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Kolossoni

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Messages by Kolossoni

    

Re: Is crediting MUGEN code authors bad?

 December 28, 2022, 09:00:52 am View in topic context
 Posted by Kolossoni  in Is crediting MUGEN code authors bad? (Started by gohkenytp December 26, 2022, 12:06:59 am
 Board: M.U.G.E.N Discussion

A simple recognition to the original creator is the least that should be done.

Oh, I agree wholeheartedly. I'm just stating the grey area of Mugen where not everything can be mandated or be deemed as "theft" since it's literally a free software.
It would be disrespectful as hell, but accusing of "stealing"? That's a little too dramatic imo.
    

Re: Is crediting MUGEN code authors bad?

 December 27, 2022, 11:36:18 pm View in topic context
 Posted by Kolossoni  in Is crediting MUGEN code authors bad? (Started by gohkenytp December 26, 2022, 12:06:59 am
 Board: M.U.G.E.N Discussion

Depends on what you define as "stealing". Is copying and pasting a code template for guidance considered plagiarism?
MFG members help out with coding all the time. As long as the codes are available, anyone can come and C+V.

Unless an entirely new system is created by a creator (i.e. POTS style, KOFM style, etc) crediting someone for their codes is rather difficult to enforce and oversee especially in a free game like MUGEN.
    

Re: Best and Worst Choices for Rosters

 December 18, 2022, 08:07:32 am View in topic context
 Posted by Kolossoni  in Best and Worst Choices for Rosters (Started by EveryonesKouhai March 11, 2016, 05:47:09 am
 Board: Fighting Games

ehhhhh... Though I'm not an advocate in pushing "grounded" characters, I am against putting in random characters for the sake of being random. Noctis and Negan from Tekken 7 are great examples. Those two were as random as a teletubby joining Tekken.

However, Megaman was already in MVC before I believe, so yeah, it is a little weird for not including him in.
    

Re: Best and Worst Choices for Rosters

 December 18, 2022, 03:52:33 am View in topic context
 Posted by Kolossoni  in Best and Worst Choices for Rosters (Started by EveryonesKouhai March 11, 2016, 05:47:09 am
 Board: Fighting Games

I, for one am not opposed to expanding the franchise for crossovers, but the reasons Samsho chars and Morrigan was possible/acceptable was because their debut games were all fighting games.
    

Re: Fighter Factory closes when I save a character when I add portraits.

 December 16, 2022, 03:46:30 am View in topic context
 Posted by Kolossoni  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

I get that you're using FF Studio then?
The thing's still really buggy. Use FF 3 or FF Ultimate.
    

Re: Fighter Factory closes when I save a character when I add portraits.

 December 15, 2022, 11:21:20 pm View in topic context
 Posted by Kolossoni  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

What version of FF is it?
    

Re: Tekken 8

 December 15, 2022, 10:01:09 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games


Quote
Wasn't create a fighter a total shitfest? I heard those were OP as hell.

yeah, but it was a funny shitfest, also both Soul Calibur and and apparently Street fighter 6 have that, so It isn't impossible to add that to Tekken 8

Well, if I was to design Tekken 8, I would have no guest characters and make something like Create a fighter, even if it's unbalanced.

Guest characters ruin the game imho.
    

Re: Tekken 8

 December 15, 2022, 05:45:01 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Wasn't create a fighter a total shitfest? I heard those were OP as hell.
Also, Soul Calibur always had great create a fighter system and I remember it causing a whole disaster due to their height diff or smth in SC6.
    

Re: Tekken 8

 December 15, 2022, 02:27:37 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Any thoughts on the guest characters?

Oooohhh shit. We'd need to tread carefully with this one. I'd think the maximum number of guest characters should be 3 assuming there will be at least 2 season passes. The first one will come with the base game and the other two would come later down the year.

The safest bet would be one from the two Fighting game powerhouses in Japan: Capcom and SNK. But since we already had Akuma and Geese, we could see M. Bison or Rugal (the whole world destruction thing fits really well with the two imo). Without them being canon of course, AND being implemented with the correct style of Tekken.

The remaining slots can go to the lesser known franchises such as Virtua Fighter, DOA, Blazblue, Guilty Gear and etc.

Here's to hoping for no Square Enix or The Walking Dead this time...
    

Re: Tekken 8

 December 13, 2022, 11:16:46 pm View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Thing is... how many people give a shit about Virtua Fighter? The franchise hasn't gotten anything truly new in ages. The most recent release is a remaster.

I played VF 2 since I was 5 or smth and it was my first ever fighting game (let alone first video game) I've ever played. So yes, I myself have a special place in my heart for VF. Though I did hear rumors of a sequel, all one can do is hope.
    

Re: Tekken 8

 December 13, 2022, 10:54:30 pm View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

A creative company and dev team can make a lot of crossover ideas work while also keeping what big players of those franchises like about their favorite side. CvS being probably the best example.
The thing is, CVS is the ONLY true successful crossover game ever to be conceived. Now, before you bring MVC into the discussion, just remember that the assets created for Marvel characters were all based on Capcom's design just like CVS. In fact, MVC is pure Capcom (gameplay wise) so it doesn't count as an official "crossover".

