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Messages by porcaro

    

Re: Sagat

 December 10, 2012, 01:59:47 am View in topic context
avatar  Posted by porcaro  in Sagat + KFG update...? (Started by DW December 09, 2012, 04:29:06 am
 Board: Your Releases, older Mugen

Very good stuff, needs an ai like your mai (which is perfect !!!!). I saw a bug (or not maybe !!!), when he's on power charge, he's not in front of the opponent (sometimes), he's on the other side... However, I repeat : great work !!!!!!!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 December 02, 2012, 02:04:08 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

 :laugh4:
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 December 01, 2012, 08:50:13 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Et en plus il a dégueulassé le plancher !!!!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 30, 2012, 08:18:00 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Si un chauve passe à côté de toi, Misterr07, méfies-toi  :knife: !!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 28, 2012, 10:49:36 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Nickel, merci Djoulz !!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 28, 2012, 08:37:55 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Je confirme...
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 27, 2012, 02:08:42 am View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Je crois que c'est la parenthèse qui bloque, non ?
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 27, 2012, 01:52:10 am View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Cybaster ? Je vais lui demander. Merci pour l'info Djoulz (mauvaise mémoire : je connais une djoul (sans le "z") qui officie sur saint seiya mugen, que j'ai croisé chez Mû (sanctuary soldiers), est-ce toi ?)
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 27, 2012, 12:30:03 am View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

En même temps, faut bien essayer !!! Je me rappelle, il y a quelques années, Saga!^_^! m'avait branché sur le spriting, finalement, ça me brancherai plus le coding, et puis j'ai envie, donc, je vais m'y mettre ; faut bien commencer un jour ! Après, si je peux être aidé aussi, ça m'arrangerait aussi !!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 26, 2012, 12:03:14 pm View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Merci de m'avoir répondu ;  je vais essayer de trouver une âme charitable qui voudra bien m'expliquer. J'ai récupéré un tuto d'orochi97 sur les conseils de Val, mais c'est pas franchement bien explicite... Bref, il va falloir que j'aprenne à coder !!!
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 November 26, 2012, 12:19:01 am View in topic context
avatar  Posted by porcaro  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Bonsoir à tous,

J'ai posté une requête mais je n'ai pas de réponses, vu qu'il y a une partie française, je voudrais savoir si quelqu'un pourrait m'aider pour régler une ia sur 2 chars ?

Merci d'avance.
    

Re: Ryo and Eagle by Crazy Koopa AI

 November 23, 2012, 11:31:44 am View in topic context
avatar  Posted by porcaro  in Ryo and Eagle by Crazy Koopa AI (Started by porcaro November 08, 2012, 11:12:11 pm
 Board: Requests

here is the constants for Ryo, not var59 for the ai, anyone can help me, please ?

;-------------- Generated by Fighter Factory -------------

;--------------------- Variable List ----------------------

; Var(0) - StateDef , 810, 820, 1320, 1530, 3200, 3201, 765, 766, 1035, 3005, 3015, 3155, 8150, 8600
; Var(1) - StateDef 1310, -2, 1035
; Var(3) - StateDef 40
; Var(4) - StateDef -3
; Var(5) - StateDef -3
; Var(6) - StateDef -3
; Var(7) - StateDef -3
; Var(8) - StateDef -3
; Var(9) - StateDef -2, 1005, 1035, 3005, 3015, 3155
; Var(10) - StateDef 800, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 750
; Var(13) - StateDef -2
; Var(15) - StateDef 1030, 1130, 1230, 1231, 1330, 1410, 1440, 1530, 1630, 3000, 3050, 3100, 3150, 3200, -2
; Var(16) - StateDef -2
; Var(17) - StateDef 900, 905, -2
; Var(18) - StateDef -3, 1005, 1035, 3005, 3015, 3155
; Var(19) - StateDef 800, 805
; Var(20) - StateDef 1030, 1130, 1230, 1330, 1530, 1630, 3000, 3050, 3100, 3150, 3200, 900, 905, -2
; Var(21) - StateDef 3000, 3050, 3100, 3150, 3200, -3
; Var(22) - StateDef 3000, 3050, 3100, 3150, 3200, -3
; Var(23) - StateDef -3
; Var(25) - StateDef 1030, 1130, 1230, 1330, 1430, 1530, 1630, -3
; Var(26) - StateDef 760, 761, -3
; Var(30) - StateDef -2
; Var(31) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(32) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(33) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(34) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(35) - StateDef 200, 201, 210, 211, 220, 230, 231, 240, 241, 250, 300, 400, 410, 420, 430, 440, 450, 600, 610, 620, 630, 640, 650, 800, 1100, 1130, 1200, 1201, 1230, 1231, 1300, 1310, 1330, 1340, 1400, 1410, 1430, 1440, 1500, 1530, 1600, 1630, 2900, 2910, 3100, 3101, 3150, 3151, 3200
; Var(38) - StateDef -2
; Var(40) - StateDef 1130, 3005, 3015, 3155
; Var(58) - StateDef -3

