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Ikemen GO (Read 1222303 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#661  April 25, 2019, 07:25:58 am
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So here is another build using Go 1.11:
http://www.mediafire.com/file/qxbz15bw49dtqcf/Ikemen_GO_2019.04.25.exe/file
I wish I could edit the first post.
On my end it open 54 times without problems, test to see if everything is working.
One of the changes that I made in that 5 minutes is that it will not create a bunch of log files inside the debug folder if you don't have a debug folder created.
And it writes the logs to Ikemen.txt (Similar how mugen writes to Mugen.txt)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 25, 2019, 07:37:29 am by Gacel
Re: Ikemen GO Plus
#662  April 25, 2019, 07:43:10 am
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Worked fine for me, thanks.
Lasagna
Re: Ikemen GO Plus
#663  April 25, 2019, 07:52:57 am
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Just for the record, I haven't tried the newest mac build yet (currently using the one Dan made into an installer), but I haven't had a single crash yet!
Re: Ikemen GO Plus
#664  April 25, 2019, 08:47:41 am
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i have a problem with the fullscreen, i'm using the resolution 384,224 ,everything runs with this resolution, but the engine doesn't show it with fullscreen.




======================================

if continue screen has character using the dizzy pose and after the count down it change for the died pose, then can't we use the same principle to make a portrait for each action on select screen?

portrait for select the char


portrait for chosen char.
Last Edit: April 25, 2019, 09:07:26 am by Mazemerald.
Re: Ikemen GO Plus
#665  April 25, 2019, 09:58:52 am
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Animated portraits are possible as far as I know, they might be an option in one of the lua files to re enable it. İkemen plus (which was before this engine) had animated potraits. Try doubling the resolution, it might work. Try 768 x 448. What resolution is your monitor/screen?
Re: Ikemen GO Plus
#666  April 25, 2019, 08:16:08 pm
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Hey guys! I noticed that character music/themes don't override stage themes in Arcade mode, any idea what might be causing it? Sometimes it plays like one second of the character theme but then immediately changes to the stage theme, if the stage has no theme, then nothing is played at all.
Re: Ikemen GO Plus
#667  April 25, 2019, 08:54:44 pm
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Why does the resolution 320x240 not runs on fullscreen?

Appears a small screen, it hadn't been happened in Mugen.

I'm having many problems with resolution, the ikemen doesn't fulfill the whole screen.

Where is the aspect ratio option for stretching all screen?

Re: Ikemen GO Plus
#668  April 25, 2019, 09:15:19 pm
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Because we do not change the monitor resolution.
Think of it like when you press alt-enter on Mugen 1.0.
It's borderless fullscreen.
I'm not sure how to implement resolution change. (I repeat I do not know openGL)
Maybe other person could implement real fullscreen.

For now use your monitor full resolution in options.
It should stretch like you want.
The resolution option is display resolution not game resolution. (Not exactly but it's the best explanation I got)
The character and screenpack resolution is controlled by localcoord.
I know that is not standard but is the way that MUGEN works and Ikemen inherited it.
Is made that way because of the modular system of Mugen so 8 characters with different resolution and coordinate system could interact without problems.

Does anyone have a tutorial on animated portraits? maybe I could implement a animation when the character is selected like Mazemerald wants.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 25, 2019, 09:26:00 pm by Gacel
Re: Ikemen GO Plus
#669  April 25, 2019, 11:20:36 pm
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Does anyone have a tutorial on animated portraits? maybe I could implement a animation when the character is selected like Mazemerald wants.

On Ikemen Plus, there is a batch process that uses mugen's sprites tools to export all sprites from a char sff, put some specific sprites into a new sff, and then lua loads those new sff at the beginning to show animated portraits and continue screen animation. I think this was done like that to avoid loading all chars sffs into memory and instead load some specific sprites.