SVC failed, SFxT failed, KOFASxT failed, TxSF was scrapped... Meaning after 1999, no single crossover game was successfully implemented and sold well despite the hype. This is the same reason why despite having the two biggest named franchises being crossovered, Street Fighter x Tekken failed miserably cuz they couldn't find a way to make the characters work both casually and competitively. It was the successor to SVC Chaos which also suffered the same problem.
I get your logic, but at the end of the day all casual players want is their favorite characters getting together and interacting with fun gameplay.
Hence why MUGEN is popular. lol

But jokes aside, this literally is the reason why big AAA companies don't want to do crossovers anymore but bring single guest characters into the game. It saves time, money and the risks of failing hard on a corporate scale.
    

Re: Tekken 8

 December 13, 2022, 09:42:03 pm View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

As an SNK fan for over 15 years, I would LOVE to see a Tekken X SNK installment...

HOWEVER

There's a reason why these crossovers don't work anymore. Just look at KOF All Star for an example. After bringing in Tekken characters, they dominated the scene for multiple seasons, Kazuya being the culprit. The systems are too different. SNK games (and Street Fighter) rely on meters, jumps, long stringy combos to win. Also, games like KOF rely on three teammates while Street Fighter require lots of cancels (more than KOF even).

Akuma and Geese were nails in the coffin for my dreams of a fully fledged crossover game and seeing how KOF AS, SFxT and SVC Chaos failed miserably... I think crossover titles should remain untouched.





Unless they make entire new assets that fit the host's gameplay system/mechanic for the guest characters (i.e. CVS)... but what company would do THAT in 2023?
    

Re: Tekken 8

 December 13, 2022, 09:29:21 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Sorry to break it to you... he's canon. Not only is he an obnoxious guest character who's overstayed his welcome, he's also an integral piece to the damn lore now SMH.

However, regardless of him being canon or not, he's not coming back. A: he's a guest character and B: His only connection to Tekken was through Kazumi who's also not coming back so he literally has no agency now.
    

Re: Tekken 8

 December 13, 2022, 07:02:47 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

I'd wager Tekken 8 being the official "finale" of the Mishima saga, hence why Jun is coming back. Jinpachi? dead. Kazumi? dead. Heihachi? dead.
Jun was literally the only one left to tie loose ends with Kazuya and Jin. I'm just a little annoyed that her return is so abrupt and so mishandled.

On the note of TxSF, I'm actually happy that it's scrapped. After seeing Akuma in Tekken, I just don't think the two games can crossover without being a huge disaster. The systems are vastly different, SF characters rely too much on jumps, the meter gauge is a pain in the ass and 2D doesn't fit in a 3D game.
I'd rather much see a Virtua Fighter x Tekken than see Street Fighter. Games that could ACTUALLY work.
    

Re: Tekken 8

 December 12, 2022, 01:47:35 pm View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Jun coming back is literally the worst writing I've ever seen, but it's Namco we're talking about.
    

Re: Tekken 8

 December 11, 2022, 05:01:18 am View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

I'm just genuinely surprised that we didn't get any glimpse of the new Tekken 7 cast like Claudio, Lucky Chloe, Katarine and etc. I thought they'd make an entrance by the 2nd trailer... or at least one of them.

On the topic of Jin... Yeah his agency for Tekken 6 was kinda meh. Too abrupt and out of character for someone who's so out of touch with reality/society. But then again, TK6 was full of nonsensical, fantastical elements out of all the installments (Alisa, Lars, Zafina, Azazel, etc) so it comes naturally i guess. I think the devs are quietly trying to put the whole thing under the rug nowadays haha.

On a side note, I'm a little on the fence on the design choices for Tekken 8... Some of the outifts look a little goofy and Jun looks like a Dynasty Warrior character...
    

Does [size] affect the following?

 December 01, 2022, 09:59:19 pm View in topic context
 Posted by Kolossoni  in Does [size] affect the following? (Started by Kolossoni December 01, 2022, 09:59:19 pm
 Board: M.U.G.E.N Configuration Help

If I put x = 1.2 and y = 1.2 for a character's "size", I'm aware that it affects the hitboxes as well as the sprites.

Now the question is, does it also affect explods and helpers as well? Or does adding their own size parameters prevent simultaneous resizing?
Also, do helpers' hitboxes also change in accordance to the parent's scale?
    

Re: Can put a reverse helper?

 November 11, 2022, 08:53:05 am View in topic context
 Posted by Kolossoni  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

*Ignoring the first two replies*

You'd need to fumble around with the postype values. I'd assume the original code would have postype dedicated to the sides of the screen. Change it so that it requires another trigger that checks what player # it needs. Ifelse could come handy.
    

Re: NEO GEO IKEMEN GO COLLECTION Working in Progress Porject

 October 11, 2022, 07:09:27 am View in topic context
 Posted by Kolossoni  in NEO GEO IKEMEN GO COLLECTION Working in Progress Porject (Started by OldGamer October 10, 2022, 02:50:32 am
 Board: Projects

isn't ikemen still mugen?

Just to enlighten you. NO, Ikemen is NOT Mugen. Mugen is COMPATIBLE with Ikemen, but it's not the same thing.

Ikemen is the spiritual successor of Mugen with additional features such as multiplayer mode, tag mode and etc, but Mugen characters aren't guaranteed to work on Ikemen and vice versa.
    

Re: Tekken 8

 October 06, 2022, 08:32:29 pm View in topic context
 Posted by Kolossoni  in Tekken 8  (Started by videoman September 14, 2022, 12:28:30 am
 Board: Fighting Games

Next reveal is Paul Phoenix "allegedly".