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Synck

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Messages by Synck

    

An Apology

 December 08, 2022, 10:58:39 pm View in topic context
 Posted by Synck  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

Hello.

I'm here just to apologize for the thing I did a week ago here on forum.
I had a mental breakdown which led me to do something really freaking retarded.

Basically I was depressed in past few months after that one drama happened with one specific person.
There was this one idea in my head of me taking the responsibility for something I clearly didn't do just because I felt bad for the person who did such a thing.

It was all a "well thought out" lie just to make that one person not look bad.

As an adult I am ashamed of what I did and I hope I never do such a thing again (and never let my emotions take control of me like that anymore).
    

Re: Having multiple CNS files [vs] Having one

 May 05, 2021, 01:13:28 pm View in topic context
 Posted by Synck  in Having multiple CNS files [vs] Having one (Started by Kolossoni May 05, 2021, 03:27:36 am
 Board: M.U.G.E.N Discussion

It all depends on context. Having a complex character with so many states do require a lot of cns files because if you had only one cns file you could have a tough time searching for problems that may occur while testing the character. Single cns files are suitable for characters that don't have too many states but adding more cns files to them is good for organization. 
    

Re: KFM-Ultra v1.5.1 Ultimate Edition (Updated 03/13/2021)

 March 13, 2021, 07:11:46 pm View in topic context
 Posted by Synck  in KFM-Ultra v1.5.1 Ultimate Edition (Updated 03/13/2021) (Started by Synck December 26, 2020, 02:33:54 pm
 Board: Your Releases, 1.0+

New update is out. I had to fix some minor issues and re-adjust the ai.
    

Re: KFM-Ultra v1.5 Ultimate Edition (Updated 02/18/2021)

 February 18, 2021, 08:46:17 pm View in topic context
 Posted by Synck  in KFM-Ultra v1.5.1 Ultimate Edition (Updated 03/13/2021) (Started by Synck December 26, 2020, 02:33:54 pm
 Board: Your Releases, 1.0+

Version 1.5 is now available. The new update comes with new low health hyper and minor fixes.
    

KFM-Ultra v1.5.1 Ultimate Edition (Updated 03/13/2021)

 December 26, 2020, 02:33:54 pm View in topic context
 Posted by Synck  in KFM-Ultra v1.5.1 Ultimate Edition (Updated 03/13/2021) (Started by Synck December 26, 2020, 02:33:54 pm
 Board: Your Releases, 1.0+

Video:



Changelog:

Spoiler, click to toggle visibilty

Download:
https://synckmugencentral667.000webhostapp.com/

Note: As you probably know, this character is not optimized for mugen 1.0. Mugen 1.1b is recommended. Also the character is not compatible with zoom stages.
    

Re: A Most Belated, But No Less Arbitrary MUGEN AI Tournament?

 October 28, 2020, 11:37:30 pm View in topic context
 Posted by Synck  in A Most Belated, But No Less Arbitrary MUGEN AI Tournament? (Started by SerbianYugoThief October 06, 2020, 09:38:22 pm
 Board: M.U.G.E.N Discussion

Extremely sorry for the late replies to the first two teams here; my empty head was literally too focused on the fact that there was a second page for me to double-check the first.

Team Name: Team Cringe

I'll have to say no to Daga-Ru and The Mask, with the former boasting an insta kill and some borderline infinite shenanigans and the latter having some extremely oppressive AI.

Okay then, replace those with Psykyopath Kyo by Dr.Kelexo and Dink Smallwood by The_None
https://mega.nz/file/jhwmQYaS#WMJzLqbWwwzqsY7istrupOV0_01xnidgBIYM8qKyIVg

    

Re: KFM-Ultra (UPDATED 10/25/2020)

 October 25, 2020, 07:53:55 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

New version of KFM-Ultra is now available.

Changelog:
Spoiler, click to toggle visibilty

Correct Filename is KFM-Ultra 1.3.7z
    

Re: A Most Belated, But No Less Arbitrary MUGEN AI Tournament?

