The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: BahamianKing242 on December 09, 2017, 08:42:05 pm

Title: Feilong (Pots Style) by Varo Hades - Updated 1/31/19
Post by: BahamianKing242 on December 09, 2017, 08:42:05 pm
                                                                        The Chinese Kung Fu Master!
                               (https://i.imgur.com/dnO8BwQ.png)(https://i.imgur.com/PkQy3iS.png)

Showcase Video!


Download Him Here!
http://www.mediafire.com/file/iaual49j611cor7/Feilong.rar/file

Please Read Read Me Text! And Special Thanks To Varo_Hades!
Title: Re: Feilong (Pots Style) by Varo Hades
Post by: Prime SC on December 09, 2017, 08:45:12 pm
Ooooooooooo
Title: Re: Feilong (Pots Style) by Varo Hades
Post by: morbidjoe on December 09, 2017, 08:45:50 pm
nice work
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: AVPboy on December 10, 2017, 01:23:50 am
THIS IS OVER 9,000!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Memo on December 10, 2017, 01:50:46 am
His super jump is the same height as his normal jump
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: WatsonGrim69 on December 10, 2017, 04:01:37 am
Great! Reis version don't wont with the lifebars i'm currently using for sum reason. Thnx 4 the share! Any updates on Hayato? (Patiently Waiting on that one)
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Rtrindade on December 10, 2017, 05:36:18 am
A great job with Fei long, I only find the power charge complicated in three buttons so I changed to only two but it was perfect.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: BahamianKing242 on December 10, 2017, 06:22:31 am
His super jump is the same height as his normal jump

well i thought super jump mainly is about jumping a much further distance and a lil faster than the normal jump. to me i think his jumps are fine.


Great! Reis version don't wont with the lifebars i'm currently using for sum reason. Thnx 4 the share! Any updates on Hayato? (Patiently Waiting on that one)

oh i dont know why that happening with rei own. and not as yet with the update. but soon don't worry.


A great job with Fei long, I only find the power charge complicated in three buttons so I changed to only two but it was perfect.

oh ok. i never seem to have a problem with powering up. but oh well glad your happy!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Speedpreacher on December 10, 2017, 06:30:09 am
His super jump is the same height as his normal jump
well i thought super jump mainly is about jumping a much further distance and a lil faster than the normal jump. to me i think his jumps are fine.

http://iplaywinner.com/glossary/movement/super-jump.html

Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: BahamianKing242 on December 10, 2017, 06:42:49 am
His super jump is the same height as his normal jump
well i thought super jump mainly is about jumping a much further distance and a lil faster than the normal jump. to me i think his jumps are fine.

http://iplaywinner.com/glossary/movement/super-jump.html


ah ok i see! ill fix later on in future when i do other updates!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: tJun on December 10, 2017, 06:52:01 am
Amazing character!! Thanks for the release :D
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: -Ash- on December 10, 2017, 07:01:24 am
oh ok. i never seem to have a problem with powering up. but oh well glad your happy!
For people who play on keyboards(like me), it can be quite of a burden to power charge with three buttons.

Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Memo on December 10, 2017, 10:33:45 am
Why is power charge 3 buttons anyway? Who's genius idea was that lol
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Momotaro on December 10, 2017, 11:17:18 am
I really love the initiative.
One more POTS style character to be converted.
Every one's roster was waiting for it!
Thanks a lot for sharing!
I'll test, now!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Trololo on December 10, 2017, 12:12:20 pm
Have to admit, that's quite a worthy attempt at Fei-Long. Have to admit, it even feels better than Rei's version, no offence. But he got problems, so here goes critics:
-Why did you list moves in readme people restricted to do, like Rekkykyaku 1 and Rekkashingeki?
-The situation with damage inputs for Supers feels insane. MAX versions of supers differ from Normal versions for just 20-30 Damage Points. As far as I know, a difference of damage between different types of super must be at least noticeable.
-HK whiffs KFM then close.
(https://i.imgur.com/bJ5EU67.png)
-Chokkarakusho's physics feels so wrong... (https://youtu.be/N8Tw6ouPTCY?t=2m22s)
-Suggestion: if you go along Flaming version of Final Kick for Ryu Yassai, then add THIS controller onto codes of kick, because the way you did it move doesn't look right at all.
Code:
[State 0, PlayerPush]
type = PlayerPush
trigger1 = 1
value = 0
Believe me: THIS is what you want to strive for.
(https://i.imgur.com/P26k5W1.png)
-Also a suggestion: take away some time from Flame in the same kick. It just feels wrong then still flaming in still rising direction Fei-Long, in fact, is already landing.
-And another one: I tried to unlock Rekkukyaku 1 for me and understood, why did you lock it. I was simply unable to do it because of Rekkukyaku 2. So, maybe you'll change a command for R2 for something like it was in SF4: "B, DB, D, DF, F, k". Works great for me, now I can use both versions of this move.
-LK and MK Rekkukyaku 1, the second hit may not land on the enemy if he isn't cornered.
(https://i.imgur.com/pyEebIl.png)
(https://i.imgur.com/58nLADx.png)
-And yeah, 3 buttons for power charge, so people with the keyboard couldn't use power charge.
-I'm not the master of Fei-Long, but as far as I know, if EX version of the move, which normally does knock down your enemy, isn't doing this, that meant it was done to give player a special kind of advantage. For example, on landing EX Rekkukyaku 2 could be comboable into Supers... Just an idea, who know, how actually this move works in original game.
-BTW, about the same SF4 Rekkukyaku and video I already gave a link on... Why does Rekkukyaku 2 knock enemy down in the first place?
So, yeah... That's all for now...
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Jadeeye on December 10, 2017, 03:32:45 pm
Good job, friend. I have some feedback:
- Custom Combo deal too much damage (more than lv3 Super) when using high punch combine with Special move.
- Light Shienkyaku can be cancelled into Super in the air.
- Rekkashingeki deal too much damage.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: thatdude on December 11, 2017, 03:58:28 am
Congrats on the release I can finally replace my snk fei-long. Just one question what are those stages, the one in the image and the one in the youtube video. they look awesome but I cant find them.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Memo on December 11, 2017, 04:37:09 am
Why no JNP&&JMORPHMAN explod buffer system for the commands?
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: TheRedBeast on December 11, 2017, 12:40:07 pm
Congrats on the release I can finally replace my snk fei-long. Just one question what are those stages, the one in the image and the one in the youtube video. they look awesome but I cant find them.

