but change his face a little or something.... he actually look like ryu
I don't see it?
Saw it 14 years later...
New Transformation Intro
The transformation intro has been overhauled with new sprites, effects, and sound. I don't think I'll be doing much more to this intro since I'm kind of happy with it now. I've done away with the old hunched over sprite that didn't really look like it went with the character and attempted to create a new one.
Spoiler, click to toggle visibilty
It's a new stance. Nothing fancy.
New Asura Warp
New warp sprites, sound, and better afterimages. Not much else to be said, I suppose.
This was a bit of a pain. The gadouken now fizzles out as it travels, like the classic. It hits a bit harder, has a sort of spinning wind up and has a 12% chance grant an invincible frame like Dan's Koryuken. Hyper Version included.
New Koryuhiji Elbow
Had fun with this one. I wanted another gap closing reset option for Dan and came up with this. It's sort of a Gouki stomp with an elbow strike. It also has a chance to grant an invincible frame.
Spoiler, click to toggle visibilty
New Shun Goku Satsu
This move made me hate afterimages. Uses the new Asura Warp, naturally. It connects and delivers good old fashioned raging demon hits, only with Dan screaming Oyaji at the end.
Juiced up the stomp taunt with some palfx and some explods.
Evil Dan doesn't need to be so radically different spritewise, as his Koryuken already looked like a Shoryuken gone wrong. So I put it back where it belongs here. Hyper Version included.
Changed up the sprites a bit. It still only serves as an unsafe gap closer or distance tool. I think I'll either make it air-combo friendly or remove it.
So... much... palette work. New colors, corrections, etc. Probably needs one more pass.
I 86'd the old Evil Dan edits I did so many years ago. They're more recognizable in relation to Ilcane87's version anyway. I basically redid the hair... I never did finish it. It looked bad before.
I'm not certain how close to a release this character is. If I were to put a number on it, I'd say it's about 75% done.
Alpha Counter (eh, Maybe).
Intros for other characters. E.g. Sagat, Gouki, Evil Ryu, etc...
Screen splash effects for ending the round with a Hyper.
Update an explod effect on the Shun Goku Satsu.
Tweak the combo chainable Normals/Specials to feel better.
Final quality pass.
You might be wondering why I'm necroing this thread. Well, because I really liked this character for some reason. It was and still is full of frankencoding, sprites ripped by other people, and dumb edgelord decisions. So I found my old HDD, used some weird, potentially dangerous wiring to get it working and recovered the files.
I hate Afterimages, by the way.
Hoshikuro was basically another attempt at making an Evil Dan, only a few years later. I had originally wanted to do it while making the Shin Dan edit (Which is basically just R's Dan with bells and whistles.) I don't even know how many years ago. I wanted it to work like Reu's Evil Ken at the time and he actually told me to make it my own, rather than just copy someone else's work. It took the wind out of my sails to be certain. So I eventually abandoned the work, Ilcane87 took it up... and then did just that. Oh, well .
It still bugged me years later, hence my trying to come back 14 years ago with more. I -did- have a lot of improved content, but nothing of significant worth. Not sure why I stopped working on it this time. Life happening? I was also a jerk in my mid 20's (and way before that). Sorry about that. It probably had to do with me being a jerk.
That being said, I'll try to recover my old youtube channel here to give an actual video update. Any suggestions on file hosting? I don't even know where it's done these days.
I really hate afterimages.
Edit: There's no hyper version of Koryuhiji. Sorry. Not sure why I typed that.