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DNZRX768

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Messages by DNZRX768

    

Re: Just the Projectile but not Pikachu!

 May 07, 2008, 12:26:15 am View in topic context
 Posted by DNZRX768  in Just the Projectile but not Pikachu! (Started by DNZRX768 May 05, 2008, 10:38:13 pm
 Board: M.U.G.E.N Development Help

Mugen limitation. You'll have to use a helper.

If you have PalFX on your character it will always affect projectiles (all projectiles, even those belonging to helpers) and there's no fix. Believe me i looked.

My object is to keep the flash on the projectile and not on the character, not the other way around...
    

Re: Just the Projectile but not Pikachu!

 May 06, 2008, 10:56:34 pm View in topic context
 Posted by DNZRX768  in Just the Projectile but not Pikachu! (Started by DNZRX768 May 05, 2008, 10:38:13 pm
 Board: M.U.G.E.N Development Help

If it helps people, here is one of the coding that seemed to cause this:

[Statedef 1030]
type=S
movetype=A
physics=S
poweradd=-1000
ctrl=0
velset=0
anim=1000
juggle = 15

;Generated by Fighter Factory PalFX Editor
[State 0, PalFXWiz]
type = PalFX
trigger1 = time = 0
time = 100
add = 240,50,0
mul = 250,224,120
sinadd = 110,55,85,10
invertall = 0
color = 0
;ignorehitpause = 0
;persistent = 1


[State 1030 , 1]
type=SuperPause
trigger1=Time = 1
sound = 20, 0
pos=-8, -31

[State 1030 , 2]
type=PlaySnd
trigger1=Time = 1
value=4,0

[State 1030 , 3]
type=PlaySnd
trigger1=Time = 6
value=1,0

[State 1030 , 4]
type=Projectile
trigger1=AnimElem = 4, -1
projanim=1020
projhitanim=1020
offset=55, 25
velocity=6.05, 0
projhits=10
projmisstime=2
attr=S, HP
damage=15,14
getpower=0
animtype=Medium
guardflag=MA
pausetime=10,150
sparkxy=0, 0
hitsound=S2,1
guardsound=6,0
ground.type=Low
ground.slidetime=14
ground.hittime=16
ground.velocity=-8
air.animtype=Back
air.velocity=-2.5,-5
air.juggle=3
fall=1
envshake.time = 20
palfx.time = 90
palfx.add = 0,15,75
palfx.color = 0
palfx.invertall = 1
palfx.sinadd=255,255,255,4

[State 1030 , 5]
type=AfterImageTime
trigger1=Time >= 0
time=5

[State 1030 , 6]
type=ChangeState
trigger1=AnimTime = 0
value=0
ctrl=1

[State 1030 , 7]
type=PlaySnd
trigger1=AnimElem = 4
value=5,0


    

Just the Projectile but not Pikachu!

 May 05, 2008, 10:38:13 pm View in topic context
 Posted by DNZRX768  in Just the Projectile but not Pikachu! (Started by DNZRX768 May 05, 2008, 10:38:13 pm
 Board: M.U.G.E.N Development Help

I am trying to make the projectile flash in different colors.

However, I get something like this:

http://www.youtube.com/watch?v=86B4_xeGpsQ

How to remove Pikachu flashing in differen't colors but not the projectile's flash?
    

"getting thrown about" sprites

 April 29, 2008, 03:15:17 am View in topic context
 Posted by DNZRX768  in "getting thrown about" sprites (Started by DNZRX768 April 29, 2008, 03:15:17 am
 Board: M.U.G.E.N Development Help

I need to create the missing "getting thrown about" sprites for Pikachu. The sprites that show Pikachu getting grabbed and thrown.

Question is, how to put them in?
    

Re: Colonel Sanders by Peg (Updated 4/24/08)

 April 25, 2008, 03:21:03 am View in topic context
 Posted by DNZRX768  in Colonel Sanders by Peg (Updated 4/26/08) (Started by DMK April 20, 2008, 08:39:06 am
 Board: Found Releases

    

Re: State of the MUGEN YT Community. (Video By JudgeSpear)

 April 19, 2008, 12:57:50 pm View in topic context
 Posted by DNZRX768  in State of the MUGEN YT Community. (Video By JudgeSpear) (Started by Joosho April 09, 2008, 05:07:20 am
 Board: M.U.G.E.N Discussion

I could care less about the drama.

But my primary worry is that the drama there can affect what is going on here...
    

Re: Pikachu updated to v1.1!

 April 15, 2008, 05:56:19 pm View in topic context
 Posted by DNZRX768  in Pikachu updated to v1.1! (Started by DNZRX768 February 24, 2008, 07:47:47 pm
 Board: Edits & Add-ons

    

Re: Senator Released - 04/01/2008

 April 10, 2008, 05:47:58 am View in topic context
 Posted by DNZRX768  in Senator Released - 04/01/2008 (Started by hsiehtm April 02, 2008, 04:00:05 am
 Board: Your Releases, older Mugen

    

Re: Can release AI Patch without "permission"

 April 08, 2008, 08:51:28 pm View in topic context
 Posted by DNZRX768  in Can release AI Patch without "permission" (Started by DNZRX768 April 07, 2008, 10:58:47 pm
 Board: Development

All I really care that XGargoyle Gives me permission to release the AI Patch.

