Sakura animation in SFV are far from being lazy lmao
I will not go too deep into it, because everyone have his own level to accept effort put into art/animation/music etc.
Sakura's SF4 animations were (from my own point of view) really dynamic. Using some of the best "rules" "advices" of animation.
SF5 didn't for some of the animations, particularly Sakura's normals. when some other moves are very well animated.
exemple.
Spoiler, click to toggle visibilty
About Benimaru, the pose is pretty OK to me.
Perhaps just the "frame" of animation itself gives a strange feeling.
a bit too artificial or something, hard to explain.
But again, everyone have his own acceptation of such work.
Yea this nigga is right on that, SFV Sakuras animation is pretty much ass tier. Meaning it sucks ass. I would confirm lazy attemlt (even though i didnt see the animator working his ass off)
Even if it wasnt lazy, you can see just how bad it is. Cody has very bad animations. That Lucia bish also feels kinda wierd.. Well that leaves idiot G..
KOF XV
Man that Iori soul crushing Shun F'n Ei is really messed up.. He shouldve demo'd that on.. Wait.. If i was KoF i would DLC this Iori, but i hate Iori anyways. Its gonna be a pain to fight this bastard
So like , guys and gals, wasn't this costume created here in Mugenguild or by creators here that made that jacket look ?
Yea this nigga
English is not my mother language, but this "N" word sounds a bit... anyway...
About Capcom.
Spoiler, click to toggle visibilty
What we can see is SFIV used pre existing key frames from previous 2D SF. Particularly for characters from SF3.
Making it good looking, and following some "rules" of animation. speed, fast, whip, dynamic, snap... (I'm not sure how to say it)
In SFV, it's from scratch (I suppose), so, the key frames have to be good, and it's definitely not always it.
some animations like kicks gives the feeling only the leg is moving, and through animation interpolation, or 3D animation process, they make the full body following the move. Sure, it saves time, but the result is not pleasing. I'm from the ones who play a game(fighting game) first because it's good looking (chara design) and well animated. And both of these points just did 60% of satisfaction to me.
About KOF.
The trailer is extremely good this time, Iori looks very badass, I still have some plastic effect or something, but it will be fixed later.
His animations are pretty OK to me. and his design is one of the best, glad they gave him this appearance... The hair is great.
Also, just like Kolossoni said, I feel like I didn't get enough... Very frustrating.
My feeling is (JUST MY FEELING, OK?) is that they are in a rush to work full time on any character, because not much is completed right now.
Something like "let's complete this character at 75%, so in 3 days, we can show a trailer to the community." (to simulate a complete character)
So giving it, drop by drop every week could be a way to "temporize" the showing of game, and "building" the game actually, since it's far to be ready to play. Again, it's JUST my point of view (and sorry for the lame english)
Guys, who do you thing would be the other team members ?
It's certainly early to tell, but could it be someone else than Vice and Mature? ^^