thats are the kof 94 hero stage
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: BahamianKing242 on December 11, 2017, 04:38:17 pm
ok thanks everyone! as for the things wrong im fixing right now! so link will be updated soon! the power up button thing ill change back to normal from now on for future chars to. the damage on supers and moves ill look into again. ill fix damage for the third time for feilong. memo ill fix the super jump. and trololo ill fix the stuff you mention. other than that im still hope you all enjoy the character!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Shadic12 on December 11, 2017, 05:13:23 pm
Yeah man glad you are changing power charge back to normal it should have never been that complicated to begin with. Also I hope you realized but if you assigned power charge b+y and the super QC/HC motion and b+y they won't interfere with each other.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: Memo on December 11, 2017, 05:19:22 pm
I was talking about the new explod buffer system by
JNP&&JMORPHMAN, it replaces mugens default cmd
System, it fixes the bugs mugens cmd has and it feels
Alot smoother when inputting cmds.

You can get it from JNP's updated KFM, its super easy to
Understand and implement in the char.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/9/17
Post by: BahamianKing242 on December 11, 2017, 05:23:33 pm
Yeah man glad you are changing power charge back to normal it should have never been that complicated to begin with. Also I hope you realized but if you assigned power charge b+y and the super QC/HC motion and b+y they won't interfere with each other.

ah ok cool. lol to be honest i never eve tested out. if i had known it dont interfere i wouldnt have changed it! but yea im sorry i just thought it was a cool idea.

I was talking about the new explod buffer system by
JNP&&JMORPHMAN, it replaces mugens default cmd
System, it fixes the bugs mugens cmd has and it feels
Alot smoother when inputting cmds.

You can get it from JNP's updated KFM, its super easy to
Understand and implement in the char.

ok ill see what we can do
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/12/17
Post by: thatdude on December 12, 2017, 07:37:36 pm
                                                                        The Chinese Kung Fu Master!
                               (https://i.imgur.com/F7YfJuS.png)
                             
[youtube]https://www.youtube.com/watch?v=eLgbvkqeIyo[/youtube]

Not trying to derail the topic but I meant these stages the one with the blue train and the gray training stage with the water effects in the youtube video, if they're private I understand.
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: 【MFG】gui0007 on December 15, 2017, 11:01:54 pm


Did the vid before the last update. Anyway, nice job once again fellas! :)
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: BahamianKing242 on December 16, 2017, 03:05:45 pm
nice gui!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: Killerking75 on December 17, 2017, 12:39:52 am
Sorry to bother but is there a way to disable the EX/SUPER/HYPER cancel messages? Also this character is AWESOME and feels pretty smooth for me, lovin' the fire added. Side note - He kicks my ASS!! Why so hard?
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: BahamianKing242 on December 17, 2017, 01:14:40 am
Sorry to bother but is there a way to disable the EX/SUPER/HYPER cancel messages? Also this character is AWESOME and feels pretty smooth for me, lovin' the fire added. Side note - He kicks my ASS!! Why so hard?


yes i plan to remove them after doing some thinking. and its fei! kung fu master! ill just save those messages for my game personally. updating all the chars
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: Jadeeye on December 17, 2017, 04:57:18 pm
Good job! He is solid now. Here's the video for the Kung Fu Master.

Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/15/17
Post by: BahamianKing242 on December 17, 2017, 06:56:22 pm
awesome!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/18/17
Post by: Memo on February 05, 2018, 08:40:34 pm
so i put him in my mugen and wow this guy is super cheap and overpowered
his Rekkaken needs work because it pretty much beats anything coming at him.

I think the hit boxes are the problem, look at that priority they have.
(https://i.imgur.com/b2XbLHh.png)
(https://i.imgur.com/17VHy5f.png)
(https://i.imgur.com/qO4EI43.png)

and whats up with this, why so many hitboxes?
also high priority
(https://i.imgur.com/mCFETjc.png)

this ones just weird
(https://i.imgur.com/zRi3nj9.png)
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/18/17
Post by: K4thos on February 05, 2018, 09:01:43 pm
ugh, hitboxes indeed needs work. Here's a reference.

SF4:
https://www.eventhubs.com/guides/2011/sep/30/fei-longs-hit-box-information-super-street-fighter-4-arcade-edition/
http://forums.shoryuken.com/discussion/104929/fei-long-hitbox-data

SF2:
https://doctorguile.github.io/ssf2st/old-chars/feilong/
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 12/18/17
Post by: BahamianKing242 on February 06, 2018, 09:58:42 pm
Yea thanks! I notice that from lil while now. I plan to fix that for the next update! Thanks those are easy fixes!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 1/31/19
Post by: BahamianKing242 on February 01, 2019, 07:51:34 am
Feilong Updated! Link Updated!
Title: Re: Feilong (Pots Style) by Varo Hades - Updated 1/31/19
Post by: Mhoker on February 01, 2019, 01:01:02 pm
Glad to see is updated, Thanks!