 October 19, 2020, 10:04:53 pm View in topic context
 Posted by Synck  in A Most Belated, But No Less Arbitrary MUGEN AI Tournament? (Started by SerbianYugoThief October 06, 2020, 09:38:22 pm
 Board: M.U.G.E.N Discussion

    

Re: KFM-Ultra (UPDATED 09/30/2020)

 September 30, 2020, 11:14:30 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Heh thanks. I got tired of seeing my website being so basic so I came up with something interesting. Glad you dig the look.
    

Re: KFM-Ultra (UPDATED 09/30/2020)

 September 30, 2020, 07:35:07 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

KFM-Ultra has been updated again. This time with 2 new hypers (27 hypers in total).

I had to change the website name because I had some problems with the host.

https://synckmugencentral667.000webhostapp.com/

First post has been updated as well.

Correct filename: KFM-Ultra V1.2.7z
    

Re: KFM-Ultra (UPDATED 08/28/2020)

 August 28, 2020, 03:24:19 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Version 1.1 is now available.

Changelog:
Spoiler, click to toggle visibilty
    

Re: KFM-Ultra (UPDATED 08/19/2020)

 August 21, 2020, 12:48:37 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Honestly, I'd like to see an option to make the AI much stronger. It puts up a good fight as it is, but I'd honestly be curious to see what he could do at his full potential, items and all (seeing as said items were left out of the AI for balancing). Option in a config file maybe? Or maybe at Hard 8?

Maybe I'll add harder AI in the next version of kfm-ultra.
    

Re: KFM-Ultra (UPDATED 08/19/2020)

 August 19, 2020, 04:59:19 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Character has been updated again. Had to fix some minor issues on few explods. Filename is kfm-ultra v1.0 (REV 0.0.5).7z.
    

Re: KFM-Ultra (UPDATED 08/05/2020)

 August 02, 2020, 09:34:22 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Edit #2: Character has been updated again. Filename is kfm-ultra v1.0 (REV 0.0.4).7z. Had to fix Green heart icon duration.
    

Re: KFM-Ultra (UPDATED 07/28/2020)

 July 29, 2020, 04:31:53 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

I've tried your recent update but i have some minor feedback:

can you have the music stop when it gets to a few inches later card during his yo wanna do a infinite super because the music kept going?

Unfortunately no. There's the pause code which stops everything and it ignores the assertspecial with nomusic flag.
    

Re: KFM-Ultra (UPDATED 07/28/2020)

 July 28, 2020, 11:03:21 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

The AI is meant to be kinda annoying, it's not like the character's untouchable or anything. Also its ai has a restriction when it comes to hyper attacks, so it only uses very few hyper attacks.

Also the AI doesn't use items because I thought that would make character's ai even more annoying.
    

Re: KFM-Ultra

 July 28, 2020, 01:34:55 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

I can't acess your website:



I don't know why this happens to some people.

Here's the MEGA link of the latest version just in case:
https://mega.nz/file/XpxBmDbJ#dD6uaTA8OnftD2-3qQPwrfwCFdgiDAYrNQ5LoxS9lp4

Okay umm.......... That was...... something.... I must say...... Awful lot of MEMES in one single character, nonetheless. :P

Well that's the idea. The character is a mix of memery and somewhat serious combat. xD

Edit: Character has been updated again. I had to enable hypers and postal 2 HUD for turns mode. File name is kfm-ultra v1.0(REV 0.0.2)
    

Re: KFM-Ultra

 July 27, 2020, 06:43:33 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

The character has been updated. I increased the voice volume a little, fixed the bgm issue with slowmo mode and fixed the flashing on one of the hypers. Check the first post.
    

Re: KFM-Ultra

 July 27, 2020, 12:23:54 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

Nah it's not because of copyright. I thought the current volume was fine. Not sure if your sound settings are set to be bit quiet or something.
I'll increase the volume of voice in next update.
    

Re: KFM-Ultra

 July 26, 2020, 09:47:44 pm View in topic context
 Posted by Synck  in KFM-Ultra (UPDATED 10/25/2020) (Started by Synck July 26, 2020, 09:01:22 pm
 Board: Your Releases, 1.0+

I know that, now it works. Had to fix one problem with the character real quick. Refresh the page on my website.