Have to admit, that's quite a worthy attempt at Fei-Long. Have to admit, it even feels better than Rei's version, no offence. But he got problems, so here goes critics:
-Why did you list moves in readme people restricted to do, like Rekkykyaku 1 and Rekkashingeki?
-The situation with damage inputs for Supers feels insane. MAX versions of supers differ from Normal versions for just 20-30 Damage Points. As far as I know, a difference of damage between different types of super must be at least noticeable.
-HK whiffs KFM then close.
(https://i.imgur.com/bJ5EU67.png)
-Chokkarakusho's physics feels so wrong... (https://youtu.be/N8Tw6ouPTCY?t=2m22s)
-Suggestion: if you go along Flaming version of Final Kick for Ryu Yassai, then add THIS controller onto codes of kick, because the way you did it move doesn't look right at all.
[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
Believe me: THIS is what you want to strive for.
(https://i.imgur.com/P26k5W1.png)
-Also a suggestion: take away some time from Flame in the same kick. It just feels wrong then still flaming in still rising direction Fei-Long, in fact, is already landing.
-And another one: I tried to unlock Rekkukyaku 1 for me and understood, why did you lock it. I was simply unable to do it because of Rekkukyaku 2. So, maybe you'll change a command for R2 for something like it was in SF4: "B, DB, D, DF, F, k". Works great for me, now I can use both versions of this move.
-LK and MK Rekkukyaku 1, the second hit may not land on the enemy if he isn't cornered.
(https://i.imgur.com/pyEebIl.png)
(https://i.imgur.com/58nLADx.png)
-And yeah, 3 buttons for power charge, so people with the keyboard couldn't use power charge.
-I'm not the master of Fei-Long, but as far as I know, if EX version of the move, which normally does knock down your enemy, isn't doing this, that meant it was done to give player a special kind of advantage. For example, on landing EX Rekkukyaku 2 could be comboable into Supers... Just an idea, who know, how actually this move works in original game.
-BTW, about the same SF4 Rekkukyaku and video I already gave a link on... Why does Rekkukyaku 2 knock enemy down in the first place?
So, yeah... That's all for now...