we have a updated link?
    

Re: [LB 1.0] KOFZS by Rayzo

 January 02, 2016, 01:43:46 pm View in topic context
 Posted by BurningSoul  in [LB 1.0] KOFZS by Rayzo (Started by Rayzo January 01, 2016, 06:56:54 pm
 Board: Your Releases, 1.0+

 :bigcry: No Mugen 1.1 and No.1280,720
    

Re: Jump Ultimate Stars M.U.G.E.N Release by Roken

 January 02, 2016, 01:38:07 pm View in topic context
 Posted by BurningSoul  in Jump Ultimate Stars M.U.G.E.N Release by Roken (Started by GinakidaRoken January 02, 2016, 10:41:00 am
 Board: Your Releases, 1.0+

Nice Screenpack just asking is it for mugen 1.1 and can I edit?
    

Re: What features do you want to see in Mugen 1.2 ?

 December 27, 2015, 05:23:06 pm View in topic context
 Posted by BurningSoul  in What features do you want to see in Mugen 1.2 ? (Started by PeXXeR December 01, 2015, 01:09:30 am
 Board: M.U.G.E.N Discussion

for now Control over localcoord(Selecting which sprites or codes its going to affect)
    

Creating bat files to read another chars stages and sounds folder?

 December 12, 2015, 11:56:46 am View in topic context
 Posted by BurningSoul  in Creating bat files to read another chars stages and sounds folder? (Started by BurningSoul December 12, 2015, 11:56:46 am
 Board: M.U.G.E.N Configuration Help

Like title I want to know is it possible or how can it be done.I'm trying to create a bat file to use two different mugens but it isn't working it just opens and closes instantly.I created a folder named EVE in data folder and bat file in same place as M.U.G.E.N.exe.So why it isn't working? did I need to paste my stages sounds and chars to  ones in others  screenpacks? or Is there a any way to avoid that if thats the problem?
    

Re: NoZ's Legacy Custom Portrait Thread

 December 11, 2015, 09:59:01 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

ChinaTown


And some small ports to go with NoZ's TMNT ones

Don

Rogue

I have all of them finished, but I'm too lazy..
If someone wants them just post here I will upload all of them.


please upload your portrait sets to mediafire and send a link please
    

Re: M.U.G.E.N Screenshots V3

 December 11, 2015, 09:52:02 pm View in topic context
 Posted by BurningSoul  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

M.U.G.EN  Screenshots are better with some photoshop tricks haha                                 I just aplied some effects but accept it it looks dope
    

Re: Shonen Jump vs. Capcom - New Generation of Battle

 December 07, 2015, 01:18:45 pm View in topic context
 Posted by BurningSoul  in Shonen Jump vs. Capcom (Started by Nexus Games October 13, 2015, 03:34:09 am
 Board: Projects

nice let me send a new logo
    

Re: Shonen Jump vs. Capcom - New Generation of Battle

 December 04, 2015, 09:21:07 pm View in topic context
 Posted by BurningSoul  in Shonen Jump vs. Capcom (Started by Nexus Games October 13, 2015, 03:34:09 am
 Board: Projects

    

Re: Character of the Month: November 2015 Nominations

 December 03, 2015, 05:07:25 pm View in topic context
 Posted by BurningSoul  in Character of the Month: November 2015 Nominations (Started by 【MFG】gui0007 December 02, 2015, 05:41:15 pm
 Board: Contributions of the Month

Beerus by RAHLONIR: 3 ,thinked tried to find any other char to give but couldn't so gived to the best I found
    

Re: Injustice Superman screenshots references

 November 30, 2015, 10:33:09 pm View in topic context
 Posted by BurningSoul  in Injustice Superman screenshots references (Started by BurningSoul November 30, 2015, 05:54:46 pm
 Board: Development Resources

    

Re: NoZ's Legacy Custom Portrait Thread

 November 30, 2015, 06:39:01 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

You mean that if you put a crisp portrait ingame it looks more blurry than the original picture?
If this is what you mean, I'm afraid no. You can't avoid it, because of the rescaling process of the portrait.
You could avoid it remaking completely the template with a better scaling number in the confing file, but it's a lot of work.

So I'm afraid no. I don't really understand why this 50% scaling value is still used on screenpack. 25% is way better imo. But require bigger pictures.

yup i looks more blurry than original image
    

Injustice Superman screenshots references

 November 30, 2015, 05:54:46 pm View in topic context
 Posted by BurningSoul  in Injustice Superman screenshots references (Started by BurningSoul November 30, 2015, 05:54:46 pm
 Board: Development Resources

So anyone did ripped images of Injustice Superman from a Youtube video.I really need it.
    

Re: NoZ's Legacy Custom Portrait Thread

 November 30, 2015, 05:20:29 pm View in topic context
 Posted by BurningSoul  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

just asking,I'm trying to make portraits but they are blurred in LEGACY.Is there any way to avoid that? I kind of tried Indexing and turning back to RGB again but still it is blurred.
    

Re: Combo Breaker?

 November 29, 2015, 04:38:28 pm View in topic context
 Posted by BurningSoul  in Combo Breaker? (Started by BurningSoul November 29, 2015, 10:52:11 am
 Board: M.U.G.E.N Development Help

You force a changestate if you pulled off the move command while you are being hit.

MoveType controllers are I for Idle, A for Attack, and H for Hit.

Hit states by default are usually between 5000-5150 if memory serves. Or just use MoveType = H as a condition. So...... something like this?


That's probably the simplest way to do it. Unless you want to get more specific about it. Specifically to determine that you are not in the air, not lying down on the floor, and detect if the opponent is still attacking you. For which case you would probably do something like this.



Well.... Pretty much like how Alpha Counters are coded in Street Fighter characters, if you check/trigger for the right hit StateNo at the time. :)
Thank you second but just asking where I should paste it in CNS?
    

Combo Breaker?

 November 29, 2015, 10:52:11 am View in topic context
 Posted by BurningSoul  in Combo Breaker? (Started by BurningSoul November 29, 2015, 10:52:11 am
 Board: M.U.G.E.N Development Help

So how can I code a Combo Breaker?