YesNoOk
avatar

UNIEL/DBFC style Akira Yuki - V6 (Read 12540 times)

Started by LarsAlexandersson, May 03, 2015, 09:34:05 PM
Share this topic:
UNIEL/DBFC style Akira Yuki - V6
New #1  May 03, 2015, 09:34:05 PM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
UNIEL/DBFC style
Revamped by LarsMasters/LarsAlexandersson (Me)
Credits: Ryon

Known updates in Update 1:
* NEW:
** Tanzan (based on DOA5 Cliffhanger): Air D+Z
*** New Sprites
** Utankyaku: Dash Z
* Updated:
** Ground C and Koboku charged moves base on the game
** Air C is now properly Tankyaku
** Tenzanko, Kaiko and Yoho are DP
** Teishitsu Dantai is now F+Z
** Tetsuzanko is QCB EX
** Renkantai (has Akatsuki's vibes, & now ground only)
*** EX version is 2x Renkantai to Tanzan
** Kaiko third move is now Hazanko
** Adjust Attack Hit ranges based on both DBFC and UNIEL
** Super Moves are now HC(F or B) + A
** EX Stopping also fixed
* Reverse Beat
* Some DBFC/UNIEL sounds
* New SP BG from UNIEL

Update 2:
* EX Sound, Kaiko Movehit & Yuki Ryu Sound fixed
* Reimprovement on Super Moves
* Kaiko fixed

Update 3:
* Some reimprovements on launcher moves
* EX Cancel to Super
* Tanzan has a proper air combo finisher
* Tone down Koboku air float damage to the ground

Update 4:
* Improvement work on Throws, yet can't turn to back: (near opponent) F+B
* Diag animation is sightly faster
* Movehit (sans Teishitsu Dantai) now Movecontact
* Wall Bounced moves velocity improven
* Ground Bounce code for Tanzan, Renkantai EX and Koboku added
* Teishitsu Dantai, Koboku (Normal) & Tanzan now has different damage attributes & states on both air and ground opponent
* Auto Combo Separated
* Fall Recovery (outside Teishitsu Dantai (Ground Opponent hit ver.), Joho, Kaiko, Supers, Charged Moves)
* OTG air float forward velocity on normal increased a little (forgot to include on this description)
* Evasive Air Dash (also forgot to include on this description): F+A (AIR OK) or in the air, F(2x)

Update 6:
* Hittime increased
* Yuki-ryu finale is Yoshi Saiken
* Renkantai Y now moves 3 times
* Air Renkantai OK
* Victory 2 Solved

Problems:
* No proper effect for Tanzan
* DBFC Lifebar portrait went wrong on size problems
* F,D,FD command move's command priority is low
* KO voice doesn't come out
* No sounds for Breaker
* The throw seems a bit buggy
* No chain shift yet
* Poweradd on non-EX/Super moves needs to revamp
* Air Dash bug

SCREENSHOT:


NOTE: link note remained the same, but the file dates inside the rar are different
https://app.box.com/s/wkpqcuxas8sflu73q9fu0fyok27xgzpm

If there's any problem I've missed or anything buggy with this release, please report
Last Edit: September 17, 2015, 06:20:26 AM by LarsAlexandersson
Re: UNIEL/DBFC style Akira Yuki - V1
#2  May 03, 2015, 10:08:17 PM
  • ******
Problems:
- it's an edit so you should have posted this in Edits and Add-ons;
- no screenshots.

You can move your own topics. You didn't need to report the topic to the moderators.
Last Edit: May 03, 2015, 10:58:34 PM by Alex Sinigaglia
Re: UNIEL/DBFC style Akira Yuki - V1
#3  May 04, 2015, 12:22:47 PM
  • ***
Very nice!! Today I bought DBFC.Because Akira is my favorite char and your Akira is very nice.
Thanks for sharing :thumbsup:

Feedback:
・F,D,FD command move's command priority is low
・No KO voice
・Kaiko no full hit because enemy can air recover
・Thrown opponent is disappear a moment
Last Edit: May 04, 2015, 12:28:47 PM by mpower
Re: UNIEL/DBFC style Akira Yuki - V2
#4  May 04, 2015, 08:45:12 PM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
Update 2:
* EX Sound, Kaiko Movehit & Yuki Ryu Sound fixed
* Reimprovement on Super Moves
* Kaiko fixed
Re: UNIEL/DBFC style Akira Yuki - V2
#5  May 05, 2015, 04:23:05 PM
  • ****
  • The other Indian
    • India

