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Cammy Delta Red 2022 UPDATE (Read 219179 times)

Started by Tiger-Boy, February 09, 2022, 03:33:04 AM
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Re: Cammy Delta Red 2022 UPDATE
#141  May 26, 2022, 05:50:50 PM
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Take your time... :book:

This is going to be GREAT!! :mlol:
Re: Cammy Delta Red 2022 UPDATE
#142  May 26, 2022, 05:55:33 PM
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Re: Cammy Delta Red 2022 UPDATE
#143  May 26, 2022, 06:41:54 PM
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I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:

But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:

It looks great! I like the idea SFA3 Cammy sprite set will have new animations based on SFV

This is going to be GREAT!! :mlol:

Yes! So great

DrPotem + Tiger-Boy's skills will make good results.
I'm glad such a thing happens fianlly in Mugen community.

A SFA3 based Cammy with more moves and animations.

Trying Kinu Nishimura Style for custom portraits...

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: Cammy Delta Red 2022 UPDATE
#144  May 26, 2022, 08:29:05 PM
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I think I managed to do it.
I took the SpriteSheet, and cut out the 'Taunt 2' sprites. From there, I believe I managed to change the colors without having to go spot-by-spot:

But I have to check the colors in FF, then adapt them to the sprite in Photoshop Elements.
If anyone knows how I can do this easier, I would appreciate it if they let me know.  :neutral:
very nice


The Ohgaki version would not be that hard to edit. Just change the size of the head, and lower the muscle-tone to make it look less SSF2. It would require some work, but not as much as the Cammy I am working on.

Regarding the boots, I don't need to copy/paste. I just need a guide, and then I can do it. Perhaps I can manage to add the boots myself. I just need to know how. The Juli sprites will be useful. I will do some tests and let you know so you can give me your feedback.


I use horizontal lines as a reference of how high is the boot and redraw, you can use SF2 cammy as a reference to redraw his boots
Spoiler, click to toggle visibilty
Re: Cammy Delta Red 2022 UPDATE
#145  June 03, 2022, 12:33:15 AM
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I use horizontal lines as a reference of how high is the boot and redraw, you can use SF2 cammy as a reference to redraw his boots
Spoiler, click to toggle visibilty


Thanks for the advice! I'll try it when I get the chance.  :smile:

Now, for a small update:
I have not been able to do much due to Work. But on my free-time, I managed to do some things:
I used some sprites provided by DrPotem to create a frontal stand of Cammy:
Spoiler, click to toggle visibilty

With this, I created a new Win Pose, where she looks over the opponent once the match is finished.

Also, the Street Fighter 5 taunt is done. There are two animations:

Taunt


Win Pose

I have not added the Taunt yet, as I need to work on adding the hitboxes (if anyone know how to, let me know).

Here is a new video with the new updates:


That is all for now.

Until Next Time!  :bjugoi:
"Remember kids; Curiosity created MUGEN!"
Re: Cammy Delta Red 2022 UPDATE
#146  June 03, 2022, 01:12:58 AM
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  • A.K.A. NED
  • I got inspired for one more SF6 Chun-Li artwork...
Nice, And Dr Potem did a great base here.

Stretch pose give me a strange feeling with belly moving a lot and not aven a pixel moving in lower body.
(I'm not so familliar with SF5 Cammy)

For look down win pose, looks nice, but I don't know.

Still very glad to see the project continues.

Trying Kinu Nishimura Style for custom portraits...

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: Cammy Delta Red 2022 UPDATE
#147  June 07, 2022, 06:32:17 PM
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Nice, And Dr Potem did a great base here.

Stretch pose give me a strange feeling with belly moving a lot and not aven a pixel moving in lower body.
(I'm not so familliar with SF5 Cammy)

The edit did not change anything in the animation. I believe it came out quite well for a pixelated animation, compared the the original:
Spoiler, click to toggle visibilty

For look down win pose, looks nice, but I don't know.

Still very glad to see the project continues.

Any advice you can give me?
"Remember kids; Curiosity created MUGEN!"
Re: Cammy Delta Red 2022 UPDATE
#148  June 24, 2022, 04:46:09 AM
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Hello Everyone;

There is not much to report since I have not updated Cammy, but in no way it means I have not kept working on her.

First, I have fixed an issue with some of her sprites (frames) that had color differences when using certain palettes:

This normally happens when I upload a new original frame to the char (like the edited sprites from DrPotem).
There were not many and fixing them was easy, but since I had to edit them pixel by pixel, it took some time.
So far, I see no more issues like this.

Also, I managed to figure out how to add Collision Hit Boxes to the new taunt (it was not that hard).
Now, she officially has her 'stretch' animation as her 'Taunt'.

Her previous taunts are still available, and can be can be brought back by editing her coding.

Plus, I edited, updated and created palettes. 
There are 18 palettes in total so far:


Additional palettes can be created by the time this Cammy is released.
What is interesting, is that it seems I can use the palettes from the updated Cammy on this one.
I still have to confirm it, but if it can be done, perhaps color separation wont be necessary, and it will give more color options.

That is all for now.
Until Next Time!  :bjugoi:
"Remember kids; Curiosity created MUGEN!"
Re: Cammy Delta Red 2022 UPDATE
#149  June 24, 2022, 05:41:55 AM
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I expected to see some gameplay, but with the video detailing the palettes -and with it, getting an idea of ​​how the color separation is going- I'm satisfied.
Re: Cammy Delta Red 2022 UPDATE
#150  June 24, 2022, 08:18:58 AM
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  • A.K.A. NED
  • I got inspired for one more SF6 Chun-Li artwork...
Nice !  :rolleyesugoi:

Trying Kinu Nishimura Style for custom portraits...

https://twitter.com/MomotaroComics/
https://www.instagram.com/momotarocomics/
Re: Cammy Delta Red 2022 UPDATE
#151  June 24, 2022, 09:17:02 PM
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  • "I'm Bal... I'm Veg...*Sigh* Just call me 'Claw'."
I expected to see some gameplay, but with the video detailing the palettes -and with it, getting an idea of ​​how the color separation is going- I'm satisfied.

Say no more.
I have you covered.  :bjugoi:

"Remember kids; Curiosity created MUGEN!"
Re: Cammy Delta Red 2022 UPDATE
#152  June 24, 2022, 09:44:28 PM
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Great! I got my ass kicked again :laugh3:

Great Job on Cammy! :hyo:
Re: Cammy Delta Red 2022 UPDATE
#153  June 26, 2022, 07:19:04 PM
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  • "I'm Bal... I'm Veg...*Sigh* Just call me 'Claw'."
"Remember kids; Curiosity created MUGEN!"