I have two questions.1 - is it possible to run the resolution 320x240 on fullscreen? It seems not working. Appears a small square. thanks2 - openbor has filters added into the engine as well as winmugen had too, is it possible to add simple filters like that inside the coding?
junkerde said, April 27, 2019, 03:06:56 pmnew commit from neatunsou:https://osdn.net/users/neatunsou/pf/ikemen_go/scm/commits/525e7a53f411afc2c170ad718e9753718452a799Fixed the 360 controller judgment. I cant see any difference on my controller.
A new release.https://github.com/Windblade-GR01/Ikemen_GO/releasesThis adds the neatunsou's changes and Filters thanks to kidcy.It's surprising the last release was yesterday.
Still building at https://ci.appveyor.com/project/Windblade-GR01/ikemen-go it takes like 15 minutes once is build it will aparear in the artifacts tab.
Mark85 said, April 27, 2019, 02:05:32 pmGacel have you checked run issue? also fullscreen option in options doesnt really work sometimes, So hum I compile the window ones with GO 1.11.9 now it works without problems.Maybe Go 1.12 GC is too aggressive and removes the data before it gets unloaded, not sure.We have to fix Go 1.12 on windows compilation but I don't know how to do it.So uum the windows ones are compiled manually by me to prevent errors.Also the MAC and Linux build is ready!https://ci.appveyor.com/project/Windblade-GR01/ikemen-go/build/artifactsWARNING: This links to the latest build so it always changes what's inside.
So uhm Ikemen did not create a config file with the shader code.So another release, this time it should work well...https://github.com/Windblade-GR01/Ikemen_GO/releasesYou have to delete the config.jon file in the data folder to get replaced with a updated one.The script files are unchanged.
So how hard would it be to implement the original Mugen Training mode with automatic health and power recovery.
Yeah there are native shaders now.Only HQx for now.About the original training mode not sure.I I'll check it later.
Is this different in GO? Training does work that way already for me, though I haven’t fully switched over yet.
The ikemen exe logo is very simple, if I create some mini logos , did you get to choose the better logo and replacing the older one?
2Dee4ever said, April 27, 2019, 10:29:07 pmIs this different in GO? Training does work that way already for me, though I haven’t fully switched over yet.Well in IKEMEN Plus and this GO version, Training is just VS Mode but it uses the Training char as Player 2.
My training mode recovers automatically as normal? Does your fall down when at low health? The logo, you can customize as you see fit as you would any icon on your pc. If you want to make a new general icon for Ikemen, go for it. The black/grey is kinda boring.Did anyone answer your question about character themes not working? If not, can you type how you’ve written it in the select.
I imagine like most builds, your Training mode features the Training character as the opponent and the timer is disabled. The health regen is handled by the Training character, as is the inability to KO it.Yeah, if you want to change the icon on your end, just use Resource Hacker or some equivalent.
2Dee4ever said, April 27, 2019, 10:50:35 pmMy training mode recovers automatically as normal? Does your fall down when at low health? The logo, you can customize as you see fit as you would any icon on your pc. If you want to make a new general icon for Ikemen, go for it. The black/grey is kinda boring.Did anyone answer your question about character themes not working? If not, can you type how you’ve written it in the select. I wrote it like in mugen, for example: " kfm, music=sound/kfm.mp3 " It begins to play then gets cut off and plays the stage theme instead.
can you help me please?i need a link with the ikemen go and the update links.i did download the ikemen plus and i did a mess with the files. nothing works now.i need to know how to organized the files correctly to work with the updates.