  • Online
Is there any way to get him to a normal cvs like size without the local coords please?
Re: UNIEL/DBFC style Akira Yuki - V2
#6  May 07, 2015, 11:28:18 AM
  • *****
Hey bud, I friend of mine linked me to this from a chinese website.
http://tieba.baidu.com/p/3741338734

and i couldnt help but noticed it said you were the author so I was like WTF?!

in anycase, im still waiting for the english version of the game before I update him accordingly.
I gotta test your edit.

@ YugaCurry, No nothing to make him normal cvs style, if you scale him in his CNS it probably will throw off his effects.
Re: UNIEL/DBFC style Akira Yuki - V2
#7  May 07, 2015, 03:05:53 PM
  • ****
  • The other Indian
    • India

  • Online
Re: UNIEL/DBFC style Akira Yuki - V3
#8  May 07, 2015, 04:22:23 PM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
Update 3:
* Some reimprovements on launcher moves
* EX Cancel to Super
* Tanzan has a proper air combo finisher
* Tone down Koboku air float damage to the ground
Last Edit: May 07, 2015, 05:25:15 PM by LarsAlexandersson
Re: UNIEL/DBFC style Akira Yuki - V3
#9  May 08, 2015, 12:00:59 AM
  • *****
Im curious about something.

Why is it that you wanted to mix UNIEL/DBFC styles?

EDIT:

My only request is that for the author part of the character's def. please put somewhere as a comment that I was the original author, otherwise it looks like YOU made him from scratch. when all you did was update him to match the gameplay style you like.
Last Edit: May 08, 2015, 12:12:35 AM by Random Select
Re: UNIEL/DBFC style Akira Yuki - V4
#10  May 17, 2015, 07:28:18 PM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
Update 4:
* Improvement work on Throws, yet can't turn to back: (near opponent) F+B
* Diag animation is sightly faster
* Movehit (sans Teishitsu Dantai) now Movecontact
* Wall Bounced moves velocity improven
* Ground Bounce code for Tanzan, Renkantai EX and Koboku added
* Teishitsu Dantai, Koboku (Normal) & Tanzan now has different damage attributes & states on both air and ground opponent
* Auto Combo Separated
* Fall Recovery (outside Teishitsu Dantai (Ground Opponent hit ver.), Joho, Kaiko, Supers, Charged Moves)
* OTG air float forward velocity on normal increased a little (forgot to include on this description)
* Evasive Air Dash (also forgot to include on this description): F+A (AIR OK) or in the air, F(2x)
Last Edit: May 19, 2015, 03:58:57 PM by LarsAlexandersson
Re: UNIEL/DBFC style Akira Yuki - V5
#11  May 27, 2015, 10:17:08 AM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
Update 5:
* Rearrange some moves' air velocities floats
* Fix Byakko velocity on other MUGEN characters
* Kaiko can now Capture opponents
* Super Moves Capture added as of the original game release
Re: UNIEL/DBFC style Akira Yuki - V5
#12  May 27, 2015, 06:56:59 PM
  • ****
  • I want to learn, no criticize
    • Dominica
    • yaretromero@hotmail.com
let me see what you're doing :) thanks for still updating the char.
Re: UNIEL/DBFC style Akira Yuki - V5
#13  May 28, 2015, 12:18:24 AM
  • ***
  • Food and Woman!
Still no screenshot? Alex has point it up. How hard just to press f12 for the screenshot...?
Re: UNIEL/DBFC style Akira Yuki - V6
#14  September 16, 2015, 08:49:35 PM
  • avatar
  • ***
    • Indonesia
    • larsmasters.deviantart.com
Update 6:
* Hittime increased each opponent's position
* Yuki-ryu finale is Yoshi Saiken
* Renkantai Y now moves 3 times
* Air Renkantai OK
* Victory 2 Solved

Problem:
* Air Dash bug found, needs help to solve this