I don't really care who gets pissed...
    

Can release AI Patch without "permission"

 April 07, 2008, 10:58:47 pm View in topic context
 Posted by DNZRX768  in Can release AI Patch without "permission" (Started by DNZRX768 April 07, 2008, 10:58:47 pm
 Board: Development

I have recently cooked up an AI patch for XGargoyle's Pikachu.

Only problem is that she is not on.

Can I still release the patch without her permission?
    

Re: STORM Beta for Marvel vs DC project Relased

 March 23, 2008, 02:27:35 pm View in topic context
 Posted by DNZRX768  in STORM Beta for Marvel vs DC project Relased (Started by warakia March 22, 2008, 09:30:40 pm
 Board: Your Releases, older Mugen

A glitch that sometimes happens.

Try again and see if it repeats...
    

Re: Changing the portrait...

 March 03, 2008, 09:40:35 pm View in topic context
 Posted by DNZRX768  in Changing the portrait... (Started by DNZRX768 March 01, 2008, 06:10:36 pm
 Board: M.U.G.E.N Development Help

Actually, I found the answer a while back,

It is because I am editing another copy of a character and forgetting to put the edit version into the char folder.

Sorry if I cause any inconvenience...
    

Re: Release: Original Character - Moses Maddigan (Beta - 95%)

 March 01, 2008, 11:53:38 pm View in topic context
 Posted by DNZRX768  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

Snake, are you able to download the file?

Maybe you can send it to me...
    

Re: Release: Original Character - Moses Maddigan (Beta - 95%)

 March 01, 2008, 11:25:22 pm View in topic context
 Posted by DNZRX768  in Old Release Threads (Started by Sean Altly December 14, 2007, 10:38:51 am
 Board: S.H.A.D.E.s of Manhattan

But I am learning stuff from Wikipedia!

I'll down load it and test it out but I'm busy also having too much fun with DDR's Fat Albert Update.
    

Changing the portrait...

 March 01, 2008, 06:10:36 pm View in topic context
 Posted by DNZRX768  in Changing the portrait... (Started by DNZRX768 March 01, 2008, 06:10:36 pm
 Board: M.U.G.E.N Development Help

I tried to change the large selection portrait of a character but it is not working!

Even if I set it to group 9000 image 1 in the fighters factory.

Any one can help me?
    

Re: Need help with helpers.

 February 24, 2008, 09:03:30 pm View in topic context
 Posted by DNZRX768  in Need help with helpers. (Started by L@sher February 24, 2008, 06:11:12 pm
 Board: M.U.G.E.N Development Help

    

Pikachu updated to v1.1!

 February 24, 2008, 07:47:47 pm View in topic context
 Posted by DNZRX768  in Pikachu updated to v1.1! (Started by DNZRX768 February 24, 2008, 07:47:47 pm
 Board: Edits & Add-ons

New Update for Pikachu!

changes:

-added Pikachus' Air Mail hyper move
-added slower versions of Electric Dash
-rebalanced the Pikachu Ball
-fixed the problem of gaining super energy during hypers
-reconfigured the commands



get it here:
http://rapidshare.com/files/94596982/Pikachu.zip.html
    

Re: Projectile got stuck...

 February 24, 2008, 02:38:23 pm View in topic context
 Posted by DNZRX768  in Projectile got stuck... (Started by DNZRX768 February 24, 2008, 02:59:44 am
 Board: M.U.G.E.N Development Help

sorry, it is not working (may in fact made the problem worse...)

Edit: never mind, I decided to use helpers/strikers instead...
    

Pikachu's color problem...

 February 24, 2008, 02:31:30 pm View in topic context
 Posted by DNZRX768  in Pikachu's color problem... (Started by DNZRX768 February 24, 2008, 02:31:30 pm
 Board: M.U.G.E.N Development Help

I have decided to fix up XGargoyle's Pikachu color problems so it can be a bit useful in my roster...

However, when I started to replace the ugly grays with beautiful yellows, I noticed that the color selector in Fighter's Factory says that a certain gray is a certain yellow even though it is not.

Is there an easier way to fix up the color problem without manually going in and recolor every sprite?
    

Re: Projectile got stuck...

 February 24, 2008, 04:28:56 am View in topic context
 Posted by DNZRX768  in Projectile got stuck... (Started by DNZRX768 February 24, 2008, 02:59:44 am
 Board: M.U.G.E.N Development Help

I think you don't understand the problem,

the projectiles are summoned but they tend to freeze on the edge of the screen.