;--------------------- Float Variable List ----------------------

; fVar(5) - StateDef 3000, 3050, 3100, 3150, 3200, 900, 905, -3
; fVar(10) - StateDef -2
; fVar(11) - StateDef -2, 1005, 1035, 3005, 3015, 3155


[Data]
life = 1000   
attack = 100   
defence = 100   
fall.defence_up = 50
liedown.time = 60
airjuggle = 0   
sparkno = 2   
guard.sparkno = 40
KO.echo = 0
volume = 0   
IntPersistIndex = 0
FloatPersistIndex = 0

[Size]
xscale = 1   
yscale = 1
ground.back = 15
ground.front = 16   
air.back = 12   
air.front = 12
height = 60   
attack.dist = 160   
proj.attack.dist = 90
proj.doscale = 0
head.pos = -5, -90
mid.pos = -5, -60   
shadowoffset = 0   
draw.offset = 0,0   

[Velocity]
walk.fwd = 2.566
walk.back = -1.756
run.fwd = 4.660, 0
run.back = -4.250, -4.578
jump.neu = 0, -9.27
jump.fwd = 3.0294
jump.back = -3.2206
runjump.fwd = 4.5441, -10.59
runjump.back = -4.8309, -10.59

[Movement]
airjump.num = 0
airjump.height = 0
yaccel = 0.525
stand.friction = 0.85
crouch.friction = 0.85
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundlevel = 25
air.gethit.groundrecover.ground.threshold = -20
air.gethit.groundrecover.groundlevel = 10
air.gethit.airrecover.threshold = -1
air.gethit.airrecover.yaccel = 0.35
air.gethit.trip.groundlevel = 15
down.bounce.offset = 0, 20
down.bounce.yaccel = 0.4
down.bounce.groundlevel = 12
down.friction.threshold = 0.5

[Quotes]
victory1 = "Absolute karate - That's Kyokugen! Remember it, dweebenheimer!"
    

Re: Infinite WIP's- You Pick

 November 10, 2012, 10:20:23 pm View in topic context
avatar  Posted by porcaro  in Re: Infinite WIP's-I suck at LIFE maybe Gato? (Started by Infinite Daze August 29, 2012, 07:01:14 am
 Board: Projects

Ok. Then, I say Terry ; prefer old characters !!!! By the way, it could be a great work ! Your billy and Krasuer are awesome !
    

Re: Infinite WIP's- You Pick

 November 10, 2012, 10:13:33 pm View in topic context
avatar  Posted by porcaro  in Re: Infinite WIP's-I suck at LIFE maybe Gato? (Started by Infinite Daze August 29, 2012, 07:01:14 am
 Board: Projects

And Robert Garcia, no ? all his sff was done by Dampir. Could be cool !!!
    

Ryo and Eagle by Crazy Koopa AI

 November 08, 2012, 11:12:11 pm View in topic context
avatar  Posted by porcaro  in Ryo and Eagle by Crazy Koopa AI (Started by porcaro November 08, 2012, 11:12:11 pm
 Board: Requests

Hi to all,

I'm look for an ai patch for Crazy koopa's Ryo and Eagle ; I like this char and POTS style but their AI is very cheap...

Can anybody can help me, please ? (I'm just a mugen player, not a spriter/coder)  :)

Thanks in advance  ;D
    

Hi

 October 25, 2012, 11:18:36 pm View in topic context
avatar  Posted by porcaro  in Hi (Started by porcaro October 25, 2012, 11:18:36 pm
 Board: Introductions and Guides

Hi to all,

I'm Porcaro, a french mugen addict. I'm not a spriter, not a coder, just a follower (not leecher  ;)). Happy to be here.

Bye