Keep in mind mugen's tools are exe files, maybe it won't work on linux and mac.
Re: Ikemen GO Plus
#670  April 26, 2019, 01:30:26 am
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Wait you are telling me that it rebuilds the sff using elecbyte tools?!
Why?
Wouldn't be more efficient to cache them?

If it really does use the elecbyte tools we have to scrap that code and rewrite the system.
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 26, 2019, 01:52:40 am by Gacel
Re: Ikemen GO Plus
#671  April 26, 2019, 03:03:35 am
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Maybe it was made that way to avoid dealing with S-SIZE and because original ikemen only works on windows, so elecbyte tools weren't a problem.
Re: Ikemen GO Plus
#672  April 26, 2019, 04:00:11 am
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But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 26, 2019, 04:10:49 am by Gacel
Re: Ikemen GO Plus
#673  April 26, 2019, 06:08:33 am
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About the animated portraits OHMSBY upload a video in which he uses that effect to perfection, I think he uses ikemen to recreate it, look:
Re: Ikemen GO Plus
#674  April 26, 2019, 07:28:49 am
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Couldn't it be video edition? It seems too good to be true.
Lasagna
Last Edit: April 26, 2019, 10:52:19 am by -Ash-
Re: Ikemen GO Plus
#675  April 26, 2019, 09:52:20 am
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It will be awesome if it was in Ikemen.
But seems like a video edit...

Also a new release, this one adds even more compatibility with 1.1 screenpacks.
In the combo counter and portrait BGs specifically.
https://github.com/Windblade-GR01/Ikemen_GO/releases

Also I added all the feature request and bugs that I have in my mind at:
https://github.com/Windblade-GR01/Ikemen_GO/issues
If something is missing please open a issues it if you have a github account or inform me.
Also feature request also goes in the tracker.
We can still use the forums for report but having them on github helps keeping track of them. (Even if is I that upload them)
But wait!! We haven't made the Suave Dude character yet!!
Last Edit: April 26, 2019, 10:24:14 am by Gacel
Re: Ikemen GO Plus
#676  April 26, 2019, 10:46:32 am
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About the animated portraits OHMSBY upload a video in which he uses that effect to perfection, I think he uses ikemen to recreate it, look:
[youtube]https://www.youtube.com/watch?v=fXo094_q7c8[/youtube]

lol that video was edited, not in mugen or ikemen at the moment, but possible in the future im guessing, wont be easy to implement
Re: Ikemen GO Plus
#677  April 26, 2019, 11:03:51 pm
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Too nice to be true... jejeje, Well someday we can do it.
Re: Ikemen GO Plus
#678  April 26, 2019, 11:56:06 pm
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Was Ikemen made by a creator that doesn't give any support about the coding and how the things work?

Lua language scares the Mugen players because it's not a common language for most of us.

That's not so easy to customize the engine like you want to.

When I knew the ikemen existence, I did believe this engine was more evolved than Mugen, but after doing tests, it becomes more limited than Mugen, as well as shugendo, ikemen doesn't seems it's gonna survive for much time.
Re: Ikemen GO Plus
#679  April 27, 2019, 12:23:38 am
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CNS is a restrictive coding language; even Elecbyte themselves have said this, which is why their roadmap for MUGEN 2.0 (hah) talked about implementing a more common coding language. IKEMEN is far from restrictive, and to say it's more limited than MUGEN is incredibly ignorant on your part, especially when it's capable of far more than what MUGEN can do as long as you're willing to put the effort in to learn this stuff.

Go and Lua are incredibly well-documented languages; just remember that you had to learn CNS once upon a time, so why is learning another language (or two) that has more practical application in the real world suddenly a big problem?

Oh, I want a diagram. I fucking love diagrams.
Re: Ikemen GO Plus
#680  April 27, 2019, 12:27:33 am
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Will the Mugen Ikemen Files.zip be updated?
The Training is just a souped up KFM, no Stupa Training like normal IKEMEN.
WIP Schedule:
The next Street Fighter All-Stars update