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Messages by TurnPile

    

Re: Weiss Schnee

 December 24, 2019, 05:43:44 pm View in topic context
 Posted by TurnPile  in Weiss Schnee (Update 12/26/2019) (Started by Mr. Giang December 24, 2019, 12:58:41 pm
 Board: Your Releases, 1.0+

    

Fighter Factory 3 problem

 December 18, 2019, 03:29:59 am View in topic context
 Posted by TurnPile  in Fighter Factory 3 problem (Started by TurnPile December 18, 2019, 03:29:59 am
 Board: M.U.G.E.N Development Help

For some reason, my Fighter Factory 3 sometimes believes that MUGEN is running through it, despite being not on.
    

Re: Congratulations! Your release thread evolved into Charizard! (Released 12/13/19)

 December 14, 2019, 09:20:15 pm View in topic context
 Posted by TurnPile  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 pm
 Board: Your Releases, 1.0+

Yeah, practicality over source accuracy. You'd have to make the move super good to justify recoil damage.

I guess either full invincibility, incredible damage output, and being extreme fast and air unblockable could work.
    

Re: Congratulations! Your release thread evolved into Charizard! (Released 12/13/19)

 December 14, 2019, 04:01:04 am View in topic context
 Posted by TurnPile  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 pm
 Board: Your Releases, 1.0+

-Flare Blitz does no recoil damage to the user like in the source game.

I do believe that he did intended for Flare Blitz to be recoil-less. Recoil sucks in fighting games, even if it matches source material.
    

Re: Congratulations! Your release thread evolved into Charizard! (Released 12/13/19)

 December 13, 2019, 09:52:33 pm View in topic context
 Posted by TurnPile  in Charizard updated (12/26/19), released (12/13/19) (Started by Ricepigeon December 13, 2019, 07:20:00 pm
 Board: Your Releases, 1.0+

    

Re: [GR style] Twelve characters updated (12/02/19)

 December 05, 2019, 02:16:30 am View in topic context
 Posted by TurnPile  in [GR style] Ten characters updated (11/25/21, Thanksgiving update) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...

He was mostly busy working on a Charizard.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 26, 2019, 03:06:10 am View in topic context
 Posted by TurnPile  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

It's not really helped by the fact Rice's own website actually lists the character's progression in the download section... how do you even miss that if you regularly download his characters?

Well, its because I haven't really bother to visit his website recently. And yet, I guess the sprites are barely done.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 25, 2019, 05:43:44 pm View in topic context
 Posted by TurnPile  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Remember how on Discord you were told that the answer was WHEN IT'S DONE every time you asked this question.
What thought process are you using that leads you to believe you will get a different answer this time?

WHEN IT'S DONE goes perfectly fine. I'll just think it doesn't exist, then I'll be fine.
    

Re: [WIP] RicePigeons' WIPs (IZ Sumireko, Charizard)

 November 24, 2019, 11:44:23 pm View in topic context
 Posted by TurnPile  in [WIP] Diary - Feb 6 (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

I really do like how it looks, but how's Sumireko going?
    

Re: Diavolo (Update 10/27/2019)

 November 18, 2019, 03:44:20 am View in topic context
 Posted by TurnPile  in Diavolo (Update 10/27/2019) (Started by Mr. Giang March 02, 2019, 02:13:17 pm
 Board: Your Releases, 1.0+

    

Re: Diavolo (Update 10/27/2019)

 November 18, 2019, 01:00:12 am View in topic context
 Posted by TurnPile  in Diavolo (Update 10/27/2019) (Started by Mr. Giang March 02, 2019, 02:13:17 pm
 Board: Your Releases, 1.0+

Anyone have the movelist for the new diavolo? I tried looking into the .def file and can't find it besides the counter. Also, all the moves are way harder to do now. I can barely do epitaph.

1. The video has moves in the description.
2. I don't think you really like the buffer system, right?
    

Re: ARAWN

 November 01, 2019, 09:15:10 pm View in topic context
 Posted by TurnPile  in ARAWN(2019/11/3 Update) (Started by MU_CSX November 01, 2019, 08:11:59 pm
 Board: Your Releases, 1.0+

    

Re: Orochi Nathan Released Master Gustab

 October 25, 2019, 11:25:57 pm View in topic context
 Posted by TurnPile  in Orochi Nathan Released Master Gustab (Started by Yagoshi300 October 19, 2019, 12:06:28 am
 Board: Found Releases 1.0+

    

Re: Orochi Nathan Released Master Gustab

 October 24, 2019, 10:47:26 pm View in topic context
 Posted by TurnPile  in Orochi Nathan Released Master Gustab (Started by Yagoshi300 October 19, 2019, 12:06:28 am
 Board: Found Releases 1.0+

So what's our stance on cheap characters? They make MUGEN less fun?
    

Re: VS. Style Debuts presents: DUDLEY!

 October 24, 2019, 10:46:20 pm View in topic context
 Posted by TurnPile  in VS. Style Debuts presents: DUDLEY! (Started by ShinZankuro October 23, 2019, 05:19:24 am
 Board: Your Releases, 1.0+

Hmmm, I'm honestly confused about the idle thing, the palette changes during the run?

In my end this doesn't happens. But I'll give a further look about that, as well I will check the misaligned wrong gethit groups[That was already on character .air, so I think I can check and fix that]

About the "pressure" thing, I need some detailed suggestions of what I should do with him to tweak his style. I'll appreciate that :)
And about the launcher, you can cancel the animation directly to super jump movement. At least in MvC and MvC2 was like that X_X

Well, the original Chuck Norris does have that problem.
    

Re: Robo Weiss v1.055

 October 24, 2019, 10:39:55 pm View in topic context
 Posted by TurnPile  in Robo Weiss v1.06 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

I'm making for some reason a edit where she has no "error" thing, so I want to know what state triggers it/
    

Re: Robo Weiss v1.052

 October 23, 2019, 10:09:08 pm View in topic context
 Posted by TurnPile  in Robo Weiss v1.06 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

    

Re: Robo Weiss v1.052

 October 23, 2019, 03:16:05 am View in topic context
 Posted by TurnPile  in Robo Weiss v1.06 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

I ain't.
    

Re: Robo Weiss v1.052

 October 23, 2019, 03:08:18 am View in topic context
 Posted by TurnPile  in Robo Weiss v1.06 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

    

Re: Robo Weiss v1.052

 October 23, 2019, 03:04:34 am View in topic context
 Posted by TurnPile  in Robo Weiss v1.06 (Started by OHMSBY April 01, 2019, 03:56:44 pm
 Board: Your Releases, 1.0+

But what about a normal Weiss?